//======================================================================== // // Splash.cc // // Copyright 2003-2013 Glyph & Cog, LLC // //======================================================================== #include #ifdef USE_GCC_PRAGMAS #pragma implementation #endif #include #include #include #include #include "gmem.h" #include "gmempp.h" #include "SplashErrorCodes.h" #include "SplashMath.h" #include "SplashBitmap.h" #include "SplashState.h" #include "SplashPath.h" #include "SplashXPath.h" #include "SplashXPathScanner.h" #include "SplashPattern.h" #include "SplashScreen.h" #include "SplashFont.h" #include "SplashGlyphBitmap.h" #include "Splash.h" // the MSVC math.h doesn't define this #ifndef M_PI #define M_PI 3.14159265358979323846 #endif //------------------------------------------------------------------------ // distance of Bezier control point from center for circle approximation // = (4 * (sqrt(2) - 1) / 3) * r #define bezierCircle ((SplashCoord)0.55228475) #define bezierCircle2 ((SplashCoord)(0.5 * 0.55228475)) // Divide a 16-bit value (in [0, 255*255]) by 255, returning an 8-bit result. static inline Guchar div255(int x) { return (Guchar)((x + (x >> 8) + 0x80) >> 8); } // Clip x to lie in [0, 255]. static inline Guchar clip255(int x) { return x < 0 ? 0 : x > 255 ? 255 : (Guchar)x; } // Used by drawImage and fillImageMask to divide the target // quadrilateral into sections. struct ImageSection { int y0, y1; // actual y range int ia0, ia1; // vertex indices for edge A int ib0, ib1; // vertex indices for edge B SplashCoord xa0, ya0, xa1, ya1; // edge A SplashCoord dxdya; // slope of edge A SplashCoord xb0, yb0, xb1, yb1; // edge B SplashCoord dxdyb; // slope of edge B }; //------------------------------------------------------------------------ // SplashPipe //------------------------------------------------------------------------ #define splashPipeMaxStages 9 struct SplashPipe { // source pattern SplashPattern *pattern; // source alpha and color Guchar aInput; SplashColor cSrcVal; // special cases and result color GBool noTransparency; GBool shapeOnly; SplashPipeResultColorCtrl resultColorCtrl; // non-isolated group correction // (this is only used when Splash::composite() is called to composite // a non-isolated group onto the backdrop) GBool nonIsolatedGroup; // the "run" function void (Splash::*run)(SplashPipe *pipe, int x0, int x1, int y, Guchar *shapePtr, SplashColorPtr cSrcPtr); }; SplashPipeResultColorCtrl Splash::pipeResultColorNoAlphaBlend[] = { splashPipeResultColorNoAlphaBlendMono, splashPipeResultColorNoAlphaBlendMono, splashPipeResultColorNoAlphaBlendRGB, splashPipeResultColorNoAlphaBlendRGB #if SPLASH_CMYK , splashPipeResultColorNoAlphaBlendCMYK #endif }; SplashPipeResultColorCtrl Splash::pipeResultColorAlphaNoBlend[] = { splashPipeResultColorAlphaNoBlendMono, splashPipeResultColorAlphaNoBlendMono, splashPipeResultColorAlphaNoBlendRGB, splashPipeResultColorAlphaNoBlendRGB #if SPLASH_CMYK , splashPipeResultColorAlphaNoBlendCMYK #endif }; SplashPipeResultColorCtrl Splash::pipeResultColorAlphaBlend[] = { splashPipeResultColorAlphaBlendMono, splashPipeResultColorAlphaBlendMono, splashPipeResultColorAlphaBlendRGB, splashPipeResultColorAlphaBlendRGB #if SPLASH_CMYK , splashPipeResultColorAlphaBlendCMYK #endif }; //------------------------------------------------------------------------ // modified region //------------------------------------------------------------------------ void Splash::clearModRegion() { modXMin = bitmap->width; modYMin = bitmap->height; modXMax = -1; modYMax = -1; } inline void Splash::updateModX(int x) { if (x < modXMin) { modXMin = x; } if (x > modXMax) { modXMax = x; } } inline void Splash::updateModY(int y) { if (y < modYMin) { modYMin = y; } if (y > modYMax) { modYMax = y; } } //------------------------------------------------------------------------ // pipeline //------------------------------------------------------------------------ inline void Splash::pipeInit(SplashPipe *pipe, SplashPattern *pattern, Guchar aInput, GBool usesShape, GBool nonIsolatedGroup) { SplashColorMode mode; mode = bitmap->mode; pipe->pattern = NULL; // source color if (pattern && pattern->isStatic()) { pattern->getColor(0, 0, pipe->cSrcVal); pipe->pattern = NULL; } else { pipe->pattern = pattern; } // source alpha pipe->aInput = aInput; // special cases pipe->noTransparency = aInput == 255 && !state->softMask && !usesShape && !state->inNonIsolatedGroup && !state->inKnockoutGroup && !nonIsolatedGroup && state->overprintMask == 0xffffffff; pipe->shapeOnly = aInput == 255 && !state->softMask && usesShape && !state->inNonIsolatedGroup && !state->inKnockoutGroup && !nonIsolatedGroup && state->overprintMask == 0xffffffff; // result color if (pipe->noTransparency) { // the !state->blendFunc case is handled separately in pipeRun pipe->resultColorCtrl = pipeResultColorNoAlphaBlend[mode]; } else if (!state->blendFunc) { pipe->resultColorCtrl = pipeResultColorAlphaNoBlend[mode]; } else { pipe->resultColorCtrl = pipeResultColorAlphaBlend[mode]; } // non-isolated group correction pipe->nonIsolatedGroup = nonIsolatedGroup; // select the 'run' function pipe->run = &Splash::pipeRun; if (!pipe->pattern && pipe->noTransparency && !state->blendFunc) { if (mode == splashModeMono1 && !bitmap->alpha) { pipe->run = &Splash::pipeRunSimpleMono1; } else if (mode == splashModeMono8 && bitmap->alpha) { pipe->run = &Splash::pipeRunSimpleMono8; } else if (mode == splashModeRGB8 && bitmap->alpha) { pipe->run = &Splash::pipeRunSimpleRGB8; } else if (mode == splashModeBGR8 && bitmap->alpha) { pipe->run = &Splash::pipeRunSimpleBGR8; #if SPLASH_CMYK } else if (mode == splashModeCMYK8 && bitmap->alpha) { pipe->run = &Splash::pipeRunSimpleCMYK8; #endif } } else if (!pipe->pattern && pipe->shapeOnly && !state->blendFunc) { if (mode == splashModeMono1 && !bitmap->alpha) { pipe->run = &Splash::pipeRunShapeMono1; } else if (mode == splashModeMono8 && bitmap->alpha) { pipe->run = &Splash::pipeRunShapeMono8; } else if (mode == splashModeRGB8 && bitmap->alpha) { pipe->run = &Splash::pipeRunShapeRGB8; } else if (mode == splashModeBGR8 && bitmap->alpha) { pipe->run = &Splash::pipeRunShapeBGR8; #if SPLASH_CMYK } else if (mode == splashModeCMYK8 && bitmap->alpha) { pipe->run = &Splash::pipeRunShapeCMYK8; #endif } } else if (!pipe->pattern && !pipe->noTransparency && !state->softMask && usesShape && !(state->inNonIsolatedGroup && groupBackBitmap->alpha) && !state->inKnockoutGroup && !state->blendFunc && !pipe->nonIsolatedGroup) { if (mode == splashModeMono1 && !bitmap->alpha) { pipe->run = &Splash::pipeRunAAMono1; } else if (mode == splashModeMono8 && bitmap->alpha) { pipe->run = &Splash::pipeRunAAMono8; } else if (mode == splashModeRGB8 && bitmap->alpha) { pipe->run = &Splash::pipeRunAARGB8; } else if (mode == splashModeBGR8 && bitmap->alpha) { pipe->run = &Splash::pipeRunAABGR8; #if SPLASH_CMYK } else if (mode == splashModeCMYK8 && bitmap->alpha) { pipe->run = &Splash::pipeRunAACMYK8; #endif } } } // general case void Splash::pipeRun(SplashPipe *pipe, int x0, int x1, int y, Guchar *shapePtr, SplashColorPtr cSrcPtr) { Guchar *shapePtr2; Guchar shape, aSrc, aDest, alphaI, alphaIm1, alpha0, aResult; SplashColor cSrc, cDest, cBlend; Guchar shapeVal, cResult0, cResult1, cResult2, cResult3; int cSrcStride, shapeStride, x, lastX, t; SplashColorPtr destColorPtr; Guchar destColorMask; Guchar *destAlphaPtr; SplashColorPtr color0Ptr; Guchar color0Mask; Guchar *alpha0Ptr; SplashColorPtr softMaskPtr; #if SPLASH_CMYK SplashColor cSrc2, cDest2; #endif if (cSrcPtr && !pipe->pattern) { cSrcStride = bitmapComps; } else { cSrcPtr = pipe->cSrcVal; cSrcStride = 0; } if (shapePtr) { shapePtr2 = shapePtr; shapeStride = 1; for (; x0 <= x1; ++x0) { if (*shapePtr2) { break; } cSrcPtr += cSrcStride; ++shapePtr2; } } else { shapeVal = 0xff; shapePtr2 = &shapeVal; shapeStride = 0; } if (x0 > x1) { return; } updateModX(x0); updateModY(y); lastX = x0; if (bitmap->mode == splashModeMono1) { destColorPtr = &bitmap->data[y * bitmap->rowSize + (x0 >> 3)]; destColorMask = (Guchar)(0x80 >> (x0 & 7)); } else { destColorPtr = &bitmap->data[y * bitmap->rowSize + x0 * bitmapComps]; destColorMask = 0; // make gcc happy } if (bitmap->alpha) { destAlphaPtr = &bitmap->alpha[y * bitmap->alphaRowSize + x0]; } else { destAlphaPtr = NULL; } if (state->softMask) { softMaskPtr = &state->softMask->data[y * state->softMask->rowSize + x0]; } else { softMaskPtr = NULL; } if (state->inKnockoutGroup) { if (bitmap->mode == splashModeMono1) { color0Ptr = &groupBackBitmap->data[(groupBackY + y) * groupBackBitmap->rowSize + ((groupBackX + x0) >> 3)]; color0Mask = (Guchar)(0x80 >> ((groupBackX + x0) & 7)); } else { color0Ptr = &groupBackBitmap->data[(groupBackY + y) * groupBackBitmap->rowSize + (groupBackX + x0) * bitmapComps]; color0Mask = 0; // make gcc happy } } else { color0Ptr = NULL; color0Mask = 0; // make gcc happy } if (state->inNonIsolatedGroup && groupBackBitmap->alpha) { alpha0Ptr = &groupBackBitmap->alpha[(groupBackY + y) * groupBackBitmap->alphaRowSize + (groupBackX + x0)]; } else { alpha0Ptr = NULL; } for (x = x0; x <= x1; ++x) { //----- shape shape = *shapePtr2; if (!shape) { if (bitmap->mode == splashModeMono1) { destColorPtr += destColorMask & 1; destColorMask = (Guchar)((destColorMask << 7) | (destColorMask >> 1)); } else { destColorPtr += bitmapComps; } if (destAlphaPtr) { ++destAlphaPtr; } if (softMaskPtr) { ++softMaskPtr; } if (color0Ptr) { if (bitmap->mode == splashModeMono1) { color0Ptr += color0Mask & 1; color0Mask = (Guchar)((color0Mask << 7) | (color0Mask >> 1)); } else { color0Ptr += bitmapComps; } } if (alpha0Ptr) { ++alpha0Ptr; } cSrcPtr += cSrcStride; shapePtr2 += shapeStride; continue; } lastX = x; //----- source color // static pattern: handled in pipeInit // fixed color: handled in pipeInit // dynamic pattern if (pipe->pattern) { pipe->pattern->getColor(x, y, pipe->cSrcVal); } cResult0 = cResult1 = cResult2 = cResult3 = 0; // make gcc happy if (pipe->noTransparency && !state->blendFunc) { //----- result color switch (bitmap->mode) { case splashModeMono1: case splashModeMono8: cResult0 = state->grayTransfer[cSrcPtr[0]]; break; case splashModeRGB8: case splashModeBGR8: cResult0 = state->rgbTransferR[cSrcPtr[0]]; cResult1 = state->rgbTransferG[cSrcPtr[1]]; cResult2 = state->rgbTransferB[cSrcPtr[2]]; break; #if SPLASH_CMYK case splashModeCMYK8: cResult0 = state->cmykTransferC[cSrcPtr[0]]; cResult1 = state->cmykTransferM[cSrcPtr[1]]; cResult2 = state->cmykTransferY[cSrcPtr[2]]; cResult3 = state->cmykTransferK[cSrcPtr[3]]; break; #endif } aResult = 255; } else { // if (noTransparency && !blendFunc) //----- read destination pixel // (or backdrop color, for knockout groups) if (color0Ptr) { switch (bitmap->mode) { case splashModeMono1: cDest[0] = (*color0Ptr & color0Mask) ? 0xff : 0x00; color0Ptr += color0Mask & 1; color0Mask = (Guchar)((color0Mask << 7) | (color0Mask >> 1)); break; case splashModeMono8: cDest[0] = *color0Ptr++; break; case splashModeRGB8: cDest[0] = color0Ptr[0]; cDest[1] = color0Ptr[1]; cDest[2] = color0Ptr[2]; color0Ptr += 3; break; case splashModeBGR8: cDest[2] = color0Ptr[0]; cDest[1] = color0Ptr[1]; cDest[0] = color0Ptr[2]; color0Ptr += 3; break; #if SPLASH_CMYK case splashModeCMYK8: cDest[0] = color0Ptr[0]; cDest[1] = color0Ptr[1]; cDest[2] = color0Ptr[2]; cDest[3] = color0Ptr[3]; color0Ptr += 4; break; #endif } } else { switch (bitmap->mode) { case splashModeMono1: cDest[0] = (*destColorPtr & destColorMask) ? 0xff : 0x00; break; case splashModeMono8: cDest[0] = *destColorPtr; break; case splashModeRGB8: cDest[0] = destColorPtr[0]; cDest[1] = destColorPtr[1]; cDest[2] = destColorPtr[2]; break; case splashModeBGR8: cDest[0] = destColorPtr[2]; cDest[1] = destColorPtr[1]; cDest[2] = destColorPtr[0]; break; #if SPLASH_CMYK case splashModeCMYK8: cDest[0] = destColorPtr[0]; cDest[1] = destColorPtr[1]; cDest[2] = destColorPtr[2]; cDest[3] = destColorPtr[3]; break; #endif } } if (destAlphaPtr) { aDest = *destAlphaPtr; } else { aDest = 0xff; } //----- read source color; handle overprint switch (bitmap->mode) { case splashModeMono1: case splashModeMono8: cSrc[0] = state->grayTransfer[cSrcPtr[0]]; break; case splashModeRGB8: case splashModeBGR8: cSrc[0] = state->rgbTransferR[cSrcPtr[0]]; cSrc[1] = state->rgbTransferG[cSrcPtr[1]]; cSrc[2] = state->rgbTransferB[cSrcPtr[2]]; break; #if SPLASH_CMYK case splashModeCMYK8: if (state->overprintMask & 0x01) { cSrc[0] = state->cmykTransferC[cSrcPtr[0]]; } else { cSrc[0] = div255(aDest * cDest[0]); } if (state->overprintMask & 0x02) { cSrc[1] = state->cmykTransferM[cSrcPtr[1]]; } else { cSrc[1] = div255(aDest * cDest[1]); } if (state->overprintMask & 0x04) { cSrc[2] = state->cmykTransferY[cSrcPtr[2]]; } else { cSrc[2] = div255(aDest * cDest[2]); } if (state->overprintMask & 0x08) { cSrc[3] = state->cmykTransferK[cSrcPtr[3]]; } else { cSrc[3] = div255(aDest * cDest[3]); } break; #endif } //----- source alpha if (softMaskPtr) { if (shapePtr) { aSrc = div255(div255(pipe->aInput * *softMaskPtr++) * shape); } else { aSrc = div255(pipe->aInput * *softMaskPtr++); } } else if (shapePtr) { aSrc = div255(pipe->aInput * shape); } else { aSrc = pipe->aInput; } //----- non-isolated group correction if (pipe->nonIsolatedGroup) { // This path is only used when Splash::composite() is called to // composite a non-isolated group onto the backdrop. In this // case, shape is the source (group) alpha. t = (aDest * 255) / shape - aDest; switch (bitmap->mode) { #if SPLASH_CMYK case splashModeCMYK8: cSrc[3] = clip255(cSrc[3] + ((cSrc[3] - cDest[3]) * t) / 255); #endif case splashModeRGB8: case splashModeBGR8: cSrc[2] = clip255(cSrc[2] + ((cSrc[2] - cDest[2]) * t) / 255); cSrc[1] = clip255(cSrc[1] + ((cSrc[1] - cDest[1]) * t) / 255); case splashModeMono1: case splashModeMono8: cSrc[0] = clip255(cSrc[0] + ((cSrc[0] - cDest[0]) * t) / 255); break; } } //----- blend function if (state->blendFunc) { #if SPLASH_CMYK if (bitmap->mode == splashModeCMYK8) { // convert colors to additive cSrc2[0] = (Guchar)(0xff - cSrc[0]); cSrc2[1] = (Guchar)(0xff - cSrc[1]); cSrc2[2] = (Guchar)(0xff - cSrc[2]); cSrc2[3] = (Guchar)(0xff - cSrc[3]); cDest2[0] = (Guchar)(0xff - cDest[0]); cDest2[1] = (Guchar)(0xff - cDest[1]); cDest2[2] = (Guchar)(0xff - cDest[2]); cDest2[3] = (Guchar)(0xff - cDest[3]); (*state->blendFunc)(cSrc2, cDest2, cBlend, bitmap->mode); // convert result back to subtractive cBlend[0] = (Guchar)(0xff - cBlend[0]); cBlend[1] = (Guchar)(0xff - cBlend[1]); cBlend[2] = (Guchar)(0xff - cBlend[2]); cBlend[3] = (Guchar)(0xff - cBlend[3]); } else #endif (*state->blendFunc)(cSrc, cDest, cBlend, bitmap->mode); } //----- result alpha and non-isolated group element correction // alphaI = alpha_i // alphaIm1 = alpha_(i-1) if (pipe->noTransparency) { alphaI = alphaIm1 = aResult = 255; } else if (alpha0Ptr) { if (color0Ptr) { // non-isolated, knockout aResult = aSrc; alpha0 = *alpha0Ptr++; alphaI = (Guchar)(aSrc + alpha0 - div255(aSrc * alpha0)); alphaIm1 = alpha0; } else { // non-isolated, non-knockout aResult = (Guchar)(aSrc + aDest - div255(aSrc * aDest)); alpha0 = *alpha0Ptr++; alphaI = (Guchar)(aResult + alpha0 - div255(aResult * alpha0)); alphaIm1 = (Guchar)(alpha0 + aDest - div255(alpha0 * aDest)); } } else { if (color0Ptr) { // isolated, knockout aResult = aSrc; alphaI = aSrc; alphaIm1 = 0; } else { // isolated, non-knockout aResult = (Guchar)(aSrc + aDest - div255(aSrc * aDest)); alphaI = aResult; alphaIm1 = aDest; } } //----- result color switch (pipe->resultColorCtrl) { case splashPipeResultColorNoAlphaBlendMono: cResult0 = div255((255 - aDest) * cSrc[0] + aDest * cBlend[0]); break; case splashPipeResultColorNoAlphaBlendRGB: cResult0 = div255((255 - aDest) * cSrc[0] + aDest * cBlend[0]); cResult1 = div255((255 - aDest) * cSrc[1] + aDest * cBlend[1]); cResult2 = div255((255 - aDest) * cSrc[2] + aDest * cBlend[2]); break; #if SPLASH_CMYK case splashPipeResultColorNoAlphaBlendCMYK: cResult0 = div255((255 - aDest) * cSrc[0] + aDest * cBlend[0]); cResult1 = div255((255 - aDest) * cSrc[1] + aDest * cBlend[1]); cResult2 = div255((255 - aDest) * cSrc[2] + aDest * cBlend[2]); cResult3 = div255((255 - aDest) * cSrc[3] + aDest * cBlend[3]); break; #endif case splashPipeResultColorAlphaNoBlendMono: if (alphaI == 0) { cResult0 = 0; } else { cResult0 = (Guchar)(((alphaI - aSrc) * cDest[0] + aSrc * cSrc[0]) / alphaI); } break; case splashPipeResultColorAlphaNoBlendRGB: if (alphaI == 0) { cResult0 = 0; cResult1 = 0; cResult2 = 0; } else { cResult0 = (Guchar)(((alphaI - aSrc) * cDest[0] + aSrc * cSrc[0]) / alphaI); cResult1 = (Guchar)(((alphaI - aSrc) * cDest[1] + aSrc * cSrc[1]) / alphaI); cResult2 = (Guchar)(((alphaI - aSrc) * cDest[2] + aSrc * cSrc[2]) / alphaI); } break; #if SPLASH_CMYK case splashPipeResultColorAlphaNoBlendCMYK: if (alphaI == 0) { cResult0 = 0; cResult1 = 0; cResult2 = 0; cResult3 = 0; } else { cResult0 = (Guchar)(((alphaI - aSrc) * cDest[0] + aSrc * cSrc[0]) / alphaI); cResult1 = (Guchar)(((alphaI - aSrc) * cDest[1] + aSrc * cSrc[1]) / alphaI); cResult2 = (Guchar)(((alphaI - aSrc) * cDest[2] + aSrc * cSrc[2]) / alphaI); cResult3 = (Guchar)(((alphaI - aSrc) * cDest[3] + aSrc * cSrc[3]) / alphaI); } break; #endif case splashPipeResultColorAlphaBlendMono: if (alphaI == 0) { cResult0 = 0; } else { cResult0 = (Guchar)(((alphaI - aSrc) * cDest[0] + aSrc * ((255 - alphaIm1) * cSrc[0] + alphaIm1 * cBlend[0]) / 255) / alphaI); } break; case splashPipeResultColorAlphaBlendRGB: if (alphaI == 0) { cResult0 = 0; cResult1 = 0; cResult2 = 0; } else { cResult0 = (Guchar)(((alphaI - aSrc) * cDest[0] + aSrc * ((255 - alphaIm1) * cSrc[0] + alphaIm1 * cBlend[0]) / 255) / alphaI); cResult1 = (Guchar)(((alphaI - aSrc) * cDest[1] + aSrc * ((255 - alphaIm1) * cSrc[1] + alphaIm1 * cBlend[1]) / 255) / alphaI); cResult2 = (Guchar)(((alphaI - aSrc) * cDest[2] + aSrc * ((255 - alphaIm1) * cSrc[2] + alphaIm1 * cBlend[2]) / 255) / alphaI); } break; #if SPLASH_CMYK case splashPipeResultColorAlphaBlendCMYK: if (alphaI == 0) { cResult0 = 0; cResult1 = 0; cResult2 = 0; cResult3 = 0; } else { cResult0 = (Guchar)(((alphaI - aSrc) * cDest[0] + aSrc * ((255 - alphaIm1) * cSrc[0] + alphaIm1 * cBlend[0]) / 255) / alphaI); cResult1 = (Guchar)(((alphaI - aSrc) * cDest[1] + aSrc * ((255 - alphaIm1) * cSrc[1] + alphaIm1 * cBlend[1]) / 255) / alphaI); cResult2 = (Guchar)(((alphaI - aSrc) * cDest[2] + aSrc * ((255 - alphaIm1) * cSrc[2] + alphaIm1 * cBlend[2]) / 255) / alphaI); cResult3 = (Guchar)(((alphaI - aSrc) * cDest[3] + aSrc * ((255 - alphaIm1) * cSrc[3] + alphaIm1 * cBlend[3]) / 255) / alphaI); } break; #endif } } // if (noTransparency && !blendFunc) //----- write destination pixel switch (bitmap->mode) { case splashModeMono1: if (state->screen->test(x, y, cResult0)) { *destColorPtr |= destColorMask; } else { *destColorPtr &= (Guchar)~destColorMask; } destColorPtr += destColorMask & 1; destColorMask = (Guchar)((destColorMask << 7) | (destColorMask >> 1)); break; case splashModeMono8: *destColorPtr++ = cResult0; break; case splashModeRGB8: destColorPtr[0] = cResult0; destColorPtr[1] = cResult1; destColorPtr[2] = cResult2; destColorPtr += 3; break; case splashModeBGR8: destColorPtr[0] = cResult2; destColorPtr[1] = cResult1; destColorPtr[2] = cResult0; destColorPtr += 3; break; #if SPLASH_CMYK case splashModeCMYK8: destColorPtr[0] = cResult0; destColorPtr[1] = cResult1; destColorPtr[2] = cResult2; destColorPtr[3] = cResult3; destColorPtr += 4; break; #endif } if (destAlphaPtr) { *destAlphaPtr++ = aResult; } cSrcPtr += cSrcStride; shapePtr2 += shapeStride; } // for (x ...) updateModX(lastX); } // special case: // !pipe->pattern && pipe->noTransparency && !state->blendFunc && // bitmap->mode == splashModeMono1 && !bitmap->alpha) { void Splash::pipeRunSimpleMono1(SplashPipe *pipe, int x0, int x1, int y, Guchar *shapePtr, SplashColorPtr cSrcPtr) { Guchar cResult0; SplashColorPtr destColorPtr; Guchar destColorMask; SplashScreenCursor screenCursor; int cSrcStride, x; if (cSrcPtr) { cSrcStride = 1; } else { cSrcPtr = pipe->cSrcVal; cSrcStride = 0; } if (x0 > x1) { return; } updateModX(x0); updateModX(x1); updateModY(y); destColorPtr = &bitmap->data[y * bitmap->rowSize + (x0 >> 3)]; destColorMask = (Guchar)(0x80 >> (x0 & 7)); screenCursor = state->screen->getTestCursor(y); for (x = x0; x <= x1; ++x) { //----- write destination pixel cResult0 = state->grayTransfer[cSrcPtr[0]]; if (state->screen->testWithCursor(screenCursor, x, cResult0)) { *destColorPtr |= destColorMask; } else { *destColorPtr &= (Guchar)~destColorMask; } destColorPtr += destColorMask & 1; destColorMask = (Guchar)((destColorMask << 7) | (destColorMask >> 1)); cSrcPtr += cSrcStride; } } // special case: // !pipe->pattern && pipe->noTransparency && !state->blendFunc && // bitmap->mode == splashModeMono8 && bitmap->alpha) { void Splash::pipeRunSimpleMono8(SplashPipe *pipe, int x0, int x1, int y, Guchar *shapePtr, SplashColorPtr cSrcPtr) { SplashColorPtr destColorPtr; Guchar *destAlphaPtr; int cSrcStride, x; if (cSrcPtr) { cSrcStride = 1; } else { cSrcPtr = pipe->cSrcVal; cSrcStride = 0; } if (x0 > x1) { return; } updateModX(x0); updateModX(x1); updateModY(y); destColorPtr = &bitmap->data[y * bitmap->rowSize + x0]; destAlphaPtr = &bitmap->alpha[y * bitmap->alphaRowSize + x0]; for (x = x0; x <= x1; ++x) { //----- write destination pixel *destColorPtr++ = state->grayTransfer[cSrcPtr[0]]; *destAlphaPtr++ = 255; cSrcPtr += cSrcStride; } } // special case: // !pipe->pattern && pipe->noTransparency && !state->blendFunc && // bitmap->mode == splashModeRGB8 && bitmap->alpha) { void Splash::pipeRunSimpleRGB8(SplashPipe *pipe, int x0, int x1, int y, Guchar *shapePtr, SplashColorPtr cSrcPtr) { SplashColorPtr destColorPtr; Guchar *destAlphaPtr; int cSrcStride, x; if (cSrcPtr) { cSrcStride = 3; } else { cSrcPtr = pipe->cSrcVal; cSrcStride = 0; } if (x0 > x1) { return; } updateModX(x0); updateModX(x1); updateModY(y); destColorPtr = &bitmap->data[y * bitmap->rowSize + 3 * x0]; destAlphaPtr = &bitmap->alpha[y * bitmap->alphaRowSize + x0]; for (x = x0; x <= x1; ++x) { //----- write destination pixel destColorPtr[0] = state->rgbTransferR[cSrcPtr[0]]; destColorPtr[1] = state->rgbTransferG[cSrcPtr[1]]; destColorPtr[2] = state->rgbTransferB[cSrcPtr[2]]; destColorPtr += 3; *destAlphaPtr++ = 255; cSrcPtr += cSrcStride; } } // special case: // !pipe->pattern && pipe->noTransparency && !state->blendFunc && // bitmap->mode == splashModeBGR8 && bitmap->alpha) { void Splash::pipeRunSimpleBGR8(SplashPipe *pipe, int x0, int x1, int y, Guchar *shapePtr, SplashColorPtr cSrcPtr) { SplashColorPtr destColorPtr; Guchar *destAlphaPtr; int cSrcStride, x; if (cSrcPtr) { cSrcStride = 3; } else { cSrcPtr = pipe->cSrcVal; cSrcStride = 0; } if (x0 > x1) { return; } updateModX(x0); updateModX(x1); updateModY(y); destColorPtr = &bitmap->data[y * bitmap->rowSize + 3 * x0]; destAlphaPtr = &bitmap->alpha[y * bitmap->alphaRowSize + x0]; for (x = x0; x <= x1; ++x) { //----- write destination pixel destColorPtr[0] = state->rgbTransferB[cSrcPtr[2]]; destColorPtr[1] = state->rgbTransferG[cSrcPtr[1]]; destColorPtr[2] = state->rgbTransferR[cSrcPtr[0]]; destColorPtr += 3; *destAlphaPtr++ = 255; cSrcPtr += cSrcStride; } } #if SPLASH_CMYK // special case: // !pipe->pattern && pipe->noTransparency && !state->blendFunc && // bitmap->mode == splashModeCMYK8 && bitmap->alpha) { void Splash::pipeRunSimpleCMYK8(SplashPipe *pipe, int x0, int x1, int y, Guchar *shapePtr, SplashColorPtr cSrcPtr) { SplashColorPtr destColorPtr; Guchar *destAlphaPtr; int cSrcStride, x; if (cSrcPtr) { cSrcStride = 4; } else { cSrcPtr = pipe->cSrcVal; cSrcStride = 0; } if (x0 > x1) { return; } updateModX(x0); updateModX(x1); updateModY(y); destColorPtr = &bitmap->data[y * bitmap->rowSize + 4 * x0]; destAlphaPtr = &bitmap->alpha[y * bitmap->alphaRowSize + x0]; for (x = x0; x <= x1; ++x) { //----- write destination pixel destColorPtr[0] = state->cmykTransferC[cSrcPtr[0]]; destColorPtr[1] = state->cmykTransferM[cSrcPtr[1]]; destColorPtr[2] = state->cmykTransferY[cSrcPtr[2]]; destColorPtr[3] = state->cmykTransferK[cSrcPtr[3]]; destColorPtr += 4; *destAlphaPtr++ = 255; cSrcPtr += cSrcStride; } } #endif // special case: // !pipe->pattern && pipe->shapeOnly && !state->blendFunc && // bitmap->mode == splashModeMono1 && !bitmap->alpha void Splash::pipeRunShapeMono1(SplashPipe *pipe, int x0, int x1, int y, Guchar *shapePtr, SplashColorPtr cSrcPtr) { Guchar shape, aSrc, cSrc0, cDest0, cResult0; SplashColorPtr destColorPtr; Guchar destColorMask; SplashScreenCursor screenCursor; int cSrcStride, x, lastX; if (cSrcPtr) { cSrcStride = 1; } else { cSrcPtr = pipe->cSrcVal; cSrcStride = 0; } for (; x0 <= x1; ++x0) { if (*shapePtr) { break; } cSrcPtr += cSrcStride; ++shapePtr; } if (x0 > x1) { return; } updateModX(x0); updateModY(y); lastX = x0; destColorPtr = &bitmap->data[y * bitmap->rowSize + (x0 >> 3)]; destColorMask = (Guchar)(0x80 >> (x0 & 7)); screenCursor = state->screen->getTestCursor(y); for (x = x0; x <= x1; ++x) { //----- shape shape = *shapePtr; if (!shape) { destColorPtr += destColorMask & 1; destColorMask = (Guchar)((destColorMask << 7) | (destColorMask >> 1)); cSrcPtr += cSrcStride; ++shapePtr; continue; } lastX = x; //----- source color cSrc0 = state->grayTransfer[cSrcPtr[0]]; //----- source alpha aSrc = shape; //----- special case for aSrc = 255 if (aSrc == 255) { cResult0 = cSrc0; } else { //----- read destination pixel cDest0 = (*destColorPtr & destColorMask) ? 0xff : 0x00; //----- result color // note: aDest = alphaI = aResult = 0xff cResult0 = (Guchar)div255((0xff - aSrc) * cDest0 + aSrc * cSrc0); } //----- write destination pixel if (state->screen->testWithCursor(screenCursor, x, cResult0)) { *destColorPtr |= destColorMask; } else { *destColorPtr &= (Guchar)~destColorMask; } destColorPtr += destColorMask & 1; destColorMask = (Guchar)((destColorMask << 7) | (destColorMask >> 1)); cSrcPtr += cSrcStride; ++shapePtr; } updateModX(lastX); } // special case: // !pipe->pattern && pipe->shapeOnly && !state->blendFunc && // bitmap->mode == splashModeMono8 && bitmap->alpha void Splash::pipeRunShapeMono8(SplashPipe *pipe, int x0, int x1, int y, Guchar *shapePtr, SplashColorPtr cSrcPtr) { Guchar shape, aSrc, aDest, alphaI, aResult, cSrc0, cDest0, cResult0; SplashColorPtr destColorPtr; Guchar *destAlphaPtr; int cSrcStride, x, lastX; if (cSrcPtr) { cSrcStride = 1; } else { cSrcPtr = pipe->cSrcVal; cSrcStride = 0; } for (; x0 <= x1; ++x0) { if (*shapePtr) { break; } cSrcPtr += cSrcStride; ++shapePtr; } if (x0 > x1) { return; } updateModX(x0); updateModY(y); lastX = x0; destColorPtr = &bitmap->data[y * bitmap->rowSize + x0]; destAlphaPtr = &bitmap->alpha[y * bitmap->alphaRowSize + x0]; for (x = x0; x <= x1; ++x) { //----- shape shape = *shapePtr; if (!shape) { ++destColorPtr; ++destAlphaPtr; cSrcPtr += cSrcStride; ++shapePtr; continue; } lastX = x; //----- source color cSrc0 = state->grayTransfer[cSrcPtr[0]]; //----- source alpha aSrc = shape; //----- special case for aSrc = 255 if (aSrc == 255) { aResult = 255; cResult0 = cSrc0; } else { //----- read destination alpha aDest = *destAlphaPtr; //----- special case for aDest = 0 if (aDest == 0) { aResult = aSrc; cResult0 = cSrc0; } else { //----- read destination pixel cDest0 = *destColorPtr; //----- result alpha and non-isolated group element correction aResult = (Guchar)(aSrc + aDest - div255(aSrc * aDest)); alphaI = aResult; //----- result color cResult0 = (Guchar)(((alphaI - aSrc) * cDest0 + aSrc * cSrc0) / alphaI); } } //----- write destination pixel *destColorPtr++ = cResult0; *destAlphaPtr++ = aResult; cSrcPtr += cSrcStride; ++shapePtr; } updateModX(lastX); } // special case: // !pipe->pattern && pipe->shapeOnly && !state->blendFunc && // bitmap->mode == splashModeRGB8 && bitmap->alpha void Splash::pipeRunShapeRGB8(SplashPipe *pipe, int x0, int x1, int y, Guchar *shapePtr, SplashColorPtr cSrcPtr) { Guchar shape, aSrc, aDest, alphaI, aResult; Guchar cSrc0, cSrc1, cSrc2; Guchar cDest0, cDest1, cDest2; Guchar cResult0, cResult1, cResult2; SplashColorPtr destColorPtr; Guchar *destAlphaPtr; int cSrcStride, x, lastX; if (cSrcPtr) { cSrcStride = 3; } else { cSrcPtr = pipe->cSrcVal; cSrcStride = 0; } for (; x0 <= x1; ++x0) { if (*shapePtr) { break; } cSrcPtr += cSrcStride; ++shapePtr; } if (x0 > x1) { return; } updateModX(x0); updateModY(y); lastX = x0; destColorPtr = &bitmap->data[y * bitmap->rowSize + 3 * x0]; destAlphaPtr = &bitmap->alpha[y * bitmap->alphaRowSize + x0]; for (x = x0; x <= x1; ++x) { //----- shape shape = *shapePtr; if (!shape) { destColorPtr += 3; ++destAlphaPtr; cSrcPtr += cSrcStride; ++shapePtr; continue; } lastX = x; //----- source color cSrc0 = state->rgbTransferR[cSrcPtr[0]]; cSrc1 = state->rgbTransferG[cSrcPtr[1]]; cSrc2 = state->rgbTransferB[cSrcPtr[2]]; //----- source alpha aSrc = shape; //----- special case for aSrc = 255 if (aSrc == 255) { aResult = 255; cResult0 = cSrc0; cResult1 = cSrc1; cResult2 = cSrc2; } else { //----- read destination alpha aDest = *destAlphaPtr; //----- special case for aDest = 0 if (aDest == 0) { aResult = aSrc; cResult0 = cSrc0; cResult1 = cSrc1; cResult2 = cSrc2; } else { //----- read destination pixel cDest0 = destColorPtr[0]; cDest1 = destColorPtr[1]; cDest2 = destColorPtr[2]; //----- result alpha and non-isolated group element correction aResult = (Guchar)(aSrc + aDest - div255(aSrc * aDest)); alphaI = aResult; //----- result color cResult0 = (Guchar)(((alphaI - aSrc) * cDest0 + aSrc * cSrc0) / alphaI); cResult1 = (Guchar)(((alphaI - aSrc) * cDest1 + aSrc * cSrc1) / alphaI); cResult2 = (Guchar)(((alphaI - aSrc) * cDest2 + aSrc * cSrc2) / alphaI); } } //----- write destination pixel destColorPtr[0] = cResult0; destColorPtr[1] = cResult1; destColorPtr[2] = cResult2; destColorPtr += 3; *destAlphaPtr++ = aResult; cSrcPtr += cSrcStride; ++shapePtr; } updateModX(lastX); } // special case: // !pipe->pattern && pipe->shapeOnly && !state->blendFunc && // bitmap->mode == splashModeBGR8 && bitmap->alpha void Splash::pipeRunShapeBGR8(SplashPipe *pipe, int x0, int x1, int y, Guchar *shapePtr, SplashColorPtr cSrcPtr) { Guchar shape, aSrc, aDest, alphaI, aResult; Guchar cSrc0, cSrc1, cSrc2; Guchar cDest0, cDest1, cDest2; Guchar cResult0, cResult1, cResult2; SplashColorPtr destColorPtr; Guchar *destAlphaPtr; int cSrcStride, x, lastX; if (cSrcPtr) { cSrcStride = 3; } else { cSrcPtr = pipe->cSrcVal; cSrcStride = 0; } for (; x0 <= x1; ++x0) { if (*shapePtr) { break; } cSrcPtr += cSrcStride; ++shapePtr; } if (x0 > x1) { return; } updateModX(x0); updateModY(y); lastX = x0; destColorPtr = &bitmap->data[y * bitmap->rowSize + 3 * x0]; destAlphaPtr = &bitmap->alpha[y * bitmap->alphaRowSize + x0]; for (x = x0; x <= x1; ++x) { //----- shape shape = *shapePtr; if (!shape) { destColorPtr += 3; ++destAlphaPtr; cSrcPtr += cSrcStride; ++shapePtr; continue; } lastX = x; //----- source color cSrc0 = state->rgbTransferR[cSrcPtr[0]]; cSrc1 = state->rgbTransferG[cSrcPtr[1]]; cSrc2 = state->rgbTransferB[cSrcPtr[2]]; //----- source alpha aSrc = shape; //----- special case for aSrc = 255 if (aSrc == 255) { aResult = 255; cResult0 = cSrc0; cResult1 = cSrc1; cResult2 = cSrc2; } else { //----- read destination alpha aDest = *destAlphaPtr; //----- special case for aDest = 0 if (aDest == 0) { aResult = aSrc; cResult0 = cSrc0; cResult1 = cSrc1; cResult2 = cSrc2; } else { //----- read destination pixel cDest0 = destColorPtr[2]; cDest1 = destColorPtr[1]; cDest2 = destColorPtr[0]; //----- result alpha and non-isolated group element correction aResult = (Guchar)(aSrc + aDest - div255(aSrc * aDest)); alphaI = aResult; //----- result color cResult0 = (Guchar)(((alphaI - aSrc) * cDest0 + aSrc * cSrc0) / alphaI); cResult1 = (Guchar)(((alphaI - aSrc) * cDest1 + aSrc * cSrc1) / alphaI); cResult2 = (Guchar)(((alphaI - aSrc) * cDest2 + aSrc * cSrc2) / alphaI); } } //----- write destination pixel destColorPtr[0] = cResult2; destColorPtr[1] = cResult1; destColorPtr[2] = cResult0; destColorPtr += 3; *destAlphaPtr++ = aResult; cSrcPtr += cSrcStride; ++shapePtr; } updateModX(lastX); } #if SPLASH_CMYK // special case: // !pipe->pattern && pipe->shapeOnly && !state->blendFunc && // bitmap->mode == splashModeCMYK8 && bitmap->alpha void Splash::pipeRunShapeCMYK8(SplashPipe *pipe, int x0, int x1, int y, Guchar *shapePtr, SplashColorPtr cSrcPtr) { Guchar shape, aSrc, aDest, alphaI, aResult; Guchar cSrc0, cSrc1, cSrc2, cSrc3; Guchar cDest0, cDest1, cDest2, cDest3; Guchar cResult0, cResult1, cResult2, cResult3; SplashColorPtr destColorPtr; Guchar *destAlphaPtr; int cSrcStride, x, lastX; if (cSrcPtr) { cSrcStride = 4; } else { cSrcPtr = pipe->cSrcVal; cSrcStride = 0; } for (; x0 <= x1; ++x0) { if (*shapePtr) { break; } cSrcPtr += cSrcStride; ++shapePtr; } if (x0 > x1) { return; } updateModX(x0); updateModY(y); lastX = x0; destColorPtr = &bitmap->data[y * bitmap->rowSize + 4 * x0]; destAlphaPtr = &bitmap->alpha[y * bitmap->alphaRowSize + x0]; for (x = x0; x <= x1; ++x) { //----- shape shape = *shapePtr; if (!shape) { destColorPtr += 4; ++destAlphaPtr; cSrcPtr += cSrcStride; ++shapePtr; continue; } lastX = x; //----- read destination pixel cDest0 = destColorPtr[0]; cDest1 = destColorPtr[1]; cDest2 = destColorPtr[2]; cDest3 = destColorPtr[3]; aDest = *destAlphaPtr; //----- overprint if (state->overprintMask & 1) { cSrc0 = state->cmykTransferC[cSrcPtr[0]]; } else { cSrc0 = div255(aDest * cDest0); } if (state->overprintMask & 2) { cSrc1 = state->cmykTransferM[cSrcPtr[1]]; } else { cSrc1 = div255(aDest * cDest1); } if (state->overprintMask & 4) { cSrc2 = state->cmykTransferY[cSrcPtr[2]]; } else { cSrc2 = div255(aDest * cDest2); } if (state->overprintMask & 8) { cSrc3 = state->cmykTransferK[cSrcPtr[3]]; } else { cSrc3 = div255(aDest * cDest3); } //----- source alpha aSrc = shape; //----- special case for aSrc = 255 if (aSrc == 255) { aResult = 255; cResult0 = cSrc0; cResult1 = cSrc1; cResult2 = cSrc2; cResult3 = cSrc3; } else { //----- special case for aDest = 0 if (aDest == 0) { aResult = aSrc; cResult0 = cSrc0; cResult1 = cSrc1; cResult2 = cSrc2; cResult3 = cSrc3; } else { //----- result alpha and non-isolated group element correction aResult = (Guchar)(aSrc + aDest - div255(aSrc * aDest)); alphaI = aResult; //----- result color cResult0 = (Guchar)(((alphaI - aSrc) * cDest0 + aSrc * cSrc0) / alphaI); cResult1 = (Guchar)(((alphaI - aSrc) * cDest1 + aSrc * cSrc1) / alphaI); cResult2 = (Guchar)(((alphaI - aSrc) * cDest2 + aSrc * cSrc2) / alphaI); cResult3 = (Guchar)(((alphaI - aSrc) * cDest3 + aSrc * cSrc3) / alphaI); } } //----- write destination pixel destColorPtr[0] = cResult0; destColorPtr[1] = cResult1; destColorPtr[2] = cResult2; destColorPtr[3] = cResult3; destColorPtr += 4; *destAlphaPtr++ = aResult; cSrcPtr += cSrcStride; ++shapePtr; } updateModX(lastX); } #endif // special case: // !pipe->pattern && !pipe->noTransparency && !state->softMask && // pipe->usesShape && !pipe->alpha0Ptr && !state->blendFunc && // !pipe->nonIsolatedGroup && // bitmap->mode == splashModeMono1 && !bitmap->alpha void Splash::pipeRunAAMono1(SplashPipe *pipe, int x0, int x1, int y, Guchar *shapePtr, SplashColorPtr cSrcPtr) { Guchar shape, aSrc, cSrc0, cDest0, cResult0; SplashColorPtr destColorPtr; Guchar destColorMask; SplashScreenCursor screenCursor; int cSrcStride, x, lastX; if (cSrcPtr) { cSrcStride = 1; } else { cSrcPtr = pipe->cSrcVal; cSrcStride = 0; } for (; x0 <= x1; ++x0) { if (*shapePtr) { break; } cSrcPtr += cSrcStride; ++shapePtr; } if (x0 > x1) { return; } updateModX(x0); updateModY(y); lastX = x0; destColorPtr = &bitmap->data[y * bitmap->rowSize + (x0 >> 3)]; destColorMask = (Guchar)(0x80 >> (x0 & 7)); screenCursor = state->screen->getTestCursor(y); for (x = x0; x <= x1; ++x) { //----- shape shape = *shapePtr; if (!shape) { destColorPtr += destColorMask & 1; destColorMask = (Guchar)((destColorMask << 7) | (destColorMask >> 1)); cSrcPtr += cSrcStride; ++shapePtr; continue; } lastX = x; //----- read destination pixel cDest0 = (*destColorPtr & destColorMask) ? 0xff : 0x00; //----- source color cSrc0 = state->grayTransfer[cSrcPtr[0]]; //----- source alpha aSrc = div255(pipe->aInput * shape); //----- result color // note: aDest = alphaI = aResult = 0xff cResult0 = (Guchar)div255((0xff - aSrc) * cDest0 + aSrc * cSrc0); //----- write destination pixel if (state->screen->testWithCursor(screenCursor, x, cResult0)) { *destColorPtr |= destColorMask; } else { *destColorPtr &= (Guchar)~destColorMask; } destColorPtr += destColorMask & 1; destColorMask = (Guchar)((destColorMask << 7) | (destColorMask >> 1)); cSrcPtr += cSrcStride; ++shapePtr; } updateModX(lastX); } // special case: // !pipe->pattern && !pipe->noTransparency && !state->softMask && // pipe->usesShape && !pipe->alpha0Ptr && !state->blendFunc && // !pipe->nonIsolatedGroup && // bitmap->mode == splashModeMono8 && bitmap->alpha void Splash::pipeRunAAMono8(SplashPipe *pipe, int x0, int x1, int y, Guchar *shapePtr, SplashColorPtr cSrcPtr) { Guchar shape, aSrc, aDest, alphaI, aResult, cSrc0, cDest0, cResult0; SplashColorPtr destColorPtr; Guchar *destAlphaPtr; int cSrcStride, x, lastX; if (cSrcPtr) { cSrcStride = 1; } else { cSrcPtr = pipe->cSrcVal; cSrcStride = 0; } for (; x0 <= x1; ++x0) { if (*shapePtr) { break; } cSrcPtr += cSrcStride; ++shapePtr; } if (x0 > x1) { return; } updateModX(x0); updateModY(y); lastX = x0; destColorPtr = &bitmap->data[y * bitmap->rowSize + x0]; destAlphaPtr = &bitmap->alpha[y * bitmap->alphaRowSize + x0]; for (x = x0; x <= x1; ++x) { //----- shape shape = *shapePtr; if (!shape) { ++destColorPtr; ++destAlphaPtr; cSrcPtr += cSrcStride; ++shapePtr; continue; } lastX = x; //----- read destination pixel cDest0 = *destColorPtr; aDest = *destAlphaPtr; //----- source color cSrc0 = state->grayTransfer[cSrcPtr[0]]; //----- source alpha aSrc = div255(pipe->aInput * shape); //----- result alpha and non-isolated group element correction aResult = (Guchar)(aSrc + aDest - div255(aSrc * aDest)); alphaI = aResult; //----- result color if (alphaI == 0) { cResult0 = 0; } else { cResult0 = (Guchar)(((alphaI - aSrc) * cDest0 + aSrc * cSrc0) / alphaI); } //----- write destination pixel *destColorPtr++ = cResult0; *destAlphaPtr++ = aResult; cSrcPtr += cSrcStride; ++shapePtr; } updateModX(lastX); } // special case: // !pipe->pattern && !pipe->noTransparency && !state->softMask && // pipe->usesShape && !pipe->alpha0Ptr && !state->blendFunc && // !pipe->nonIsolatedGroup && // bitmap->mode == splashModeRGB8 && bitmap->alpha void Splash::pipeRunAARGB8(SplashPipe *pipe, int x0, int x1, int y, Guchar *shapePtr, SplashColorPtr cSrcPtr) { Guchar shape, aSrc, aDest, alphaI, aResult; Guchar cSrc0, cSrc1, cSrc2; Guchar cDest0, cDest1, cDest2; Guchar cResult0, cResult1, cResult2; SplashColorPtr destColorPtr; Guchar *destAlphaPtr; int cSrcStride, x, lastX; if (cSrcPtr) { cSrcStride = 3; } else { cSrcPtr = pipe->cSrcVal; cSrcStride = 0; } for (; x0 <= x1; ++x0) { if (*shapePtr) { break; } cSrcPtr += cSrcStride; ++shapePtr; } if (x0 > x1) { return; } updateModX(x0); updateModY(y); lastX = x0; destColorPtr = &bitmap->data[y * bitmap->rowSize + 3 * x0]; destAlphaPtr = &bitmap->alpha[y * bitmap->alphaRowSize + x0]; for (x = x0; x <= x1; ++x) { //----- shape shape = *shapePtr; if (!shape) { destColorPtr += 3; ++destAlphaPtr; cSrcPtr += cSrcStride; ++shapePtr; continue; } lastX = x; //----- read destination pixel cDest0 = destColorPtr[0]; cDest1 = destColorPtr[1]; cDest2 = destColorPtr[2]; aDest = *destAlphaPtr; //----- source color cSrc0 = state->rgbTransferR[cSrcPtr[0]]; cSrc1 = state->rgbTransferG[cSrcPtr[1]]; cSrc2 = state->rgbTransferB[cSrcPtr[2]]; //----- source alpha aSrc = div255(pipe->aInput * shape); //----- result alpha and non-isolated group element correction aResult = (Guchar)(aSrc + aDest - div255(aSrc * aDest)); alphaI = aResult; //----- result color if (alphaI == 0) { cResult0 = 0; cResult1 = 0; cResult2 = 0; } else { cResult0 = (Guchar)(((alphaI - aSrc) * cDest0 + aSrc * cSrc0) / alphaI); cResult1 = (Guchar)(((alphaI - aSrc) * cDest1 + aSrc * cSrc1) / alphaI); cResult2 = (Guchar)(((alphaI - aSrc) * cDest2 + aSrc * cSrc2) / alphaI); } //----- write destination pixel destColorPtr[0] = cResult0; destColorPtr[1] = cResult1; destColorPtr[2] = cResult2; destColorPtr += 3; *destAlphaPtr++ = aResult; cSrcPtr += cSrcStride; ++shapePtr; } updateModX(lastX); } // special case: // !pipe->pattern && !pipe->noTransparency && !state->softMask && // pipe->usesShape && !pipe->alpha0Ptr && !state->blendFunc && // !pipe->nonIsolatedGroup && // bitmap->mode == splashModeBGR8 && bitmap->alpha void Splash::pipeRunAABGR8(SplashPipe *pipe, int x0, int x1, int y, Guchar *shapePtr, SplashColorPtr cSrcPtr) { Guchar shape, aSrc, aDest, alphaI, aResult; Guchar cSrc0, cSrc1, cSrc2; Guchar cDest0, cDest1, cDest2; Guchar cResult0, cResult1, cResult2; SplashColorPtr destColorPtr; Guchar *destAlphaPtr; int cSrcStride, x, lastX; if (cSrcPtr) { cSrcStride = 3; } else { cSrcPtr = pipe->cSrcVal; cSrcStride = 0; } for (; x0 <= x1; ++x0) { if (*shapePtr) { break; } cSrcPtr += cSrcStride; ++shapePtr; } if (x0 > x1) { return; } updateModX(x0); updateModY(y); lastX = x0; destColorPtr = &bitmap->data[y * bitmap->rowSize + 3 * x0]; destAlphaPtr = &bitmap->alpha[y * bitmap->alphaRowSize + x0]; for (x = x0; x <= x1; ++x) { //----- shape shape = *shapePtr; if (!shape) { destColorPtr += 3; ++destAlphaPtr; cSrcPtr += cSrcStride; ++shapePtr; continue; } lastX = x; //----- read destination pixel cDest0 = destColorPtr[2]; cDest1 = destColorPtr[1]; cDest2 = destColorPtr[0]; aDest = *destAlphaPtr; //----- source color cSrc0 = state->rgbTransferR[cSrcPtr[0]]; cSrc1 = state->rgbTransferG[cSrcPtr[1]]; cSrc2 = state->rgbTransferB[cSrcPtr[2]]; //----- source alpha aSrc = div255(pipe->aInput * shape); //----- result alpha and non-isolated group element correction aResult = (Guchar)(aSrc + aDest - div255(aSrc * aDest)); alphaI = aResult; //----- result color if (alphaI == 0) { cResult0 = 0; cResult1 = 0; cResult2 = 0; } else { cResult0 = (Guchar)(((alphaI - aSrc) * cDest0 + aSrc * cSrc0) / alphaI); cResult1 = (Guchar)(((alphaI - aSrc) * cDest1 + aSrc * cSrc1) / alphaI); cResult2 = (Guchar)(((alphaI - aSrc) * cDest2 + aSrc * cSrc2) / alphaI); } //----- write destination pixel destColorPtr[0] = cResult2; destColorPtr[1] = cResult1; destColorPtr[2] = cResult0; destColorPtr += 3; *destAlphaPtr++ = aResult; cSrcPtr += cSrcStride; ++shapePtr; } updateModX(lastX); } #if SPLASH_CMYK // special case: // !pipe->pattern && !pipe->noTransparency && !state->softMask && // pipe->usesShape && !pipe->alpha0Ptr && !state->blendFunc && // !pipe->nonIsolatedGroup && // bitmap->mode == splashModeCMYK8 && bitmap->alpha void Splash::pipeRunAACMYK8(SplashPipe *pipe, int x0, int x1, int y, Guchar *shapePtr, SplashColorPtr cSrcPtr) { Guchar shape, aSrc, aDest, alphaI, aResult; Guchar cSrc0, cSrc1, cSrc2, cSrc3; Guchar cDest0, cDest1, cDest2, cDest3; Guchar cResult0, cResult1, cResult2, cResult3; SplashColorPtr destColorPtr; Guchar *destAlphaPtr; int cSrcStride, x, lastX; if (cSrcPtr) { cSrcStride = 4; } else { cSrcPtr = pipe->cSrcVal; cSrcStride = 0; } for (; x0 <= x1; ++x0) { if (*shapePtr) { break; } cSrcPtr += cSrcStride; ++shapePtr; } if (x0 > x1) { return; } updateModX(x0); updateModY(y); lastX = x0; destColorPtr = &bitmap->data[y * bitmap->rowSize + 4 * x0]; destAlphaPtr = &bitmap->alpha[y * bitmap->alphaRowSize + x0]; for (x = x0; x <= x1; ++x) { //----- shape shape = *shapePtr; if (!shape) { destColorPtr += 4; ++destAlphaPtr; cSrcPtr += cSrcStride; ++shapePtr; continue; } lastX = x; //----- read destination pixel cDest0 = destColorPtr[0]; cDest1 = destColorPtr[1]; cDest2 = destColorPtr[2]; cDest3 = destColorPtr[3]; aDest = *destAlphaPtr; //----- overprint if (state->overprintMask & 1) { cSrc0 = state->cmykTransferC[cSrcPtr[0]]; } else { cSrc0 = div255(aDest * cDest0); } if (state->overprintMask & 2) { cSrc1 = state->cmykTransferM[cSrcPtr[1]]; } else { cSrc1 = div255(aDest * cDest1); } if (state->overprintMask & 4) { cSrc2 = state->cmykTransferY[cSrcPtr[2]]; } else { cSrc2 = div255(aDest * cDest2); } if (state->overprintMask & 8) { cSrc3 = state->cmykTransferK[cSrcPtr[3]]; } else { cSrc3 = div255(aDest * cDest3); } //----- source alpha aSrc = div255(pipe->aInput * shape); //----- result alpha and non-isolated group element correction aResult = (Guchar)(aSrc + aDest - div255(aSrc * aDest)); alphaI = aResult; //----- result color if (alphaI == 0) { cResult0 = 0; cResult1 = 0; cResult2 = 0; cResult3 = 0; } else { cResult0 = (Guchar)(((alphaI - aSrc) * cDest0 + aSrc * cSrc0) / alphaI); cResult1 = (Guchar)(((alphaI - aSrc) * cDest1 + aSrc * cSrc1) / alphaI); cResult2 = (Guchar)(((alphaI - aSrc) * cDest2 + aSrc * cSrc2) / alphaI); cResult3 = (Guchar)(((alphaI - aSrc) * cDest3 + aSrc * cSrc3) / alphaI); } //----- write destination pixel destColorPtr[0] = cResult0; destColorPtr[1] = cResult1; destColorPtr[2] = cResult2; destColorPtr[3] = cResult3; destColorPtr += 4; *destAlphaPtr++ = aResult; cSrcPtr += cSrcStride; ++shapePtr; } updateModX(lastX); } #endif //------------------------------------------------------------------------ // Transform a point from user space to device space. inline void Splash::transform(SplashCoord *matrix, SplashCoord xi, SplashCoord yi, SplashCoord *xo, SplashCoord *yo) { // [ m[0] m[1] 0 ] // [xo yo 1] = [xi yi 1] * [ m[2] m[3] 0 ] // [ m[4] m[5] 1 ] *xo = xi * matrix[0] + yi * matrix[2] + matrix[4]; *yo = xi * matrix[1] + yi * matrix[3] + matrix[5]; } //------------------------------------------------------------------------ // Splash //------------------------------------------------------------------------ Splash::Splash(SplashBitmap *bitmapA, GBool vectorAntialiasA, SplashScreenParams *screenParams) { bitmap = bitmapA; bitmapComps = splashColorModeNComps[bitmap->mode]; vectorAntialias = vectorAntialiasA; inShading = gFalse; state = new SplashState(bitmap->width, bitmap->height, vectorAntialias, screenParams); scanBuf = (Guchar *)gmalloc(bitmap->width); if (bitmap->mode == splashModeMono1) { scanBuf2 = (Guchar *)gmalloc(bitmap->width); } else { scanBuf2 = NULL; } groupBackBitmap = NULL; minLineWidth = 0; clearModRegion(); debugMode = gFalse; } Splash::Splash(SplashBitmap *bitmapA, GBool vectorAntialiasA, SplashScreen *screenA) { bitmap = bitmapA; bitmapComps = splashColorModeNComps[bitmap->mode]; vectorAntialias = vectorAntialiasA; inShading = gFalse; state = new SplashState(bitmap->width, bitmap->height, vectorAntialias, screenA); scanBuf = (Guchar *)gmalloc(bitmap->width); if (bitmap->mode == splashModeMono1) { scanBuf2 = (Guchar *)gmalloc(bitmap->width); } else { scanBuf2 = NULL; } groupBackBitmap = NULL; minLineWidth = 0; clearModRegion(); debugMode = gFalse; } Splash::~Splash() { while (state->next) { restoreState(); } delete state; gfree(scanBuf); gfree(scanBuf2); } //------------------------------------------------------------------------ // state read //------------------------------------------------------------------------ SplashCoord *Splash::getMatrix() { return state->matrix; } SplashPattern *Splash::getStrokePattern() { return state->strokePattern; } SplashPattern *Splash::getFillPattern() { return state->fillPattern; } SplashScreen *Splash::getScreen() { return state->screen; } SplashBlendFunc Splash::getBlendFunc() { return state->blendFunc; } SplashCoord Splash::getStrokeAlpha() { return state->strokeAlpha; } SplashCoord Splash::getFillAlpha() { return state->fillAlpha; } SplashCoord Splash::getLineWidth() { return state->lineWidth; } int Splash::getLineCap() { return state->lineCap; } int Splash::getLineJoin() { return state->lineJoin; } SplashCoord Splash::getMiterLimit() { return state->miterLimit; } SplashCoord Splash::getFlatness() { return state->flatness; } SplashCoord *Splash::getLineDash() { return state->lineDash; } int Splash::getLineDashLength() { return state->lineDashLength; } SplashCoord Splash::getLineDashPhase() { return state->lineDashPhase; } SplashStrokeAdjustMode Splash::getStrokeAdjust() { return state->strokeAdjust; } SplashClip *Splash::getClip() { return state->clip; } SplashBitmap *Splash::getSoftMask() { return state->softMask; } GBool Splash::getInNonIsolatedGroup() { return state->inNonIsolatedGroup; } GBool Splash::getInKnockoutGroup() { return state->inKnockoutGroup; } //------------------------------------------------------------------------ // state write //------------------------------------------------------------------------ void Splash::setMatrix(SplashCoord *matrix) { memcpy(state->matrix, matrix, 6 * sizeof(SplashCoord)); } void Splash::setStrokePattern(SplashPattern *strokePattern) { state->setStrokePattern(strokePattern); } void Splash::setFillPattern(SplashPattern *fillPattern) { state->setFillPattern(fillPattern); } void Splash::setScreen(SplashScreen *screen) { state->setScreen(screen); } void Splash::setBlendFunc(SplashBlendFunc func) { state->blendFunc = func; } void Splash::setStrokeAlpha(SplashCoord alpha) { state->strokeAlpha = alpha; } void Splash::setFillAlpha(SplashCoord alpha) { state->fillAlpha = alpha; } void Splash::setLineWidth(SplashCoord lineWidth) { state->lineWidth = lineWidth; } void Splash::setLineCap(int lineCap) { if (lineCap >= 0 && lineCap <= 2) { state->lineCap = lineCap; } else { state->lineCap = 0; } } void Splash::setLineJoin(int lineJoin) { if (lineJoin >= 0 && lineJoin <= 2) { state->lineJoin = lineJoin; } else { state->lineJoin = 0; } } void Splash::setMiterLimit(SplashCoord miterLimit) { state->miterLimit = miterLimit; } void Splash::setFlatness(SplashCoord flatness) { if (flatness < 1) { state->flatness = 1; } else { state->flatness = flatness; } } void Splash::setLineDash(SplashCoord *lineDash, int lineDashLength, SplashCoord lineDashPhase) { state->setLineDash(lineDash, lineDashLength, lineDashPhase); } void Splash::setStrokeAdjust(SplashStrokeAdjustMode strokeAdjust) { state->strokeAdjust = strokeAdjust; } void Splash::clipResetToRect(SplashCoord x0, SplashCoord y0, SplashCoord x1, SplashCoord y1) { state->clipResetToRect(x0, y0, x1, y1); } SplashError Splash::clipToRect(SplashCoord x0, SplashCoord y0, SplashCoord x1, SplashCoord y1) { return state->clipToRect(x0, y0, x1, y1); } SplashError Splash::clipToPath(SplashPath *path, GBool eo) { return state->clipToPath(path, eo); } void Splash::setSoftMask(SplashBitmap *softMask) { state->setSoftMask(softMask); } void Splash::setInTransparencyGroup(SplashBitmap *groupBackBitmapA, int groupBackXA, int groupBackYA, GBool nonIsolated, GBool knockout) { groupBackBitmap = groupBackBitmapA; groupBackX = groupBackXA; groupBackY = groupBackYA; state->inNonIsolatedGroup = nonIsolated; state->inKnockoutGroup = knockout; } void Splash::setTransfer(Guchar *red, Guchar *green, Guchar *blue, Guchar *gray) { state->setTransfer(red, green, blue, gray); } void Splash::setOverprintMask(Guint overprintMask) { state->overprintMask = overprintMask; } void Splash::setEnablePathSimplification(GBool en) { state->enablePathSimplification = en; } //------------------------------------------------------------------------ // state save/restore //------------------------------------------------------------------------ void Splash::saveState() { SplashState *newState; newState = state->copy(); newState->next = state; state = newState; } SplashError Splash::restoreState() { SplashState *oldState; if (!state->next) { return splashErrNoSave; } oldState = state; state = state->next; delete oldState; return splashOk; } //------------------------------------------------------------------------ // drawing operations //------------------------------------------------------------------------ void Splash::clear(SplashColorPtr color, Guchar alpha) { SplashColorPtr row, p; Guchar mono; int x, y; switch (bitmap->mode) { case splashModeMono1: mono = (color[0] & 0x80) ? 0xff : 0x00; if (bitmap->rowSize < 0) { memset(bitmap->data + bitmap->rowSize * (bitmap->height - 1), mono, -bitmap->rowSize * bitmap->height); } else { memset(bitmap->data, mono, bitmap->rowSize * bitmap->height); } break; case splashModeMono8: if (bitmap->rowSize < 0) { memset(bitmap->data + bitmap->rowSize * (bitmap->height - 1), color[0], -bitmap->rowSize * bitmap->height); } else { memset(bitmap->data, color[0], bitmap->rowSize * bitmap->height); } break; case splashModeRGB8: if (color[0] == color[1] && color[1] == color[2]) { if (bitmap->rowSize < 0) { memset(bitmap->data + bitmap->rowSize * (bitmap->height - 1), color[0], -bitmap->rowSize * bitmap->height); } else { memset(bitmap->data, color[0], bitmap->rowSize * bitmap->height); } } else { row = bitmap->data; for (y = 0; y < bitmap->height; ++y) { p = row; for (x = 0; x < bitmap->width; ++x) { *p++ = color[0]; *p++ = color[1]; *p++ = color[2]; } row += bitmap->rowSize; } } break; case splashModeBGR8: if (color[0] == color[1] && color[1] == color[2]) { if (bitmap->rowSize < 0) { memset(bitmap->data + bitmap->rowSize * (bitmap->height - 1), color[0], -bitmap->rowSize * bitmap->height); } else { memset(bitmap->data, color[0], bitmap->rowSize * bitmap->height); } } else { row = bitmap->data; for (y = 0; y < bitmap->height; ++y) { p = row; for (x = 0; x < bitmap->width; ++x) { *p++ = color[2]; *p++ = color[1]; *p++ = color[0]; } row += bitmap->rowSize; } } break; #if SPLASH_CMYK case splashModeCMYK8: if (color[0] == color[1] && color[1] == color[2] && color[2] == color[3]) { if (bitmap->rowSize < 0) { memset(bitmap->data + bitmap->rowSize * (bitmap->height - 1), color[0], -bitmap->rowSize * bitmap->height); } else { memset(bitmap->data, color[0], bitmap->rowSize * bitmap->height); } } else { row = bitmap->data; for (y = 0; y < bitmap->height; ++y) { p = row; for (x = 0; x < bitmap->width; ++x) { *p++ = color[0]; *p++ = color[1]; *p++ = color[2]; *p++ = color[3]; } row += bitmap->rowSize; } } break; #endif } if (bitmap->alpha) { memset(bitmap->alpha, alpha, bitmap->alphaRowSize * bitmap->height); } updateModX(0); updateModY(0); updateModX(bitmap->width - 1); updateModY(bitmap->height - 1); } SplashError Splash::stroke(SplashPath *path) { SplashPath *path2, *dPath; SplashCoord t0, t1, t2, t3, w, w2, lineDashMax, lineDashTotal; int lineCap, lineJoin, i; if (debugMode) { printf("stroke [dash:%d] [width:%.2f]:\n", state->lineDashLength, (double)state->lineWidth); dumpPath(path); } opClipRes = splashClipAllOutside; if (path->length == 0) { return splashErrEmptyPath; } path2 = flattenPath(path, state->matrix, state->flatness); // Compute an approximation of the transformed line width. // Given a CTM of [m0 m1], // [m2 m3] // if |m0|*|m3| >= |m1|*|m2| then use min{|m0|,|m3|}, else // use min{|m1|,|m2|}. // This handles the common cases -- [s 0 ] and [0 s] -- // [0 +/-s] [+/-s 0] // well, and still does something reasonable for the uncommon // case transforms. t0 = splashAbs(state->matrix[0]); t1 = splashAbs(state->matrix[1]); t2 = splashAbs(state->matrix[2]); t3 = splashAbs(state->matrix[3]); if (t0 * t3 >= t1 * t2) { w = (t0 < t3) ? t0 : t3; } else { w = (t1 < t2) ? t1 : t2; } w2 = w * state->lineWidth; // construct the dashed path if (state->lineDashLength > 0) { // check the maximum transformed dash element length (using the // same approximation as for line width) -- if it's less than 0.1 // pixel, don't apply the dash pattern; this avoids a huge // performance/memory hit with PDF files that use absurd dash // patterns like [0.0007 0.0003] lineDashTotal = 0; lineDashMax = 0; for (i = 0; i < state->lineDashLength; ++i) { lineDashTotal += state->lineDash[i]; if (state->lineDash[i] > lineDashMax) { lineDashMax = state->lineDash[i]; } } // Acrobat simply draws nothing if the dash array is [0] if (lineDashTotal == 0) { delete path2; return splashOk; } if (w * lineDashMax > 0.1) { dPath = makeDashedPath(path2); delete path2; path2 = dPath; if (path2->length == 0) { delete path2; return splashErrEmptyPath; } } } // round caps on narrow lines look bad, and can't be // stroke-adjusted, so use projecting caps instead (but we can't do // this if there are zero-length dashes or segments, because those // turn into round dots) lineCap = state->lineCap; lineJoin = state->lineJoin; if (state->strokeAdjust == splashStrokeAdjustCAD && w2 < 3.5) { if (lineCap == splashLineCapRound && !state->lineDashContainsZeroLengthDashes() && !path->containsZeroLengthSubpaths()) { lineCap = splashLineCapProjecting; } if (lineJoin == splashLineJoinRound) { lineJoin = splashLineJoinBevel; } } // if there is a min line width set, and the transformed line width // is smaller, use the min line width if (w > 0 && w2 < minLineWidth) { strokeWide(path2, minLineWidth / w, splashLineCapButt, splashLineJoinBevel); } else if (bitmap->mode == splashModeMono1 || !vectorAntialias) { // in monochrome mode or if antialiasing is disabled, use 0-width // lines for any transformed line width <= 1 -- lines less than 1 // pixel wide look too fat without antialiasing if (w2 < 1.001) { strokeNarrow(path2); } else { strokeWide(path2, state->lineWidth, lineCap, lineJoin); } } else { // in gray and color modes, only use 0-width lines if the line // width is explicitly set to 0 if (state->lineWidth == 0) { strokeNarrow(path2); } else { strokeWide(path2, state->lineWidth, lineCap, lineJoin); } } delete path2; return splashOk; } void Splash::strokeNarrow(SplashPath *path) { SplashPipe pipe; SplashXPath *xPath; SplashXPathSeg *seg; int x0, x1, y0, y1, xa, xb, y; SplashCoord dxdy; SplashClipResult clipRes; int nClipRes[3]; int i; nClipRes[0] = nClipRes[1] = nClipRes[2] = 0; xPath = new SplashXPath(path, state->matrix, state->flatness, gFalse, state->enablePathSimplification, state->strokeAdjust); pipeInit(&pipe, state->strokePattern, (Guchar)splashRound(state->strokeAlpha * 255), gTrue, gFalse); for (i = 0, seg = xPath->segs; i < xPath->length; ++i, ++seg) { if (seg->y0 <= seg->y1) { y0 = splashFloor(seg->y0); y1 = splashFloor(seg->y1); x0 = splashFloor(seg->x0); x1 = splashFloor(seg->x1); } else { y0 = splashFloor(seg->y1); y1 = splashFloor(seg->y0); x0 = splashFloor(seg->x1); x1 = splashFloor(seg->x0); } if ((clipRes = state->clip->testRect(x0 <= x1 ? x0 : x1, y0, x0 <= x1 ? x1 : x0, y1, state->strokeAdjust)) != splashClipAllOutside) { if (y0 == y1) { if (x0 <= x1) { drawStrokeSpan(&pipe, x0, x1, y0, clipRes == splashClipAllInside); } else { drawStrokeSpan(&pipe, x1, x0, y0, clipRes == splashClipAllInside); } } else { dxdy = seg->dxdy; y = state->clip->getYMinI(state->strokeAdjust); if (y0 < y) { y0 = y; x0 = splashFloor(seg->x0 + ((SplashCoord)y0 - seg->y0) * dxdy); } y = state->clip->getYMaxI(state->strokeAdjust); if (y1 > y) { y1 = y; x1 = splashFloor(seg->x0 + ((SplashCoord)y1 - seg->y0) * dxdy); } if (x0 <= x1) { xa = x0; for (y = y0; y <= y1; ++y) { if (y < y1) { xb = splashFloor(seg->x0 + ((SplashCoord)y + 1 - seg->y0) * dxdy); } else { xb = x1 + 1; } if (xa == xb) { drawStrokeSpan(&pipe, xa, xa, y, clipRes == splashClipAllInside); } else { drawStrokeSpan(&pipe, xa, xb - 1, y, clipRes == splashClipAllInside); } xa = xb; } } else { xa = x0; for (y = y0; y <= y1; ++y) { if (y < y1) { xb = splashFloor(seg->x0 + ((SplashCoord)y + 1 - seg->y0) * dxdy); } else { xb = x1 - 1; } if (xa == xb) { drawStrokeSpan(&pipe, xa, xa, y, clipRes == splashClipAllInside); } else { drawStrokeSpan(&pipe, xb + 1, xa, y, clipRes == splashClipAllInside); } xa = xb; } } } } ++nClipRes[clipRes]; } if (nClipRes[splashClipPartial] || (nClipRes[splashClipAllInside] && nClipRes[splashClipAllOutside])) { opClipRes = splashClipPartial; } else if (nClipRes[splashClipAllInside]) { opClipRes = splashClipAllInside; } else { opClipRes = splashClipAllOutside; } delete xPath; } void Splash::drawStrokeSpan(SplashPipe *pipe, int x0, int x1, int y, GBool noClip) { int x; x = state->clip->getXMinI(state->strokeAdjust); if (x > x0) { x0 = x; } x = state->clip->getXMaxI(state->strokeAdjust); if (x < x1) { x1 = x; } if (x0 > x1) { return; } for (x = x0; x <= x1; ++x) { scanBuf[x] = 0xff; } if (!noClip) { if (!state->clip->clipSpanBinary(scanBuf, y, x0, x1, state->strokeAdjust)) { return; } } (this->*pipe->run)(pipe, x0, x1, y, scanBuf + x0, NULL); } void Splash::strokeWide(SplashPath *path, SplashCoord w, int lineCap, int lineJoin) { SplashPath *path2; path2 = makeStrokePath(path, w, lineCap, lineJoin, gFalse); fillWithPattern(path2, gFalse, state->strokePattern, state->strokeAlpha); delete path2; } SplashPath *Splash::flattenPath(SplashPath *path, SplashCoord *matrix, SplashCoord flatness) { SplashPath *fPath; SplashCoord flatness2; Guchar flag; int i; fPath = new SplashPath(); #if USE_FIXEDPOINT flatness2 = flatness; #else flatness2 = flatness * flatness; #endif i = 0; while (i < path->length) { flag = path->flags[i]; if (flag & splashPathFirst) { fPath->moveTo(path->pts[i].x, path->pts[i].y); ++i; } else { if (flag & splashPathCurve) { flattenCurve(path->pts[i-1].x, path->pts[i-1].y, path->pts[i ].x, path->pts[i ].y, path->pts[i+1].x, path->pts[i+1].y, path->pts[i+2].x, path->pts[i+2].y, matrix, flatness2, fPath); i += 3; } else { fPath->lineTo(path->pts[i].x, path->pts[i].y); ++i; } if (path->flags[i-1] & splashPathClosed) { fPath->close(); } } } return fPath; } void Splash::flattenCurve(SplashCoord x0, SplashCoord y0, SplashCoord x1, SplashCoord y1, SplashCoord x2, SplashCoord y2, SplashCoord x3, SplashCoord y3, SplashCoord *matrix, SplashCoord flatness2, SplashPath *fPath) { SplashCoord cx[splashMaxCurveSplits + 1][3]; SplashCoord cy[splashMaxCurveSplits + 1][3]; int cNext[splashMaxCurveSplits + 1]; SplashCoord xl0, xl1, xl2, xr0, xr1, xr2, xr3, xx1, xx2, xh; SplashCoord yl0, yl1, yl2, yr0, yr1, yr2, yr3, yy1, yy2, yh; SplashCoord dx, dy, mx, my, tx, ty, d1, d2; int p1, p2, p3; // initial segment p1 = 0; p2 = splashMaxCurveSplits; cx[p1][0] = x0; cy[p1][0] = y0; cx[p1][1] = x1; cy[p1][1] = y1; cx[p1][2] = x2; cy[p1][2] = y2; cx[p2][0] = x3; cy[p2][0] = y3; cNext[p1] = p2; while (p1 < splashMaxCurveSplits) { // get the next segment xl0 = cx[p1][0]; yl0 = cy[p1][0]; xx1 = cx[p1][1]; yy1 = cy[p1][1]; xx2 = cx[p1][2]; yy2 = cy[p1][2]; p2 = cNext[p1]; xr3 = cx[p2][0]; yr3 = cy[p2][0]; // compute the distances (in device space) from the control points // to the midpoint of the straight line (this is a bit of a hack, // but it's much faster than computing the actual distances to the // line) transform(matrix, (xl0 + xr3) * 0.5, (yl0 + yr3) * 0.5, &mx, &my); transform(matrix, xx1, yy1, &tx, &ty); #if USE_FIXEDPOINT d1 = splashDist(tx, ty, mx, my); #else dx = tx - mx; dy = ty - my; d1 = dx*dx + dy*dy; #endif transform(matrix, xx2, yy2, &tx, &ty); #if USE_FIXEDPOINT d2 = splashDist(tx, ty, mx, my); #else dx = tx - mx; dy = ty - my; d2 = dx*dx + dy*dy; #endif // if the curve is flat enough, or no more subdivisions are // allowed, add the straight line segment if (p2 - p1 == 1 || (d1 <= flatness2 && d2 <= flatness2)) { fPath->lineTo(xr3, yr3); p1 = p2; // otherwise, subdivide the curve } else { xl1 = splashAvg(xl0, xx1); yl1 = splashAvg(yl0, yy1); xh = splashAvg(xx1, xx2); yh = splashAvg(yy1, yy2); xl2 = splashAvg(xl1, xh); yl2 = splashAvg(yl1, yh); xr2 = splashAvg(xx2, xr3); yr2 = splashAvg(yy2, yr3); xr1 = splashAvg(xh, xr2); yr1 = splashAvg(yh, yr2); xr0 = splashAvg(xl2, xr1); yr0 = splashAvg(yl2, yr1); // add the new subdivision points p3 = (p1 + p2) / 2; cx[p1][1] = xl1; cy[p1][1] = yl1; cx[p1][2] = xl2; cy[p1][2] = yl2; cNext[p1] = p3; cx[p3][0] = xr0; cy[p3][0] = yr0; cx[p3][1] = xr1; cy[p3][1] = yr1; cx[p3][2] = xr2; cy[p3][2] = yr2; cNext[p3] = p2; } } } SplashPath *Splash::makeDashedPath(SplashPath *path) { SplashPath *dPath; SplashCoord lineDashTotal; SplashCoord lineDashStartPhase, lineDashDist, segLen; SplashCoord x0, y0, x1, y1, xa, ya; GBool lineDashStartOn, lineDashEndOn, lineDashOn, newPath; int lineDashStartIdx, lineDashIdx, subpathStart, nDashes; int i, j, k; lineDashTotal = 0; for (i = 0; i < state->lineDashLength; ++i) { lineDashTotal += state->lineDash[i]; } // Acrobat simply draws nothing if the dash array is [0] if (lineDashTotal == 0) { return new SplashPath(); } lineDashStartPhase = state->lineDashPhase; if (lineDashStartPhase > lineDashTotal * 2) { i = splashFloor(lineDashStartPhase / (lineDashTotal * 2)); lineDashStartPhase -= lineDashTotal * i * 2; } else if (lineDashStartPhase < 0) { i = splashCeil(-lineDashStartPhase / (lineDashTotal * 2)); lineDashStartPhase += lineDashTotal * i * 2; } i = splashFloor(lineDashStartPhase / lineDashTotal); lineDashStartPhase -= (SplashCoord)i * lineDashTotal; lineDashStartOn = gTrue; lineDashStartIdx = 0; if (lineDashStartPhase > 0) { while (lineDashStartPhase >= state->lineDash[lineDashStartIdx]) { lineDashStartOn = !lineDashStartOn; lineDashStartPhase -= state->lineDash[lineDashStartIdx]; if (++lineDashStartIdx == state->lineDashLength) { lineDashStartIdx = 0; } } } dPath = new SplashPath(); // process each subpath i = 0; while (i < path->length) { // find the end of the subpath for (j = i; j < path->length - 1 && !(path->flags[j] & splashPathLast); ++j) ; // initialize the dash parameters lineDashOn = lineDashStartOn; lineDashEndOn = lineDashStartOn; lineDashIdx = lineDashStartIdx; lineDashDist = state->lineDash[lineDashIdx] - lineDashStartPhase; subpathStart = dPath->length; nDashes = 0; // process each segment of the subpath newPath = gTrue; for (k = i; k < j; ++k) { // grab the segment x0 = path->pts[k].x; y0 = path->pts[k].y; x1 = path->pts[k+1].x; y1 = path->pts[k+1].y; segLen = splashDist(x0, y0, x1, y1); // process the segment while (segLen > 0) { // Special case for zero-length dash segments: draw a very // short -- but not zero-length -- segment. This ensures that // we get the correct behavior with butt and projecting line // caps. The PS/PDF specs imply that zero-length segments are // not drawn unless the line cap is round, but Acrobat and // Ghostscript both draw very short segments (for butt caps) // and squares (for projecting caps). if (lineDashDist == 0) { if (lineDashOn) { if (newPath) { dPath->moveTo(x0, y0); newPath = gFalse; ++nDashes; } xa = x0 + ((SplashCoord)0.001 / segLen) * (x1 - x0); ya = y0 + ((SplashCoord)0.001 / segLen) * (y1 - y0); dPath->lineTo(xa, ya); } } else if (lineDashDist >= segLen) { if (lineDashOn) { if (newPath) { dPath->moveTo(x0, y0); newPath = gFalse; ++nDashes; } dPath->lineTo(x1, y1); } lineDashDist -= segLen; segLen = 0; } else { xa = x0 + (lineDashDist / segLen) * (x1 - x0); ya = y0 + (lineDashDist / segLen) * (y1 - y0); if (lineDashOn) { if (newPath) { dPath->moveTo(x0, y0); newPath = gFalse; ++nDashes; } dPath->lineTo(xa, ya); } x0 = xa; y0 = ya; segLen -= lineDashDist; lineDashDist = 0; } lineDashEndOn = lineDashOn; // get the next entry in the dash array if (lineDashDist <= 0) { lineDashOn = !lineDashOn; if (++lineDashIdx == state->lineDashLength) { lineDashIdx = 0; } lineDashDist = state->lineDash[lineDashIdx]; newPath = gTrue; } } } // in a closed subpath, where the dash pattern is "on" at both the // start and end of the subpath, we need to merge the start and // end to get a proper line join if ((path->flags[j] & splashPathClosed) && lineDashStartOn && lineDashEndOn) { if (nDashes == 1) { dPath->close(); } else if (nDashes > 1) { k = subpathStart; do { ++k; dPath->lineTo(dPath->pts[k].x, dPath->pts[k].y); } while (!(dPath->flags[k] & splashPathLast)); ++k; memmove(&dPath->pts[subpathStart], &dPath->pts[k], (dPath->length - k) * sizeof(SplashPathPoint)); memmove(&dPath->flags[subpathStart], &dPath->flags[k], (dPath->length - k) * sizeof(Guchar)); dPath->length -= k - subpathStart; dPath->curSubpath -= k - subpathStart; } } i = j + 1; } return dPath; } SplashError Splash::fill(SplashPath *path, GBool eo) { if (debugMode) { printf("fill [eo:%d]:\n", eo); dumpPath(path); } return fillWithPattern(path, eo, state->fillPattern, state->fillAlpha); } SplashError Splash::fillWithPattern(SplashPath *path, GBool eo, SplashPattern *pattern, SplashCoord alpha) { SplashPipe pipe; SplashPath *path2; SplashXPath *xPath; SplashXPathScanner *scanner; int xMin, yMin, xMax, xMin2, xMax2, yMax, y, t; SplashClipResult clipRes; if (path->length == 0) { return splashErrEmptyPath; } if (pathAllOutside(path)) { opClipRes = splashClipAllOutside; return splashOk; } path2 = tweakFillPath(path); xPath = new SplashXPath(path2, state->matrix, state->flatness, gTrue, state->enablePathSimplification, state->strokeAdjust); if (path2 != path) { delete path2; } xMin = xPath->getXMin(); yMin = xPath->getYMin(); xMax = xPath->getXMax(); yMax = xPath->getYMax(); if (xMin > xMax || yMin > yMax) { delete xPath; return splashOk; } scanner = new SplashXPathScanner(xPath, eo, yMin, yMax); // check clipping if ((clipRes = state->clip->testRect(xMin, yMin, xMax, yMax, state->strokeAdjust)) != splashClipAllOutside) { if ((t = state->clip->getXMinI(state->strokeAdjust)) > xMin) { xMin = t; } if ((t = state->clip->getXMaxI(state->strokeAdjust)) < xMax) { xMax = t; } if ((t = state->clip->getYMinI(state->strokeAdjust)) > yMin) { yMin = t; } if ((t = state->clip->getYMaxI(state->strokeAdjust)) < yMax) { yMax = t; } if (xMin > xMax || yMin > yMax) { delete scanner; delete xPath; return splashOk; } pipeInit(&pipe, pattern, (Guchar)splashRound(alpha * 255), gTrue, gFalse); // draw the spans if (vectorAntialias && !inShading) { for (y = yMin; y <= yMax; ++y) { scanner->getSpan(scanBuf, y, xMin, xMax, &xMin2, &xMax2); if (xMin2 <= xMax2) { if (clipRes != splashClipAllInside) { state->clip->clipSpan(scanBuf, y, xMin2, xMax2, state->strokeAdjust); } (this->*pipe.run)(&pipe, xMin2, xMax2, y, scanBuf + xMin2, NULL); } } } else { for (y = yMin; y <= yMax; ++y) { scanner->getSpanBinary(scanBuf, y, xMin, xMax, &xMin2, &xMax2); if (xMin2 <= xMax2) { if (clipRes != splashClipAllInside) { state->clip->clipSpanBinary(scanBuf, y, xMin2, xMax2, state->strokeAdjust); } (this->*pipe.run)(&pipe, xMin2, xMax2, y, scanBuf + xMin2, NULL); } } } } opClipRes = clipRes; delete scanner; delete xPath; return splashOk; } // Applies various tweaks to a fill path: // (1) add stroke adjust hints to a filled rectangle // (2) applies a minimum width to a zero-width filled rectangle (so // stroke adjustment works correctly // (3) convert a degenerate fill ('moveto lineto fill' and 'moveto // lineto closepath fill') to a minimum-width filled rectangle // // These tweaks only apply to paths with a single subpath. // // Returns either the unchanged input path or a new path (in which // case the returned path must be deleted by the caller). SplashPath *Splash::tweakFillPath(SplashPath *path) { SplashPath *path2; SplashCoord xx0, yy0, xx1, yy1, dx, dy, d, wx, wy, w; int n; if (state->strokeAdjust == splashStrokeAdjustOff || path->hints) { return path; } n = path->getLength(); if (!((n == 2) || (n == 3 && path->flags[1] == 0) || (n == 4 && path->flags[1] == 0 && path->flags[2] == 0) || (n == 5 && path->flags[1] == 0 && path->flags[2] == 0 && path->flags[3] == 0))) { return path; } path2 = path; // degenerate fill (2 or 3 points) or rectangle of (nearly) zero // width --> replace with a min-width rectangle and hint if (n == 2 || (n == 3 && (path->flags[0] & splashPathClosed)) || (n == 3 && (splashAbs(path->pts[0].x - path->pts[2].x) < 0.001 && splashAbs(path->pts[0].y - path->pts[2].y) < 0.001)) || ((n == 4 || (n == 5 && (path->flags[0] & splashPathClosed))) && ((splashAbs(path->pts[0].x - path->pts[1].x) < 0.001 && splashAbs(path->pts[0].y - path->pts[1].y) < 0.001 && splashAbs(path->pts[2].x - path->pts[3].x) < 0.001 && splashAbs(path->pts[2].y - path->pts[3].y) < 0.001) || (splashAbs(path->pts[0].x - path->pts[3].x) < 0.001 && splashAbs(path->pts[0].y - path->pts[3].y) < 0.001 && splashAbs(path->pts[1].x - path->pts[2].x) < 0.001 && splashAbs(path->pts[1].y - path->pts[2].y) < 0.001)))) { wx = state->matrix[0] + state->matrix[2]; wy = state->matrix[1] + state->matrix[3]; w = splashSqrt(wx*wx + wy*wy); if (w < 0.001) { w = 0; } else { // min width is 0.1 -- this constant is minWidth * sqrt(2) w = (SplashCoord)0.1414 / w; } xx0 = path->pts[0].x; yy0 = path->pts[0].y; if (n <= 3) { xx1 = path->pts[1].x; yy1 = path->pts[1].y; } else { xx1 = path->pts[2].x; yy1 = path->pts[2].y; } dx = xx1 - xx0; dy = yy1 - yy0; d = splashSqrt(dx * dx + dy * dy); if (d < 0.001) { d = 0; } else { d = w / d; } dx *= d; dy *= d; path2 = new SplashPath(); path2->moveTo(xx0 + dy, yy0 - dx); path2->lineTo(xx1 + dy, yy1 - dx); path2->lineTo(xx1 - dy, yy1 + dx); path2->lineTo(xx0 - dy, yy0 + dx); path2->close(gTrue); path2->addStrokeAdjustHint(0, 2, 0, 4); path2->addStrokeAdjustHint(1, 3, 0, 4); // unclosed rectangle --> close and hint } else if (n == 4 && !(path->flags[0] & splashPathClosed)) { path2->close(gTrue); path2->addStrokeAdjustHint(0, 2, 0, 4); path2->addStrokeAdjustHint(1, 3, 0, 4); // closed rectangle --> hint } else if (n == 5 && (path->flags[0] & splashPathClosed)) { path2->addStrokeAdjustHint(0, 2, 0, 4); path2->addStrokeAdjustHint(1, 3, 0, 4); } return path2; } GBool Splash::pathAllOutside(SplashPath *path) { SplashCoord xMin1, yMin1, xMax1, yMax1; SplashCoord xMin2, yMin2, xMax2, yMax2; SplashCoord x, y; int xMinI, yMinI, xMaxI, yMaxI; int i; xMin1 = xMax1 = path->pts[0].x; yMin1 = yMax1 = path->pts[0].y; for (i = 1; i < path->length; ++i) { if (path->pts[i].x < xMin1) { xMin1 = path->pts[i].x; } else if (path->pts[i].x > xMax1) { xMax1 = path->pts[i].x; } if (path->pts[i].y < yMin1) { yMin1 = path->pts[i].y; } else if (path->pts[i].y > yMax1) { yMax1 = path->pts[i].y; } } transform(state->matrix, xMin1, yMin1, &x, &y); xMin2 = xMax2 = x; yMin2 = yMax2 = y; transform(state->matrix, xMin1, yMax1, &x, &y); if (x < xMin2) { xMin2 = x; } else if (x > xMax2) { xMax2 = x; } if (y < yMin2) { yMin2 = y; } else if (y > yMax2) { yMax2 = y; } transform(state->matrix, xMax1, yMin1, &x, &y); if (x < xMin2) { xMin2 = x; } else if (x > xMax2) { xMax2 = x; } if (y < yMin2) { yMin2 = y; } else if (y > yMax2) { yMax2 = y; } transform(state->matrix, xMax1, yMax1, &x, &y); if (x < xMin2) { xMin2 = x; } else if (x > xMax2) { xMax2 = x; } if (y < yMin2) { yMin2 = y; } else if (y > yMax2) { yMax2 = y; } // sanity-check the coordinates - xMinI/yMinI/xMaxI/yMaxI are // 32-bit integers, so coords need to be < 2^31 SplashXPath::clampCoords(&xMin2, &yMin2); SplashXPath::clampCoords(&xMax2, &yMax2); xMinI = splashFloor(xMin2); yMinI = splashFloor(yMin2); xMaxI = splashFloor(xMax2); yMaxI = splashFloor(yMax2); return state->clip->testRect(xMinI, yMinI, xMaxI, yMaxI, state->strokeAdjust) == splashClipAllOutside; } SplashError Splash::fillChar(SplashCoord x, SplashCoord y, int c, SplashFont *font) { SplashGlyphBitmap glyph; SplashCoord xt, yt; int x0, y0, xFrac, yFrac; SplashError err; if (debugMode) { printf("fillChar: x=%.2f y=%.2f c=%3d=0x%02x='%c'\n", (double)x, (double)y, c, c, c); } transform(state->matrix, x, y, &xt, &yt); x0 = splashFloor(xt); xFrac = splashFloor((xt - x0) * splashFontFraction); y0 = splashFloor(yt); yFrac = splashFloor((yt - y0) * splashFontFraction); if (!font->getGlyph(c, xFrac, yFrac, &glyph)) { return splashErrNoGlyph; } err = fillGlyph2(x0, y0, &glyph); if (glyph.freeData) { gfree(glyph.data); } return err; } SplashError Splash::fillGlyph(SplashCoord x, SplashCoord y, SplashGlyphBitmap *glyph) { SplashCoord xt, yt; int x0, y0; transform(state->matrix, x, y, &xt, &yt); x0 = splashFloor(xt); y0 = splashFloor(yt); return fillGlyph2(x0, y0, glyph); } SplashError Splash::fillGlyph2(int x0, int y0, SplashGlyphBitmap *glyph) { SplashPipe pipe; SplashClipResult clipRes; Guchar alpha; Guchar *p; int xMin, yMin, xMax, yMax; int x, y, xg, yg, xx, t; xg = x0 - glyph->x; yg = y0 - glyph->y; xMin = xg; xMax = xg + glyph->w - 1; yMin = yg; yMax = yg + glyph->h - 1; if ((clipRes = state->clip->testRect(xMin, yMin, xMax, yMax, state->strokeAdjust)) != splashClipAllOutside) { pipeInit(&pipe, state->fillPattern, (Guchar)splashRound(state->fillAlpha * 255), gTrue, gFalse); if (clipRes == splashClipAllInside) { if (glyph->aa) { p = glyph->data; for (y = yMin; y <= yMax; ++y) { (this->*pipe.run)(&pipe, xMin, xMax, y, glyph->data + (y - yMin) * glyph->w, NULL); } } else { p = glyph->data; for (y = yMin; y <= yMax; ++y) { for (x = xMin; x <= xMax; x += 8) { alpha = *p++; for (xx = 0; xx < 8 && x + xx <= xMax; ++xx) { scanBuf[x + xx] = (alpha & 0x80) ? 0xff : 0x00; alpha = (Guchar)(alpha << 1); } } (this->*pipe.run)(&pipe, xMin, xMax, y, scanBuf + xMin, NULL); } } } else { if ((t = state->clip->getXMinI(state->strokeAdjust)) > xMin) { xMin = t; } if ((t = state->clip->getXMaxI(state->strokeAdjust)) < xMax) { xMax = t; } if ((t = state->clip->getYMinI(state->strokeAdjust)) > yMin) { yMin = t; } if ((t = state->clip->getYMaxI(state->strokeAdjust)) < yMax) { yMax = t; } if (xMin <= xMax && yMin <= yMax) { if (glyph->aa) { for (y = yMin; y <= yMax; ++y) { p = glyph->data + (y - yg) * glyph->w + (xMin - xg); memcpy(scanBuf + xMin, p, xMax - xMin + 1); state->clip->clipSpan(scanBuf, y, xMin, xMax, state->strokeAdjust); (this->*pipe.run)(&pipe, xMin, xMax, y, scanBuf + xMin, NULL); } } else { for (y = yMin; y <= yMax; ++y) { p = glyph->data + (y - yg) * ((glyph->w + 7) >> 3) + ((xMin - xg) >> 3); alpha = *p++; xx = (xMin - xg) & 7; alpha = (Guchar)(alpha << xx); for (x = xMin; xx < 8 && x <= xMax; ++x, ++xx) { scanBuf[x] = (alpha & 0x80) ? 255 : 0; alpha = (Guchar)(alpha << 1); } for (; x <= xMax; x += 8) { alpha = *p++; for (xx = 0; xx < 8 && x + xx <= xMax; ++xx) { scanBuf[x + xx] = (alpha & 0x80) ? 255 : 0; alpha = (Guchar)(alpha << 1); } } state->clip->clipSpanBinary(scanBuf, y, xMin, xMax, state->strokeAdjust); (this->*pipe.run)(&pipe, xMin, xMax, y, scanBuf + xMin, NULL); } } } } } opClipRes = clipRes; return splashOk; } void Splash::getImageBounds(SplashCoord xyMin, SplashCoord xyMax, int *xyMinI, int *xyMaxI) { if (state->strokeAdjust == splashStrokeAdjustOff) { *xyMinI = splashFloor(xyMin); *xyMaxI = splashFloor(xyMax); if (*xyMaxI <= *xyMinI) { *xyMaxI = *xyMinI + 1; } } else { splashStrokeAdjust(xyMin, xyMax, xyMinI, xyMaxI, state->strokeAdjust); } } // The glyphMode flag is not currently used, but may be useful if the // stroke adjustment behavior is changed. SplashError Splash::fillImageMask(SplashImageMaskSource src, void *srcData, int w, int h, SplashCoord *mat, GBool glyphMode, GBool interpolate) { SplashBitmap *scaledMask; SplashClipResult clipRes; GBool minorAxisZero; SplashCoord wSize, hSize, t0, t1; int x0, y0, x1, y1, scaledWidth, scaledHeight; if (debugMode) { printf("fillImageMask: w=%d h=%d mat=[%.2f %.2f %.2f %.2f %.2f %.2f]\n", w, h, (double)mat[0], (double)mat[1], (double)mat[2], (double)mat[3], (double)mat[4], (double)mat[5]); } // check for singular matrix if (!splashCheckDet(mat[0], mat[1], mat[2], mat[3], 0.000001)) { return splashErrSingularMatrix; } minorAxisZero = splashAbs(mat[1]) <= 0.0001 && splashAbs(mat[2]) <= 0.0001; // rough estimate of size of scaled mask t0 = splashAbs(mat[0]); t1 = splashAbs(mat[1]); wSize = t0 > t1 ? t0 : t1; t0 = splashAbs(mat[2]); t1 = splashAbs(mat[3]); hSize = t0 > t1 ? t0 : t1; // stream-mode upscaling -- this is slower, so we only use it if the // upscaled mask is large (in which case clipping should remove many // pixels) #if USE_FIXEDPOINT if ((wSize > 2 * w && hSize > 2 * h && (int)wSize > 1000000 / (int)hSize) || (wSize > w && hSize > h && (int)wSize > 10000000 / (int)hSize) || ((wSize > w || hSize > h) && (int)wSize > 25000000 / (int)hSize)) { #else if ((wSize > 2 * w && hSize > 2 * h && wSize * hSize > 1000000) || (wSize > w && hSize > h && wSize * hSize > 10000000) || ((wSize > w || hSize > h) && wSize * hSize > 25000000)) { upscaleMask(src, srcData, w, h, mat, glyphMode, interpolate); #endif // scaling only } else if (mat[0] > 0 && minorAxisZero && mat[3] > 0) { getImageBounds(mat[4], mat[0] + mat[4], &x0, &x1); getImageBounds(mat[5], mat[3] + mat[5], &y0, &y1); clipRes = state->clip->testRect(x0, y0, x1 - 1, y1 - 1, state->strokeAdjust); opClipRes = clipRes; if (clipRes != splashClipAllOutside) { scaledWidth = x1 - x0; scaledHeight = y1 - y0; scaledMask = scaleMask(src, srcData, w, h, scaledWidth, scaledHeight, interpolate); blitMask(scaledMask, x0, y0, clipRes); delete scaledMask; } // scaling plus vertical flip } else if (mat[0] > 0 && minorAxisZero && mat[3] < 0) { getImageBounds(mat[4], mat[0] + mat[4], &x0, &x1); getImageBounds(mat[3] + mat[5], mat[5], &y0, &y1); clipRes = state->clip->testRect(x0, y0, x1 - 1, y1 - 1, state->strokeAdjust); opClipRes = clipRes; if (clipRes != splashClipAllOutside) { scaledWidth = x1 - x0; scaledHeight = y1 - y0; scaledMask = scaleMask(src, srcData, w, h, scaledWidth, scaledHeight, interpolate); vertFlipImage(scaledMask, scaledWidth, scaledHeight, 1); blitMask(scaledMask, x0, y0, clipRes); delete scaledMask; } // scaling plus horizontal flip } else if (mat[0] < 0 && minorAxisZero && mat[3] > 0) { getImageBounds(mat[0] + mat[4], mat[4], &x0, &x1); getImageBounds(mat[5], mat[3] + mat[5], &y0, &y1); clipRes = state->clip->testRect(x0, y0, x1 - 1, y1 - 1, state->strokeAdjust); opClipRes = clipRes; if (clipRes != splashClipAllOutside) { scaledWidth = x1 - x0; scaledHeight = y1 - y0; scaledMask = scaleMask(src, srcData, w, h, scaledWidth, scaledHeight, interpolate); horizFlipImage(scaledMask, scaledWidth, scaledHeight, 1); blitMask(scaledMask, x0, y0, clipRes); delete scaledMask; } // scaling plus horizontal and vertical flips } else if (mat[0] < 0 && minorAxisZero && mat[3] < 0) { getImageBounds(mat[0] + mat[4], mat[4], &x0, &x1); getImageBounds(mat[3] + mat[5], mat[5], &y0, &y1); clipRes = state->clip->testRect(x0, y0, x1 - 1, y1 - 1, state->strokeAdjust); opClipRes = clipRes; if (clipRes != splashClipAllOutside) { scaledWidth = x1 - x0; scaledHeight = y1 - y0; scaledMask = scaleMask(src, srcData, w, h, scaledWidth, scaledHeight, interpolate); vertFlipImage(scaledMask, scaledWidth, scaledHeight, 1); horizFlipImage(scaledMask, scaledWidth, scaledHeight, 1); blitMask(scaledMask, x0, y0, clipRes); delete scaledMask; } // all other cases } else { arbitraryTransformMask(src, srcData, w, h, mat, glyphMode, interpolate); } return splashOk; } // The glyphMode flag is not currently used, but may be useful if the // stroke adjustment behavior is changed. void Splash::upscaleMask(SplashImageMaskSource src, void *srcData, int srcWidth, int srcHeight, SplashCoord *mat, GBool glyphMode, GBool interpolate) { SplashClipResult clipRes; SplashPipe pipe; Guchar *unscaledImage, *p; SplashCoord xMin, yMin, xMax, yMax, t; SplashCoord mi0, mi1, mi2, mi3, mi4, mi5, det; SplashCoord ix, iy, sx, sy, pix0, pix1; int xMinI, yMinI, xMaxI, yMaxI, x, y, x0, y0, x1, y1, tt; // compute the bbox of the target quadrilateral xMin = xMax = mat[4]; t = mat[2] + mat[4]; if (t < xMin) { xMin = t; } else if (t > xMax) { xMax = t; } t = mat[0] + mat[2] + mat[4]; if (t < xMin) { xMin = t; } else if (t > xMax) { xMax = t; } t = mat[0] + mat[4]; if (t < xMin) { xMin = t; } else if (t > xMax) { xMax = t; } getImageBounds(xMin, xMax, &xMinI, &xMaxI); yMin = yMax = mat[5]; t = mat[3] + mat[5]; if (t < yMin) { yMin = t; } else if (t > yMax) { yMax = t; } t = mat[1] + mat[3] + mat[5]; if (t < yMin) { yMin = t; } else if (t > yMax) { yMax = t; } t = mat[1] + mat[5]; if (t < yMin) { yMin = t; } else if (t > yMax) { yMax = t; } getImageBounds(yMin, yMax, &yMinI, &yMaxI); // clipping clipRes = state->clip->testRect(xMinI, yMinI, xMaxI - 1, yMaxI - 1, state->strokeAdjust); opClipRes = clipRes; if (clipRes == splashClipAllOutside) { return; } if (clipRes != splashClipAllInside) { if ((tt = state->clip->getXMinI(state->strokeAdjust)) > xMinI) { xMinI = tt; } if ((tt = state->clip->getXMaxI(state->strokeAdjust) + 1) < xMaxI) { xMaxI = tt; } if ((tt = state->clip->getYMinI(state->strokeAdjust)) > yMinI) { yMinI = tt; } if ((tt = state->clip->getYMaxI(state->strokeAdjust) + 1) < yMaxI) { yMaxI = tt; } } // invert the matrix det = mat[0] * mat[3] - mat[1] * mat[2]; if (splashAbs(det) < 1e-6) { // this should be caught by the singular matrix check in fillImageMask return; } det = (SplashCoord)1 / det; mi0 = det * mat[3] * srcWidth; mi1 = -det * mat[1] * srcHeight; mi2 = -det * mat[2] * srcWidth; mi3 = det * mat[0] * srcHeight; mi4 = det * (mat[2] * mat[5] - mat[3] * mat[4]) * srcWidth; mi5 = -det * (mat[0] * mat[5] - mat[1] * mat[4]) * srcHeight; // grab the image unscaledImage = (Guchar *)gmallocn(srcWidth, srcHeight); for (y = 0, p = unscaledImage; y < srcHeight; ++y, p += srcWidth) { (*src)(srcData, p); for (x = 0; x < srcWidth; ++x) { p[x] = (Guchar)(p[x] * 255); } } // draw it pipeInit(&pipe, state->fillPattern, (Guchar)splashRound(state->fillAlpha * 255), gTrue, gFalse); for (y = yMinI; y < yMaxI; ++y) { for (x = xMinI; x < xMaxI; ++x) { ix = ((SplashCoord)x + 0.5) * mi0 + ((SplashCoord)y + 0.5) * mi2 + mi4; iy = ((SplashCoord)x + 0.5) * mi1 + ((SplashCoord)y + 0.5) * mi3 + mi5; if (interpolate) { if (ix >= 0 && ix < srcWidth && iy >= 0 && iy < srcHeight) { x0 = splashFloor(ix - 0.5); x1 = x0 + 1; sx = (ix - 0.5) - x0; y0 = splashFloor(iy - 0.5); y1 = y0 + 1; sy = (iy - 0.5) - y0; if (x0 < 0) { x0 = 0; } if (x1 >= srcWidth) { x1 = srcWidth - 1; } if (y0 < 0) { y0 = 0; } if (y1 >= srcHeight) { y1 = srcHeight - 1; } pix0 = ((SplashCoord)1 - sx) * (SplashCoord)unscaledImage[y0 * srcWidth + x0] + sx * (SplashCoord)unscaledImage[y0 * srcWidth + x1]; pix1 = ((SplashCoord)1 - sx) * (SplashCoord)unscaledImage[y1 * srcWidth + x0] + sx * (SplashCoord)unscaledImage[y1 * srcWidth + x1]; scanBuf[x] = (Guchar)splashRound(((SplashCoord)1 - sy) * pix0 + sy * pix1); } else { scanBuf[x] = 0; } } else { x0 = splashFloor(ix); y0 = splashFloor(iy); if (x0 >= 0 && x0 < srcWidth && y0 >= 0 && y0 < srcHeight) { scanBuf[x] = unscaledImage[y0 * srcWidth + x0]; } else { scanBuf[x] = 0; } } } if (clipRes != splashClipAllInside) { if (vectorAntialias) { state->clip->clipSpan(scanBuf, y, xMinI, xMaxI - 1, state->strokeAdjust); } else { state->clip->clipSpanBinary(scanBuf, y, xMinI, xMaxI - 1, state->strokeAdjust); } } (this->*pipe.run)(&pipe, xMinI, xMaxI - 1, y, scanBuf + xMinI, NULL); } gfree(unscaledImage); } // The glyphMode flag is not currently used, but may be useful if the // stroke adjustment behavior is changed. void Splash::arbitraryTransformMask(SplashImageMaskSource src, void *srcData, int srcWidth, int srcHeight, SplashCoord *mat, GBool glyphMode, GBool interpolate) { SplashBitmap *scaledMask; SplashClipResult clipRes; SplashPipe pipe; int scaledWidth, scaledHeight, t0, t1; SplashCoord r00, r01, r10, r11, det, ir00, ir01, ir10, ir11; SplashCoord vx[4], vy[4]; int xMin, yMin, xMax, yMax; ImageSection section[3]; int nSections; int bw, y, xa, xb, x, i, xx, yy; // compute the four vertices of the target quadrilateral vx[0] = mat[4]; vy[0] = mat[5]; vx[1] = mat[2] + mat[4]; vy[1] = mat[3] + mat[5]; vx[2] = mat[0] + mat[2] + mat[4]; vy[2] = mat[1] + mat[3] + mat[5]; vx[3] = mat[0] + mat[4]; vy[3] = mat[1] + mat[5]; // clipping xMin = splashRound(vx[0]); xMax = splashRound(vx[0]); yMin = splashRound(vy[0]); yMax = splashRound(vy[0]); for (i = 1; i < 4; ++i) { t0 = splashRound(vx[i]); if (t0 < xMin) { xMin = t0; } else if (t0 > xMax) { xMax = t0; } t1 = splashRound(vy[i]); if (t1 < yMin) { yMin = t1; } else if (t1 > yMax) { yMax = t1; } } clipRes = state->clip->testRect(xMin, yMin, xMax - 1, yMax - 1, state->strokeAdjust); opClipRes = clipRes; if (clipRes == splashClipAllOutside) { return; } // compute the scale factors if (mat[0] >= 0) { t0 = splashRound(mat[0] + mat[4]) - splashRound(mat[4]); } else { t0 = splashRound(mat[4]) - splashRound(mat[0] + mat[4]); } if (mat[1] >= 0) { t1 = splashRound(mat[1] + mat[5]) - splashRound(mat[5]); } else { t1 = splashRound(mat[5]) - splashRound(mat[1] + mat[5]); } scaledWidth = t0 > t1 ? t0 : t1; if (mat[2] >= 0) { t0 = splashRound(mat[2] + mat[4]) - splashRound(mat[4]); } else { t0 = splashRound(mat[4]) - splashRound(mat[2] + mat[4]); } if (mat[3] >= 0) { t1 = splashRound(mat[3] + mat[5]) - splashRound(mat[5]); } else { t1 = splashRound(mat[5]) - splashRound(mat[3] + mat[5]); } scaledHeight = t0 > t1 ? t0 : t1; if (scaledWidth == 0) { scaledWidth = 1; } if (scaledHeight == 0) { scaledHeight = 1; } // compute the inverse transform (after scaling) matrix r00 = mat[0] / scaledWidth; r01 = mat[1] / scaledWidth; r10 = mat[2] / scaledHeight; r11 = mat[3] / scaledHeight; det = r00 * r11 - r01 * r10; if (splashAbs(det) < 1e-6) { // this should be caught by the singular matrix check in fillImageMask return; } ir00 = r11 / det; ir01 = -r01 / det; ir10 = -r10 / det; ir11 = r00 / det; // scale the input image scaledMask = scaleMask(src, srcData, srcWidth, srcHeight, scaledWidth, scaledHeight, interpolate); // construct the three sections i = 0; if (vy[1] < vy[i]) { i = 1; } if (vy[2] < vy[i]) { i = 2; } if (vy[3] < vy[i]) { i = 3; } // NB: if using fixed point, 0.000001 will be truncated to zero, // so these two comparisons must be <=, not < if (splashAbs(vy[i] - vy[(i-1) & 3]) <= 0.000001 && vy[(i-1) & 3] < vy[(i+1) & 3]) { i = (i-1) & 3; } if (splashAbs(vy[i] - vy[(i+1) & 3]) <= 0.000001) { section[0].y0 = splashRound(vy[i]); section[0].y1 = splashRound(vy[(i+2) & 3]) - 1; if (vx[i] < vx[(i+1) & 3]) { section[0].ia0 = i; section[0].ia1 = (i+3) & 3; section[0].ib0 = (i+1) & 3; section[0].ib1 = (i+2) & 3; } else { section[0].ia0 = (i+1) & 3; section[0].ia1 = (i+2) & 3; section[0].ib0 = i; section[0].ib1 = (i+3) & 3; } nSections = 1; } else { section[0].y0 = splashRound(vy[i]); section[2].y1 = splashRound(vy[(i+2) & 3]) - 1; section[0].ia0 = section[0].ib0 = i; section[2].ia1 = section[2].ib1 = (i+2) & 3; if (vx[(i+1) & 3] < vx[(i+3) & 3]) { section[0].ia1 = section[2].ia0 = (i+1) & 3; section[0].ib1 = section[2].ib0 = (i+3) & 3; } else { section[0].ia1 = section[2].ia0 = (i+3) & 3; section[0].ib1 = section[2].ib0 = (i+1) & 3; } if (vy[(i+1) & 3] < vy[(i+3) & 3]) { section[1].y0 = splashRound(vy[(i+1) & 3]); section[2].y0 = splashRound(vy[(i+3) & 3]); if (vx[(i+1) & 3] < vx[(i+3) & 3]) { section[1].ia0 = (i+1) & 3; section[1].ia1 = (i+2) & 3; section[1].ib0 = i; section[1].ib1 = (i+3) & 3; } else { section[1].ia0 = i; section[1].ia1 = (i+3) & 3; section[1].ib0 = (i+1) & 3; section[1].ib1 = (i+2) & 3; } } else { section[1].y0 = splashRound(vy[(i+3) & 3]); section[2].y0 = splashRound(vy[(i+1) & 3]); if (vx[(i+1) & 3] < vx[(i+3) & 3]) { section[1].ia0 = i; section[1].ia1 = (i+1) & 3; section[1].ib0 = (i+3) & 3; section[1].ib1 = (i+2) & 3; } else { section[1].ia0 = (i+3) & 3; section[1].ia1 = (i+2) & 3; section[1].ib0 = i; section[1].ib1 = (i+1) & 3; } } section[0].y1 = section[1].y0 - 1; section[1].y1 = section[2].y0 - 1; nSections = 3; } for (i = 0; i < nSections; ++i) { section[i].xa0 = vx[section[i].ia0]; section[i].ya0 = vy[section[i].ia0]; section[i].xa1 = vx[section[i].ia1]; section[i].ya1 = vy[section[i].ia1]; section[i].xb0 = vx[section[i].ib0]; section[i].yb0 = vy[section[i].ib0]; section[i].xb1 = vx[section[i].ib1]; section[i].yb1 = vy[section[i].ib1]; section[i].dxdya = (section[i].xa1 - section[i].xa0) / (section[i].ya1 - section[i].ya0); section[i].dxdyb = (section[i].xb1 - section[i].xb0) / (section[i].yb1 - section[i].yb0); } // initialize the pixel pipe pipeInit(&pipe, state->fillPattern, (Guchar)splashRound(state->fillAlpha * 255), gTrue, gFalse); // make sure narrow images cover at least one pixel if (nSections == 1) { if (section[0].y0 == section[0].y1) { ++section[0].y1; clipRes = opClipRes = splashClipPartial; } } else { if (section[0].y0 == section[2].y1) { ++section[1].y1; clipRes = opClipRes = splashClipPartial; } } // scan all pixels inside the target region bw = bitmap->width; for (i = 0; i < nSections; ++i) { for (y = section[i].y0; y <= section[i].y1; ++y) { xa = splashRound(section[i].xa0 + ((SplashCoord)y + 0.5 - section[i].ya0) * section[i].dxdya); xb = splashRound(section[i].xb0 + ((SplashCoord)y + 0.5 - section[i].yb0) * section[i].dxdyb); if (xa > xb) { continue; } // make sure narrow images cover at least one pixel if (xa == xb) { ++xb; } // check the scanBuf bounds if (xa >= bw || xb < 0) { continue; } if (xa < 0) { xa = 0; } if (xb > bw) { xb = bw; } // get the scan line for (x = xa; x < xb; ++x) { // map (x+0.5, y+0.5) back to the scaled image xx = splashFloor(((SplashCoord)x + 0.5 - mat[4]) * ir00 + ((SplashCoord)y + 0.5 - mat[5]) * ir10); yy = splashFloor(((SplashCoord)x + 0.5 - mat[4]) * ir01 + ((SplashCoord)y + 0.5 - mat[5]) * ir11); // xx should always be within bounds, but floating point // inaccuracy can cause problems if (xx < 0) { xx = 0; } else if (xx >= scaledWidth) { xx = scaledWidth - 1; } if (yy < 0) { yy = 0; } else if (yy >= scaledHeight) { yy = scaledHeight - 1; } scanBuf[x] = scaledMask->data[yy * scaledWidth + xx]; } // clip the scan line if (clipRes != splashClipAllInside) { if (vectorAntialias) { state->clip->clipSpan(scanBuf, y, xa, xb - 1, state->strokeAdjust); } else { state->clip->clipSpanBinary(scanBuf, y, xa, xb - 1, state->strokeAdjust); } } // draw the scan line (this->*pipe.run)(&pipe, xa, xb - 1, y, scanBuf + xa, NULL); } } delete scaledMask; } // Scale an image mask into a SplashBitmap. SplashBitmap *Splash::scaleMask(SplashImageMaskSource src, void *srcData, int srcWidth, int srcHeight, int scaledWidth, int scaledHeight, GBool interpolate) { SplashBitmap *dest; dest = new SplashBitmap(scaledWidth, scaledHeight, 1, splashModeMono8, gFalse); if (scaledHeight < srcHeight) { if (scaledWidth < srcWidth) { scaleMaskYdXd(src, srcData, srcWidth, srcHeight, scaledWidth, scaledHeight, dest); } else { scaleMaskYdXu(src, srcData, srcWidth, srcHeight, scaledWidth, scaledHeight, dest); } } else { if (scaledWidth < srcWidth) { scaleMaskYuXd(src, srcData, srcWidth, srcHeight, scaledWidth, scaledHeight, dest); } else { if (interpolate) { scaleMaskYuXuI(src, srcData, srcWidth, srcHeight, scaledWidth, scaledHeight, dest); } else { scaleMaskYuXu(src, srcData, srcWidth, srcHeight, scaledWidth, scaledHeight, dest); } } } return dest; } void Splash::scaleMaskYdXd(SplashImageMaskSource src, void *srcData, int srcWidth, int srcHeight, int scaledWidth, int scaledHeight, SplashBitmap *dest) { Guchar *lineBuf; Guint *pixBuf; Guint pix; Guchar *destPtr; int yp, yq, xp, xq, yt, y, yStep, xt, x, xStep, xx, d, d0, d1; int i, j; // Bresenham parameters for y scale yp = srcHeight / scaledHeight; yq = srcHeight % scaledHeight; // Bresenham parameters for x scale xp = srcWidth / scaledWidth; xq = srcWidth % scaledWidth; // allocate buffers lineBuf = (Guchar *)gmalloc(srcWidth); pixBuf = (Guint *)gmallocn(srcWidth, sizeof(int)); // init y scale Bresenham yt = 0; destPtr = dest->data; for (y = 0; y < scaledHeight; ++y) { // y scale Bresenham if ((yt += yq) >= scaledHeight) { yt -= scaledHeight; yStep = yp + 1; } else { yStep = yp; } // read rows from image memset(pixBuf, 0, srcWidth * sizeof(int)); for (i = 0; i < yStep; ++i) { (*src)(srcData, lineBuf); for (j = 0; j < srcWidth; ++j) { pixBuf[j] += lineBuf[j]; } } // init x scale Bresenham xt = 0; d0 = (255 << 23) / (yStep * xp); d1 = (255 << 23) / (yStep * (xp + 1)); xx = 0; for (x = 0; x < scaledWidth; ++x) { // x scale Bresenham if ((xt += xq) >= scaledWidth) { xt -= scaledWidth; xStep = xp + 1; d = d1; } else { xStep = xp; d = d0; } // compute the final pixel pix = 0; for (i = 0; i < xStep; ++i) { pix += pixBuf[xx++]; } // (255 * pix) / xStep * yStep pix = (pix * d) >> 23; // store the pixel *destPtr++ = (Guchar)pix; } } gfree(pixBuf); gfree(lineBuf); } void Splash::scaleMaskYdXu(SplashImageMaskSource src, void *srcData, int srcWidth, int srcHeight, int scaledWidth, int scaledHeight, SplashBitmap *dest) { Guchar *lineBuf; Guint *pixBuf; Guint pix; Guchar *destPtr; int yp, yq, xp, xq, yt, y, yStep, xt, x, xStep, d; int i, j; // Bresenham parameters for y scale yp = srcHeight / scaledHeight; yq = srcHeight % scaledHeight; // Bresenham parameters for x scale xp = scaledWidth / srcWidth; xq = scaledWidth % srcWidth; // allocate buffers lineBuf = (Guchar *)gmalloc(srcWidth); pixBuf = (Guint *)gmallocn(srcWidth, sizeof(int)); // init y scale Bresenham yt = 0; destPtr = dest->data; for (y = 0; y < scaledHeight; ++y) { // y scale Bresenham if ((yt += yq) >= scaledHeight) { yt -= scaledHeight; yStep = yp + 1; } else { yStep = yp; } // read rows from image memset(pixBuf, 0, srcWidth * sizeof(int)); for (i = 0; i < yStep; ++i) { (*src)(srcData, lineBuf); for (j = 0; j < srcWidth; ++j) { pixBuf[j] += lineBuf[j]; } } // init x scale Bresenham xt = 0; d = (255 << 23) / yStep; for (x = 0; x < srcWidth; ++x) { // x scale Bresenham if ((xt += xq) >= srcWidth) { xt -= srcWidth; xStep = xp + 1; } else { xStep = xp; } // compute the final pixel pix = pixBuf[x]; // (255 * pix) / yStep pix = (pix * d) >> 23; // store the pixel for (i = 0; i < xStep; ++i) { *destPtr++ = (Guchar)pix; } } } gfree(pixBuf); gfree(lineBuf); } void Splash::scaleMaskYuXd(SplashImageMaskSource src, void *srcData, int srcWidth, int srcHeight, int scaledWidth, int scaledHeight, SplashBitmap *dest) { Guchar *lineBuf; Guint pix; Guchar *destPtr0, *destPtr; int yp, yq, xp, xq, yt, y, yStep, xt, x, xStep, xx, d, d0, d1; int i; // Bresenham parameters for y scale yp = scaledHeight / srcHeight; yq = scaledHeight % srcHeight; // Bresenham parameters for x scale xp = srcWidth / scaledWidth; xq = srcWidth % scaledWidth; // allocate buffers lineBuf = (Guchar *)gmalloc(srcWidth); // init y scale Bresenham yt = 0; destPtr0 = dest->data; for (y = 0; y < srcHeight; ++y) { // y scale Bresenham if ((yt += yq) >= srcHeight) { yt -= srcHeight; yStep = yp + 1; } else { yStep = yp; } // read row from image (*src)(srcData, lineBuf); // init x scale Bresenham xt = 0; d0 = (255 << 23) / xp; d1 = (255 << 23) / (xp + 1); xx = 0; for (x = 0; x < scaledWidth; ++x) { // x scale Bresenham if ((xt += xq) >= scaledWidth) { xt -= scaledWidth; xStep = xp + 1; d = d1; } else { xStep = xp; d = d0; } // compute the final pixel pix = 0; for (i = 0; i < xStep; ++i) { pix += lineBuf[xx++]; } // (255 * pix) / xStep pix = (pix * d) >> 23; // store the pixel for (i = 0; i < yStep; ++i) { destPtr = destPtr0 + i * scaledWidth + x; *destPtr = (Guchar)pix; } } destPtr0 += yStep * scaledWidth; } gfree(lineBuf); } void Splash::scaleMaskYuXu(SplashImageMaskSource src, void *srcData, int srcWidth, int srcHeight, int scaledWidth, int scaledHeight, SplashBitmap *dest) { Guchar *lineBuf; Guchar pix; Guchar *srcPtr, *destPtr; int yp, yq, xp, xq, yt, y, yStep, xt, x, xStep; int i; // Bresenham parameters for y scale yp = scaledHeight / srcHeight; yq = scaledHeight % srcHeight; // Bresenham parameters for x scale xp = scaledWidth / srcWidth; xq = scaledWidth % srcWidth; // allocate buffers lineBuf = (Guchar *)gmalloc(srcWidth); // init y scale Bresenham yt = 0; destPtr = dest->data; for (y = 0; y < srcHeight; ++y) { // y scale Bresenham if ((yt += yq) >= srcHeight) { yt -= srcHeight; yStep = yp + 1; } else { yStep = yp; } // read row from image (*src)(srcData, lineBuf); // init x scale Bresenham xt = 0; // generate one row srcPtr = lineBuf; for (x = 0; x < srcWidth; ++x) { // x scale Bresenham if ((xt += xq) >= srcWidth) { xt -= srcWidth; xStep = xp + 1; } else { xStep = xp; } // compute the final pixel pix = *srcPtr ? 255 : 0; ++srcPtr; // duplicate the pixel horizontally for (i = 0; i < xStep; ++i) { *destPtr++ = pix; } } // duplicate the row vertically for (i = 1 ; i < yStep; ++i) { memcpy(destPtr, destPtr - scaledWidth, scaledWidth); destPtr += scaledWidth; } } gfree(lineBuf); } void Splash::scaleMaskYuXuI(SplashImageMaskSource src, void *srcData, int srcWidth, int srcHeight, int scaledWidth, int scaledHeight, SplashBitmap *dest) { Guchar *lineBuf0, *lineBuf1, *tBuf; Guchar pix; SplashCoord yr, xr, ys, xs, ySrc, xSrc; int ySrc0, ySrc1, yBuf, xSrc0, xSrc1, y, x; Guchar *destPtr; // ratios yr = (SplashCoord)srcHeight / (SplashCoord)scaledHeight; xr = (SplashCoord)srcWidth / (SplashCoord)scaledWidth; // allocate buffers lineBuf0 = (Guchar *)gmalloc(scaledWidth); lineBuf1 = (Guchar *)gmalloc(scaledWidth); // read first two rows (*src)(srcData, lineBuf0); if (srcHeight > 1) { (*src)(srcData, lineBuf1); yBuf = 1; } else { memcpy(lineBuf1, lineBuf0, srcWidth); yBuf = 0; } // interpolate first two rows for (x = scaledWidth - 1; x >= 0; --x) { xSrc = xr * x; xSrc0 = splashFloor(xSrc + xr * 0.5 - 0.5); xSrc1 = xSrc0 + 1; xs = ((SplashCoord)xSrc1 + 0.5) - (xSrc + xr * 0.5); if (xSrc0 < 0) { xSrc0 = 0; } if (xSrc1 >= srcWidth) { xSrc1 = srcWidth - 1; } lineBuf0[x] = (Guchar)(int) ((xs * (int)lineBuf0[xSrc0] + ((SplashCoord)1 - xs) * (int)lineBuf0[xSrc1]) * 255); lineBuf1[x] = (Guchar)(int) ((xs * (int)lineBuf1[xSrc0] + ((SplashCoord)1 - xs) * (int)lineBuf1[xSrc1]) * 255); } destPtr = dest->data; for (y = 0; y < scaledHeight; ++y) { // compute vertical interpolation parameters ySrc = yr * y; ySrc0 = splashFloor(ySrc + yr * 0.5 - 0.5); ySrc1 = ySrc0 + 1; ys = ((SplashCoord)ySrc1 + 0.5) - (ySrc + yr * 0.5); if (ySrc0 < 0) { ySrc0 = 0; ys = 1; } if (ySrc1 >= srcHeight) { ySrc1 = srcHeight - 1; ys = 0; } // read another row (if necessary) if (ySrc1 > yBuf) { tBuf = lineBuf0; lineBuf0 = lineBuf1; lineBuf1 = tBuf; (*src)(srcData, lineBuf1); // interpolate the row for (x = scaledWidth - 1; x >= 0; --x) { xSrc = xr * x; xSrc0 = splashFloor(xSrc + xr * 0.5 - 0.5); xSrc1 = xSrc0 + 1; xs = ((SplashCoord)xSrc1 + 0.5) - (xSrc + xr * 0.5); if (xSrc0 < 0) { xSrc0 = 0; } if (xSrc1 >= srcWidth) { xSrc1 = srcWidth - 1; } lineBuf1[x] = (Guchar)(int) ((xs * (int)lineBuf1[xSrc0] + ((SplashCoord)1 - xs) * (int)lineBuf1[xSrc1]) * 255); } ++yBuf; } // do the vertical interpolation for (x = 0; x < scaledWidth; ++x) { pix = (Guchar)(int)(ys * (int)lineBuf0[x] + ((SplashCoord)1 - ys) * (int)lineBuf1[x]); // store the pixel *destPtr++ = pix; } } gfree(lineBuf1); gfree(lineBuf0); } void Splash::blitMask(SplashBitmap *src, int xDest, int yDest, SplashClipResult clipRes) { SplashPipe pipe; int w, h, x0, x1, y0, y1, y, t; w = src->width; h = src->height; pipeInit(&pipe, state->fillPattern, (Guchar)splashRound(state->fillAlpha * 255), gTrue, gFalse); if (clipRes == splashClipAllInside) { for (y = 0; y < h; ++y) { (this->*pipe.run)(&pipe, xDest, xDest + w - 1, yDest + y, src->data + y * (size_t)w, NULL); } } else { x0 = xDest; if ((t = state->clip->getXMinI(state->strokeAdjust)) > x0) { x0 = t; } x1 = xDest + w; if ((t = state->clip->getXMaxI(state->strokeAdjust) + 1) < x1) { x1 = t; } y0 = yDest; if ((t = state->clip->getYMinI(state->strokeAdjust)) > y0) { y0 = t; } y1 = yDest + h; if ((t = state->clip->getYMaxI(state->strokeAdjust) + 1) < y1) { y1 = t; } if (x0 < x1 && y0 < y1) { for (y = y0; y < y1; ++y) { memcpy(scanBuf + x0, src->data + (y - yDest) * (size_t)w + (x0 - xDest), x1 - x0); if (vectorAntialias) { state->clip->clipSpan(scanBuf, y, x0, x1 - 1, state->strokeAdjust); } else { state->clip->clipSpanBinary(scanBuf, y, x0, x1 - 1, state->strokeAdjust); } (this->*pipe.run)(&pipe, x0, x1 - 1, y, scanBuf + x0, NULL); } } } } SplashError Splash::drawImage(SplashImageSource src, void *srcData, SplashColorMode srcMode, GBool srcAlpha, int w, int h, SplashCoord *mat, GBool interpolate) { GBool ok; SplashBitmap *scaledImg; SplashClipResult clipRes; GBool minorAxisZero; SplashCoord wSize, hSize, t0, t1; int x0, y0, x1, y1, scaledWidth, scaledHeight; int nComps; if (debugMode) { printf("drawImage: srcMode=%d srcAlpha=%d w=%d h=%d mat=[%.2f %.2f %.2f %.2f %.2f %.2f]\n", srcMode, srcAlpha, w, h, (double)mat[0], (double)mat[1], (double)mat[2], (double)mat[3], (double)mat[4], (double)mat[5]); } // check color modes ok = gFalse; // make gcc happy nComps = 0; // make gcc happy switch (bitmap->mode) { case splashModeMono1: case splashModeMono8: ok = srcMode == splashModeMono8; nComps = 1; break; case splashModeRGB8: case splashModeBGR8: ok = srcMode == splashModeRGB8; nComps = 3; break; #if SPLASH_CMYK case splashModeCMYK8: ok = srcMode == splashModeCMYK8; nComps = 4; break; #endif default: ok = gFalse; break; } if (!ok) { return splashErrModeMismatch; } // check for singular matrix if (!splashCheckDet(mat[0], mat[1], mat[2], mat[3], 0.000001)) { return splashErrSingularMatrix; } minorAxisZero = splashAbs(mat[1]) <= 0.0001 && splashAbs(mat[2]) <= 0.0001; // rough estimate of size of scaled image t0 = splashAbs(mat[0]); t1 = splashAbs(mat[1]); wSize = t0 > t1 ? t0 : t1; t0 = splashAbs(mat[2]); t1 = splashAbs(mat[3]); hSize = t0 > t1 ? t0 : t1; // stream-mode upscaling -- this is slower, so we only use it if the // upscaled image is large (in which case clipping should remove // many pixels) #if USE_FIXEDPOINT if ((wSize > 2 * w && hSize > 2 * h && (int)wSize > 1000000 / (int)hSize) || (wSize > w && hSize > h && (int)wSize > 10000000 / (int)hSize) || ((wSize > w || hSize > h) && (int)wSize > 25000000 / (int)hSize)) { #else if ((wSize > 2 * w && hSize > 2 * h && wSize * hSize > 1000000) || (wSize > w && hSize > h && wSize * hSize > 10000000) || ((wSize > w || hSize > h) && wSize * hSize > 25000000)) { #endif upscaleImage(src, srcData, srcMode, nComps, srcAlpha, w, h, mat, interpolate); // scaling only } else if (mat[0] > 0 && minorAxisZero && mat[3] > 0) { getImageBounds(mat[4], mat[0] + mat[4], &x0, &x1); getImageBounds(mat[5], mat[3] + mat[5], &y0, &y1); clipRes = state->clip->testRect(x0, y0, x1 - 1, y1 - 1, state->strokeAdjust); opClipRes = clipRes; if (clipRes != splashClipAllOutside) { scaledWidth = x1 - x0; scaledHeight = y1 - y0; scaledImg = scaleImage(src, srcData, srcMode, nComps, srcAlpha, w, h, scaledWidth, scaledHeight, interpolate); blitImage(scaledImg, srcAlpha, x0, y0, clipRes); delete scaledImg; } // scaling plus vertical flip } else if (mat[0] > 0 && minorAxisZero && mat[3] < 0) { getImageBounds(mat[4], mat[0] + mat[4], &x0, &x1); getImageBounds(mat[3] + mat[5], mat[5], &y0, &y1); clipRes = state->clip->testRect(x0, y0, x1 - 1, y1 - 1, state->strokeAdjust); opClipRes = clipRes; if (clipRes != splashClipAllOutside) { scaledWidth = x1 - x0; scaledHeight = y1 - y0; scaledImg = scaleImage(src, srcData, srcMode, nComps, srcAlpha, w, h, scaledWidth, scaledHeight, interpolate); vertFlipImage(scaledImg, scaledWidth, scaledHeight, nComps); blitImage(scaledImg, srcAlpha, x0, y0, clipRes); delete scaledImg; } // scaling plus horizontal flip } else if (mat[0] < 0 && minorAxisZero && mat[3] > 0) { getImageBounds(mat[0] + mat[4], mat[4], &x0, &x1); getImageBounds(mat[5], mat[3] + mat[5], &y0, &y1); clipRes = state->clip->testRect(x0, y0, x1 - 1, y1 - 1, state->strokeAdjust); opClipRes = clipRes; if (clipRes != splashClipAllOutside) { scaledWidth = x1 - x0; scaledHeight = y1 - y0; scaledImg = scaleImage(src, srcData, srcMode, nComps, srcAlpha, w, h, scaledWidth, scaledHeight, interpolate); horizFlipImage(scaledImg, scaledWidth, scaledHeight, nComps); blitImage(scaledImg, srcAlpha, x0, y0, clipRes); delete scaledImg; } // scaling plus horizontal and vertical flips } else if (mat[0] < 0 && minorAxisZero && mat[3] < 0) { getImageBounds(mat[0] + mat[4], mat[4], &x0, &x1); getImageBounds(mat[3] + mat[5], mat[5], &y0, &y1); clipRes = state->clip->testRect(x0, y0, x1 - 1, y1 - 1, state->strokeAdjust); opClipRes = clipRes; if (clipRes != splashClipAllOutside) { scaledWidth = x1 - x0; scaledHeight = y1 - y0; scaledImg = scaleImage(src, srcData, srcMode, nComps, srcAlpha, w, h, scaledWidth, scaledHeight, interpolate); vertFlipImage(scaledImg, scaledWidth, scaledHeight, nComps); horizFlipImage(scaledImg, scaledWidth, scaledHeight, nComps); blitImage(scaledImg, srcAlpha, x0, y0, clipRes); delete scaledImg; } // all other cases } else { arbitraryTransformImage(src, srcData, srcMode, nComps, srcAlpha, w, h, mat, interpolate); } return splashOk; } void Splash::upscaleImage(SplashImageSource src, void *srcData, SplashColorMode srcMode, int nComps, GBool srcAlpha, int srcWidth, int srcHeight, SplashCoord *mat, GBool interpolate) { SplashClipResult clipRes; SplashPipe pipe; SplashColorPtr unscaledImage, pixelBuf, p, q, q00, q01, q10, q11; Guchar *unscaledAlpha, *alphaPtr; SplashCoord xMin, yMin, xMax, yMax, t; SplashCoord mi0, mi1, mi2, mi3, mi4, mi5, det; SplashCoord ix, iy, sx, sy, pix0, pix1; SplashBitmapRowSize rowSize; int xMinI, yMinI, xMaxI, yMaxI, x, y, x0, y0, x1, y1, tt, i; // compute the bbox of the target quadrilateral xMin = xMax = mat[4]; t = mat[2] + mat[4]; if (t < xMin) { xMin = t; } else if (t > xMax) { xMax = t; } t = mat[0] + mat[2] + mat[4]; if (t < xMin) { xMin = t; } else if (t > xMax) { xMax = t; } t = mat[0] + mat[4]; if (t < xMin) { xMin = t; } else if (t > xMax) { xMax = t; } getImageBounds(xMin, xMax, &xMinI, &xMaxI); yMin = yMax = mat[5]; t = mat[3] + mat[5]; if (t < yMin) { yMin = t; } else if (t > yMax) { yMax = t; } t = mat[1] + mat[3] + mat[5]; if (t < yMin) { yMin = t; } else if (t > yMax) { yMax = t; } t = mat[1] + mat[5]; if (t < yMin) { yMin = t; } else if (t > yMax) { yMax = t; } getImageBounds(yMin, yMax, &yMinI, &yMaxI); // clipping clipRes = state->clip->testRect(xMinI, yMinI, xMaxI - 1, yMaxI - 1, state->strokeAdjust); opClipRes = clipRes; if (clipRes == splashClipAllOutside) { return; } if (clipRes != splashClipAllInside) { if ((tt = state->clip->getXMinI(state->strokeAdjust)) > xMinI) { xMinI = tt; } if ((tt = state->clip->getXMaxI(state->strokeAdjust) + 1) < xMaxI) { xMaxI = tt; } if ((tt = state->clip->getYMinI(state->strokeAdjust)) > yMinI) { yMinI = tt; } if ((tt = state->clip->getYMaxI(state->strokeAdjust) + 1) < yMaxI) { yMaxI = tt; } } // invert the matrix det = mat[0] * mat[3] - mat[1] * mat[2]; if (splashAbs(det) < 1e-6) { // this should be caught by the singular matrix check in fillImageMask return; } det = (SplashCoord)1 / det; mi0 = det * mat[3] * srcWidth; mi1 = -det * mat[1] * srcHeight; mi2 = -det * mat[2] * srcWidth; mi3 = det * mat[0] * srcHeight; mi4 = det * (mat[2] * mat[5] - mat[3] * mat[4]) * srcWidth; mi5 = -det * (mat[0] * mat[5] - mat[1] * mat[4]) * srcHeight; // grab the image if (srcWidth > INT_MAX / nComps) { rowSize = -1; } else { rowSize = srcWidth * nComps; } unscaledImage = (SplashColorPtr)gmallocn64(srcHeight, rowSize); if (srcAlpha) { unscaledAlpha = (Guchar *)gmallocn(srcHeight, srcWidth); for (y = 0, p = unscaledImage, alphaPtr = unscaledAlpha; y < srcHeight; ++y, p += rowSize, alphaPtr += srcWidth) { (*src)(srcData, p, alphaPtr); } } else { unscaledAlpha = NULL; for (y = 0, p = unscaledImage; y < srcHeight; ++y, p += rowSize) { (*src)(srcData, p, NULL); } } // draw it pixelBuf = (SplashColorPtr)gmallocn(xMaxI - xMinI, nComps); pipeInit(&pipe, NULL, (Guchar)splashRound(state->fillAlpha * 255), gTrue, gFalse); for (y = yMinI; y < yMaxI; ++y) { p = pixelBuf; for (x = xMinI; x < xMaxI; ++x) { ix = ((SplashCoord)x + 0.5) * mi0 + ((SplashCoord)y + 0.5) * mi2 + mi4; iy = ((SplashCoord)x + 0.5) * mi1 + ((SplashCoord)y + 0.5) * mi3 + mi5; if (interpolate) { if (ix >= 0 && ix < srcWidth && iy >= 0 && iy < srcHeight) { x0 = splashFloor(ix - 0.5); x1 = x0 + 1; sx = (ix - 0.5) - x0; y0 = splashFloor(iy - 0.5); y1 = y0 + 1; sy = (iy - 0.5) - y0; if (x0 < 0) { x0 = 0; } if (x1 >= srcWidth) { x1 = srcWidth - 1; } if (y0 < 0) { y0 = 0; } if (y1 >= srcHeight) { y1 = srcHeight - 1; } q00 = &unscaledImage[y0 * rowSize + (SplashBitmapRowSize)x0 * nComps]; q01 = &unscaledImage[y0 * rowSize + (SplashBitmapRowSize)x1 * nComps]; q10 = &unscaledImage[y1 * rowSize + (SplashBitmapRowSize)x0 * nComps]; q11 = &unscaledImage[y1 * rowSize + (SplashBitmapRowSize)x1 * nComps]; for (i = 0; i < nComps; ++i) { pix0 = ((SplashCoord)1 - sx) * (int)*q00++ + sx * (int)*q01++; pix1 = ((SplashCoord)1 - sx) * (int)*q10++ + sx * (int)*q11++; *p++ = (Guchar)splashRound(((SplashCoord)1 - sy) * pix0 + sy * pix1); } if (srcAlpha) { pix0 = ((SplashCoord)1 - sx) * (SplashCoord)unscaledAlpha[y0 * srcWidth + x0] + sx * (SplashCoord)unscaledAlpha[y0 * srcWidth + x1]; pix1 = ((SplashCoord)1 - sx) * (SplashCoord)unscaledAlpha[y1 * srcWidth + x0] + sx * (SplashCoord)unscaledAlpha[y1 * srcWidth + x1]; scanBuf[x] = (Guchar)splashRound(((SplashCoord)1 - sy) * pix0 + sy * pix1); } else { scanBuf[x] = 0xff; } } else { for (i = 0; i < nComps; ++i) { *p++ = 0; } scanBuf[x] = 0; } } else { x0 = splashFloor(ix); y0 = splashFloor(iy); if (x0 >= 0 && x0 < srcWidth && y0 >= 0 && y0 < srcHeight) { q = &unscaledImage[y0 * rowSize + (SplashBitmapRowSize)x0 * nComps]; for (i = 0; i < nComps; ++i) { *p++ = *q++; } if (srcAlpha) { scanBuf[x] = unscaledAlpha[y0 * srcWidth + x0]; } else { scanBuf[x] = 0xff; } } else { for (i = 0; i < nComps; ++i) { *p++ = 0; } scanBuf[x] = 0; } } } if (clipRes != splashClipAllInside) { if (vectorAntialias) { state->clip->clipSpan(scanBuf, y, xMinI, xMaxI - 1, state->strokeAdjust); } else { state->clip->clipSpanBinary(scanBuf, y, xMinI, xMaxI - 1, state->strokeAdjust); } } (this->*pipe.run)(&pipe, xMinI, xMaxI - 1, y, scanBuf + xMinI, pixelBuf); } gfree(pixelBuf); gfree(unscaledImage); gfree(unscaledAlpha); } void Splash::arbitraryTransformImage(SplashImageSource src, void *srcData, SplashColorMode srcMode, int nComps, GBool srcAlpha, int srcWidth, int srcHeight, SplashCoord *mat, GBool interpolate) { SplashBitmap *scaledImg; SplashClipResult clipRes; SplashPipe pipe; SplashColorPtr pixelBuf; int scaledWidth, scaledHeight, t0, t1; SplashCoord r00, r01, r10, r11, det, ir00, ir01, ir10, ir11; SplashCoord vx[4], vy[4]; int xMin, yMin, xMax, yMax; ImageSection section[3]; int nSections; int y, xa, xb, x, i, xx, yy; // compute the four vertices of the target quadrilateral vx[0] = mat[4]; vy[0] = mat[5]; vx[1] = mat[2] + mat[4]; vy[1] = mat[3] + mat[5]; vx[2] = mat[0] + mat[2] + mat[4]; vy[2] = mat[1] + mat[3] + mat[5]; vx[3] = mat[0] + mat[4]; vy[3] = mat[1] + mat[5]; // clipping xMin = splashRound(vx[0]); xMax = splashRound(vx[0]); yMin = splashRound(vy[0]); yMax = splashRound(vy[0]); for (i = 1; i < 4; ++i) { t0 = splashRound(vx[i]); if (t0 < xMin) { xMin = t0; } else if (t0 > xMax) { xMax = t0; } t1 = splashRound(vy[i]); if (t1 < yMin) { yMin = t1; } else if (t1 > yMax) { yMax = t1; } } clipRes = state->clip->testRect(xMin, yMin, xMax - 1, yMax - 1, state->strokeAdjust); opClipRes = clipRes; if (clipRes == splashClipAllOutside) { return; } // compute the scale factors if (mat[0] >= 0) { t0 = splashRound(mat[0] + mat[4]) - splashRound(mat[4]); } else { t0 = splashRound(mat[4]) - splashRound(mat[0] + mat[4]); } if (mat[1] >= 0) { t1 = splashRound(mat[1] + mat[5]) - splashRound(mat[5]); } else { t1 = splashRound(mat[5]) - splashRound(mat[1] + mat[5]); } scaledWidth = t0 > t1 ? t0 : t1; if (mat[2] >= 0) { t0 = splashRound(mat[2] + mat[4]) - splashRound(mat[4]); } else { t0 = splashRound(mat[4]) - splashRound(mat[2] + mat[4]); } if (mat[3] >= 0) { t1 = splashRound(mat[3] + mat[5]) - splashRound(mat[5]); } else { t1 = splashRound(mat[5]) - splashRound(mat[3] + mat[5]); } scaledHeight = t0 > t1 ? t0 : t1; if (scaledWidth == 0) { scaledWidth = 1; } if (scaledHeight == 0) { scaledHeight = 1; } // compute the inverse transform (after scaling) matrix r00 = mat[0] / scaledWidth; r01 = mat[1] / scaledWidth; r10 = mat[2] / scaledHeight; r11 = mat[3] / scaledHeight; det = r00 * r11 - r01 * r10; if (splashAbs(det) < 1e-6) { // this should be caught by the singular matrix check in drawImage return; } ir00 = r11 / det; ir01 = -r01 / det; ir10 = -r10 / det; ir11 = r00 / det; // scale the input image scaledImg = scaleImage(src, srcData, srcMode, nComps, srcAlpha, srcWidth, srcHeight, scaledWidth, scaledHeight, interpolate); // construct the three sections i = 0; if (vy[1] < vy[i]) { i = 1; } if (vy[2] < vy[i]) { i = 2; } if (vy[3] < vy[i]) { i = 3; } // NB: if using fixed point, 0.000001 will be truncated to zero, // so these two comparisons must be <=, not < if (splashAbs(vy[i] - vy[(i-1) & 3]) <= 0.000001 && vy[(i-1) & 3] < vy[(i+1) & 3]) { i = (i-1) & 3; } if (splashAbs(vy[i] - vy[(i+1) & 3]) <= 0.000001) { section[0].y0 = splashRound(vy[i]); section[0].y1 = splashRound(vy[(i+2) & 3]) - 1; if (vx[i] < vx[(i+1) & 3]) { section[0].ia0 = i; section[0].ia1 = (i+3) & 3; section[0].ib0 = (i+1) & 3; section[0].ib1 = (i+2) & 3; } else { section[0].ia0 = (i+1) & 3; section[0].ia1 = (i+2) & 3; section[0].ib0 = i; section[0].ib1 = (i+3) & 3; } nSections = 1; } else { section[0].y0 = splashRound(vy[i]); section[2].y1 = splashRound(vy[(i+2) & 3]) - 1; section[0].ia0 = section[0].ib0 = i; section[2].ia1 = section[2].ib1 = (i+2) & 3; if (vx[(i+1) & 3] < vx[(i+3) & 3]) { section[0].ia1 = section[2].ia0 = (i+1) & 3; section[0].ib1 = section[2].ib0 = (i+3) & 3; } else { section[0].ia1 = section[2].ia0 = (i+3) & 3; section[0].ib1 = section[2].ib0 = (i+1) & 3; } if (vy[(i+1) & 3] < vy[(i+3) & 3]) { section[1].y0 = splashRound(vy[(i+1) & 3]); section[2].y0 = splashRound(vy[(i+3) & 3]); if (vx[(i+1) & 3] < vx[(i+3) & 3]) { section[1].ia0 = (i+1) & 3; section[1].ia1 = (i+2) & 3; section[1].ib0 = i; section[1].ib1 = (i+3) & 3; } else { section[1].ia0 = i; section[1].ia1 = (i+3) & 3; section[1].ib0 = (i+1) & 3; section[1].ib1 = (i+2) & 3; } } else { section[1].y0 = splashRound(vy[(i+3) & 3]); section[2].y0 = splashRound(vy[(i+1) & 3]); if (vx[(i+1) & 3] < vx[(i+3) & 3]) { section[1].ia0 = i; section[1].ia1 = (i+1) & 3; section[1].ib0 = (i+3) & 3; section[1].ib1 = (i+2) & 3; } else { section[1].ia0 = (i+3) & 3; section[1].ia1 = (i+2) & 3; section[1].ib0 = i; section[1].ib1 = (i+1) & 3; } } section[0].y1 = section[1].y0 - 1; section[1].y1 = section[2].y0 - 1; nSections = 3; } for (i = 0; i < nSections; ++i) { section[i].xa0 = vx[section[i].ia0]; section[i].ya0 = vy[section[i].ia0]; section[i].xa1 = vx[section[i].ia1]; section[i].ya1 = vy[section[i].ia1]; section[i].xb0 = vx[section[i].ib0]; section[i].yb0 = vy[section[i].ib0]; section[i].xb1 = vx[section[i].ib1]; section[i].yb1 = vy[section[i].ib1]; section[i].dxdya = (section[i].xa1 - section[i].xa0) / (section[i].ya1 - section[i].ya0); section[i].dxdyb = (section[i].xb1 - section[i].xb0) / (section[i].yb1 - section[i].yb0); } // initialize the pixel pipe pipeInit(&pipe, NULL, (Guchar)splashRound(state->fillAlpha * 255), gTrue, gFalse); // make sure narrow images cover at least one pixel if (nSections == 1) { if (section[0].y0 == section[0].y1) { ++section[0].y1; clipRes = opClipRes = splashClipPartial; } } else { if (section[0].y0 == section[2].y1) { ++section[1].y1; clipRes = opClipRes = splashClipPartial; } } pixelBuf = (SplashColorPtr)gmallocn(xMax - xMin + 1, bitmapComps); // scan all pixels inside the target region for (i = 0; i < nSections; ++i) { for (y = section[i].y0; y <= section[i].y1; ++y) { xa = splashRound(section[i].xa0 + ((SplashCoord)y + 0.5 - section[i].ya0) * section[i].dxdya); xb = splashRound(section[i].xb0 + ((SplashCoord)y + 0.5 - section[i].yb0) * section[i].dxdyb); if (xa > xb) { continue; } // make sure narrow images cover at least one pixel if (xa == xb) { ++xb; } // check the scanBuf bounds if (xa >= bitmap->width || xb < 0) { continue; } if (xa < 0) { xa = 0; } if (xb > bitmap->width) { xb = bitmap->width; } // clip the scan line memset(scanBuf + xa, 0xff, xb - xa); if (clipRes != splashClipAllInside) { if (vectorAntialias) { state->clip->clipSpan(scanBuf, y, xa, xb - 1, state->strokeAdjust); } else { state->clip->clipSpanBinary(scanBuf, y, xa, xb - 1, state->strokeAdjust); } } // draw the scan line for (x = xa; x < xb; ++x) { // map (x+0.5, y+0.5) back to the scaled image xx = splashFloor(((SplashCoord)x + 0.5 - mat[4]) * ir00 + ((SplashCoord)y + 0.5 - mat[5]) * ir10); yy = splashFloor(((SplashCoord)x + 0.5 - mat[4]) * ir01 + ((SplashCoord)y + 0.5 - mat[5]) * ir11); // xx should always be within bounds, but floating point // inaccuracy can cause problems if (xx < 0) { xx = 0; } else if (xx >= scaledWidth) { xx = scaledWidth - 1; } if (yy < 0) { yy = 0; } else if (yy >= scaledHeight) { yy = scaledHeight - 1; } // get the color scaledImg->getPixel(xx, yy, pixelBuf + (x - xa) * bitmapComps); // apply alpha if (srcAlpha) { scanBuf[x] = div255(scanBuf[x] * scaledImg->alpha[yy * scaledWidth + xx]); } } (this->*pipe.run)(&pipe, xa, xb - 1, y, scanBuf + xa, pixelBuf); } } gfree(pixelBuf); delete scaledImg; } // Scale an image into a SplashBitmap. SplashBitmap *Splash::scaleImage(SplashImageSource src, void *srcData, SplashColorMode srcMode, int nComps, GBool srcAlpha, int srcWidth, int srcHeight, int scaledWidth, int scaledHeight, GBool interpolate) { SplashBitmap *dest; dest = new SplashBitmap(scaledWidth, scaledHeight, 1, srcMode, srcAlpha); if (scaledHeight < srcHeight) { if (scaledWidth < srcWidth) { scaleImageYdXd(src, srcData, srcMode, nComps, srcAlpha, srcWidth, srcHeight, scaledWidth, scaledHeight, dest); } else { scaleImageYdXu(src, srcData, srcMode, nComps, srcAlpha, srcWidth, srcHeight, scaledWidth, scaledHeight, dest); } } else { if (scaledWidth < srcWidth) { scaleImageYuXd(src, srcData, srcMode, nComps, srcAlpha, srcWidth, srcHeight, scaledWidth, scaledHeight, dest); } else { if (interpolate) { scaleImageYuXuI(src, srcData, srcMode, nComps, srcAlpha, srcWidth, srcHeight, scaledWidth, scaledHeight, dest); } else { scaleImageYuXu(src, srcData, srcMode, nComps, srcAlpha, srcWidth, srcHeight, scaledWidth, scaledHeight, dest); } } } return dest; } void Splash::scaleImageYdXd(SplashImageSource src, void *srcData, SplashColorMode srcMode, int nComps, GBool srcAlpha, int srcWidth, int srcHeight, int scaledWidth, int scaledHeight, SplashBitmap *dest) { Guchar *lineBuf, *alphaLineBuf; Guint *pixBuf, *alphaPixBuf; Guint pix0, pix1, pix2; #if SPLASH_CMYK Guint pix3; #endif Guint alpha; Guchar *destPtr, *destAlphaPtr; int yp, yq, xp, xq, yt, y, yStep, xt, x, xStep, xx, xxa, d, d0, d1; int i, j; // Bresenham parameters for y scale yp = srcHeight / scaledHeight; yq = srcHeight % scaledHeight; // Bresenham parameters for x scale xp = srcWidth / scaledWidth; xq = srcWidth % scaledWidth; // allocate buffers lineBuf = (Guchar *)gmallocn(srcWidth, nComps); pixBuf = (Guint *)gmallocn(srcWidth, (int)(nComps * sizeof(int))); if (srcAlpha) { alphaLineBuf = (Guchar *)gmalloc(srcWidth); alphaPixBuf = (Guint *)gmallocn(srcWidth, sizeof(int)); } else { alphaLineBuf = NULL; alphaPixBuf = NULL; } // init y scale Bresenham yt = 0; destPtr = dest->data; destAlphaPtr = dest->alpha; for (y = 0; y < scaledHeight; ++y) { // y scale Bresenham if ((yt += yq) >= scaledHeight) { yt -= scaledHeight; yStep = yp + 1; } else { yStep = yp; } // read rows from image memset(pixBuf, 0, srcWidth * nComps * sizeof(int)); if (srcAlpha) { memset(alphaPixBuf, 0, srcWidth * sizeof(int)); } for (i = 0; i < yStep; ++i) { (*src)(srcData, lineBuf, alphaLineBuf); for (j = 0; j < srcWidth * nComps; ++j) { pixBuf[j] += lineBuf[j]; } if (srcAlpha) { for (j = 0; j < srcWidth; ++j) { alphaPixBuf[j] += alphaLineBuf[j]; } } } // init x scale Bresenham xt = 0; d0 = (1 << 23) / (yStep * xp); d1 = (1 << 23) / (yStep * (xp + 1)); xx = xxa = 0; for (x = 0; x < scaledWidth; ++x) { // x scale Bresenham if ((xt += xq) >= scaledWidth) { xt -= scaledWidth; xStep = xp + 1; d = d1; } else { xStep = xp; d = d0; } switch (srcMode) { case splashModeMono8: // compute the final pixel pix0 = 0; for (i = 0; i < xStep; ++i) { pix0 += pixBuf[xx++]; } // pix / xStep * yStep pix0 = (pix0 * d) >> 23; // store the pixel *destPtr++ = (Guchar)pix0; break; case splashModeRGB8: // compute the final pixel pix0 = pix1 = pix2 = 0; for (i = 0; i < xStep; ++i) { pix0 += pixBuf[xx]; pix1 += pixBuf[xx+1]; pix2 += pixBuf[xx+2]; xx += 3; } // pix / xStep * yStep pix0 = (pix0 * d) >> 23; pix1 = (pix1 * d) >> 23; pix2 = (pix2 * d) >> 23; // store the pixel *destPtr++ = (Guchar)pix0; *destPtr++ = (Guchar)pix1; *destPtr++ = (Guchar)pix2; break; #if SPLASH_CMYK case splashModeCMYK8: // compute the final pixel pix0 = pix1 = pix2 = pix3 = 0; for (i = 0; i < xStep; ++i) { pix0 += pixBuf[xx]; pix1 += pixBuf[xx+1]; pix2 += pixBuf[xx+2]; pix3 += pixBuf[xx+3]; xx += 4; } // pix / xStep * yStep pix0 = (pix0 * d) >> 23; pix1 = (pix1 * d) >> 23; pix2 = (pix2 * d) >> 23; pix3 = (pix3 * d) >> 23; // store the pixel *destPtr++ = (Guchar)pix0; *destPtr++ = (Guchar)pix1; *destPtr++ = (Guchar)pix2; *destPtr++ = (Guchar)pix3; break; #endif case splashModeMono1: // mono1 is not allowed case splashModeBGR8: // bgr8 is not allowed default: break; } // process alpha if (srcAlpha) { alpha = 0; for (i = 0; i < xStep; ++i, ++xxa) { alpha += alphaPixBuf[xxa]; } // alpha / xStep * yStep alpha = (alpha * d) >> 23; *destAlphaPtr++ = (Guchar)alpha; } } } gfree(alphaPixBuf); gfree(alphaLineBuf); gfree(pixBuf); gfree(lineBuf); } void Splash::scaleImageYdXu(SplashImageSource src, void *srcData, SplashColorMode srcMode, int nComps, GBool srcAlpha, int srcWidth, int srcHeight, int scaledWidth, int scaledHeight, SplashBitmap *dest) { Guchar *lineBuf, *alphaLineBuf; Guint *pixBuf, *alphaPixBuf; Guint pix[splashMaxColorComps]; Guint alpha; Guchar *destPtr, *destAlphaPtr; int yp, yq, xp, xq, yt, y, yStep, xt, x, xStep, d; int i, j; // Bresenham parameters for y scale yp = srcHeight / scaledHeight; yq = srcHeight % scaledHeight; // Bresenham parameters for x scale xp = scaledWidth / srcWidth; xq = scaledWidth % srcWidth; // allocate buffers lineBuf = (Guchar *)gmallocn(srcWidth, nComps); pixBuf = (Guint *)gmallocn(srcWidth, (int)(nComps * sizeof(int))); if (srcAlpha) { alphaLineBuf = (Guchar *)gmalloc(srcWidth); alphaPixBuf = (Guint *)gmallocn(srcWidth, sizeof(int)); } else { alphaLineBuf = NULL; alphaPixBuf = NULL; } // make gcc happy pix[0] = pix[1] = pix[2] = 0; #if SPLASH_CMYK pix[3] = 0; #endif // init y scale Bresenham yt = 0; destPtr = dest->data; destAlphaPtr = dest->alpha; for (y = 0; y < scaledHeight; ++y) { // y scale Bresenham if ((yt += yq) >= scaledHeight) { yt -= scaledHeight; yStep = yp + 1; } else { yStep = yp; } // read rows from image memset(pixBuf, 0, srcWidth * nComps * sizeof(int)); if (srcAlpha) { memset(alphaPixBuf, 0, srcWidth * sizeof(int)); } for (i = 0; i < yStep; ++i) { (*src)(srcData, lineBuf, alphaLineBuf); for (j = 0; j < srcWidth * nComps; ++j) { pixBuf[j] += lineBuf[j]; } if (srcAlpha) { for (j = 0; j < srcWidth; ++j) { alphaPixBuf[j] += alphaLineBuf[j]; } } } // init x scale Bresenham xt = 0; d = (1 << 23) / yStep; for (x = 0; x < srcWidth; ++x) { // x scale Bresenham if ((xt += xq) >= srcWidth) { xt -= srcWidth; xStep = xp + 1; } else { xStep = xp; } // compute the final pixel for (i = 0; i < nComps; ++i) { // pixBuf[] / yStep pix[i] = (pixBuf[x * nComps + i] * d) >> 23; } // store the pixel switch (srcMode) { case splashModeMono8: for (i = 0; i < xStep; ++i) { *destPtr++ = (Guchar)pix[0]; } break; case splashModeRGB8: for (i = 0; i < xStep; ++i) { *destPtr++ = (Guchar)pix[0]; *destPtr++ = (Guchar)pix[1]; *destPtr++ = (Guchar)pix[2]; } break; #if SPLASH_CMYK case splashModeCMYK8: for (i = 0; i < xStep; ++i) { *destPtr++ = (Guchar)pix[0]; *destPtr++ = (Guchar)pix[1]; *destPtr++ = (Guchar)pix[2]; *destPtr++ = (Guchar)pix[3]; } break; #endif case splashModeMono1: // mono1 is not allowed case splashModeBGR8: // BGR8 is not allowed default: break; } // process alpha if (srcAlpha) { // alphaPixBuf[] / yStep alpha = (alphaPixBuf[x] * d) >> 23; for (i = 0; i < xStep; ++i) { *destAlphaPtr++ = (Guchar)alpha; } } } } gfree(alphaPixBuf); gfree(alphaLineBuf); gfree(pixBuf); gfree(lineBuf); } void Splash::scaleImageYuXd(SplashImageSource src, void *srcData, SplashColorMode srcMode, int nComps, GBool srcAlpha, int srcWidth, int srcHeight, int scaledWidth, int scaledHeight, SplashBitmap *dest) { Guchar *lineBuf, *alphaLineBuf; Guint pix[splashMaxColorComps]; Guint alpha; Guchar *destPtr0, *destPtr, *destAlphaPtr0, *destAlphaPtr; int yp, yq, xp, xq, yt, y, yStep, xt, x, xStep, xx, xxa, d, d0, d1; int i, j; // Bresenham parameters for y scale yp = scaledHeight / srcHeight; yq = scaledHeight % srcHeight; // Bresenham parameters for x scale xp = srcWidth / scaledWidth; xq = srcWidth % scaledWidth; // allocate buffers lineBuf = (Guchar *)gmallocn(srcWidth, nComps); if (srcAlpha) { alphaLineBuf = (Guchar *)gmalloc(srcWidth); } else { alphaLineBuf = NULL; } // make gcc happy pix[0] = pix[1] = pix[2] = 0; #if SPLASH_CMYK pix[3] = 0; #endif // init y scale Bresenham yt = 0; destPtr0 = dest->data; destAlphaPtr0 = dest->alpha; for (y = 0; y < srcHeight; ++y) { // y scale Bresenham if ((yt += yq) >= srcHeight) { yt -= srcHeight; yStep = yp + 1; } else { yStep = yp; } // read row from image (*src)(srcData, lineBuf, alphaLineBuf); // init x scale Bresenham xt = 0; d0 = (1 << 23) / xp; d1 = (1 << 23) / (xp + 1); xx = xxa = 0; for (x = 0; x < scaledWidth; ++x) { // x scale Bresenham if ((xt += xq) >= scaledWidth) { xt -= scaledWidth; xStep = xp + 1; d = d1; } else { xStep = xp; d = d0; } // compute the final pixel for (i = 0; i < nComps; ++i) { pix[i] = 0; } for (i = 0; i < xStep; ++i) { for (j = 0; j < nComps; ++j, ++xx) { pix[j] += lineBuf[xx]; } } for (i = 0; i < nComps; ++i) { // pix[] / xStep pix[i] = (pix[i] * d) >> 23; } // store the pixel switch (srcMode) { case splashModeMono8: for (i = 0; i < yStep; ++i) { destPtr = destPtr0 + (i * scaledWidth + x) * nComps; *destPtr++ = (Guchar)pix[0]; } break; case splashModeRGB8: for (i = 0; i < yStep; ++i) { destPtr = destPtr0 + (i * scaledWidth + x) * nComps; *destPtr++ = (Guchar)pix[0]; *destPtr++ = (Guchar)pix[1]; *destPtr++ = (Guchar)pix[2]; } break; #if SPLASH_CMYK case splashModeCMYK8: for (i = 0; i < yStep; ++i) { destPtr = destPtr0 + (i * scaledWidth + x) * nComps; *destPtr++ = (Guchar)pix[0]; *destPtr++ = (Guchar)pix[1]; *destPtr++ = (Guchar)pix[2]; *destPtr++ = (Guchar)pix[3]; } break; #endif case splashModeMono1: // mono1 is not allowed case splashModeBGR8: // BGR8 is not allowed default: break; } // process alpha if (srcAlpha) { alpha = 0; for (i = 0; i < xStep; ++i, ++xxa) { alpha += alphaLineBuf[xxa]; } // alpha / xStep alpha = (alpha * d) >> 23; for (i = 0; i < yStep; ++i) { destAlphaPtr = destAlphaPtr0 + i * scaledWidth + x; *destAlphaPtr = (Guchar)alpha; } } } destPtr0 += yStep * scaledWidth * nComps; if (srcAlpha) { destAlphaPtr0 += yStep * scaledWidth; } } gfree(alphaLineBuf); gfree(lineBuf); } void Splash::scaleImageYuXu(SplashImageSource src, void *srcData, SplashColorMode srcMode, int nComps, GBool srcAlpha, int srcWidth, int srcHeight, int scaledWidth, int scaledHeight, SplashBitmap *dest) { Guchar *lineBuf, *alphaLineBuf; Guchar pix0, pix1, pix2; #if SPLASH_CMYK Guchar pix3; #endif Guchar alpha; Guchar *srcPtr, *srcAlphaPtr; Guchar *destPtr, *destAlphaPtr; int yp, yq, xp, xq, yt, y, yStep, xt, x, xStep; int i; // Bresenham parameters for y scale yp = scaledHeight / srcHeight; yq = scaledHeight % srcHeight; // Bresenham parameters for x scale xp = scaledWidth / srcWidth; xq = scaledWidth % srcWidth; // allocate buffers lineBuf = (Guchar *)gmallocn(srcWidth, nComps); if (srcAlpha) { alphaLineBuf = (Guchar *)gmalloc(srcWidth); } else { alphaLineBuf = NULL; } // init y scale Bresenham yt = 0; destPtr = dest->data; destAlphaPtr = dest->alpha; for (y = 0; y < srcHeight; ++y) { // y scale Bresenham if ((yt += yq) >= srcHeight) { yt -= srcHeight; yStep = yp + 1; } else { yStep = yp; } // read row from image (*src)(srcData, lineBuf, alphaLineBuf); // init x scale Bresenham xt = 0; // generate one row srcPtr = lineBuf; srcAlphaPtr = alphaLineBuf; for (x = 0; x < srcWidth; ++x) { // x scale Bresenham if ((xt += xq) >= srcWidth) { xt -= srcWidth; xStep = xp + 1; } else { xStep = xp; } // duplicate the pixel horizontally switch (srcMode) { case splashModeMono8: pix0 = *srcPtr++; for (i = 0; i < xStep; ++i) { *destPtr++ = pix0; } break; case splashModeRGB8: pix0 = *srcPtr++; pix1 = *srcPtr++; pix2 = *srcPtr++; for (i = 0; i < xStep; ++i) { *destPtr++ = pix0; *destPtr++ = pix1; *destPtr++ = pix2; } break; #if SPLASH_CMYK case splashModeCMYK8: pix0 = *srcPtr++; pix1 = *srcPtr++; pix2 = *srcPtr++; pix3 = *srcPtr++; for (i = 0; i < xStep; ++i) { *destPtr++ = pix0; *destPtr++ = pix1; *destPtr++ = pix2; *destPtr++ = pix3; } break; #endif case splashModeMono1: // mono1 is not allowed case splashModeBGR8: // BGR8 is not allowed default: break; } // duplicate the alpha value horizontally if (srcAlpha) { alpha = *srcAlphaPtr++; for (i = 0; i < xStep; ++i) { *destAlphaPtr++ = alpha; } } } // duplicate the row vertically for (i = 1; i < yStep; ++i) { memcpy(destPtr, destPtr - scaledWidth * nComps, scaledWidth * nComps); destPtr += scaledWidth * nComps; } if (srcAlpha) { for (i = 1; i < yStep; ++i) { memcpy(destAlphaPtr, destAlphaPtr - scaledWidth, scaledWidth); destAlphaPtr += scaledWidth; } } } gfree(alphaLineBuf); gfree(lineBuf); } void Splash::scaleImageYuXuI(SplashImageSource src, void *srcData, SplashColorMode srcMode, int nComps, GBool srcAlpha, int srcWidth, int srcHeight, int scaledWidth, int scaledHeight, SplashBitmap *dest) { Guchar *lineBuf0, *lineBuf1, *alphaLineBuf0, *alphaLineBuf1, *tBuf; Guchar pix[splashMaxColorComps]; SplashCoord yr, xr, ys, xs, ySrc, xSrc; int ySrc0, ySrc1, yBuf, xSrc0, xSrc1, y, x, i; Guchar *destPtr, *destAlphaPtr; // ratios yr = (SplashCoord)srcHeight / (SplashCoord)scaledHeight; xr = (SplashCoord)srcWidth / (SplashCoord)scaledWidth; // allocate buffers lineBuf0 = (Guchar *)gmallocn(scaledWidth, nComps); lineBuf1 = (Guchar *)gmallocn(scaledWidth, nComps); if (srcAlpha) { alphaLineBuf0 = (Guchar *)gmalloc(scaledWidth); alphaLineBuf1 = (Guchar *)gmalloc(scaledWidth); } else { alphaLineBuf0 = NULL; alphaLineBuf1 = NULL; } // read first two rows (*src)(srcData, lineBuf0, alphaLineBuf0); if (srcHeight > 1) { (*src)(srcData, lineBuf1, alphaLineBuf1); yBuf = 1; } else { memcpy(lineBuf1, lineBuf0, srcWidth * nComps); if (srcAlpha) { memcpy(alphaLineBuf1, alphaLineBuf0, srcWidth); } yBuf = 0; } // interpolate first two rows for (x = scaledWidth - 1; x >= 0; --x) { xSrc = xr * x; xSrc0 = splashFloor(xSrc + xr * 0.5 - 0.5); xSrc1 = xSrc0 + 1; xs = ((SplashCoord)xSrc1 + 0.5) - (xSrc + xr * 0.5); if (xSrc0 < 0) { xSrc0 = 0; } if (xSrc1 >= srcWidth) { xSrc1 = srcWidth - 1; } for (i = 0; i < nComps; ++i) { lineBuf0[x*nComps+i] = (Guchar)(int) (xs * (int)lineBuf0[xSrc0*nComps+i] + ((SplashCoord)1 - xs) * (int)lineBuf0[xSrc1*nComps+i]); lineBuf1[x*nComps+i] = (Guchar)(int) (xs * (int)lineBuf1[xSrc0*nComps+i] + ((SplashCoord)1 - xs) * (int)lineBuf1[xSrc1*nComps+i]); } if (srcAlpha) { alphaLineBuf0[x] = (Guchar)(int) (xs * (int)alphaLineBuf0[xSrc0] + ((SplashCoord)1 - xs) * (int)alphaLineBuf0[xSrc1]); alphaLineBuf1[x] = (Guchar)(int) (xs * (int)alphaLineBuf1[xSrc0] + ((SplashCoord)1 - xs) * (int)alphaLineBuf1[xSrc1]); } } // make gcc happy pix[0] = pix[1] = pix[2] = 0; #if SPLASH_CMYK pix[3] = 0; #endif destPtr = dest->data; destAlphaPtr = dest->alpha; for (y = 0; y < scaledHeight; ++y) { // compute vertical interpolation parameters ySrc = yr * y; ySrc0 = splashFloor(ySrc + yr * 0.5 - 0.5); ySrc1 = ySrc0 + 1; ys = ((SplashCoord)ySrc1 + 0.5) - (ySrc + yr * 0.5); if (ySrc0 < 0) { ySrc0 = 0; ys = 1; } if (ySrc1 >= srcHeight) { ySrc1 = srcHeight - 1; ys = 0; } // read another row (if necessary) if (ySrc1 > yBuf) { tBuf = lineBuf0; lineBuf0 = lineBuf1; lineBuf1 = tBuf; tBuf = alphaLineBuf0; alphaLineBuf0 = alphaLineBuf1; alphaLineBuf1 = tBuf; (*src)(srcData, lineBuf1, alphaLineBuf1); // interpolate the row for (x = scaledWidth - 1; x >= 0; --x) { xSrc = xr * x; xSrc0 = splashFloor(xSrc + xr * 0.5 - 0.5); xSrc1 = xSrc0 + 1; xs = ((SplashCoord)xSrc1 + 0.5) - (xSrc + xr * 0.5); if (xSrc0 < 0) { xSrc0 = 0; } if (xSrc1 >= srcWidth) { xSrc1 = srcWidth - 1; } for (i = 0; i < nComps; ++i) { lineBuf1[x*nComps+i] = (Guchar)(int) (xs * (int)lineBuf1[xSrc0*nComps+i] + ((SplashCoord)1 - xs) * (int)lineBuf1[xSrc1*nComps+i]); } if (srcAlpha) { alphaLineBuf1[x] = (Guchar)(int) (xs * (int)alphaLineBuf1[xSrc0] + ((SplashCoord)1 - xs) * (int)alphaLineBuf1[xSrc1]); } } ++yBuf; } // do the vertical interpolation for (x = 0; x < scaledWidth; ++x) { for (i = 0; i < nComps; ++i) { pix[i] = (Guchar)(int) (ys * (int)lineBuf0[x*nComps+i] + ((SplashCoord)1 - ys) * (int)lineBuf1[x*nComps+i]); } // store the pixel switch (srcMode) { case splashModeMono8: *destPtr++ = pix[0]; break; case splashModeRGB8: *destPtr++ = pix[0]; *destPtr++ = pix[1]; *destPtr++ = pix[2]; break; #if SPLASH_CMYK case splashModeCMYK8: *destPtr++ = pix[0]; *destPtr++ = pix[1]; *destPtr++ = pix[2]; *destPtr++ = pix[3]; break; #endif case splashModeMono1: // mono1 is not allowed case splashModeBGR8: // BGR8 is not allowed default: break; } // process alpha if (srcAlpha) { *destAlphaPtr++ = (Guchar)(int) (ys * (int)alphaLineBuf0[x] + ((SplashCoord)1 - ys) * (int)alphaLineBuf1[x]); } } } gfree(alphaLineBuf1); gfree(alphaLineBuf0); gfree(lineBuf1); gfree(lineBuf0); } void Splash::vertFlipImage(SplashBitmap *img, int width, int height, int nComps) { Guchar *lineBuf; Guchar *p0, *p1; int w; w = width * nComps; lineBuf = (Guchar *)gmalloc(w); for (p0 = img->data, p1 = img->data + (height - 1) * (size_t)w; p0 < p1; p0 += w, p1 -= w) { memcpy(lineBuf, p0, w); memcpy(p0, p1, w); memcpy(p1, lineBuf, w); } if (img->alpha) { for (p0 = img->alpha, p1 = img->alpha + (height - 1) * (size_t)width; p0 < p1; p0 += width, p1 -= width) { memcpy(lineBuf, p0, width); memcpy(p0, p1, width); memcpy(p1, lineBuf, width); } } gfree(lineBuf); } void Splash::horizFlipImage(SplashBitmap *img, int width, int height, int nComps) { Guchar *lineBuf; SplashColorPtr p0, p1, p2; int w, x, y, i; w = width * nComps; lineBuf = (Guchar *)gmalloc(w); for (y = 0, p0 = img->data; y < height; ++y, p0 += img->rowSize) { memcpy(lineBuf, p0, w); p1 = p0; p2 = lineBuf + (w - nComps); for (x = 0; x < width; ++x) { for (i = 0; i < nComps; ++i) { p1[i] = p2[i]; } p1 += nComps; p2 -= nComps; } } if (img->alpha) { for (y = 0, p0 = img->alpha; y < height; ++y, p0 += width) { memcpy(lineBuf, p0, width); p1 = p0; p2 = lineBuf + (width - 1); for (x = 0; x < width; ++x) { *p1++ = *p2--; } } } gfree(lineBuf); } void Splash::blitImage(SplashBitmap *src, GBool srcAlpha, int xDest, int yDest, SplashClipResult clipRes) { SplashPipe pipe; int w, h, x0, y0, x1, y1, y; // split the image into clipped and unclipped regions w = src->width; h = src->height; if (clipRes == splashClipAllInside) { x0 = 0; y0 = 0; x1 = w; y1 = h; } else { if (state->clip->getNumPaths()) { x0 = x1 = w; y0 = y1 = h; } else { if ((x0 = splashCeil(state->clip->getXMin()) - xDest) < 0) { x0 = 0; } if ((y0 = splashCeil(state->clip->getYMin()) - yDest) < 0) { y0 = 0; } if ((x1 = splashFloor(state->clip->getXMax()) - xDest) > w) { x1 = w; } if (x1 < x0) { x1 = x0; } if ((y1 = splashFloor(state->clip->getYMax()) - yDest) > h) { y1 = h; } if (y1 < y0) { y1 = y0; } } } // draw the unclipped region if (x0 < w && y0 < h && x0 < x1 && y0 < y1) { pipeInit(&pipe, NULL, (Guchar)splashRound(state->fillAlpha * 255), srcAlpha, gFalse); if (srcAlpha) { for (y = y0; y < y1; ++y) { (this->*pipe.run)(&pipe, xDest + x0, xDest + x1 - 1, yDest + y, src->alpha + y * src->alphaRowSize + x0, src->data + y * src->rowSize + x0 * bitmapComps); } } else { for (y = y0; y < y1; ++y) { (this->*pipe.run)(&pipe, xDest + x0, xDest + x1 - 1, yDest + y, NULL, src->data + y * src->getRowSize() + x0 * bitmapComps); } } } // draw the clipped regions if (y0 > 0) { blitImageClipped(src, srcAlpha, 0, 0, xDest, yDest, w, y0); } if (y1 < h) { blitImageClipped(src, srcAlpha, 0, y1, xDest, yDest + y1, w, h - y1); } if (x0 > 0 && y0 < y1) { blitImageClipped(src, srcAlpha, 0, y0, xDest, yDest + y0, x0, y1 - y0); } if (x1 < w && y0 < y1) { blitImageClipped(src, srcAlpha, x1, y0, xDest + x1, yDest + y0, w - x1, y1 - y0); } } void Splash::blitImageClipped(SplashBitmap *src, GBool srcAlpha, int xSrc, int ySrc, int xDest, int yDest, int w, int h) { SplashPipe pipe; int y; if (xDest < 0) { xSrc -= xDest; w += xDest; xDest = 0; } if (xDest + w > bitmap->width) { w = bitmap->width - xDest; } if (yDest < 0) { ySrc -= yDest; h += yDest; yDest = 0; } if (yDest + h > bitmap->height) { h = bitmap->height - yDest; } if (w <= 0 || h <= 0) { return; } pipeInit(&pipe, NULL, (Guchar)splashRound(state->fillAlpha * 255), gTrue, gFalse); if (srcAlpha) { for (y = 0; y < h; ++y) { memcpy(scanBuf + xDest, src->alpha + (ySrc + y) * src->alphaRowSize + xSrc, w); if (vectorAntialias) { state->clip->clipSpan(scanBuf, yDest + y, xDest, xDest + w - 1, state->strokeAdjust); } else { state->clip->clipSpanBinary(scanBuf, yDest + y, xDest, xDest + w - 1, state->strokeAdjust); } (this->*pipe.run)(&pipe, xDest, xDest + w - 1, yDest + y, scanBuf + xDest, src->data + (ySrc + y) * src->rowSize + xSrc * bitmapComps); } } else { for (y = 0; y < h; ++y) { memset(scanBuf + xDest, 0xff, w); if (vectorAntialias) { state->clip->clipSpan(scanBuf, yDest + y, xDest, xDest + w - 1, state->strokeAdjust); } else { state->clip->clipSpanBinary(scanBuf, yDest + y, xDest, xDest + w - 1, state->strokeAdjust); } (this->*pipe.run)(&pipe, xDest, xDest + w - 1, yDest + y, scanBuf + xDest, src->data + (ySrc + y) * src->rowSize + xSrc * bitmapComps); } } } SplashError Splash::composite(SplashBitmap *src, int xSrc, int ySrc, int xDest, int yDest, int w, int h, GBool noClip, GBool nonIsolated) { SplashPipe pipe; Guchar *mono1Ptr, *lineBuf, *linePtr; Guchar mono1Mask, b; int x0, x1, x, y0, y1, y, t; if (!(src->mode == bitmap->mode || (src->mode == splashModeMono8 && bitmap->mode == splashModeMono1) || (src->mode == splashModeRGB8 && bitmap->mode == splashModeBGR8))) { return splashErrModeMismatch; } pipeInit(&pipe, NULL, (Guchar)splashRound(state->fillAlpha * 255), !noClip || src->alpha != NULL, nonIsolated); if (src->mode == splashModeMono1) { // in mono1 mode, pipeRun expects the source to be in mono8 // format, so we need to extract the source color values into // scanBuf, expanding them from mono1 to mono8 if (noClip) { if (src->alpha) { for (y = 0; y < h; ++y) { mono1Ptr = src->data + (ySrc + y) * src->rowSize + (xSrc >> 3); mono1Mask = (Guchar)(0x80 >> (xSrc & 7)); for (x = 0; x < w; ++x) { scanBuf[x] = (*mono1Ptr & mono1Mask) ? 0xff : 0x00; mono1Ptr += mono1Mask & 1; mono1Mask = (Guchar)((mono1Mask << 7) | (mono1Mask >> 1)); } // this uses shape instead of alpha, which isn't technically // correct, but works out the same (this->*pipe.run)(&pipe, xDest, xDest + w - 1, yDest + y, src->alpha + (ySrc + y) * src->alphaRowSize + xSrc, scanBuf); } } else { for (y = 0; y < h; ++y) { mono1Ptr = src->data + (ySrc + y) * src->rowSize + (xSrc >> 3); mono1Mask = (Guchar)(0x80 >> (xSrc & 7)); for (x = 0; x < w; ++x) { scanBuf[x] = (*mono1Ptr & mono1Mask) ? 0xff : 0x00; mono1Ptr += mono1Mask & 1; mono1Mask = (Guchar)((mono1Mask << 7) | (mono1Mask >> 1)); } (this->*pipe.run)(&pipe, xDest, xDest + w - 1, yDest + y, NULL, scanBuf); } } } else { x0 = xDest; if ((t = state->clip->getXMinI(state->strokeAdjust)) > x0) { x0 = t; } x1 = xDest + w; if ((t = state->clip->getXMaxI(state->strokeAdjust) + 1) < x1) { x1 = t; } y0 = yDest; if ((t = state->clip->getYMinI(state->strokeAdjust)) > y0) { y0 = t; } y1 = yDest + h; if ((t = state->clip->getYMaxI(state->strokeAdjust) + 1) < y1) { y1 = t; } if (x0 < x1 && y0 < y1) { if (src->alpha) { for (y = y0; y < y1; ++y) { mono1Ptr = src->data + (ySrc + y - yDest) * src->rowSize + ((xSrc + x0 - xDest) >> 3); mono1Mask = (Guchar)(0x80 >> ((xSrc + x0 - xDest) & 7)); for (x = x0; x < x1; ++x) { scanBuf[x] = (*mono1Ptr & mono1Mask) ? 0xff : 0x00; mono1Ptr += mono1Mask & 1; mono1Mask = (Guchar)((mono1Mask << 7) | (mono1Mask >> 1)); } memcpy(scanBuf2 + x0, src->alpha + (ySrc + y - yDest) * src->alphaRowSize + (xSrc + x0 - xDest), x1 - x0); if (!state->clip->clipSpanBinary(scanBuf2, y, x0, x1 - 1, state->strokeAdjust)) { continue; } // this uses shape instead of alpha, which isn't technically // correct, but works out the same (this->*pipe.run)(&pipe, x0, x1 - 1, y, scanBuf2 + x0, scanBuf + x0); } } else { for (y = y0; y < y1; ++y) { mono1Ptr = src->data + (ySrc + y - yDest) * src->rowSize + ((xSrc + x0 - xDest) >> 3); mono1Mask = (Guchar)(0x80 >> ((xSrc + x0 - xDest) & 7)); for (x = x0; x < x1; ++x) { scanBuf[x] = (*mono1Ptr & mono1Mask) ? 0xff : 0x00; mono1Ptr += mono1Mask & 1; mono1Mask = (Guchar)((mono1Mask << 7) | (mono1Mask >> 1)); } memset(scanBuf2 + x0, 0xff, x1 - x0); if (!state->clip->clipSpanBinary(scanBuf2, y, x0, x1 - 1, state->strokeAdjust)) { continue; } (this->*pipe.run)(&pipe, x0, x1 - 1, y, scanBuf2 + x0, scanBuf + x0); } } } } } else if (src->mode == splashModeBGR8) { // in BGR8 mode, pipeRun expects the source to be in RGB8 format, // so we need to swap bytes lineBuf = (Guchar *)gmallocn(w, 3); if (noClip) { if (src->alpha) { for (y = 0; y < h; ++y) { memcpy(lineBuf, src->data + (ySrc + y) * src->rowSize + xSrc * 3, w * 3); for (x = 0, linePtr = lineBuf; x < w; ++x, linePtr += 3) { b = linePtr[0]; linePtr[0] = linePtr[2]; linePtr[2] = b; } // this uses shape instead of alpha, which isn't technically // correct, but works out the same (this->*pipe.run)(&pipe, xDest, xDest + w - 1, yDest + y, src->alpha + (ySrc + y) * src->alphaRowSize + xSrc, lineBuf); } } else { for (y = 0; y < h; ++y) { memcpy(lineBuf, src->data + (ySrc + y) * src->rowSize + xSrc * 3, w * 3); for (x = 0, linePtr = lineBuf; x < w; ++x, linePtr += 3) { b = linePtr[0]; linePtr[0] = linePtr[2]; linePtr[2] = b; } (this->*pipe.run)(&pipe, xDest, xDest + w - 1, yDest + y, NULL, lineBuf); } } } else { x0 = xDest; if ((t = state->clip->getXMinI(state->strokeAdjust)) > x0) { x0 = t; } x1 = xDest + w; if ((t = state->clip->getXMaxI(state->strokeAdjust) + 1) < x1) { x1 = t; } y0 = yDest; if ((t = state->clip->getYMinI(state->strokeAdjust)) > y0) { y0 = t; } y1 = yDest + h; if ((t = state->clip->getYMaxI(state->strokeAdjust) + 1) < y1) { y1 = t; } if (x0 < x1 && y0 < y1) { if (src->alpha) { for (y = y0; y < y1; ++y) { memcpy(scanBuf + x0, src->alpha + (ySrc + y - yDest) * src->alphaRowSize + (xSrc + x0 - xDest), x1 - x0); state->clip->clipSpan(scanBuf, y, x0, x1 - 1, state->strokeAdjust); memcpy(lineBuf, src->data + (ySrc + y - yDest) * src->rowSize + (xSrc + x0 - xDest) * 3, (x1 - x0) * 3); for (x = 0, linePtr = lineBuf; x < x1 - x0; ++x, linePtr += 3) { b = linePtr[0]; linePtr[0] = linePtr[2]; linePtr[2] = b; } // this uses shape instead of alpha, which isn't technically // correct, but works out the same (this->*pipe.run)(&pipe, x0, x1 - 1, y, scanBuf + x0, lineBuf); } } else { for (y = y0; y < y1; ++y) { memset(scanBuf + x0, 0xff, x1 - x0); state->clip->clipSpan(scanBuf, y, x0, x1 - 1, state->strokeAdjust); memcpy(lineBuf, src->data + (ySrc + y - yDest) * src->rowSize + (xSrc + x0 - xDest) * 3, (x1 - x0) * 3); for (x = 0, linePtr = lineBuf; x < x1 - x0; ++x, linePtr += 3) { b = linePtr[0]; linePtr[0] = linePtr[2]; linePtr[2] = b; } (this->*pipe.run)(&pipe, x0, x1 - 1, yDest + y, scanBuf + x0, src->data + (ySrc + y - yDest) * src->rowSize + (xSrc + x0 - xDest) * bitmapComps); } } } } gfree(lineBuf); } else { // src->mode not mono1 or BGR8 if (noClip) { if (src->alpha) { for (y = 0; y < h; ++y) { // this uses shape instead of alpha, which isn't technically // correct, but works out the same (this->*pipe.run)(&pipe, xDest, xDest + w - 1, yDest + y, src->alpha + (ySrc + y) * src->alphaRowSize + xSrc, src->data + (ySrc + y) * src->rowSize + xSrc * bitmapComps); } } else { for (y = 0; y < h; ++y) { (this->*pipe.run)(&pipe, xDest, xDest + w - 1, yDest + y, NULL, src->data + (ySrc + y) * src->rowSize + xSrc * bitmapComps); } } } else { x0 = xDest; if ((t = state->clip->getXMinI(state->strokeAdjust)) > x0) { x0 = t; } x1 = xDest + w; if ((t = state->clip->getXMaxI(state->strokeAdjust) + 1) < x1) { x1 = t; } y0 = yDest; if ((t = state->clip->getYMinI(state->strokeAdjust)) > y0) { y0 = t; } y1 = yDest + h; if ((t = state->clip->getYMaxI(state->strokeAdjust) + 1) < y1) { y1 = t; } if (x0 < x1 && y0 < y1) { if (src->alpha) { for (y = y0; y < y1; ++y) { memcpy(scanBuf + x0, src->alpha + (ySrc + y - yDest) * src->alphaRowSize + (xSrc + x0 - xDest), x1 - x0); state->clip->clipSpan(scanBuf, y, x0, x1 - 1, state->strokeAdjust); // this uses shape instead of alpha, which isn't technically // correct, but works out the same (this->*pipe.run)(&pipe, x0, x1 - 1, y, scanBuf + x0, src->data + (ySrc + y - yDest) * src->rowSize + (xSrc + x0 - xDest) * bitmapComps); } } else { for (y = y0; y < y1; ++y) { memset(scanBuf + x0, 0xff, x1 - x0); state->clip->clipSpan(scanBuf, y, x0, x1 - 1, state->strokeAdjust); (this->*pipe.run)(&pipe, x0, x1 - 1, yDest + y, scanBuf + x0, src->data + (ySrc + y - yDest) * src->rowSize + (xSrc + x0 - xDest) * bitmapComps); } } } } } return splashOk; } void Splash::compositeBackground(SplashColorPtr color) { SplashColorPtr p; Guchar *q; Guchar alpha, alpha1, c, color0, color1, color2, mask; #if SPLASH_CMYK Guchar color3; #endif int x, y; switch (bitmap->mode) { case splashModeMono1: color0 = color[0]; for (y = 0; y < bitmap->height; ++y) { p = &bitmap->data[y * bitmap->rowSize]; q = &bitmap->alpha[y * bitmap->alphaRowSize]; mask = 0x80; for (x = 0; x < bitmap->width; ++x) { alpha = *q++; if (alpha == 0) { if (color0 & 0x80) { *p |= mask; } else { *p &= (Guchar)~mask; } } else if (alpha != 255) { alpha1 = (Guchar)(255 - alpha); c = (*p & mask) ? 0xff : 0x00; c = div255(alpha1 * color0 + alpha * c); if (c & 0x80) { *p |= mask; } else { *p &= (Guchar)~mask; } } if (!(mask = (Guchar)(mask >> 1))) { mask = 0x80; ++p; } } } break; case splashModeMono8: color0 = color[0]; for (y = 0; y < bitmap->height; ++y) { p = &bitmap->data[y * bitmap->rowSize]; q = &bitmap->alpha[y * bitmap->alphaRowSize]; for (x = 0; x < bitmap->width; ++x) { alpha = *q++; if (alpha == 0) { p[0] = color0; } else if (alpha != 255) { alpha1 = (Guchar)(255 - alpha); p[0] = div255(alpha1 * color0 + alpha * p[0]); } ++p; } } break; case splashModeRGB8: case splashModeBGR8: color0 = color[0]; color1 = color[1]; color2 = color[2]; for (y = 0; y < bitmap->height; ++y) { p = &bitmap->data[y * bitmap->rowSize]; q = &bitmap->alpha[y * bitmap->alphaRowSize]; for (x = 0; x < bitmap->width; ++x) { alpha = *q++; if (alpha == 0) { p[0] = color0; p[1] = color1; p[2] = color2; } else if (alpha != 255) { alpha1 = (Guchar)(255 - alpha); p[0] = div255(alpha1 * color0 + alpha * p[0]); p[1] = div255(alpha1 * color1 + alpha * p[1]); p[2] = div255(alpha1 * color2 + alpha * p[2]); } p += 3; } } break; #if SPLASH_CMYK case splashModeCMYK8: color0 = color[0]; color1 = color[1]; color2 = color[2]; color3 = color[3]; for (y = 0; y < bitmap->height; ++y) { p = &bitmap->data[y * bitmap->rowSize]; q = &bitmap->alpha[y * bitmap->alphaRowSize]; for (x = 0; x < bitmap->width; ++x) { alpha = *q++; if (alpha == 0) { p[0] = color0; p[1] = color1; p[2] = color2; p[3] = color3; } else if (alpha != 255) { alpha1 = (Guchar)(255 - alpha); p[0] = div255(alpha1 * color0 + alpha * p[0]); p[1] = div255(alpha1 * color1 + alpha * p[1]); p[2] = div255(alpha1 * color2 + alpha * p[2]); p[3] = div255(alpha1 * color3 + alpha * p[3]); } p += 4; } } break; #endif } memset(bitmap->alpha, 255, bitmap->alphaRowSize * bitmap->height); } SplashError Splash::blitTransparent(SplashBitmap *src, int xSrc, int ySrc, int xDest, int yDest, int w, int h) { SplashColorPtr p, q; Guchar mask, srcMask; int x, y; if (src->mode != bitmap->mode) { return splashErrModeMismatch; } switch (bitmap->mode) { case splashModeMono1: for (y = 0; y < h; ++y) { p = &bitmap->data[(yDest + y) * bitmap->rowSize + (xDest >> 3)]; mask = (Guchar)(0x80 >> (xDest & 7)); q = &src->data[(ySrc + y) * src->rowSize + (xSrc >> 3)]; srcMask = (Guchar)(0x80 >> (xSrc & 7)); for (x = 0; x < w; ++x) { if (*q & srcMask) { *p |= mask; } else { *p &= (Guchar)~mask; } if (!(mask = (Guchar)(mask >> 1))) { mask = 0x80; ++p; } if (!(srcMask = (Guchar)(srcMask >> 1))) { srcMask = 0x80; ++q; } } } break; case splashModeMono8: for (y = 0; y < h; ++y) { p = &bitmap->data[(yDest + y) * bitmap->rowSize + xDest]; q = &src->data[(ySrc + y) * src->rowSize + xSrc]; memcpy(p, q, w); } break; case splashModeRGB8: case splashModeBGR8: for (y = 0; y < h; ++y) { p = &bitmap->data[(yDest + y) * bitmap->rowSize + 3 * xDest]; q = &src->data[(ySrc + y) * src->rowSize + 3 * xSrc]; memcpy(p, q, 3 * w); } break; #if SPLASH_CMYK case splashModeCMYK8: for (y = 0; y < h; ++y) { p = &bitmap->data[(yDest + y) * bitmap->rowSize + 4 * xDest]; q = &src->data[(ySrc + y) * src->rowSize + 4 * xSrc]; memcpy(p, q, 4 * w); } break; #endif } if (bitmap->alpha) { for (y = 0; y < h; ++y) { q = &bitmap->alpha[(yDest + y) * bitmap->alphaRowSize + xDest]; memset(q, 0, w); } } return splashOk; } SplashError Splash::blitCorrectedAlpha(SplashBitmap *dest, int xSrc, int ySrc, int xDest, int yDest, int w, int h) { SplashColorPtr p, q; Guchar *alpha0Ptr; Guchar alpha0, aSrc, mask, srcMask; int x, y; if (bitmap->mode != dest->mode || !bitmap->alpha || !dest->alpha || !groupBackBitmap) { return splashErrModeMismatch; } switch (bitmap->mode) { case splashModeMono1: for (y = 0; y < h; ++y) { p = &dest->data[(yDest + y) * dest->rowSize + (xDest >> 3)]; mask = (Guchar)(0x80 >> (xDest & 7)); q = &bitmap->data[(ySrc + y) * bitmap->rowSize + (xSrc >> 3)]; srcMask = (Guchar)(0x80 >> (xSrc & 7)); for (x = 0; x < w; ++x) { if (*q & srcMask) { *p |= mask; } else { *p &= (Guchar)~mask; } if (!(mask = (Guchar)(mask >> 1))) { mask = 0x80; ++p; } if (!(srcMask = (Guchar)(srcMask >> 1))) { srcMask = 0x80; ++q; } } } break; case splashModeMono8: for (y = 0; y < h; ++y) { p = &dest->data[(yDest + y) * dest->rowSize + xDest]; q = &bitmap->data[(ySrc + y) * bitmap->rowSize + xSrc]; memcpy(p, q, w); } break; case splashModeRGB8: case splashModeBGR8: for (y = 0; y < h; ++y) { p = &dest->data[(yDest + y) * dest->rowSize + 3 * xDest]; q = &bitmap->data[(ySrc + y) * bitmap->rowSize + 3 * xSrc]; memcpy(p, q, 3 * w); } break; #if SPLASH_CMYK case splashModeCMYK8: for (y = 0; y < h; ++y) { p = &dest->data[(yDest + y) * dest->rowSize + 4 * xDest]; q = &bitmap->data[(ySrc + y) * bitmap->rowSize + 4 * xSrc]; memcpy(p, q, 4 * w); } break; #endif } for (y = 0; y < h; ++y) { p = &dest->alpha[(yDest + y) * dest->alphaRowSize + xDest]; q = &bitmap->alpha[(ySrc + y) * bitmap->alphaRowSize + xSrc]; alpha0Ptr = &groupBackBitmap->alpha[(groupBackY + ySrc + y) * groupBackBitmap->alphaRowSize + (groupBackX + xSrc)]; for (x = 0; x < w; ++x) { alpha0 = *alpha0Ptr++; aSrc = *q++; *p++ = (Guchar)(alpha0 + aSrc - div255(alpha0 * aSrc)); } } return splashOk; } SplashPath *Splash::makeStrokePath(SplashPath *path, SplashCoord w, int lineCap, int lineJoin, GBool flatten) { SplashPath *pathIn, *dashPath, *pathOut; SplashCoord d, dx, dy, wdx, wdy, dxNext, dyNext, wdxNext, wdyNext; SplashCoord crossprod, dotprod, miter, m; SplashCoord angle, angleNext, dAngle, xc, yc; SplashCoord dxJoin, dyJoin, dJoin, kappa; SplashCoord cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4; GBool first, last, closed; int subpathStart0, subpathStart1, seg, i0, i1, j0, j1, k0, k1; int left0, left1, left2, right0, right1, right2, join0, join1, join2; int leftFirst, rightFirst, firstPt; pathOut = new SplashPath(); if (path->length == 0) { return pathOut; } if (flatten) { pathIn = flattenPath(path, state->matrix, state->flatness); if (state->lineDashLength > 0) { dashPath = makeDashedPath(pathIn); delete pathIn; pathIn = dashPath; if (pathIn->length == 0) { delete pathIn; return pathOut; } } } else { pathIn = path; } subpathStart0 = subpathStart1 = 0; // make gcc happy seg = 0; // make gcc happy closed = gFalse; // make gcc happy left0 = left1 = right0 = right1 = join0 = join1 = 0; // make gcc happy leftFirst = rightFirst = firstPt = 0; // make gcc happy i0 = 0; for (i1 = i0; !(pathIn->flags[i1] & splashPathLast) && i1 + 1 < pathIn->length && pathIn->pts[i1+1].x == pathIn->pts[i1].x && pathIn->pts[i1+1].y == pathIn->pts[i1].y; ++i1) ; while (i1 < pathIn->length) { if ((first = pathIn->flags[i0] & splashPathFirst)) { subpathStart0 = i0; subpathStart1 = i1; seg = 0; closed = pathIn->flags[i0] & splashPathClosed; } j0 = i1 + 1; if (j0 < pathIn->length) { for (j1 = j0; !(pathIn->flags[j1] & splashPathLast) && j1 + 1 < pathIn->length && pathIn->pts[j1+1].x == pathIn->pts[j1].x && pathIn->pts[j1+1].y == pathIn->pts[j1].y; ++j1) ; } else { j1 = j0; } if (pathIn->flags[i1] & splashPathLast) { if (first && lineCap == splashLineCapRound) { // special case: zero-length subpath with round line caps --> // draw a circle pathOut->moveTo(pathIn->pts[i0].x + (SplashCoord)0.5 * w, pathIn->pts[i0].y); pathOut->curveTo(pathIn->pts[i0].x + (SplashCoord)0.5 * w, pathIn->pts[i0].y + bezierCircle2 * w, pathIn->pts[i0].x + bezierCircle2 * w, pathIn->pts[i0].y + (SplashCoord)0.5 * w, pathIn->pts[i0].x, pathIn->pts[i0].y + (SplashCoord)0.5 * w); pathOut->curveTo(pathIn->pts[i0].x - bezierCircle2 * w, pathIn->pts[i0].y + (SplashCoord)0.5 * w, pathIn->pts[i0].x - (SplashCoord)0.5 * w, pathIn->pts[i0].y + bezierCircle2 * w, pathIn->pts[i0].x - (SplashCoord)0.5 * w, pathIn->pts[i0].y); pathOut->curveTo(pathIn->pts[i0].x - (SplashCoord)0.5 * w, pathIn->pts[i0].y - bezierCircle2 * w, pathIn->pts[i0].x - bezierCircle2 * w, pathIn->pts[i0].y - (SplashCoord)0.5 * w, pathIn->pts[i0].x, pathIn->pts[i0].y - (SplashCoord)0.5 * w); pathOut->curveTo(pathIn->pts[i0].x + bezierCircle2 * w, pathIn->pts[i0].y - (SplashCoord)0.5 * w, pathIn->pts[i0].x + (SplashCoord)0.5 * w, pathIn->pts[i0].y - bezierCircle2 * w, pathIn->pts[i0].x + (SplashCoord)0.5 * w, pathIn->pts[i0].y); pathOut->close(); } i0 = j0; i1 = j1; continue; } last = pathIn->flags[j1] & splashPathLast; if (last) { k0 = subpathStart1 + 1; } else { k0 = j1 + 1; } for (k1 = k0; !(pathIn->flags[k1] & splashPathLast) && k1 + 1 < pathIn->length && pathIn->pts[k1+1].x == pathIn->pts[k1].x && pathIn->pts[k1+1].y == pathIn->pts[k1].y; ++k1) ; // compute the deltas for segment (i1, j0) #if USE_FIXEDPOINT // the 1/d value can be small, which introduces significant // inaccuracies in fixed point mode d = splashDist(pathIn->pts[i1].x, pathIn->pts[i1].y, pathIn->pts[j0].x, pathIn->pts[j0].y); dx = (pathIn->pts[j0].x - pathIn->pts[i1].x) / d; dy = (pathIn->pts[j0].y - pathIn->pts[i1].y) / d; #else d = (SplashCoord)1 / splashDist(pathIn->pts[i1].x, pathIn->pts[i1].y, pathIn->pts[j0].x, pathIn->pts[j0].y); dx = d * (pathIn->pts[j0].x - pathIn->pts[i1].x); dy = d * (pathIn->pts[j0].y - pathIn->pts[i1].y); #endif wdx = (SplashCoord)0.5 * w * dx; wdy = (SplashCoord)0.5 * w * dy; // draw the start cap if (i0 == subpathStart0) { firstPt = pathOut->length; } if (first && !closed) { switch (lineCap) { case splashLineCapButt: pathOut->moveTo(pathIn->pts[i0].x - wdy, pathIn->pts[i0].y + wdx); pathOut->lineTo(pathIn->pts[i0].x + wdy, pathIn->pts[i0].y - wdx); break; case splashLineCapRound: pathOut->moveTo(pathIn->pts[i0].x - wdy, pathIn->pts[i0].y + wdx); pathOut->curveTo(pathIn->pts[i0].x - wdy - bezierCircle * wdx, pathIn->pts[i0].y + wdx - bezierCircle * wdy, pathIn->pts[i0].x - wdx - bezierCircle * wdy, pathIn->pts[i0].y - wdy + bezierCircle * wdx, pathIn->pts[i0].x - wdx, pathIn->pts[i0].y - wdy); pathOut->curveTo(pathIn->pts[i0].x - wdx + bezierCircle * wdy, pathIn->pts[i0].y - wdy - bezierCircle * wdx, pathIn->pts[i0].x + wdy - bezierCircle * wdx, pathIn->pts[i0].y - wdx - bezierCircle * wdy, pathIn->pts[i0].x + wdy, pathIn->pts[i0].y - wdx); break; case splashLineCapProjecting: pathOut->moveTo(pathIn->pts[i0].x - wdx - wdy, pathIn->pts[i0].y + wdx - wdy); pathOut->lineTo(pathIn->pts[i0].x - wdx + wdy, pathIn->pts[i0].y - wdx - wdy); break; } } else { pathOut->moveTo(pathIn->pts[i0].x - wdy, pathIn->pts[i0].y + wdx); pathOut->lineTo(pathIn->pts[i0].x + wdy, pathIn->pts[i0].y - wdx); } // draw the left side of the segment rectangle and the end cap left2 = pathOut->length - 1; if (last && !closed) { switch (lineCap) { case splashLineCapButt: pathOut->lineTo(pathIn->pts[j0].x + wdy, pathIn->pts[j0].y - wdx); pathOut->lineTo(pathIn->pts[j0].x - wdy, pathIn->pts[j0].y + wdx); break; case splashLineCapRound: pathOut->lineTo(pathIn->pts[j0].x + wdy, pathIn->pts[j0].y - wdx); pathOut->curveTo(pathIn->pts[j0].x + wdy + bezierCircle * wdx, pathIn->pts[j0].y - wdx + bezierCircle * wdy, pathIn->pts[j0].x + wdx + bezierCircle * wdy, pathIn->pts[j0].y + wdy - bezierCircle * wdx, pathIn->pts[j0].x + wdx, pathIn->pts[j0].y + wdy); pathOut->curveTo(pathIn->pts[j0].x + wdx - bezierCircle * wdy, pathIn->pts[j0].y + wdy + bezierCircle * wdx, pathIn->pts[j0].x - wdy + bezierCircle * wdx, pathIn->pts[j0].y + wdx + bezierCircle * wdy, pathIn->pts[j0].x - wdy, pathIn->pts[j0].y + wdx); break; case splashLineCapProjecting: pathOut->lineTo(pathIn->pts[j0].x + wdy + wdx, pathIn->pts[j0].y - wdx + wdy); pathOut->lineTo(pathIn->pts[j0].x - wdy + wdx, pathIn->pts[j0].y + wdx + wdy); break; } } else { pathOut->lineTo(pathIn->pts[j0].x + wdy, pathIn->pts[j0].y - wdx); pathOut->lineTo(pathIn->pts[j0].x - wdy, pathIn->pts[j0].y + wdx); } // draw the right side of the segment rectangle // (NB: if stroke adjustment is enabled, the closepath operation MUST // add a segment because this segment is used for a hint) right2 = pathOut->length - 1; pathOut->close(state->strokeAdjust != splashStrokeAdjustOff); // draw the join join2 = pathOut->length; if (!last || closed) { // compute the deltas for segment (j1, k0) #if USE_FIXEDPOINT // the 1/d value can be small, which introduces significant // inaccuracies in fixed point mode d = splashDist(pathIn->pts[j1].x, pathIn->pts[j1].y, pathIn->pts[k0].x, pathIn->pts[k0].y); dxNext = (pathIn->pts[k0].x - pathIn->pts[j1].x) / d; dyNext = (pathIn->pts[k0].y - pathIn->pts[j1].y) / d; #else d = (SplashCoord)1 / splashDist(pathIn->pts[j1].x, pathIn->pts[j1].y, pathIn->pts[k0].x, pathIn->pts[k0].y); dxNext = d * (pathIn->pts[k0].x - pathIn->pts[j1].x); dyNext = d * (pathIn->pts[k0].y - pathIn->pts[j1].y); #endif wdxNext = (SplashCoord)0.5 * w * dxNext; wdyNext = (SplashCoord)0.5 * w * dyNext; // compute the join parameters crossprod = dx * dyNext - dy * dxNext; dotprod = -(dx * dxNext + dy * dyNext); if (dotprod > 0.9999) { // avoid a divide-by-zero -- set miter to something arbitrary // such that sqrt(miter) will exceed miterLimit (and m is never // used in that situation) // (note: the comparison value (0.9999) has to be less than // 1-epsilon, where epsilon is the smallest value // representable in the fixed point format) miter = (state->miterLimit + 1) * (state->miterLimit + 1); m = 0; } else { miter = (SplashCoord)2 / ((SplashCoord)1 - dotprod); if (miter < 1) { // this can happen because of floating point inaccuracies miter = 1; } m = splashSqrt(miter - 1); } // round join if (lineJoin == splashLineJoinRound) { // join angle < 180 if (crossprod < 0) { angle = atan2((double)dx, (double)-dy); angleNext = atan2((double)dxNext, (double)-dyNext); if (angle < angleNext) { angle += 2 * M_PI; } dAngle = (angle - angleNext) / M_PI; if (dAngle < 0.501) { // span angle is <= 90 degrees -> draw a single arc kappa = dAngle * bezierCircle * w; cx1 = pathIn->pts[j0].x - wdy + kappa * dx; cy1 = pathIn->pts[j0].y + wdx + kappa * dy; cx2 = pathIn->pts[j0].x - wdyNext - kappa * dxNext; cy2 = pathIn->pts[j0].y + wdxNext - kappa * dyNext; pathOut->moveTo(pathIn->pts[j0].x, pathIn->pts[j0].y); pathOut->lineTo(pathIn->pts[j0].x - wdyNext, pathIn->pts[j0].y + wdxNext); pathOut->curveTo(cx2, cy2, cx1, cy1, pathIn->pts[j0].x - wdy, pathIn->pts[j0].y + wdx); } else { // span angle is > 90 degrees -> split into two arcs dJoin = splashDist(-wdy, wdx, -wdyNext, wdxNext); if (dJoin > 0) { dxJoin = (-wdyNext + wdy) / dJoin; dyJoin = (wdxNext - wdx) / dJoin; xc = pathIn->pts[j0].x + (SplashCoord)0.5 * w * cos((double)((SplashCoord)0.5 * (angle + angleNext))); yc = pathIn->pts[j0].y + (SplashCoord)0.5 * w * sin((double)((SplashCoord)0.5 * (angle + angleNext))); kappa = dAngle * bezierCircle2 * w; cx1 = pathIn->pts[j0].x - wdy + kappa * dx; cy1 = pathIn->pts[j0].y + wdx + kappa * dy; cx2 = xc - kappa * dxJoin; cy2 = yc - kappa * dyJoin; cx3 = xc + kappa * dxJoin; cy3 = yc + kappa * dyJoin; cx4 = pathIn->pts[j0].x - wdyNext - kappa * dxNext; cy4 = pathIn->pts[j0].y + wdxNext - kappa * dyNext; pathOut->moveTo(pathIn->pts[j0].x, pathIn->pts[j0].y); pathOut->lineTo(pathIn->pts[j0].x - wdyNext, pathIn->pts[j0].y + wdxNext); pathOut->curveTo(cx4, cy4, cx3, cy3, xc, yc); pathOut->curveTo(cx2, cy2, cx1, cy1, pathIn->pts[j0].x - wdy, pathIn->pts[j0].y + wdx); } } // join angle >= 180 } else { angle = atan2((double)-dx, (double)dy); angleNext = atan2((double)-dxNext, (double)dyNext); if (angleNext < angle) { angleNext += 2 * M_PI; } dAngle = (angleNext - angle) / M_PI; if (dAngle < 0.501) { // span angle is <= 90 degrees -> draw a single arc kappa = dAngle * bezierCircle * w; cx1 = pathIn->pts[j0].x + wdy + kappa * dx; cy1 = pathIn->pts[j0].y - wdx + kappa * dy; cx2 = pathIn->pts[j0].x + wdyNext - kappa * dxNext; cy2 = pathIn->pts[j0].y - wdxNext - kappa * dyNext; pathOut->moveTo(pathIn->pts[j0].x, pathIn->pts[j0].y); pathOut->lineTo(pathIn->pts[j0].x + wdy, pathIn->pts[j0].y - wdx); pathOut->curveTo(cx1, cy1, cx2, cy2, pathIn->pts[j0].x + wdyNext, pathIn->pts[j0].y - wdxNext); } else { // span angle is > 90 degrees -> split into two arcs dJoin = splashDist(wdy, -wdx, wdyNext, -wdxNext); if (dJoin > 0) { dxJoin = (wdyNext - wdy) / dJoin; dyJoin = (-wdxNext + wdx) / dJoin; xc = pathIn->pts[j0].x + (SplashCoord)0.5 * w * cos((double)((SplashCoord)0.5 * (angle + angleNext))); yc = pathIn->pts[j0].y + (SplashCoord)0.5 * w * sin((double)((SplashCoord)0.5 * (angle + angleNext))); kappa = dAngle * bezierCircle2 * w; cx1 = pathIn->pts[j0].x + wdy + kappa * dx; cy1 = pathIn->pts[j0].y - wdx + kappa * dy; cx2 = xc - kappa * dxJoin; cy2 = yc - kappa * dyJoin; cx3 = xc + kappa * dxJoin; cy3 = yc + kappa * dyJoin; cx4 = pathIn->pts[j0].x + wdyNext - kappa * dxNext; cy4 = pathIn->pts[j0].y - wdxNext - kappa * dyNext; pathOut->moveTo(pathIn->pts[j0].x, pathIn->pts[j0].y); pathOut->lineTo(pathIn->pts[j0].x + wdy, pathIn->pts[j0].y - wdx); pathOut->curveTo(cx1, cy1, cx2, cy2, xc, yc); pathOut->curveTo(cx3, cy3, cx4, cy4, pathIn->pts[j0].x + wdyNext, pathIn->pts[j0].y - wdxNext); } } } } else { pathOut->moveTo(pathIn->pts[j0].x, pathIn->pts[j0].y); // join angle < 180 if (crossprod < 0) { pathOut->lineTo(pathIn->pts[j0].x - wdyNext, pathIn->pts[j0].y + wdxNext); // miter join inside limit if (lineJoin == splashLineJoinMiter && splashSqrt(miter) <= state->miterLimit) { pathOut->lineTo(pathIn->pts[j0].x - wdy + wdx * m, pathIn->pts[j0].y + wdx + wdy * m); pathOut->lineTo(pathIn->pts[j0].x - wdy, pathIn->pts[j0].y + wdx); // bevel join or miter join outside limit } else { pathOut->lineTo(pathIn->pts[j0].x - wdy, pathIn->pts[j0].y + wdx); } // join angle >= 180 } else { pathOut->lineTo(pathIn->pts[j0].x + wdy, pathIn->pts[j0].y - wdx); // miter join inside limit if (lineJoin == splashLineJoinMiter && splashSqrt(miter) <= state->miterLimit) { pathOut->lineTo(pathIn->pts[j0].x + wdy + wdx * m, pathIn->pts[j0].y - wdx + wdy * m); pathOut->lineTo(pathIn->pts[j0].x + wdyNext, pathIn->pts[j0].y - wdxNext); // bevel join or miter join outside limit } else { pathOut->lineTo(pathIn->pts[j0].x + wdyNext, pathIn->pts[j0].y - wdxNext); } } } pathOut->close(); } // add stroke adjustment hints if (state->strokeAdjust != splashStrokeAdjustOff) { // subpath with one segment if (seg == 0 && last) { switch (lineCap) { case splashLineCapButt: pathOut->addStrokeAdjustHint(firstPt, left2 + 1, firstPt, pathOut->length - 1); break; case splashLineCapProjecting: pathOut->addStrokeAdjustHint(firstPt, left2 + 1, firstPt, pathOut->length - 1, gTrue); break; case splashLineCapRound: break; } pathOut->addStrokeAdjustHint(left2, right2, firstPt, pathOut->length - 1); } else { // start of subpath if (seg == 1) { // start cap if (!closed) { switch (lineCap) { case splashLineCapButt: pathOut->addStrokeAdjustHint(firstPt, left1 + 1, firstPt, firstPt + 1); pathOut->addStrokeAdjustHint(firstPt, left1 + 1, right1 + 1, right1 + 1); break; case splashLineCapProjecting: pathOut->addStrokeAdjustHint(firstPt, left1 + 1, firstPt, firstPt + 1, gTrue); pathOut->addStrokeAdjustHint(firstPt, left1 + 1, right1 + 1, right1 + 1, gTrue); break; case splashLineCapRound: break; } } // first segment pathOut->addStrokeAdjustHint(left1, right1, firstPt, left2); pathOut->addStrokeAdjustHint(left1, right1, right2 + 1, right2 + 1); } // middle of subpath if (seg > 1) { pathOut->addStrokeAdjustHint(left1, right1, left0 + 1, right0); pathOut->addStrokeAdjustHint(left1, right1, join0, left2); pathOut->addStrokeAdjustHint(left1, right1, right2 + 1, right2 + 1); } // end of subpath if (last) { if (closed) { // first segment pathOut->addStrokeAdjustHint(leftFirst, rightFirst, left2 + 1, right2); pathOut->addStrokeAdjustHint(leftFirst, rightFirst, join2, pathOut->length - 1); // last segment pathOut->addStrokeAdjustHint(left2, right2, left1 + 1, right1); pathOut->addStrokeAdjustHint(left2, right2, join1, pathOut->length - 1); pathOut->addStrokeAdjustHint(left2, right2, leftFirst - 1, leftFirst); pathOut->addStrokeAdjustHint(left2, right2, rightFirst + 1, rightFirst + 1); } else { // last segment pathOut->addStrokeAdjustHint(left2, right2, left1 + 1, right1); pathOut->addStrokeAdjustHint(left2, right2, join1, pathOut->length - 1); // end cap switch (lineCap) { case splashLineCapButt: pathOut->addStrokeAdjustHint(left2 - 1, left2 + 1, left2 + 1, left2 + 2); break; case splashLineCapProjecting: pathOut->addStrokeAdjustHint(left2 - 1, left2 + 1, left2 + 1, left2 + 2, gTrue); break; case splashLineCapRound: break; } } } } left0 = left1; left1 = left2; right0 = right1; right1 = right2; join0 = join1; join1 = join2; if (seg == 0) { leftFirst = left2; rightFirst = right2; } } i0 = j0; i1 = j1; ++seg; } if (pathIn != path) { delete pathIn; } return pathOut; } SplashClipResult Splash::limitRectToClipRect(int *xMin, int *yMin, int *xMax, int *yMax) { int t; if ((t = state->clip->getXMinI(state->strokeAdjust)) > *xMin) { *xMin = t; } if ((t = state->clip->getXMaxI(state->strokeAdjust) + 1) < *xMax) { *xMax = t; } if ((t = state->clip->getYMinI(state->strokeAdjust)) > *yMin) { *yMin = t; } if ((t = state->clip->getYMaxI(state->strokeAdjust) + 1) < *yMax) { *yMax = t; } if (*xMin >= *xMax || *yMin >= *yMax) { return splashClipAllOutside; } return state->clip->testRect(*xMin, *yMin, *xMax - 1, *yMax - 1, state->strokeAdjust); } void Splash::dumpPath(SplashPath *path) { int i; for (i = 0; i < path->length; ++i) { printf(" %3d: x=%8.2f y=%8.2f%s%s%s%s\n", i, (double)path->pts[i].x, (double)path->pts[i].y, (path->flags[i] & splashPathFirst) ? " first" : "", (path->flags[i] & splashPathLast) ? " last" : "", (path->flags[i] & splashPathClosed) ? " closed" : "", (path->flags[i] & splashPathCurve) ? " curve" : ""); } if (path->hintsLength == 0) { printf(" no hints\n"); } else { for (i = 0; i < path->hintsLength; ++i) { printf(" hint %3d: ctrl0=%d ctrl1=%d pts=%d..%d\n", i, path->hints[i].ctrl0, path->hints[i].ctrl1, path->hints[i].firstPt, path->hints[i].lastPt); } } } void Splash::dumpXPath(SplashXPath *path) { int i; for (i = 0; i < path->length; ++i) { printf(" %4d: x0=%8.2f y0=%8.2f x1=%8.2f y1=%8.2f count=%d\n", i, (double)path->segs[i].x0, (double)path->segs[i].y0, (double)path->segs[i].x1, (double)path->segs[i].y1, path->segs[i].count); } }