Tokenizer::simplifyEnum: Improved handling of shadow variables
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@ -7433,6 +7433,7 @@ void Tokenizer::simplifyEnum()
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if (!shadowId.empty())
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shadowId.push(shadowId.top());
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// are there shadow arguments?
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if (Token::simpleMatch(tok2->previous(), ") {") || Token::simpleMatch(tok2->tokAt(-2), ") const {")) {
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std::set<std::string> shadowArg;
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for (const Token* arg = tok2; arg && arg->str() != "("; arg = arg->previous()) {
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@ -7448,7 +7449,24 @@ void Tokenizer::simplifyEnum()
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}
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}
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// are there shadow variables in the scope?
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std::set<std::string> shadowVars;
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for (const Token *tok3 = tok2->next(); tok3 && tok3->str() != "}"; tok3 = tok3->next()) {
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if (tok3->str() == "{")
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tok3 = tok3->link(); // skip inner scopes
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else if (tok3->isName() && enumValues.find(tok3->str()) != enumValues.end()) {
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if (Token::Match(tok3->previous(), "*|%type%") || Token::Match(tok3->previous(), "& %type% =")) // variable declaration?
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shadowVars.insert(tok3->str());
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}
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}
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if (!shadowVars.empty()) {
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if (shadowId.empty())
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shadowId.push(shadowVars);
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else
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shadowId.top().insert(shadowVars.begin(), shadowVars.end());
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}
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}
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// Function head
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} else if (Token::Match(tok2, "%var% (")) {
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const Token *prev = tok2->previous();
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@ -7334,9 +7334,18 @@ private:
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ASSERT_EQUALS("struct X { X ( int ) { int y ; y = ( int ) 1 ; } } ;", checkSimplifyEnum(code));
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}
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void enum37() { // #4280
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const char code[] = "enum { a, b }; void f(int a) { return a + 1; }";
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ASSERT_EQUALS("void f ( int a ) { return a + 1 ; }", checkSimplifyEnum(code));
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void enum37() { // #4280 - shadow variables
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const char code1[] = "enum { a, b }; void f(int a) { return a + 1; }";
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ASSERT_EQUALS("void f ( int a ) { return a + 1 ; }", checkSimplifyEnum(code1));
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const char code2[] = "enum { a, b }; void f() { int a; }";
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ASSERT_EQUALS("void f ( ) { int a ; }", checkSimplifyEnum(code2));
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const char code3[] = "enum { a, b }; void f() { int *a=do_something(); }";
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ASSERT_EQUALS("void f ( ) { int * a ; a = do_something ( ) ; }", checkSimplifyEnum(code3));
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const char code4[] = "enum { a, b }; void f() { int &a=x; }";
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ASSERT_EQUALS("void f ( ) { int & a = x ; }", checkSimplifyEnum(code4));
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}
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void enumscope1() { // #3949 - don't simplify enum from one function in another function
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