/* * Cppcheck - A tool for static C/C++ code analysis * Copyright (C) 2007-2009 Daniel Marjamäki and Cppcheck team. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see #include #include #include #include #include "settings.h" #include "errorlogger.h" #include "checkunusedfunctions.h" /** * This is the base class which will use other classes to do * static code analysis for C and C++ code to find possible * errors or places that could be improved. * Usage: See check() for more info. */ class CppCheck : public ErrorLogger { public: /** * Constructor. */ CppCheck(ErrorLogger &errorLogger); /** * Destructor. */ virtual ~CppCheck(); /** * This starts the actual checking. Note that you must call * parseFromArgs() or settings() and addFile() before calling this. * @return amount of errors found or 0 if none were found. */ unsigned int check(); /** * Adjust the settings before doing the check. E.g. show only * actual bugs or also coding style issues. * * @param settings New settings which will overwrite the old. */ void settings(const Settings &settings); /** * Get copy of current settings. * @return a copy of current settings */ Settings settings() const; /** * Add new file to be checked. * * @param path Relative or absolute path to the file to be checked, * e.g. "cppcheck.cpp". Note that only source files (.c, .cc or .cpp) * should be added to the list. Include files are gathered automatically. * You can also give path, e.g. "src/" which will be scanned for source * files recursively. */ void addFile(const std::string &path); /** * Add new unreal file to be checked. * * @param path File name (used for error reporting). * @param content If the file would be a real file, this should be * the content of the file. */ void addFile(const std::string &path, const std::string &content); /** * Remove all files added with addFile() and parseFromArgs(). */ void clearFiles(); /** * Parse command line args and get settings and file lists * from there. * * @param argc argc from main() * @param argv argv from main() * @return Empty string if parameters were accepted, or * string containing "help" text if no parameters were given or * -h or --help parameters was given. Or error message if no * files were found or if invalid parameter was given. */ std::string parseFromArgs(int argc, const char* const argv[]); const std::vector &filenames() const; virtual void reportStatus(unsigned int index, unsigned int max); private: void checkFile(const std::string &code, const char FileName[]); /** * Errors and warnings are directed here. * * @param errmsg Errors messages are normally in format * "[filepath:line number] Message", e.g. * "[main.cpp:4] Uninitialized member variable" */ virtual void reportErr(const ErrorLogger::ErrorMessage &msg); /** * Information about progress is directed here. * * @param outmsg, E.g. "Checking main.cpp..." */ virtual void reportOut(const std::string &outmsg); std::list _errorList; std::ostringstream _errout; Settings _settings; std::vector _filenames; /** Key is file name, and value is the content of the file */ std::map _fileContents; CheckUnusedFunctions _checkUnusedFunctions; ErrorLogger *_errorLogger; /** Current configuration */ std::string cfg; /** List of include paths, e.g. "my/includes/" which should be used for finding include files inside source files. */ std::list _includePaths; std::list _xmllist; }; #endif // CPPCHECK_H