<?xml version="1.0"?> <def format="2"> <!-- OpenGL Library Configuration --> <!-- OpenGL library is typically included by "#include <gl/GL.h>" or "#include <GL/gl.h>", but can also be indirectly include by the GLU or GLUT library ("#include <GL/glu.h>" or "#include <GL/glut.h>")--> <!-- ########## OpenGL Types ########## --> <!-- https://www.khronos.org/opengl/wiki/OpenGL_Type --> <podtype name="GLboolean" sign="u" size="1"/> <podtype name="GLbyte" sign="s" size="1"/> <podtype name="GLubyte" sign="u" size="1"/> <podtype name="GLshort" sign="s" size="2"/> <podtype name="GLushort" sign="u" size="2"/> <podtype name="GLint" sign="s" size="4"/> <podtype name="GLuint" sign="u" size="4"/> <!-- TODO: GLfixed --> <podtype name="GLint64" sign="s" size="8"/> <podtype name="GLuint64" sign="u" size="8"/> <podtype name="GLsizei" sign="u" size="4"/> <podtype name="GLenum" sign="u" size="4"/> <!-- TODO: GLintptr --> <!-- TODO: GLsizeiptr --> <!-- TODO: GLsync --> <podtype name="GLbitfield" sign="u" size="4"/> <!-- TODO: GLhalf --> <define name="GLfloat" value="float"/> <define name="GLclampf" value="float"/> <define name="GLdouble" value="double"/> <define name="GLclampd" value="double"/> <!-- ########## OpenGL values / defines ########## --> <define name="GL_TRUE" value="1"/> <define name="GL_FALSE" value="0"/> <!-- ########## OpenGL Functions ########## --> <!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glBegin.xml --> <!-- void glBegin( GLenum mode ); --> <function name="glBegin"> <noreturn>false</noreturn> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glClear.xml --> <!-- void glClear( GLbitfield mask ); --> <function name="glClear"> <noreturn>false</noreturn> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glEnable.xml --> <!-- void glDisable( GLenum cap); --> <function name="glDisable"> <noreturn>false</noreturn> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glEnable.xml --> <!-- void glEnable( GLenum cap ); --> <function name="glEnable"> <noreturn>false</noreturn> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glBegin.xml --> <!-- void glEnd(void); --> <function name="glEnd"> <noreturn>false</noreturn> <returnValue type="void"/> </function> <!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glIsEnabled.xml --> <!-- GLboolean glIsEnabled( GLenum cap ); --> <function name="glIsEnabled"> <noreturn>false</noreturn> <returnValue type="GLboolean"/> <use-retval/> <arg nr="1" direction="in"> <not-uninit/> <not-bool/> </arg> </function> <!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glRotate.xml --> <!-- void glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ); --> <!-- void glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); --> <function name="glRotated,glRotatef"> <noreturn>false</noreturn> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> </arg> <arg nr="2" direction="in"> <not-uninit/> </arg> <arg nr="3" direction="in"> <not-uninit/> </arg> <arg nr="4" direction="in"> <not-uninit/> </arg> </function> <!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glVertex.xml --> <!-- void glVertex2s( GLshort x, GLshort y ); --> <!-- void glVertex2i( GLint x, GLint y ); --> <!-- void glVertex2f( GLfloat x, GLfloat y ); --> <!-- void glVertex2d( GLdouble x, GLdouble y );--> <function name="glVertex2s,glVertex2i,glVertex2f,glVertex2d"> <noreturn>false</noreturn> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> </arg> <arg nr="2" direction="in"> <not-uninit/> </arg> </function> <!-- void glVertex3s( GLshort x, GLshort y, GLshort z ); --> <!-- void glVertex3i( GLint x, GLint y, GLint z ); --> <!-- void glVertex3f( GLfloat x, GLfloat y, GLfloat z ); --> <!-- void glVertex3d( GLdouble x, GLdouble y, GLdouble z); --> <function name="glVertex3s,glVertex3i,glVertex3f,glVertex3d"> <noreturn>false</noreturn> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> </arg> <arg nr="2" direction="in"> <not-uninit/> </arg> <arg nr="3" direction="in"> <not-uninit/> </arg> </function> <!-- void glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); --> <!-- void glVertex4i( GLint x, GLint y, GLint z, GLint w ); --> <!-- void glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); --> <!-- void glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w); --> <function name="glVertex4s,glVertex4i,glVertex4f,glVertex4d"> <noreturn>false</noreturn> <returnValue type="void"/> <arg nr="1" direction="in"> <not-uninit/> </arg> <arg nr="2" direction="in"> <not-uninit/> </arg> <arg nr="3" direction="in"> <not-uninit/> </arg> <arg nr="4" direction="in"> <not-uninit/> </arg> </function> <!-- void glVertex2sv( const GLshort * v ); --> <!-- void glVertex2iv( const GLint * v ); --> <!-- void glVertex2fv( const GLfloat * v ); --> <!-- void glVertex2dv( const GLdouble * v ); --> <!-- void glVertex3sv( const GLshort * v ); --> <!-- void glVertex3iv( const GLint * v ); --> <!-- void glVertex3fv( const GLfloat * v ); --> <!-- void glVertex3dv( const GLdouble * v ); --> <!-- void glVertex4sv( const GLshort * v ); --> <!-- void glVertex4iv( const GLint * v ); --> <!-- void glVertex4fv( const GLfloat * v ); --> <!-- void glVertex4dv( const GLdouble * v ); --> <function name="glVertex2sv,glVertex2iv,glVertex2fv,glVertex2dv,glVertex3sv,glVertex3iv,glVertex3fv,glVertex3dv,glVertex4sv,glVertex4iv,glVertex4fv,glVertex4dv"> <noreturn>false</noreturn> <returnValue type="void"/> <arg nr="1" direction="in"> <not-null/> <not-uninit/> </arg> </function> </def>