windows.cfg: Added missing PFLOAT definition.
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@ -604,6 +604,12 @@
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<platform type="win32W"/>
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<platform type="win32W"/>
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<platform type="win64"/>
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<platform type="win64"/>
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</platformtype>
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</platformtype>
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<platformtype name="PFLOAT" value="float">
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<pointer/>
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<platform type="win32A"/>
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<platform type="win32W"/>
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<platform type="win64"/>
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</platformtype>
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<platformtype name="PCSTR" value="char">
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<platformtype name="PCSTR" value="char">
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<const_ptr/>
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<const_ptr/>
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<platform type="win32A"/>
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<platform type="win32A"/>
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@ -6222,7 +6222,8 @@ private:
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"DWORD64 dword64;"
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"DWORD64 dword64;"
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"ULONG64 ulong64;"
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"ULONG64 ulong64;"
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"LPWSTR lpcwstr;"
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"LPWSTR lpcwstr;"
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"LPCWSTR lpcwstr;";
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"LPCWSTR lpcwstr;"
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"PFLOAT ptrToFloat;";
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const char expected[] = "int f ; "
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const char expected[] = "int f ; "
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"unsigned char g ; "
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"unsigned char g ; "
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@ -6292,7 +6293,8 @@ private:
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"unsigned long long dword64 ; "
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"unsigned long long dword64 ; "
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"unsigned long long ulong64 ; "
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"unsigned long long ulong64 ; "
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"wchar_t * lpcwstr ; "
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"wchar_t * lpcwstr ; "
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"const wchar_t * lpcwstr ;";
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"const wchar_t * lpcwstr ; "
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"float * ptrToFloat ;";
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// These types should be defined the same on all Windows platforms
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// These types should be defined the same on all Windows platforms
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std::string win32A = tokenizeAndStringifyWindows(code, true, true, Settings::Win32A);
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std::string win32A = tokenizeAndStringifyWindows(code, true, true, Settings::Win32A);
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