/* * Cppcheck - A tool for static C/C++ code analysis * Copyright (C) 2007-2011 Daniel Marjamäki and Cppcheck team. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ //--------------------------------------------------------------------------- #ifndef SymbolDatabaseH #define SymbolDatabaseH //--------------------------------------------------------------------------- #include #include #include #include #include "token.h" class Tokenizer; class Settings; class ErrorLogger; class Scope; class SymbolDatabase; /** * @brief Access control enumerations. */ enum AccessControl { Public, Protected, Private, Global, Namespace, Argument, Local }; /** @brief Information about a member variable. */ class Variable { /** @brief flags mask used to access specific bit. */ enum { fIsMutable = (1 << 0), /** @brief mutable variable */ fIsStatic = (1 << 1), /** @brief static variable */ fIsConst = (1 << 2), /** @brief const variable */ fIsClass = (1 << 3), /** @brief user defined type */ fIsArray = (1 << 4) /** @brief array variable */ }; /** * Get specified flag state. * @param flag_ flag to get state of * @return true if flag set or false in flag not set */ bool getFlag(int flag_) const { return bool((_flags & flag_) != 0); } /** * Set specified flag state. * @param flag_ flag to set state * @param state_ new state of flag */ void setFlag(int flag_, bool state_) { _flags = state_ ? _flags | flag_ : _flags & ~flag_; } public: Variable(const Token *name_, const Token *start_, const Token *end_, std::size_t index_, AccessControl access_, bool mutable_, bool static_, bool const_, bool class_, const Scope *type_, const Scope *scope_, bool array_) : _name(name_), _start(start_), _end(end_), _index(index_), _access(access_), _flags(0), _type(type_), _scope(scope_) { setFlag(fIsMutable, mutable_); setFlag(fIsStatic, static_); setFlag(fIsConst, const_); setFlag(fIsClass, class_); setFlag(fIsArray, array_); } /** * Get name token. * @return name token */ const Token *nameToken() const { return _name; } /** * Get type start token. * @return type start token */ const Token *typeStartToken() const { return _start; } /** * Get type end token. * @return type end token */ const Token *typeEndToken() const { return _end; } /** * Get name string. * @return name string */ const std::string &name() const { static const std::string noname; // name may not exist for function arguments if (_name) return _name->str(); return noname; } /** * Get variable ID. * @return variable ID */ unsigned int varId() const { // name may not exist for function arguments if (_name) return _name->varId(); return 0; } /** * Get index of variable in declared order. * @return varaible index */ std::size_t index() const { return _index; } /** * Is variable public. * @return true if public, false if not */ bool isPublic() const { return _access == Public; } /** * Is variable protected. * @return true if protected, false if not */ bool isProtected() const { return _access == Protected; } /** * Is variable private. * @return true if private, false if not */ bool isPrivate() const { return _access == Private; } /** * Is variable global. * @return true if global, false if not */ bool isGlobal() const { return _access == Global; } /** * Is variable in a namespace. * @return true if in a namespace, false if not */ bool isNamespace() const { return _access == Namespace; } /** * Is variable a function argument. * @return true if a function argument, false if not */ bool isArgument() const { return _access == Argument; } /** * Is variable local. * @return true if local, false if not */ bool isLocal() const { return _access == Local; } /** * Is variable mutable. * @return true if mutable, false if not */ bool isMutable() const { return getFlag(fIsMutable); } /** * Is variable static. * @return true if static, false if not */ bool isStatic() const { return getFlag(fIsStatic); } /** * Is variable const. * @return true if const, false if not */ bool isConst() const { return getFlag(fIsConst); } /** * Is variable a user defined (or unknown) type. * @return true if user defined type, false if not */ bool isClass() const { return getFlag(fIsClass); } /** * Is variable an array. * @return true if array, false if not */ bool isArray() const { return getFlag(fIsArray); } /** * Get Scope pointer of known type. * @return pointer to type if known, NULL if not known */ const Scope *type() const { return _type; } /** * Get Scope pointer of enclosing scope. * @return pointer to enclosing scope */ const Scope *scope() const { return _scope; } private: /** @brief variable name token */ const Token *_name; /** @brief variable type start token */ const Token *_start; /** @brief variable type end token */ const Token *_end; /** @brief order declared */ std::size_t _index; /** @brief what section is this variable declared in? */ AccessControl _access; // public/protected/private /** @brief flags */ int _flags; /** @brief pointer to user defined type info (for known types) */ const Scope *_type; /** @brief pointer to scope this variable is in */ const Scope *_scope; }; class Function { public: enum Type { eConstructor, eCopyConstructor, eOperatorEqual, eDestructor, eFunction }; Function() : tokenDef(NULL), argDef(NULL), token(NULL), arg(NULL), start(NULL), access(Public), hasBody(false), isInline(false), isConst(false), isVirtual(false), isPure(false), isStatic(false), isFriend(false), isExplicit(false), isOperator(false), retFuncPtr(false), type(eFunction) { } unsigned int argCount() const; unsigned int initializedArgCount() const; void addArguments(const SymbolDatabase *symbolDatabase, const Scope *scope); const Token *tokenDef; // function name token in class definition const Token *argDef; // function argument start '(' in class definition const Token *token; // function name token in implementation const Token *arg; // function argument start '(' const Token *start; // function start '{' AccessControl access; // public/protected/private bool hasBody; // has implementation bool isInline; // implementation in class definition bool isConst; // is const bool isVirtual; // is virtual bool isPure; // is pure virtual bool isStatic; // is static bool isFriend; // is friend bool isExplicit; // is explicit bool isOperator; // is operator bool retFuncPtr; // returns function pointer Type type; // constructor, destructor, ... std::list argumentList; // argument list }; class Scope { // let tests access private function for testing friend class TestSymbolDatabase; public: struct BaseInfo { AccessControl access; // public/protected/private std::string name; Scope *scope; }; struct FriendInfo { std::string name; Scope *scope; }; enum ScopeType { eGlobal, eClass, eStruct, eUnion, eNamespace, eFunction, eIf, eElse, eElseIf, eFor, eWhile, eDo, eSwitch, eUnconditional }; enum NeedInitialization { Unknown, True, False }; Scope(SymbolDatabase *check_, const Token *classDef_, Scope *nestedIn_); Scope(SymbolDatabase *check_, const Token *classDef_, Scope *nestedIn_, ScopeType type_, const Token *start_); SymbolDatabase *check; ScopeType type; std::string className; const Token *classDef; // class/struct/union/namespace token const Token *classStart; // '{' token const Token *classEnd; // '}' token std::list functionList; std::list varlist; std::vector derivedFrom; std::list friendList; Scope *nestedIn; std::list nestedList; AccessControl access; unsigned int numConstructors; NeedInitialization needInitialization; Scope *functionOf; // class/struct this function belongs to bool isClassOrStruct() const { return (type == eClass || type == eStruct); } bool isLocal() const { return (type == eIf || type == eElse || type == eElseIf || type == eFor || type == eWhile || type == eDo || type == eSwitch || type == eUnconditional); } /** * @brief find if name is in nested list * @param name name of nested scope */ Scope * findInNestedList(const std::string & name); /** * @brief find if name is in nested list * @param name name of nested scope */ Scope * findInNestedListRecursive(const std::string & name); void addVariable(const Token *token_, const Token *start_, const Token *end_, AccessControl access_, bool mutable_, bool static_, bool const_, bool class_, const Scope *type_, const Scope *scope_, bool array_) { varlist.push_back(Variable(token_, start_, end_, varlist.size(), access_, mutable_, static_, const_, class_, type_, scope_, array_)); } /** @brief initialize varlist */ void getVariableList(); const Function *getDestructor() const; /** * @brief get the number of nested scopes that are not functions * * This returns the number of user defined types (class, struct, union) * that are defined in this user defined type or namespace. */ unsigned int getNestedNonFunctions() const; bool hasDefaultConstructor() const; AccessControl defaultAccess() const; private: /** * @brief helper function for getVariableList() * @param tok pointer to token to check * @param vartok populated with pointer to the variable token, if found * @param typetok populated with pointer to the type token, if found * @param isArray reference to variable to set if array is found * @return true if tok points to a variable declaration, false otherwise */ bool isVariableDeclaration(const Token* tok, const Token*& vartok, const Token*& typetok, bool &isArray) const; bool isSimpleVariable(const Token* tok) const; bool isArrayVariable(const Token* tok) const; bool findClosingBracket(const Token* tok, const Token*& close) const; }; class SymbolDatabase { public: SymbolDatabase(const Tokenizer *tokenizer, const Settings *settings, ErrorLogger *errorLogger); ~SymbolDatabase(); /** @brief Information about all namespaces/classes/structrues */ std::list scopeList; /** * @brief find a variable type if it's a user defined type * @param start scope to start looking in * @param type token containing variable type * @return pointer to type if found or NULL if not found */ const Scope *findVariableType(const Scope *start, const Token *type) const; const Scope *findFunctionScopeByToken(const Token *tok) const; const Function *findFunctionByToken(const Token *tok) const; bool argsMatch(const Scope *info, const Token *first, const Token *second, const std::string &path, unsigned int depth) const; bool isClassOrStruct(const std::string &type) const { return bool(classAndStructTypes.find(type) != classAndStructTypes.end()); } const Variable *getVariableFromVarId(unsigned int varId) const { return _variableList[varId]; } private: // Needed by Borland C++: friend class Scope; void addFunction(Scope **info, const Token **tok, const Token *argStart); void addNewFunction(Scope **info, const Token **tok); const Token *initBaseInfo(Scope *info, const Token *tok); bool isFunction(const Token *tok, const Token **funcStart, const Token **argStart) const; /** class/struct types */ std::set classAndStructTypes; const Tokenizer *_tokenizer; const Settings *_settings; ErrorLogger *_errorLogger; /** variable symbol table */ std::vector _variableList; }; #endif