opengl.cfg: Add glLoadMatrix() and glUseProgram()
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@ -193,6 +193,18 @@
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<not-bool/>
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<not-bool/>
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</arg>
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</arg>
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</function>
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</function>
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<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glLoadMatrix.xml -->
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<!-- void glLoadMatrixd( const GLdouble * m); -->
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<!-- void glLoadMatrixf( const GLfloat * m); -->
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<function name="glLoadMatrixd,glLoadMatrixf">
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<noreturn>false</noreturn>
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<returnValue type="void"/>
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<leak-ignore/>
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<arg nr="1" direction="in">
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<not-null/>
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<not-uninit/>
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</arg>
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</function>
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<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glMatrixMode.xml -->
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<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glMatrixMode.xml -->
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<!-- void glMatrixMode( GLenum mode); -->
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<!-- void glMatrixMode( GLenum mode); -->
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<function name="glMatrixMode">
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<function name="glMatrixMode">
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@ -423,6 +435,17 @@
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<not-uninit/>
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<not-uninit/>
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</arg>
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</arg>
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</function>
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</function>
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<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glUseProgram.xml -->
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<!-- void glUseProgram( GLuint program); -->
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<function name="glUseProgram">
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<noreturn>false</noreturn>
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<returnValue type="void"/>
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<leak-ignore/>
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<arg nr="1" direction="in">
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<not-uninit/>
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<not-bool/>
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</arg>
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</function>
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<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glVertex.xml -->
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<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glVertex.xml -->
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<!-- void glVertex2s( GLshort x, GLshort y ); -->
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<!-- void glVertex2s( GLshort x, GLshort y ); -->
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<!-- void glVertex2i( GLint x, GLint y ); -->
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<!-- void glVertex2i( GLint x, GLint y ); -->
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