Fix symbol database argsMatch to skip all redundant type information (class, struct, union, enum) (#1472)
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@ -1862,10 +1862,10 @@ bool Function::argsMatch(const Scope *scope, const Token *first, const Token *se
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first->isLong() == second->isLong() &&
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first->isUnsigned() == second->isUnsigned()) {
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// skip "struct"
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if (first->strAt(1) == "struct" || first->strAt(1) == "enum")
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// skip optional type information
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if (Token::Match(first->next(), "struct|enum|union|class"))
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first = first->next();
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if (second->strAt(1) == "struct" || second->strAt(1) == "enum")
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if (Token::Match(second->next(), "struct|enum|union|class"))
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second = second->next();
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// skip const on type passed by value
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@ -3091,26 +3091,103 @@ private:
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}
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void symboldatabase62() {
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GET_SYMBOL_DB("struct A {\n"
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"public:\n"
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" struct X { int a; };\n"
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" void Foo(const std::vector<struct X> &includes);\n"
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"};\n"
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"void A::Foo(const std::vector<struct A::X> &includes) {\n"
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" for (std::vector<struct A::X>::const_iterator it = includes.begin(); it != includes.end(); ++it) {\n"
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" const struct A::X currentIncList = *it;\n"
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" }\n"
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"}");
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ASSERT(db != nullptr);
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ASSERT(db && db->scopeList.size() == 5);
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if (db && db->scopeList.size() == 5) {
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const Scope *scope = db->findScopeByName("A");
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ASSERT(scope != nullptr);
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if (scope) {
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const Function *function = findFunctionByName("Foo", scope);
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ASSERT(function != nullptr);
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if (function) {
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ASSERT(function->hasBody());
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{
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GET_SYMBOL_DB("struct A {\n"
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"public:\n"
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" struct X { int a; };\n"
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" void Foo(const std::vector<struct X> &includes);\n"
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"};\n"
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"void A::Foo(const std::vector<struct A::X> &includes) {\n"
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" for (std::vector<struct A::X>::const_iterator it = includes.begin(); it != includes.end(); ++it) {\n"
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" const struct A::X currentIncList = *it;\n"
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" }\n"
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"}");
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ASSERT(db != nullptr);
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ASSERT(db && db->scopeList.size() == 5);
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if (db && db->scopeList.size() == 5) {
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const Scope *scope = db->findScopeByName("A");
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ASSERT(scope != nullptr);
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if (scope) {
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const Function *function = findFunctionByName("Foo", scope);
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ASSERT(function != nullptr);
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if (function) {
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ASSERT(function->hasBody());
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}
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}
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}
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}
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{
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GET_SYMBOL_DB("class A {\n"
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"public:\n"
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" class X { public: int a; };\n"
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" void Foo(const std::vector<class X> &includes);\n"
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"};\n"
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"void A::Foo(const std::vector<class A::X> &includes) {\n"
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" for (std::vector<class A::X>::const_iterator it = includes.begin(); it != includes.end(); ++it) {\n"
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" const class A::X currentIncList = *it;\n"
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" }\n"
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"}");
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ASSERT(db != nullptr);
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ASSERT(db && db->scopeList.size() == 5);
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if (db && db->scopeList.size() == 5) {
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const Scope *scope = db->findScopeByName("A");
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ASSERT(scope != nullptr);
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if (scope) {
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const Function *function = findFunctionByName("Foo", scope);
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ASSERT(function != nullptr);
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if (function) {
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ASSERT(function->hasBody());
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}
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}
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}
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}
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{
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GET_SYMBOL_DB("struct A {\n"
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"public:\n"
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" union X { int a; float b; };\n"
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" void Foo(const std::vector<union X> &includes);\n"
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"};\n"
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"void A::Foo(const std::vector<union A::X> &includes) {\n"
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" for (std::vector<union A::X>::const_iterator it = includes.begin(); it != includes.end(); ++it) {\n"
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" const union A::X currentIncList = *it;\n"
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" }\n"
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"}");
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ASSERT(db != nullptr);
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ASSERT(db && db->scopeList.size() == 5);
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if (db && db->scopeList.size() == 5) {
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const Scope *scope = db->findScopeByName("A");
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ASSERT(scope != nullptr);
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if (scope) {
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const Function *function = findFunctionByName("Foo", scope);
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ASSERT(function != nullptr);
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if (function) {
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ASSERT(function->hasBody());
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}
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}
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}
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}
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{
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GET_SYMBOL_DB("struct A {\n"
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"public:\n"
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" enum X { a, b };\n"
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" void Foo(const std::vector<enum X> &includes);\n"
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"};\n"
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"void A::Foo(const std::vector<enum A::X> &includes) {\n"
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" for (std::vector<enum A::X>::const_iterator it = includes.begin(); it != includes.end(); ++it) {\n"
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" const enum A::X currentIncList = *it;\n"
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" }\n"
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"}");
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ASSERT(db != nullptr);
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ASSERT(db && db->scopeList.size() == 5);
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if (db && db->scopeList.size() == 5) {
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const Scope *scope = db->findScopeByName("A");
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ASSERT(scope != nullptr);
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if (scope) {
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const Function *function = findFunctionByName("Foo", scope);
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ASSERT(function != nullptr);
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if (function) {
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ASSERT(function->hasBody());
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}
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}
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}
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}
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