wxwidgets.cfg: Added support for wxUIActionSimulator functions.
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@ -1445,6 +1445,90 @@
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<valid>0,2:36</valid>
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</arg>
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</function>
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<!-- bool wxUIActionSimulator::MouseDragDrop (long x1, long y1, long x2, long y2, int button = wxMOUSE_BTN_LEFT) -->
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<function name="wxUIActionSimulator::MouseDragDrop">
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<noreturn>false</noreturn>
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<leak-ignore/>
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<returnValue type="bool"/>
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<arg nr="1">
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<not-uninit/>
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</arg>
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<arg nr="2">
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<not-uninit/>
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</arg>
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<arg nr="3">
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<not-uninit/>
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</arg>
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<arg nr="4">
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<not-uninit/>
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</arg>
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<arg nr="5" default="wxMOUSE_BTN_LEFT">
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<not-uninit/>
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</arg>
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</function>
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<!-- bool wxUIActionSimulator::MouseMove(long x,long y) -->
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<function name="wxUIActionSimulator::MouseMove">
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<noreturn>false</noreturn>
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<leak-ignore/>
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<returnValue type="bool"/>
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<arg nr="1">
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<not-uninit/>
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</arg>
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<arg nr="2">
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<not-uninit/>
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</arg>
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</function>
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<!-- bool wxUIActionSimulator::KeyUp(int keycode, int modifiers = wxMOD_NONE)-->
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<!-- bool wxUIActionSimulator::KeyDown(int keycode, int modifiers = wxMOD_NONE)-->
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<!-- bool wxUIActionSimulator::Char(int keycode, int modifiers = wxMOD_NONE)-->
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<function name="wxUIActionSimulator::KeyUp,wxUIActionSimulator::KeyDown,wxUIActionSimulator::Char">
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<noreturn>false</noreturn>
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<leak-ignore/>
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<returnValue type="bool"/>
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<arg nr="1">
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<not-uninit/>
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</arg>
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<arg nr="2" default="wxMOD_NONE">
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<not-uninit/>
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</arg>
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</function>
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<!-- bool wxUIActionSimulator::MouseMove(const wxPoint & point)-->
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<function name="wxUIActionSimulator::MouseMove">
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<noreturn>false</noreturn>
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<leak-ignore/>
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<returnValue type="bool"/>
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<arg nr="1">
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<not-uninit/>
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</arg>
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</function>
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<!-- bool wxUIActionSimulator::MouseUp(int button = wxMOUSE_BTN_LEFT)-->
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<!-- bool wxUIActionSimulator::MouseDblClick(int button = wxMOUSE_BTN_LEFT)-->
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<!-- bool wxUIActionSimulator::MouseClick(int button = wxMOUSE_BTN_LEFT)-->
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<function name="wxUIActionSimulator::MouseUp,wxUIActionSimulator::MouseDblClick,wxUIActionSimulator::MouseClick">
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<noreturn>false</noreturn>
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<leak-ignore/>
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<returnValue type="bool"/>
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<arg nr="1" default="wxMOUSE_BTN_LEFT">
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<not-uninit/>
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</arg>
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</function>
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<!-- bool wxUIActionSimulator::MouseDown(int button = wxMOUSE_BTN_DOWN)-->
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<function name="wxUIActionSimulator::MouseDown">
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<noreturn>false</noreturn>
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<leak-ignore/>
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<returnValue type="bool"/>
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<arg nr="1" default="wxMOUSE_BTN_DOWN">
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<not-uninit/>
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</arg>
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</function>
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<!-- bool wxUIActionSimulator::Select(const wxString & text)-->
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<!-- bool wxUIActionSimulator::Text(const wxString & text)-->
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<function name="wxUIActionSimulator::Select,wxUIActionSimulator::Text">
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<noreturn>false</noreturn>
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<leak-ignore/>
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<returnValue type="bool"/>
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<arg nr="1"/>
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</function>
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<define name="DECLARE_EVENT_TABLE()" value="wxDECLARE_EVENT_TABLE()"/>
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<define name="wxDECLARE_EVENT_TABLE()" value="private: static const wxEventTableEntry sm_eventTableEntries[]; protected: const wxEventTable* GetEventTable() const; wxEventHashTable& GetEventHashTable() const; static const wxEventTable sm_eventTable; static wxEventHashTable sm_eventHashTable;"/>
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<define name="wxIMPLEMENT_APP(appname)" value="wxIMPLEMENT_WX_THEME_SUPPORT wxIMPLEMENT_APP_NO_THEMES(appname)"/>
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