#include #include uint32_t ui32Good (int abc) { uint32_t ui32good; int32_t i32good; uint32_t badui32; int32_t badi32; uint32_t a; // Short return 5; } uint16_t ui16Good (int a) { return 5; } uint16_t ui16bad_underscore (int a) { return 5; } uint32_t u32Bad (int a) { uint32_t ui32good; int32_t i32good; uint32_t badui32; int32_t badi32; int * intpointer=NULL; int ** intppointer=NULL; int *** intpppointer=NULL; return 5; } uint16_t Badui16 (int a) { return 5; } void * Pointer() { return NULL; } void ** PPointer() { return NULL; }