opengl.cfg: Add glTexCoord* functions
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@ -144,6 +144,98 @@
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<not-uninit/>
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</arg>
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</function>
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<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glTexCoord.xml -->
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<!-- void glTexCoord1s( GLshort s ); -->
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<!-- void glTexCoord1i( GLint s ); -->
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<!-- void glTexCoord1f( GLfloat s ); -->
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<!-- void glTexCoord1d( GLdouble s ); -->
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<function name="glTexCoord1s,glTexCoord1i,glTexCoord1f,glTexCoord1d">
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<noreturn>false</noreturn>
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<returnValue type="void"/>
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<arg nr="1" direction="in">
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<not-uninit/>
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<not-bool/>
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</arg>
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</function>
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<!-- void glTexCoord2s( GLshort s, GLshort t ); -->
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<!-- void glTexCoord2i( GLint s, GLint t ); -->
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<!-- void glTexCoord2f( GLfloat s, GLfloat t ); -->
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<!-- void glTexCoord2d( GLdouble s, GLdouble t ); -->
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<function name="glTexCoord2s,glTexCoord2i,glTexCoord2f,glTexCoord2d">
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<noreturn>false</noreturn>
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<returnValue type="void"/>
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<arg nr="1" direction="in">
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<not-uninit/>
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</arg>
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<arg nr="2" direction="in">
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<not-uninit/>
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<not-bool/>
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</arg>
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</function>
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<!-- void glTexCoord3s( GLshort s, GLshort t, GLshort r ); -->
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<!-- void glTexCoord3i( GLint s, GLint t, GLint r ); -->
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<!-- void glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); -->
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<!-- void glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); -->
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<function name="glTexCoord3s,glTexCoord3i,glTexCoord3f,glTexCoord3d">
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<noreturn>false</noreturn>
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<returnValue type="void"/>
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<arg nr="1" direction="in">
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<not-uninit/>
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</arg>
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<arg nr="2" direction="in">
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<not-uninit/>
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</arg>
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<arg nr="3" direction="in">
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<not-uninit/>
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<not-bool/>
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</arg>
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</function>
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<!-- void glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); -->
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<!-- void glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); -->
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<!-- void glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); -->
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<!-- void glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); -->
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<function name="glTexCoord4s,glTexCoord4i,glTexCoord4f,glTexCoord4d">
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<noreturn>false</noreturn>
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<returnValue type="void"/>
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<arg nr="1" direction="in">
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<not-uninit/>
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</arg>
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<arg nr="2" direction="in">
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<not-uninit/>
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</arg>
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<arg nr="3" direction="in">
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<not-uninit/>
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</arg>
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<arg nr="4" direction="in">
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<not-uninit/>
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<not-bool/>
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</arg>
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</function>
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<!-- void glTexCoord1sv( const GLshort * v ); -->
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<!-- void glTexCoord1iv( const GLint * v ); -->
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<!-- void glTexCoord1fv( const GLfloat * v ); -->
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<!-- void glTexCoord1dv( const GLdouble * v ); -->
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<!-- void glTexCoord2sv( const GLshort * v ); -->
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<!-- void glTexCoord2iv( const GLint * v ); -->
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<!-- void glTexCoord2fv( const GLfloat * v ); -->
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<!-- void glTexCoord2dv( const GLdouble * v ); -->
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<!-- void glTexCoord3sv( const GLshort * v ); -->
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<!-- void glTexCoord3iv( const GLint * v ); -->
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<!-- void glTexCoord3fv( const GLfloat * v ); -->
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<!-- void glTexCoord3dv( const GLdouble * v ); -->
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<!-- void glTexCoord4sv( const GLshort * v ); -->
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<!-- void glTexCoord4iv( const GLint * v ); -->
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<!-- void glTexCoord4fv( const GLfloat * v ); -->
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<!-- void glTexCoord4dv( const GLdouble * v ); -->
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<function name="glTexCoord1sv,glTexCoord1iv,glTexCoord1fv,glTexCoord1dv,glTexCoord2sv,glTexCoord2iv,glTexCoord2fv,glTexCoord2dv,glTexCoord3sv,glTexCoord3iv,glTexCoord3fv,glTexCoord4sv,glTexCoord4iv,glTexCoord4fv,glTexCoord4dv">
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<noreturn>false</noreturn>
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<returnValue type="void"/>
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<arg nr="1" direction="in">
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<not-null/>
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<not-uninit/>
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<not-bool/>
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</arg>
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</function>
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<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glVertex.xml -->
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<!-- void glVertex2s( GLshort x, GLshort y ); -->
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<!-- void glVertex2i( GLint x, GLint y ); -->
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