/* * Cppcheck - A tool for static C/C++ code analysis * Copyright (C) 2007-2016 Cppcheck team. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "filelister.h" #include "path.h" #include "pathmatch.h" #include #include #ifdef _WIN32 /////////////////////////////////////////////////////////////////////////////// ////// This code is WIN32 systems ///////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// #include #ifndef __BORLANDC__ #include #endif // Here is the catch: cppcheck core is Ansi code (using char type). // When compiling Unicode targets WinAPI automatically uses *W Unicode versions // of called functions. Thus, we explicitly call *A versions of the functions. static BOOL MyIsDirectory(const std::string& path) { #ifdef __BORLANDC__ return (GetFileAttributes(path.c_str()) & FILE_ATTRIBUTE_DIRECTORY); #else // See http://msdn.microsoft.com/en-us/library/bb773621(VS.85).aspx return PathIsDirectoryA(path.c_str()); #endif } static HANDLE MyFindFirstFile(const std::string& path, LPWIN32_FIND_DATAA findData) { HANDLE hFind = FindFirstFileA(path.c_str(), findData); return hFind; } static BOOL MyFileExists(const std::string& path) { #ifdef __BORLANDC__ DWORD fa = GetFileAttributes(path.c_str()); BOOL result = FALSE; if (fa != INVALID_FILE_ATTRIBUTES && !(fa & FILE_ATTRIBUTE_DIRECTORY)) result = TRUE; #else BOOL result = PathFileExistsA(path.c_str()); #endif return result; } void FileLister::recursiveAddFiles(std::map &files, const std::string &path, const std::set &extra, const PathMatch& ignored) { const std::string cleanedPath = Path::toNativeSeparators(path); // basedir is the base directory which is used to form pathnames. // It always has a trailing backslash available for concatenation. std::string basedir; // searchPattern is the search string passed into FindFirst and FindNext. std::string searchPattern = cleanedPath; // The user wants to check all files in a dir const bool checkAllFilesInDir = (MyIsDirectory(cleanedPath) != FALSE); if (checkAllFilesInDir) { char c = cleanedPath.back(); switch (c) { case '\\': searchPattern += '*'; basedir = cleanedPath; break; case '*': basedir = cleanedPath.substr(0, cleanedPath.length() - 1); break; default: searchPattern += "\\*"; if (cleanedPath != ".") basedir = cleanedPath + '\\'; } } else { std::string::size_type pos = cleanedPath.find_last_of('\\'); if (std::string::npos != pos) { basedir = cleanedPath.substr(0, pos + 1); } } WIN32_FIND_DATAA ffd; HANDLE hFind = MyFindFirstFile(searchPattern, &ffd); if (INVALID_HANDLE_VALUE == hFind) return; do { if (ffd.cFileName[0] == '.' || ffd.cFileName[0] == '\0') continue; const char* ansiFfd = ffd.cFileName; if (std::strchr(ansiFfd,'?')) { ansiFfd = ffd.cAlternateFileName; } const std::string fname(basedir + ansiFfd); if ((ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) == 0) { // File if ((!checkAllFilesInDir || Path::acceptFile(fname, extra)) && !ignored.Match(fname)) { const std::string nativename = Path::fromNativeSeparators(fname); // Limitation: file sizes are assumed to fit in a 'size_t' #ifdef _WIN64 files[nativename] = (static_cast(ffd.nFileSizeHigh) << 32) | ffd.nFileSizeLow; #else files[nativename] = ffd.nFileSizeLow; #endif } } else { // Directory if (!ignored.Match(fname)) FileLister::recursiveAddFiles(files, fname, extra, ignored); } } while (FindNextFileA(hFind, &ffd) != FALSE); FindClose(hFind); } bool FileLister::isDirectory(const std::string &path) { return (MyIsDirectory(path) != FALSE); } bool FileLister::fileExists(const std::string &path) { return (MyFileExists(path) != FALSE); } #else /////////////////////////////////////////////////////////////////////////////// ////// This code is POSIX-style systems /////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// #if defined(__CYGWIN__) #undef __STRICT_ANSI__ #endif #include #include static void addFiles2(std::map &files, const std::string &path, const std::set &extra, bool recursive, const PathMatch& ignored ) { struct stat file_stat; if (stat(path.c_str(), &file_stat) != -1) { if ((file_stat.st_mode & S_IFMT) == S_IFDIR) { DIR * dir = opendir(path.c_str()); if (!dir) return; dirent entry; dirent * dir_result; std::string new_path; new_path.reserve(path.length() + 100);// prealloc some memory to avoid constant new/deletes in loop while ((readdir_r(dir, &entry, &dir_result) == 0) && (dir_result != NULL)) { if ((std::strcmp(dir_result->d_name, ".") == 0) || (std::strcmp(dir_result->d_name, "..") == 0)) continue; new_path = path + '/' + dir_result->d_name; if (dir_result->d_type == DT_DIR || (dir_result->d_type == DT_UNKNOWN && FileLister::isDirectory(new_path))) { if (recursive && !ignored.Match(new_path)) { addFiles2(files, new_path, extra, recursive, ignored); } } else { if (Path::acceptFile(new_path, extra) && !ignored.Match(new_path)) { files[new_path] = file_stat.st_size; } } } closedir(dir); } else files[path] = file_stat.st_size; } } void FileLister::recursiveAddFiles(std::map &files, const std::string &path, const std::set &extra, const PathMatch& ignored) { addFiles(files, path, extra, true, ignored); } void FileLister::addFiles(std::map &files, const std::string &path, const std::set &extra, bool recursive, const PathMatch& ignored) { if (!path.empty()) { std::string corrected_path = path; if (corrected_path.back() == '/') corrected_path.erase(corrected_path.end() - 1); addFiles2(files, corrected_path, extra, recursive, ignored); } } bool FileLister::isDirectory(const std::string &path) { struct stat file_stat; return (stat(path.c_str(), &file_stat) != -1 && (file_stat.st_mode & S_IFMT) == S_IFDIR); } bool FileLister::fileExists(const std::string &path) { struct stat file_stat; return (stat(path.c_str(), &file_stat) != -1 && (file_stat.st_mode & S_IFMT) == S_IFREG); } #endif