int TestData[10]; int global; void global() { global = 1000; TestData[global] = 0; // BUG } int global_array[10]; void global_array() { global_array[3] = 1000; TestData[global_array[3]] = 0; // BUG } int *global_pointer; void global_pointer() { *global_pointer = 1000; TestData[*global_pointer] = 0; // BUG } void local() { int local; local = 1000; TestData[local] = 0; // BUG } void local_array() { int local_array[10]; local_array[3] = 1000; TestData[local_array[3]] = 0; // BUG } void local_alias_1() { int local; int *local_alias = &local; *local_alias = 1000; TestData[*local_alias] = 0; // BUG } void local_alias_2() { int local; int *local_alias = &local; local = 1000; TestData[*local_alias] = 0; // BUG } struct ABC { int a; int b[10]; int c; }; void struct_member_init() { struct ABC abc = {1000,{0},3}; TestData[abc.a] = 0; // BUG } void struct_member_assign(struct ABC *abc) { abc->a = 1000; TestData[abc->a] = 0; // BUG } void struct_arraymember(struct ABC *abc) { abc->b[3] = 1000; TestData[abc->b[3]] = 0; // BUG }