<?xml version="1.0"?> <def format="2"> <!-- void wxCSSStyleDeclaration::Add( const wxCSSStyleDeclaration & style ) --> <function name="wxCSSStyleDeclaration::Add"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxCSS_VALUE wxCSSStyleDeclaration::GetAlignmentBaseline( void ) --> <function name="wxCSSStyleDeclaration::GetAlignmentBaseline"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetBaselineShift( void ) --> <function name="wxCSSStyleDeclaration::GetBaselineShift"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- wxString wxCSSStyleDeclaration::GetCSSText( void ) const --> <function name="wxCSSStyleDeclaration::GetCSSText"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> <const/> </function> <!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetClip( void ) --> <function name="wxCSSStyleDeclaration::GetClip"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetClipPath( void ) --> <function name="wxCSSStyleDeclaration::GetClipPath"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- wxCSS_VALUE wxCSSStyleDeclaration::GetClipRule( void ) --> <function name="wxCSSStyleDeclaration::GetClipRule"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- wxRGBColor wxCSSStyleDeclaration::GetColor( void ) --> <function name="wxCSSStyleDeclaration::GetColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxRGBColor"/> <use-retval/> </function> <!-- wxCSS_VALUE wxCSSStyleDeclaration::GetColorInterpolation( void ) --> <function name="wxCSSStyleDeclaration::GetColorInterpolation"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- wxCSS_VALUE wxCSSStyleDeclaration::GetColorInterpolationFilters( void ) --> <function name="wxCSSStyleDeclaration::GetColorInterpolationFilters"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetColorProfile( void ) --> <function name="wxCSSStyleDeclaration::GetColorProfile"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- wxCSS_VALUE wxCSSStyleDeclaration::GetColorRendering( void ) --> <function name="wxCSSStyleDeclaration::GetColorRendering"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetCursor( void ) --> <function name="wxCSSStyleDeclaration::GetCursor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- wxCSS_VALUE wxCSSStyleDeclaration::GetDirection( void ) --> <function name="wxCSSStyleDeclaration::GetDirection"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- wxCSS_VALUE wxCSSStyleDeclaration::GetDisplay( void ) --> <function name="wxCSSStyleDeclaration::GetDisplay"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- wxCSS_VALUE wxCSSStyleDeclaration::GetDominantBaseline( void ) --> <function name="wxCSSStyleDeclaration::GetDominantBaseline"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- wxCSS_VALUE wxCSSStyleDeclaration::GetEnableBackground( void ) --> <function name="wxCSSStyleDeclaration::GetEnableBackground"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- const wxSVGPaint & wxCSSStyleDeclaration::GetFill( void ) --> <function name="wxCSSStyleDeclaration::GetFill"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGPaint &"/> <use-retval/> </function> <!-- double wxCSSStyleDeclaration::GetFillOpacity( void ) --> <function name="wxCSSStyleDeclaration::GetFillOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- wxCSS_VALUE wxCSSStyleDeclaration::GetFillRule( void ) --> <function name="wxCSSStyleDeclaration::GetFillRule"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetFilter( void ) --> <function name="wxCSSStyleDeclaration::GetFilter"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- const wxSVGColor & wxCSSStyleDeclaration::GetFloodColor( void ) --> <function name="wxCSSStyleDeclaration::GetFloodColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGColor &"/> <use-retval/> </function> <!-- double wxCSSStyleDeclaration::GetFloodOpacity( void ) --> <function name="wxCSSStyleDeclaration::GetFloodOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- wxString wxCSSStyleDeclaration::GetFontFamily( void ) --> <function name="wxCSSStyleDeclaration::GetFontFamily"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> </function> <!-- double wxCSSStyleDeclaration::GetFontSize( void ) --> <function name="wxCSSStyleDeclaration::GetFontSize"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetFontSizeAdjust( void ) --> <function name="wxCSSStyleDeclaration::GetFontSizeAdjust"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- wxCSS_VALUE wxCSSStyleDeclaration::GetFontStretch( void ) --> <function name="wxCSSStyleDeclaration::GetFontStretch"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- wxCSS_VALUE wxCSSStyleDeclaration::GetFontStyle( void ) --> <function name="wxCSSStyleDeclaration::GetFontStyle"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- wxCSS_VALUE wxCSSStyleDeclaration::GetFontVariant( void ) --> <function name="wxCSSStyleDeclaration::GetFontVariant"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- wxCSS_VALUE wxCSSStyleDeclaration::GetFontWeight( void ) --> <function name="wxCSSStyleDeclaration::GetFontWeight"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- double wxCSSStyleDeclaration::GetGlyphOrientationHorizontal( void ) --> <function name="wxCSSStyleDeclaration::GetGlyphOrientationHorizontal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetGlyphOrientationVertical( void ) --> <function name="wxCSSStyleDeclaration::GetGlyphOrientationVertical"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- wxCSS_VALUE wxCSSStyleDeclaration::GetImageRendering( void ) --> <function name="wxCSSStyleDeclaration::GetImageRendering"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetKerning( void ) --> <function name="wxCSSStyleDeclaration::GetKerning"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetLetterSpacing( void ) --> <function name="wxCSSStyleDeclaration::GetLetterSpacing"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- const wxSVGColor & wxCSSStyleDeclaration::GetLightingColor( void ) --> <function name="wxCSSStyleDeclaration::GetLightingColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGColor &"/> <use-retval/> </function> <!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetMarkerEnd( void ) --> <function name="wxCSSStyleDeclaration::GetMarkerEnd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetMarkerMid( void ) --> <function name="wxCSSStyleDeclaration::GetMarkerMid"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetMarkerStart( void ) --> <function name="wxCSSStyleDeclaration::GetMarkerStart"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetMask( void ) --> <function name="wxCSSStyleDeclaration::GetMask"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- double wxCSSStyleDeclaration::GetOpacity( void ) --> <function name="wxCSSStyleDeclaration::GetOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- wxCSS_VALUE wxCSSStyleDeclaration::GetOverflow( void ) --> <function name="wxCSSStyleDeclaration::GetOverflow"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- wxCSS_VALUE wxCSSStyleDeclaration::GetPointerEvents( void ) --> <function name="wxCSSStyleDeclaration::GetPointerEvents"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- wxCSS_PROPERTY wxCSSStyleDeclaration::GetPropertyId( const wxString & propertyName ) --> <function name="wxCSSStyleDeclaration::GetPropertyId"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_PROPERTY"/> <use-retval/> <pure/> <arg nr="1" direction="in"/> </function> <!-- wxString wxCSSStyleDeclaration::GetPropertyName( wxCSS_PROPERTY propertyId ) --> <function name="wxCSSStyleDeclaration::GetPropertyName"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <pure/> <arg nr="1" direction="in"/> </function> <!-- wxCSS_VALUE wxCSSStyleDeclaration::GetShapeRendering( void ) --> <function name="wxCSSStyleDeclaration::GetShapeRendering"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- const wxSVGColor & wxCSSStyleDeclaration::GetStopColor( void ) --> <function name="wxCSSStyleDeclaration::GetStopColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGColor &"/> <use-retval/> </function> <!-- double wxCSSStyleDeclaration::GetStopOpacity( void ) --> <function name="wxCSSStyleDeclaration::GetStopOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- const wxSVGPaint & wxCSSStyleDeclaration::GetStroke( void ) --> <function name="wxCSSStyleDeclaration::GetStroke"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGPaint &"/> <use-retval/> </function> <!-- const wxCSSValueList & wxCSSStyleDeclaration::GetStrokeDasharray( void ) --> <function name="wxCSSStyleDeclaration::GetStrokeDasharray"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSValueList &"/> <use-retval/> </function> <!-- double wxCSSStyleDeclaration::GetStrokeDashoffset( void ) --> <function name="wxCSSStyleDeclaration::GetStrokeDashoffset"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- wxCSS_VALUE wxCSSStyleDeclaration::GetStrokeLinecap( void ) --> <function name="wxCSSStyleDeclaration::GetStrokeLinecap"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- wxCSS_VALUE wxCSSStyleDeclaration::GetStrokeLinejoin( void ) --> <function name="wxCSSStyleDeclaration::GetStrokeLinejoin"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- double wxCSSStyleDeclaration::GetStrokeMiterlimit( void ) --> <function name="wxCSSStyleDeclaration::GetStrokeMiterlimit"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxCSSStyleDeclaration::GetStrokeOpacity( void ) --> <function name="wxCSSStyleDeclaration::GetStrokeOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxCSSStyleDeclaration::GetStrokeWidth( void ) --> <function name="wxCSSStyleDeclaration::GetStrokeWidth"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- wxCSS_VALUE wxCSSStyleDeclaration::GetTextAnchor( void ) --> <function name="wxCSSStyleDeclaration::GetTextAnchor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- wxCSS_VALUE wxCSSStyleDeclaration::GetTextDecoration( void ) --> <function name="wxCSSStyleDeclaration::GetTextDecoration"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- wxCSS_VALUE wxCSSStyleDeclaration::GetTextRendering( void ) --> <function name="wxCSSStyleDeclaration::GetTextRendering"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- wxCSS_VALUE wxCSSStyleDeclaration::GetUnicodeBidi( void ) --> <function name="wxCSSStyleDeclaration::GetUnicodeBidi"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- wxCSS_VALUE wxCSSStyleDeclaration::GetVisibility( void ) --> <function name="wxCSSStyleDeclaration::GetVisibility"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetWordSpacing( void ) --> <function name="wxCSSStyleDeclaration::GetWordSpacing"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- wxCSS_VALUE wxCSSStyleDeclaration::GetWritingMode( void ) --> <function name="wxCSSStyleDeclaration::GetWritingMode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasAlignmentBaseline( void ) --> <function name="wxCSSStyleDeclaration::HasAlignmentBaseline"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasBaselineShift( void ) --> <function name="wxCSSStyleDeclaration::HasBaselineShift"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasClip( void ) --> <function name="wxCSSStyleDeclaration::HasClip"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasClipPath( void ) --> <function name="wxCSSStyleDeclaration::HasClipPath"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasClipRule( void ) --> <function name="wxCSSStyleDeclaration::HasClipRule"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasColor( void ) --> <function name="wxCSSStyleDeclaration::HasColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasColorInterpolation( void ) --> <function name="wxCSSStyleDeclaration::HasColorInterpolation"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasColorInterpolationFilters( void ) --> <function name="wxCSSStyleDeclaration::HasColorInterpolationFilters"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasColorProfile( void ) --> <function name="wxCSSStyleDeclaration::HasColorProfile"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasColorRendering( void ) --> <function name="wxCSSStyleDeclaration::HasColorRendering"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasCursor( void ) --> <function name="wxCSSStyleDeclaration::HasCursor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasDirection( void ) --> <function name="wxCSSStyleDeclaration::HasDirection"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasDisplay( void ) --> <function name="wxCSSStyleDeclaration::HasDisplay"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasDominantBaseline( void ) --> <function name="wxCSSStyleDeclaration::HasDominantBaseline"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasEnableBackground( void ) --> <function name="wxCSSStyleDeclaration::HasEnableBackground"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasFill( void ) --> <function name="wxCSSStyleDeclaration::HasFill"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasFillOpacity( void ) --> <function name="wxCSSStyleDeclaration::HasFillOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasFillRule( void ) --> <function name="wxCSSStyleDeclaration::HasFillRule"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasFilter( void ) --> <function name="wxCSSStyleDeclaration::HasFilter"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasFloodColor( void ) --> <function name="wxCSSStyleDeclaration::HasFloodColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasFloodOpacity( void ) --> <function name="wxCSSStyleDeclaration::HasFloodOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasFontFamily( void ) --> <function name="wxCSSStyleDeclaration::HasFontFamily"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasFontSize( void ) --> <function name="wxCSSStyleDeclaration::HasFontSize"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasFontSizeAdjust( void ) --> <function name="wxCSSStyleDeclaration::HasFontSizeAdjust"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasFontStretch( void ) --> <function name="wxCSSStyleDeclaration::HasFontStretch"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasFontStyle( void ) --> <function name="wxCSSStyleDeclaration::HasFontStyle"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasFontVariant( void ) --> <function name="wxCSSStyleDeclaration::HasFontVariant"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasFontWeight( void ) --> <function name="wxCSSStyleDeclaration::HasFontWeight"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasGlyphOrientationHorizontal( void ) --> <function name="wxCSSStyleDeclaration::HasGlyphOrientationHorizontal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasGlyphOrientationVertical( void ) --> <function name="wxCSSStyleDeclaration::HasGlyphOrientationVertical"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasImageRendering( void ) --> <function name="wxCSSStyleDeclaration::HasImageRendering"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasKerning( void ) --> <function name="wxCSSStyleDeclaration::HasKerning"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasLetterSpacing( void ) --> <function name="wxCSSStyleDeclaration::HasLetterSpacing"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasLightingColor( void ) --> <function name="wxCSSStyleDeclaration::HasLightingColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasMarkerEnd( void ) --> <function name="wxCSSStyleDeclaration::HasMarkerEnd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasMarkerMid( void ) --> <function name="wxCSSStyleDeclaration::HasMarkerMid"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasMarkerStart( void ) --> <function name="wxCSSStyleDeclaration::HasMarkerStart"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasMask( void ) --> <function name="wxCSSStyleDeclaration::HasMask"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasOpacity( void ) --> <function name="wxCSSStyleDeclaration::HasOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasOverflow( void ) --> <function name="wxCSSStyleDeclaration::HasOverflow"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasPointerEvents( void ) --> <function name="wxCSSStyleDeclaration::HasPointerEvents"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasShapeRendering( void ) --> <function name="wxCSSStyleDeclaration::HasShapeRendering"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasStopColor( void ) --> <function name="wxCSSStyleDeclaration::HasStopColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasStopOpacity( void ) --> <function name="wxCSSStyleDeclaration::HasStopOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasStroke( void ) --> <function name="wxCSSStyleDeclaration::HasStroke"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasStrokeDasharray( void ) --> <function name="wxCSSStyleDeclaration::HasStrokeDasharray"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasStrokeDashoffset( void ) --> <function name="wxCSSStyleDeclaration::HasStrokeDashoffset"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasStrokeLinecap( void ) --> <function name="wxCSSStyleDeclaration::HasStrokeLinecap"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasStrokeLinejoin( void ) --> <function name="wxCSSStyleDeclaration::HasStrokeLinejoin"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasStrokeMiterlimit( void ) --> <function name="wxCSSStyleDeclaration::HasStrokeMiterlimit"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasStrokeOpacity( void ) --> <function name="wxCSSStyleDeclaration::HasStrokeOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasStrokeWidth( void ) --> <function name="wxCSSStyleDeclaration::HasStrokeWidth"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasTextAnchor( void ) --> <function name="wxCSSStyleDeclaration::HasTextAnchor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasTextDecoration( void ) --> <function name="wxCSSStyleDeclaration::HasTextDecoration"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasTextRendering( void ) --> <function name="wxCSSStyleDeclaration::HasTextRendering"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasUnicodeBidi( void ) --> <function name="wxCSSStyleDeclaration::HasUnicodeBidi"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasVisibility( void ) --> <function name="wxCSSStyleDeclaration::HasVisibility"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasWordSpacing( void ) --> <function name="wxCSSStyleDeclaration::HasWordSpacing"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxCSSStyleDeclaration::HasWritingMode( void ) --> <function name="wxCSSStyleDeclaration::HasWritingMode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- wxRGBColor wxCSSStyleDeclaration::ParseColor( const wxString & value ) --> <function name="wxCSSStyleDeclaration::ParseColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxRGBColor"/> <pure/> <arg nr="1" direction="in"/> </function> <!-- double wxCSSStyleDeclaration::ParseNumber( const wxString & value ) --> <function name="wxCSSStyleDeclaration::ParseNumber"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <pure/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::ParseSVGPaint( wxSVGPaint & paint, const wxString & value ) --> <function name="wxCSSStyleDeclaration::ParseSVGPaint"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <pure/> <arg nr="1" direction="inout"/> <arg nr="2" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetAlignmentBaseline( wxCSS_VALUE value ) --> <function name="wxCSSStyleDeclaration::SetAlignmentBaseline"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetBaselineShift( const wxCSSPrimitiveValue & value ) --> <function name="wxCSSStyleDeclaration::SetBaselineShift"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetCSSText( const wxString & text ) --> <function name="wxCSSStyleDeclaration::SetCSSText"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetClip( const wxCSSPrimitiveValue & value ) --> <function name="wxCSSStyleDeclaration::SetClip"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetClipPath( const wxCSSPrimitiveValue & value ) --> <function name="wxCSSStyleDeclaration::SetClipPath"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetClipRule( wxCSS_VALUE value ) --> <function name="wxCSSStyleDeclaration::SetClipRule"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetColor( const wxRGBColor & value ) --> <function name="wxCSSStyleDeclaration::SetColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetColorInterpolation( wxCSS_VALUE value ) --> <function name="wxCSSStyleDeclaration::SetColorInterpolation"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetColorInterpolationFilters( wxCSS_VALUE value ) --> <function name="wxCSSStyleDeclaration::SetColorInterpolationFilters"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetColorProfile( const wxCSSPrimitiveValue & value ) --> <function name="wxCSSStyleDeclaration::SetColorProfile"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetColorRendering( wxCSS_VALUE value ) --> <function name="wxCSSStyleDeclaration::SetColorRendering"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetCursor( const wxCSSPrimitiveValue & value ) --> <function name="wxCSSStyleDeclaration::SetCursor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetDirection( wxCSS_VALUE value ) --> <function name="wxCSSStyleDeclaration::SetDirection"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetDisplay( wxCSS_VALUE value ) --> <function name="wxCSSStyleDeclaration::SetDisplay"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetDominantBaseline( wxCSS_VALUE value ) --> <function name="wxCSSStyleDeclaration::SetDominantBaseline"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetEnableBackground( wxCSS_VALUE value ) --> <function name="wxCSSStyleDeclaration::SetEnableBackground"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetFill( const wxSVGPaint & value ) --> <function name="wxCSSStyleDeclaration::SetFill"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetFillOpacity( double value ) --> <function name="wxCSSStyleDeclaration::SetFillOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxCSSStyleDeclaration::SetFillRule( wxCSS_VALUE value ) --> <function name="wxCSSStyleDeclaration::SetFillRule"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetFilter( const wxCSSPrimitiveValue & value ) --> <function name="wxCSSStyleDeclaration::SetFilter"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetFloodColor( const wxSVGColor & value ) --> <function name="wxCSSStyleDeclaration::SetFloodColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetFloodOpacity( double value ) --> <function name="wxCSSStyleDeclaration::SetFloodOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxCSSStyleDeclaration::SetFontFamily( const wxString & value ) --> <function name="wxCSSStyleDeclaration::SetFontFamily"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetFontSize( double value ) --> <function name="wxCSSStyleDeclaration::SetFontSize"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxCSSStyleDeclaration::SetFontSizeAdjust( const wxCSSPrimitiveValue & value ) --> <function name="wxCSSStyleDeclaration::SetFontSizeAdjust"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetFontStretch( wxCSS_VALUE value ) --> <function name="wxCSSStyleDeclaration::SetFontStretch"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetFontStyle( wxCSS_VALUE value ) --> <function name="wxCSSStyleDeclaration::SetFontStyle"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetFontVariant( wxCSS_VALUE value ) --> <function name="wxCSSStyleDeclaration::SetFontVariant"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetFontWeight( wxCSS_VALUE value ) --> <function name="wxCSSStyleDeclaration::SetFontWeight"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetGlyphOrientationHorizontal( double value ) --> <function name="wxCSSStyleDeclaration::SetGlyphOrientationHorizontal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxCSSStyleDeclaration::SetGlyphOrientationVertical( const wxCSSPrimitiveValue & value ) --> <function name="wxCSSStyleDeclaration::SetGlyphOrientationVertical"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetImageRendering( wxCSS_VALUE value ) --> <function name="wxCSSStyleDeclaration::SetImageRendering"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetKerning( const wxCSSPrimitiveValue & value ) --> <function name="wxCSSStyleDeclaration::SetKerning"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetLetterSpacing( const wxCSSPrimitiveValue & value ) --> <function name="wxCSSStyleDeclaration::SetLetterSpacing"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetLightingColor( const wxSVGColor & value ) --> <function name="wxCSSStyleDeclaration::SetLightingColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetMarkerEnd( const wxCSSPrimitiveValue & value ) --> <function name="wxCSSStyleDeclaration::SetMarkerEnd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetMarkerMid( const wxCSSPrimitiveValue & value ) --> <function name="wxCSSStyleDeclaration::SetMarkerMid"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetMarkerStart( const wxCSSPrimitiveValue & value ) --> <function name="wxCSSStyleDeclaration::SetMarkerStart"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetMask( const wxCSSPrimitiveValue & value ) --> <function name="wxCSSStyleDeclaration::SetMask"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetOpacity( double value ) --> <function name="wxCSSStyleDeclaration::SetOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxCSSStyleDeclaration::SetOverflow( wxCSS_VALUE value ) --> <function name="wxCSSStyleDeclaration::SetOverflow"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetPointerEvents( wxCSS_VALUE value ) --> <function name="wxCSSStyleDeclaration::SetPointerEvents"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetShapeRendering( wxCSS_VALUE value ) --> <function name="wxCSSStyleDeclaration::SetShapeRendering"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetStopColor( const wxSVGColor & value ) --> <function name="wxCSSStyleDeclaration::SetStopColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetStopOpacity( double value ) --> <function name="wxCSSStyleDeclaration::SetStopOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxCSSStyleDeclaration::SetStroke( const wxSVGPaint & value ) --> <function name="wxCSSStyleDeclaration::SetStroke"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetStrokeDasharray( const wxCSSValueList & value ) --> <function name="wxCSSStyleDeclaration::SetStrokeDasharray"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetStrokeDashoffset( double value ) --> <function name="wxCSSStyleDeclaration::SetStrokeDashoffset"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxCSSStyleDeclaration::SetStrokeLinecap( wxCSS_VALUE value ) --> <function name="wxCSSStyleDeclaration::SetStrokeLinecap"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetStrokeLinejoin( wxCSS_VALUE value ) --> <function name="wxCSSStyleDeclaration::SetStrokeLinejoin"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetStrokeMiterlimit( double value ) --> <function name="wxCSSStyleDeclaration::SetStrokeMiterlimit"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxCSSStyleDeclaration::SetStrokeOpacity( double value ) --> <function name="wxCSSStyleDeclaration::SetStrokeOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxCSSStyleDeclaration::SetStrokeWidth( double value ) --> <function name="wxCSSStyleDeclaration::SetStrokeWidth"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxCSSStyleDeclaration::SetTextAnchor( wxCSS_VALUE value ) --> <function name="wxCSSStyleDeclaration::SetTextAnchor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetTextDecoration( wxCSS_VALUE value ) --> <function name="wxCSSStyleDeclaration::SetTextDecoration"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetTextRendering( wxCSS_VALUE value ) --> <function name="wxCSSStyleDeclaration::SetTextRendering"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetUnicodeBidi( wxCSS_VALUE value ) --> <function name="wxCSSStyleDeclaration::SetUnicodeBidi"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetVisibility( wxCSS_VALUE value ) --> <function name="wxCSSStyleDeclaration::SetVisibility"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetWordSpacing( const wxCSSPrimitiveValue & value ) --> <function name="wxCSSStyleDeclaration::SetWordSpacing"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleDeclaration::SetWritingMode( wxCSS_VALUE value ) --> <function name="wxCSSStyleDeclaration::SetWritingMode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSStyleRef::Add( const wxCSSStyleDeclaration & style ) --> <function name="wxCSSStyleRef::Add"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSPrimitiveValue::CleanUp( void ) --> <function name="wxCSSPrimitiveValue::CleanUp"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- wxCSSValue * wxCSSPrimitiveValue::Clone( void ) --> <function name="wxCSSPrimitiveValue::Clone"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSSValue *"/> <use-retval/> </function> <!-- wxCSS_PRIMITIVE_TYPE wxCSSPrimitiveValue::GetCSSPrimitiveType( void ) --> <function name="wxCSSPrimitiveValue::GetCSSPrimitiveType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_PRIMITIVE_TYPE"/> <use-retval/> </function> <!-- wxString wxCSSPrimitiveValue::GetCSSText( void ) const --> <function name="wxCSSPrimitiveValue::GetCSSText"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> <const/> </function> <!-- double wxCSSPrimitiveValue::GetFloatValue( wxCSS_PRIMITIVE_TYPE unitType = wxCSS_NUMBER ) const --> <function name="wxCSSPrimitiveValue::GetFloatValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <const/> <arg nr="1" default="wxCSS_NUMBER" direction="in"/> </function> <!-- wxCSS_VALUE wxCSSPrimitiveValue::GetIdentValue( void ) const --> <function name="wxCSSPrimitiveValue::GetIdentValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> <const/> </function> <!-- wxRGBColor wxCSSPrimitiveValue::GetRGBColorValue( void ) const --> <function name="wxCSSPrimitiveValue::GetRGBColorValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxRGBColor"/> <use-retval/> <const/> </function> <!-- wxRect wxCSSPrimitiveValue::GetRectValue( void ) const --> <function name="wxCSSPrimitiveValue::GetRectValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxRect"/> <use-retval/> <const/> </function> <!-- wxString wxCSSPrimitiveValue::GetStringValue( void ) const --> <function name="wxCSSPrimitiveValue::GetStringValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> <const/> </function> <!-- void wxCSSPrimitiveValue::SetCSSPrimitiveType( wxCSS_PRIMITIVE_TYPE primitiveType ) --> <function name="wxCSSPrimitiveValue::SetCSSPrimitiveType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSPrimitiveValue::SetFloatValue( wxCSS_PRIMITIVE_TYPE unitType, double floatValue ) --> <function name="wxCSSPrimitiveValue::SetFloatValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxCSSPrimitiveValue::SetIdentValue( wxCSS_VALUE ident ) --> <function name="wxCSSPrimitiveValue::SetIdentValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSPrimitiveValue::SetRGBColorValue( const wxRGBColor & color ) --> <function name="wxCSSPrimitiveValue::SetRGBColorValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSPrimitiveValue::SetRectValue( const wxRect & rect ) --> <function name="wxCSSPrimitiveValue::SetRectValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSPrimitiveValue::SetStringValue( wxCSS_PRIMITIVE_TYPE stringType, const wxString & stringValue ) --> <function name="wxCSSPrimitiveValue::SetStringValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxCSS_VALUE_TYPE wxCSSValue::GetCSSValueType( void ) --> <function name="wxCSSValue::GetCSSValueType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE_TYPE"/> <use-retval/> </function> <!-- wxCSS_VALUE wxCSSValue::GetValueId( wxString value ) --> <function name="wxCSSValue::GetValueId"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> <pure/> <arg nr="1" direction="in"/> </function> <!-- wxString wxCSSValue::GetValueString( wxCSS_VALUE value ) --> <function name="wxCSSValue::GetValueString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <pure/> <arg nr="1" direction="in"/> </function> <!-- void wxCSSValue::SetCSSValueType( wxCSS_VALUE_TYPE cssValueType ) --> <function name="wxCSSValue::SetCSSValueType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxCSSValue * wxCSSValueList::Clone( void ) --> <function name="wxCSSValueList::Clone"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSSValue *"/> <use-retval/> </function> <!-- wxString wxCSSValueList::GetCSSText( void ) const --> <function name="wxCSSValueList::GetCSSText"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> <const/> </function> <!-- int wxCSSValueList::GetLength( void ) --> <function name="wxCSSValueList::GetLength"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="int"/> <use-retval/> </function> <!-- wxCSSPrimitiveValue wxCSSValueList::Item( int index ) --> <function name="wxCSSValueList::Item"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSSPrimitiveValue"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- void wxCSSValueList::SetCSSText( const wxString & value ) --> <function name="wxCSSValueList::SetCSSText"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- int ExifHandler::getOrient( const wxString & filename ) --> <function name="ExifHandler::getOrient"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="int"/> <pure/> <arg nr="1" direction="in"/> </function> <!-- void ExifHandler::rotateImage( const wxString & filename, wxImage & image ) --> <function name="ExifHandler::rotateImage"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <pure/> <arg nr="1" direction="in"/> <arg nr="2" direction="inout"/> </function> <!-- wxSVGDocument * wxGetSVGDocument::GetSVGDocument( void ) --> <function name="wxGetSVGDocument::GetSVGDocument"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDocument *"/> <use-retval/> </function> <!-- wxSVGElement * wxNodeListCls::GetElement( int i ) --> <function name="wxNodeListCls::GetElement"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGElement *"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- wxSVGElement * wxNodeListCls::GetFirstElement( void ) --> <function name="wxNodeListCls::GetFirstElement"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGElement *"/> <use-retval/> </function> <!-- int wxNodeListCls::GetSize( void ) --> <function name="wxNodeListCls::GetSize"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="int"/> <use-retval/> </function> <!-- wxSvgXmlNode * wxSVGAElement::CloneNode( bool deep = true ) --> <function name="wxSVGAElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGAElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGAElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGAElement::GetAttributes( void ) const --> <function name="wxSVGAElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGRect wxSVGAElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGAElement::GetBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGAElement::GetCTM( void ) --> <function name="wxSVGAElement::GetCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- wxSVGDTD wxSVGAElement::GetDtd( void ) --> <function name="wxSVGAElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- wxSVGRect wxSVGAElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGAElement::GetResultBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGAElement::GetScreenCTM( void ) --> <function name="wxSVGAElement::GetScreenCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- const wxSVGAnimatedString & wxSVGAElement::GetTarget( void ) --> <function name="wxSVGAElement::GetTarget"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedString &"/> <use-retval/> </function> <!-- bool wxSVGAElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGAElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGAElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGAElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGAElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGAElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGAltGlyphDefElement::CloneNode( bool deep = true ) --> <function name="wxSVGAltGlyphDefElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGAltGlyphDefElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGAltGlyphDefElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGAltGlyphDefElement::GetAttributes( void ) const --> <function name="wxSVGAltGlyphDefElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGAltGlyphDefElement::GetDtd( void ) --> <function name="wxSVGAltGlyphDefElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGAltGlyphDefElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGAltGlyphDefElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGAltGlyphDefElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGAltGlyphDefElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGAltGlyphElement::CloneNode( bool deep = true ) --> <function name="wxSVGAltGlyphElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGAltGlyphElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGAltGlyphElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGAltGlyphElement::GetAttributes( void ) const --> <function name="wxSVGAltGlyphElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGAltGlyphElement::GetDtd( void ) --> <function name="wxSVGAltGlyphElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxString & wxSVGAltGlyphElement::GetFormat( void ) --> <function name="wxSVGAltGlyphElement::GetFormat"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- const wxString & wxSVGAltGlyphElement::GetGlyphRef( void ) --> <function name="wxSVGAltGlyphElement::GetGlyphRef"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- bool wxSVGAltGlyphElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGAltGlyphElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGAltGlyphElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGAltGlyphElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGAltGlyphElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGAltGlyphElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGAltGlyphElement::SetFormat( const wxString & n ) --> <function name="wxSVGAltGlyphElement::SetFormat"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGAltGlyphElement::SetGlyphRef( const wxString & n ) --> <function name="wxSVGAltGlyphElement::SetGlyphRef"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGAltGlyphItemElement::CloneNode( bool deep = true ) --> <function name="wxSVGAltGlyphItemElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGAltGlyphItemElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGAltGlyphItemElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGAltGlyphItemElement::GetAttributes( void ) const --> <function name="wxSVGAltGlyphItemElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGAltGlyphItemElement::GetDtd( void ) --> <function name="wxSVGAltGlyphItemElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGAltGlyphItemElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGAltGlyphItemElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGAltGlyphItemElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGAltGlyphItemElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGAngle::ConvertToSpecifiedUnits( wxSVG_ANGLETYPE unitType ) --> <function name="wxSVGAngle::ConvertToSpecifiedUnits"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxSVG_ANGLETYPE wxSVGAngle::GetUnitType( void ) --> <function name="wxSVGAngle::GetUnitType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVG_ANGLETYPE"/> <use-retval/> </function> <!-- double wxSVGAngle::GetValue( void ) --> <function name="wxSVGAngle::GetValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- wxString wxSVGAngle::GetValueAsString( void ) const --> <function name="wxSVGAngle::GetValueAsString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> <const/> </function> <!-- double wxSVGAngle::GetValueInSpecifiedUnits( void ) --> <function name="wxSVGAngle::GetValueInSpecifiedUnits"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- void wxSVGAngle::NewValueSpecifiedUnits( wxSVG_ANGLETYPE unitType, double valueInSpecifiedUnits ) --> <function name="wxSVGAngle::NewValueSpecifiedUnits"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGAngle::SetUnitType( const wxSVG_ANGLETYPE & n ) --> <function name="wxSVGAngle::SetUnitType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGAngle::SetValue( double n ) --> <function name="wxSVGAngle::SetValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGAngle::SetValueAsString( const wxString & n ) --> <function name="wxSVGAngle::SetValueAsString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGAngle::SetValueInSpecifiedUnits( double n ) --> <function name="wxSVGAngle::SetValueInSpecifiedUnits"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxSvgXmlNode * wxSVGAnimateColorElement::CloneNode( bool deep = true ) --> <function name="wxSVGAnimateColorElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGAnimateColorElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGAnimateColorElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGAnimateColorElement::GetAttributes( void ) const --> <function name="wxSVGAnimateColorElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGAnimateColorElement::GetDtd( void ) --> <function name="wxSVGAnimateColorElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGAnimateColorElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGAnimateColorElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGAnimateColorElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGAnimateColorElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGAnimateElement::CloneNode( bool deep = true ) --> <function name="wxSVGAnimateElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGAnimateElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGAnimateElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGAnimateElement::GetAttributes( void ) const --> <function name="wxSVGAnimateElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGAnimateElement::GetDtd( void ) --> <function name="wxSVGAnimateElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGAnimateElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGAnimateElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGAnimateElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGAnimateElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGAnimateMotionElement::ApplyAnimation( void ) --> <function name="wxSVGAnimateMotionElement::ApplyAnimation"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- wxSvgXmlNode * wxSVGAnimateMotionElement::CloneNode( bool deep = true ) --> <function name="wxSVGAnimateMotionElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGAnimateMotionElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGAnimateMotionElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGAnimateMotionElement::GetAttributes( void ) const --> <function name="wxSVGAnimateMotionElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGAnimateMotionElement::GetDtd( void ) --> <function name="wxSVGAnimateMotionElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGAnimateMotionElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGAnimateMotionElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGAnimateMotionElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGAnimateMotionElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGAnimateTransformElement::ApplyAnimation( void ) --> <function name="wxSVGAnimateTransformElement::ApplyAnimation"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- wxSvgXmlNode * wxSVGAnimateTransformElement::CloneNode( bool deep = true ) --> <function name="wxSVGAnimateTransformElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGAnimateTransformElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGAnimateTransformElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGAnimateTransformElement::GetAttributes( void ) const --> <function name="wxSVGAnimateTransformElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGAnimateTransformElement::GetDtd( void ) --> <function name="wxSVGAnimateTransformElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- wxSVG_ANIMATETRANSFORM wxSVGAnimateTransformElement::GetType( void ) --> <function name="wxSVGAnimateTransformElement::GetType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVG_ANIMATETRANSFORM"/> <use-retval/> </function> <!-- bool wxSVGAnimateTransformElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGAnimateTransformElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGAnimateTransformElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGAnimateTransformElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGAnimateTransformElement::SetType( const wxSVG_ANIMATETRANSFORM & n ) --> <function name="wxSVGAnimateTransformElement::SetType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxSVGAngle & wxSVGAnimatedAngle::GetAnimVal( void ) --> <function name="wxSVGAnimatedAngle::GetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGAngle &"/> <use-retval/> </function> <!-- const wxSVGAngle & wxSVGAnimatedAngle::GetAnimVal( void ) --> <function name="wxSVGAnimatedAngle::GetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAngle &"/> <use-retval/> </function> <!-- wxSVGAngle & wxSVGAnimatedAngle::GetBaseVal( void ) --> <function name="wxSVGAnimatedAngle::GetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGAngle &"/> <use-retval/> </function> <!-- const wxSVGAngle & wxSVGAnimatedAngle::GetBaseVal( void ) --> <function name="wxSVGAnimatedAngle::GetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAngle &"/> <use-retval/> </function> <!-- void wxSVGAnimatedAngle::ResetAnimVal( void ) --> <function name="wxSVGAnimatedAngle::ResetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- void wxSVGAnimatedAngle::SetAnimVal( const wxSVGAngle & value ) --> <function name="wxSVGAnimatedAngle::SetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGAnimatedAngle::SetBaseVal( const wxSVGAngle & value ) --> <function name="wxSVGAnimatedAngle::SetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGAnimatedBoolean::GetAnimVal( void ) --> <function name="wxSVGAnimatedBoolean::GetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGAnimatedBoolean::GetBaseVal( void ) --> <function name="wxSVGAnimatedBoolean::GetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- void wxSVGAnimatedBoolean::SetAnimVal( bool value ) --> <function name="wxSVGAnimatedBoolean::SetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> </arg> </function> <!-- void wxSVGAnimatedBoolean::SetBaseVal( bool value ) --> <function name="wxSVGAnimatedBoolean::SetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> </arg> </function> <!-- unsigned char wxSVGAnimatedEnumeration::GetAnimVal( void ) --> <function name="wxSVGAnimatedEnumeration::GetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="unsigned char"/> <use-retval/> </function> <!-- unsigned char wxSVGAnimatedEnumeration::GetBaseVal( void ) --> <function name="wxSVGAnimatedEnumeration::GetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="unsigned char"/> <use-retval/> </function> <!-- void wxSVGAnimatedEnumeration::SetAnimVal( unsigned char value ) --> <function name="wxSVGAnimatedEnumeration::SetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- void wxSVGAnimatedEnumeration::SetBaseVal( unsigned char value ) --> <function name="wxSVGAnimatedEnumeration::SetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- long wxSVGAnimatedInteger::GetAnimVal( void ) --> <function name="wxSVGAnimatedInteger::GetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="long"/> <use-retval/> </function> <!-- long wxSVGAnimatedInteger::GetBaseVal( void ) --> <function name="wxSVGAnimatedInteger::GetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="long"/> <use-retval/> </function> <!-- void wxSVGAnimatedInteger::SetAnimVal( long value ) --> <function name="wxSVGAnimatedInteger::SetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- void wxSVGAnimatedInteger::SetBaseVal( long value ) --> <function name="wxSVGAnimatedInteger::SetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- wxSVGLength & wxSVGAnimatedLength::GetAnimVal( void ) --> <function name="wxSVGAnimatedLength::GetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGLength &"/> <use-retval/> </function> <!-- const wxSVGLength & wxSVGAnimatedLength::GetAnimVal( void ) --> <function name="wxSVGAnimatedLength::GetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGLength &"/> <use-retval/> </function> <!-- wxSVGLength & wxSVGAnimatedLength::GetBaseVal( void ) --> <function name="wxSVGAnimatedLength::GetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGLength &"/> <use-retval/> </function> <!-- const wxSVGLength & wxSVGAnimatedLength::GetBaseVal( void ) --> <function name="wxSVGAnimatedLength::GetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGLength &"/> <use-retval/> </function> <!-- void wxSVGAnimatedLength::ResetAnimVal( void ) --> <function name="wxSVGAnimatedLength::ResetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- void wxSVGAnimatedLength::SetAnimVal( const wxSVGLength & value ) --> <function name="wxSVGAnimatedLength::SetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGAnimatedLength::SetBaseVal( const wxSVGLength & value ) --> <function name="wxSVGAnimatedLength::SetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxSVGLengthList & wxSVGAnimatedLengthList::GetAnimVal( void ) --> <function name="wxSVGAnimatedLengthList::GetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGLengthList &"/> <use-retval/> </function> <!-- const wxSVGLengthList & wxSVGAnimatedLengthList::GetAnimVal( void ) --> <function name="wxSVGAnimatedLengthList::GetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGLengthList &"/> <use-retval/> </function> <!-- wxSVGLengthList & wxSVGAnimatedLengthList::GetBaseVal( void ) --> <function name="wxSVGAnimatedLengthList::GetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGLengthList &"/> <use-retval/> </function> <!-- const wxSVGLengthList & wxSVGAnimatedLengthList::GetBaseVal( void ) --> <function name="wxSVGAnimatedLengthList::GetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGLengthList &"/> <use-retval/> </function> <!-- void wxSVGAnimatedLengthList::ResetAnimVal( void ) --> <function name="wxSVGAnimatedLengthList::ResetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- void wxSVGAnimatedLengthList::SetAnimVal( const wxSVGLengthList & value ) --> <function name="wxSVGAnimatedLengthList::SetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGAnimatedLengthList::SetBaseVal( const wxSVGLengthList & value ) --> <function name="wxSVGAnimatedLengthList::SetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- float wxSVGAnimatedNumber::GetAnimVal( void ) --> <function name="wxSVGAnimatedNumber::GetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="float"/> <use-retval/> </function> <!-- float wxSVGAnimatedNumber::GetBaseVal( void ) --> <function name="wxSVGAnimatedNumber::GetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="float"/> <use-retval/> </function> <!-- void wxSVGAnimatedNumber::SetAnimVal( float value ) --> <function name="wxSVGAnimatedNumber::SetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-3.402823e+38:3.402823e+38</valid> </arg> </function> <!-- void wxSVGAnimatedNumber::SetBaseVal( float value ) --> <function name="wxSVGAnimatedNumber::SetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-3.402823e+38:3.402823e+38</valid> </arg> </function> <!-- wxSVGNumberList & wxSVGAnimatedNumberList::GetAnimVal( void ) --> <function name="wxSVGAnimatedNumberList::GetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGNumberList &"/> <use-retval/> </function> <!-- const wxSVGNumberList & wxSVGAnimatedNumberList::GetAnimVal( void ) --> <function name="wxSVGAnimatedNumberList::GetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGNumberList &"/> <use-retval/> </function> <!-- wxSVGNumberList & wxSVGAnimatedNumberList::GetBaseVal( void ) --> <function name="wxSVGAnimatedNumberList::GetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGNumberList &"/> <use-retval/> </function> <!-- const wxSVGNumberList & wxSVGAnimatedNumberList::GetBaseVal( void ) --> <function name="wxSVGAnimatedNumberList::GetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGNumberList &"/> <use-retval/> </function> <!-- void wxSVGAnimatedNumberList::ResetAnimVal( void ) --> <function name="wxSVGAnimatedNumberList::ResetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- void wxSVGAnimatedNumberList::SetAnimVal( const wxSVGNumberList & value ) --> <function name="wxSVGAnimatedNumberList::SetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGAnimatedNumberList::SetBaseVal( const wxSVGNumberList & value ) --> <function name="wxSVGAnimatedNumberList::SetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- const wxSVGPathSegList & wxSVGAnimatedPathData::GetAnimatedNormalizedPathSegList( void ) --> <function name="wxSVGAnimatedPathData::GetAnimatedNormalizedPathSegList"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGPathSegList &"/> <use-retval/> </function> <!-- const wxSVGPathSegList & wxSVGAnimatedPathData::GetAnimatedPathSegList( void ) --> <function name="wxSVGAnimatedPathData::GetAnimatedPathSegList"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGPathSegList &"/> <use-retval/> </function> <!-- wxString wxSVGAnimatedPathData::GetAttribute( const wxString & name ) const --> <function name="wxSVGAnimatedPathData::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGAnimatedPathData::GetAttributes( void ) const --> <function name="wxSVGAnimatedPathData::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- const wxSVGPathSegList & wxSVGAnimatedPathData::GetNormalizedPathSegList( void ) --> <function name="wxSVGAnimatedPathData::GetNormalizedPathSegList"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGPathSegList &"/> <use-retval/> </function> <!-- const wxSVGPathSegList & wxSVGAnimatedPathData::GetPathSegList( void ) --> <function name="wxSVGAnimatedPathData::GetPathSegList"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGPathSegList &"/> <use-retval/> </function> <!-- bool wxSVGAnimatedPathData::HasAttribute( const wxString & name ) const --> <function name="wxSVGAnimatedPathData::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGAnimatedPathData::SetAnimatedNormalizedPathSegList( const wxSVGPathSegList & n ) --> <function name="wxSVGAnimatedPathData::SetAnimatedNormalizedPathSegList"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGAnimatedPathData::SetAnimatedPathSegList( const wxSVGPathSegList & n ) --> <function name="wxSVGAnimatedPathData::SetAnimatedPathSegList"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGAnimatedPathData::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGAnimatedPathData::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGAnimatedPathData::SetNormalizedPathSegList( const wxSVGPathSegList & n ) --> <function name="wxSVGAnimatedPathData::SetNormalizedPathSegList"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGAnimatedPathData::SetPathSegList( const wxSVGPathSegList & n ) --> <function name="wxSVGAnimatedPathData::SetPathSegList"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- const wxSVGPointList & wxSVGAnimatedPoints::GetAnimatedPoints( void ) --> <function name="wxSVGAnimatedPoints::GetAnimatedPoints"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGPointList &"/> <use-retval/> </function> <!-- wxString wxSVGAnimatedPoints::GetAttribute( const wxString & name ) const --> <function name="wxSVGAnimatedPoints::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGAnimatedPoints::GetAttributes( void ) const --> <function name="wxSVGAnimatedPoints::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- const wxSVGPointList & wxSVGAnimatedPoints::GetPoints( void ) --> <function name="wxSVGAnimatedPoints::GetPoints"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGPointList &"/> <use-retval/> </function> <!-- bool wxSVGAnimatedPoints::HasAttribute( const wxString & name ) const --> <function name="wxSVGAnimatedPoints::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGAnimatedPoints::SetAnimatedPoints( const wxSVGPointList & n ) --> <function name="wxSVGAnimatedPoints::SetAnimatedPoints"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGAnimatedPoints::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGAnimatedPoints::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGAnimatedPoints::SetPoints( const wxSVGPointList & n ) --> <function name="wxSVGAnimatedPoints::SetPoints"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxSVGPreserveAspectRatio & wxSVGAnimatedPreserveAspectRatio::GetAnimVal( void ) --> <function name="wxSVGAnimatedPreserveAspectRatio::GetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPreserveAspectRatio &"/> <use-retval/> </function> <!-- const wxSVGPreserveAspectRatio & wxSVGAnimatedPreserveAspectRatio::GetAnimVal( void ) --> <function name="wxSVGAnimatedPreserveAspectRatio::GetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGPreserveAspectRatio &"/> <use-retval/> </function> <!-- wxSVGPreserveAspectRatio & wxSVGAnimatedPreserveAspectRatio::GetBaseVal( void ) --> <function name="wxSVGAnimatedPreserveAspectRatio::GetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPreserveAspectRatio &"/> <use-retval/> </function> <!-- const wxSVGPreserveAspectRatio & wxSVGAnimatedPreserveAspectRatio::GetBaseVal( void ) --> <function name="wxSVGAnimatedPreserveAspectRatio::GetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGPreserveAspectRatio &"/> <use-retval/> </function> <!-- void wxSVGAnimatedPreserveAspectRatio::ResetAnimVal( void ) --> <function name="wxSVGAnimatedPreserveAspectRatio::ResetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- void wxSVGAnimatedPreserveAspectRatio::SetAnimVal( const wxSVGPreserveAspectRatio & value ) --> <function name="wxSVGAnimatedPreserveAspectRatio::SetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGAnimatedPreserveAspectRatio::SetBaseVal( const wxSVGPreserveAspectRatio & value ) --> <function name="wxSVGAnimatedPreserveAspectRatio::SetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxSVGRect & wxSVGAnimatedRect::GetAnimVal( void ) --> <function name="wxSVGAnimatedRect::GetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect &"/> <use-retval/> </function> <!-- const wxSVGRect & wxSVGAnimatedRect::GetAnimVal( void ) --> <function name="wxSVGAnimatedRect::GetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGRect &"/> <use-retval/> </function> <!-- wxSVGRect & wxSVGAnimatedRect::GetBaseVal( void ) --> <function name="wxSVGAnimatedRect::GetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect &"/> <use-retval/> </function> <!-- const wxSVGRect & wxSVGAnimatedRect::GetBaseVal( void ) --> <function name="wxSVGAnimatedRect::GetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGRect &"/> <use-retval/> </function> <!-- void wxSVGAnimatedRect::ResetAnimVal( void ) --> <function name="wxSVGAnimatedRect::ResetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- void wxSVGAnimatedRect::SetAnimVal( const wxSVGRect & value ) --> <function name="wxSVGAnimatedRect::SetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGAnimatedRect::SetBaseVal( const wxSVGRect & value ) --> <function name="wxSVGAnimatedRect::SetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxString & wxSVGAnimatedString::GetAnimVal( void ) --> <function name="wxSVGAnimatedString::GetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString &"/> <use-retval/> </function> <!-- const wxString & wxSVGAnimatedString::GetAnimVal( void ) --> <function name="wxSVGAnimatedString::GetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- wxString & wxSVGAnimatedString::GetBaseVal( void ) --> <function name="wxSVGAnimatedString::GetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString &"/> <use-retval/> </function> <!-- const wxString & wxSVGAnimatedString::GetBaseVal( void ) --> <function name="wxSVGAnimatedString::GetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- void wxSVGAnimatedString::ResetAnimVal( void ) --> <function name="wxSVGAnimatedString::ResetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- void wxSVGAnimatedString::SetAnimVal( const wxString & value ) --> <function name="wxSVGAnimatedString::SetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGAnimatedString::SetBaseVal( const wxString & value ) --> <function name="wxSVGAnimatedString::SetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxSVGTransformList & wxSVGAnimatedTransformList::GetAnimVal( void ) --> <function name="wxSVGAnimatedTransformList::GetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGTransformList &"/> <use-retval/> </function> <!-- const wxSVGTransformList & wxSVGAnimatedTransformList::GetAnimVal( void ) --> <function name="wxSVGAnimatedTransformList::GetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGTransformList &"/> <use-retval/> </function> <!-- wxSVGTransformList & wxSVGAnimatedTransformList::GetBaseVal( void ) --> <function name="wxSVGAnimatedTransformList::GetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGTransformList &"/> <use-retval/> </function> <!-- const wxSVGTransformList & wxSVGAnimatedTransformList::GetBaseVal( void ) --> <function name="wxSVGAnimatedTransformList::GetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGTransformList &"/> <use-retval/> </function> <!-- void wxSVGAnimatedTransformList::ResetAnimVal( void ) --> <function name="wxSVGAnimatedTransformList::ResetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- void wxSVGAnimatedTransformList::SetAnimVal( const wxSVGTransformList & value ) --> <function name="wxSVGAnimatedTransformList::SetAnimVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGAnimatedTransformList::SetBaseVal( const wxSVGTransformList & value ) --> <function name="wxSVGAnimatedTransformList::SetBaseVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- const wxRGBColor & wxSVGAnimatedType::GetColor( void ) --> <function name="wxSVGAnimatedType::GetColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxRGBColor &"/> <use-retval/> </function> <!-- const wxSVGLength & wxSVGAnimatedType::GetLength( void ) --> <function name="wxSVGAnimatedType::GetLength"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGLength &"/> <use-retval/> </function> <!-- const wxSVGLengthList & wxSVGAnimatedType::GetLengthList( void ) --> <function name="wxSVGAnimatedType::GetLengthList"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGLengthList &"/> <use-retval/> </function> <!-- const wxSVGNumberList & wxSVGAnimatedType::GetNumberList( void ) --> <function name="wxSVGAnimatedType::GetNumberList"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGNumberList &"/> <use-retval/> </function> <!-- wxSVG_ANIMATED_PROPERTY_TYPE wxSVGAnimatedType::GetPropertyType( void ) --> <function name="wxSVGAnimatedType::GetPropertyType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVG_ANIMATED_PROPERTY_TYPE"/> <use-retval/> </function> <!-- const wxString & wxSVGAnimatedType::GetString( void ) --> <function name="wxSVGAnimatedType::GetString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- const wxSVGTransformList & wxSVGAnimatedType::GetTransformList( void ) --> <function name="wxSVGAnimatedType::GetTransformList"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGTransformList &"/> <use-retval/> </function> <!-- wxString wxSVGAnimatedType::GetValueAsString( void ) const --> <function name="wxSVGAnimatedType::GetValueAsString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> <const/> </function> <!-- void wxSVGAnimatedType::SetValueAsString( const wxString & value ) --> <function name="wxSVGAnimatedType::SetValueAsString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGAnimationElement::ApplyAnimation( void ) --> <function name="wxSVGAnimationElement::ApplyAnimation"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- wxSVG_ANIMATION_ACCUMULATE wxSVGAnimationElement::GetAccumulate( void ) --> <function name="wxSVGAnimationElement::GetAccumulate"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVG_ANIMATION_ACCUMULATE"/> <use-retval/> </function> <!-- wxSVG_ANIMATION_ADDITIVE wxSVGAnimationElement::GetAdditive( void ) --> <function name="wxSVGAnimationElement::GetAdditive"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVG_ANIMATION_ADDITIVE"/> <use-retval/> </function> <!-- wxString wxSVGAnimationElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGAnimationElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- const wxString & wxSVGAnimationElement::GetAttributeName( void ) --> <function name="wxSVGAnimationElement::GetAttributeName"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- wxSvgXmlAttrHash wxSVGAnimationElement::GetAttributes( void ) const --> <function name="wxSVGAnimationElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- double wxSVGAnimationElement::GetBegin( void ) --> <function name="wxSVGAnimationElement::GetBegin"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGAnimationElement::GetCurrentTime( void ) --> <function name="wxSVGAnimationElement::GetCurrentTime"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- wxString wxSVGAnimationElement::GetCustomAttribute( const wxString & name ) const --> <function name="wxSVGAnimationElement::GetCustomAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGAnimationElement::GetCustomAttributes( void ) const --> <function name="wxSVGAnimationElement::GetCustomAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- double wxSVGAnimationElement::GetDur( void ) --> <function name="wxSVGAnimationElement::GetDur"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- wxSVG_ANIMATION_FILL wxSVGAnimationElement::GetFill( void ) --> <function name="wxSVGAnimationElement::GetFill"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVG_ANIMATION_FILL"/> <use-retval/> </function> <!-- const wxSVGAnimatedType & wxSVGAnimationElement::GetFrom( void ) --> <function name="wxSVGAnimationElement::GetFrom"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedType &"/> <use-retval/> </function> <!-- const wxString & wxSVGAnimationElement::GetHref( void ) --> <function name="wxSVGAnimationElement::GetHref"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- double wxSVGAnimationElement::GetSimpleDuration( void ) --> <function name="wxSVGAnimationElement::GetSimpleDuration"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGAnimationElement::GetStartTime( void ) --> <function name="wxSVGAnimationElement::GetStartTime"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- wxSVGElement * wxSVGAnimationElement::GetTargetElement( void ) const --> <function name="wxSVGAnimationElement::GetTargetElement"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGElement *"/> <use-retval/> <const/> </function> <!-- const wxSVGAnimatedType & wxSVGAnimationElement::GetTo( void ) --> <function name="wxSVGAnimationElement::GetTo"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedType &"/> <use-retval/> </function> <!-- bool wxSVGAnimationElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGAnimationElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGAnimationElement::HasCustomAttribute( const wxString & name ) const --> <function name="wxSVGAnimationElement::HasCustomAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGAnimationElement::SetAccumulate( const wxSVG_ANIMATION_ACCUMULATE & n ) --> <function name="wxSVGAnimationElement::SetAccumulate"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGAnimationElement::SetAdditive( const wxSVG_ANIMATION_ADDITIVE & n ) --> <function name="wxSVGAnimationElement::SetAdditive"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGAnimationElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGAnimationElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGAnimationElement::SetAttributeName( const wxString & n ) --> <function name="wxSVGAnimationElement::SetAttributeName"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGAnimationElement::SetBegin( double n ) --> <function name="wxSVGAnimationElement::SetBegin"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- bool wxSVGAnimationElement::SetCustomAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGAnimationElement::SetCustomAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGAnimationElement::SetDur( double n ) --> <function name="wxSVGAnimationElement::SetDur"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGAnimationElement::SetFill( const wxSVG_ANIMATION_FILL & n ) --> <function name="wxSVGAnimationElement::SetFill"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGAnimationElement::SetFrom( const wxSVGAnimatedType & n ) --> <function name="wxSVGAnimationElement::SetFrom"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGAnimationElement::SetHref( const wxString & n ) --> <function name="wxSVGAnimationElement::SetHref"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGAnimationElement::SetTo( const wxSVGAnimatedType & n ) --> <function name="wxSVGAnimationElement::SetTo"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGCanvas::DrawCircle( wxSVGCircleElement * element, wxSVGMatrix * matrix, const wxCSSStyleDeclaration * style = NULL ) --> <function name="wxSVGCanvas::DrawCircle"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> <arg nr="2" direction="inout"/> <arg nr="3" default="NULL" direction="inout"/> </function> <!-- void wxSVGCanvas::DrawEllipse( wxSVGEllipseElement * element, wxSVGMatrix * matrix, const wxCSSStyleDeclaration * style = NULL ) --> <function name="wxSVGCanvas::DrawEllipse"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> <arg nr="2" direction="inout"/> <arg nr="3" default="NULL" direction="inout"/> </function> <!-- void wxSVGCanvas::DrawLine( wxSVGLineElement * element, wxSVGMatrix * matrix, const wxCSSStyleDeclaration * style = NULL ) --> <function name="wxSVGCanvas::DrawLine"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> <arg nr="2" direction="inout"/> <arg nr="3" default="NULL" direction="inout"/> </function> <!-- void wxSVGCanvas::DrawPath( wxSVGPathElement * element, wxSVGMatrix * matrix, const wxCSSStyleDeclaration * style = NULL ) --> <function name="wxSVGCanvas::DrawPath"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> <arg nr="2" direction="inout"/> <arg nr="3" default="NULL" direction="inout"/> </function> <!-- void wxSVGCanvas::DrawPolygon( wxSVGPolygonElement * element, wxSVGMatrix * matrix, const wxCSSStyleDeclaration * style = NULL ) --> <function name="wxSVGCanvas::DrawPolygon"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> <arg nr="2" direction="inout"/> <arg nr="3" default="NULL" direction="inout"/> </function> <!-- void wxSVGCanvas::DrawPolyline( wxSVGPolylineElement * element, wxSVGMatrix * matrix, const wxCSSStyleDeclaration * style = NULL ) --> <function name="wxSVGCanvas::DrawPolyline"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> <arg nr="2" direction="inout"/> <arg nr="3" default="NULL" direction="inout"/> </function> <!-- void wxSVGCanvas::DrawRect( wxSVGRectElement * element, wxSVGMatrix * matrix, const wxCSSStyleDeclaration * style = NULL ) --> <function name="wxSVGCanvas::DrawRect"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> <arg nr="2" direction="inout"/> <arg nr="3" default="NULL" direction="inout"/> </function> <!-- void wxSVGCanvas::DrawText( wxSVGTextElement * element, wxSVGMatrix * matrix, const wxCSSStyleDeclaration * style = NULL ) --> <function name="wxSVGCanvas::DrawText"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> <arg nr="2" direction="inout"/> <arg nr="3" default="NULL" direction="inout"/> </function> <!-- void wxSVGCanvas::EnableItemsCache( bool enable = true ) --> <function name="wxSVGCanvas::EnableItemsCache"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxSVGGradientElement * wxSVGCanvas::GetGradientElement( const wxSVGSVGElement & svgElem, const wxString & href ) --> <function name="wxSVGCanvas::GetGradientElement"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGGradientElement *"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- unsigned int wxSVGCanvas::GetGradientStops( const wxSVGSVGElement & svgElem, wxSVGGradientElement * gradElem, float opacity ) --> <function name="wxSVGCanvas::GetGradientStops"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="unsigned int"/> <arg nr="1" direction="in"/> <arg nr="2" direction="inout"/> <arg nr="3" direction="in"> <not-uninit/> <not-bool/> <valid>-3.402823e+38:3.402823e+38</valid> </arg> </function> <!-- wxSVGMarkerElement * wxSVGCanvas::GetMarkerElement( const wxSVGSVGElement & svgElem, const wxString & href ) --> <function name="wxSVGCanvas::GetMarkerElement"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMarkerElement *"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSVGPatternElement * wxSVGCanvas::GetPatternElement( const wxSVGSVGElement & svgElem, wxString href ) --> <function name="wxSVGCanvas::GetPatternElement"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPatternElement *"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGCanvas::IsItemsCached( void ) --> <function name="wxSVGCanvas::IsItemsCached"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- void wxSVGCanvas::LoadImages( wxSVGElement * parent1, wxSVGElement * parent2, wxProgressDialog * progressDlg ) --> <function name="wxSVGCanvas::LoadImages"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> <arg nr="2" direction="inout"/> <arg nr="3" direction="inout"/> </function> <!-- int wxSVGCanvasImage::GetDefaultHeight( void ) --> <function name="wxSVGCanvasImage::GetDefaultHeight"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="int"/> <use-retval/> </function> <!-- int wxSVGCanvasImage::GetDefaultWidth( void ) --> <function name="wxSVGCanvasImage::GetDefaultWidth"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="int"/> <use-retval/> </function> <!-- const wxSVGPreserveAspectRatio & wxSVGCanvasImage::GetPreserveAspectRatio( void ) --> <function name="wxSVGCanvasImage::GetPreserveAspectRatio"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGPreserveAspectRatio &"/> <use-retval/> </function> <!-- wxSVGSVGElement * wxSVGCanvasImage::GetSvgImage( wxSVGDocument * doc = NULL ) --> <function name="wxSVGCanvasImage::GetSvgImage"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGSVGElement *"/> <arg nr="1" default="NULL" direction="inout"/> </function> <!-- void wxSVGCanvasImage::Init( wxSVGImageElement & element, const wxCSSStyleDeclaration & style, wxProgressDialog * progressDlg ) --> <function name="wxSVGCanvasImage::Init"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> <arg nr="2" direction="in"/> <arg nr="3" direction="inout"/> </function> <!-- wxSVGRect wxSVGCanvasItem::GetBBox( const wxSVGMatrix * matrix = NULL ) --> <function name="wxSVGCanvasItem::GetBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="NULL" direction="inout"/> </function> <!-- wxSVGCanvasItemType wxSVGCanvasItem::GetType( void ) --> <function name="wxSVGCanvasItem::GetType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGCanvasItemType"/> <use-retval/> </function> <!-- bool wxSVGCanvasPath::ClosePath( void ) --> <function name="wxSVGCanvasPath::ClosePath"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- void wxSVGCanvasPath::CurveToCubic( double x1, double y1, double x2, double y2, double x, double y, bool relative = false ) --> <function name="wxSVGCanvasPath::CurveToCubic"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="3" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="4" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="5" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="6" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="7" default="false" direction="in"> <not-uninit/> </arg> </function> <!-- void wxSVGCanvasPath::CurveToCubicSmooth( double x2, double y2, double x, double y, bool relative = false ) --> <function name="wxSVGCanvasPath::CurveToCubicSmooth"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="3" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="4" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="5" default="false" direction="in"> <not-uninit/> </arg> </function> <!-- void wxSVGCanvasPath::CurveToQuadratic( double x1, double y1, double x, double y, bool relative = false ) --> <function name="wxSVGCanvasPath::CurveToQuadratic"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="3" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="4" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="5" default="false" direction="in"> <not-uninit/> </arg> </function> <!-- void wxSVGCanvasPath::CurveToQuadraticSmooth( double x, double y, bool relative = false ) --> <function name="wxSVGCanvasPath::CurveToQuadraticSmooth"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="3" default="false" direction="in"> <not-uninit/> </arg> </function> <!-- bool wxSVGCanvasPath::GetFill( void ) --> <function name="wxSVGCanvasPath::GetFill"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- void wxSVGCanvasPath::LineTo( double x, double y, bool relative = false ) --> <function name="wxSVGCanvasPath::LineTo"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="3" default="false" direction="in"> <not-uninit/> </arg> </function> <!-- void wxSVGCanvasPath::LineToHorizontal( double x, bool relative = false ) --> <function name="wxSVGCanvasPath::LineToHorizontal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" default="false" direction="in"> <not-uninit/> </arg> </function> <!-- void wxSVGCanvasPath::LineToVertical( double y, bool relative = false ) --> <function name="wxSVGCanvasPath::LineToVertical"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" default="false" direction="in"> <not-uninit/> </arg> </function> <!-- void wxSVGCanvasPath::MoveTo( double x, double y, bool relative = false ) --> <function name="wxSVGCanvasPath::MoveTo"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="3" default="false" direction="in"> <not-uninit/> </arg> </function> <!-- void wxSVGCanvasPath::SetFill( bool fill = true ) --> <function name="wxSVGCanvasPath::SetFill"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- int wxSVGCanvasSvgImageData::DecRef( void ) --> <function name="wxSVGCanvasSvgImageData::DecRef"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="int"/> <use-retval/> </function> <!-- wxSVGSVGElement * wxSVGCanvasSvgImageData::GetSvgImage( void ) --> <function name="wxSVGCanvasSvgImageData::GetSvgImage"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGSVGElement *"/> <use-retval/> </function> <!-- void wxSVGCanvasSvgImageData::IncRef( void ) --> <function name="wxSVGCanvasSvgImageData::IncRef"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- void wxSVGCanvasText::AddChunk( const wxString & text, const wxCSSStyleDeclaration & style, wxSVGMatrix * matrix ) --> <function name="wxSVGCanvasText::AddChunk"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> <arg nr="3" direction="inout"/> </function> <!-- void wxSVGCanvasText::BeginChar( wxSVGMatrix * matrix ) --> <function name="wxSVGCanvasText::BeginChar"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- void wxSVGCanvasText::EndChar( void ) --> <function name="wxSVGCanvasText::EndChar"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- void wxSVGCanvasText::EndTextAnchor( void ) --> <function name="wxSVGCanvasText::EndTextAnchor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- wxSVGRect wxSVGCanvasText::GetBBox( const wxSVGMatrix * matrix = NULL ) --> <function name="wxSVGCanvasText::GetBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="NULL" direction="inout"/> </function> <!-- long wxSVGCanvasText::GetCharNumAtPosition( const wxSVGPoint & point ) --> <function name="wxSVGCanvasText::GetCharNumAtPosition"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="long"/> <arg nr="1" direction="in"/> </function> <!-- wxSVGCanvasTextChunk * wxSVGCanvasText::GetChunk( unsigned long & charnum ) --> <function name="wxSVGCanvasText::GetChunk"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGCanvasTextChunk *"/> <arg nr="1" direction="inout"/> </function> <!-- double wxSVGCanvasText::GetComputedTextLength( void ) --> <function name="wxSVGCanvasText::GetComputedTextLength"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- wxSVGPoint wxSVGCanvasText::GetEndPositionOfChar( unsigned long charnum ) --> <function name="wxSVGCanvasText::GetEndPositionOfChar"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPoint"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- wxSVGRect wxSVGCanvasText::GetExtentOfChar( unsigned long charnum ) --> <function name="wxSVGCanvasText::GetExtentOfChar"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- long wxSVGCanvasText::GetNumberOfChars( void ) --> <function name="wxSVGCanvasText::GetNumberOfChars"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="long"/> <use-retval/> </function> <!-- double wxSVGCanvasText::GetRotationOfChar( unsigned long charnum ) --> <function name="wxSVGCanvasText::GetRotationOfChar"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- wxSVGPoint wxSVGCanvasText::GetStartPositionOfChar( unsigned long charnum ) --> <function name="wxSVGCanvasText::GetStartPositionOfChar"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPoint"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- double wxSVGCanvasText::GetSubStringLength( unsigned long charnum, unsigned long nchars ) --> <function name="wxSVGCanvasText::GetSubStringLength"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- double wxSVGCanvasVideo::GetDuration( void ) --> <function name="wxSVGCanvasVideo::GetDuration"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- void wxSVGCanvasVideo::Init( wxSVGVideoElement & element, const wxCSSStyleDeclaration & style, wxProgressDialog * progressDlg ) --> <function name="wxSVGCanvasVideo::Init"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> <arg nr="2" direction="in"/> <arg nr="3" direction="inout"/> </function> <!-- int wxSVGCanvasVideoData::DecRef( void ) --> <function name="wxSVGCanvasVideoData::DecRef"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="int"/> <use-retval/> </function> <!-- wxImage wxSVGCanvasVideoData::GetImage( double time ) --> <function name="wxSVGCanvasVideoData::GetImage"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxImage"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxFfmpegMediaDecoder * wxSVGCanvasVideoData::GetMediaDecoder( void ) --> <function name="wxSVGCanvasVideoData::GetMediaDecoder"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxFfmpegMediaDecoder *"/> <use-retval/> </function> <!-- void wxSVGCanvasVideoData::IncRef( void ) --> <function name="wxSVGCanvasVideoData::IncRef"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- wxSvgXmlNode * wxSVGCircleElement::CloneNode( bool deep = true ) --> <function name="wxSVGCircleElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGCircleElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGCircleElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGCircleElement::GetAttributes( void ) const --> <function name="wxSVGCircleElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGRect wxSVGCircleElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGCircleElement::GetBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGCircleElement::GetCTM( void ) --> <function name="wxSVGCircleElement::GetCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- wxSVGCanvasItem * wxSVGCircleElement::GetCanvasItem( void ) --> <function name="wxSVGCircleElement::GetCanvasItem"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGCanvasItem *"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGCircleElement::GetCx( void ) --> <function name="wxSVGCircleElement::GetCx"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGCircleElement::GetCy( void ) --> <function name="wxSVGCircleElement::GetCy"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- wxSVGDTD wxSVGCircleElement::GetDtd( void ) --> <function name="wxSVGCircleElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGCircleElement::GetR( void ) --> <function name="wxSVGCircleElement::GetR"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- wxSVGRect wxSVGCircleElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGCircleElement::GetResultBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGCircleElement::GetScreenCTM( void ) --> <function name="wxSVGCircleElement::GetScreenCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- bool wxSVGCircleElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGCircleElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGCircleElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGCircleElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGCircleElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGCircleElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGCircleElement::SetCanvasItem( wxSVGCanvasItem * canvasItem ) --> <function name="wxSVGCircleElement::SetCanvasItem"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- wxSvgXmlNode * wxSVGClipPathElement::CloneNode( bool deep = true ) --> <function name="wxSVGClipPathElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGClipPathElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGClipPathElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGClipPathElement::GetAttributes( void ) const --> <function name="wxSVGClipPathElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGRect wxSVGClipPathElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGClipPathElement::GetBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGClipPathElement::GetCTM( void ) --> <function name="wxSVGClipPathElement::GetCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- const wxSVGAnimatedEnumeration & wxSVGClipPathElement::GetClipPathUnits( void ) --> <function name="wxSVGClipPathElement::GetClipPathUnits"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedEnumeration &"/> <use-retval/> </function> <!-- wxSVGDTD wxSVGClipPathElement::GetDtd( void ) --> <function name="wxSVGClipPathElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- wxSVGRect wxSVGClipPathElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGClipPathElement::GetResultBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGClipPathElement::GetScreenCTM( void ) --> <function name="wxSVGClipPathElement::GetScreenCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- bool wxSVGClipPathElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGClipPathElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGClipPathElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGClipPathElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGClipPathElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGClipPathElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxCSSValue * wxSVGColor::Clone( void ) --> <function name="wxSVGColor::Clone"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSSValue *"/> <use-retval/> </function> <!-- wxString wxSVGColor::GetCSSText( void ) const --> <function name="wxSVGColor::GetCSSText"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> <const/> </function> <!-- wxSVG_COLORTYPE wxSVGColor::GetColorType( void ) --> <function name="wxSVGColor::GetColorType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVG_COLORTYPE"/> <use-retval/> </function> <!-- const wxSVGICCColor & wxSVGColor::GetICCColor( void ) --> <function name="wxSVGColor::GetICCColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGICCColor &"/> <use-retval/> </function> <!-- const wxRGBColor & wxSVGColor::GetRGBColor( void ) --> <function name="wxSVGColor::GetRGBColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxRGBColor &"/> <use-retval/> </function> <!-- void wxSVGColor::SetColor( wxSVG_COLORTYPE colorType, const wxString & rgbColor, const wxString & iccColor ) --> <function name="wxSVGColor::SetColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> <arg nr="3" direction="in"/> </function> <!-- void wxSVGColor::SetColorType( const wxSVG_COLORTYPE & n ) --> <function name="wxSVGColor::SetColorType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGColor::SetICCColor( const wxSVGICCColor & iccColor ) --> <function name="wxSVGColor::SetICCColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGColor::SetRGBColorICCColor( const wxString & rgbColor, const wxString & iccColor ) --> <function name="wxSVGColor::SetRGBColorICCColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGColorProfileElement::CloneNode( bool deep = true ) --> <function name="wxSVGColorProfileElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGColorProfileElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGColorProfileElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGColorProfileElement::GetAttributes( void ) const --> <function name="wxSVGColorProfileElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGColorProfileElement::GetDtd( void ) --> <function name="wxSVGColorProfileElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxString & wxSVGColorProfileElement::GetLocal( void ) --> <function name="wxSVGColorProfileElement::GetLocal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- const wxString & wxSVGColorProfileElement::GetName( void ) --> <function name="wxSVGColorProfileElement::GetName"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- wxRENDERING_INTENT wxSVGColorProfileElement::GetRenderingIntent( void ) --> <function name="wxSVGColorProfileElement::GetRenderingIntent"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxRENDERING_INTENT"/> <use-retval/> </function> <!-- bool wxSVGColorProfileElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGColorProfileElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGColorProfileElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGColorProfileElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGColorProfileElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGColorProfileElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGColorProfileElement::SetLocal( const wxString & n ) --> <function name="wxSVGColorProfileElement::SetLocal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGColorProfileElement::SetName( const wxString & n ) --> <function name="wxSVGColorProfileElement::SetName"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGColorProfileElement::SetRenderingIntent( const wxRENDERING_INTENT & n ) --> <function name="wxSVGColorProfileElement::SetRenderingIntent"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- const wxString & wxSVGColorProfileRule::GetName( void ) --> <function name="wxSVGColorProfileRule::GetName"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- wxRENDERING_INTENT wxSVGColorProfileRule::GetRenderingIntent( void ) --> <function name="wxSVGColorProfileRule::GetRenderingIntent"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxRENDERING_INTENT"/> <use-retval/> </function> <!-- const wxString & wxSVGColorProfileRule::GetSrc( void ) --> <function name="wxSVGColorProfileRule::GetSrc"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- void wxSVGColorProfileRule::SetName( const wxString & n ) --> <function name="wxSVGColorProfileRule::SetName"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGColorProfileRule::SetRenderingIntent( const wxRENDERING_INTENT & n ) --> <function name="wxSVGColorProfileRule::SetRenderingIntent"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGColorProfileRule::SetSrc( const wxString & n ) --> <function name="wxSVGColorProfileRule::SetSrc"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- const wxSVGAnimatedNumber & wxSVGComponentTransferFunctionElement::GetAmplitude( void ) --> <function name="wxSVGComponentTransferFunctionElement::GetAmplitude"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- wxString wxSVGComponentTransferFunctionElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGComponentTransferFunctionElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGComponentTransferFunctionElement::GetAttributes( void ) const --> <function name="wxSVGComponentTransferFunctionElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- const wxSVGAnimatedNumber & wxSVGComponentTransferFunctionElement::GetExponent( void ) --> <function name="wxSVGComponentTransferFunctionElement::GetExponent"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGComponentTransferFunctionElement::GetIntercept( void ) --> <function name="wxSVGComponentTransferFunctionElement::GetIntercept"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGComponentTransferFunctionElement::GetOffset( void ) --> <function name="wxSVGComponentTransferFunctionElement::GetOffset"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGComponentTransferFunctionElement::GetSlope( void ) --> <function name="wxSVGComponentTransferFunctionElement::GetSlope"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumberList & wxSVGComponentTransferFunctionElement::GetTableValues( void ) --> <function name="wxSVGComponentTransferFunctionElement::GetTableValues"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumberList &"/> <use-retval/> </function> <!-- const wxSVGAnimatedEnumeration & wxSVGComponentTransferFunctionElement::GetType( void ) --> <function name="wxSVGComponentTransferFunctionElement::GetType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedEnumeration &"/> <use-retval/> </function> <!-- bool wxSVGComponentTransferFunctionElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGComponentTransferFunctionElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGComponentTransferFunctionElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGComponentTransferFunctionElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGComponentTransferFunctionElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGComponentTransferFunctionElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGCursorElement::CloneNode( bool deep = true ) --> <function name="wxSVGCursorElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGCursorElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGCursorElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGCursorElement::GetAttributes( void ) const --> <function name="wxSVGCursorElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGCursorElement::GetDtd( void ) --> <function name="wxSVGCursorElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGCursorElement::GetX( void ) --> <function name="wxSVGCursorElement::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGCursorElement::GetY( void ) --> <function name="wxSVGCursorElement::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- bool wxSVGCursorElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGCursorElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGCursorElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGCursorElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGCursorElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGCursorElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGDefinitionSrcElement::CloneNode( bool deep = true ) --> <function name="wxSVGDefinitionSrcElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGDefinitionSrcElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGDefinitionSrcElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGDefinitionSrcElement::GetAttributes( void ) const --> <function name="wxSVGDefinitionSrcElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGDefinitionSrcElement::GetDtd( void ) --> <function name="wxSVGDefinitionSrcElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGDefinitionSrcElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGDefinitionSrcElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGDefinitionSrcElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGDefinitionSrcElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGDefsElement::CloneNode( bool deep = true ) --> <function name="wxSVGDefsElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGDefsElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGDefsElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGDefsElement::GetAttributes( void ) const --> <function name="wxSVGDefsElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGRect wxSVGDefsElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGDefsElement::GetBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGDefsElement::GetCTM( void ) --> <function name="wxSVGDefsElement::GetCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- wxSVGDTD wxSVGDefsElement::GetDtd( void ) --> <function name="wxSVGDefsElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- wxSVGRect wxSVGDefsElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGDefsElement::GetResultBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGDefsElement::GetScreenCTM( void ) --> <function name="wxSVGDefsElement::GetScreenCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- bool wxSVGDefsElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGDefsElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGDefsElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGDefsElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGDefsElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGDefsElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGDescElement::CloneNode( bool deep = true ) --> <function name="wxSVGDescElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGDescElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGDescElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGDescElement::GetAttributes( void ) const --> <function name="wxSVGDescElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGDescElement::GetDtd( void ) --> <function name="wxSVGDescElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGDescElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGDescElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGDescElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGDescElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGDescElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGDescElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGDocument::ApplyAnimation( wxSVGElement * parent, wxSVGSVGElement * ownerSVGElement ) --> <function name="wxSVGDocument::ApplyAnimation"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <pure/> <arg nr="1" direction="inout"/> <arg nr="2" direction="inout"/> </function> <!-- wxSvgXmlElement * wxSVGDocument::CreateElement( const wxString & tagName ) --> <function name="wxSVGDocument::CreateElement"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlElement *"/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlElement * wxSVGDocument::CreateElementNS( const wxString & namespaceURI, const wxString & qualifiedName ) --> <function name="wxSVGDocument::CreateElementNS"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlElement *"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSVGCanvas * wxSVGDocument::GetCanvas( void ) --> <function name="wxSVGDocument::GetCanvas"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGCanvas *"/> <use-retval/> </function> <!-- double wxSVGDocument::GetCurrentTime( void ) --> <function name="wxSVGDocument::GetCurrentTime"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- const wxString & wxSVGDocument::GetDomain( void ) --> <function name="wxSVGDocument::GetDomain"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- wxSVGElement * wxSVGDocument::GetElementById( const wxString & id ) --> <function name="wxSVGDocument::GetElementById"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGElement *"/> <arg nr="1" direction="in"/> </function> <!-- const wxString & wxSVGDocument::GetPath( void ) --> <function name="wxSVGDocument::GetPath"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- const wxString & wxSVGDocument::GetReferrer( void ) --> <function name="wxSVGDocument::GetReferrer"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- wxSVGSVGElement * wxSVGDocument::GetRootElement( void ) --> <function name="wxSVGDocument::GetRootElement"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGSVGElement *"/> <use-retval/> </function> <!-- double wxSVGDocument::GetScale( void ) --> <function name="wxSVGDocument::GetScale"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGDocument::GetScaleX( void ) --> <function name="wxSVGDocument::GetScaleX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGDocument::GetScaleY( void ) --> <function name="wxSVGDocument::GetScaleY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- const wxSVGMatrix & wxSVGDocument::GetScreenCTM( void ) --> <function name="wxSVGDocument::GetScreenCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGMatrix &"/> <use-retval/> </function> <!-- wxString wxSVGDocument::GetTitle( void ) --> <function name="wxSVGDocument::GetTitle"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> </function> <!-- const wxString & wxSVGDocument::GetURL( void ) --> <function name="wxSVGDocument::GetURL"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- void wxSVGDocument::Init( void ) --> <function name="wxSVGDocument::Init"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- void wxSVGDocument::SetCurrentTime( double seconds ) --> <function name="wxSVGDocument::SetCurrentTime"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGDocument::SetDomain( const wxString & n ) --> <function name="wxSVGDocument::SetDomain"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGDocument::SetPath( const wxString & n ) --> <function name="wxSVGDocument::SetPath"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGDocument::SetReferrer( const wxString & n ) --> <function name="wxSVGDocument::SetReferrer"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGDocument::SetRootElement( wxSVGSVGElement * n ) --> <function name="wxSVGDocument::SetRootElement"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- void wxSVGDocument::SetTitle( const wxString & n ) --> <function name="wxSVGDocument::SetTitle"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGDocument::SetURL( const wxString & n ) --> <function name="wxSVGDocument::SetURL"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGElement::AddProperty( const wxString & name, const wxString & value ) --> <function name="wxSVGElement::AddProperty"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxString wxSVGElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGElement::GetAttributes( void ) const --> <function name="wxSVGElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- const wxString & wxSVGElement::GetId( void ) --> <function name="wxSVGElement::GetId"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- wxSVGSVGElement * wxSVGElement::GetOwnerSVGElement( void ) --> <function name="wxSVGElement::GetOwnerSVGElement"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGSVGElement *"/> <use-retval/> </function> <!-- wxSVGElement * wxSVGElement::GetSvgElement( void ) --> <function name="wxSVGElement::GetSvgElement"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGElement *"/> <use-retval/> </function> <!-- wxSVGElement * wxSVGElement::GetViewportElement( void ) --> <function name="wxSVGElement::GetViewportElement"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGElement *"/> <use-retval/> </function> <!-- const wxString & wxSVGElement::GetXmlbase( void ) --> <function name="wxSVGElement::GetXmlbase"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- bool wxSVGElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGElement::SetId( const wxString & n ) --> <function name="wxSVGElement::SetId"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGElement::SetOwnerSVGElement( wxSVGSVGElement * n ) --> <function name="wxSVGElement::SetOwnerSVGElement"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- void wxSVGElement::SetViewportElement( wxSVGElement * n ) --> <function name="wxSVGElement::SetViewportElement"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- void wxSVGElement::SetXmlbase( const wxString & n ) --> <function name="wxSVGElement::SetXmlbase"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxSVGElementInstanceList * wxSVGElementInstance::GetChildNodes( void ) --> <function name="wxSVGElementInstance::GetChildNodes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGElementInstanceList *"/> <use-retval/> </function> <!-- wxSVGElement * wxSVGElementInstance::GetCorrespondingElement( void ) --> <function name="wxSVGElementInstance::GetCorrespondingElement"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGElement *"/> <use-retval/> </function> <!-- wxSVGUseElement * wxSVGElementInstance::GetCorrespondingUseElement( void ) --> <function name="wxSVGElementInstance::GetCorrespondingUseElement"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGUseElement *"/> <use-retval/> </function> <!-- wxSVGElementInstance * wxSVGElementInstance::GetFirstChild( void ) --> <function name="wxSVGElementInstance::GetFirstChild"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGElementInstance *"/> <use-retval/> </function> <!-- wxSVGElementInstance * wxSVGElementInstance::GetLastChild( void ) --> <function name="wxSVGElementInstance::GetLastChild"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGElementInstance *"/> <use-retval/> </function> <!-- wxSVGElementInstance * wxSVGElementInstance::GetNextSibling( void ) --> <function name="wxSVGElementInstance::GetNextSibling"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGElementInstance *"/> <use-retval/> </function> <!-- wxSVGElementInstance * wxSVGElementInstance::GetParentNode( void ) --> <function name="wxSVGElementInstance::GetParentNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGElementInstance *"/> <use-retval/> </function> <!-- wxSVGElementInstance * wxSVGElementInstance::GetPreviousSibling( void ) --> <function name="wxSVGElementInstance::GetPreviousSibling"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGElementInstance *"/> <use-retval/> </function> <!-- void wxSVGElementInstance::SetChildNodes( wxSVGElementInstanceList * n ) --> <function name="wxSVGElementInstance::SetChildNodes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- void wxSVGElementInstance::SetCorrespondingElement( wxSVGElement * n ) --> <function name="wxSVGElementInstance::SetCorrespondingElement"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- void wxSVGElementInstance::SetCorrespondingUseElement( wxSVGUseElement * n ) --> <function name="wxSVGElementInstance::SetCorrespondingUseElement"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- void wxSVGElementInstance::SetFirstChild( wxSVGElementInstance * n ) --> <function name="wxSVGElementInstance::SetFirstChild"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- void wxSVGElementInstance::SetLastChild( wxSVGElementInstance * n ) --> <function name="wxSVGElementInstance::SetLastChild"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- void wxSVGElementInstance::SetNextSibling( wxSVGElementInstance * n ) --> <function name="wxSVGElementInstance::SetNextSibling"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- void wxSVGElementInstance::SetParentNode( wxSVGElementInstance * n ) --> <function name="wxSVGElementInstance::SetParentNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- void wxSVGElementInstance::SetPreviousSibling( wxSVGElementInstance * n ) --> <function name="wxSVGElementInstance::SetPreviousSibling"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- wxSvgXmlNode * wxSVGEllipseElement::CloneNode( bool deep = true ) --> <function name="wxSVGEllipseElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGEllipseElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGEllipseElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGEllipseElement::GetAttributes( void ) const --> <function name="wxSVGEllipseElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGRect wxSVGEllipseElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGEllipseElement::GetBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGEllipseElement::GetCTM( void ) --> <function name="wxSVGEllipseElement::GetCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- wxSVGCanvasItem * wxSVGEllipseElement::GetCanvasItem( void ) --> <function name="wxSVGEllipseElement::GetCanvasItem"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGCanvasItem *"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGEllipseElement::GetCx( void ) --> <function name="wxSVGEllipseElement::GetCx"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGEllipseElement::GetCy( void ) --> <function name="wxSVGEllipseElement::GetCy"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- wxSVGDTD wxSVGEllipseElement::GetDtd( void ) --> <function name="wxSVGEllipseElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- wxSVGRect wxSVGEllipseElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGEllipseElement::GetResultBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- const wxSVGAnimatedLength & wxSVGEllipseElement::GetRx( void ) --> <function name="wxSVGEllipseElement::GetRx"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGEllipseElement::GetRy( void ) --> <function name="wxSVGEllipseElement::GetRy"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- wxSVGMatrix wxSVGEllipseElement::GetScreenCTM( void ) --> <function name="wxSVGEllipseElement::GetScreenCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- bool wxSVGEllipseElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGEllipseElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGEllipseElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGEllipseElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGEllipseElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGEllipseElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGEllipseElement::SetCanvasItem( wxSVGCanvasItem * canvasItem ) --> <function name="wxSVGEllipseElement::SetCanvasItem"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- wxString wxSVGExternalResourcesRequired::GetAttribute( const wxString & name ) const --> <function name="wxSVGExternalResourcesRequired::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGExternalResourcesRequired::GetAttributes( void ) const --> <function name="wxSVGExternalResourcesRequired::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- const wxSVGAnimatedBoolean & wxSVGExternalResourcesRequired::GetExternalResourcesRequired( void ) --> <function name="wxSVGExternalResourcesRequired::GetExternalResourcesRequired"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedBoolean &"/> <use-retval/> </function> <!-- bool wxSVGExternalResourcesRequired::HasAttribute( const wxString & name ) const --> <function name="wxSVGExternalResourcesRequired::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGExternalResourcesRequired::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGExternalResourcesRequired::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGExternalResourcesRequired::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGExternalResourcesRequired::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFEBlendElement::CloneNode( bool deep = true ) --> <function name="wxSVGFEBlendElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFEBlendElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFEBlendElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFEBlendElement::GetAttributes( void ) const --> <function name="wxSVGFEBlendElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGFEBlendElement::GetDtd( void ) --> <function name="wxSVGFEBlendElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedString & wxSVGFEBlendElement::GetIn1( void ) --> <function name="wxSVGFEBlendElement::GetIn1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedString &"/> <use-retval/> </function> <!-- const wxSVGAnimatedString & wxSVGFEBlendElement::GetIn2( void ) --> <function name="wxSVGFEBlendElement::GetIn2"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedString &"/> <use-retval/> </function> <!-- const wxSVGAnimatedEnumeration & wxSVGFEBlendElement::GetMode( void ) --> <function name="wxSVGFEBlendElement::GetMode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedEnumeration &"/> <use-retval/> </function> <!-- bool wxSVGFEBlendElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFEBlendElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFEBlendElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGFEBlendElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFEBlendElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFEBlendElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFEColorMatrixElement::CloneNode( bool deep = true ) --> <function name="wxSVGFEColorMatrixElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFEColorMatrixElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFEColorMatrixElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFEColorMatrixElement::GetAttributes( void ) const --> <function name="wxSVGFEColorMatrixElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGFEColorMatrixElement::GetDtd( void ) --> <function name="wxSVGFEColorMatrixElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedString & wxSVGFEColorMatrixElement::GetIn1( void ) --> <function name="wxSVGFEColorMatrixElement::GetIn1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedString &"/> <use-retval/> </function> <!-- const wxSVGAnimatedEnumeration & wxSVGFEColorMatrixElement::GetType( void ) --> <function name="wxSVGFEColorMatrixElement::GetType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedEnumeration &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumberList & wxSVGFEColorMatrixElement::GetValues( void ) --> <function name="wxSVGFEColorMatrixElement::GetValues"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumberList &"/> <use-retval/> </function> <!-- bool wxSVGFEColorMatrixElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFEColorMatrixElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFEColorMatrixElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGFEColorMatrixElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFEColorMatrixElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFEColorMatrixElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFEComponentTransferElement::CloneNode( bool deep = true ) --> <function name="wxSVGFEComponentTransferElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFEComponentTransferElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFEComponentTransferElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFEComponentTransferElement::GetAttributes( void ) const --> <function name="wxSVGFEComponentTransferElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGFEComponentTransferElement::GetDtd( void ) --> <function name="wxSVGFEComponentTransferElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedString & wxSVGFEComponentTransferElement::GetIn1( void ) --> <function name="wxSVGFEComponentTransferElement::GetIn1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedString &"/> <use-retval/> </function> <!-- bool wxSVGFEComponentTransferElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFEComponentTransferElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFEComponentTransferElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGFEComponentTransferElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFEComponentTransferElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFEComponentTransferElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFECompositeElement::CloneNode( bool deep = true ) --> <function name="wxSVGFECompositeElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFECompositeElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFECompositeElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFECompositeElement::GetAttributes( void ) const --> <function name="wxSVGFECompositeElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGFECompositeElement::GetDtd( void ) --> <function name="wxSVGFECompositeElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedString & wxSVGFECompositeElement::GetIn1( void ) --> <function name="wxSVGFECompositeElement::GetIn1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedString &"/> <use-retval/> </function> <!-- const wxSVGAnimatedString & wxSVGFECompositeElement::GetIn2( void ) --> <function name="wxSVGFECompositeElement::GetIn2"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedString &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFECompositeElement::GetK1( void ) --> <function name="wxSVGFECompositeElement::GetK1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFECompositeElement::GetK2( void ) --> <function name="wxSVGFECompositeElement::GetK2"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFECompositeElement::GetK3( void ) --> <function name="wxSVGFECompositeElement::GetK3"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFECompositeElement::GetK4( void ) --> <function name="wxSVGFECompositeElement::GetK4"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- const wxSVGAnimatedEnumeration & wxSVGFECompositeElement::GetOperator( void ) --> <function name="wxSVGFECompositeElement::GetOperator"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedEnumeration &"/> <use-retval/> </function> <!-- bool wxSVGFECompositeElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFECompositeElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFECompositeElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGFECompositeElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFECompositeElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFECompositeElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFEConvolveMatrixElement::CloneNode( bool deep = true ) --> <function name="wxSVGFEConvolveMatrixElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFEConvolveMatrixElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFEConvolveMatrixElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFEConvolveMatrixElement::GetAttributes( void ) const --> <function name="wxSVGFEConvolveMatrixElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFEConvolveMatrixElement::GetBias( void ) --> <function name="wxSVGFEConvolveMatrixElement::GetBias"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFEConvolveMatrixElement::GetDivisor( void ) --> <function name="wxSVGFEConvolveMatrixElement::GetDivisor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- wxSVGDTD wxSVGFEConvolveMatrixElement::GetDtd( void ) --> <function name="wxSVGFEConvolveMatrixElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedEnumeration & wxSVGFEConvolveMatrixElement::GetEdgeMode( void ) --> <function name="wxSVGFEConvolveMatrixElement::GetEdgeMode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedEnumeration &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumberList & wxSVGFEConvolveMatrixElement::GetKernelMatrix( void ) --> <function name="wxSVGFEConvolveMatrixElement::GetKernelMatrix"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumberList &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGFEConvolveMatrixElement::GetKernelUnitLengthX( void ) --> <function name="wxSVGFEConvolveMatrixElement::GetKernelUnitLengthX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGFEConvolveMatrixElement::GetKernelUnitLengthY( void ) --> <function name="wxSVGFEConvolveMatrixElement::GetKernelUnitLengthY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedInteger & wxSVGFEConvolveMatrixElement::GetOrderX( void ) --> <function name="wxSVGFEConvolveMatrixElement::GetOrderX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedInteger &"/> <use-retval/> </function> <!-- const wxSVGAnimatedInteger & wxSVGFEConvolveMatrixElement::GetOrderY( void ) --> <function name="wxSVGFEConvolveMatrixElement::GetOrderY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedInteger &"/> <use-retval/> </function> <!-- const wxSVGAnimatedBoolean & wxSVGFEConvolveMatrixElement::GetPreserveAlpha( void ) --> <function name="wxSVGFEConvolveMatrixElement::GetPreserveAlpha"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedBoolean &"/> <use-retval/> </function> <!-- const wxSVGAnimatedInteger & wxSVGFEConvolveMatrixElement::GetTargetX( void ) --> <function name="wxSVGFEConvolveMatrixElement::GetTargetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedInteger &"/> <use-retval/> </function> <!-- const wxSVGAnimatedInteger & wxSVGFEConvolveMatrixElement::GetTargetY( void ) --> <function name="wxSVGFEConvolveMatrixElement::GetTargetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedInteger &"/> <use-retval/> </function> <!-- bool wxSVGFEConvolveMatrixElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFEConvolveMatrixElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFEConvolveMatrixElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGFEConvolveMatrixElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFEConvolveMatrixElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFEConvolveMatrixElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFEDiffuseLightingElement::CloneNode( bool deep = true ) --> <function name="wxSVGFEDiffuseLightingElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFEDiffuseLightingElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFEDiffuseLightingElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFEDiffuseLightingElement::GetAttributes( void ) const --> <function name="wxSVGFEDiffuseLightingElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFEDiffuseLightingElement::GetDiffuseConstant( void ) --> <function name="wxSVGFEDiffuseLightingElement::GetDiffuseConstant"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- wxSVGDTD wxSVGFEDiffuseLightingElement::GetDtd( void ) --> <function name="wxSVGFEDiffuseLightingElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedString & wxSVGFEDiffuseLightingElement::GetIn1( void ) --> <function name="wxSVGFEDiffuseLightingElement::GetIn1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedString &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFEDiffuseLightingElement::GetSurfaceScale( void ) --> <function name="wxSVGFEDiffuseLightingElement::GetSurfaceScale"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- bool wxSVGFEDiffuseLightingElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFEDiffuseLightingElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFEDiffuseLightingElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGFEDiffuseLightingElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFEDiffuseLightingElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFEDiffuseLightingElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFEDisplacementMapElement::CloneNode( bool deep = true ) --> <function name="wxSVGFEDisplacementMapElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFEDisplacementMapElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFEDisplacementMapElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFEDisplacementMapElement::GetAttributes( void ) const --> <function name="wxSVGFEDisplacementMapElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGFEDisplacementMapElement::GetDtd( void ) --> <function name="wxSVGFEDisplacementMapElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedString & wxSVGFEDisplacementMapElement::GetIn1( void ) --> <function name="wxSVGFEDisplacementMapElement::GetIn1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedString &"/> <use-retval/> </function> <!-- const wxSVGAnimatedString & wxSVGFEDisplacementMapElement::GetIn2( void ) --> <function name="wxSVGFEDisplacementMapElement::GetIn2"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedString &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFEDisplacementMapElement::GetScale( void ) --> <function name="wxSVGFEDisplacementMapElement::GetScale"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- const wxSVGAnimatedEnumeration & wxSVGFEDisplacementMapElement::GetXChannelSelector( void ) --> <function name="wxSVGFEDisplacementMapElement::GetXChannelSelector"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedEnumeration &"/> <use-retval/> </function> <!-- const wxSVGAnimatedEnumeration & wxSVGFEDisplacementMapElement::GetYChannelSelector( void ) --> <function name="wxSVGFEDisplacementMapElement::GetYChannelSelector"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedEnumeration &"/> <use-retval/> </function> <!-- bool wxSVGFEDisplacementMapElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFEDisplacementMapElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFEDisplacementMapElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGFEDisplacementMapElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFEDisplacementMapElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFEDisplacementMapElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFEDistantLightElement::CloneNode( bool deep = true ) --> <function name="wxSVGFEDistantLightElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFEDistantLightElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFEDistantLightElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFEDistantLightElement::GetAttributes( void ) const --> <function name="wxSVGFEDistantLightElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFEDistantLightElement::GetAzimuth( void ) --> <function name="wxSVGFEDistantLightElement::GetAzimuth"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- wxSVGDTD wxSVGFEDistantLightElement::GetDtd( void ) --> <function name="wxSVGFEDistantLightElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFEDistantLightElement::GetElevation( void ) --> <function name="wxSVGFEDistantLightElement::GetElevation"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- bool wxSVGFEDistantLightElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFEDistantLightElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFEDistantLightElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGFEDistantLightElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFEDistantLightElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFEDistantLightElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFEFloodElement::CloneNode( bool deep = true ) --> <function name="wxSVGFEFloodElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFEFloodElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFEFloodElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFEFloodElement::GetAttributes( void ) const --> <function name="wxSVGFEFloodElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGFEFloodElement::GetDtd( void ) --> <function name="wxSVGFEFloodElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedString & wxSVGFEFloodElement::GetIn1( void ) --> <function name="wxSVGFEFloodElement::GetIn1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedString &"/> <use-retval/> </function> <!-- bool wxSVGFEFloodElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFEFloodElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFEFloodElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGFEFloodElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFEFloodElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFEFloodElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFEFuncAElement::CloneNode( bool deep = true ) --> <function name="wxSVGFEFuncAElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFEFuncAElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFEFuncAElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFEFuncAElement::GetAttributes( void ) const --> <function name="wxSVGFEFuncAElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGFEFuncAElement::GetDtd( void ) --> <function name="wxSVGFEFuncAElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGFEFuncAElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFEFuncAElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFEFuncAElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGFEFuncAElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFEFuncAElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFEFuncAElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFEFuncBElement::CloneNode( bool deep = true ) --> <function name="wxSVGFEFuncBElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFEFuncBElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFEFuncBElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFEFuncBElement::GetAttributes( void ) const --> <function name="wxSVGFEFuncBElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGFEFuncBElement::GetDtd( void ) --> <function name="wxSVGFEFuncBElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGFEFuncBElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFEFuncBElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFEFuncBElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGFEFuncBElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFEFuncBElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFEFuncBElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFEFuncGElement::CloneNode( bool deep = true ) --> <function name="wxSVGFEFuncGElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFEFuncGElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFEFuncGElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFEFuncGElement::GetAttributes( void ) const --> <function name="wxSVGFEFuncGElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGFEFuncGElement::GetDtd( void ) --> <function name="wxSVGFEFuncGElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGFEFuncGElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFEFuncGElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFEFuncGElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGFEFuncGElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFEFuncGElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFEFuncGElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFEFuncRElement::CloneNode( bool deep = true ) --> <function name="wxSVGFEFuncRElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFEFuncRElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFEFuncRElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFEFuncRElement::GetAttributes( void ) const --> <function name="wxSVGFEFuncRElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGFEFuncRElement::GetDtd( void ) --> <function name="wxSVGFEFuncRElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGFEFuncRElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFEFuncRElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFEFuncRElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGFEFuncRElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFEFuncRElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFEFuncRElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFEGaussianBlurElement::CloneNode( bool deep = true ) --> <function name="wxSVGFEGaussianBlurElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFEGaussianBlurElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFEGaussianBlurElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFEGaussianBlurElement::GetAttributes( void ) const --> <function name="wxSVGFEGaussianBlurElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxString wxSVGFEGaussianBlurElement::GetCustomAttribute( const wxString & name ) const --> <function name="wxSVGFEGaussianBlurElement::GetCustomAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFEGaussianBlurElement::GetCustomAttributes( void ) const --> <function name="wxSVGFEGaussianBlurElement::GetCustomAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGFEGaussianBlurElement::GetDtd( void ) --> <function name="wxSVGFEGaussianBlurElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedString & wxSVGFEGaussianBlurElement::GetIn1( void ) --> <function name="wxSVGFEGaussianBlurElement::GetIn1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedString &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFEGaussianBlurElement::GetStdDeviationX( void ) --> <function name="wxSVGFEGaussianBlurElement::GetStdDeviationX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFEGaussianBlurElement::GetStdDeviationY( void ) --> <function name="wxSVGFEGaussianBlurElement::GetStdDeviationY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- bool wxSVGFEGaussianBlurElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFEGaussianBlurElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFEGaussianBlurElement::HasCustomAttribute( const wxString & name ) const --> <function name="wxSVGFEGaussianBlurElement::HasCustomAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFEGaussianBlurElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGFEGaussianBlurElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFEGaussianBlurElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFEGaussianBlurElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFEGaussianBlurElement::SetCustomAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGFEGaussianBlurElement::SetCustomAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFEGaussianBlurElement::SetCustomAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFEGaussianBlurElement::SetCustomAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGFEGaussianBlurElement::SetStdDeviation( double stdDeviationX, double stdDeviationY ) --> <function name="wxSVGFEGaussianBlurElement::SetStdDeviation"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxSvgXmlNode * wxSVGFEImageElement::CloneNode( bool deep = true ) --> <function name="wxSVGFEImageElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFEImageElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFEImageElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFEImageElement::GetAttributes( void ) const --> <function name="wxSVGFEImageElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGFEImageElement::GetDtd( void ) --> <function name="wxSVGFEImageElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGFEImageElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFEImageElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFEImageElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGFEImageElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFEImageElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFEImageElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFEMergeElement::CloneNode( bool deep = true ) --> <function name="wxSVGFEMergeElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFEMergeElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFEMergeElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFEMergeElement::GetAttributes( void ) const --> <function name="wxSVGFEMergeElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGFEMergeElement::GetDtd( void ) --> <function name="wxSVGFEMergeElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGFEMergeElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFEMergeElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFEMergeElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGFEMergeElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFEMergeElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFEMergeElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFEMergeNodeElement::CloneNode( bool deep = true ) --> <function name="wxSVGFEMergeNodeElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFEMergeNodeElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFEMergeNodeElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFEMergeNodeElement::GetAttributes( void ) const --> <function name="wxSVGFEMergeNodeElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGFEMergeNodeElement::GetDtd( void ) --> <function name="wxSVGFEMergeNodeElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedString & wxSVGFEMergeNodeElement::GetIn1( void ) --> <function name="wxSVGFEMergeNodeElement::GetIn1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedString &"/> <use-retval/> </function> <!-- bool wxSVGFEMergeNodeElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFEMergeNodeElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFEMergeNodeElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGFEMergeNodeElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFEMergeNodeElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFEMergeNodeElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFEMorphologyElement::CloneNode( bool deep = true ) --> <function name="wxSVGFEMorphologyElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFEMorphologyElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFEMorphologyElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFEMorphologyElement::GetAttributes( void ) const --> <function name="wxSVGFEMorphologyElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGFEMorphologyElement::GetDtd( void ) --> <function name="wxSVGFEMorphologyElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedString & wxSVGFEMorphologyElement::GetIn1( void ) --> <function name="wxSVGFEMorphologyElement::GetIn1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedString &"/> <use-retval/> </function> <!-- const wxSVGAnimatedEnumeration & wxSVGFEMorphologyElement::GetOperator( void ) --> <function name="wxSVGFEMorphologyElement::GetOperator"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedEnumeration &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGFEMorphologyElement::GetRadiusX( void ) --> <function name="wxSVGFEMorphologyElement::GetRadiusX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGFEMorphologyElement::GetRadiusY( void ) --> <function name="wxSVGFEMorphologyElement::GetRadiusY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- bool wxSVGFEMorphologyElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFEMorphologyElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFEMorphologyElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGFEMorphologyElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFEMorphologyElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFEMorphologyElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFEOffsetElement::CloneNode( bool deep = true ) --> <function name="wxSVGFEOffsetElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFEOffsetElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFEOffsetElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFEOffsetElement::GetAttributes( void ) const --> <function name="wxSVGFEOffsetElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGFEOffsetElement::GetDtd( void ) --> <function name="wxSVGFEOffsetElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFEOffsetElement::GetDx( void ) --> <function name="wxSVGFEOffsetElement::GetDx"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFEOffsetElement::GetDy( void ) --> <function name="wxSVGFEOffsetElement::GetDy"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- const wxSVGAnimatedString & wxSVGFEOffsetElement::GetIn1( void ) --> <function name="wxSVGFEOffsetElement::GetIn1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedString &"/> <use-retval/> </function> <!-- bool wxSVGFEOffsetElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFEOffsetElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFEOffsetElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGFEOffsetElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFEOffsetElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFEOffsetElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFEPointLightElement::CloneNode( bool deep = true ) --> <function name="wxSVGFEPointLightElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFEPointLightElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFEPointLightElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFEPointLightElement::GetAttributes( void ) const --> <function name="wxSVGFEPointLightElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGFEPointLightElement::GetDtd( void ) --> <function name="wxSVGFEPointLightElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFEPointLightElement::GetX( void ) --> <function name="wxSVGFEPointLightElement::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFEPointLightElement::GetY( void ) --> <function name="wxSVGFEPointLightElement::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFEPointLightElement::GetZ( void ) --> <function name="wxSVGFEPointLightElement::GetZ"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- bool wxSVGFEPointLightElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFEPointLightElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFEPointLightElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGFEPointLightElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFEPointLightElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFEPointLightElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFESpecularLightingElement::CloneNode( bool deep = true ) --> <function name="wxSVGFESpecularLightingElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFESpecularLightingElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFESpecularLightingElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFESpecularLightingElement::GetAttributes( void ) const --> <function name="wxSVGFESpecularLightingElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGFESpecularLightingElement::GetDtd( void ) --> <function name="wxSVGFESpecularLightingElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedString & wxSVGFESpecularLightingElement::GetIn1( void ) --> <function name="wxSVGFESpecularLightingElement::GetIn1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedString &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFESpecularLightingElement::GetSpecularConstant( void ) --> <function name="wxSVGFESpecularLightingElement::GetSpecularConstant"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFESpecularLightingElement::GetSpecularExponent( void ) --> <function name="wxSVGFESpecularLightingElement::GetSpecularExponent"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFESpecularLightingElement::GetSurfaceScale( void ) --> <function name="wxSVGFESpecularLightingElement::GetSurfaceScale"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- bool wxSVGFESpecularLightingElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFESpecularLightingElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFESpecularLightingElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGFESpecularLightingElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFESpecularLightingElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFESpecularLightingElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFESpotLightElement::CloneNode( bool deep = true ) --> <function name="wxSVGFESpotLightElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFESpotLightElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFESpotLightElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFESpotLightElement::GetAttributes( void ) const --> <function name="wxSVGFESpotLightElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGFESpotLightElement::GetDtd( void ) --> <function name="wxSVGFESpotLightElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFESpotLightElement::GetLimitingConeAngle( void ) --> <function name="wxSVGFESpotLightElement::GetLimitingConeAngle"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFESpotLightElement::GetPointsAtX( void ) --> <function name="wxSVGFESpotLightElement::GetPointsAtX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFESpotLightElement::GetPointsAtY( void ) --> <function name="wxSVGFESpotLightElement::GetPointsAtY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFESpotLightElement::GetPointsAtZ( void ) --> <function name="wxSVGFESpotLightElement::GetPointsAtZ"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFESpotLightElement::GetSpecularExponent( void ) --> <function name="wxSVGFESpotLightElement::GetSpecularExponent"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFESpotLightElement::GetX( void ) --> <function name="wxSVGFESpotLightElement::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFESpotLightElement::GetY( void ) --> <function name="wxSVGFESpotLightElement::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFESpotLightElement::GetZ( void ) --> <function name="wxSVGFESpotLightElement::GetZ"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- bool wxSVGFESpotLightElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFESpotLightElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFESpotLightElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGFESpotLightElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFESpotLightElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFESpotLightElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFETileElement::CloneNode( bool deep = true ) --> <function name="wxSVGFETileElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFETileElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFETileElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFETileElement::GetAttributes( void ) const --> <function name="wxSVGFETileElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGFETileElement::GetDtd( void ) --> <function name="wxSVGFETileElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedString & wxSVGFETileElement::GetIn1( void ) --> <function name="wxSVGFETileElement::GetIn1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedString &"/> <use-retval/> </function> <!-- bool wxSVGFETileElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFETileElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFETileElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGFETileElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFETileElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFETileElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFETurbulenceElement::CloneNode( bool deep = true ) --> <function name="wxSVGFETurbulenceElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFETurbulenceElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFETurbulenceElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFETurbulenceElement::GetAttributes( void ) const --> <function name="wxSVGFETurbulenceElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFETurbulenceElement::GetBaseFrequencyX( void ) --> <function name="wxSVGFETurbulenceElement::GetBaseFrequencyX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFETurbulenceElement::GetBaseFrequencyY( void ) --> <function name="wxSVGFETurbulenceElement::GetBaseFrequencyY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- wxSVGDTD wxSVGFETurbulenceElement::GetDtd( void ) --> <function name="wxSVGFETurbulenceElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedInteger & wxSVGFETurbulenceElement::GetNumOctaves( void ) --> <function name="wxSVGFETurbulenceElement::GetNumOctaves"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedInteger &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGFETurbulenceElement::GetSeed( void ) --> <function name="wxSVGFETurbulenceElement::GetSeed"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- const wxSVGAnimatedEnumeration & wxSVGFETurbulenceElement::GetStitchTiles( void ) --> <function name="wxSVGFETurbulenceElement::GetStitchTiles"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedEnumeration &"/> <use-retval/> </function> <!-- const wxSVGAnimatedEnumeration & wxSVGFETurbulenceElement::GetType( void ) --> <function name="wxSVGFETurbulenceElement::GetType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedEnumeration &"/> <use-retval/> </function> <!-- bool wxSVGFETurbulenceElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFETurbulenceElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFETurbulenceElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGFETurbulenceElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFETurbulenceElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFETurbulenceElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFilterElement::CloneNode( bool deep = true ) --> <function name="wxSVGFilterElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFilterElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFilterElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFilterElement::GetAttributes( void ) const --> <function name="wxSVGFilterElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGFilterElement::GetDtd( void ) --> <function name="wxSVGFilterElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedInteger & wxSVGFilterElement::GetFilterResX( void ) --> <function name="wxSVGFilterElement::GetFilterResX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedInteger &"/> <use-retval/> </function> <!-- const wxSVGAnimatedInteger & wxSVGFilterElement::GetFilterResY( void ) --> <function name="wxSVGFilterElement::GetFilterResY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedInteger &"/> <use-retval/> </function> <!-- const wxSVGAnimatedEnumeration & wxSVGFilterElement::GetFilterUnits( void ) --> <function name="wxSVGFilterElement::GetFilterUnits"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedEnumeration &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGFilterElement::GetHeight( void ) --> <function name="wxSVGFilterElement::GetHeight"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedEnumeration & wxSVGFilterElement::GetPrimitiveUnits( void ) --> <function name="wxSVGFilterElement::GetPrimitiveUnits"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedEnumeration &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGFilterElement::GetWidth( void ) --> <function name="wxSVGFilterElement::GetWidth"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGFilterElement::GetX( void ) --> <function name="wxSVGFilterElement::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGFilterElement::GetY( void ) --> <function name="wxSVGFilterElement::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- bool wxSVGFilterElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFilterElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFilterElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGFilterElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFilterElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFilterElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGFilterElement::SetFilterRes( unsigned long filterResX, unsigned long filterResY ) --> <function name="wxSVGFilterElement::SetFilterRes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- wxString wxSVGFilterPrimitiveStandardAttributes::GetAttribute( const wxString & name ) const --> <function name="wxSVGFilterPrimitiveStandardAttributes::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFilterPrimitiveStandardAttributes::GetAttributes( void ) const --> <function name="wxSVGFilterPrimitiveStandardAttributes::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- const wxSVGAnimatedLength & wxSVGFilterPrimitiveStandardAttributes::GetHeight( void ) --> <function name="wxSVGFilterPrimitiveStandardAttributes::GetHeight"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedString & wxSVGFilterPrimitiveStandardAttributes::GetResult( void ) --> <function name="wxSVGFilterPrimitiveStandardAttributes::GetResult"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedString &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGFilterPrimitiveStandardAttributes::GetWidth( void ) --> <function name="wxSVGFilterPrimitiveStandardAttributes::GetWidth"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGFilterPrimitiveStandardAttributes::GetX( void ) --> <function name="wxSVGFilterPrimitiveStandardAttributes::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGFilterPrimitiveStandardAttributes::GetY( void ) --> <function name="wxSVGFilterPrimitiveStandardAttributes::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- bool wxSVGFilterPrimitiveStandardAttributes::HasAttribute( const wxString & name ) const --> <function name="wxSVGFilterPrimitiveStandardAttributes::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFilterPrimitiveStandardAttributes::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGFilterPrimitiveStandardAttributes::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFilterPrimitiveStandardAttributes::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFilterPrimitiveStandardAttributes::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxString wxSVGFitToViewBox::GetAttribute( const wxString & name ) const --> <function name="wxSVGFitToViewBox::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFitToViewBox::GetAttributes( void ) const --> <function name="wxSVGFitToViewBox::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- const wxSVGAnimatedPreserveAspectRatio & wxSVGFitToViewBox::GetPreserveAspectRatio( void ) --> <function name="wxSVGFitToViewBox::GetPreserveAspectRatio"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedPreserveAspectRatio &"/> <use-retval/> </function> <!-- const wxSVGAnimatedRect & wxSVGFitToViewBox::GetViewBox( void ) --> <function name="wxSVGFitToViewBox::GetViewBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedRect &"/> <use-retval/> </function> <!-- bool wxSVGFitToViewBox::HasAttribute( const wxString & name ) const --> <function name="wxSVGFitToViewBox::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFitToViewBox::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGFitToViewBox::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFitToViewBox::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFitToViewBox::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGFitToViewBox::UpdateMatrix( wxSVGMatrix & matrix, const wxSVGLength & width, const wxSVGLength & height ) --> <function name="wxSVGFitToViewBox::UpdateMatrix"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> <arg nr="2" direction="in"/> <arg nr="3" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFontElement::CloneNode( bool deep = true ) --> <function name="wxSVGFontElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFontElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFontElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFontElement::GetAttributes( void ) const --> <function name="wxSVGFontElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGFontElement::GetDtd( void ) --> <function name="wxSVGFontElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGFontElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFontElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFontElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGFontElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGFontElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFontElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFontFaceElement::CloneNode( bool deep = true ) --> <function name="wxSVGFontFaceElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFontFaceElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFontFaceElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFontFaceElement::GetAttributes( void ) const --> <function name="wxSVGFontFaceElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGFontFaceElement::GetDtd( void ) --> <function name="wxSVGFontFaceElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGFontFaceElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFontFaceElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFontFaceElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFontFaceElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFontFaceFormatElement::CloneNode( bool deep = true ) --> <function name="wxSVGFontFaceFormatElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFontFaceFormatElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFontFaceFormatElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFontFaceFormatElement::GetAttributes( void ) const --> <function name="wxSVGFontFaceFormatElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGFontFaceFormatElement::GetDtd( void ) --> <function name="wxSVGFontFaceFormatElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGFontFaceFormatElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFontFaceFormatElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFontFaceFormatElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFontFaceFormatElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFontFaceNameElement::CloneNode( bool deep = true ) --> <function name="wxSVGFontFaceNameElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFontFaceNameElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFontFaceNameElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFontFaceNameElement::GetAttributes( void ) const --> <function name="wxSVGFontFaceNameElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGFontFaceNameElement::GetDtd( void ) --> <function name="wxSVGFontFaceNameElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGFontFaceNameElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFontFaceNameElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFontFaceNameElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFontFaceNameElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFontFaceSrcElement::CloneNode( bool deep = true ) --> <function name="wxSVGFontFaceSrcElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFontFaceSrcElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFontFaceSrcElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFontFaceSrcElement::GetAttributes( void ) const --> <function name="wxSVGFontFaceSrcElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGFontFaceSrcElement::GetDtd( void ) --> <function name="wxSVGFontFaceSrcElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGFontFaceSrcElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFontFaceSrcElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFontFaceSrcElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFontFaceSrcElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGFontFaceUriElement::CloneNode( bool deep = true ) --> <function name="wxSVGFontFaceUriElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGFontFaceUriElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGFontFaceUriElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGFontFaceUriElement::GetAttributes( void ) const --> <function name="wxSVGFontFaceUriElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGFontFaceUriElement::GetDtd( void ) --> <function name="wxSVGFontFaceUriElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGFontFaceUriElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGFontFaceUriElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGFontFaceUriElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGFontFaceUriElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGForeignObjectElement::CloneNode( bool deep = true ) --> <function name="wxSVGForeignObjectElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGForeignObjectElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGForeignObjectElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGForeignObjectElement::GetAttributes( void ) const --> <function name="wxSVGForeignObjectElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGRect wxSVGForeignObjectElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGForeignObjectElement::GetBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGForeignObjectElement::GetCTM( void ) --> <function name="wxSVGForeignObjectElement::GetCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- wxSVGDTD wxSVGForeignObjectElement::GetDtd( void ) --> <function name="wxSVGForeignObjectElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGForeignObjectElement::GetHeight( void ) --> <function name="wxSVGForeignObjectElement::GetHeight"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- wxSVGRect wxSVGForeignObjectElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGForeignObjectElement::GetResultBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGForeignObjectElement::GetScreenCTM( void ) --> <function name="wxSVGForeignObjectElement::GetScreenCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGForeignObjectElement::GetWidth( void ) --> <function name="wxSVGForeignObjectElement::GetWidth"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGForeignObjectElement::GetX( void ) --> <function name="wxSVGForeignObjectElement::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGForeignObjectElement::GetY( void ) --> <function name="wxSVGForeignObjectElement::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- bool wxSVGForeignObjectElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGForeignObjectElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGForeignObjectElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGForeignObjectElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGForeignObjectElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGForeignObjectElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGGElement::CloneNode( bool deep = true ) --> <function name="wxSVGGElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGGElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGGElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGGElement::GetAttributes( void ) const --> <function name="wxSVGGElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGRect wxSVGGElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGGElement::GetBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGGElement::GetCTM( void ) --> <function name="wxSVGGElement::GetCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- wxSVGDTD wxSVGGElement::GetDtd( void ) --> <function name="wxSVGGElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- wxSVGRect wxSVGGElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGGElement::GetResultBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGGElement::GetScreenCTM( void ) --> <function name="wxSVGGElement::GetScreenCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- bool wxSVGGElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGGElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGGElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGGElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGGElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGGElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGGlyphElement::CloneNode( bool deep = true ) --> <function name="wxSVGGlyphElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGGlyphElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGGlyphElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGGlyphElement::GetAttributes( void ) const --> <function name="wxSVGGlyphElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGGlyphElement::GetDtd( void ) --> <function name="wxSVGGlyphElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGGlyphElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGGlyphElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGGlyphElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGGlyphElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGGlyphElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGGlyphElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGGlyphRefElement::CloneNode( bool deep = true ) --> <function name="wxSVGGlyphRefElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGGlyphRefElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGGlyphRefElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGGlyphRefElement::GetAttributes( void ) const --> <function name="wxSVGGlyphRefElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGGlyphRefElement::GetDtd( void ) --> <function name="wxSVGGlyphRefElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- double wxSVGGlyphRefElement::GetDx( void ) --> <function name="wxSVGGlyphRefElement::GetDx"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGGlyphRefElement::GetDy( void ) --> <function name="wxSVGGlyphRefElement::GetDy"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- const wxString & wxSVGGlyphRefElement::GetFormat( void ) --> <function name="wxSVGGlyphRefElement::GetFormat"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- const wxString & wxSVGGlyphRefElement::GetGlyphRef( void ) --> <function name="wxSVGGlyphRefElement::GetGlyphRef"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- double wxSVGGlyphRefElement::GetX( void ) --> <function name="wxSVGGlyphRefElement::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGGlyphRefElement::GetY( void ) --> <function name="wxSVGGlyphRefElement::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- bool wxSVGGlyphRefElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGGlyphRefElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGGlyphRefElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGGlyphRefElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGGlyphRefElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGGlyphRefElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGGlyphRefElement::SetDx( double n ) --> <function name="wxSVGGlyphRefElement::SetDx"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGGlyphRefElement::SetDy( double n ) --> <function name="wxSVGGlyphRefElement::SetDy"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGGlyphRefElement::SetFormat( const wxString & n ) --> <function name="wxSVGGlyphRefElement::SetFormat"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGGlyphRefElement::SetGlyphRef( const wxString & n ) --> <function name="wxSVGGlyphRefElement::SetGlyphRef"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGGlyphRefElement::SetX( double n ) --> <function name="wxSVGGlyphRefElement::SetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGGlyphRefElement::SetY( double n ) --> <function name="wxSVGGlyphRefElement::SetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxString wxSVGGradientElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGGradientElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGGradientElement::GetAttributes( void ) const --> <function name="wxSVGGradientElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- const wxSVGAnimatedTransformList & wxSVGGradientElement::GetGradientTransform( void ) --> <function name="wxSVGGradientElement::GetGradientTransform"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedTransformList &"/> <use-retval/> </function> <!-- const wxSVGAnimatedEnumeration & wxSVGGradientElement::GetGradientUnits( void ) --> <function name="wxSVGGradientElement::GetGradientUnits"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedEnumeration &"/> <use-retval/> </function> <!-- const wxSVGAnimatedEnumeration & wxSVGGradientElement::GetSpreadMethod( void ) --> <function name="wxSVGGradientElement::GetSpreadMethod"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedEnumeration &"/> <use-retval/> </function> <!-- bool wxSVGGradientElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGGradientElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGGradientElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGGradientElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGGradientElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGGradientElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGHKernElement::CloneNode( bool deep = true ) --> <function name="wxSVGHKernElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGHKernElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGHKernElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGHKernElement::GetAttributes( void ) const --> <function name="wxSVGHKernElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGHKernElement::GetDtd( void ) --> <function name="wxSVGHKernElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGHKernElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGHKernElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGHKernElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGHKernElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- const wxString & wxSVGICCColor::GetColorProfile( void ) --> <function name="wxSVGICCColor::GetColorProfile"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- const wxSVGNumberList & wxSVGICCColor::GetColors( void ) --> <function name="wxSVGICCColor::GetColors"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGNumberList &"/> <use-retval/> </function> <!-- void wxSVGICCColor::SetColorProfile( const wxString & n ) --> <function name="wxSVGICCColor::SetColorProfile"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGICCColor::SetColors( const wxSVGNumberList & n ) --> <function name="wxSVGICCColor::SetColors"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGImageElement::CloneNode( bool deep = true ) --> <function name="wxSVGImageElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGImageElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGImageElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGImageElement::GetAttributes( void ) const --> <function name="wxSVGImageElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGRect wxSVGImageElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGImageElement::GetBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGImageElement::GetCTM( void ) --> <function name="wxSVGImageElement::GetCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- wxSVGCanvasItem * wxSVGImageElement::GetCanvasItem( void ) --> <function name="wxSVGImageElement::GetCanvasItem"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGCanvasItem *"/> <use-retval/> </function> <!-- int wxSVGImageElement::GetDefaultHeight( wxProgressDialog * progressDlg = NULL ) --> <function name="wxSVGImageElement::GetDefaultHeight"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="int"/> <arg nr="1" default="NULL" direction="inout"/> </function> <!-- int wxSVGImageElement::GetDefaultWidth( wxProgressDialog * progressDlg = NULL ) --> <function name="wxSVGImageElement::GetDefaultWidth"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="int"/> <arg nr="1" default="NULL" direction="inout"/> </function> <!-- wxSVGDTD wxSVGImageElement::GetDtd( void ) --> <function name="wxSVGImageElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGImageElement::GetHeight( void ) --> <function name="wxSVGImageElement::GetHeight"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedPreserveAspectRatio & wxSVGImageElement::GetPreserveAspectRatio( void ) --> <function name="wxSVGImageElement::GetPreserveAspectRatio"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedPreserveAspectRatio &"/> <use-retval/> </function> <!-- wxSVGRect wxSVGImageElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGImageElement::GetResultBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGImageElement::GetScreenCTM( void ) --> <function name="wxSVGImageElement::GetScreenCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGImageElement::GetWidth( void ) --> <function name="wxSVGImageElement::GetWidth"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGImageElement::GetX( void ) --> <function name="wxSVGImageElement::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGImageElement::GetY( void ) --> <function name="wxSVGImageElement::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- bool wxSVGImageElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGImageElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGImageElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGImageElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGImageElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGImageElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGImageElement::SetCanvasItem( wxSVGCanvasItem * canvasItem ) --> <function name="wxSVGImageElement::SetCanvasItem"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- void wxSVGImageElement::SetDefaultSize( wxProgressDialog * progressDlg = NULL ) --> <function name="wxSVGImageElement::SetDefaultSize"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" default="NULL" direction="inout"/> </function> <!-- wxString wxSVGLangSpace::GetAttribute( const wxString & name ) const --> <function name="wxSVGLangSpace::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGLangSpace::GetAttributes( void ) const --> <function name="wxSVGLangSpace::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- const wxString & wxSVGLangSpace::GetXmllang( void ) --> <function name="wxSVGLangSpace::GetXmllang"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- const wxString & wxSVGLangSpace::GetXmlspace( void ) --> <function name="wxSVGLangSpace::GetXmlspace"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- bool wxSVGLangSpace::HasAttribute( const wxString & name ) const --> <function name="wxSVGLangSpace::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGLangSpace::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGLangSpace::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGLangSpace::SetXmllang( const wxString & n ) --> <function name="wxSVGLangSpace::SetXmllang"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGLangSpace::SetXmlspace( const wxString & n ) --> <function name="wxSVGLangSpace::SetXmlspace"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGLength::ConvertToSpecifiedUnits( wxSVG_LENGTHTYPE unitType ) --> <function name="wxSVGLength::ConvertToSpecifiedUnits"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxSVG_LENGTHTYPE wxSVGLength::GetUnitType( void ) --> <function name="wxSVGLength::GetUnitType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVG_LENGTHTYPE"/> <use-retval/> </function> <!-- double wxSVGLength::GetValue( void ) --> <function name="wxSVGLength::GetValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- wxString wxSVGLength::GetValueAsString( void ) const --> <function name="wxSVGLength::GetValueAsString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> <const/> </function> <!-- double wxSVGLength::GetValueInSpecifiedUnits( void ) --> <function name="wxSVGLength::GetValueInSpecifiedUnits"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- void wxSVGLength::NewValueSpecifiedUnits( wxSVG_LENGTHTYPE unitType, double valueInSpecifiedUnits ) --> <function name="wxSVGLength::NewValueSpecifiedUnits"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGLength::SetUnitType( const wxSVG_LENGTHTYPE & n ) --> <function name="wxSVGLength::SetUnitType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGLength::SetValue( double n ) --> <function name="wxSVGLength::SetValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGLength::SetValueAsString( const wxString & n ) --> <function name="wxSVGLength::SetValueAsString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGLength::SetValueInSpecifiedUnits( double n ) --> <function name="wxSVGLength::SetValueInSpecifiedUnits"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGLength::ToViewportHeight( float viewportHeight ) --> <function name="wxSVGLength::ToViewportHeight"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-3.402823e+38:3.402823e+38</valid> </arg> </function> <!-- void wxSVGLength::ToViewportSize( float viewportWidth, float viewportHeight ) --> <function name="wxSVGLength::ToViewportSize"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-3.402823e+38:3.402823e+38</valid> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-3.402823e+38:3.402823e+38</valid> </arg> </function> <!-- void wxSVGLength::ToViewportWidth( float viewportWidth ) --> <function name="wxSVGLength::ToViewportWidth"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-3.402823e+38:3.402823e+38</valid> </arg> </function> <!-- wxString wxSVGLengthList::GetValueAsString( void ) const --> <function name="wxSVGLengthList::GetValueAsString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> <const/> </function> <!-- void wxSVGLengthList::SetValueAsString( const wxString & value ) --> <function name="wxSVGLengthList::SetValueAsString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGLineElement::CloneNode( bool deep = true ) --> <function name="wxSVGLineElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGLineElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGLineElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGLineElement::GetAttributes( void ) const --> <function name="wxSVGLineElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGRect wxSVGLineElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGLineElement::GetBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGLineElement::GetCTM( void ) --> <function name="wxSVGLineElement::GetCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- wxSVGCanvasItem * wxSVGLineElement::GetCanvasItem( void ) --> <function name="wxSVGLineElement::GetCanvasItem"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGCanvasItem *"/> <use-retval/> </function> <!-- wxSVGDTD wxSVGLineElement::GetDtd( void ) --> <function name="wxSVGLineElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- wxSVGRect wxSVGLineElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGLineElement::GetResultBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGLineElement::GetScreenCTM( void ) --> <function name="wxSVGLineElement::GetScreenCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGLineElement::GetX1( void ) --> <function name="wxSVGLineElement::GetX1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGLineElement::GetX2( void ) --> <function name="wxSVGLineElement::GetX2"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGLineElement::GetY1( void ) --> <function name="wxSVGLineElement::GetY1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGLineElement::GetY2( void ) --> <function name="wxSVGLineElement::GetY2"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- bool wxSVGLineElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGLineElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGLineElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGLineElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGLineElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGLineElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGLineElement::SetCanvasItem( wxSVGCanvasItem * canvasItem ) --> <function name="wxSVGLineElement::SetCanvasItem"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- wxSvgXmlNode * wxSVGLinearGradientElement::CloneNode( bool deep = true ) --> <function name="wxSVGLinearGradientElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGLinearGradientElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGLinearGradientElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGLinearGradientElement::GetAttributes( void ) const --> <function name="wxSVGLinearGradientElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGLinearGradientElement::GetDtd( void ) --> <function name="wxSVGLinearGradientElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGLinearGradientElement::GetX1( void ) --> <function name="wxSVGLinearGradientElement::GetX1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGLinearGradientElement::GetX2( void ) --> <function name="wxSVGLinearGradientElement::GetX2"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGLinearGradientElement::GetY1( void ) --> <function name="wxSVGLinearGradientElement::GetY1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGLinearGradientElement::GetY2( void ) --> <function name="wxSVGLinearGradientElement::GetY2"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- bool wxSVGLinearGradientElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGLinearGradientElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGLinearGradientElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGLinearGradientElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGLinearGradientElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGLinearGradientElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSVGMatrix wxSVGLocatable::GetCTM( const wxSVGElement * element ) --> <function name="wxSVGLocatable::GetCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <pure/> <arg nr="1" direction="inout"/> </function> <!-- wxSVGRect wxSVGLocatable::GetChildrenBBox( const wxSVGElement * element, wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGLocatable::GetChildrenBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <pure/> <arg nr="1" direction="inout"/> <arg nr="2" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGRect wxSVGLocatable::GetChildrenResultBBox( const wxSVGElement * element, wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGLocatable::GetChildrenResultBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <pure/> <arg nr="1" direction="inout"/> <arg nr="2" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGRect wxSVGLocatable::GetElementBBox( const wxSVGElement * element, wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGLocatable::GetElementBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <pure/> <arg nr="1" direction="inout"/> <arg nr="2" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGRect wxSVGLocatable::GetElementResultBBox( const wxSVGElement * element, wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGLocatable::GetElementResultBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <pure/> <arg nr="1" direction="inout"/> <arg nr="2" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGElement * wxSVGLocatable::GetFarthestViewportElement( void ) --> <function name="wxSVGLocatable::GetFarthestViewportElement"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGElement *"/> <use-retval/> </function> <!-- wxSVGMatrix wxSVGLocatable::GetMatrix( wxSVG_COORDINATES coordinates ) --> <function name="wxSVGLocatable::GetMatrix"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <arg nr="1" direction="in"/> </function> <!-- wxSVGElement * wxSVGLocatable::GetNearestViewportElement( void ) --> <function name="wxSVGLocatable::GetNearestViewportElement"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGElement *"/> <use-retval/> </function> <!-- wxSVGMatrix wxSVGLocatable::GetParentMatrix( const wxSVGElement * element ) --> <function name="wxSVGLocatable::GetParentMatrix"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <pure/> <arg nr="1" direction="inout"/> </function> <!-- wxSVGMatrix wxSVGLocatable::GetScreenCTM( const wxSVGElement * element ) --> <function name="wxSVGLocatable::GetScreenCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <pure/> <arg nr="1" direction="inout"/> </function> <!-- wxSVGMatrix wxSVGLocatable::GetTransformToElement( const wxSVGElement & element ) const --> <function name="wxSVGLocatable::GetTransformToElement"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <const/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGLocatable::SetFarthestViewportElement( wxSVGElement * n ) --> <function name="wxSVGLocatable::SetFarthestViewportElement"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- void wxSVGLocatable::SetNearestViewportElement( wxSVGElement * n ) --> <function name="wxSVGLocatable::SetNearestViewportElement"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- wxSvgXmlNode * wxSVGMPathElement::CloneNode( bool deep = true ) --> <function name="wxSVGMPathElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGMPathElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGMPathElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGMPathElement::GetAttributes( void ) const --> <function name="wxSVGMPathElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGMPathElement::GetDtd( void ) --> <function name="wxSVGMPathElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGMPathElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGMPathElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGMPathElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGMPathElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGMPathElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGMPathElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGMarkerElement::CloneNode( bool deep = true ) --> <function name="wxSVGMarkerElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGMarkerElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGMarkerElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGMarkerElement::GetAttributes( void ) const --> <function name="wxSVGMarkerElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGMarkerElement::GetDtd( void ) --> <function name="wxSVGMarkerElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGMarkerElement::GetMarkerHeight( void ) --> <function name="wxSVGMarkerElement::GetMarkerHeight"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedEnumeration & wxSVGMarkerElement::GetMarkerUnits( void ) --> <function name="wxSVGMarkerElement::GetMarkerUnits"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedEnumeration &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGMarkerElement::GetMarkerWidth( void ) --> <function name="wxSVGMarkerElement::GetMarkerWidth"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedAngle & wxSVGMarkerElement::GetOrientAngle( void ) --> <function name="wxSVGMarkerElement::GetOrientAngle"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedAngle &"/> <use-retval/> </function> <!-- const wxSVGAnimatedEnumeration & wxSVGMarkerElement::GetOrientType( void ) --> <function name="wxSVGMarkerElement::GetOrientType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedEnumeration &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGMarkerElement::GetRefX( void ) --> <function name="wxSVGMarkerElement::GetRefX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGMarkerElement::GetRefY( void ) --> <function name="wxSVGMarkerElement::GetRefY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- bool wxSVGMarkerElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGMarkerElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGMarkerElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGMarkerElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGMarkerElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGMarkerElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGMarkerElement::SetOrientToAngle( const wxSVGAngle & angle ) --> <function name="wxSVGMarkerElement::SetOrientToAngle"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGMarkerElement::SetOrientToAuto( void ) --> <function name="wxSVGMarkerElement::SetOrientToAuto"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- wxSvgXmlNode * wxSVGMaskElement::CloneNode( bool deep = true ) --> <function name="wxSVGMaskElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGMaskElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGMaskElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGMaskElement::GetAttributes( void ) const --> <function name="wxSVGMaskElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGMaskElement::GetDtd( void ) --> <function name="wxSVGMaskElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGMaskElement::GetHeight( void ) --> <function name="wxSVGMaskElement::GetHeight"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedEnumeration & wxSVGMaskElement::GetMaskContentUnits( void ) --> <function name="wxSVGMaskElement::GetMaskContentUnits"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedEnumeration &"/> <use-retval/> </function> <!-- const wxSVGAnimatedEnumeration & wxSVGMaskElement::GetMaskUnits( void ) --> <function name="wxSVGMaskElement::GetMaskUnits"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedEnumeration &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGMaskElement::GetWidth( void ) --> <function name="wxSVGMaskElement::GetWidth"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGMaskElement::GetX( void ) --> <function name="wxSVGMaskElement::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGMaskElement::GetY( void ) --> <function name="wxSVGMaskElement::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- bool wxSVGMaskElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGMaskElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGMaskElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGMaskElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGMaskElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGMaskElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSVGMatrix wxSVGMatrix::FlipX( void ) const --> <function name="wxSVGMatrix::FlipX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> <const/> </function> <!-- wxSVGMatrix wxSVGMatrix::FlipY( void ) const --> <function name="wxSVGMatrix::FlipY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> <const/> </function> <!-- double wxSVGMatrix::GetA( void ) --> <function name="wxSVGMatrix::GetA"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGMatrix::GetB( void ) --> <function name="wxSVGMatrix::GetB"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGMatrix::GetC( void ) --> <function name="wxSVGMatrix::GetC"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGMatrix::GetD( void ) --> <function name="wxSVGMatrix::GetD"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGMatrix::GetE( void ) --> <function name="wxSVGMatrix::GetE"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGMatrix::GetF( void ) --> <function name="wxSVGMatrix::GetF"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- wxSVGMatrix wxSVGMatrix::Inverse( void ) const --> <function name="wxSVGMatrix::Inverse"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> <const/> </function> <!-- wxSVGMatrix wxSVGMatrix::Multiply( const wxSVGMatrix & secondMatrix ) const --> <function name="wxSVGMatrix::Multiply"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSVGMatrix wxSVGMatrix::Rotate( double angle ) const --> <function name="wxSVGMatrix::Rotate"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <const/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxSVGMatrix wxSVGMatrix::RotateFromVector( double x, double y ) const --> <function name="wxSVGMatrix::RotateFromVector"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <const/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxSVGMatrix wxSVGMatrix::Scale( double scaleFactor ) const --> <function name="wxSVGMatrix::Scale"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <const/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxSVGMatrix wxSVGMatrix::ScaleNonUniform( double scaleFactorX, double scaleFactorY ) const --> <function name="wxSVGMatrix::ScaleNonUniform"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <const/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGMatrix::SetA( double n ) --> <function name="wxSVGMatrix::SetA"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGMatrix::SetB( double n ) --> <function name="wxSVGMatrix::SetB"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGMatrix::SetC( double n ) --> <function name="wxSVGMatrix::SetC"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGMatrix::SetD( double n ) --> <function name="wxSVGMatrix::SetD"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGMatrix::SetE( double n ) --> <function name="wxSVGMatrix::SetE"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGMatrix::SetF( double n ) --> <function name="wxSVGMatrix::SetF"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxSVGMatrix wxSVGMatrix::SkewX( double angle ) const --> <function name="wxSVGMatrix::SkewX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <const/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxSVGMatrix wxSVGMatrix::SkewY( double angle ) const --> <function name="wxSVGMatrix::SkewY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <const/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxSVGMatrix wxSVGMatrix::Translate( double x, double y ) const --> <function name="wxSVGMatrix::Translate"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <const/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxSvgXmlNode * wxSVGMetadataElement::CloneNode( bool deep = true ) --> <function name="wxSVGMetadataElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGMetadataElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGMetadataElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGMetadataElement::GetAttributes( void ) const --> <function name="wxSVGMetadataElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGMetadataElement::GetDtd( void ) --> <function name="wxSVGMetadataElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGMetadataElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGMetadataElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGMetadataElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGMetadataElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGMissingGlyphElement::CloneNode( bool deep = true ) --> <function name="wxSVGMissingGlyphElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGMissingGlyphElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGMissingGlyphElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGMissingGlyphElement::GetAttributes( void ) const --> <function name="wxSVGMissingGlyphElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGMissingGlyphElement::GetDtd( void ) --> <function name="wxSVGMissingGlyphElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGMissingGlyphElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGMissingGlyphElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGMissingGlyphElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGMissingGlyphElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGMissingGlyphElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGMissingGlyphElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- double wxSVGNumber::GetValue( void ) --> <function name="wxSVGNumber::GetValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- void wxSVGNumber::SetValue( double n ) --> <function name="wxSVGNumber::SetValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxString wxSVGNumberList::GetValueAsString( void ) const --> <function name="wxSVGNumberList::GetValueAsString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> <const/> </function> <!-- void wxSVGNumberList::SetValueAsString( const wxString & value ) --> <function name="wxSVGNumberList::SetValueAsString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxCSSValue * wxSVGPaint::Clone( void ) --> <function name="wxSVGPaint::Clone"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSSValue *"/> <use-retval/> </function> <!-- wxString wxSVGPaint::GetCSSText( void ) const --> <function name="wxSVGPaint::GetCSSText"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> <const/> </function> <!-- wxSVG_PAINTTYPE wxSVGPaint::GetPaintType( void ) --> <function name="wxSVGPaint::GetPaintType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVG_PAINTTYPE"/> <use-retval/> </function> <!-- const wxString & wxSVGPaint::GetUri( void ) --> <function name="wxSVGPaint::GetUri"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- bool wxSVGPaint::Ok( void ) --> <function name="wxSVGPaint::Ok"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- void wxSVGPaint::SetICCColor( const wxSVGICCColor & iccColor ) --> <function name="wxSVGPaint::SetICCColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGPaint::SetPaint( wxSVG_PAINTTYPE paintType, const wxString & uri, const wxString & rgbColor, const wxString & iccColor ) --> <function name="wxSVGPaint::SetPaint"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> <arg nr="3" direction="in"/> <arg nr="4" direction="in"/> </function> <!-- void wxSVGPaint::SetPaintType( const wxSVG_PAINTTYPE & n ) --> <function name="wxSVGPaint::SetPaintType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGPaint::SetRGBColor( const wxRGBColor & rgbColor ) --> <function name="wxSVGPaint::SetRGBColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGPaint::SetUri( const wxString & uri ) --> <function name="wxSVGPaint::SetUri"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGPathElement::CloneNode( bool deep = true ) --> <function name="wxSVGPathElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxSVGPathSegArcAbs wxSVGPathElement::CreateSVGPathSegArcAbs( double x, double y, double r1, double r2, double angle, bool largeArcFlag, bool sweepFlag ) const --> <function name="wxSVGPathElement::CreateSVGPathSegArcAbs"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPathSegArcAbs"/> <const/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="3" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="4" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="5" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="6" direction="in"> <not-uninit/> </arg> <arg nr="7" direction="in"> <not-uninit/> </arg> </function> <!-- wxSVGPathSegArcRel wxSVGPathElement::CreateSVGPathSegArcRel( double x, double y, double r1, double r2, double angle, bool largeArcFlag, bool sweepFlag ) const --> <function name="wxSVGPathElement::CreateSVGPathSegArcRel"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPathSegArcRel"/> <const/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="3" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="4" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="5" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="6" direction="in"> <not-uninit/> </arg> <arg nr="7" direction="in"> <not-uninit/> </arg> </function> <!-- wxSVGPathSegClosePath wxSVGPathElement::CreateSVGPathSegClosePath( void ) const --> <function name="wxSVGPathElement::CreateSVGPathSegClosePath"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPathSegClosePath"/> <use-retval/> <const/> </function> <!-- wxSVGPathSegCurvetoCubicAbs wxSVGPathElement::CreateSVGPathSegCurvetoCubicAbs( double x, double y, double x1, double y1, double x2, double y2 ) const --> <function name="wxSVGPathElement::CreateSVGPathSegCurvetoCubicAbs"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPathSegCurvetoCubicAbs"/> <const/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="3" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="4" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="5" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="6" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxSVGPathSegCurvetoCubicRel wxSVGPathElement::CreateSVGPathSegCurvetoCubicRel( double x, double y, double x1, double y1, double x2, double y2 ) const --> <function name="wxSVGPathElement::CreateSVGPathSegCurvetoCubicRel"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPathSegCurvetoCubicRel"/> <const/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="3" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="4" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="5" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="6" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxSVGPathSegCurvetoCubicSmoothAbs wxSVGPathElement::CreateSVGPathSegCurvetoCubicSmoothAbs( double x, double y, double x2, double y2 ) const --> <function name="wxSVGPathElement::CreateSVGPathSegCurvetoCubicSmoothAbs"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPathSegCurvetoCubicSmoothAbs"/> <const/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="3" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="4" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxSVGPathSegCurvetoCubicSmoothRel wxSVGPathElement::CreateSVGPathSegCurvetoCubicSmoothRel( double x, double y, double x2, double y2 ) const --> <function name="wxSVGPathElement::CreateSVGPathSegCurvetoCubicSmoothRel"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPathSegCurvetoCubicSmoothRel"/> <const/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="3" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="4" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxSVGPathSegCurvetoQuadraticAbs wxSVGPathElement::CreateSVGPathSegCurvetoQuadraticAbs( double x, double y, double x1, double y1 ) const --> <function name="wxSVGPathElement::CreateSVGPathSegCurvetoQuadraticAbs"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPathSegCurvetoQuadraticAbs"/> <const/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="3" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="4" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxSVGPathSegCurvetoQuadraticRel wxSVGPathElement::CreateSVGPathSegCurvetoQuadraticRel( double x, double y, double x1, double y1 ) const --> <function name="wxSVGPathElement::CreateSVGPathSegCurvetoQuadraticRel"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPathSegCurvetoQuadraticRel"/> <const/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="3" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="4" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxSVGPathSegCurvetoQuadraticSmoothAbs wxSVGPathElement::CreateSVGPathSegCurvetoQuadraticSmoothAbs( double x, double y ) const --> <function name="wxSVGPathElement::CreateSVGPathSegCurvetoQuadraticSmoothAbs"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPathSegCurvetoQuadraticSmoothAbs"/> <const/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxSVGPathSegCurvetoQuadraticSmoothRel wxSVGPathElement::CreateSVGPathSegCurvetoQuadraticSmoothRel( double x, double y ) const --> <function name="wxSVGPathElement::CreateSVGPathSegCurvetoQuadraticSmoothRel"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPathSegCurvetoQuadraticSmoothRel"/> <const/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxSVGPathSegLinetoAbs wxSVGPathElement::CreateSVGPathSegLinetoAbs( double x, double y ) const --> <function name="wxSVGPathElement::CreateSVGPathSegLinetoAbs"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPathSegLinetoAbs"/> <const/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxSVGPathSegLinetoHorizontalAbs wxSVGPathElement::CreateSVGPathSegLinetoHorizontalAbs( double x ) const --> <function name="wxSVGPathElement::CreateSVGPathSegLinetoHorizontalAbs"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPathSegLinetoHorizontalAbs"/> <const/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxSVGPathSegLinetoHorizontalRel wxSVGPathElement::CreateSVGPathSegLinetoHorizontalRel( double x ) const --> <function name="wxSVGPathElement::CreateSVGPathSegLinetoHorizontalRel"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPathSegLinetoHorizontalRel"/> <const/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxSVGPathSegLinetoRel wxSVGPathElement::CreateSVGPathSegLinetoRel( double x, double y ) const --> <function name="wxSVGPathElement::CreateSVGPathSegLinetoRel"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPathSegLinetoRel"/> <const/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxSVGPathSegLinetoVerticalAbs wxSVGPathElement::CreateSVGPathSegLinetoVerticalAbs( double y ) const --> <function name="wxSVGPathElement::CreateSVGPathSegLinetoVerticalAbs"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPathSegLinetoVerticalAbs"/> <const/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxSVGPathSegLinetoVerticalRel wxSVGPathElement::CreateSVGPathSegLinetoVerticalRel( double y ) const --> <function name="wxSVGPathElement::CreateSVGPathSegLinetoVerticalRel"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPathSegLinetoVerticalRel"/> <const/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxSVGPathSegMovetoAbs wxSVGPathElement::CreateSVGPathSegMovetoAbs( double x, double y ) const --> <function name="wxSVGPathElement::CreateSVGPathSegMovetoAbs"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPathSegMovetoAbs"/> <const/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxSVGPathSegMovetoRel wxSVGPathElement::CreateSVGPathSegMovetoRel( double x, double y ) const --> <function name="wxSVGPathElement::CreateSVGPathSegMovetoRel"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPathSegMovetoRel"/> <const/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxString wxSVGPathElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGPathElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGPathElement::GetAttributes( void ) const --> <function name="wxSVGPathElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGRect wxSVGPathElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGPathElement::GetBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGPathElement::GetCTM( void ) --> <function name="wxSVGPathElement::GetCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- wxSVGCanvasItem * wxSVGPathElement::GetCanvasItem( void ) --> <function name="wxSVGPathElement::GetCanvasItem"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGCanvasItem *"/> <use-retval/> </function> <!-- wxSVGDTD wxSVGPathElement::GetDtd( void ) --> <function name="wxSVGPathElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGPathElement::GetPathLength( void ) --> <function name="wxSVGPathElement::GetPathLength"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- unsigned long wxSVGPathElement::GetPathSegAtLength( double distance ) --> <function name="wxSVGPathElement::GetPathSegAtLength"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="unsigned long"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxSVGPoint wxSVGPathElement::GetPointAtLength( double distance ) --> <function name="wxSVGPathElement::GetPointAtLength"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPoint"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxSVGRect wxSVGPathElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGPathElement::GetResultBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGPathElement::GetScreenCTM( void ) --> <function name="wxSVGPathElement::GetScreenCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- double wxSVGPathElement::GetTotalLength( void ) --> <function name="wxSVGPathElement::GetTotalLength"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- bool wxSVGPathElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGPathElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGPathElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGPathElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGPathElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGPathElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGPathElement::SetCanvasItem( wxSVGCanvasItem * canvasItem ) --> <function name="wxSVGPathElement::SetCanvasItem"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- wxPATHSEG wxSVGPathSeg::GetPathSegType( void ) --> <function name="wxSVGPathSeg::GetPathSegType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxPATHSEG"/> <use-retval/> </function> <!-- const wxString & wxSVGPathSeg::GetPathSegTypeAsLetter( void ) --> <function name="wxSVGPathSeg::GetPathSegTypeAsLetter"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- void wxSVGPathSeg::SetPathSegType( const wxPATHSEG & n ) --> <function name="wxSVGPathSeg::SetPathSegType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGPathSeg::SetPathSegTypeAsLetter( const wxString & n ) --> <function name="wxSVGPathSeg::SetPathSegTypeAsLetter"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- double wxSVGPathSegArcAbs::GetAngle( void ) --> <function name="wxSVGPathSegArcAbs::GetAngle"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- bool wxSVGPathSegArcAbs::GetLargeArcFlag( void ) --> <function name="wxSVGPathSegArcAbs::GetLargeArcFlag"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- double wxSVGPathSegArcAbs::GetR1( void ) --> <function name="wxSVGPathSegArcAbs::GetR1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegArcAbs::GetR2( void ) --> <function name="wxSVGPathSegArcAbs::GetR2"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- bool wxSVGPathSegArcAbs::GetSweepFlag( void ) --> <function name="wxSVGPathSegArcAbs::GetSweepFlag"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- double wxSVGPathSegArcAbs::GetX( void ) --> <function name="wxSVGPathSegArcAbs::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegArcAbs::GetY( void ) --> <function name="wxSVGPathSegArcAbs::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- void wxSVGPathSegArcAbs::SetAngle( double n ) --> <function name="wxSVGPathSegArcAbs::SetAngle"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegArcAbs::SetLargeArcFlag( bool n ) --> <function name="wxSVGPathSegArcAbs::SetLargeArcFlag"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> </arg> </function> <!-- void wxSVGPathSegArcAbs::SetR1( double n ) --> <function name="wxSVGPathSegArcAbs::SetR1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegArcAbs::SetR2( double n ) --> <function name="wxSVGPathSegArcAbs::SetR2"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegArcAbs::SetSweepFlag( bool n ) --> <function name="wxSVGPathSegArcAbs::SetSweepFlag"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> </arg> </function> <!-- void wxSVGPathSegArcAbs::SetX( double n ) --> <function name="wxSVGPathSegArcAbs::SetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegArcAbs::SetY( double n ) --> <function name="wxSVGPathSegArcAbs::SetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- double wxSVGPathSegArcRel::GetAngle( void ) --> <function name="wxSVGPathSegArcRel::GetAngle"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- bool wxSVGPathSegArcRel::GetLargeArcFlag( void ) --> <function name="wxSVGPathSegArcRel::GetLargeArcFlag"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- double wxSVGPathSegArcRel::GetR1( void ) --> <function name="wxSVGPathSegArcRel::GetR1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegArcRel::GetR2( void ) --> <function name="wxSVGPathSegArcRel::GetR2"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- bool wxSVGPathSegArcRel::GetSweepFlag( void ) --> <function name="wxSVGPathSegArcRel::GetSweepFlag"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- double wxSVGPathSegArcRel::GetX( void ) --> <function name="wxSVGPathSegArcRel::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegArcRel::GetY( void ) --> <function name="wxSVGPathSegArcRel::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- void wxSVGPathSegArcRel::SetAngle( double n ) --> <function name="wxSVGPathSegArcRel::SetAngle"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegArcRel::SetLargeArcFlag( bool n ) --> <function name="wxSVGPathSegArcRel::SetLargeArcFlag"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> </arg> </function> <!-- void wxSVGPathSegArcRel::SetR1( double n ) --> <function name="wxSVGPathSegArcRel::SetR1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegArcRel::SetR2( double n ) --> <function name="wxSVGPathSegArcRel::SetR2"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegArcRel::SetSweepFlag( bool n ) --> <function name="wxSVGPathSegArcRel::SetSweepFlag"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> </arg> </function> <!-- void wxSVGPathSegArcRel::SetX( double n ) --> <function name="wxSVGPathSegArcRel::SetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegArcRel::SetY( double n ) --> <function name="wxSVGPathSegArcRel::SetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- double wxSVGPathSegCurvetoCubicAbs::GetX( void ) --> <function name="wxSVGPathSegCurvetoCubicAbs::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegCurvetoCubicAbs::GetX1( void ) --> <function name="wxSVGPathSegCurvetoCubicAbs::GetX1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegCurvetoCubicAbs::GetX2( void ) --> <function name="wxSVGPathSegCurvetoCubicAbs::GetX2"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegCurvetoCubicAbs::GetY( void ) --> <function name="wxSVGPathSegCurvetoCubicAbs::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegCurvetoCubicAbs::GetY1( void ) --> <function name="wxSVGPathSegCurvetoCubicAbs::GetY1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegCurvetoCubicAbs::GetY2( void ) --> <function name="wxSVGPathSegCurvetoCubicAbs::GetY2"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- void wxSVGPathSegCurvetoCubicAbs::SetX( double n ) --> <function name="wxSVGPathSegCurvetoCubicAbs::SetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegCurvetoCubicAbs::SetX1( double n ) --> <function name="wxSVGPathSegCurvetoCubicAbs::SetX1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegCurvetoCubicAbs::SetX2( double n ) --> <function name="wxSVGPathSegCurvetoCubicAbs::SetX2"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegCurvetoCubicAbs::SetY( double n ) --> <function name="wxSVGPathSegCurvetoCubicAbs::SetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegCurvetoCubicAbs::SetY1( double n ) --> <function name="wxSVGPathSegCurvetoCubicAbs::SetY1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegCurvetoCubicAbs::SetY2( double n ) --> <function name="wxSVGPathSegCurvetoCubicAbs::SetY2"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- double wxSVGPathSegCurvetoCubicRel::GetX( void ) --> <function name="wxSVGPathSegCurvetoCubicRel::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegCurvetoCubicRel::GetX1( void ) --> <function name="wxSVGPathSegCurvetoCubicRel::GetX1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegCurvetoCubicRel::GetX2( void ) --> <function name="wxSVGPathSegCurvetoCubicRel::GetX2"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegCurvetoCubicRel::GetY( void ) --> <function name="wxSVGPathSegCurvetoCubicRel::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegCurvetoCubicRel::GetY1( void ) --> <function name="wxSVGPathSegCurvetoCubicRel::GetY1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegCurvetoCubicRel::GetY2( void ) --> <function name="wxSVGPathSegCurvetoCubicRel::GetY2"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- void wxSVGPathSegCurvetoCubicRel::SetX( double n ) --> <function name="wxSVGPathSegCurvetoCubicRel::SetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegCurvetoCubicRel::SetX1( double n ) --> <function name="wxSVGPathSegCurvetoCubicRel::SetX1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegCurvetoCubicRel::SetX2( double n ) --> <function name="wxSVGPathSegCurvetoCubicRel::SetX2"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegCurvetoCubicRel::SetY( double n ) --> <function name="wxSVGPathSegCurvetoCubicRel::SetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegCurvetoCubicRel::SetY1( double n ) --> <function name="wxSVGPathSegCurvetoCubicRel::SetY1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegCurvetoCubicRel::SetY2( double n ) --> <function name="wxSVGPathSegCurvetoCubicRel::SetY2"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- double wxSVGPathSegCurvetoCubicSmoothAbs::GetX( void ) --> <function name="wxSVGPathSegCurvetoCubicSmoothAbs::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegCurvetoCubicSmoothAbs::GetX2( void ) --> <function name="wxSVGPathSegCurvetoCubicSmoothAbs::GetX2"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegCurvetoCubicSmoothAbs::GetY( void ) --> <function name="wxSVGPathSegCurvetoCubicSmoothAbs::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegCurvetoCubicSmoothAbs::GetY2( void ) --> <function name="wxSVGPathSegCurvetoCubicSmoothAbs::GetY2"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- void wxSVGPathSegCurvetoCubicSmoothAbs::SetX( double n ) --> <function name="wxSVGPathSegCurvetoCubicSmoothAbs::SetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegCurvetoCubicSmoothAbs::SetX2( double n ) --> <function name="wxSVGPathSegCurvetoCubicSmoothAbs::SetX2"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegCurvetoCubicSmoothAbs::SetY( double n ) --> <function name="wxSVGPathSegCurvetoCubicSmoothAbs::SetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegCurvetoCubicSmoothAbs::SetY2( double n ) --> <function name="wxSVGPathSegCurvetoCubicSmoothAbs::SetY2"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- double wxSVGPathSegCurvetoCubicSmoothRel::GetX( void ) --> <function name="wxSVGPathSegCurvetoCubicSmoothRel::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegCurvetoCubicSmoothRel::GetX2( void ) --> <function name="wxSVGPathSegCurvetoCubicSmoothRel::GetX2"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegCurvetoCubicSmoothRel::GetY( void ) --> <function name="wxSVGPathSegCurvetoCubicSmoothRel::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegCurvetoCubicSmoothRel::GetY2( void ) --> <function name="wxSVGPathSegCurvetoCubicSmoothRel::GetY2"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- void wxSVGPathSegCurvetoCubicSmoothRel::SetX( double n ) --> <function name="wxSVGPathSegCurvetoCubicSmoothRel::SetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegCurvetoCubicSmoothRel::SetX2( double n ) --> <function name="wxSVGPathSegCurvetoCubicSmoothRel::SetX2"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegCurvetoCubicSmoothRel::SetY( double n ) --> <function name="wxSVGPathSegCurvetoCubicSmoothRel::SetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegCurvetoCubicSmoothRel::SetY2( double n ) --> <function name="wxSVGPathSegCurvetoCubicSmoothRel::SetY2"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- double wxSVGPathSegCurvetoQuadraticAbs::GetX( void ) --> <function name="wxSVGPathSegCurvetoQuadraticAbs::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegCurvetoQuadraticAbs::GetX1( void ) --> <function name="wxSVGPathSegCurvetoQuadraticAbs::GetX1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegCurvetoQuadraticAbs::GetY( void ) --> <function name="wxSVGPathSegCurvetoQuadraticAbs::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegCurvetoQuadraticAbs::GetY1( void ) --> <function name="wxSVGPathSegCurvetoQuadraticAbs::GetY1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- void wxSVGPathSegCurvetoQuadraticAbs::SetX( double n ) --> <function name="wxSVGPathSegCurvetoQuadraticAbs::SetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegCurvetoQuadraticAbs::SetX1( double n ) --> <function name="wxSVGPathSegCurvetoQuadraticAbs::SetX1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegCurvetoQuadraticAbs::SetY( double n ) --> <function name="wxSVGPathSegCurvetoQuadraticAbs::SetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegCurvetoQuadraticAbs::SetY1( double n ) --> <function name="wxSVGPathSegCurvetoQuadraticAbs::SetY1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- double wxSVGPathSegCurvetoQuadraticRel::GetX( void ) --> <function name="wxSVGPathSegCurvetoQuadraticRel::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegCurvetoQuadraticRel::GetX1( void ) --> <function name="wxSVGPathSegCurvetoQuadraticRel::GetX1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegCurvetoQuadraticRel::GetY( void ) --> <function name="wxSVGPathSegCurvetoQuadraticRel::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegCurvetoQuadraticRel::GetY1( void ) --> <function name="wxSVGPathSegCurvetoQuadraticRel::GetY1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- void wxSVGPathSegCurvetoQuadraticRel::SetX( double n ) --> <function name="wxSVGPathSegCurvetoQuadraticRel::SetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegCurvetoQuadraticRel::SetX1( double n ) --> <function name="wxSVGPathSegCurvetoQuadraticRel::SetX1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegCurvetoQuadraticRel::SetY( double n ) --> <function name="wxSVGPathSegCurvetoQuadraticRel::SetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegCurvetoQuadraticRel::SetY1( double n ) --> <function name="wxSVGPathSegCurvetoQuadraticRel::SetY1"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- double wxSVGPathSegCurvetoQuadraticSmoothAbs::GetX( void ) --> <function name="wxSVGPathSegCurvetoQuadraticSmoothAbs::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegCurvetoQuadraticSmoothAbs::GetY( void ) --> <function name="wxSVGPathSegCurvetoQuadraticSmoothAbs::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- void wxSVGPathSegCurvetoQuadraticSmoothAbs::SetX( double n ) --> <function name="wxSVGPathSegCurvetoQuadraticSmoothAbs::SetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegCurvetoQuadraticSmoothAbs::SetY( double n ) --> <function name="wxSVGPathSegCurvetoQuadraticSmoothAbs::SetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- double wxSVGPathSegCurvetoQuadraticSmoothRel::GetX( void ) --> <function name="wxSVGPathSegCurvetoQuadraticSmoothRel::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegCurvetoQuadraticSmoothRel::GetY( void ) --> <function name="wxSVGPathSegCurvetoQuadraticSmoothRel::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- void wxSVGPathSegCurvetoQuadraticSmoothRel::SetX( double n ) --> <function name="wxSVGPathSegCurvetoQuadraticSmoothRel::SetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegCurvetoQuadraticSmoothRel::SetY( double n ) --> <function name="wxSVGPathSegCurvetoQuadraticSmoothRel::SetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- double wxSVGPathSegLinetoAbs::GetX( void ) --> <function name="wxSVGPathSegLinetoAbs::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegLinetoAbs::GetY( void ) --> <function name="wxSVGPathSegLinetoAbs::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- void wxSVGPathSegLinetoAbs::SetX( double n ) --> <function name="wxSVGPathSegLinetoAbs::SetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegLinetoAbs::SetY( double n ) --> <function name="wxSVGPathSegLinetoAbs::SetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- double wxSVGPathSegLinetoHorizontalAbs::GetX( void ) --> <function name="wxSVGPathSegLinetoHorizontalAbs::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- void wxSVGPathSegLinetoHorizontalAbs::SetX( double n ) --> <function name="wxSVGPathSegLinetoHorizontalAbs::SetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- double wxSVGPathSegLinetoHorizontalRel::GetX( void ) --> <function name="wxSVGPathSegLinetoHorizontalRel::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- void wxSVGPathSegLinetoHorizontalRel::SetX( double n ) --> <function name="wxSVGPathSegLinetoHorizontalRel::SetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- double wxSVGPathSegLinetoRel::GetX( void ) --> <function name="wxSVGPathSegLinetoRel::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegLinetoRel::GetY( void ) --> <function name="wxSVGPathSegLinetoRel::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- void wxSVGPathSegLinetoRel::SetX( double n ) --> <function name="wxSVGPathSegLinetoRel::SetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegLinetoRel::SetY( double n ) --> <function name="wxSVGPathSegLinetoRel::SetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- double wxSVGPathSegLinetoVerticalAbs::GetY( void ) --> <function name="wxSVGPathSegLinetoVerticalAbs::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- void wxSVGPathSegLinetoVerticalAbs::SetY( double n ) --> <function name="wxSVGPathSegLinetoVerticalAbs::SetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- double wxSVGPathSegLinetoVerticalRel::GetY( void ) --> <function name="wxSVGPathSegLinetoVerticalRel::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- void wxSVGPathSegLinetoVerticalRel::SetY( double n ) --> <function name="wxSVGPathSegLinetoVerticalRel::SetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegList::DoCopy( const wxSVGPathSegList & src ) --> <function name="wxSVGPathSegList::DoCopy"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxString wxSVGPathSegList::GetValueAsString( void ) const --> <function name="wxSVGPathSegList::GetValueAsString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> <const/> </function> <!-- void wxSVGPathSegList::SetValueAsString( const wxString & value ) --> <function name="wxSVGPathSegList::SetValueAsString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- double wxSVGPathSegMovetoAbs::GetX( void ) --> <function name="wxSVGPathSegMovetoAbs::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegMovetoAbs::GetY( void ) --> <function name="wxSVGPathSegMovetoAbs::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- void wxSVGPathSegMovetoAbs::SetX( double n ) --> <function name="wxSVGPathSegMovetoAbs::SetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegMovetoAbs::SetY( double n ) --> <function name="wxSVGPathSegMovetoAbs::SetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- double wxSVGPathSegMovetoRel::GetX( void ) --> <function name="wxSVGPathSegMovetoRel::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPathSegMovetoRel::GetY( void ) --> <function name="wxSVGPathSegMovetoRel::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- void wxSVGPathSegMovetoRel::SetX( double n ) --> <function name="wxSVGPathSegMovetoRel::SetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPathSegMovetoRel::SetY( double n ) --> <function name="wxSVGPathSegMovetoRel::SetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxSvgXmlNode * wxSVGPatternElement::CloneNode( bool deep = true ) --> <function name="wxSVGPatternElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGPatternElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGPatternElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGPatternElement::GetAttributes( void ) const --> <function name="wxSVGPatternElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGPatternElement::GetDtd( void ) --> <function name="wxSVGPatternElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGPatternElement::GetHeight( void ) --> <function name="wxSVGPatternElement::GetHeight"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedEnumeration & wxSVGPatternElement::GetPatternContentUnits( void ) --> <function name="wxSVGPatternElement::GetPatternContentUnits"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedEnumeration &"/> <use-retval/> </function> <!-- const wxSVGAnimatedTransformList & wxSVGPatternElement::GetPatternTransform( void ) --> <function name="wxSVGPatternElement::GetPatternTransform"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedTransformList &"/> <use-retval/> </function> <!-- const wxSVGAnimatedEnumeration & wxSVGPatternElement::GetPatternUnits( void ) --> <function name="wxSVGPatternElement::GetPatternUnits"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedEnumeration &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGPatternElement::GetWidth( void ) --> <function name="wxSVGPatternElement::GetWidth"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGPatternElement::GetX( void ) --> <function name="wxSVGPatternElement::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGPatternElement::GetY( void ) --> <function name="wxSVGPatternElement::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- bool wxSVGPatternElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGPatternElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGPatternElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGPatternElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGPatternElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGPatternElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- double wxSVGPoint::GetX( void ) --> <function name="wxSVGPoint::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGPoint::GetY( void ) --> <function name="wxSVGPoint::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- wxSVGPoint wxSVGPoint::MatrixTransform( const wxSVGMatrix & matrix ) const --> <function name="wxSVGPoint::MatrixTransform"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPoint"/> <const/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGPoint::SetX( double n ) --> <function name="wxSVGPoint::SetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGPoint::SetY( double n ) --> <function name="wxSVGPoint::SetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxString wxSVGPointList::GetValueAsString( void ) const --> <function name="wxSVGPointList::GetValueAsString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> <const/> </function> <!-- void wxSVGPointList::SetValueAsString( const wxString & value ) --> <function name="wxSVGPointList::SetValueAsString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGPolygonElement::CloneNode( bool deep = true ) --> <function name="wxSVGPolygonElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGPolygonElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGPolygonElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGPolygonElement::GetAttributes( void ) const --> <function name="wxSVGPolygonElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGRect wxSVGPolygonElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGPolygonElement::GetBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGPolygonElement::GetCTM( void ) --> <function name="wxSVGPolygonElement::GetCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- wxSVGCanvasItem * wxSVGPolygonElement::GetCanvasItem( void ) --> <function name="wxSVGPolygonElement::GetCanvasItem"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGCanvasItem *"/> <use-retval/> </function> <!-- wxSVGDTD wxSVGPolygonElement::GetDtd( void ) --> <function name="wxSVGPolygonElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- wxSVGRect wxSVGPolygonElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGPolygonElement::GetResultBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGPolygonElement::GetScreenCTM( void ) --> <function name="wxSVGPolygonElement::GetScreenCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- bool wxSVGPolygonElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGPolygonElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGPolygonElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGPolygonElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGPolygonElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGPolygonElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGPolygonElement::SetCanvasItem( wxSVGCanvasItem * canvasItem ) --> <function name="wxSVGPolygonElement::SetCanvasItem"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- wxSvgXmlNode * wxSVGPolylineElement::CloneNode( bool deep = true ) --> <function name="wxSVGPolylineElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGPolylineElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGPolylineElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGPolylineElement::GetAttributes( void ) const --> <function name="wxSVGPolylineElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGRect wxSVGPolylineElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGPolylineElement::GetBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGPolylineElement::GetCTM( void ) --> <function name="wxSVGPolylineElement::GetCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- wxSVGCanvasItem * wxSVGPolylineElement::GetCanvasItem( void ) --> <function name="wxSVGPolylineElement::GetCanvasItem"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGCanvasItem *"/> <use-retval/> </function> <!-- wxSVGDTD wxSVGPolylineElement::GetDtd( void ) --> <function name="wxSVGPolylineElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- wxSVGRect wxSVGPolylineElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGPolylineElement::GetResultBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGPolylineElement::GetScreenCTM( void ) --> <function name="wxSVGPolylineElement::GetScreenCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- bool wxSVGPolylineElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGPolylineElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGPolylineElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGPolylineElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGPolylineElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGPolylineElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGPolylineElement::SetCanvasItem( wxSVGCanvasItem * canvasItem ) --> <function name="wxSVGPolylineElement::SetCanvasItem"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- wxSVG_PRESERVEASPECTRATIO wxSVGPreserveAspectRatio::GetAlign( void ) --> <function name="wxSVGPreserveAspectRatio::GetAlign"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVG_PRESERVEASPECTRATIO"/> <use-retval/> </function> <!-- wxSVG_MEETORSLICE wxSVGPreserveAspectRatio::GetMeetOrSlice( void ) --> <function name="wxSVGPreserveAspectRatio::GetMeetOrSlice"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVG_MEETORSLICE"/> <use-retval/> </function> <!-- wxString wxSVGPreserveAspectRatio::GetValueAsString( void ) const --> <function name="wxSVGPreserveAspectRatio::GetValueAsString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> <const/> </function> <!-- void wxSVGPreserveAspectRatio::SetAlign( const wxSVG_PRESERVEASPECTRATIO & n ) --> <function name="wxSVGPreserveAspectRatio::SetAlign"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGPreserveAspectRatio::SetMeetOrSlice( const wxSVG_MEETORSLICE & n ) --> <function name="wxSVGPreserveAspectRatio::SetMeetOrSlice"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGPreserveAspectRatio::SetValueAsString( const wxString & value ) --> <function name="wxSVGPreserveAspectRatio::SetValueAsString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGRadialGradientElement::CloneNode( bool deep = true ) --> <function name="wxSVGRadialGradientElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGRadialGradientElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGRadialGradientElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGRadialGradientElement::GetAttributes( void ) const --> <function name="wxSVGRadialGradientElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- const wxSVGAnimatedLength & wxSVGRadialGradientElement::GetCx( void ) --> <function name="wxSVGRadialGradientElement::GetCx"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGRadialGradientElement::GetCy( void ) --> <function name="wxSVGRadialGradientElement::GetCy"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- wxSVGDTD wxSVGRadialGradientElement::GetDtd( void ) --> <function name="wxSVGRadialGradientElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGRadialGradientElement::GetFx( void ) --> <function name="wxSVGRadialGradientElement::GetFx"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGRadialGradientElement::GetFy( void ) --> <function name="wxSVGRadialGradientElement::GetFy"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- double wxSVGRadialGradientElement::GetQualifiedCx( void ) const --> <function name="wxSVGRadialGradientElement::GetQualifiedCx"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> <const/> </function> <!-- double wxSVGRadialGradientElement::GetQualifiedCy( void ) const --> <function name="wxSVGRadialGradientElement::GetQualifiedCy"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> <const/> </function> <!-- double wxSVGRadialGradientElement::GetQualifiedFx( void ) const --> <function name="wxSVGRadialGradientElement::GetQualifiedFx"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> <const/> </function> <!-- double wxSVGRadialGradientElement::GetQualifiedFy( void ) const --> <function name="wxSVGRadialGradientElement::GetQualifiedFy"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> <const/> </function> <!-- double wxSVGRadialGradientElement::GetQualifiedR( void ) const --> <function name="wxSVGRadialGradientElement::GetQualifiedR"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> <const/> </function> <!-- const wxSVGAnimatedLength & wxSVGRadialGradientElement::GetR( void ) --> <function name="wxSVGRadialGradientElement::GetR"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- bool wxSVGRadialGradientElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGRadialGradientElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGRadialGradientElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGRadialGradientElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGRadialGradientElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGRadialGradientElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGRect::Clear( void ) --> <function name="wxSVGRect::Clear"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- double wxSVGRect::GetHeight( void ) --> <function name="wxSVGRect::GetHeight"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- wxString wxSVGRect::GetValueAsString( void ) const --> <function name="wxSVGRect::GetValueAsString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> <const/> </function> <!-- double wxSVGRect::GetWidth( void ) --> <function name="wxSVGRect::GetWidth"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGRect::GetX( void ) --> <function name="wxSVGRect::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGRect::GetY( void ) --> <function name="wxSVGRect::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- bool wxSVGRect::IsEmpty( void ) --> <function name="wxSVGRect::IsEmpty"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- wxSVGRect wxSVGRect::MatrixTransform( const wxSVGMatrix & matrix ) const --> <function name="wxSVGRect::MatrixTransform"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <const/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGRect::SetHeight( double n ) --> <function name="wxSVGRect::SetHeight"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGRect::SetValueAsString( const wxString & value ) --> <function name="wxSVGRect::SetValueAsString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGRect::SetWidth( double n ) --> <function name="wxSVGRect::SetWidth"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGRect::SetX( double n ) --> <function name="wxSVGRect::SetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGRect::SetY( double n ) --> <function name="wxSVGRect::SetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxSvgXmlNode * wxSVGRectElement::CloneNode( bool deep = true ) --> <function name="wxSVGRectElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGRectElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGRectElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGRectElement::GetAttributes( void ) const --> <function name="wxSVGRectElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGRect wxSVGRectElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGRectElement::GetBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGRectElement::GetCTM( void ) --> <function name="wxSVGRectElement::GetCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- wxSVGCanvasItem * wxSVGRectElement::GetCanvasItem( void ) --> <function name="wxSVGRectElement::GetCanvasItem"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGCanvasItem *"/> <use-retval/> </function> <!-- wxSVGDTD wxSVGRectElement::GetDtd( void ) --> <function name="wxSVGRectElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGRectElement::GetHeight( void ) --> <function name="wxSVGRectElement::GetHeight"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- wxSVGRect wxSVGRectElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGRectElement::GetResultBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- const wxSVGAnimatedLength & wxSVGRectElement::GetRx( void ) --> <function name="wxSVGRectElement::GetRx"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGRectElement::GetRy( void ) --> <function name="wxSVGRectElement::GetRy"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- wxSVGMatrix wxSVGRectElement::GetScreenCTM( void ) --> <function name="wxSVGRectElement::GetScreenCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGRectElement::GetWidth( void ) --> <function name="wxSVGRectElement::GetWidth"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGRectElement::GetX( void ) --> <function name="wxSVGRectElement::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGRectElement::GetY( void ) --> <function name="wxSVGRectElement::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- bool wxSVGRectElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGRectElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGRectElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGRectElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGRectElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGRectElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGRectElement::SetCanvasItem( wxSVGCanvasItem * canvasItem ) --> <function name="wxSVGRectElement::SetCanvasItem"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- bool wxSVGSVGElement::AnimationsPaused( void ) --> <function name="wxSVGSVGElement::AnimationsPaused"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGSVGElement::CheckEnclosure( const wxSVGElement & element, const wxSVGRect & rect ) --> <function name="wxSVGSVGElement::CheckEnclosure"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGSVGElement::CheckIntersection( const wxSVGElement & element, const wxSVGRect & rect ) --> <function name="wxSVGSVGElement::CheckIntersection"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGSVGElement::CloneNode( bool deep = true ) --> <function name="wxSVGSVGElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxSVGAngle wxSVGSVGElement::CreateSVGAngle( void ) const --> <function name="wxSVGSVGElement::CreateSVGAngle"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGAngle"/> <use-retval/> <const/> </function> <!-- wxSVGLength wxSVGSVGElement::CreateSVGLength( void ) const --> <function name="wxSVGSVGElement::CreateSVGLength"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGLength"/> <use-retval/> <const/> </function> <!-- wxSVGMatrix wxSVGSVGElement::CreateSVGMatrix( void ) const --> <function name="wxSVGSVGElement::CreateSVGMatrix"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> <const/> </function> <!-- wxSVGNumber wxSVGSVGElement::CreateSVGNumber( void ) const --> <function name="wxSVGSVGElement::CreateSVGNumber"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGNumber"/> <use-retval/> <const/> </function> <!-- wxSVGPoint wxSVGSVGElement::CreateSVGPoint( void ) const --> <function name="wxSVGSVGElement::CreateSVGPoint"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPoint"/> <use-retval/> <const/> </function> <!-- wxSVGRect wxSVGSVGElement::CreateSVGRect( void ) const --> <function name="wxSVGSVGElement::CreateSVGRect"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <use-retval/> <const/> </function> <!-- wxSVGTransform wxSVGSVGElement::CreateSVGTransform( void ) const --> <function name="wxSVGSVGElement::CreateSVGTransform"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGTransform"/> <use-retval/> <const/> </function> <!-- wxSVGTransform wxSVGSVGElement::CreateSVGTransformFromMatrix( const wxSVGMatrix & matrix ) const --> <function name="wxSVGSVGElement::CreateSVGTransformFromMatrix"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGTransform"/> <const/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGSVGElement::DeselectAll( void ) --> <function name="wxSVGSVGElement::DeselectAll"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- void wxSVGSVGElement::ForceRedraw( void ) --> <function name="wxSVGSVGElement::ForceRedraw"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- wxString wxSVGSVGElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGSVGElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGSVGElement::GetAttributes( void ) const --> <function name="wxSVGSVGElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGRect wxSVGSVGElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGSVGElement::GetBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGSVGElement::GetCTM( void ) --> <function name="wxSVGSVGElement::GetCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- const wxString & wxSVGSVGElement::GetContentScriptType( void ) --> <function name="wxSVGSVGElement::GetContentScriptType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- const wxString & wxSVGSVGElement::GetContentStyleType( void ) --> <function name="wxSVGSVGElement::GetContentStyleType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- double wxSVGSVGElement::GetCurrentScale( void ) --> <function name="wxSVGSVGElement::GetCurrentScale"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGSVGElement::GetCurrentTime( void ) --> <function name="wxSVGSVGElement::GetCurrentTime"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- const wxSVGPoint & wxSVGSVGElement::GetCurrentTranslate( void ) --> <function name="wxSVGSVGElement::GetCurrentTranslate"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGPoint &"/> <use-retval/> </function> <!-- const wxSVGViewSpec & wxSVGSVGElement::GetCurrentView( void ) --> <function name="wxSVGSVGElement::GetCurrentView"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGViewSpec &"/> <use-retval/> </function> <!-- wxSVGDTD wxSVGSVGElement::GetDtd( void ) --> <function name="wxSVGSVGElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- wxSvgXmlElement * wxSVGSVGElement::GetElementById( const wxString & elementId ) const --> <function name="wxSVGSVGElement::GetElementById"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlElement *"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxNodeList wxSVGSVGElement::GetEnclosureList( const wxSVGRect & rect, const wxSVGElement & referenceElement ) --> <function name="wxSVGSVGElement::GetEnclosureList"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxNodeList"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- const wxSVGAnimatedLength & wxSVGSVGElement::GetHeight( void ) --> <function name="wxSVGSVGElement::GetHeight"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- wxNodeList wxSVGSVGElement::GetIntersectionList( const wxSVGRect & rect, const wxSVGElement & referenceElement ) --> <function name="wxSVGSVGElement::GetIntersectionList"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxNodeList"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- double wxSVGSVGElement::GetPixelUnitToMillimeterX( void ) --> <function name="wxSVGSVGElement::GetPixelUnitToMillimeterX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGSVGElement::GetPixelUnitToMillimeterY( void ) --> <function name="wxSVGSVGElement::GetPixelUnitToMillimeterY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- wxSVGRect wxSVGSVGElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGSVGElement::GetResultBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGSVGElement::GetScreenCTM( void ) --> <function name="wxSVGSVGElement::GetScreenCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- double wxSVGSVGElement::GetScreenPixelToMillimeterX( void ) --> <function name="wxSVGSVGElement::GetScreenPixelToMillimeterX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGSVGElement::GetScreenPixelToMillimeterY( void ) --> <function name="wxSVGSVGElement::GetScreenPixelToMillimeterY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- bool wxSVGSVGElement::GetUseCurrentView( void ) --> <function name="wxSVGSVGElement::GetUseCurrentView"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- const wxSVGRect & wxSVGSVGElement::GetViewport( void ) --> <function name="wxSVGSVGElement::GetViewport"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGRect &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGSVGElement::GetWidth( void ) --> <function name="wxSVGSVGElement::GetWidth"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGSVGElement::GetX( void ) --> <function name="wxSVGSVGElement::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGSVGElement::GetY( void ) --> <function name="wxSVGSVGElement::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- bool wxSVGSVGElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGSVGElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGSVGElement::PauseAnimations( void ) --> <function name="wxSVGSVGElement::PauseAnimations"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- bool wxSVGSVGElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGSVGElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGSVGElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGSVGElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGSVGElement::SetContentScriptType( const wxString & n ) --> <function name="wxSVGSVGElement::SetContentScriptType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGSVGElement::SetContentStyleType( const wxString & n ) --> <function name="wxSVGSVGElement::SetContentStyleType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGSVGElement::SetCurrentScale( double n ) --> <function name="wxSVGSVGElement::SetCurrentScale"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGSVGElement::SetCurrentTime( double seconds ) --> <function name="wxSVGSVGElement::SetCurrentTime"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGSVGElement::SetCurrentTranslate( const wxSVGPoint & n ) --> <function name="wxSVGSVGElement::SetCurrentTranslate"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGSVGElement::SetCurrentView( const wxSVGViewSpec & n ) --> <function name="wxSVGSVGElement::SetCurrentView"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGSVGElement::SetPixelUnitToMillimeterX( double n ) --> <function name="wxSVGSVGElement::SetPixelUnitToMillimeterX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGSVGElement::SetPixelUnitToMillimeterY( double n ) --> <function name="wxSVGSVGElement::SetPixelUnitToMillimeterY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGSVGElement::SetScreenPixelToMillimeterX( double n ) --> <function name="wxSVGSVGElement::SetScreenPixelToMillimeterX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGSVGElement::SetScreenPixelToMillimeterY( double n ) --> <function name="wxSVGSVGElement::SetScreenPixelToMillimeterY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGSVGElement::SetUseCurrentView( bool n ) --> <function name="wxSVGSVGElement::SetUseCurrentView"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> </arg> </function> <!-- void wxSVGSVGElement::SetViewport( const wxSVGRect & n ) --> <function name="wxSVGSVGElement::SetViewport"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- unsigned long wxSVGSVGElement::SuspendRedraw( unsigned long max_wait_milliseconds ) --> <function name="wxSVGSVGElement::SuspendRedraw"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="unsigned long"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- void wxSVGSVGElement::UnpauseAnimations( void ) --> <function name="wxSVGSVGElement::UnpauseAnimations"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- void wxSVGSVGElement::UnsuspendRedraw( unsigned long suspend_handle_id ) --> <function name="wxSVGSVGElement::UnsuspendRedraw"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- void wxSVGSVGElement::UnsuspendRedrawAll( void ) --> <function name="wxSVGSVGElement::UnsuspendRedrawAll"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- void wxSVGSVGElement::UpdateMatrix( wxSVGMatrix & matrix ) --> <function name="wxSVGSVGElement::UpdateMatrix"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- wxSvgXmlNode * wxSVGScriptElement::CloneNode( bool deep = true ) --> <function name="wxSVGScriptElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGScriptElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGScriptElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGScriptElement::GetAttributes( void ) const --> <function name="wxSVGScriptElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGScriptElement::GetDtd( void ) --> <function name="wxSVGScriptElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxString & wxSVGScriptElement::GetType( void ) --> <function name="wxSVGScriptElement::GetType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- bool wxSVGScriptElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGScriptElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGScriptElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGScriptElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGScriptElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGScriptElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGScriptElement::SetType( const wxString & n ) --> <function name="wxSVGScriptElement::SetType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGSetElement::CloneNode( bool deep = true ) --> <function name="wxSVGSetElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGSetElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGSetElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGSetElement::GetAttributes( void ) const --> <function name="wxSVGSetElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGSetElement::GetDtd( void ) --> <function name="wxSVGSetElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGSetElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGSetElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGSetElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGSetElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGStopElement::CloneNode( bool deep = true ) --> <function name="wxSVGStopElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGStopElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGStopElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGStopElement::GetAttributes( void ) const --> <function name="wxSVGStopElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGStopElement::GetDtd( void ) --> <function name="wxSVGStopElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumber & wxSVGStopElement::GetOffset( void ) --> <function name="wxSVGStopElement::GetOffset"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumber &"/> <use-retval/> </function> <!-- bool wxSVGStopElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGStopElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGStopElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGStopElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGStopElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGStopElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxCSS_VALUE wxSVGStylable::GetAlignmentBaseline( void ) --> <function name="wxSVGStylable::GetAlignmentBaseline"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- const wxCSSStyleDeclaration & wxSVGStylable::GetAnimStyle( void ) --> <function name="wxSVGStylable::GetAnimStyle"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSStyleDeclaration &"/> <use-retval/> </function> <!-- wxString wxSVGStylable::GetAttribute( const wxString & name ) const --> <function name="wxSVGStylable::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGStylable::GetAttributes( void ) const --> <function name="wxSVGStylable::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- const wxCSSPrimitiveValue & wxSVGStylable::GetBaselineShift( void ) --> <function name="wxSVGStylable::GetBaselineShift"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- const wxSVGAnimatedString & wxSVGStylable::GetClassName( void ) --> <function name="wxSVGStylable::GetClassName"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedString &"/> <use-retval/> </function> <!-- const wxCSSPrimitiveValue & wxSVGStylable::GetClip( void ) --> <function name="wxSVGStylable::GetClip"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- const wxCSSPrimitiveValue & wxSVGStylable::GetClipPath( void ) --> <function name="wxSVGStylable::GetClipPath"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- wxCSS_VALUE wxSVGStylable::GetClipRule( void ) --> <function name="wxSVGStylable::GetClipRule"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- wxRGBColor wxSVGStylable::GetColor( void ) --> <function name="wxSVGStylable::GetColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxRGBColor"/> <use-retval/> </function> <!-- wxCSS_VALUE wxSVGStylable::GetColorInterpolation( void ) --> <function name="wxSVGStylable::GetColorInterpolation"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- wxCSS_VALUE wxSVGStylable::GetColorInterpolationFilters( void ) --> <function name="wxSVGStylable::GetColorInterpolationFilters"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- const wxCSSPrimitiveValue & wxSVGStylable::GetColorProfile( void ) --> <function name="wxSVGStylable::GetColorProfile"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- wxCSS_VALUE wxSVGStylable::GetColorRendering( void ) --> <function name="wxSVGStylable::GetColorRendering"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- const wxCSSPrimitiveValue & wxSVGStylable::GetCursor( void ) --> <function name="wxSVGStylable::GetCursor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- wxString wxSVGStylable::GetCustomAttribute( const wxString & name ) const --> <function name="wxSVGStylable::GetCustomAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGStylable::GetCustomAttributes( void ) const --> <function name="wxSVGStylable::GetCustomAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxCSS_VALUE wxSVGStylable::GetDirection( void ) --> <function name="wxSVGStylable::GetDirection"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- wxCSS_VALUE wxSVGStylable::GetDisplay( void ) --> <function name="wxSVGStylable::GetDisplay"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- wxCSS_VALUE wxSVGStylable::GetDominantBaseline( void ) --> <function name="wxSVGStylable::GetDominantBaseline"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- const wxCSSStyleDeclaration & wxSVGStylable::GetElementStyle( const wxSVGElement & element ) --> <function name="wxSVGStylable::GetElementStyle"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSStyleDeclaration &"/> <pure/> <arg nr="1" direction="in"/> </function> <!-- wxCSS_VALUE wxSVGStylable::GetEnableBackground( void ) --> <function name="wxSVGStylable::GetEnableBackground"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- const wxSVGPaint & wxSVGStylable::GetFill( void ) --> <function name="wxSVGStylable::GetFill"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGPaint &"/> <use-retval/> </function> <!-- double wxSVGStylable::GetFillOpacity( void ) --> <function name="wxSVGStylable::GetFillOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- wxCSS_VALUE wxSVGStylable::GetFillRule( void ) --> <function name="wxSVGStylable::GetFillRule"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- const wxCSSPrimitiveValue & wxSVGStylable::GetFilter( void ) --> <function name="wxSVGStylable::GetFilter"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- const wxSVGColor & wxSVGStylable::GetFloodColor( void ) --> <function name="wxSVGStylable::GetFloodColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGColor &"/> <use-retval/> </function> <!-- double wxSVGStylable::GetFloodOpacity( void ) --> <function name="wxSVGStylable::GetFloodOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- wxString wxSVGStylable::GetFontFamily( void ) --> <function name="wxSVGStylable::GetFontFamily"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> </function> <!-- double wxSVGStylable::GetFontSize( void ) --> <function name="wxSVGStylable::GetFontSize"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- const wxCSSPrimitiveValue & wxSVGStylable::GetFontSizeAdjust( void ) --> <function name="wxSVGStylable::GetFontSizeAdjust"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- wxCSS_VALUE wxSVGStylable::GetFontStretch( void ) --> <function name="wxSVGStylable::GetFontStretch"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- wxCSS_VALUE wxSVGStylable::GetFontStyle( void ) --> <function name="wxSVGStylable::GetFontStyle"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- wxCSS_VALUE wxSVGStylable::GetFontVariant( void ) --> <function name="wxSVGStylable::GetFontVariant"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- wxCSS_VALUE wxSVGStylable::GetFontWeight( void ) --> <function name="wxSVGStylable::GetFontWeight"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- double wxSVGStylable::GetGlyphOrientationHorizontal( void ) --> <function name="wxSVGStylable::GetGlyphOrientationHorizontal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- const wxCSSPrimitiveValue & wxSVGStylable::GetGlyphOrientationVertical( void ) --> <function name="wxSVGStylable::GetGlyphOrientationVertical"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- wxCSS_VALUE wxSVGStylable::GetImageRendering( void ) --> <function name="wxSVGStylable::GetImageRendering"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- const wxCSSPrimitiveValue & wxSVGStylable::GetKerning( void ) --> <function name="wxSVGStylable::GetKerning"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- const wxCSSPrimitiveValue & wxSVGStylable::GetLetterSpacing( void ) --> <function name="wxSVGStylable::GetLetterSpacing"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- const wxSVGColor & wxSVGStylable::GetLightingColor( void ) --> <function name="wxSVGStylable::GetLightingColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGColor &"/> <use-retval/> </function> <!-- const wxCSSPrimitiveValue & wxSVGStylable::GetMarkerEnd( void ) --> <function name="wxSVGStylable::GetMarkerEnd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- const wxCSSPrimitiveValue & wxSVGStylable::GetMarkerMid( void ) --> <function name="wxSVGStylable::GetMarkerMid"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- const wxCSSPrimitiveValue & wxSVGStylable::GetMarkerStart( void ) --> <function name="wxSVGStylable::GetMarkerStart"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- const wxCSSPrimitiveValue & wxSVGStylable::GetMask( void ) --> <function name="wxSVGStylable::GetMask"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- double wxSVGStylable::GetOpacity( void ) --> <function name="wxSVGStylable::GetOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- wxCSS_VALUE wxSVGStylable::GetOverflow( void ) --> <function name="wxSVGStylable::GetOverflow"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- wxCSS_VALUE wxSVGStylable::GetPointerEvents( void ) --> <function name="wxSVGStylable::GetPointerEvents"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- const wxCSSValue & wxSVGStylable::GetPresentationAttribute( const wxString & name ) --> <function name="wxSVGStylable::GetPresentationAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSValue &"/> <arg nr="1" direction="in"/> </function> <!-- wxCSSStyleDeclaration wxSVGStylable::GetResultStyle( const wxSVGElement & element ) --> <function name="wxSVGStylable::GetResultStyle"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSSStyleDeclaration"/> <pure/> <arg nr="1" direction="in"/> </function> <!-- wxCSS_VALUE wxSVGStylable::GetShapeRendering( void ) --> <function name="wxSVGStylable::GetShapeRendering"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- const wxSVGColor & wxSVGStylable::GetStopColor( void ) --> <function name="wxSVGStylable::GetStopColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGColor &"/> <use-retval/> </function> <!-- double wxSVGStylable::GetStopOpacity( void ) --> <function name="wxSVGStylable::GetStopOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- const wxSVGPaint & wxSVGStylable::GetStroke( void ) --> <function name="wxSVGStylable::GetStroke"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGPaint &"/> <use-retval/> </function> <!-- const wxCSSValueList & wxSVGStylable::GetStrokeDasharray( void ) --> <function name="wxSVGStylable::GetStrokeDasharray"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSValueList &"/> <use-retval/> </function> <!-- double wxSVGStylable::GetStrokeDashoffset( void ) --> <function name="wxSVGStylable::GetStrokeDashoffset"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- wxCSS_VALUE wxSVGStylable::GetStrokeLinecap( void ) --> <function name="wxSVGStylable::GetStrokeLinecap"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- wxCSS_VALUE wxSVGStylable::GetStrokeLinejoin( void ) --> <function name="wxSVGStylable::GetStrokeLinejoin"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- double wxSVGStylable::GetStrokeMiterlimit( void ) --> <function name="wxSVGStylable::GetStrokeMiterlimit"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGStylable::GetStrokeOpacity( void ) --> <function name="wxSVGStylable::GetStrokeOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGStylable::GetStrokeWidth( void ) --> <function name="wxSVGStylable::GetStrokeWidth"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- const wxCSSStyleDeclaration & wxSVGStylable::GetStyle( void ) --> <function name="wxSVGStylable::GetStyle"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSStyleDeclaration &"/> <use-retval/> </function> <!-- wxCSS_VALUE wxSVGStylable::GetTextAnchor( void ) --> <function name="wxSVGStylable::GetTextAnchor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- wxCSS_VALUE wxSVGStylable::GetTextDecoration( void ) --> <function name="wxSVGStylable::GetTextDecoration"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- wxCSS_VALUE wxSVGStylable::GetTextRendering( void ) --> <function name="wxSVGStylable::GetTextRendering"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- wxCSS_VALUE wxSVGStylable::GetUnicodeBidi( void ) --> <function name="wxSVGStylable::GetUnicodeBidi"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- wxCSS_VALUE wxSVGStylable::GetVisibility( void ) --> <function name="wxSVGStylable::GetVisibility"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- const wxCSSPrimitiveValue & wxSVGStylable::GetWordSpacing( void ) --> <function name="wxSVGStylable::GetWordSpacing"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxCSSPrimitiveValue &"/> <use-retval/> </function> <!-- wxCSS_VALUE wxSVGStylable::GetWritingMode( void ) --> <function name="wxSVGStylable::GetWritingMode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxCSS_VALUE"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasAlignmentBaseline( void ) --> <function name="wxSVGStylable::HasAlignmentBaseline"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasAttribute( const wxString & name ) const --> <function name="wxSVGStylable::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGStylable::HasBaselineShift( void ) --> <function name="wxSVGStylable::HasBaselineShift"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasClip( void ) --> <function name="wxSVGStylable::HasClip"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasClipPath( void ) --> <function name="wxSVGStylable::HasClipPath"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasClipRule( void ) --> <function name="wxSVGStylable::HasClipRule"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasColor( void ) --> <function name="wxSVGStylable::HasColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasColorInterpolation( void ) --> <function name="wxSVGStylable::HasColorInterpolation"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasColorInterpolationFilters( void ) --> <function name="wxSVGStylable::HasColorInterpolationFilters"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasColorProfile( void ) --> <function name="wxSVGStylable::HasColorProfile"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasColorRendering( void ) --> <function name="wxSVGStylable::HasColorRendering"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasCursor( void ) --> <function name="wxSVGStylable::HasCursor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasCustomAttribute( const wxString & name ) const --> <function name="wxSVGStylable::HasCustomAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGStylable::HasDirection( void ) --> <function name="wxSVGStylable::HasDirection"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasDisplay( void ) --> <function name="wxSVGStylable::HasDisplay"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasDominantBaseline( void ) --> <function name="wxSVGStylable::HasDominantBaseline"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasEnableBackground( void ) --> <function name="wxSVGStylable::HasEnableBackground"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasFill( void ) --> <function name="wxSVGStylable::HasFill"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasFillOpacity( void ) --> <function name="wxSVGStylable::HasFillOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasFillRule( void ) --> <function name="wxSVGStylable::HasFillRule"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasFilter( void ) --> <function name="wxSVGStylable::HasFilter"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasFloodColor( void ) --> <function name="wxSVGStylable::HasFloodColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasFloodOpacity( void ) --> <function name="wxSVGStylable::HasFloodOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasFontFamily( void ) --> <function name="wxSVGStylable::HasFontFamily"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasFontSize( void ) --> <function name="wxSVGStylable::HasFontSize"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasFontSizeAdjust( void ) --> <function name="wxSVGStylable::HasFontSizeAdjust"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasFontStretch( void ) --> <function name="wxSVGStylable::HasFontStretch"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasFontStyle( void ) --> <function name="wxSVGStylable::HasFontStyle"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasFontVariant( void ) --> <function name="wxSVGStylable::HasFontVariant"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasFontWeight( void ) --> <function name="wxSVGStylable::HasFontWeight"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasGlyphOrientationHorizontal( void ) --> <function name="wxSVGStylable::HasGlyphOrientationHorizontal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasGlyphOrientationVertical( void ) --> <function name="wxSVGStylable::HasGlyphOrientationVertical"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasImageRendering( void ) --> <function name="wxSVGStylable::HasImageRendering"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasKerning( void ) --> <function name="wxSVGStylable::HasKerning"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasLetterSpacing( void ) --> <function name="wxSVGStylable::HasLetterSpacing"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasLightingColor( void ) --> <function name="wxSVGStylable::HasLightingColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasMarkerEnd( void ) --> <function name="wxSVGStylable::HasMarkerEnd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasMarkerMid( void ) --> <function name="wxSVGStylable::HasMarkerMid"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasMarkerStart( void ) --> <function name="wxSVGStylable::HasMarkerStart"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasMask( void ) --> <function name="wxSVGStylable::HasMask"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasOpacity( void ) --> <function name="wxSVGStylable::HasOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasOverflow( void ) --> <function name="wxSVGStylable::HasOverflow"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasPointerEvents( void ) --> <function name="wxSVGStylable::HasPointerEvents"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasShapeRendering( void ) --> <function name="wxSVGStylable::HasShapeRendering"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasStopColor( void ) --> <function name="wxSVGStylable::HasStopColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasStopOpacity( void ) --> <function name="wxSVGStylable::HasStopOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasStroke( void ) --> <function name="wxSVGStylable::HasStroke"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasStrokeDasharray( void ) --> <function name="wxSVGStylable::HasStrokeDasharray"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasStrokeDashoffset( void ) --> <function name="wxSVGStylable::HasStrokeDashoffset"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasStrokeLinecap( void ) --> <function name="wxSVGStylable::HasStrokeLinecap"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasStrokeLinejoin( void ) --> <function name="wxSVGStylable::HasStrokeLinejoin"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasStrokeMiterlimit( void ) --> <function name="wxSVGStylable::HasStrokeMiterlimit"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasStrokeOpacity( void ) --> <function name="wxSVGStylable::HasStrokeOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasStrokeWidth( void ) --> <function name="wxSVGStylable::HasStrokeWidth"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasTextAnchor( void ) --> <function name="wxSVGStylable::HasTextAnchor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasTextDecoration( void ) --> <function name="wxSVGStylable::HasTextDecoration"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasTextRendering( void ) --> <function name="wxSVGStylable::HasTextRendering"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasUnicodeBidi( void ) --> <function name="wxSVGStylable::HasUnicodeBidi"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasVisibility( void ) --> <function name="wxSVGStylable::HasVisibility"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasWordSpacing( void ) --> <function name="wxSVGStylable::HasWordSpacing"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxSVGStylable::HasWritingMode( void ) --> <function name="wxSVGStylable::HasWritingMode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- void wxSVGStylable::SetAlignmentBaseline( wxCSS_VALUE value ) --> <function name="wxSVGStylable::SetAlignmentBaseline"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetAnimStyle( const wxCSSStyleDeclaration & n ) --> <function name="wxSVGStylable::SetAnimStyle"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGStylable::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGStylable::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGStylable::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGStylable::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGStylable::SetBaselineShift( const wxCSSPrimitiveValue & value ) --> <function name="wxSVGStylable::SetBaselineShift"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetClip( const wxCSSPrimitiveValue & value ) --> <function name="wxSVGStylable::SetClip"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetClipPath( const wxCSSPrimitiveValue & value ) --> <function name="wxSVGStylable::SetClipPath"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetClipRule( wxCSS_VALUE value ) --> <function name="wxSVGStylable::SetClipRule"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetColor( const wxRGBColor & value ) --> <function name="wxSVGStylable::SetColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetColorInterpolation( wxCSS_VALUE value ) --> <function name="wxSVGStylable::SetColorInterpolation"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetColorInterpolationFilters( wxCSS_VALUE value ) --> <function name="wxSVGStylable::SetColorInterpolationFilters"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetColorProfile( const wxCSSPrimitiveValue & value ) --> <function name="wxSVGStylable::SetColorProfile"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetColorRendering( wxCSS_VALUE value ) --> <function name="wxSVGStylable::SetColorRendering"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetCursor( const wxCSSPrimitiveValue & value ) --> <function name="wxSVGStylable::SetCursor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGStylable::SetCustomAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGStylable::SetCustomAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGStylable::SetCustomAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGStylable::SetCustomAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGStylable::SetDirection( wxCSS_VALUE value ) --> <function name="wxSVGStylable::SetDirection"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetDisplay( wxCSS_VALUE value ) --> <function name="wxSVGStylable::SetDisplay"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetDominantBaseline( wxCSS_VALUE value ) --> <function name="wxSVGStylable::SetDominantBaseline"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetEnableBackground( wxCSS_VALUE value ) --> <function name="wxSVGStylable::SetEnableBackground"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetFill( const wxSVGPaint & value ) --> <function name="wxSVGStylable::SetFill"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetFillOpacity( double value ) --> <function name="wxSVGStylable::SetFillOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGStylable::SetFillRule( wxCSS_VALUE value ) --> <function name="wxSVGStylable::SetFillRule"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetFilter( const wxCSSPrimitiveValue & value ) --> <function name="wxSVGStylable::SetFilter"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetFloodColor( const wxSVGColor & value ) --> <function name="wxSVGStylable::SetFloodColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetFloodOpacity( double value ) --> <function name="wxSVGStylable::SetFloodOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGStylable::SetFontFamily( const wxString & value ) --> <function name="wxSVGStylable::SetFontFamily"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetFontSize( double value ) --> <function name="wxSVGStylable::SetFontSize"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGStylable::SetFontSizeAdjust( const wxCSSPrimitiveValue & value ) --> <function name="wxSVGStylable::SetFontSizeAdjust"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetFontStretch( wxCSS_VALUE value ) --> <function name="wxSVGStylable::SetFontStretch"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetFontStyle( wxCSS_VALUE value ) --> <function name="wxSVGStylable::SetFontStyle"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetFontVariant( wxCSS_VALUE value ) --> <function name="wxSVGStylable::SetFontVariant"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetFontWeight( wxCSS_VALUE value ) --> <function name="wxSVGStylable::SetFontWeight"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetGlyphOrientationHorizontal( double value ) --> <function name="wxSVGStylable::SetGlyphOrientationHorizontal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGStylable::SetGlyphOrientationVertical( const wxCSSPrimitiveValue & value ) --> <function name="wxSVGStylable::SetGlyphOrientationVertical"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetImageRendering( wxCSS_VALUE value ) --> <function name="wxSVGStylable::SetImageRendering"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetKerning( const wxCSSPrimitiveValue & value ) --> <function name="wxSVGStylable::SetKerning"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetLetterSpacing( const wxCSSPrimitiveValue & value ) --> <function name="wxSVGStylable::SetLetterSpacing"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetLightingColor( const wxSVGColor & value ) --> <function name="wxSVGStylable::SetLightingColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetMarkerEnd( const wxCSSPrimitiveValue & value ) --> <function name="wxSVGStylable::SetMarkerEnd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetMarkerMid( const wxCSSPrimitiveValue & value ) --> <function name="wxSVGStylable::SetMarkerMid"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetMarkerStart( const wxCSSPrimitiveValue & value ) --> <function name="wxSVGStylable::SetMarkerStart"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetMask( const wxCSSPrimitiveValue & value ) --> <function name="wxSVGStylable::SetMask"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetOpacity( double value ) --> <function name="wxSVGStylable::SetOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGStylable::SetOverflow( wxCSS_VALUE value ) --> <function name="wxSVGStylable::SetOverflow"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetPointerEvents( wxCSS_VALUE value ) --> <function name="wxSVGStylable::SetPointerEvents"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetShapeRendering( wxCSS_VALUE value ) --> <function name="wxSVGStylable::SetShapeRendering"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetStopColor( const wxSVGColor & value ) --> <function name="wxSVGStylable::SetStopColor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetStopOpacity( double value ) --> <function name="wxSVGStylable::SetStopOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGStylable::SetStroke( const wxSVGPaint & value ) --> <function name="wxSVGStylable::SetStroke"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetStrokeDasharray( const wxCSSValueList & value ) --> <function name="wxSVGStylable::SetStrokeDasharray"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetStrokeDashoffset( double value ) --> <function name="wxSVGStylable::SetStrokeDashoffset"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGStylable::SetStrokeLinecap( wxCSS_VALUE value ) --> <function name="wxSVGStylable::SetStrokeLinecap"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetStrokeLinejoin( wxCSS_VALUE value ) --> <function name="wxSVGStylable::SetStrokeLinejoin"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetStrokeMiterlimit( double value ) --> <function name="wxSVGStylable::SetStrokeMiterlimit"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGStylable::SetStrokeOpacity( double value ) --> <function name="wxSVGStylable::SetStrokeOpacity"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGStylable::SetStrokeWidth( double value ) --> <function name="wxSVGStylable::SetStrokeWidth"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGStylable::SetStyle( const wxCSSStyleDeclaration & n ) --> <function name="wxSVGStylable::SetStyle"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetTextAnchor( wxCSS_VALUE value ) --> <function name="wxSVGStylable::SetTextAnchor"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetTextDecoration( wxCSS_VALUE value ) --> <function name="wxSVGStylable::SetTextDecoration"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetTextRendering( wxCSS_VALUE value ) --> <function name="wxSVGStylable::SetTextRendering"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetUnicodeBidi( wxCSS_VALUE value ) --> <function name="wxSVGStylable::SetUnicodeBidi"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetVisibility( wxCSS_VALUE value ) --> <function name="wxSVGStylable::SetVisibility"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetWordSpacing( const wxCSSPrimitiveValue & value ) --> <function name="wxSVGStylable::SetWordSpacing"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStylable::SetWritingMode( wxCSS_VALUE value ) --> <function name="wxSVGStylable::SetWritingMode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGStyleElement::CloneNode( bool deep = true ) --> <function name="wxSVGStyleElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGStyleElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGStyleElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGStyleElement::GetAttributes( void ) const --> <function name="wxSVGStyleElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGStyleElement::GetDtd( void ) --> <function name="wxSVGStyleElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxString & wxSVGStyleElement::GetMedia( void ) --> <function name="wxSVGStyleElement::GetMedia"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- const wxString & wxSVGStyleElement::GetTitle( void ) --> <function name="wxSVGStyleElement::GetTitle"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- const wxString & wxSVGStyleElement::GetType( void ) --> <function name="wxSVGStyleElement::GetType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- const wxString & wxSVGStyleElement::GetXmlspace( void ) --> <function name="wxSVGStyleElement::GetXmlspace"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- bool wxSVGStyleElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGStyleElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGStyleElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGStyleElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGStyleElement::SetMedia( const wxString & n ) --> <function name="wxSVGStyleElement::SetMedia"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStyleElement::SetTitle( const wxString & n ) --> <function name="wxSVGStyleElement::SetTitle"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStyleElement::SetType( const wxString & n ) --> <function name="wxSVGStyleElement::SetType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGStyleElement::SetXmlspace( const wxString & n ) --> <function name="wxSVGStyleElement::SetXmlspace"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGSwitchElement::CloneNode( bool deep = true ) --> <function name="wxSVGSwitchElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGSwitchElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGSwitchElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGSwitchElement::GetAttributes( void ) const --> <function name="wxSVGSwitchElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGRect wxSVGSwitchElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGSwitchElement::GetBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGSwitchElement::GetCTM( void ) --> <function name="wxSVGSwitchElement::GetCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- wxSVGDTD wxSVGSwitchElement::GetDtd( void ) --> <function name="wxSVGSwitchElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- wxSVGRect wxSVGSwitchElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGSwitchElement::GetResultBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGSwitchElement::GetScreenCTM( void ) --> <function name="wxSVGSwitchElement::GetScreenCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- bool wxSVGSwitchElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGSwitchElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGSwitchElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGSwitchElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGSwitchElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGSwitchElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGSymbolElement::CloneNode( bool deep = true ) --> <function name="wxSVGSymbolElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGSymbolElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGSymbolElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGSymbolElement::GetAttributes( void ) const --> <function name="wxSVGSymbolElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGSymbolElement::GetDtd( void ) --> <function name="wxSVGSymbolElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGSymbolElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGSymbolElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGSymbolElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGSymbolElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGSymbolElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGSymbolElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGTBreakElement::CloneNode( bool deep = true ) --> <function name="wxSVGTBreakElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGTBreakElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGTBreakElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGTBreakElement::GetAttributes( void ) const --> <function name="wxSVGTBreakElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGTBreakElement::GetDtd( void ) --> <function name="wxSVGTBreakElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGTBreakElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGTBreakElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGTBreakElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGTBreakElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGTRefElement::CloneNode( bool deep = true ) --> <function name="wxSVGTRefElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGTRefElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGTRefElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGTRefElement::GetAttributes( void ) const --> <function name="wxSVGTRefElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGTRefElement::GetDtd( void ) --> <function name="wxSVGTRefElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGTRefElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGTRefElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGTRefElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGTRefElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGTRefElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGTRefElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGTSpanElement::CloneNode( bool deep = true ) --> <function name="wxSVGTSpanElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGTSpanElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGTSpanElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGTSpanElement::GetAttributes( void ) const --> <function name="wxSVGTSpanElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGTSpanElement::GetDtd( void ) --> <function name="wxSVGTSpanElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGTSpanElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGTSpanElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGTSpanElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGTSpanElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGTSpanElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGTSpanElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxString wxSVGTests::GetAttribute( const wxString & name ) const --> <function name="wxSVGTests::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGTests::GetAttributes( void ) const --> <function name="wxSVGTests::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- const wxSVGStringList & wxSVGTests::GetRequiredExtensions( void ) --> <function name="wxSVGTests::GetRequiredExtensions"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGStringList &"/> <use-retval/> </function> <!-- const wxSVGStringList & wxSVGTests::GetRequiredFeatures( void ) --> <function name="wxSVGTests::GetRequiredFeatures"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGStringList &"/> <use-retval/> </function> <!-- const wxSVGStringList & wxSVGTests::GetSystemLanguage( void ) --> <function name="wxSVGTests::GetSystemLanguage"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGStringList &"/> <use-retval/> </function> <!-- bool wxSVGTests::HasAttribute( const wxString & name ) const --> <function name="wxSVGTests::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGTests::HasExtension( const wxString & extension ) --> <function name="wxSVGTests::HasExtension"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGTests::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGTests::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGTests::SetRequiredExtensions( const wxSVGStringList & n ) --> <function name="wxSVGTests::SetRequiredExtensions"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGTests::SetRequiredFeatures( const wxSVGStringList & n ) --> <function name="wxSVGTests::SetRequiredFeatures"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGTests::SetSystemLanguage( const wxSVGStringList & n ) --> <function name="wxSVGTests::SetSystemLanguage"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxString wxSVGTextContentElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGTextContentElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGTextContentElement::GetAttributes( void ) const --> <function name="wxSVGTextContentElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- long wxSVGTextContentElement::GetCharNumAtPosition( const wxSVGPoint & point ) --> <function name="wxSVGTextContentElement::GetCharNumAtPosition"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="long"/> <arg nr="1" direction="in"/> </function> <!-- double wxSVGTextContentElement::GetComputedTextLength( void ) --> <function name="wxSVGTextContentElement::GetComputedTextLength"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- wxSVGPoint wxSVGTextContentElement::GetEndPositionOfChar( unsigned long charnum ) --> <function name="wxSVGTextContentElement::GetEndPositionOfChar"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPoint"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- wxSVGRect wxSVGTextContentElement::GetExtentOfChar( unsigned long charnum ) --> <function name="wxSVGTextContentElement::GetExtentOfChar"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- const wxSVGAnimatedEnumeration & wxSVGTextContentElement::GetLengthAdjust( void ) --> <function name="wxSVGTextContentElement::GetLengthAdjust"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedEnumeration &"/> <use-retval/> </function> <!-- long wxSVGTextContentElement::GetNumberOfChars( void ) --> <function name="wxSVGTextContentElement::GetNumberOfChars"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="long"/> <use-retval/> </function> <!-- double wxSVGTextContentElement::GetRotationOfChar( unsigned long charnum ) --> <function name="wxSVGTextContentElement::GetRotationOfChar"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- wxSVGPoint wxSVGTextContentElement::GetStartPositionOfChar( unsigned long charnum ) --> <function name="wxSVGTextContentElement::GetStartPositionOfChar"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPoint"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- double wxSVGTextContentElement::GetSubStringLength( unsigned long charnum, unsigned long nchars ) --> <function name="wxSVGTextContentElement::GetSubStringLength"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- const wxSVGAnimatedLength & wxSVGTextContentElement::GetTextLength( void ) --> <function name="wxSVGTextContentElement::GetTextLength"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- bool wxSVGTextContentElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGTextContentElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGTextContentElement::SelectSubString( unsigned long charnum, unsigned long nchars ) --> <function name="wxSVGTextContentElement::SelectSubString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- bool wxSVGTextContentElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGTextContentElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGTextContentElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGTextContentElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGTextElement::CloneNode( bool deep = true ) --> <function name="wxSVGTextElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGTextElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGTextElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGTextElement::GetAttributes( void ) const --> <function name="wxSVGTextElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGRect wxSVGTextElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGTextElement::GetBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGTextElement::GetCTM( void ) --> <function name="wxSVGTextElement::GetCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- wxSVGCanvasItem * wxSVGTextElement::GetCanvasItem( void ) --> <function name="wxSVGTextElement::GetCanvasItem"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGCanvasItem *"/> <use-retval/> </function> <!-- long wxSVGTextElement::GetCharNumAtPosition( const wxSVGPoint & point ) --> <function name="wxSVGTextElement::GetCharNumAtPosition"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="long"/> <arg nr="1" direction="in"/> </function> <!-- double wxSVGTextElement::GetComputedTextLength( void ) --> <function name="wxSVGTextElement::GetComputedTextLength"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- wxSVGDTD wxSVGTextElement::GetDtd( void ) --> <function name="wxSVGTextElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- wxSVGPoint wxSVGTextElement::GetEndPositionOfChar( unsigned long charnum ) --> <function name="wxSVGTextElement::GetEndPositionOfChar"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPoint"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- wxSVGRect wxSVGTextElement::GetExtentOfChar( unsigned long charnum ) --> <function name="wxSVGTextElement::GetExtentOfChar"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- long wxSVGTextElement::GetNumberOfChars( void ) --> <function name="wxSVGTextElement::GetNumberOfChars"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="long"/> <use-retval/> </function> <!-- wxSVGRect wxSVGTextElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGTextElement::GetResultBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- double wxSVGTextElement::GetRotationOfChar( unsigned long charnum ) --> <function name="wxSVGTextElement::GetRotationOfChar"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- wxSVGMatrix wxSVGTextElement::GetScreenCTM( void ) --> <function name="wxSVGTextElement::GetScreenCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- wxSVGPoint wxSVGTextElement::GetStartPositionOfChar( unsigned long charnum ) --> <function name="wxSVGTextElement::GetStartPositionOfChar"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGPoint"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- double wxSVGTextElement::GetSubStringLength( unsigned long charnum, unsigned long nchars ) --> <function name="wxSVGTextElement::GetSubStringLength"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- bool wxSVGTextElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGTextElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGTextElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGTextElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGTextElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGTextElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGTextElement::SetCanvasItem( wxSVGCanvasItem * canvasItem ) --> <function name="wxSVGTextElement::SetCanvasItem"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- wxSvgXmlNode * wxSVGTextPathElement::CloneNode( bool deep = true ) --> <function name="wxSVGTextPathElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGTextPathElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGTextPathElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGTextPathElement::GetAttributes( void ) const --> <function name="wxSVGTextPathElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGTextPathElement::GetDtd( void ) --> <function name="wxSVGTextPathElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedEnumeration & wxSVGTextPathElement::GetMethod( void ) --> <function name="wxSVGTextPathElement::GetMethod"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedEnumeration &"/> <use-retval/> </function> <!-- const wxSVGAnimatedEnumeration & wxSVGTextPathElement::GetSpacing( void ) --> <function name="wxSVGTextPathElement::GetSpacing"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedEnumeration &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGTextPathElement::GetStartOffset( void ) --> <function name="wxSVGTextPathElement::GetStartOffset"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- bool wxSVGTextPathElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGTextPathElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGTextPathElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGTextPathElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGTextPathElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGTextPathElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxString wxSVGTextPositioningElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGTextPositioningElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGTextPositioningElement::GetAttributes( void ) const --> <function name="wxSVGTextPositioningElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- const wxSVGAnimatedLengthList & wxSVGTextPositioningElement::GetDx( void ) --> <function name="wxSVGTextPositioningElement::GetDx"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLengthList &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLengthList & wxSVGTextPositioningElement::GetDy( void ) --> <function name="wxSVGTextPositioningElement::GetDy"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLengthList &"/> <use-retval/> </function> <!-- const wxSVGAnimatedNumberList & wxSVGTextPositioningElement::GetRotate( void ) --> <function name="wxSVGTextPositioningElement::GetRotate"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedNumberList &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLengthList & wxSVGTextPositioningElement::GetX( void ) --> <function name="wxSVGTextPositioningElement::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLengthList &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLengthList & wxSVGTextPositioningElement::GetY( void ) --> <function name="wxSVGTextPositioningElement::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLengthList &"/> <use-retval/> </function> <!-- bool wxSVGTextPositioningElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGTextPositioningElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGTextPositioningElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGTextPositioningElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGTextPositioningElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGTextPositioningElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGTitleElement::CloneNode( bool deep = true ) --> <function name="wxSVGTitleElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGTitleElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGTitleElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGTitleElement::GetAttributes( void ) const --> <function name="wxSVGTitleElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGTitleElement::GetDtd( void ) --> <function name="wxSVGTitleElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGTitleElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGTitleElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGTitleElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGTitleElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGTitleElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGTitleElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- double wxSVGTransform::GetAngle( void ) --> <function name="wxSVGTransform::GetAngle"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- const wxSVGMatrix & wxSVGTransform::GetMatrix( void ) --> <function name="wxSVGTransform::GetMatrix"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGMatrix &"/> <use-retval/> </function> <!-- wxSVG_TRANSFORM wxSVGTransform::GetType( void ) --> <function name="wxSVGTransform::GetType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVG_TRANSFORM"/> <use-retval/> </function> <!-- wxString wxSVGTransform::GetValueAsString( void ) const --> <function name="wxSVGTransform::GetValueAsString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> <const/> </function> <!-- void wxSVGTransform::SetAngle( double n ) --> <function name="wxSVGTransform::SetAngle"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGTransform::SetMatrix( const wxSVGMatrix & n ) --> <function name="wxSVGTransform::SetMatrix"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGTransform::SetRotate( double angle, double cx, double cy ) --> <function name="wxSVGTransform::SetRotate"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="3" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGTransform::SetScale( double sx, double sy ) --> <function name="wxSVGTransform::SetScale"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGTransform::SetSkewX( double angle ) --> <function name="wxSVGTransform::SetSkewX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGTransform::SetSkewY( double angle ) --> <function name="wxSVGTransform::SetSkewY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGTransform::SetTranslate( double tx, double ty ) --> <function name="wxSVGTransform::SetTranslate"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGTransform::SetType( const wxSVG_TRANSFORM & n ) --> <function name="wxSVGTransform::SetType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGTransform::SetValueAsString( const wxString & value ) --> <function name="wxSVGTransform::SetValueAsString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxString wxSVGTransformList::GetValueAsString( void ) const --> <function name="wxSVGTransformList::GetValueAsString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> <const/> </function> <!-- void wxSVGTransformList::SetValueAsString( const wxString & value ) --> <function name="wxSVGTransformList::SetValueAsString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxString wxSVGTransformable::GetAttribute( const wxString & name ) const --> <function name="wxSVGTransformable::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGTransformable::GetAttributes( void ) const --> <function name="wxSVGTransformable::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- const wxSVGAnimatedTransformList & wxSVGTransformable::GetTransform( void ) --> <function name="wxSVGTransformable::GetTransform"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedTransformList &"/> <use-retval/> </function> <!-- wxSVGAnimatedTransformList & wxSVGTransformable::GetTransformList( void ) --> <function name="wxSVGTransformable::GetTransformList"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGAnimatedTransformList &"/> <use-retval/> </function> <!-- bool wxSVGTransformable::HasAttribute( const wxString & name ) const --> <function name="wxSVGTransformable::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGTransformable::Rotate( double angle, double cx = 0, double cy = 0 ) --> <function name="wxSVGTransformable::Rotate"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" default="0" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="3" default="0" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- bool wxSVGTransformable::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGTransformable::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGTransformable::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGTransformable::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGTransformable::SkewX( double angle ) --> <function name="wxSVGTransformable::SkewX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGTransformable::SkewY( double angle ) --> <function name="wxSVGTransformable::SkewY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGTransformable::Transform( const wxSVGMatrix & matrix ) --> <function name="wxSVGTransformable::Transform"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGTransformable::Translate( double tx, double ty ) --> <function name="wxSVGTransformable::Translate"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGTransformable::UpdateMatrix( wxSVGMatrix & matrix ) const --> <function name="wxSVGTransformable::UpdateMatrix"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <const/> <arg nr="1" direction="inout"/> </function> <!-- wxString wxSVGURIReference::GetAttribute( const wxString & name ) const --> <function name="wxSVGURIReference::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGURIReference::GetAttributes( void ) const --> <function name="wxSVGURIReference::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- const wxSVGAnimatedString & wxSVGURIReference::GetHref( void ) --> <function name="wxSVGURIReference::GetHref"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedString &"/> <use-retval/> </function> <!-- bool wxSVGURIReference::HasAttribute( const wxString & name ) const --> <function name="wxSVGURIReference::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGURIReference::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGURIReference::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGURIReference::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGURIReference::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGUseElement::CloneNode( bool deep = true ) --> <function name="wxSVGUseElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxSVGElementInstance * wxSVGUseElement::GetAnimatedInstanceRoot( void ) --> <function name="wxSVGUseElement::GetAnimatedInstanceRoot"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGElementInstance *"/> <use-retval/> </function> <!-- wxString wxSVGUseElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGUseElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGUseElement::GetAttributes( void ) const --> <function name="wxSVGUseElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGRect wxSVGUseElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGUseElement::GetBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGUseElement::GetCTM( void ) --> <function name="wxSVGUseElement::GetCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- wxSVGDTD wxSVGUseElement::GetDtd( void ) --> <function name="wxSVGUseElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGUseElement::GetHeight( void ) --> <function name="wxSVGUseElement::GetHeight"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- wxSVGElementInstance * wxSVGUseElement::GetInstanceRoot( void ) --> <function name="wxSVGUseElement::GetInstanceRoot"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGElementInstance *"/> <use-retval/> </function> <!-- wxSVGRect wxSVGUseElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGUseElement::GetResultBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGUseElement::GetScreenCTM( void ) --> <function name="wxSVGUseElement::GetScreenCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGUseElement::GetWidth( void ) --> <function name="wxSVGUseElement::GetWidth"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGUseElement::GetX( void ) --> <function name="wxSVGUseElement::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGUseElement::GetY( void ) --> <function name="wxSVGUseElement::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- bool wxSVGUseElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGUseElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGUseElement::SetAnimatedInstanceRoot( wxSVGElementInstance * n ) --> <function name="wxSVGUseElement::SetAnimatedInstanceRoot"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- bool wxSVGUseElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGUseElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGUseElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGUseElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGUseElement::SetInstanceRoot( wxSVGElementInstance * n ) --> <function name="wxSVGUseElement::SetInstanceRoot"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- wxSvgXmlNode * wxSVGVKernElement::CloneNode( bool deep = true ) --> <function name="wxSVGVKernElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGVKernElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGVKernElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGVKernElement::GetAttributes( void ) const --> <function name="wxSVGVKernElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGVKernElement::GetDtd( void ) --> <function name="wxSVGVKernElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- bool wxSVGVKernElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGVKernElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGVKernElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGVKernElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * wxSVGVideoElement::CloneNode( bool deep = true ) --> <function name="wxSVGVideoElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGVideoElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGVideoElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGVideoElement::GetAttributes( void ) const --> <function name="wxSVGVideoElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGRect wxSVGVideoElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGVideoElement::GetBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- double wxSVGVideoElement::GetBegin( void ) --> <function name="wxSVGVideoElement::GetBegin"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- wxSVGMatrix wxSVGVideoElement::GetCTM( void ) --> <function name="wxSVGVideoElement::GetCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- wxSVGCanvasItem * wxSVGVideoElement::GetCanvasItem( void ) --> <function name="wxSVGVideoElement::GetCanvasItem"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGCanvasItem *"/> <use-retval/> </function> <!-- double wxSVGVideoElement::GetClipBegin( void ) --> <function name="wxSVGVideoElement::GetClipBegin"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGVideoElement::GetClipEnd( void ) --> <function name="wxSVGVideoElement::GetClipEnd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- wxSVGDTD wxSVGVideoElement::GetDtd( void ) --> <function name="wxSVGVideoElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- double wxSVGVideoElement::GetDur( void ) --> <function name="wxSVGVideoElement::GetDur"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- double wxSVGVideoElement::GetDuration( wxProgressDialog * progressDlg = NULL ) --> <function name="wxSVGVideoElement::GetDuration"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <arg nr="1" default="NULL" direction="inout"/> </function> <!-- const wxSVGAnimatedLength & wxSVGVideoElement::GetHeight( void ) --> <function name="wxSVGVideoElement::GetHeight"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedPreserveAspectRatio & wxSVGVideoElement::GetPreserveAspectRatio( void ) --> <function name="wxSVGVideoElement::GetPreserveAspectRatio"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedPreserveAspectRatio &"/> <use-retval/> </function> <!-- wxSVGRect wxSVGVideoElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) --> <function name="wxSVGVideoElement::GetResultBBox"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGRect"/> <arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/> </function> <!-- wxSVGMatrix wxSVGVideoElement::GetScreenCTM( void ) --> <function name="wxSVGVideoElement::GetScreenCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGVideoElement::GetWidth( void ) --> <function name="wxSVGVideoElement::GetWidth"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGVideoElement::GetX( void ) --> <function name="wxSVGVideoElement::GetX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- const wxSVGAnimatedLength & wxSVGVideoElement::GetY( void ) --> <function name="wxSVGVideoElement::GetY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGAnimatedLength &"/> <use-retval/> </function> <!-- bool wxSVGVideoElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGVideoElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGVideoElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGVideoElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGVideoElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGVideoElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGVideoElement::SetBegin( double n ) --> <function name="wxSVGVideoElement::SetBegin"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGVideoElement::SetCanvasItem( wxSVGCanvasItem * canvasItem ) --> <function name="wxSVGVideoElement::SetCanvasItem"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- void wxSVGVideoElement::SetClipBegin( double n ) --> <function name="wxSVGVideoElement::SetClipBegin"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGVideoElement::SetClipEnd( double n ) --> <function name="wxSVGVideoElement::SetClipEnd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGVideoElement::SetDur( double n ) --> <function name="wxSVGVideoElement::SetDur"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- wxSvgXmlNode * wxSVGViewElement::CloneNode( bool deep = true ) --> <function name="wxSVGViewElement::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- wxString wxSVGViewElement::GetAttribute( const wxString & name ) const --> <function name="wxSVGViewElement::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGViewElement::GetAttributes( void ) const --> <function name="wxSVGViewElement::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVGDTD wxSVGViewElement::GetDtd( void ) --> <function name="wxSVGViewElement::GetDtd"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDTD"/> <use-retval/> </function> <!-- const wxSVGStringList & wxSVGViewElement::GetViewTarget( void ) --> <function name="wxSVGViewElement::GetViewTarget"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGStringList &"/> <use-retval/> </function> <!-- bool wxSVGViewElement::HasAttribute( const wxString & name ) const --> <function name="wxSVGViewElement::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGViewElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGViewElement::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGViewElement::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGViewElement::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGViewElement::SetViewTarget( const wxSVGStringList & n ) --> <function name="wxSVGViewElement::SetViewTarget"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxString wxSVGViewSpec::GetAttribute( const wxString & name ) const --> <function name="wxSVGViewSpec::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGViewSpec::GetAttributes( void ) const --> <function name="wxSVGViewSpec::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- const wxString & wxSVGViewSpec::GetPreserveAspectRatioString( void ) --> <function name="wxSVGViewSpec::GetPreserveAspectRatioString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- const wxSVGTransformList & wxSVGViewSpec::GetTransform( void ) --> <function name="wxSVGViewSpec::GetTransform"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGTransformList &"/> <use-retval/> </function> <!-- const wxString & wxSVGViewSpec::GetTransformString( void ) --> <function name="wxSVGViewSpec::GetTransformString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- const wxString & wxSVGViewSpec::GetViewBoxString( void ) --> <function name="wxSVGViewSpec::GetViewBoxString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- wxSVGElement * wxSVGViewSpec::GetViewTarget( void ) --> <function name="wxSVGViewSpec::GetViewTarget"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGElement *"/> <use-retval/> </function> <!-- const wxString & wxSVGViewSpec::GetViewTargetString( void ) --> <function name="wxSVGViewSpec::GetViewTargetString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxString &"/> <use-retval/> </function> <!-- bool wxSVGViewSpec::HasAttribute( const wxString & name ) const --> <function name="wxSVGViewSpec::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGViewSpec::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) --> <function name="wxSVGViewSpec::SetAnimatedValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- bool wxSVGViewSpec::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGViewSpec::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGViewSpec::SetPreserveAspectRatioString( const wxString & n ) --> <function name="wxSVGViewSpec::SetPreserveAspectRatioString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGViewSpec::SetTransform( const wxSVGTransformList & n ) --> <function name="wxSVGViewSpec::SetTransform"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGViewSpec::SetTransformString( const wxString & n ) --> <function name="wxSVGViewSpec::SetTransformString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGViewSpec::SetViewBoxString( const wxString & n ) --> <function name="wxSVGViewSpec::SetViewBoxString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGViewSpec::SetViewTarget( wxSVGElement * n ) --> <function name="wxSVGViewSpec::SetViewTarget"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- void wxSVGViewSpec::SetViewTargetString( const wxString & n ) --> <function name="wxSVGViewSpec::SetViewTargetString"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxString wxSVGZoomAndPan::GetAttribute( const wxString & name ) const --> <function name="wxSVGZoomAndPan::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSVGZoomAndPan::GetAttributes( void ) const --> <function name="wxSVGZoomAndPan::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSVG_ZOOMANDPAN wxSVGZoomAndPan::GetZoomAndPan( void ) --> <function name="wxSVGZoomAndPan::GetZoomAndPan"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVG_ZOOMANDPAN"/> <use-retval/> </function> <!-- bool wxSVGZoomAndPan::HasAttribute( const wxString & name ) const --> <function name="wxSVGZoomAndPan::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGZoomAndPan::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSVGZoomAndPan::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSVGZoomAndPan::SetZoomAndPan( const wxSVG_ZOOMANDPAN & n ) --> <function name="wxSVGZoomAndPan::SetZoomAndPan"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- double wxSVGZoomEvent::GetNewScale( void ) --> <function name="wxSVGZoomEvent::GetNewScale"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- const wxSVGPoint & wxSVGZoomEvent::GetNewTranslate( void ) --> <function name="wxSVGZoomEvent::GetNewTranslate"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGPoint &"/> <use-retval/> </function> <!-- double wxSVGZoomEvent::GetPreviousScale( void ) --> <function name="wxSVGZoomEvent::GetPreviousScale"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- const wxSVGPoint & wxSVGZoomEvent::GetPreviousTranslate( void ) --> <function name="wxSVGZoomEvent::GetPreviousTranslate"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGPoint &"/> <use-retval/> </function> <!-- const wxSVGRect & wxSVGZoomEvent::GetZoomRectScreen( void ) --> <function name="wxSVGZoomEvent::GetZoomRectScreen"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="const wxSVGRect &"/> <use-retval/> </function> <!-- void wxSVGZoomEvent::SetNewScale( double n ) --> <function name="wxSVGZoomEvent::SetNewScale"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGZoomEvent::SetNewTranslate( const wxSVGPoint & n ) --> <function name="wxSVGZoomEvent::SetNewTranslate"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGZoomEvent::SetPreviousScale( double n ) --> <function name="wxSVGZoomEvent::SetPreviousScale"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGZoomEvent::SetPreviousTranslate( const wxSVGPoint & n ) --> <function name="wxSVGZoomEvent::SetPreviousTranslate"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGZoomEvent::SetZoomRectScreen( const wxSVGRect & n ) --> <function name="wxSVGZoomEvent::SetZoomRectScreen"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- bool wxSVGHandler::DoCanRead( wxInputStream & stream ) --> <function name="wxSVGHandler::DoCanRead"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="inout"/> </function> <!-- bool wxSVGHandler::LoadFile( wxImage * image, wxInputStream & stream, bool verbose = true, int index = -1 ) --> <function name="wxSVGHandler::LoadFile"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="inout"/> <arg nr="2" direction="inout"/> <arg nr="3" default="true" direction="in"> <not-uninit/> </arg> <arg nr="4" default="-1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- bool wxSVGHandler::SaveFile( wxImage * image, wxOutputStream & stream, bool verbose = true ) --> <function name="wxSVGHandler::SaveFile"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="inout"/> <arg nr="2" direction="inout"/> <arg nr="3" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- bool wxFfmpegMediaDecoder::BeginDecode( int width = -1, int height = -1 ) --> <function name="wxFfmpegMediaDecoder::BeginDecode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <arg nr="1" default="-1" direction="in"> <not-uninit/> <not-bool/> </arg> <arg nr="2" default="-1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- void wxFfmpegMediaDecoder::Close( void ) --> <function name="wxFfmpegMediaDecoder::Close"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- void wxFfmpegMediaDecoder::CloseVideoDecoder( void ) --> <function name="wxFfmpegMediaDecoder::CloseVideoDecoder"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- void wxFfmpegMediaDecoder::EndDecode( void ) --> <function name="wxFfmpegMediaDecoder::EndDecode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- int wxFfmpegMediaDecoder::GetBitrate( unsigned int streamIndex ) --> <function name="wxFfmpegMediaDecoder::GetBitrate"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="int"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- int wxFfmpegMediaDecoder::GetChannelNumber( unsigned int streamIndex ) --> <function name="wxFfmpegMediaDecoder::GetChannelNumber"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="int"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- wxString wxFfmpegMediaDecoder::GetCodecName( unsigned int streamIndex ) --> <function name="wxFfmpegMediaDecoder::GetCodecName"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- wxString wxFfmpegMediaDecoder::GetCodecTag( unsigned int streamIndex ) --> <function name="wxFfmpegMediaDecoder::GetCodecTag"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- float wxFfmpegMediaDecoder::GetCodecTimeBase( void ) --> <function name="wxFfmpegMediaDecoder::GetCodecTimeBase"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="float"/> <use-retval/> </function> <!-- double wxFfmpegMediaDecoder::GetDuration( void ) --> <function name="wxFfmpegMediaDecoder::GetDuration"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- wxString wxFfmpegMediaDecoder::GetFormatName( void ) --> <function name="wxFfmpegMediaDecoder::GetFormatName"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> </function> <!-- float wxFfmpegMediaDecoder::GetFps( void ) --> <function name="wxFfmpegMediaDecoder::GetFps"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="float"/> <use-retval/> </function> <!-- float wxFfmpegMediaDecoder::GetFrameAspectRatio( void ) --> <function name="wxFfmpegMediaDecoder::GetFrameAspectRatio"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="float"/> <use-retval/> </function> <!-- wxImage wxFfmpegMediaDecoder::GetNextFrame( void ) --> <function name="wxFfmpegMediaDecoder::GetNextFrame"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxImage"/> <use-retval/> </function> <!-- double wxFfmpegMediaDecoder::GetPosition( void ) --> <function name="wxFfmpegMediaDecoder::GetPosition"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> </function> <!-- int wxFfmpegMediaDecoder::GetSampleRate( unsigned int streamIndex ) --> <function name="wxFfmpegMediaDecoder::GetSampleRate"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="int"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- unsigned int wxFfmpegMediaDecoder::GetStreamCount( void ) --> <function name="wxFfmpegMediaDecoder::GetStreamCount"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="unsigned int"/> <use-retval/> </function> <!-- StreamType wxFfmpegMediaDecoder::GetStreamType( unsigned int streamIndex ) --> <function name="wxFfmpegMediaDecoder::GetStreamType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="StreamType"/> <use-retval/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- wxSize wxFfmpegMediaDecoder::GetVideoSize( void ) --> <function name="wxFfmpegMediaDecoder::GetVideoSize"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSize"/> <use-retval/> </function> <!-- AVStream * wxFfmpegMediaDecoder::GetVideoStream( void ) --> <function name="wxFfmpegMediaDecoder::GetVideoStream"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="AVStream *"/> <use-retval/> </function> <!-- void wxFfmpegMediaDecoder::Init( void ) --> <function name="wxFfmpegMediaDecoder::Init"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <pure/> </function> <!-- bool wxFfmpegMediaDecoder::Load( const wxString & fileName ) --> <function name="wxFfmpegMediaDecoder::Load"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> </function> <!-- bool wxFfmpegMediaDecoder::OpenVideoDecoder( void ) --> <function name="wxFfmpegMediaDecoder::OpenVideoDecoder"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- bool wxFfmpegMediaDecoder::SetPosition( double pos, bool keyFrame = true, bool seekBackward = true ) --> <function name="wxFfmpegMediaDecoder::SetPosition"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="2" default="true" direction="in"> <not-uninit/> </arg> <arg nr="3" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- void wxSVGCtrlBase::Clear( void ) --> <function name="wxSVGCtrlBase::Clear"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- wxSVGDocument * wxSVGCtrlBase::GetSVG( void ) --> <function name="wxSVGCtrlBase::GetSVG"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGDocument *"/> <use-retval/> </function> <!-- double wxSVGCtrlBase::GetScale( void ) const --> <function name="wxSVGCtrlBase::GetScale"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> <const/> </function> <!-- double wxSVGCtrlBase::GetScaleX( void ) const --> <function name="wxSVGCtrlBase::GetScaleX"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> <const/> </function> <!-- double wxSVGCtrlBase::GetScaleY( void ) const --> <function name="wxSVGCtrlBase::GetScaleY"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="double"/> <use-retval/> <const/> </function> <!-- wxSVGMatrix wxSVGCtrlBase::GetScreenCTM( void ) const --> <function name="wxSVGCtrlBase::GetScreenCTM"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGMatrix"/> <use-retval/> <const/> </function> <!-- void wxSVGCtrlBase::Init( void ) --> <function name="wxSVGCtrlBase::Init"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- bool wxSVGCtrlBase::Load( const wxString & filename ) --> <function name="wxSVGCtrlBase::Load"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> </function> <!-- void wxSVGCtrlBase::MoveElement( wxSVGElement * elem, double Xposition, double Yposition ) --> <function name="wxSVGCtrlBase::MoveElement"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> <arg nr="2" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> <arg nr="3" direction="in"> <not-uninit/> <not-bool/> <valid>-1.79769e+308:1.79769e+308</valid> </arg> </function> <!-- void wxSVGCtrlBase::OnEraseBackground( wxEraseEvent & event ) --> <function name="wxSVGCtrlBase::OnEraseBackground"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- void wxSVGCtrlBase::OnPaint( wxPaintEvent & event ) --> <function name="wxSVGCtrlBase::OnPaint"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- void wxSVGCtrlBase::OnResize( wxSizeEvent & event ) --> <function name="wxSVGCtrlBase::OnResize"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- void wxSVGCtrlBase::RepaintBuffer( void ) --> <function name="wxSVGCtrlBase::RepaintBuffer"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> </function> <!-- void wxSVGCtrlBase::SetFitToFrame( bool fit = true ) --> <function name="wxSVGCtrlBase::SetFitToFrame"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- void wxSVGCtrlBase::SetSVG( wxSVGDocument * doc ) --> <function name="wxSVGCtrlBase::SetSVG"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- wxString wxSvgXmlAttribute::GetName( void ) --> <function name="wxSvgXmlAttribute::GetName"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> </function> <!-- wxString wxSvgXmlAttribute::GetValue( void ) --> <function name="wxSvgXmlAttribute::GetValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> </function> <!-- void wxSvgXmlAttribute::SetName( const wxString & name ) --> <function name="wxSvgXmlAttribute::SetName"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSvgXmlAttribute::SetValue( const wxString & value ) --> <function name="wxSvgXmlAttribute::SetValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlNode * wxSvgXmlDocument::AppendChild( wxSvgXmlNode * child ) --> <function name="wxSvgXmlDocument::AppendChild"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" direction="inout"/> </function> <!-- wxSvgXmlElement * wxSvgXmlDocument::CreateElement( const wxString & tagName ) --> <function name="wxSvgXmlDocument::CreateElement"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlElement *"/> <arg nr="1" direction="in"/> </function> <!-- void wxSvgXmlDocument::DoCopy( const wxSvgXmlDocument & doc ) --> <function name="wxSvgXmlDocument::DoCopy"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxString wxSvgXmlDocument::GetEncoding( void ) --> <function name="wxSvgXmlDocument::GetEncoding"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> </function> <!-- wxString wxSvgXmlDocument::GetFileEncoding( void ) --> <function name="wxSvgXmlDocument::GetFileEncoding"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> </function> <!-- wxSvgXmlNode * wxSvgXmlDocument::GetFirstChild( void ) --> <function name="wxSvgXmlDocument::GetFirstChild"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <use-retval/> </function> <!-- wxSvgXmlNode * wxSvgXmlDocument::GetRoot( void ) --> <function name="wxSvgXmlDocument::GetRoot"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <use-retval/> </function> <!-- wxString wxSvgXmlDocument::GetVersion( void ) --> <function name="wxSvgXmlDocument::GetVersion"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> </function> <!-- bool wxSvgXmlDocument::IsOk( void ) --> <function name="wxSvgXmlDocument::IsOk"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> </function> <!-- wxSvgXmlNode * wxSvgXmlDocument::RemoveChild( wxSvgXmlNode * child ) --> <function name="wxSvgXmlDocument::RemoveChild"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" direction="inout"/> </function> <!-- void wxSvgXmlDocument::SetEncoding( const wxString & enc ) --> <function name="wxSvgXmlDocument::SetEncoding"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSvgXmlDocument::SetFileEncoding( const wxString & encoding ) --> <function name="wxSvgXmlDocument::SetFileEncoding"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSvgXmlDocument::SetRoot( wxSvgXmlNode * node ) --> <function name="wxSvgXmlDocument::SetRoot"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- void wxSvgXmlDocument::SetVersion( const wxString & version ) --> <function name="wxSvgXmlDocument::SetVersion"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSvgXmlNode::AddChild( wxSvgXmlNode * child ) --> <function name="wxSvgXmlNode::AddChild"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- wxSvgXmlNode * wxSvgXmlNode::AppendChild( wxSvgXmlNode * child ) --> <function name="wxSvgXmlNode::AppendChild"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" direction="inout"/> </function> <!-- wxSvgXmlNode * wxSvgXmlNode::CloneNode( bool deep = true ) --> <function name="wxSvgXmlNode::CloneNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" default="true" direction="in"> <not-uninit/> </arg> </function> <!-- bool wxSvgXmlNode::DeleteProperty( const wxString & name ) --> <function name="wxSvgXmlNode::DeleteProperty"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> </function> <!-- void wxSvgXmlNode::DoCopy( const wxSvgXmlNode & node ) --> <function name="wxSvgXmlNode::DoCopy"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxString wxSvgXmlNode::GetAttribute( const wxString & name ) const --> <function name="wxSvgXmlNode::GetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlAttrHash wxSvgXmlNode::GetAttributes( void ) const --> <function name="wxSvgXmlNode::GetAttributes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlAttrHash"/> <use-retval/> <const/> </function> <!-- wxSvgXmlNode * wxSvgXmlNode::GetChildNodes( void ) --> <function name="wxSvgXmlNode::GetChildNodes"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <use-retval/> </function> <!-- wxSvgXmlNode * wxSvgXmlNode::GetChildren( void ) --> <function name="wxSvgXmlNode::GetChildren"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <use-retval/> </function> <!-- wxString wxSvgXmlNode::GetContent( void ) --> <function name="wxSvgXmlNode::GetContent"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> </function> <!-- wxSvgXmlNode * wxSvgXmlNode::GetFirstChild( void ) --> <function name="wxSvgXmlNode::GetFirstChild"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <use-retval/> </function> <!-- wxSvgXmlNode * wxSvgXmlNode::GetLastChild( void ) const --> <function name="wxSvgXmlNode::GetLastChild"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <use-retval/> <const/> </function> <!-- wxString wxSvgXmlNode::GetName( void ) --> <function name="wxSvgXmlNode::GetName"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> </function> <!-- wxSvgXmlNode * wxSvgXmlNode::GetNext( void ) --> <function name="wxSvgXmlNode::GetNext"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <use-retval/> </function> <!-- wxSvgXmlNode * wxSvgXmlNode::GetNextSibling( void ) --> <function name="wxSvgXmlNode::GetNextSibling"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <use-retval/> </function> <!-- wxSvgXmlDocument * wxSvgXmlNode::GetOwnerDocument( void ) --> <function name="wxSvgXmlNode::GetOwnerDocument"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlDocument *"/> <use-retval/> </function> <!-- wxSvgXmlNode * wxSvgXmlNode::GetParent( void ) --> <function name="wxSvgXmlNode::GetParent"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <use-retval/> </function> <!-- wxSvgXmlNode * wxSvgXmlNode::GetParentNode( void ) --> <function name="wxSvgXmlNode::GetParentNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <use-retval/> </function> <!-- wxSvgXmlNode * wxSvgXmlNode::GetPreviousSibling( void ) const --> <function name="wxSvgXmlNode::GetPreviousSibling"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <use-retval/> <const/> </function> <!-- bool wxSvgXmlNode::GetPropVal( const wxString & propName, wxString * value ) const --> <function name="wxSvgXmlNode::GetPropVal"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <const/> <arg nr="1" direction="in"/> <arg nr="2" direction="inout"/> </function> <!-- wxSvgXmlProperty * wxSvgXmlNode::GetProperties( void ) --> <function name="wxSvgXmlNode::GetProperties"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlProperty *"/> <use-retval/> </function> <!-- wxSVGElement * wxSvgXmlNode::GetSvgElement( void ) --> <function name="wxSvgXmlNode::GetSvgElement"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSVGElement *"/> <use-retval/> </function> <!-- wxSvgXmlNodeType wxSvgXmlNode::GetType( void ) --> <function name="wxSvgXmlNode::GetType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNodeType"/> <use-retval/> </function> <!-- bool wxSvgXmlNode::HasAttribute( const wxString & name ) const --> <function name="wxSvgXmlNode::HasAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- bool wxSvgXmlNode::HasProp( const wxString & propName ) const --> <function name="wxSvgXmlNode::HasProp"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <use-retval/> <const/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlNode * wxSvgXmlNode::InsertBefore( wxSvgXmlNode * newChild, wxSvgXmlNode * refChild ) --> <function name="wxSvgXmlNode::InsertBefore"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" direction="inout"/> <arg nr="2" direction="inout"/> </function> <!-- void wxSvgXmlNode::InsertChild( wxSvgXmlNode * child, wxSvgXmlNode * before_node ) --> <function name="wxSvgXmlNode::InsertChild"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> <arg nr="2" direction="inout"/> </function> <!-- void wxSvgXmlNode::RemoveAttribute( const wxString & name ) --> <function name="wxSvgXmlNode::RemoveAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- bool wxSvgXmlNode::RemoveChild( wxSvgXmlNode * child ) --> <function name="wxSvgXmlNode::RemoveChild"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="inout"/> </function> <!-- bool wxSvgXmlNode::SetAttribute( const wxString & name, const wxString & value ) --> <function name="wxSvgXmlNode::SetAttribute"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="bool"/> <arg nr="1" direction="in"/> <arg nr="2" direction="in"/> </function> <!-- void wxSvgXmlNode::SetChildren( wxSvgXmlNode * child ) --> <function name="wxSvgXmlNode::SetChildren"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- void wxSvgXmlNode::SetContent( const wxString & con ) --> <function name="wxSvgXmlNode::SetContent"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSvgXmlNode::SetName( const wxString & name ) --> <function name="wxSvgXmlNode::SetName"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSvgXmlNode::SetNext( wxSvgXmlNode * next ) --> <function name="wxSvgXmlNode::SetNext"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- void wxSvgXmlNode::SetOwnerDocument( wxSvgXmlDocument * ownerDocument ) --> <function name="wxSvgXmlNode::SetOwnerDocument"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- void wxSvgXmlNode::SetParent( wxSvgXmlNode * parent ) --> <function name="wxSvgXmlNode::SetParent"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- void wxSvgXmlNode::SetProperties( wxSvgXmlProperty * prop ) --> <function name="wxSvgXmlNode::SetProperties"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- void wxSvgXmlNode::SetType( wxSvgXmlNodeType type ) --> <function name="wxSvgXmlNode::SetType"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxString wxSvgXmlProperty::GetName( void ) --> <function name="wxSvgXmlProperty::GetName"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> </function> <!-- wxSvgXmlProperty * wxSvgXmlProperty::GetNext( void ) --> <function name="wxSvgXmlProperty::GetNext"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlProperty *"/> <use-retval/> </function> <!-- wxString wxSvgXmlProperty::GetValue( void ) --> <function name="wxSvgXmlProperty::GetValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <use-retval/> </function> <!-- void wxSvgXmlProperty::SetName( const wxString & name ) --> <function name="wxSvgXmlProperty::SetName"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- void wxSvgXmlProperty::SetNext( wxSvgXmlProperty * next ) --> <function name="wxSvgXmlProperty::SetNext"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> </function> <!-- void wxSvgXmlProperty::SetValue( const wxString & value ) --> <function name="wxSvgXmlProperty::SetValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="in"/> </function> <!-- wxSvgXmlNode * XmlFindNode( wxSvgXmlNode * parent, const wxString & name ) --> <function name="XmlFindNode"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" direction="inout"/> <arg nr="2" direction="in"/> </function> <!-- wxSvgXmlNode * XmlFindNodeSimple( wxSvgXmlNode * parent, const wxString & path ) --> <function name="XmlFindNodeSimple"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxSvgXmlNode *"/> <arg nr="1" direction="inout"/> <arg nr="2" direction="in"/> </function> <!-- wxString XmlGetClass( wxSvgXmlNode * parent ) --> <function name="XmlGetClass"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <arg nr="1" direction="inout"/> </function> <!-- wxString XmlReadValue( wxSvgXmlNode * parent, const wxString & name ) --> <function name="XmlReadValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="wxString"/> <arg nr="1" direction="inout"/> <arg nr="2" direction="in"/> </function> <!-- void XmlSetClass( wxSvgXmlNode * parent, const wxString & classname ) --> <function name="XmlSetClass"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> <arg nr="2" direction="in"/> </function> <!-- void XmlWriteValue( wxSvgXmlNode * parent, const wxString & name, const wxString & value ) --> <function name="XmlWriteValue"> <noreturn>false</noreturn> <leak-ignore/> <returnValue type="void"/> <arg nr="1" direction="inout"/> <arg nr="2" direction="in"/> <arg nr="3" direction="in"/> </function> </def>