wxwidgets.cfg: Added support for wxUIActionSimulator functions.

This commit is contained in:
orbitcowboy 2018-09-17 17:17:13 +02:00
parent a812da2cf1
commit b16eb32df6
1 changed files with 84 additions and 0 deletions

View File

@ -1445,6 +1445,90 @@
<valid>0,2:36</valid>
</arg>
</function>
<!-- bool wxUIActionSimulator::MouseDragDrop (long x1, long y1, long x2, long y2, int button = wxMOUSE_BTN_LEFT) -->
<function name="wxUIActionSimulator::MouseDragDrop">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1">
<not-uninit/>
</arg>
<arg nr="2">
<not-uninit/>
</arg>
<arg nr="3">
<not-uninit/>
</arg>
<arg nr="4">
<not-uninit/>
</arg>
<arg nr="5" default="wxMOUSE_BTN_LEFT">
<not-uninit/>
</arg>
</function>
<!-- bool wxUIActionSimulator::MouseMove(long x,long y) -->
<function name="wxUIActionSimulator::MouseMove">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1">
<not-uninit/>
</arg>
<arg nr="2">
<not-uninit/>
</arg>
</function>
<!-- bool wxUIActionSimulator::KeyUp(int keycode, int modifiers = wxMOD_NONE)-->
<!-- bool wxUIActionSimulator::KeyDown(int keycode, int modifiers = wxMOD_NONE)-->
<!-- bool wxUIActionSimulator::Char(int keycode, int modifiers = wxMOD_NONE)-->
<function name="wxUIActionSimulator::KeyUp,wxUIActionSimulator::KeyDown,wxUIActionSimulator::Char">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1">
<not-uninit/>
</arg>
<arg nr="2" default="wxMOD_NONE">
<not-uninit/>
</arg>
</function>
<!-- bool wxUIActionSimulator::MouseMove(const wxPoint & point)-->
<function name="wxUIActionSimulator::MouseMove">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1">
<not-uninit/>
</arg>
</function>
<!-- bool wxUIActionSimulator::MouseUp(int button = wxMOUSE_BTN_LEFT)-->
<!-- bool wxUIActionSimulator::MouseDblClick(int button = wxMOUSE_BTN_LEFT)-->
<!-- bool wxUIActionSimulator::MouseClick(int button = wxMOUSE_BTN_LEFT)-->
<function name="wxUIActionSimulator::MouseUp,wxUIActionSimulator::MouseDblClick,wxUIActionSimulator::MouseClick">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" default="wxMOUSE_BTN_LEFT">
<not-uninit/>
</arg>
</function>
<!-- bool wxUIActionSimulator::MouseDown(int button = wxMOUSE_BTN_DOWN)-->
<function name="wxUIActionSimulator::MouseDown">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" default="wxMOUSE_BTN_DOWN">
<not-uninit/>
</arg>
</function>
<!-- bool wxUIActionSimulator::Select(const wxString & text)-->
<!-- bool wxUIActionSimulator::Text(const wxString & text)-->
<function name="wxUIActionSimulator::Select,wxUIActionSimulator::Text">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1"/>
</function>
<define name="DECLARE_EVENT_TABLE()" value="wxDECLARE_EVENT_TABLE()"/>
<define name="wxDECLARE_EVENT_TABLE()" value="private: static const wxEventTableEntry sm_eventTableEntries[]; protected: const wxEventTable* GetEventTable() const; wxEventHashTable&amp; GetEventHashTable() const; static const wxEventTable sm_eventTable; static wxEventHashTable sm_eventHashTable;"/>
<define name="wxIMPLEMENT_APP(appname)" value="wxIMPLEMENT_WX_THEME_SUPPORT wxIMPLEMENT_APP_NO_THEMES(appname)"/>