cppcheck/cfg/wxsvg.cfg

16906 lines
581 KiB
INI

<?xml version="1.0"?>
<def format="2">
<!-- void wxCSSStyleDeclaration::Add( const wxCSSStyleDeclaration & style ) -->
<function name="wxCSSStyleDeclaration::Add">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxCSS_VALUE wxCSSStyleDeclaration::GetAlignmentBaseline( void ) -->
<function name="wxCSSStyleDeclaration::GetAlignmentBaseline">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetBaselineShift( void ) -->
<function name="wxCSSStyleDeclaration::GetBaselineShift">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- wxString wxCSSStyleDeclaration::GetCSSText( void ) const -->
<function name="wxCSSStyleDeclaration::GetCSSText">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
<const/>
</function>
<!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetClip( void ) -->
<function name="wxCSSStyleDeclaration::GetClip">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetClipPath( void ) -->
<function name="wxCSSStyleDeclaration::GetClipPath">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxCSSStyleDeclaration::GetClipRule( void ) -->
<function name="wxCSSStyleDeclaration::GetClipRule">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- wxRGBColor wxCSSStyleDeclaration::GetColor( void ) -->
<function name="wxCSSStyleDeclaration::GetColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxRGBColor"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxCSSStyleDeclaration::GetColorInterpolation( void ) -->
<function name="wxCSSStyleDeclaration::GetColorInterpolation">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxCSSStyleDeclaration::GetColorInterpolationFilters( void ) -->
<function name="wxCSSStyleDeclaration::GetColorInterpolationFilters">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetColorProfile( void ) -->
<function name="wxCSSStyleDeclaration::GetColorProfile">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxCSSStyleDeclaration::GetColorRendering( void ) -->
<function name="wxCSSStyleDeclaration::GetColorRendering">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetCursor( void ) -->
<function name="wxCSSStyleDeclaration::GetCursor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxCSSStyleDeclaration::GetDirection( void ) -->
<function name="wxCSSStyleDeclaration::GetDirection">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxCSSStyleDeclaration::GetDisplay( void ) -->
<function name="wxCSSStyleDeclaration::GetDisplay">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxCSSStyleDeclaration::GetDominantBaseline( void ) -->
<function name="wxCSSStyleDeclaration::GetDominantBaseline">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxCSSStyleDeclaration::GetEnableBackground( void ) -->
<function name="wxCSSStyleDeclaration::GetEnableBackground">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- const wxSVGPaint & wxCSSStyleDeclaration::GetFill( void ) -->
<function name="wxCSSStyleDeclaration::GetFill">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGPaint &amp;"/>
<use-retval/>
</function>
<!-- double wxCSSStyleDeclaration::GetFillOpacity( void ) -->
<function name="wxCSSStyleDeclaration::GetFillOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxCSSStyleDeclaration::GetFillRule( void ) -->
<function name="wxCSSStyleDeclaration::GetFillRule">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetFilter( void ) -->
<function name="wxCSSStyleDeclaration::GetFilter">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGColor & wxCSSStyleDeclaration::GetFloodColor( void ) -->
<function name="wxCSSStyleDeclaration::GetFloodColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGColor &amp;"/>
<use-retval/>
</function>
<!-- double wxCSSStyleDeclaration::GetFloodOpacity( void ) -->
<function name="wxCSSStyleDeclaration::GetFloodOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- wxString wxCSSStyleDeclaration::GetFontFamily( void ) -->
<function name="wxCSSStyleDeclaration::GetFontFamily">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
</function>
<!-- double wxCSSStyleDeclaration::GetFontSize( void ) -->
<function name="wxCSSStyleDeclaration::GetFontSize">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetFontSizeAdjust( void ) -->
<function name="wxCSSStyleDeclaration::GetFontSizeAdjust">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxCSSStyleDeclaration::GetFontStretch( void ) -->
<function name="wxCSSStyleDeclaration::GetFontStretch">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxCSSStyleDeclaration::GetFontStyle( void ) -->
<function name="wxCSSStyleDeclaration::GetFontStyle">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxCSSStyleDeclaration::GetFontVariant( void ) -->
<function name="wxCSSStyleDeclaration::GetFontVariant">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxCSSStyleDeclaration::GetFontWeight( void ) -->
<function name="wxCSSStyleDeclaration::GetFontWeight">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- double wxCSSStyleDeclaration::GetGlyphOrientationHorizontal( void ) -->
<function name="wxCSSStyleDeclaration::GetGlyphOrientationHorizontal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetGlyphOrientationVertical( void ) -->
<function name="wxCSSStyleDeclaration::GetGlyphOrientationVertical">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxCSSStyleDeclaration::GetImageRendering( void ) -->
<function name="wxCSSStyleDeclaration::GetImageRendering">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetKerning( void ) -->
<function name="wxCSSStyleDeclaration::GetKerning">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetLetterSpacing( void ) -->
<function name="wxCSSStyleDeclaration::GetLetterSpacing">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGColor & wxCSSStyleDeclaration::GetLightingColor( void ) -->
<function name="wxCSSStyleDeclaration::GetLightingColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGColor &amp;"/>
<use-retval/>
</function>
<!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetMarkerEnd( void ) -->
<function name="wxCSSStyleDeclaration::GetMarkerEnd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetMarkerMid( void ) -->
<function name="wxCSSStyleDeclaration::GetMarkerMid">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetMarkerStart( void ) -->
<function name="wxCSSStyleDeclaration::GetMarkerStart">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetMask( void ) -->
<function name="wxCSSStyleDeclaration::GetMask">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- double wxCSSStyleDeclaration::GetOpacity( void ) -->
<function name="wxCSSStyleDeclaration::GetOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxCSSStyleDeclaration::GetOverflow( void ) -->
<function name="wxCSSStyleDeclaration::GetOverflow">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxCSSStyleDeclaration::GetPointerEvents( void ) -->
<function name="wxCSSStyleDeclaration::GetPointerEvents">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- wxCSS_PROPERTY wxCSSStyleDeclaration::GetPropertyId( const wxString & propertyName ) -->
<function name="wxCSSStyleDeclaration::GetPropertyId">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_PROPERTY"/>
<use-retval/>
<pure/>
<arg nr="1" direction="in"/>
</function>
<!-- wxString wxCSSStyleDeclaration::GetPropertyName( wxCSS_PROPERTY propertyId ) -->
<function name="wxCSSStyleDeclaration::GetPropertyName">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<pure/>
<arg nr="1" direction="in"/>
</function>
<!-- wxCSS_VALUE wxCSSStyleDeclaration::GetShapeRendering( void ) -->
<function name="wxCSSStyleDeclaration::GetShapeRendering">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- const wxSVGColor & wxCSSStyleDeclaration::GetStopColor( void ) -->
<function name="wxCSSStyleDeclaration::GetStopColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGColor &amp;"/>
<use-retval/>
</function>
<!-- double wxCSSStyleDeclaration::GetStopOpacity( void ) -->
<function name="wxCSSStyleDeclaration::GetStopOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- const wxSVGPaint & wxCSSStyleDeclaration::GetStroke( void ) -->
<function name="wxCSSStyleDeclaration::GetStroke">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGPaint &amp;"/>
<use-retval/>
</function>
<!-- const wxCSSValueList & wxCSSStyleDeclaration::GetStrokeDasharray( void ) -->
<function name="wxCSSStyleDeclaration::GetStrokeDasharray">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSValueList &amp;"/>
<use-retval/>
</function>
<!-- double wxCSSStyleDeclaration::GetStrokeDashoffset( void ) -->
<function name="wxCSSStyleDeclaration::GetStrokeDashoffset">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxCSSStyleDeclaration::GetStrokeLinecap( void ) -->
<function name="wxCSSStyleDeclaration::GetStrokeLinecap">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxCSSStyleDeclaration::GetStrokeLinejoin( void ) -->
<function name="wxCSSStyleDeclaration::GetStrokeLinejoin">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- double wxCSSStyleDeclaration::GetStrokeMiterlimit( void ) -->
<function name="wxCSSStyleDeclaration::GetStrokeMiterlimit">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxCSSStyleDeclaration::GetStrokeOpacity( void ) -->
<function name="wxCSSStyleDeclaration::GetStrokeOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxCSSStyleDeclaration::GetStrokeWidth( void ) -->
<function name="wxCSSStyleDeclaration::GetStrokeWidth">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxCSSStyleDeclaration::GetTextAnchor( void ) -->
<function name="wxCSSStyleDeclaration::GetTextAnchor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxCSSStyleDeclaration::GetTextDecoration( void ) -->
<function name="wxCSSStyleDeclaration::GetTextDecoration">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxCSSStyleDeclaration::GetTextRendering( void ) -->
<function name="wxCSSStyleDeclaration::GetTextRendering">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxCSSStyleDeclaration::GetUnicodeBidi( void ) -->
<function name="wxCSSStyleDeclaration::GetUnicodeBidi">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxCSSStyleDeclaration::GetVisibility( void ) -->
<function name="wxCSSStyleDeclaration::GetVisibility">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- const wxCSSPrimitiveValue & wxCSSStyleDeclaration::GetWordSpacing( void ) -->
<function name="wxCSSStyleDeclaration::GetWordSpacing">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxCSSStyleDeclaration::GetWritingMode( void ) -->
<function name="wxCSSStyleDeclaration::GetWritingMode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasAlignmentBaseline( void ) -->
<function name="wxCSSStyleDeclaration::HasAlignmentBaseline">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasBaselineShift( void ) -->
<function name="wxCSSStyleDeclaration::HasBaselineShift">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasClip( void ) -->
<function name="wxCSSStyleDeclaration::HasClip">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasClipPath( void ) -->
<function name="wxCSSStyleDeclaration::HasClipPath">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasClipRule( void ) -->
<function name="wxCSSStyleDeclaration::HasClipRule">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasColor( void ) -->
<function name="wxCSSStyleDeclaration::HasColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasColorInterpolation( void ) -->
<function name="wxCSSStyleDeclaration::HasColorInterpolation">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasColorInterpolationFilters( void ) -->
<function name="wxCSSStyleDeclaration::HasColorInterpolationFilters">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasColorProfile( void ) -->
<function name="wxCSSStyleDeclaration::HasColorProfile">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasColorRendering( void ) -->
<function name="wxCSSStyleDeclaration::HasColorRendering">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasCursor( void ) -->
<function name="wxCSSStyleDeclaration::HasCursor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasDirection( void ) -->
<function name="wxCSSStyleDeclaration::HasDirection">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasDisplay( void ) -->
<function name="wxCSSStyleDeclaration::HasDisplay">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasDominantBaseline( void ) -->
<function name="wxCSSStyleDeclaration::HasDominantBaseline">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasEnableBackground( void ) -->
<function name="wxCSSStyleDeclaration::HasEnableBackground">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasFill( void ) -->
<function name="wxCSSStyleDeclaration::HasFill">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasFillOpacity( void ) -->
<function name="wxCSSStyleDeclaration::HasFillOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasFillRule( void ) -->
<function name="wxCSSStyleDeclaration::HasFillRule">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasFilter( void ) -->
<function name="wxCSSStyleDeclaration::HasFilter">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasFloodColor( void ) -->
<function name="wxCSSStyleDeclaration::HasFloodColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasFloodOpacity( void ) -->
<function name="wxCSSStyleDeclaration::HasFloodOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasFontFamily( void ) -->
<function name="wxCSSStyleDeclaration::HasFontFamily">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasFontSize( void ) -->
<function name="wxCSSStyleDeclaration::HasFontSize">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasFontSizeAdjust( void ) -->
<function name="wxCSSStyleDeclaration::HasFontSizeAdjust">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasFontStretch( void ) -->
<function name="wxCSSStyleDeclaration::HasFontStretch">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasFontStyle( void ) -->
<function name="wxCSSStyleDeclaration::HasFontStyle">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasFontVariant( void ) -->
<function name="wxCSSStyleDeclaration::HasFontVariant">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasFontWeight( void ) -->
<function name="wxCSSStyleDeclaration::HasFontWeight">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasGlyphOrientationHorizontal( void ) -->
<function name="wxCSSStyleDeclaration::HasGlyphOrientationHorizontal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasGlyphOrientationVertical( void ) -->
<function name="wxCSSStyleDeclaration::HasGlyphOrientationVertical">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasImageRendering( void ) -->
<function name="wxCSSStyleDeclaration::HasImageRendering">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasKerning( void ) -->
<function name="wxCSSStyleDeclaration::HasKerning">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasLetterSpacing( void ) -->
<function name="wxCSSStyleDeclaration::HasLetterSpacing">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasLightingColor( void ) -->
<function name="wxCSSStyleDeclaration::HasLightingColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasMarkerEnd( void ) -->
<function name="wxCSSStyleDeclaration::HasMarkerEnd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasMarkerMid( void ) -->
<function name="wxCSSStyleDeclaration::HasMarkerMid">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasMarkerStart( void ) -->
<function name="wxCSSStyleDeclaration::HasMarkerStart">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasMask( void ) -->
<function name="wxCSSStyleDeclaration::HasMask">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasOpacity( void ) -->
<function name="wxCSSStyleDeclaration::HasOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasOverflow( void ) -->
<function name="wxCSSStyleDeclaration::HasOverflow">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasPointerEvents( void ) -->
<function name="wxCSSStyleDeclaration::HasPointerEvents">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasShapeRendering( void ) -->
<function name="wxCSSStyleDeclaration::HasShapeRendering">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasStopColor( void ) -->
<function name="wxCSSStyleDeclaration::HasStopColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasStopOpacity( void ) -->
<function name="wxCSSStyleDeclaration::HasStopOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasStroke( void ) -->
<function name="wxCSSStyleDeclaration::HasStroke">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasStrokeDasharray( void ) -->
<function name="wxCSSStyleDeclaration::HasStrokeDasharray">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasStrokeDashoffset( void ) -->
<function name="wxCSSStyleDeclaration::HasStrokeDashoffset">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasStrokeLinecap( void ) -->
<function name="wxCSSStyleDeclaration::HasStrokeLinecap">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasStrokeLinejoin( void ) -->
<function name="wxCSSStyleDeclaration::HasStrokeLinejoin">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasStrokeMiterlimit( void ) -->
<function name="wxCSSStyleDeclaration::HasStrokeMiterlimit">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasStrokeOpacity( void ) -->
<function name="wxCSSStyleDeclaration::HasStrokeOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasStrokeWidth( void ) -->
<function name="wxCSSStyleDeclaration::HasStrokeWidth">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasTextAnchor( void ) -->
<function name="wxCSSStyleDeclaration::HasTextAnchor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasTextDecoration( void ) -->
<function name="wxCSSStyleDeclaration::HasTextDecoration">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasTextRendering( void ) -->
<function name="wxCSSStyleDeclaration::HasTextRendering">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasUnicodeBidi( void ) -->
<function name="wxCSSStyleDeclaration::HasUnicodeBidi">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasVisibility( void ) -->
<function name="wxCSSStyleDeclaration::HasVisibility">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasWordSpacing( void ) -->
<function name="wxCSSStyleDeclaration::HasWordSpacing">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxCSSStyleDeclaration::HasWritingMode( void ) -->
<function name="wxCSSStyleDeclaration::HasWritingMode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- wxRGBColor wxCSSStyleDeclaration::ParseColor( const wxString & value ) -->
<function name="wxCSSStyleDeclaration::ParseColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxRGBColor"/>
<pure/>
<arg nr="1" direction="in"/>
</function>
<!-- double wxCSSStyleDeclaration::ParseNumber( const wxString & value ) -->
<function name="wxCSSStyleDeclaration::ParseNumber">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<pure/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::ParseSVGPaint( wxSVGPaint & paint, const wxString & value ) -->
<function name="wxCSSStyleDeclaration::ParseSVGPaint">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<pure/>
<arg nr="1" direction="inout"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetAlignmentBaseline( wxCSS_VALUE value ) -->
<function name="wxCSSStyleDeclaration::SetAlignmentBaseline">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetBaselineShift( const wxCSSPrimitiveValue & value ) -->
<function name="wxCSSStyleDeclaration::SetBaselineShift">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetCSSText( const wxString & text ) -->
<function name="wxCSSStyleDeclaration::SetCSSText">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetClip( const wxCSSPrimitiveValue & value ) -->
<function name="wxCSSStyleDeclaration::SetClip">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetClipPath( const wxCSSPrimitiveValue & value ) -->
<function name="wxCSSStyleDeclaration::SetClipPath">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetClipRule( wxCSS_VALUE value ) -->
<function name="wxCSSStyleDeclaration::SetClipRule">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetColor( const wxRGBColor & value ) -->
<function name="wxCSSStyleDeclaration::SetColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetColorInterpolation( wxCSS_VALUE value ) -->
<function name="wxCSSStyleDeclaration::SetColorInterpolation">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetColorInterpolationFilters( wxCSS_VALUE value ) -->
<function name="wxCSSStyleDeclaration::SetColorInterpolationFilters">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetColorProfile( const wxCSSPrimitiveValue & value ) -->
<function name="wxCSSStyleDeclaration::SetColorProfile">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetColorRendering( wxCSS_VALUE value ) -->
<function name="wxCSSStyleDeclaration::SetColorRendering">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetCursor( const wxCSSPrimitiveValue & value ) -->
<function name="wxCSSStyleDeclaration::SetCursor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetDirection( wxCSS_VALUE value ) -->
<function name="wxCSSStyleDeclaration::SetDirection">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetDisplay( wxCSS_VALUE value ) -->
<function name="wxCSSStyleDeclaration::SetDisplay">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetDominantBaseline( wxCSS_VALUE value ) -->
<function name="wxCSSStyleDeclaration::SetDominantBaseline">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetEnableBackground( wxCSS_VALUE value ) -->
<function name="wxCSSStyleDeclaration::SetEnableBackground">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetFill( const wxSVGPaint & value ) -->
<function name="wxCSSStyleDeclaration::SetFill">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetFillOpacity( double value ) -->
<function name="wxCSSStyleDeclaration::SetFillOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxCSSStyleDeclaration::SetFillRule( wxCSS_VALUE value ) -->
<function name="wxCSSStyleDeclaration::SetFillRule">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetFilter( const wxCSSPrimitiveValue & value ) -->
<function name="wxCSSStyleDeclaration::SetFilter">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetFloodColor( const wxSVGColor & value ) -->
<function name="wxCSSStyleDeclaration::SetFloodColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetFloodOpacity( double value ) -->
<function name="wxCSSStyleDeclaration::SetFloodOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxCSSStyleDeclaration::SetFontFamily( const wxString & value ) -->
<function name="wxCSSStyleDeclaration::SetFontFamily">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetFontSize( double value ) -->
<function name="wxCSSStyleDeclaration::SetFontSize">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxCSSStyleDeclaration::SetFontSizeAdjust( const wxCSSPrimitiveValue & value ) -->
<function name="wxCSSStyleDeclaration::SetFontSizeAdjust">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetFontStretch( wxCSS_VALUE value ) -->
<function name="wxCSSStyleDeclaration::SetFontStretch">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetFontStyle( wxCSS_VALUE value ) -->
<function name="wxCSSStyleDeclaration::SetFontStyle">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetFontVariant( wxCSS_VALUE value ) -->
<function name="wxCSSStyleDeclaration::SetFontVariant">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetFontWeight( wxCSS_VALUE value ) -->
<function name="wxCSSStyleDeclaration::SetFontWeight">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetGlyphOrientationHorizontal( double value ) -->
<function name="wxCSSStyleDeclaration::SetGlyphOrientationHorizontal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxCSSStyleDeclaration::SetGlyphOrientationVertical( const wxCSSPrimitiveValue & value ) -->
<function name="wxCSSStyleDeclaration::SetGlyphOrientationVertical">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetImageRendering( wxCSS_VALUE value ) -->
<function name="wxCSSStyleDeclaration::SetImageRendering">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetKerning( const wxCSSPrimitiveValue & value ) -->
<function name="wxCSSStyleDeclaration::SetKerning">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetLetterSpacing( const wxCSSPrimitiveValue & value ) -->
<function name="wxCSSStyleDeclaration::SetLetterSpacing">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetLightingColor( const wxSVGColor & value ) -->
<function name="wxCSSStyleDeclaration::SetLightingColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetMarkerEnd( const wxCSSPrimitiveValue & value ) -->
<function name="wxCSSStyleDeclaration::SetMarkerEnd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetMarkerMid( const wxCSSPrimitiveValue & value ) -->
<function name="wxCSSStyleDeclaration::SetMarkerMid">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetMarkerStart( const wxCSSPrimitiveValue & value ) -->
<function name="wxCSSStyleDeclaration::SetMarkerStart">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetMask( const wxCSSPrimitiveValue & value ) -->
<function name="wxCSSStyleDeclaration::SetMask">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetOpacity( double value ) -->
<function name="wxCSSStyleDeclaration::SetOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxCSSStyleDeclaration::SetOverflow( wxCSS_VALUE value ) -->
<function name="wxCSSStyleDeclaration::SetOverflow">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetPointerEvents( wxCSS_VALUE value ) -->
<function name="wxCSSStyleDeclaration::SetPointerEvents">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetShapeRendering( wxCSS_VALUE value ) -->
<function name="wxCSSStyleDeclaration::SetShapeRendering">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetStopColor( const wxSVGColor & value ) -->
<function name="wxCSSStyleDeclaration::SetStopColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetStopOpacity( double value ) -->
<function name="wxCSSStyleDeclaration::SetStopOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxCSSStyleDeclaration::SetStroke( const wxSVGPaint & value ) -->
<function name="wxCSSStyleDeclaration::SetStroke">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetStrokeDasharray( const wxCSSValueList & value ) -->
<function name="wxCSSStyleDeclaration::SetStrokeDasharray">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetStrokeDashoffset( double value ) -->
<function name="wxCSSStyleDeclaration::SetStrokeDashoffset">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxCSSStyleDeclaration::SetStrokeLinecap( wxCSS_VALUE value ) -->
<function name="wxCSSStyleDeclaration::SetStrokeLinecap">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetStrokeLinejoin( wxCSS_VALUE value ) -->
<function name="wxCSSStyleDeclaration::SetStrokeLinejoin">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetStrokeMiterlimit( double value ) -->
<function name="wxCSSStyleDeclaration::SetStrokeMiterlimit">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxCSSStyleDeclaration::SetStrokeOpacity( double value ) -->
<function name="wxCSSStyleDeclaration::SetStrokeOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxCSSStyleDeclaration::SetStrokeWidth( double value ) -->
<function name="wxCSSStyleDeclaration::SetStrokeWidth">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxCSSStyleDeclaration::SetTextAnchor( wxCSS_VALUE value ) -->
<function name="wxCSSStyleDeclaration::SetTextAnchor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetTextDecoration( wxCSS_VALUE value ) -->
<function name="wxCSSStyleDeclaration::SetTextDecoration">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetTextRendering( wxCSS_VALUE value ) -->
<function name="wxCSSStyleDeclaration::SetTextRendering">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetUnicodeBidi( wxCSS_VALUE value ) -->
<function name="wxCSSStyleDeclaration::SetUnicodeBidi">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetVisibility( wxCSS_VALUE value ) -->
<function name="wxCSSStyleDeclaration::SetVisibility">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetWordSpacing( const wxCSSPrimitiveValue & value ) -->
<function name="wxCSSStyleDeclaration::SetWordSpacing">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleDeclaration::SetWritingMode( wxCSS_VALUE value ) -->
<function name="wxCSSStyleDeclaration::SetWritingMode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSStyleRef::Add( const wxCSSStyleDeclaration & style ) -->
<function name="wxCSSStyleRef::Add">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSPrimitiveValue::CleanUp( void ) -->
<function name="wxCSSPrimitiveValue::CleanUp">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- wxCSSValue * wxCSSPrimitiveValue::Clone( void ) -->
<function name="wxCSSPrimitiveValue::Clone">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSSValue *"/>
<use-retval/>
</function>
<!-- wxCSS_PRIMITIVE_TYPE wxCSSPrimitiveValue::GetCSSPrimitiveType( void ) -->
<function name="wxCSSPrimitiveValue::GetCSSPrimitiveType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_PRIMITIVE_TYPE"/>
<use-retval/>
</function>
<!-- wxString wxCSSPrimitiveValue::GetCSSText( void ) const -->
<function name="wxCSSPrimitiveValue::GetCSSText">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
<const/>
</function>
<!-- double wxCSSPrimitiveValue::GetFloatValue( wxCSS_PRIMITIVE_TYPE unitType = wxCSS_NUMBER ) const -->
<function name="wxCSSPrimitiveValue::GetFloatValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<const/>
<arg nr="1" default="wxCSS_NUMBER" direction="in"/>
</function>
<!-- wxCSS_VALUE wxCSSPrimitiveValue::GetIdentValue( void ) const -->
<function name="wxCSSPrimitiveValue::GetIdentValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
<const/>
</function>
<!-- wxRGBColor wxCSSPrimitiveValue::GetRGBColorValue( void ) const -->
<function name="wxCSSPrimitiveValue::GetRGBColorValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxRGBColor"/>
<use-retval/>
<const/>
</function>
<!-- wxRect wxCSSPrimitiveValue::GetRectValue( void ) const -->
<function name="wxCSSPrimitiveValue::GetRectValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxRect"/>
<use-retval/>
<const/>
</function>
<!-- wxString wxCSSPrimitiveValue::GetStringValue( void ) const -->
<function name="wxCSSPrimitiveValue::GetStringValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
<const/>
</function>
<!-- void wxCSSPrimitiveValue::SetCSSPrimitiveType( wxCSS_PRIMITIVE_TYPE primitiveType ) -->
<function name="wxCSSPrimitiveValue::SetCSSPrimitiveType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSPrimitiveValue::SetFloatValue( wxCSS_PRIMITIVE_TYPE unitType, double floatValue ) -->
<function name="wxCSSPrimitiveValue::SetFloatValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxCSSPrimitiveValue::SetIdentValue( wxCSS_VALUE ident ) -->
<function name="wxCSSPrimitiveValue::SetIdentValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSPrimitiveValue::SetRGBColorValue( const wxRGBColor & color ) -->
<function name="wxCSSPrimitiveValue::SetRGBColorValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSPrimitiveValue::SetRectValue( const wxRect & rect ) -->
<function name="wxCSSPrimitiveValue::SetRectValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSPrimitiveValue::SetStringValue( wxCSS_PRIMITIVE_TYPE stringType, const wxString & stringValue ) -->
<function name="wxCSSPrimitiveValue::SetStringValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxCSS_VALUE_TYPE wxCSSValue::GetCSSValueType( void ) -->
<function name="wxCSSValue::GetCSSValueType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE_TYPE"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxCSSValue::GetValueId( wxString value ) -->
<function name="wxCSSValue::GetValueId">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
<pure/>
<arg nr="1" direction="in"/>
</function>
<!-- wxString wxCSSValue::GetValueString( wxCSS_VALUE value ) -->
<function name="wxCSSValue::GetValueString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<pure/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxCSSValue::SetCSSValueType( wxCSS_VALUE_TYPE cssValueType ) -->
<function name="wxCSSValue::SetCSSValueType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxCSSValue * wxCSSValueList::Clone( void ) -->
<function name="wxCSSValueList::Clone">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSSValue *"/>
<use-retval/>
</function>
<!-- wxString wxCSSValueList::GetCSSText( void ) const -->
<function name="wxCSSValueList::GetCSSText">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
<const/>
</function>
<!-- int wxCSSValueList::GetLength( void ) -->
<function name="wxCSSValueList::GetLength">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="int"/>
<use-retval/>
</function>
<!-- wxCSSPrimitiveValue wxCSSValueList::Item( int index ) -->
<function name="wxCSSValueList::Item">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSSPrimitiveValue"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- void wxCSSValueList::SetCSSText( const wxString & value ) -->
<function name="wxCSSValueList::SetCSSText">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- int ExifHandler::getOrient( const wxString & filename ) -->
<function name="ExifHandler::getOrient">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="int"/>
<pure/>
<arg nr="1" direction="in"/>
</function>
<!-- void ExifHandler::rotateImage( const wxString & filename, wxImage & image ) -->
<function name="ExifHandler::rotateImage">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<pure/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="inout"/>
</function>
<!-- wxSVGDocument * wxGetSVGDocument::GetSVGDocument( void ) -->
<function name="wxGetSVGDocument::GetSVGDocument">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDocument *"/>
<use-retval/>
</function>
<!-- wxSVGElement * wxNodeListCls::GetElement( int i ) -->
<function name="wxNodeListCls::GetElement">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGElement *"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- wxSVGElement * wxNodeListCls::GetFirstElement( void ) -->
<function name="wxNodeListCls::GetFirstElement">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGElement *"/>
<use-retval/>
</function>
<!-- int wxNodeListCls::GetSize( void ) -->
<function name="wxNodeListCls::GetSize">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="int"/>
<use-retval/>
</function>
<!-- wxSvgXmlNode * wxSVGAElement::CloneNode( bool deep = true ) -->
<function name="wxSVGAElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGAElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGAElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGAElement::GetAttributes( void ) const -->
<function name="wxSVGAElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGRect wxSVGAElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGAElement::GetBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGAElement::GetCTM( void ) -->
<function name="wxSVGAElement::GetCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- wxSVGDTD wxSVGAElement::GetDtd( void ) -->
<function name="wxSVGAElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- wxSVGRect wxSVGAElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGAElement::GetResultBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGAElement::GetScreenCTM( void ) -->
<function name="wxSVGAElement::GetScreenCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedString & wxSVGAElement::GetTarget( void ) -->
<function name="wxSVGAElement::GetTarget">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedString &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGAElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGAElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGAElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGAElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGAElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGAElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGAltGlyphDefElement::CloneNode( bool deep = true ) -->
<function name="wxSVGAltGlyphDefElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGAltGlyphDefElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGAltGlyphDefElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGAltGlyphDefElement::GetAttributes( void ) const -->
<function name="wxSVGAltGlyphDefElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGAltGlyphDefElement::GetDtd( void ) -->
<function name="wxSVGAltGlyphDefElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGAltGlyphDefElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGAltGlyphDefElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGAltGlyphDefElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGAltGlyphDefElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGAltGlyphElement::CloneNode( bool deep = true ) -->
<function name="wxSVGAltGlyphElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGAltGlyphElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGAltGlyphElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGAltGlyphElement::GetAttributes( void ) const -->
<function name="wxSVGAltGlyphElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGAltGlyphElement::GetDtd( void ) -->
<function name="wxSVGAltGlyphElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxString & wxSVGAltGlyphElement::GetFormat( void ) -->
<function name="wxSVGAltGlyphElement::GetFormat">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- const wxString & wxSVGAltGlyphElement::GetGlyphRef( void ) -->
<function name="wxSVGAltGlyphElement::GetGlyphRef">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGAltGlyphElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGAltGlyphElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGAltGlyphElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGAltGlyphElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGAltGlyphElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGAltGlyphElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGAltGlyphElement::SetFormat( const wxString & n ) -->
<function name="wxSVGAltGlyphElement::SetFormat">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGAltGlyphElement::SetGlyphRef( const wxString & n ) -->
<function name="wxSVGAltGlyphElement::SetGlyphRef">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGAltGlyphItemElement::CloneNode( bool deep = true ) -->
<function name="wxSVGAltGlyphItemElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGAltGlyphItemElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGAltGlyphItemElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGAltGlyphItemElement::GetAttributes( void ) const -->
<function name="wxSVGAltGlyphItemElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGAltGlyphItemElement::GetDtd( void ) -->
<function name="wxSVGAltGlyphItemElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGAltGlyphItemElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGAltGlyphItemElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGAltGlyphItemElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGAltGlyphItemElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGAngle::ConvertToSpecifiedUnits( wxSVG_ANGLETYPE unitType ) -->
<function name="wxSVGAngle::ConvertToSpecifiedUnits">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSVG_ANGLETYPE wxSVGAngle::GetUnitType( void ) -->
<function name="wxSVGAngle::GetUnitType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVG_ANGLETYPE"/>
<use-retval/>
</function>
<!-- double wxSVGAngle::GetValue( void ) -->
<function name="wxSVGAngle::GetValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- wxString wxSVGAngle::GetValueAsString( void ) const -->
<function name="wxSVGAngle::GetValueAsString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
<const/>
</function>
<!-- double wxSVGAngle::GetValueInSpecifiedUnits( void ) -->
<function name="wxSVGAngle::GetValueInSpecifiedUnits">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- void wxSVGAngle::NewValueSpecifiedUnits( wxSVG_ANGLETYPE unitType, double valueInSpecifiedUnits ) -->
<function name="wxSVGAngle::NewValueSpecifiedUnits">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGAngle::SetUnitType( const wxSVG_ANGLETYPE & n ) -->
<function name="wxSVGAngle::SetUnitType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGAngle::SetValue( double n ) -->
<function name="wxSVGAngle::SetValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGAngle::SetValueAsString( const wxString & n ) -->
<function name="wxSVGAngle::SetValueAsString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGAngle::SetValueInSpecifiedUnits( double n ) -->
<function name="wxSVGAngle::SetValueInSpecifiedUnits">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxSvgXmlNode * wxSVGAnimateColorElement::CloneNode( bool deep = true ) -->
<function name="wxSVGAnimateColorElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGAnimateColorElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGAnimateColorElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGAnimateColorElement::GetAttributes( void ) const -->
<function name="wxSVGAnimateColorElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGAnimateColorElement::GetDtd( void ) -->
<function name="wxSVGAnimateColorElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGAnimateColorElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGAnimateColorElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGAnimateColorElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGAnimateColorElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGAnimateElement::CloneNode( bool deep = true ) -->
<function name="wxSVGAnimateElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGAnimateElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGAnimateElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGAnimateElement::GetAttributes( void ) const -->
<function name="wxSVGAnimateElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGAnimateElement::GetDtd( void ) -->
<function name="wxSVGAnimateElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGAnimateElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGAnimateElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGAnimateElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGAnimateElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGAnimateMotionElement::ApplyAnimation( void ) -->
<function name="wxSVGAnimateMotionElement::ApplyAnimation">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- wxSvgXmlNode * wxSVGAnimateMotionElement::CloneNode( bool deep = true ) -->
<function name="wxSVGAnimateMotionElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGAnimateMotionElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGAnimateMotionElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGAnimateMotionElement::GetAttributes( void ) const -->
<function name="wxSVGAnimateMotionElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGAnimateMotionElement::GetDtd( void ) -->
<function name="wxSVGAnimateMotionElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGAnimateMotionElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGAnimateMotionElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGAnimateMotionElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGAnimateMotionElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGAnimateTransformElement::ApplyAnimation( void ) -->
<function name="wxSVGAnimateTransformElement::ApplyAnimation">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- wxSvgXmlNode * wxSVGAnimateTransformElement::CloneNode( bool deep = true ) -->
<function name="wxSVGAnimateTransformElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGAnimateTransformElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGAnimateTransformElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGAnimateTransformElement::GetAttributes( void ) const -->
<function name="wxSVGAnimateTransformElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGAnimateTransformElement::GetDtd( void ) -->
<function name="wxSVGAnimateTransformElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- wxSVG_ANIMATETRANSFORM wxSVGAnimateTransformElement::GetType( void ) -->
<function name="wxSVGAnimateTransformElement::GetType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVG_ANIMATETRANSFORM"/>
<use-retval/>
</function>
<!-- bool wxSVGAnimateTransformElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGAnimateTransformElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGAnimateTransformElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGAnimateTransformElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGAnimateTransformElement::SetType( const wxSVG_ANIMATETRANSFORM & n ) -->
<function name="wxSVGAnimateTransformElement::SetType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSVGAngle & wxSVGAnimatedAngle::GetAnimVal( void ) -->
<function name="wxSVGAnimatedAngle::GetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGAngle &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAngle & wxSVGAnimatedAngle::GetAnimVal( void ) -->
<function name="wxSVGAnimatedAngle::GetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAngle &amp;"/>
<use-retval/>
</function>
<!-- wxSVGAngle & wxSVGAnimatedAngle::GetBaseVal( void ) -->
<function name="wxSVGAnimatedAngle::GetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGAngle &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAngle & wxSVGAnimatedAngle::GetBaseVal( void ) -->
<function name="wxSVGAnimatedAngle::GetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAngle &amp;"/>
<use-retval/>
</function>
<!-- void wxSVGAnimatedAngle::ResetAnimVal( void ) -->
<function name="wxSVGAnimatedAngle::ResetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- void wxSVGAnimatedAngle::SetAnimVal( const wxSVGAngle & value ) -->
<function name="wxSVGAnimatedAngle::SetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGAnimatedAngle::SetBaseVal( const wxSVGAngle & value ) -->
<function name="wxSVGAnimatedAngle::SetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGAnimatedBoolean::GetAnimVal( void ) -->
<function name="wxSVGAnimatedBoolean::GetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGAnimatedBoolean::GetBaseVal( void ) -->
<function name="wxSVGAnimatedBoolean::GetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- void wxSVGAnimatedBoolean::SetAnimVal( bool value ) -->
<function name="wxSVGAnimatedBoolean::SetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
</function>
<!-- void wxSVGAnimatedBoolean::SetBaseVal( bool value ) -->
<function name="wxSVGAnimatedBoolean::SetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
</function>
<!-- unsigned char wxSVGAnimatedEnumeration::GetAnimVal( void ) -->
<function name="wxSVGAnimatedEnumeration::GetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="unsigned char"/>
<use-retval/>
</function>
<!-- unsigned char wxSVGAnimatedEnumeration::GetBaseVal( void ) -->
<function name="wxSVGAnimatedEnumeration::GetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="unsigned char"/>
<use-retval/>
</function>
<!-- void wxSVGAnimatedEnumeration::SetAnimVal( unsigned char value ) -->
<function name="wxSVGAnimatedEnumeration::SetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- void wxSVGAnimatedEnumeration::SetBaseVal( unsigned char value ) -->
<function name="wxSVGAnimatedEnumeration::SetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- long wxSVGAnimatedInteger::GetAnimVal( void ) -->
<function name="wxSVGAnimatedInteger::GetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="long"/>
<use-retval/>
</function>
<!-- long wxSVGAnimatedInteger::GetBaseVal( void ) -->
<function name="wxSVGAnimatedInteger::GetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="long"/>
<use-retval/>
</function>
<!-- void wxSVGAnimatedInteger::SetAnimVal( long value ) -->
<function name="wxSVGAnimatedInteger::SetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- void wxSVGAnimatedInteger::SetBaseVal( long value ) -->
<function name="wxSVGAnimatedInteger::SetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- wxSVGLength & wxSVGAnimatedLength::GetAnimVal( void ) -->
<function name="wxSVGAnimatedLength::GetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGLength & wxSVGAnimatedLength::GetAnimVal( void ) -->
<function name="wxSVGAnimatedLength::GetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGLength &amp;"/>
<use-retval/>
</function>
<!-- wxSVGLength & wxSVGAnimatedLength::GetBaseVal( void ) -->
<function name="wxSVGAnimatedLength::GetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGLength & wxSVGAnimatedLength::GetBaseVal( void ) -->
<function name="wxSVGAnimatedLength::GetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGLength &amp;"/>
<use-retval/>
</function>
<!-- void wxSVGAnimatedLength::ResetAnimVal( void ) -->
<function name="wxSVGAnimatedLength::ResetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- void wxSVGAnimatedLength::SetAnimVal( const wxSVGLength & value ) -->
<function name="wxSVGAnimatedLength::SetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGAnimatedLength::SetBaseVal( const wxSVGLength & value ) -->
<function name="wxSVGAnimatedLength::SetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSVGLengthList & wxSVGAnimatedLengthList::GetAnimVal( void ) -->
<function name="wxSVGAnimatedLengthList::GetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGLengthList &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGLengthList & wxSVGAnimatedLengthList::GetAnimVal( void ) -->
<function name="wxSVGAnimatedLengthList::GetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGLengthList &amp;"/>
<use-retval/>
</function>
<!-- wxSVGLengthList & wxSVGAnimatedLengthList::GetBaseVal( void ) -->
<function name="wxSVGAnimatedLengthList::GetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGLengthList &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGLengthList & wxSVGAnimatedLengthList::GetBaseVal( void ) -->
<function name="wxSVGAnimatedLengthList::GetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGLengthList &amp;"/>
<use-retval/>
</function>
<!-- void wxSVGAnimatedLengthList::ResetAnimVal( void ) -->
<function name="wxSVGAnimatedLengthList::ResetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- void wxSVGAnimatedLengthList::SetAnimVal( const wxSVGLengthList & value ) -->
<function name="wxSVGAnimatedLengthList::SetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGAnimatedLengthList::SetBaseVal( const wxSVGLengthList & value ) -->
<function name="wxSVGAnimatedLengthList::SetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- float wxSVGAnimatedNumber::GetAnimVal( void ) -->
<function name="wxSVGAnimatedNumber::GetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="float"/>
<use-retval/>
</function>
<!-- float wxSVGAnimatedNumber::GetBaseVal( void ) -->
<function name="wxSVGAnimatedNumber::GetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="float"/>
<use-retval/>
</function>
<!-- void wxSVGAnimatedNumber::SetAnimVal( float value ) -->
<function name="wxSVGAnimatedNumber::SetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-3.402823e+38:3.402823e+38</valid>
</arg>
</function>
<!-- void wxSVGAnimatedNumber::SetBaseVal( float value ) -->
<function name="wxSVGAnimatedNumber::SetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-3.402823e+38:3.402823e+38</valid>
</arg>
</function>
<!-- wxSVGNumberList & wxSVGAnimatedNumberList::GetAnimVal( void ) -->
<function name="wxSVGAnimatedNumberList::GetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGNumberList &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGNumberList & wxSVGAnimatedNumberList::GetAnimVal( void ) -->
<function name="wxSVGAnimatedNumberList::GetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGNumberList &amp;"/>
<use-retval/>
</function>
<!-- wxSVGNumberList & wxSVGAnimatedNumberList::GetBaseVal( void ) -->
<function name="wxSVGAnimatedNumberList::GetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGNumberList &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGNumberList & wxSVGAnimatedNumberList::GetBaseVal( void ) -->
<function name="wxSVGAnimatedNumberList::GetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGNumberList &amp;"/>
<use-retval/>
</function>
<!-- void wxSVGAnimatedNumberList::ResetAnimVal( void ) -->
<function name="wxSVGAnimatedNumberList::ResetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- void wxSVGAnimatedNumberList::SetAnimVal( const wxSVGNumberList & value ) -->
<function name="wxSVGAnimatedNumberList::SetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGAnimatedNumberList::SetBaseVal( const wxSVGNumberList & value ) -->
<function name="wxSVGAnimatedNumberList::SetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- const wxSVGPathSegList & wxSVGAnimatedPathData::GetAnimatedNormalizedPathSegList( void ) -->
<function name="wxSVGAnimatedPathData::GetAnimatedNormalizedPathSegList">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGPathSegList &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGPathSegList & wxSVGAnimatedPathData::GetAnimatedPathSegList( void ) -->
<function name="wxSVGAnimatedPathData::GetAnimatedPathSegList">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGPathSegList &amp;"/>
<use-retval/>
</function>
<!-- wxString wxSVGAnimatedPathData::GetAttribute( const wxString & name ) const -->
<function name="wxSVGAnimatedPathData::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGAnimatedPathData::GetAttributes( void ) const -->
<function name="wxSVGAnimatedPathData::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- const wxSVGPathSegList & wxSVGAnimatedPathData::GetNormalizedPathSegList( void ) -->
<function name="wxSVGAnimatedPathData::GetNormalizedPathSegList">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGPathSegList &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGPathSegList & wxSVGAnimatedPathData::GetPathSegList( void ) -->
<function name="wxSVGAnimatedPathData::GetPathSegList">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGPathSegList &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGAnimatedPathData::HasAttribute( const wxString & name ) const -->
<function name="wxSVGAnimatedPathData::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGAnimatedPathData::SetAnimatedNormalizedPathSegList( const wxSVGPathSegList & n ) -->
<function name="wxSVGAnimatedPathData::SetAnimatedNormalizedPathSegList">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGAnimatedPathData::SetAnimatedPathSegList( const wxSVGPathSegList & n ) -->
<function name="wxSVGAnimatedPathData::SetAnimatedPathSegList">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGAnimatedPathData::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGAnimatedPathData::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGAnimatedPathData::SetNormalizedPathSegList( const wxSVGPathSegList & n ) -->
<function name="wxSVGAnimatedPathData::SetNormalizedPathSegList">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGAnimatedPathData::SetPathSegList( const wxSVGPathSegList & n ) -->
<function name="wxSVGAnimatedPathData::SetPathSegList">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- const wxSVGPointList & wxSVGAnimatedPoints::GetAnimatedPoints( void ) -->
<function name="wxSVGAnimatedPoints::GetAnimatedPoints">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGPointList &amp;"/>
<use-retval/>
</function>
<!-- wxString wxSVGAnimatedPoints::GetAttribute( const wxString & name ) const -->
<function name="wxSVGAnimatedPoints::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGAnimatedPoints::GetAttributes( void ) const -->
<function name="wxSVGAnimatedPoints::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- const wxSVGPointList & wxSVGAnimatedPoints::GetPoints( void ) -->
<function name="wxSVGAnimatedPoints::GetPoints">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGPointList &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGAnimatedPoints::HasAttribute( const wxString & name ) const -->
<function name="wxSVGAnimatedPoints::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGAnimatedPoints::SetAnimatedPoints( const wxSVGPointList & n ) -->
<function name="wxSVGAnimatedPoints::SetAnimatedPoints">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGAnimatedPoints::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGAnimatedPoints::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGAnimatedPoints::SetPoints( const wxSVGPointList & n ) -->
<function name="wxSVGAnimatedPoints::SetPoints">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSVGPreserveAspectRatio & wxSVGAnimatedPreserveAspectRatio::GetAnimVal( void ) -->
<function name="wxSVGAnimatedPreserveAspectRatio::GetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPreserveAspectRatio &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGPreserveAspectRatio & wxSVGAnimatedPreserveAspectRatio::GetAnimVal( void ) -->
<function name="wxSVGAnimatedPreserveAspectRatio::GetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGPreserveAspectRatio &amp;"/>
<use-retval/>
</function>
<!-- wxSVGPreserveAspectRatio & wxSVGAnimatedPreserveAspectRatio::GetBaseVal( void ) -->
<function name="wxSVGAnimatedPreserveAspectRatio::GetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPreserveAspectRatio &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGPreserveAspectRatio & wxSVGAnimatedPreserveAspectRatio::GetBaseVal( void ) -->
<function name="wxSVGAnimatedPreserveAspectRatio::GetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGPreserveAspectRatio &amp;"/>
<use-retval/>
</function>
<!-- void wxSVGAnimatedPreserveAspectRatio::ResetAnimVal( void ) -->
<function name="wxSVGAnimatedPreserveAspectRatio::ResetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- void wxSVGAnimatedPreserveAspectRatio::SetAnimVal( const wxSVGPreserveAspectRatio & value ) -->
<function name="wxSVGAnimatedPreserveAspectRatio::SetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGAnimatedPreserveAspectRatio::SetBaseVal( const wxSVGPreserveAspectRatio & value ) -->
<function name="wxSVGAnimatedPreserveAspectRatio::SetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSVGRect & wxSVGAnimatedRect::GetAnimVal( void ) -->
<function name="wxSVGAnimatedRect::GetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGRect & wxSVGAnimatedRect::GetAnimVal( void ) -->
<function name="wxSVGAnimatedRect::GetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGRect &amp;"/>
<use-retval/>
</function>
<!-- wxSVGRect & wxSVGAnimatedRect::GetBaseVal( void ) -->
<function name="wxSVGAnimatedRect::GetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGRect & wxSVGAnimatedRect::GetBaseVal( void ) -->
<function name="wxSVGAnimatedRect::GetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGRect &amp;"/>
<use-retval/>
</function>
<!-- void wxSVGAnimatedRect::ResetAnimVal( void ) -->
<function name="wxSVGAnimatedRect::ResetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- void wxSVGAnimatedRect::SetAnimVal( const wxSVGRect & value ) -->
<function name="wxSVGAnimatedRect::SetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGAnimatedRect::SetBaseVal( const wxSVGRect & value ) -->
<function name="wxSVGAnimatedRect::SetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxString & wxSVGAnimatedString::GetAnimVal( void ) -->
<function name="wxSVGAnimatedString::GetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString &amp;"/>
<use-retval/>
</function>
<!-- const wxString & wxSVGAnimatedString::GetAnimVal( void ) -->
<function name="wxSVGAnimatedString::GetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- wxString & wxSVGAnimatedString::GetBaseVal( void ) -->
<function name="wxSVGAnimatedString::GetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString &amp;"/>
<use-retval/>
</function>
<!-- const wxString & wxSVGAnimatedString::GetBaseVal( void ) -->
<function name="wxSVGAnimatedString::GetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- void wxSVGAnimatedString::ResetAnimVal( void ) -->
<function name="wxSVGAnimatedString::ResetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- void wxSVGAnimatedString::SetAnimVal( const wxString & value ) -->
<function name="wxSVGAnimatedString::SetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGAnimatedString::SetBaseVal( const wxString & value ) -->
<function name="wxSVGAnimatedString::SetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSVGTransformList & wxSVGAnimatedTransformList::GetAnimVal( void ) -->
<function name="wxSVGAnimatedTransformList::GetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGTransformList &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGTransformList & wxSVGAnimatedTransformList::GetAnimVal( void ) -->
<function name="wxSVGAnimatedTransformList::GetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGTransformList &amp;"/>
<use-retval/>
</function>
<!-- wxSVGTransformList & wxSVGAnimatedTransformList::GetBaseVal( void ) -->
<function name="wxSVGAnimatedTransformList::GetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGTransformList &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGTransformList & wxSVGAnimatedTransformList::GetBaseVal( void ) -->
<function name="wxSVGAnimatedTransformList::GetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGTransformList &amp;"/>
<use-retval/>
</function>
<!-- void wxSVGAnimatedTransformList::ResetAnimVal( void ) -->
<function name="wxSVGAnimatedTransformList::ResetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- void wxSVGAnimatedTransformList::SetAnimVal( const wxSVGTransformList & value ) -->
<function name="wxSVGAnimatedTransformList::SetAnimVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGAnimatedTransformList::SetBaseVal( const wxSVGTransformList & value ) -->
<function name="wxSVGAnimatedTransformList::SetBaseVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- const wxRGBColor & wxSVGAnimatedType::GetColor( void ) -->
<function name="wxSVGAnimatedType::GetColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxRGBColor &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGLength & wxSVGAnimatedType::GetLength( void ) -->
<function name="wxSVGAnimatedType::GetLength">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGLengthList & wxSVGAnimatedType::GetLengthList( void ) -->
<function name="wxSVGAnimatedType::GetLengthList">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGLengthList &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGNumberList & wxSVGAnimatedType::GetNumberList( void ) -->
<function name="wxSVGAnimatedType::GetNumberList">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGNumberList &amp;"/>
<use-retval/>
</function>
<!-- wxSVG_ANIMATED_PROPERTY_TYPE wxSVGAnimatedType::GetPropertyType( void ) -->
<function name="wxSVGAnimatedType::GetPropertyType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVG_ANIMATED_PROPERTY_TYPE"/>
<use-retval/>
</function>
<!-- const wxString & wxSVGAnimatedType::GetString( void ) -->
<function name="wxSVGAnimatedType::GetString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGTransformList & wxSVGAnimatedType::GetTransformList( void ) -->
<function name="wxSVGAnimatedType::GetTransformList">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGTransformList &amp;"/>
<use-retval/>
</function>
<!-- wxString wxSVGAnimatedType::GetValueAsString( void ) const -->
<function name="wxSVGAnimatedType::GetValueAsString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
<const/>
</function>
<!-- void wxSVGAnimatedType::SetValueAsString( const wxString & value ) -->
<function name="wxSVGAnimatedType::SetValueAsString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGAnimationElement::ApplyAnimation( void ) -->
<function name="wxSVGAnimationElement::ApplyAnimation">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- wxSVG_ANIMATION_ACCUMULATE wxSVGAnimationElement::GetAccumulate( void ) -->
<function name="wxSVGAnimationElement::GetAccumulate">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVG_ANIMATION_ACCUMULATE"/>
<use-retval/>
</function>
<!-- wxSVG_ANIMATION_ADDITIVE wxSVGAnimationElement::GetAdditive( void ) -->
<function name="wxSVGAnimationElement::GetAdditive">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVG_ANIMATION_ADDITIVE"/>
<use-retval/>
</function>
<!-- wxString wxSVGAnimationElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGAnimationElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- const wxString & wxSVGAnimationElement::GetAttributeName( void ) -->
<function name="wxSVGAnimationElement::GetAttributeName">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- wxSvgXmlAttrHash wxSVGAnimationElement::GetAttributes( void ) const -->
<function name="wxSVGAnimationElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- double wxSVGAnimationElement::GetBegin( void ) -->
<function name="wxSVGAnimationElement::GetBegin">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGAnimationElement::GetCurrentTime( void ) -->
<function name="wxSVGAnimationElement::GetCurrentTime">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- wxString wxSVGAnimationElement::GetCustomAttribute( const wxString & name ) const -->
<function name="wxSVGAnimationElement::GetCustomAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGAnimationElement::GetCustomAttributes( void ) const -->
<function name="wxSVGAnimationElement::GetCustomAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- double wxSVGAnimationElement::GetDur( void ) -->
<function name="wxSVGAnimationElement::GetDur">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- wxSVG_ANIMATION_FILL wxSVGAnimationElement::GetFill( void ) -->
<function name="wxSVGAnimationElement::GetFill">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVG_ANIMATION_FILL"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedType & wxSVGAnimationElement::GetFrom( void ) -->
<function name="wxSVGAnimationElement::GetFrom">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedType &amp;"/>
<use-retval/>
</function>
<!-- const wxString & wxSVGAnimationElement::GetHref( void ) -->
<function name="wxSVGAnimationElement::GetHref">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- double wxSVGAnimationElement::GetSimpleDuration( void ) -->
<function name="wxSVGAnimationElement::GetSimpleDuration">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGAnimationElement::GetStartTime( void ) -->
<function name="wxSVGAnimationElement::GetStartTime">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- wxSVGElement * wxSVGAnimationElement::GetTargetElement( void ) const -->
<function name="wxSVGAnimationElement::GetTargetElement">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGElement *"/>
<use-retval/>
<const/>
</function>
<!-- const wxSVGAnimatedType & wxSVGAnimationElement::GetTo( void ) -->
<function name="wxSVGAnimationElement::GetTo">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedType &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGAnimationElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGAnimationElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGAnimationElement::HasCustomAttribute( const wxString & name ) const -->
<function name="wxSVGAnimationElement::HasCustomAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGAnimationElement::SetAccumulate( const wxSVG_ANIMATION_ACCUMULATE & n ) -->
<function name="wxSVGAnimationElement::SetAccumulate">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGAnimationElement::SetAdditive( const wxSVG_ANIMATION_ADDITIVE & n ) -->
<function name="wxSVGAnimationElement::SetAdditive">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGAnimationElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGAnimationElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGAnimationElement::SetAttributeName( const wxString & n ) -->
<function name="wxSVGAnimationElement::SetAttributeName">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGAnimationElement::SetBegin( double n ) -->
<function name="wxSVGAnimationElement::SetBegin">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- bool wxSVGAnimationElement::SetCustomAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGAnimationElement::SetCustomAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGAnimationElement::SetDur( double n ) -->
<function name="wxSVGAnimationElement::SetDur">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGAnimationElement::SetFill( const wxSVG_ANIMATION_FILL & n ) -->
<function name="wxSVGAnimationElement::SetFill">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGAnimationElement::SetFrom( const wxSVGAnimatedType & n ) -->
<function name="wxSVGAnimationElement::SetFrom">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGAnimationElement::SetHref( const wxString & n ) -->
<function name="wxSVGAnimationElement::SetHref">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGAnimationElement::SetTo( const wxSVGAnimatedType & n ) -->
<function name="wxSVGAnimationElement::SetTo">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGCanvas::DrawCircle( wxSVGCircleElement * element, wxSVGMatrix * matrix, const wxCSSStyleDeclaration * style = NULL ) -->
<function name="wxSVGCanvas::DrawCircle">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
<arg nr="2" direction="inout"/>
<arg nr="3" default="NULL" direction="inout"/>
</function>
<!-- void wxSVGCanvas::DrawEllipse( wxSVGEllipseElement * element, wxSVGMatrix * matrix, const wxCSSStyleDeclaration * style = NULL ) -->
<function name="wxSVGCanvas::DrawEllipse">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
<arg nr="2" direction="inout"/>
<arg nr="3" default="NULL" direction="inout"/>
</function>
<!-- void wxSVGCanvas::DrawLine( wxSVGLineElement * element, wxSVGMatrix * matrix, const wxCSSStyleDeclaration * style = NULL ) -->
<function name="wxSVGCanvas::DrawLine">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
<arg nr="2" direction="inout"/>
<arg nr="3" default="NULL" direction="inout"/>
</function>
<!-- void wxSVGCanvas::DrawPath( wxSVGPathElement * element, wxSVGMatrix * matrix, const wxCSSStyleDeclaration * style = NULL ) -->
<function name="wxSVGCanvas::DrawPath">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
<arg nr="2" direction="inout"/>
<arg nr="3" default="NULL" direction="inout"/>
</function>
<!-- void wxSVGCanvas::DrawPolygon( wxSVGPolygonElement * element, wxSVGMatrix * matrix, const wxCSSStyleDeclaration * style = NULL ) -->
<function name="wxSVGCanvas::DrawPolygon">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
<arg nr="2" direction="inout"/>
<arg nr="3" default="NULL" direction="inout"/>
</function>
<!-- void wxSVGCanvas::DrawPolyline( wxSVGPolylineElement * element, wxSVGMatrix * matrix, const wxCSSStyleDeclaration * style = NULL ) -->
<function name="wxSVGCanvas::DrawPolyline">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
<arg nr="2" direction="inout"/>
<arg nr="3" default="NULL" direction="inout"/>
</function>
<!-- void wxSVGCanvas::DrawRect( wxSVGRectElement * element, wxSVGMatrix * matrix, const wxCSSStyleDeclaration * style = NULL ) -->
<function name="wxSVGCanvas::DrawRect">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
<arg nr="2" direction="inout"/>
<arg nr="3" default="NULL" direction="inout"/>
</function>
<!-- void wxSVGCanvas::DrawText( wxSVGTextElement * element, wxSVGMatrix * matrix, const wxCSSStyleDeclaration * style = NULL ) -->
<function name="wxSVGCanvas::DrawText">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
<arg nr="2" direction="inout"/>
<arg nr="3" default="NULL" direction="inout"/>
</function>
<!-- void wxSVGCanvas::EnableItemsCache( bool enable = true ) -->
<function name="wxSVGCanvas::EnableItemsCache">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxSVGGradientElement * wxSVGCanvas::GetGradientElement( const wxSVGSVGElement & svgElem, const wxString & href ) -->
<function name="wxSVGCanvas::GetGradientElement">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGGradientElement *"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- unsigned int wxSVGCanvas::GetGradientStops( const wxSVGSVGElement & svgElem, wxSVGGradientElement * gradElem, float opacity ) -->
<function name="wxSVGCanvas::GetGradientStops">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="unsigned int"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="inout"/>
<arg nr="3" direction="in">
<not-uninit/>
<not-bool/>
<valid>-3.402823e+38:3.402823e+38</valid>
</arg>
</function>
<!-- wxSVGMarkerElement * wxSVGCanvas::GetMarkerElement( const wxSVGSVGElement & svgElem, const wxString & href ) -->
<function name="wxSVGCanvas::GetMarkerElement">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMarkerElement *"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSVGPatternElement * wxSVGCanvas::GetPatternElement( const wxSVGSVGElement & svgElem, wxString href ) -->
<function name="wxSVGCanvas::GetPatternElement">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPatternElement *"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGCanvas::IsItemsCached( void ) -->
<function name="wxSVGCanvas::IsItemsCached">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- void wxSVGCanvas::LoadImages( wxSVGElement * parent1, wxSVGElement * parent2, wxProgressDialog * progressDlg ) -->
<function name="wxSVGCanvas::LoadImages">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
<arg nr="2" direction="inout"/>
<arg nr="3" direction="inout"/>
</function>
<!-- int wxSVGCanvasImage::GetDefaultHeight( void ) -->
<function name="wxSVGCanvasImage::GetDefaultHeight">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="int"/>
<use-retval/>
</function>
<!-- int wxSVGCanvasImage::GetDefaultWidth( void ) -->
<function name="wxSVGCanvasImage::GetDefaultWidth">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="int"/>
<use-retval/>
</function>
<!-- const wxSVGPreserveAspectRatio & wxSVGCanvasImage::GetPreserveAspectRatio( void ) -->
<function name="wxSVGCanvasImage::GetPreserveAspectRatio">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGPreserveAspectRatio &amp;"/>
<use-retval/>
</function>
<!-- wxSVGSVGElement * wxSVGCanvasImage::GetSvgImage( wxSVGDocument * doc = NULL ) -->
<function name="wxSVGCanvasImage::GetSvgImage">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGSVGElement *"/>
<arg nr="1" default="NULL" direction="inout"/>
</function>
<!-- void wxSVGCanvasImage::Init( wxSVGImageElement & element, const wxCSSStyleDeclaration & style, wxProgressDialog * progressDlg ) -->
<function name="wxSVGCanvasImage::Init">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
<arg nr="2" direction="in"/>
<arg nr="3" direction="inout"/>
</function>
<!-- wxSVGRect wxSVGCanvasItem::GetBBox( const wxSVGMatrix * matrix = NULL ) -->
<function name="wxSVGCanvasItem::GetBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="NULL" direction="inout"/>
</function>
<!-- wxSVGCanvasItemType wxSVGCanvasItem::GetType( void ) -->
<function name="wxSVGCanvasItem::GetType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGCanvasItemType"/>
<use-retval/>
</function>
<!-- bool wxSVGCanvasPath::ClosePath( void ) -->
<function name="wxSVGCanvasPath::ClosePath">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- void wxSVGCanvasPath::CurveToCubic( double x1, double y1, double x2, double y2, double x, double y, bool relative = false ) -->
<function name="wxSVGCanvasPath::CurveToCubic">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="4" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="5" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="6" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="7" default="false" direction="in">
<not-uninit/>
</arg>
</function>
<!-- void wxSVGCanvasPath::CurveToCubicSmooth( double x2, double y2, double x, double y, bool relative = false ) -->
<function name="wxSVGCanvasPath::CurveToCubicSmooth">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="4" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="5" default="false" direction="in">
<not-uninit/>
</arg>
</function>
<!-- void wxSVGCanvasPath::CurveToQuadratic( double x1, double y1, double x, double y, bool relative = false ) -->
<function name="wxSVGCanvasPath::CurveToQuadratic">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="4" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="5" default="false" direction="in">
<not-uninit/>
</arg>
</function>
<!-- void wxSVGCanvasPath::CurveToQuadraticSmooth( double x, double y, bool relative = false ) -->
<function name="wxSVGCanvasPath::CurveToQuadraticSmooth">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="3" default="false" direction="in">
<not-uninit/>
</arg>
</function>
<!-- bool wxSVGCanvasPath::GetFill( void ) -->
<function name="wxSVGCanvasPath::GetFill">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- void wxSVGCanvasPath::LineTo( double x, double y, bool relative = false ) -->
<function name="wxSVGCanvasPath::LineTo">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="3" default="false" direction="in">
<not-uninit/>
</arg>
</function>
<!-- void wxSVGCanvasPath::LineToHorizontal( double x, bool relative = false ) -->
<function name="wxSVGCanvasPath::LineToHorizontal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" default="false" direction="in">
<not-uninit/>
</arg>
</function>
<!-- void wxSVGCanvasPath::LineToVertical( double y, bool relative = false ) -->
<function name="wxSVGCanvasPath::LineToVertical">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" default="false" direction="in">
<not-uninit/>
</arg>
</function>
<!-- void wxSVGCanvasPath::MoveTo( double x, double y, bool relative = false ) -->
<function name="wxSVGCanvasPath::MoveTo">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="3" default="false" direction="in">
<not-uninit/>
</arg>
</function>
<!-- void wxSVGCanvasPath::SetFill( bool fill = true ) -->
<function name="wxSVGCanvasPath::SetFill">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- int wxSVGCanvasSvgImageData::DecRef( void ) -->
<function name="wxSVGCanvasSvgImageData::DecRef">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="int"/>
<use-retval/>
</function>
<!-- wxSVGSVGElement * wxSVGCanvasSvgImageData::GetSvgImage( void ) -->
<function name="wxSVGCanvasSvgImageData::GetSvgImage">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGSVGElement *"/>
<use-retval/>
</function>
<!-- void wxSVGCanvasSvgImageData::IncRef( void ) -->
<function name="wxSVGCanvasSvgImageData::IncRef">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- void wxSVGCanvasText::AddChunk( const wxString & text, const wxCSSStyleDeclaration & style, wxSVGMatrix * matrix ) -->
<function name="wxSVGCanvasText::AddChunk">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
<arg nr="3" direction="inout"/>
</function>
<!-- void wxSVGCanvasText::BeginChar( wxSVGMatrix * matrix ) -->
<function name="wxSVGCanvasText::BeginChar">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- void wxSVGCanvasText::EndChar( void ) -->
<function name="wxSVGCanvasText::EndChar">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- void wxSVGCanvasText::EndTextAnchor( void ) -->
<function name="wxSVGCanvasText::EndTextAnchor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- wxSVGRect wxSVGCanvasText::GetBBox( const wxSVGMatrix * matrix = NULL ) -->
<function name="wxSVGCanvasText::GetBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="NULL" direction="inout"/>
</function>
<!-- long wxSVGCanvasText::GetCharNumAtPosition( const wxSVGPoint & point ) -->
<function name="wxSVGCanvasText::GetCharNumAtPosition">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="long"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSVGCanvasTextChunk * wxSVGCanvasText::GetChunk( unsigned long & charnum ) -->
<function name="wxSVGCanvasText::GetChunk">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGCanvasTextChunk *"/>
<arg nr="1" direction="inout"/>
</function>
<!-- double wxSVGCanvasText::GetComputedTextLength( void ) -->
<function name="wxSVGCanvasText::GetComputedTextLength">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- wxSVGPoint wxSVGCanvasText::GetEndPositionOfChar( unsigned long charnum ) -->
<function name="wxSVGCanvasText::GetEndPositionOfChar">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPoint"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- wxSVGRect wxSVGCanvasText::GetExtentOfChar( unsigned long charnum ) -->
<function name="wxSVGCanvasText::GetExtentOfChar">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- long wxSVGCanvasText::GetNumberOfChars( void ) -->
<function name="wxSVGCanvasText::GetNumberOfChars">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="long"/>
<use-retval/>
</function>
<!-- double wxSVGCanvasText::GetRotationOfChar( unsigned long charnum ) -->
<function name="wxSVGCanvasText::GetRotationOfChar">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- wxSVGPoint wxSVGCanvasText::GetStartPositionOfChar( unsigned long charnum ) -->
<function name="wxSVGCanvasText::GetStartPositionOfChar">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPoint"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- double wxSVGCanvasText::GetSubStringLength( unsigned long charnum, unsigned long nchars ) -->
<function name="wxSVGCanvasText::GetSubStringLength">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- double wxSVGCanvasVideo::GetDuration( void ) -->
<function name="wxSVGCanvasVideo::GetDuration">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- void wxSVGCanvasVideo::Init( wxSVGVideoElement & element, const wxCSSStyleDeclaration & style, wxProgressDialog * progressDlg ) -->
<function name="wxSVGCanvasVideo::Init">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
<arg nr="2" direction="in"/>
<arg nr="3" direction="inout"/>
</function>
<!-- int wxSVGCanvasVideoData::DecRef( void ) -->
<function name="wxSVGCanvasVideoData::DecRef">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="int"/>
<use-retval/>
</function>
<!-- wxImage wxSVGCanvasVideoData::GetImage( double time ) -->
<function name="wxSVGCanvasVideoData::GetImage">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxImage"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxFfmpegMediaDecoder * wxSVGCanvasVideoData::GetMediaDecoder( void ) -->
<function name="wxSVGCanvasVideoData::GetMediaDecoder">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxFfmpegMediaDecoder *"/>
<use-retval/>
</function>
<!-- void wxSVGCanvasVideoData::IncRef( void ) -->
<function name="wxSVGCanvasVideoData::IncRef">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- wxSvgXmlNode * wxSVGCircleElement::CloneNode( bool deep = true ) -->
<function name="wxSVGCircleElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGCircleElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGCircleElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGCircleElement::GetAttributes( void ) const -->
<function name="wxSVGCircleElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGRect wxSVGCircleElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGCircleElement::GetBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGCircleElement::GetCTM( void ) -->
<function name="wxSVGCircleElement::GetCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- wxSVGCanvasItem * wxSVGCircleElement::GetCanvasItem( void ) -->
<function name="wxSVGCircleElement::GetCanvasItem">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGCanvasItem *"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGCircleElement::GetCx( void ) -->
<function name="wxSVGCircleElement::GetCx">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGCircleElement::GetCy( void ) -->
<function name="wxSVGCircleElement::GetCy">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- wxSVGDTD wxSVGCircleElement::GetDtd( void ) -->
<function name="wxSVGCircleElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGCircleElement::GetR( void ) -->
<function name="wxSVGCircleElement::GetR">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- wxSVGRect wxSVGCircleElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGCircleElement::GetResultBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGCircleElement::GetScreenCTM( void ) -->
<function name="wxSVGCircleElement::GetScreenCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- bool wxSVGCircleElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGCircleElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGCircleElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGCircleElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGCircleElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGCircleElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGCircleElement::SetCanvasItem( wxSVGCanvasItem * canvasItem ) -->
<function name="wxSVGCircleElement::SetCanvasItem">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- wxSvgXmlNode * wxSVGClipPathElement::CloneNode( bool deep = true ) -->
<function name="wxSVGClipPathElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGClipPathElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGClipPathElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGClipPathElement::GetAttributes( void ) const -->
<function name="wxSVGClipPathElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGRect wxSVGClipPathElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGClipPathElement::GetBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGClipPathElement::GetCTM( void ) -->
<function name="wxSVGClipPathElement::GetCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedEnumeration & wxSVGClipPathElement::GetClipPathUnits( void ) -->
<function name="wxSVGClipPathElement::GetClipPathUnits">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedEnumeration &amp;"/>
<use-retval/>
</function>
<!-- wxSVGDTD wxSVGClipPathElement::GetDtd( void ) -->
<function name="wxSVGClipPathElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- wxSVGRect wxSVGClipPathElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGClipPathElement::GetResultBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGClipPathElement::GetScreenCTM( void ) -->
<function name="wxSVGClipPathElement::GetScreenCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- bool wxSVGClipPathElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGClipPathElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGClipPathElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGClipPathElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGClipPathElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGClipPathElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxCSSValue * wxSVGColor::Clone( void ) -->
<function name="wxSVGColor::Clone">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSSValue *"/>
<use-retval/>
</function>
<!-- wxString wxSVGColor::GetCSSText( void ) const -->
<function name="wxSVGColor::GetCSSText">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
<const/>
</function>
<!-- wxSVG_COLORTYPE wxSVGColor::GetColorType( void ) -->
<function name="wxSVGColor::GetColorType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVG_COLORTYPE"/>
<use-retval/>
</function>
<!-- const wxSVGICCColor & wxSVGColor::GetICCColor( void ) -->
<function name="wxSVGColor::GetICCColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGICCColor &amp;"/>
<use-retval/>
</function>
<!-- const wxRGBColor & wxSVGColor::GetRGBColor( void ) -->
<function name="wxSVGColor::GetRGBColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxRGBColor &amp;"/>
<use-retval/>
</function>
<!-- void wxSVGColor::SetColor( wxSVG_COLORTYPE colorType, const wxString & rgbColor, const wxString & iccColor ) -->
<function name="wxSVGColor::SetColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
<arg nr="3" direction="in"/>
</function>
<!-- void wxSVGColor::SetColorType( const wxSVG_COLORTYPE & n ) -->
<function name="wxSVGColor::SetColorType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGColor::SetICCColor( const wxSVGICCColor & iccColor ) -->
<function name="wxSVGColor::SetICCColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGColor::SetRGBColorICCColor( const wxString & rgbColor, const wxString & iccColor ) -->
<function name="wxSVGColor::SetRGBColorICCColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGColorProfileElement::CloneNode( bool deep = true ) -->
<function name="wxSVGColorProfileElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGColorProfileElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGColorProfileElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGColorProfileElement::GetAttributes( void ) const -->
<function name="wxSVGColorProfileElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGColorProfileElement::GetDtd( void ) -->
<function name="wxSVGColorProfileElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxString & wxSVGColorProfileElement::GetLocal( void ) -->
<function name="wxSVGColorProfileElement::GetLocal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- const wxString & wxSVGColorProfileElement::GetName( void ) -->
<function name="wxSVGColorProfileElement::GetName">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- wxRENDERING_INTENT wxSVGColorProfileElement::GetRenderingIntent( void ) -->
<function name="wxSVGColorProfileElement::GetRenderingIntent">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxRENDERING_INTENT"/>
<use-retval/>
</function>
<!-- bool wxSVGColorProfileElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGColorProfileElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGColorProfileElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGColorProfileElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGColorProfileElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGColorProfileElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGColorProfileElement::SetLocal( const wxString & n ) -->
<function name="wxSVGColorProfileElement::SetLocal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGColorProfileElement::SetName( const wxString & n ) -->
<function name="wxSVGColorProfileElement::SetName">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGColorProfileElement::SetRenderingIntent( const wxRENDERING_INTENT & n ) -->
<function name="wxSVGColorProfileElement::SetRenderingIntent">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- const wxString & wxSVGColorProfileRule::GetName( void ) -->
<function name="wxSVGColorProfileRule::GetName">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- wxRENDERING_INTENT wxSVGColorProfileRule::GetRenderingIntent( void ) -->
<function name="wxSVGColorProfileRule::GetRenderingIntent">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxRENDERING_INTENT"/>
<use-retval/>
</function>
<!-- const wxString & wxSVGColorProfileRule::GetSrc( void ) -->
<function name="wxSVGColorProfileRule::GetSrc">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- void wxSVGColorProfileRule::SetName( const wxString & n ) -->
<function name="wxSVGColorProfileRule::SetName">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGColorProfileRule::SetRenderingIntent( const wxRENDERING_INTENT & n ) -->
<function name="wxSVGColorProfileRule::SetRenderingIntent">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGColorProfileRule::SetSrc( const wxString & n ) -->
<function name="wxSVGColorProfileRule::SetSrc">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGComponentTransferFunctionElement::GetAmplitude( void ) -->
<function name="wxSVGComponentTransferFunctionElement::GetAmplitude">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- wxString wxSVGComponentTransferFunctionElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGComponentTransferFunctionElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGComponentTransferFunctionElement::GetAttributes( void ) const -->
<function name="wxSVGComponentTransferFunctionElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGComponentTransferFunctionElement::GetExponent( void ) -->
<function name="wxSVGComponentTransferFunctionElement::GetExponent">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGComponentTransferFunctionElement::GetIntercept( void ) -->
<function name="wxSVGComponentTransferFunctionElement::GetIntercept">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGComponentTransferFunctionElement::GetOffset( void ) -->
<function name="wxSVGComponentTransferFunctionElement::GetOffset">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGComponentTransferFunctionElement::GetSlope( void ) -->
<function name="wxSVGComponentTransferFunctionElement::GetSlope">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumberList & wxSVGComponentTransferFunctionElement::GetTableValues( void ) -->
<function name="wxSVGComponentTransferFunctionElement::GetTableValues">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumberList &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedEnumeration & wxSVGComponentTransferFunctionElement::GetType( void ) -->
<function name="wxSVGComponentTransferFunctionElement::GetType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedEnumeration &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGComponentTransferFunctionElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGComponentTransferFunctionElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGComponentTransferFunctionElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGComponentTransferFunctionElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGComponentTransferFunctionElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGComponentTransferFunctionElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGCursorElement::CloneNode( bool deep = true ) -->
<function name="wxSVGCursorElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGCursorElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGCursorElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGCursorElement::GetAttributes( void ) const -->
<function name="wxSVGCursorElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGCursorElement::GetDtd( void ) -->
<function name="wxSVGCursorElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGCursorElement::GetX( void ) -->
<function name="wxSVGCursorElement::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGCursorElement::GetY( void ) -->
<function name="wxSVGCursorElement::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGCursorElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGCursorElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGCursorElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGCursorElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGCursorElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGCursorElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGDefinitionSrcElement::CloneNode( bool deep = true ) -->
<function name="wxSVGDefinitionSrcElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGDefinitionSrcElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGDefinitionSrcElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGDefinitionSrcElement::GetAttributes( void ) const -->
<function name="wxSVGDefinitionSrcElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGDefinitionSrcElement::GetDtd( void ) -->
<function name="wxSVGDefinitionSrcElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGDefinitionSrcElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGDefinitionSrcElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGDefinitionSrcElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGDefinitionSrcElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGDefsElement::CloneNode( bool deep = true ) -->
<function name="wxSVGDefsElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGDefsElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGDefsElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGDefsElement::GetAttributes( void ) const -->
<function name="wxSVGDefsElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGRect wxSVGDefsElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGDefsElement::GetBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGDefsElement::GetCTM( void ) -->
<function name="wxSVGDefsElement::GetCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- wxSVGDTD wxSVGDefsElement::GetDtd( void ) -->
<function name="wxSVGDefsElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- wxSVGRect wxSVGDefsElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGDefsElement::GetResultBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGDefsElement::GetScreenCTM( void ) -->
<function name="wxSVGDefsElement::GetScreenCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- bool wxSVGDefsElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGDefsElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGDefsElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGDefsElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGDefsElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGDefsElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGDescElement::CloneNode( bool deep = true ) -->
<function name="wxSVGDescElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGDescElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGDescElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGDescElement::GetAttributes( void ) const -->
<function name="wxSVGDescElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGDescElement::GetDtd( void ) -->
<function name="wxSVGDescElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGDescElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGDescElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGDescElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGDescElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGDescElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGDescElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGDocument::ApplyAnimation( wxSVGElement * parent, wxSVGSVGElement * ownerSVGElement ) -->
<function name="wxSVGDocument::ApplyAnimation">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<pure/>
<arg nr="1" direction="inout"/>
<arg nr="2" direction="inout"/>
</function>
<!-- wxSvgXmlElement * wxSVGDocument::CreateElement( const wxString & tagName ) -->
<function name="wxSVGDocument::CreateElement">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlElement *"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlElement * wxSVGDocument::CreateElementNS( const wxString & namespaceURI, const wxString & qualifiedName ) -->
<function name="wxSVGDocument::CreateElementNS">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlElement *"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSVGCanvas * wxSVGDocument::GetCanvas( void ) -->
<function name="wxSVGDocument::GetCanvas">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGCanvas *"/>
<use-retval/>
</function>
<!-- double wxSVGDocument::GetCurrentTime( void ) -->
<function name="wxSVGDocument::GetCurrentTime">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- const wxString & wxSVGDocument::GetDomain( void ) -->
<function name="wxSVGDocument::GetDomain">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- wxSVGElement * wxSVGDocument::GetElementById( const wxString & id ) -->
<function name="wxSVGDocument::GetElementById">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGElement *"/>
<arg nr="1" direction="in"/>
</function>
<!-- const wxString & wxSVGDocument::GetPath( void ) -->
<function name="wxSVGDocument::GetPath">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- const wxString & wxSVGDocument::GetReferrer( void ) -->
<function name="wxSVGDocument::GetReferrer">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- wxSVGSVGElement * wxSVGDocument::GetRootElement( void ) -->
<function name="wxSVGDocument::GetRootElement">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGSVGElement *"/>
<use-retval/>
</function>
<!-- double wxSVGDocument::GetScale( void ) -->
<function name="wxSVGDocument::GetScale">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGDocument::GetScaleX( void ) -->
<function name="wxSVGDocument::GetScaleX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGDocument::GetScaleY( void ) -->
<function name="wxSVGDocument::GetScaleY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- const wxSVGMatrix & wxSVGDocument::GetScreenCTM( void ) -->
<function name="wxSVGDocument::GetScreenCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGMatrix &amp;"/>
<use-retval/>
</function>
<!-- wxString wxSVGDocument::GetTitle( void ) -->
<function name="wxSVGDocument::GetTitle">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
</function>
<!-- const wxString & wxSVGDocument::GetURL( void ) -->
<function name="wxSVGDocument::GetURL">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- void wxSVGDocument::Init( void ) -->
<function name="wxSVGDocument::Init">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- void wxSVGDocument::SetCurrentTime( double seconds ) -->
<function name="wxSVGDocument::SetCurrentTime">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGDocument::SetDomain( const wxString & n ) -->
<function name="wxSVGDocument::SetDomain">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGDocument::SetPath( const wxString & n ) -->
<function name="wxSVGDocument::SetPath">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGDocument::SetReferrer( const wxString & n ) -->
<function name="wxSVGDocument::SetReferrer">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGDocument::SetRootElement( wxSVGSVGElement * n ) -->
<function name="wxSVGDocument::SetRootElement">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- void wxSVGDocument::SetTitle( const wxString & n ) -->
<function name="wxSVGDocument::SetTitle">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGDocument::SetURL( const wxString & n ) -->
<function name="wxSVGDocument::SetURL">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGElement::AddProperty( const wxString & name, const wxString & value ) -->
<function name="wxSVGElement::AddProperty">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxString wxSVGElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGElement::GetAttributes( void ) const -->
<function name="wxSVGElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- const wxString & wxSVGElement::GetId( void ) -->
<function name="wxSVGElement::GetId">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- wxSVGSVGElement * wxSVGElement::GetOwnerSVGElement( void ) -->
<function name="wxSVGElement::GetOwnerSVGElement">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGSVGElement *"/>
<use-retval/>
</function>
<!-- wxSVGElement * wxSVGElement::GetSvgElement( void ) -->
<function name="wxSVGElement::GetSvgElement">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGElement *"/>
<use-retval/>
</function>
<!-- wxSVGElement * wxSVGElement::GetViewportElement( void ) -->
<function name="wxSVGElement::GetViewportElement">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGElement *"/>
<use-retval/>
</function>
<!-- const wxString & wxSVGElement::GetXmlbase( void ) -->
<function name="wxSVGElement::GetXmlbase">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGElement::SetId( const wxString & n ) -->
<function name="wxSVGElement::SetId">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGElement::SetOwnerSVGElement( wxSVGSVGElement * n ) -->
<function name="wxSVGElement::SetOwnerSVGElement">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- void wxSVGElement::SetViewportElement( wxSVGElement * n ) -->
<function name="wxSVGElement::SetViewportElement">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- void wxSVGElement::SetXmlbase( const wxString & n ) -->
<function name="wxSVGElement::SetXmlbase">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSVGElementInstanceList * wxSVGElementInstance::GetChildNodes( void ) -->
<function name="wxSVGElementInstance::GetChildNodes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGElementInstanceList *"/>
<use-retval/>
</function>
<!-- wxSVGElement * wxSVGElementInstance::GetCorrespondingElement( void ) -->
<function name="wxSVGElementInstance::GetCorrespondingElement">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGElement *"/>
<use-retval/>
</function>
<!-- wxSVGUseElement * wxSVGElementInstance::GetCorrespondingUseElement( void ) -->
<function name="wxSVGElementInstance::GetCorrespondingUseElement">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGUseElement *"/>
<use-retval/>
</function>
<!-- wxSVGElementInstance * wxSVGElementInstance::GetFirstChild( void ) -->
<function name="wxSVGElementInstance::GetFirstChild">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGElementInstance *"/>
<use-retval/>
</function>
<!-- wxSVGElementInstance * wxSVGElementInstance::GetLastChild( void ) -->
<function name="wxSVGElementInstance::GetLastChild">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGElementInstance *"/>
<use-retval/>
</function>
<!-- wxSVGElementInstance * wxSVGElementInstance::GetNextSibling( void ) -->
<function name="wxSVGElementInstance::GetNextSibling">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGElementInstance *"/>
<use-retval/>
</function>
<!-- wxSVGElementInstance * wxSVGElementInstance::GetParentNode( void ) -->
<function name="wxSVGElementInstance::GetParentNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGElementInstance *"/>
<use-retval/>
</function>
<!-- wxSVGElementInstance * wxSVGElementInstance::GetPreviousSibling( void ) -->
<function name="wxSVGElementInstance::GetPreviousSibling">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGElementInstance *"/>
<use-retval/>
</function>
<!-- void wxSVGElementInstance::SetChildNodes( wxSVGElementInstanceList * n ) -->
<function name="wxSVGElementInstance::SetChildNodes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- void wxSVGElementInstance::SetCorrespondingElement( wxSVGElement * n ) -->
<function name="wxSVGElementInstance::SetCorrespondingElement">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- void wxSVGElementInstance::SetCorrespondingUseElement( wxSVGUseElement * n ) -->
<function name="wxSVGElementInstance::SetCorrespondingUseElement">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- void wxSVGElementInstance::SetFirstChild( wxSVGElementInstance * n ) -->
<function name="wxSVGElementInstance::SetFirstChild">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- void wxSVGElementInstance::SetLastChild( wxSVGElementInstance * n ) -->
<function name="wxSVGElementInstance::SetLastChild">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- void wxSVGElementInstance::SetNextSibling( wxSVGElementInstance * n ) -->
<function name="wxSVGElementInstance::SetNextSibling">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- void wxSVGElementInstance::SetParentNode( wxSVGElementInstance * n ) -->
<function name="wxSVGElementInstance::SetParentNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- void wxSVGElementInstance::SetPreviousSibling( wxSVGElementInstance * n ) -->
<function name="wxSVGElementInstance::SetPreviousSibling">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- wxSvgXmlNode * wxSVGEllipseElement::CloneNode( bool deep = true ) -->
<function name="wxSVGEllipseElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGEllipseElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGEllipseElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGEllipseElement::GetAttributes( void ) const -->
<function name="wxSVGEllipseElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGRect wxSVGEllipseElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGEllipseElement::GetBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGEllipseElement::GetCTM( void ) -->
<function name="wxSVGEllipseElement::GetCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- wxSVGCanvasItem * wxSVGEllipseElement::GetCanvasItem( void ) -->
<function name="wxSVGEllipseElement::GetCanvasItem">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGCanvasItem *"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGEllipseElement::GetCx( void ) -->
<function name="wxSVGEllipseElement::GetCx">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGEllipseElement::GetCy( void ) -->
<function name="wxSVGEllipseElement::GetCy">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- wxSVGDTD wxSVGEllipseElement::GetDtd( void ) -->
<function name="wxSVGEllipseElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- wxSVGRect wxSVGEllipseElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGEllipseElement::GetResultBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGEllipseElement::GetRx( void ) -->
<function name="wxSVGEllipseElement::GetRx">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGEllipseElement::GetRy( void ) -->
<function name="wxSVGEllipseElement::GetRy">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- wxSVGMatrix wxSVGEllipseElement::GetScreenCTM( void ) -->
<function name="wxSVGEllipseElement::GetScreenCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- bool wxSVGEllipseElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGEllipseElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGEllipseElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGEllipseElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGEllipseElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGEllipseElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGEllipseElement::SetCanvasItem( wxSVGCanvasItem * canvasItem ) -->
<function name="wxSVGEllipseElement::SetCanvasItem">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- wxString wxSVGExternalResourcesRequired::GetAttribute( const wxString & name ) const -->
<function name="wxSVGExternalResourcesRequired::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGExternalResourcesRequired::GetAttributes( void ) const -->
<function name="wxSVGExternalResourcesRequired::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- const wxSVGAnimatedBoolean & wxSVGExternalResourcesRequired::GetExternalResourcesRequired( void ) -->
<function name="wxSVGExternalResourcesRequired::GetExternalResourcesRequired">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedBoolean &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGExternalResourcesRequired::HasAttribute( const wxString & name ) const -->
<function name="wxSVGExternalResourcesRequired::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGExternalResourcesRequired::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGExternalResourcesRequired::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGExternalResourcesRequired::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGExternalResourcesRequired::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFEBlendElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFEBlendElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFEBlendElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFEBlendElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFEBlendElement::GetAttributes( void ) const -->
<function name="wxSVGFEBlendElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGFEBlendElement::GetDtd( void ) -->
<function name="wxSVGFEBlendElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedString & wxSVGFEBlendElement::GetIn1( void ) -->
<function name="wxSVGFEBlendElement::GetIn1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedString &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedString & wxSVGFEBlendElement::GetIn2( void ) -->
<function name="wxSVGFEBlendElement::GetIn2">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedString &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedEnumeration & wxSVGFEBlendElement::GetMode( void ) -->
<function name="wxSVGFEBlendElement::GetMode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedEnumeration &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGFEBlendElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFEBlendElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFEBlendElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGFEBlendElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFEBlendElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFEBlendElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFEColorMatrixElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFEColorMatrixElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFEColorMatrixElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFEColorMatrixElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFEColorMatrixElement::GetAttributes( void ) const -->
<function name="wxSVGFEColorMatrixElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGFEColorMatrixElement::GetDtd( void ) -->
<function name="wxSVGFEColorMatrixElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedString & wxSVGFEColorMatrixElement::GetIn1( void ) -->
<function name="wxSVGFEColorMatrixElement::GetIn1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedString &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedEnumeration & wxSVGFEColorMatrixElement::GetType( void ) -->
<function name="wxSVGFEColorMatrixElement::GetType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedEnumeration &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumberList & wxSVGFEColorMatrixElement::GetValues( void ) -->
<function name="wxSVGFEColorMatrixElement::GetValues">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumberList &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGFEColorMatrixElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFEColorMatrixElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFEColorMatrixElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGFEColorMatrixElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFEColorMatrixElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFEColorMatrixElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFEComponentTransferElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFEComponentTransferElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFEComponentTransferElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFEComponentTransferElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFEComponentTransferElement::GetAttributes( void ) const -->
<function name="wxSVGFEComponentTransferElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGFEComponentTransferElement::GetDtd( void ) -->
<function name="wxSVGFEComponentTransferElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedString & wxSVGFEComponentTransferElement::GetIn1( void ) -->
<function name="wxSVGFEComponentTransferElement::GetIn1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedString &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGFEComponentTransferElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFEComponentTransferElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFEComponentTransferElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGFEComponentTransferElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFEComponentTransferElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFEComponentTransferElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFECompositeElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFECompositeElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFECompositeElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFECompositeElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFECompositeElement::GetAttributes( void ) const -->
<function name="wxSVGFECompositeElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGFECompositeElement::GetDtd( void ) -->
<function name="wxSVGFECompositeElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedString & wxSVGFECompositeElement::GetIn1( void ) -->
<function name="wxSVGFECompositeElement::GetIn1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedString &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedString & wxSVGFECompositeElement::GetIn2( void ) -->
<function name="wxSVGFECompositeElement::GetIn2">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedString &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFECompositeElement::GetK1( void ) -->
<function name="wxSVGFECompositeElement::GetK1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFECompositeElement::GetK2( void ) -->
<function name="wxSVGFECompositeElement::GetK2">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFECompositeElement::GetK3( void ) -->
<function name="wxSVGFECompositeElement::GetK3">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFECompositeElement::GetK4( void ) -->
<function name="wxSVGFECompositeElement::GetK4">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedEnumeration & wxSVGFECompositeElement::GetOperator( void ) -->
<function name="wxSVGFECompositeElement::GetOperator">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedEnumeration &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGFECompositeElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFECompositeElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFECompositeElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGFECompositeElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFECompositeElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFECompositeElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFEConvolveMatrixElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFEConvolveMatrixElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFEConvolveMatrixElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFEConvolveMatrixElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFEConvolveMatrixElement::GetAttributes( void ) const -->
<function name="wxSVGFEConvolveMatrixElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFEConvolveMatrixElement::GetBias( void ) -->
<function name="wxSVGFEConvolveMatrixElement::GetBias">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFEConvolveMatrixElement::GetDivisor( void ) -->
<function name="wxSVGFEConvolveMatrixElement::GetDivisor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- wxSVGDTD wxSVGFEConvolveMatrixElement::GetDtd( void ) -->
<function name="wxSVGFEConvolveMatrixElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedEnumeration & wxSVGFEConvolveMatrixElement::GetEdgeMode( void ) -->
<function name="wxSVGFEConvolveMatrixElement::GetEdgeMode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedEnumeration &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumberList & wxSVGFEConvolveMatrixElement::GetKernelMatrix( void ) -->
<function name="wxSVGFEConvolveMatrixElement::GetKernelMatrix">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumberList &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGFEConvolveMatrixElement::GetKernelUnitLengthX( void ) -->
<function name="wxSVGFEConvolveMatrixElement::GetKernelUnitLengthX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGFEConvolveMatrixElement::GetKernelUnitLengthY( void ) -->
<function name="wxSVGFEConvolveMatrixElement::GetKernelUnitLengthY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedInteger & wxSVGFEConvolveMatrixElement::GetOrderX( void ) -->
<function name="wxSVGFEConvolveMatrixElement::GetOrderX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedInteger &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedInteger & wxSVGFEConvolveMatrixElement::GetOrderY( void ) -->
<function name="wxSVGFEConvolveMatrixElement::GetOrderY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedInteger &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedBoolean & wxSVGFEConvolveMatrixElement::GetPreserveAlpha( void ) -->
<function name="wxSVGFEConvolveMatrixElement::GetPreserveAlpha">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedBoolean &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedInteger & wxSVGFEConvolveMatrixElement::GetTargetX( void ) -->
<function name="wxSVGFEConvolveMatrixElement::GetTargetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedInteger &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedInteger & wxSVGFEConvolveMatrixElement::GetTargetY( void ) -->
<function name="wxSVGFEConvolveMatrixElement::GetTargetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedInteger &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGFEConvolveMatrixElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFEConvolveMatrixElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFEConvolveMatrixElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGFEConvolveMatrixElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFEConvolveMatrixElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFEConvolveMatrixElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFEDiffuseLightingElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFEDiffuseLightingElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFEDiffuseLightingElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFEDiffuseLightingElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFEDiffuseLightingElement::GetAttributes( void ) const -->
<function name="wxSVGFEDiffuseLightingElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFEDiffuseLightingElement::GetDiffuseConstant( void ) -->
<function name="wxSVGFEDiffuseLightingElement::GetDiffuseConstant">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- wxSVGDTD wxSVGFEDiffuseLightingElement::GetDtd( void ) -->
<function name="wxSVGFEDiffuseLightingElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedString & wxSVGFEDiffuseLightingElement::GetIn1( void ) -->
<function name="wxSVGFEDiffuseLightingElement::GetIn1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedString &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFEDiffuseLightingElement::GetSurfaceScale( void ) -->
<function name="wxSVGFEDiffuseLightingElement::GetSurfaceScale">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGFEDiffuseLightingElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFEDiffuseLightingElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFEDiffuseLightingElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGFEDiffuseLightingElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFEDiffuseLightingElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFEDiffuseLightingElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFEDisplacementMapElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFEDisplacementMapElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFEDisplacementMapElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFEDisplacementMapElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFEDisplacementMapElement::GetAttributes( void ) const -->
<function name="wxSVGFEDisplacementMapElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGFEDisplacementMapElement::GetDtd( void ) -->
<function name="wxSVGFEDisplacementMapElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedString & wxSVGFEDisplacementMapElement::GetIn1( void ) -->
<function name="wxSVGFEDisplacementMapElement::GetIn1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedString &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedString & wxSVGFEDisplacementMapElement::GetIn2( void ) -->
<function name="wxSVGFEDisplacementMapElement::GetIn2">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedString &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFEDisplacementMapElement::GetScale( void ) -->
<function name="wxSVGFEDisplacementMapElement::GetScale">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedEnumeration & wxSVGFEDisplacementMapElement::GetXChannelSelector( void ) -->
<function name="wxSVGFEDisplacementMapElement::GetXChannelSelector">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedEnumeration &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedEnumeration & wxSVGFEDisplacementMapElement::GetYChannelSelector( void ) -->
<function name="wxSVGFEDisplacementMapElement::GetYChannelSelector">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedEnumeration &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGFEDisplacementMapElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFEDisplacementMapElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFEDisplacementMapElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGFEDisplacementMapElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFEDisplacementMapElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFEDisplacementMapElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFEDistantLightElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFEDistantLightElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFEDistantLightElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFEDistantLightElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFEDistantLightElement::GetAttributes( void ) const -->
<function name="wxSVGFEDistantLightElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFEDistantLightElement::GetAzimuth( void ) -->
<function name="wxSVGFEDistantLightElement::GetAzimuth">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- wxSVGDTD wxSVGFEDistantLightElement::GetDtd( void ) -->
<function name="wxSVGFEDistantLightElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFEDistantLightElement::GetElevation( void ) -->
<function name="wxSVGFEDistantLightElement::GetElevation">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGFEDistantLightElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFEDistantLightElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFEDistantLightElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGFEDistantLightElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFEDistantLightElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFEDistantLightElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFEFloodElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFEFloodElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFEFloodElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFEFloodElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFEFloodElement::GetAttributes( void ) const -->
<function name="wxSVGFEFloodElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGFEFloodElement::GetDtd( void ) -->
<function name="wxSVGFEFloodElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedString & wxSVGFEFloodElement::GetIn1( void ) -->
<function name="wxSVGFEFloodElement::GetIn1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedString &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGFEFloodElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFEFloodElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFEFloodElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGFEFloodElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFEFloodElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFEFloodElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFEFuncAElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFEFuncAElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFEFuncAElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFEFuncAElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFEFuncAElement::GetAttributes( void ) const -->
<function name="wxSVGFEFuncAElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGFEFuncAElement::GetDtd( void ) -->
<function name="wxSVGFEFuncAElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGFEFuncAElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFEFuncAElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFEFuncAElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGFEFuncAElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFEFuncAElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFEFuncAElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFEFuncBElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFEFuncBElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFEFuncBElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFEFuncBElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFEFuncBElement::GetAttributes( void ) const -->
<function name="wxSVGFEFuncBElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGFEFuncBElement::GetDtd( void ) -->
<function name="wxSVGFEFuncBElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGFEFuncBElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFEFuncBElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFEFuncBElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGFEFuncBElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFEFuncBElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFEFuncBElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFEFuncGElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFEFuncGElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFEFuncGElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFEFuncGElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFEFuncGElement::GetAttributes( void ) const -->
<function name="wxSVGFEFuncGElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGFEFuncGElement::GetDtd( void ) -->
<function name="wxSVGFEFuncGElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGFEFuncGElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFEFuncGElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFEFuncGElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGFEFuncGElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFEFuncGElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFEFuncGElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFEFuncRElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFEFuncRElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFEFuncRElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFEFuncRElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFEFuncRElement::GetAttributes( void ) const -->
<function name="wxSVGFEFuncRElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGFEFuncRElement::GetDtd( void ) -->
<function name="wxSVGFEFuncRElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGFEFuncRElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFEFuncRElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFEFuncRElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGFEFuncRElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFEFuncRElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFEFuncRElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFEGaussianBlurElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFEGaussianBlurElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFEGaussianBlurElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFEGaussianBlurElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFEGaussianBlurElement::GetAttributes( void ) const -->
<function name="wxSVGFEGaussianBlurElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxString wxSVGFEGaussianBlurElement::GetCustomAttribute( const wxString & name ) const -->
<function name="wxSVGFEGaussianBlurElement::GetCustomAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFEGaussianBlurElement::GetCustomAttributes( void ) const -->
<function name="wxSVGFEGaussianBlurElement::GetCustomAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGFEGaussianBlurElement::GetDtd( void ) -->
<function name="wxSVGFEGaussianBlurElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedString & wxSVGFEGaussianBlurElement::GetIn1( void ) -->
<function name="wxSVGFEGaussianBlurElement::GetIn1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedString &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFEGaussianBlurElement::GetStdDeviationX( void ) -->
<function name="wxSVGFEGaussianBlurElement::GetStdDeviationX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFEGaussianBlurElement::GetStdDeviationY( void ) -->
<function name="wxSVGFEGaussianBlurElement::GetStdDeviationY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGFEGaussianBlurElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFEGaussianBlurElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFEGaussianBlurElement::HasCustomAttribute( const wxString & name ) const -->
<function name="wxSVGFEGaussianBlurElement::HasCustomAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFEGaussianBlurElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGFEGaussianBlurElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFEGaussianBlurElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFEGaussianBlurElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFEGaussianBlurElement::SetCustomAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGFEGaussianBlurElement::SetCustomAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFEGaussianBlurElement::SetCustomAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFEGaussianBlurElement::SetCustomAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGFEGaussianBlurElement::SetStdDeviation( double stdDeviationX, double stdDeviationY ) -->
<function name="wxSVGFEGaussianBlurElement::SetStdDeviation">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxSvgXmlNode * wxSVGFEImageElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFEImageElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFEImageElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFEImageElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFEImageElement::GetAttributes( void ) const -->
<function name="wxSVGFEImageElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGFEImageElement::GetDtd( void ) -->
<function name="wxSVGFEImageElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGFEImageElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFEImageElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFEImageElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGFEImageElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFEImageElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFEImageElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFEMergeElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFEMergeElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFEMergeElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFEMergeElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFEMergeElement::GetAttributes( void ) const -->
<function name="wxSVGFEMergeElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGFEMergeElement::GetDtd( void ) -->
<function name="wxSVGFEMergeElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGFEMergeElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFEMergeElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFEMergeElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGFEMergeElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFEMergeElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFEMergeElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFEMergeNodeElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFEMergeNodeElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFEMergeNodeElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFEMergeNodeElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFEMergeNodeElement::GetAttributes( void ) const -->
<function name="wxSVGFEMergeNodeElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGFEMergeNodeElement::GetDtd( void ) -->
<function name="wxSVGFEMergeNodeElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedString & wxSVGFEMergeNodeElement::GetIn1( void ) -->
<function name="wxSVGFEMergeNodeElement::GetIn1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedString &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGFEMergeNodeElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFEMergeNodeElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFEMergeNodeElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGFEMergeNodeElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFEMergeNodeElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFEMergeNodeElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFEMorphologyElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFEMorphologyElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFEMorphologyElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFEMorphologyElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFEMorphologyElement::GetAttributes( void ) const -->
<function name="wxSVGFEMorphologyElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGFEMorphologyElement::GetDtd( void ) -->
<function name="wxSVGFEMorphologyElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedString & wxSVGFEMorphologyElement::GetIn1( void ) -->
<function name="wxSVGFEMorphologyElement::GetIn1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedString &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedEnumeration & wxSVGFEMorphologyElement::GetOperator( void ) -->
<function name="wxSVGFEMorphologyElement::GetOperator">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedEnumeration &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGFEMorphologyElement::GetRadiusX( void ) -->
<function name="wxSVGFEMorphologyElement::GetRadiusX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGFEMorphologyElement::GetRadiusY( void ) -->
<function name="wxSVGFEMorphologyElement::GetRadiusY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGFEMorphologyElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFEMorphologyElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFEMorphologyElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGFEMorphologyElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFEMorphologyElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFEMorphologyElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFEOffsetElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFEOffsetElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFEOffsetElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFEOffsetElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFEOffsetElement::GetAttributes( void ) const -->
<function name="wxSVGFEOffsetElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGFEOffsetElement::GetDtd( void ) -->
<function name="wxSVGFEOffsetElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFEOffsetElement::GetDx( void ) -->
<function name="wxSVGFEOffsetElement::GetDx">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFEOffsetElement::GetDy( void ) -->
<function name="wxSVGFEOffsetElement::GetDy">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedString & wxSVGFEOffsetElement::GetIn1( void ) -->
<function name="wxSVGFEOffsetElement::GetIn1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedString &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGFEOffsetElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFEOffsetElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFEOffsetElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGFEOffsetElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFEOffsetElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFEOffsetElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFEPointLightElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFEPointLightElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFEPointLightElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFEPointLightElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFEPointLightElement::GetAttributes( void ) const -->
<function name="wxSVGFEPointLightElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGFEPointLightElement::GetDtd( void ) -->
<function name="wxSVGFEPointLightElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFEPointLightElement::GetX( void ) -->
<function name="wxSVGFEPointLightElement::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFEPointLightElement::GetY( void ) -->
<function name="wxSVGFEPointLightElement::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFEPointLightElement::GetZ( void ) -->
<function name="wxSVGFEPointLightElement::GetZ">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGFEPointLightElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFEPointLightElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFEPointLightElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGFEPointLightElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFEPointLightElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFEPointLightElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFESpecularLightingElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFESpecularLightingElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFESpecularLightingElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFESpecularLightingElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFESpecularLightingElement::GetAttributes( void ) const -->
<function name="wxSVGFESpecularLightingElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGFESpecularLightingElement::GetDtd( void ) -->
<function name="wxSVGFESpecularLightingElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedString & wxSVGFESpecularLightingElement::GetIn1( void ) -->
<function name="wxSVGFESpecularLightingElement::GetIn1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedString &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFESpecularLightingElement::GetSpecularConstant( void ) -->
<function name="wxSVGFESpecularLightingElement::GetSpecularConstant">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFESpecularLightingElement::GetSpecularExponent( void ) -->
<function name="wxSVGFESpecularLightingElement::GetSpecularExponent">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFESpecularLightingElement::GetSurfaceScale( void ) -->
<function name="wxSVGFESpecularLightingElement::GetSurfaceScale">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGFESpecularLightingElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFESpecularLightingElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFESpecularLightingElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGFESpecularLightingElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFESpecularLightingElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFESpecularLightingElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFESpotLightElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFESpotLightElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFESpotLightElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFESpotLightElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFESpotLightElement::GetAttributes( void ) const -->
<function name="wxSVGFESpotLightElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGFESpotLightElement::GetDtd( void ) -->
<function name="wxSVGFESpotLightElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFESpotLightElement::GetLimitingConeAngle( void ) -->
<function name="wxSVGFESpotLightElement::GetLimitingConeAngle">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFESpotLightElement::GetPointsAtX( void ) -->
<function name="wxSVGFESpotLightElement::GetPointsAtX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFESpotLightElement::GetPointsAtY( void ) -->
<function name="wxSVGFESpotLightElement::GetPointsAtY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFESpotLightElement::GetPointsAtZ( void ) -->
<function name="wxSVGFESpotLightElement::GetPointsAtZ">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFESpotLightElement::GetSpecularExponent( void ) -->
<function name="wxSVGFESpotLightElement::GetSpecularExponent">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFESpotLightElement::GetX( void ) -->
<function name="wxSVGFESpotLightElement::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFESpotLightElement::GetY( void ) -->
<function name="wxSVGFESpotLightElement::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFESpotLightElement::GetZ( void ) -->
<function name="wxSVGFESpotLightElement::GetZ">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGFESpotLightElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFESpotLightElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFESpotLightElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGFESpotLightElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFESpotLightElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFESpotLightElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFETileElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFETileElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFETileElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFETileElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFETileElement::GetAttributes( void ) const -->
<function name="wxSVGFETileElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGFETileElement::GetDtd( void ) -->
<function name="wxSVGFETileElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedString & wxSVGFETileElement::GetIn1( void ) -->
<function name="wxSVGFETileElement::GetIn1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedString &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGFETileElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFETileElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFETileElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGFETileElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFETileElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFETileElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFETurbulenceElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFETurbulenceElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFETurbulenceElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFETurbulenceElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFETurbulenceElement::GetAttributes( void ) const -->
<function name="wxSVGFETurbulenceElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFETurbulenceElement::GetBaseFrequencyX( void ) -->
<function name="wxSVGFETurbulenceElement::GetBaseFrequencyX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFETurbulenceElement::GetBaseFrequencyY( void ) -->
<function name="wxSVGFETurbulenceElement::GetBaseFrequencyY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- wxSVGDTD wxSVGFETurbulenceElement::GetDtd( void ) -->
<function name="wxSVGFETurbulenceElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedInteger & wxSVGFETurbulenceElement::GetNumOctaves( void ) -->
<function name="wxSVGFETurbulenceElement::GetNumOctaves">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedInteger &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGFETurbulenceElement::GetSeed( void ) -->
<function name="wxSVGFETurbulenceElement::GetSeed">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedEnumeration & wxSVGFETurbulenceElement::GetStitchTiles( void ) -->
<function name="wxSVGFETurbulenceElement::GetStitchTiles">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedEnumeration &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedEnumeration & wxSVGFETurbulenceElement::GetType( void ) -->
<function name="wxSVGFETurbulenceElement::GetType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedEnumeration &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGFETurbulenceElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFETurbulenceElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFETurbulenceElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGFETurbulenceElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFETurbulenceElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFETurbulenceElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFilterElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFilterElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFilterElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFilterElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFilterElement::GetAttributes( void ) const -->
<function name="wxSVGFilterElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGFilterElement::GetDtd( void ) -->
<function name="wxSVGFilterElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedInteger & wxSVGFilterElement::GetFilterResX( void ) -->
<function name="wxSVGFilterElement::GetFilterResX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedInteger &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedInteger & wxSVGFilterElement::GetFilterResY( void ) -->
<function name="wxSVGFilterElement::GetFilterResY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedInteger &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedEnumeration & wxSVGFilterElement::GetFilterUnits( void ) -->
<function name="wxSVGFilterElement::GetFilterUnits">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedEnumeration &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGFilterElement::GetHeight( void ) -->
<function name="wxSVGFilterElement::GetHeight">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedEnumeration & wxSVGFilterElement::GetPrimitiveUnits( void ) -->
<function name="wxSVGFilterElement::GetPrimitiveUnits">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedEnumeration &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGFilterElement::GetWidth( void ) -->
<function name="wxSVGFilterElement::GetWidth">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGFilterElement::GetX( void ) -->
<function name="wxSVGFilterElement::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGFilterElement::GetY( void ) -->
<function name="wxSVGFilterElement::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGFilterElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFilterElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFilterElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGFilterElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFilterElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFilterElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGFilterElement::SetFilterRes( unsigned long filterResX, unsigned long filterResY ) -->
<function name="wxSVGFilterElement::SetFilterRes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- wxString wxSVGFilterPrimitiveStandardAttributes::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFilterPrimitiveStandardAttributes::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFilterPrimitiveStandardAttributes::GetAttributes( void ) const -->
<function name="wxSVGFilterPrimitiveStandardAttributes::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGFilterPrimitiveStandardAttributes::GetHeight( void ) -->
<function name="wxSVGFilterPrimitiveStandardAttributes::GetHeight">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedString & wxSVGFilterPrimitiveStandardAttributes::GetResult( void ) -->
<function name="wxSVGFilterPrimitiveStandardAttributes::GetResult">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedString &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGFilterPrimitiveStandardAttributes::GetWidth( void ) -->
<function name="wxSVGFilterPrimitiveStandardAttributes::GetWidth">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGFilterPrimitiveStandardAttributes::GetX( void ) -->
<function name="wxSVGFilterPrimitiveStandardAttributes::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGFilterPrimitiveStandardAttributes::GetY( void ) -->
<function name="wxSVGFilterPrimitiveStandardAttributes::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGFilterPrimitiveStandardAttributes::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFilterPrimitiveStandardAttributes::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFilterPrimitiveStandardAttributes::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGFilterPrimitiveStandardAttributes::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFilterPrimitiveStandardAttributes::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFilterPrimitiveStandardAttributes::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxString wxSVGFitToViewBox::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFitToViewBox::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFitToViewBox::GetAttributes( void ) const -->
<function name="wxSVGFitToViewBox::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- const wxSVGAnimatedPreserveAspectRatio & wxSVGFitToViewBox::GetPreserveAspectRatio( void ) -->
<function name="wxSVGFitToViewBox::GetPreserveAspectRatio">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedPreserveAspectRatio &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedRect & wxSVGFitToViewBox::GetViewBox( void ) -->
<function name="wxSVGFitToViewBox::GetViewBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedRect &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGFitToViewBox::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFitToViewBox::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFitToViewBox::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGFitToViewBox::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFitToViewBox::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFitToViewBox::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGFitToViewBox::UpdateMatrix( wxSVGMatrix & matrix, const wxSVGLength & width, const wxSVGLength & height ) -->
<function name="wxSVGFitToViewBox::UpdateMatrix">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
<arg nr="2" direction="in"/>
<arg nr="3" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFontElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFontElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFontElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFontElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFontElement::GetAttributes( void ) const -->
<function name="wxSVGFontElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGFontElement::GetDtd( void ) -->
<function name="wxSVGFontElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGFontElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFontElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFontElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGFontElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGFontElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFontElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFontFaceElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFontFaceElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFontFaceElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFontFaceElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFontFaceElement::GetAttributes( void ) const -->
<function name="wxSVGFontFaceElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGFontFaceElement::GetDtd( void ) -->
<function name="wxSVGFontFaceElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGFontFaceElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFontFaceElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFontFaceElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFontFaceElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFontFaceFormatElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFontFaceFormatElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFontFaceFormatElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFontFaceFormatElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFontFaceFormatElement::GetAttributes( void ) const -->
<function name="wxSVGFontFaceFormatElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGFontFaceFormatElement::GetDtd( void ) -->
<function name="wxSVGFontFaceFormatElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGFontFaceFormatElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFontFaceFormatElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFontFaceFormatElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFontFaceFormatElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFontFaceNameElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFontFaceNameElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFontFaceNameElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFontFaceNameElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFontFaceNameElement::GetAttributes( void ) const -->
<function name="wxSVGFontFaceNameElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGFontFaceNameElement::GetDtd( void ) -->
<function name="wxSVGFontFaceNameElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGFontFaceNameElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFontFaceNameElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFontFaceNameElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFontFaceNameElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFontFaceSrcElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFontFaceSrcElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFontFaceSrcElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFontFaceSrcElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFontFaceSrcElement::GetAttributes( void ) const -->
<function name="wxSVGFontFaceSrcElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGFontFaceSrcElement::GetDtd( void ) -->
<function name="wxSVGFontFaceSrcElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGFontFaceSrcElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFontFaceSrcElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFontFaceSrcElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFontFaceSrcElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGFontFaceUriElement::CloneNode( bool deep = true ) -->
<function name="wxSVGFontFaceUriElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGFontFaceUriElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGFontFaceUriElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGFontFaceUriElement::GetAttributes( void ) const -->
<function name="wxSVGFontFaceUriElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGFontFaceUriElement::GetDtd( void ) -->
<function name="wxSVGFontFaceUriElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGFontFaceUriElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGFontFaceUriElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGFontFaceUriElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGFontFaceUriElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGForeignObjectElement::CloneNode( bool deep = true ) -->
<function name="wxSVGForeignObjectElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGForeignObjectElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGForeignObjectElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGForeignObjectElement::GetAttributes( void ) const -->
<function name="wxSVGForeignObjectElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGRect wxSVGForeignObjectElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGForeignObjectElement::GetBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGForeignObjectElement::GetCTM( void ) -->
<function name="wxSVGForeignObjectElement::GetCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- wxSVGDTD wxSVGForeignObjectElement::GetDtd( void ) -->
<function name="wxSVGForeignObjectElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGForeignObjectElement::GetHeight( void ) -->
<function name="wxSVGForeignObjectElement::GetHeight">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- wxSVGRect wxSVGForeignObjectElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGForeignObjectElement::GetResultBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGForeignObjectElement::GetScreenCTM( void ) -->
<function name="wxSVGForeignObjectElement::GetScreenCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGForeignObjectElement::GetWidth( void ) -->
<function name="wxSVGForeignObjectElement::GetWidth">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGForeignObjectElement::GetX( void ) -->
<function name="wxSVGForeignObjectElement::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGForeignObjectElement::GetY( void ) -->
<function name="wxSVGForeignObjectElement::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGForeignObjectElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGForeignObjectElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGForeignObjectElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGForeignObjectElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGForeignObjectElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGForeignObjectElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGGElement::CloneNode( bool deep = true ) -->
<function name="wxSVGGElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGGElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGGElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGGElement::GetAttributes( void ) const -->
<function name="wxSVGGElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGRect wxSVGGElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGGElement::GetBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGGElement::GetCTM( void ) -->
<function name="wxSVGGElement::GetCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- wxSVGDTD wxSVGGElement::GetDtd( void ) -->
<function name="wxSVGGElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- wxSVGRect wxSVGGElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGGElement::GetResultBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGGElement::GetScreenCTM( void ) -->
<function name="wxSVGGElement::GetScreenCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- bool wxSVGGElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGGElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGGElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGGElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGGElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGGElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGGlyphElement::CloneNode( bool deep = true ) -->
<function name="wxSVGGlyphElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGGlyphElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGGlyphElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGGlyphElement::GetAttributes( void ) const -->
<function name="wxSVGGlyphElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGGlyphElement::GetDtd( void ) -->
<function name="wxSVGGlyphElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGGlyphElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGGlyphElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGGlyphElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGGlyphElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGGlyphElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGGlyphElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGGlyphRefElement::CloneNode( bool deep = true ) -->
<function name="wxSVGGlyphRefElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGGlyphRefElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGGlyphRefElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGGlyphRefElement::GetAttributes( void ) const -->
<function name="wxSVGGlyphRefElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGGlyphRefElement::GetDtd( void ) -->
<function name="wxSVGGlyphRefElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- double wxSVGGlyphRefElement::GetDx( void ) -->
<function name="wxSVGGlyphRefElement::GetDx">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGGlyphRefElement::GetDy( void ) -->
<function name="wxSVGGlyphRefElement::GetDy">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- const wxString & wxSVGGlyphRefElement::GetFormat( void ) -->
<function name="wxSVGGlyphRefElement::GetFormat">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- const wxString & wxSVGGlyphRefElement::GetGlyphRef( void ) -->
<function name="wxSVGGlyphRefElement::GetGlyphRef">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- double wxSVGGlyphRefElement::GetX( void ) -->
<function name="wxSVGGlyphRefElement::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGGlyphRefElement::GetY( void ) -->
<function name="wxSVGGlyphRefElement::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- bool wxSVGGlyphRefElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGGlyphRefElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGGlyphRefElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGGlyphRefElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGGlyphRefElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGGlyphRefElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGGlyphRefElement::SetDx( double n ) -->
<function name="wxSVGGlyphRefElement::SetDx">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGGlyphRefElement::SetDy( double n ) -->
<function name="wxSVGGlyphRefElement::SetDy">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGGlyphRefElement::SetFormat( const wxString & n ) -->
<function name="wxSVGGlyphRefElement::SetFormat">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGGlyphRefElement::SetGlyphRef( const wxString & n ) -->
<function name="wxSVGGlyphRefElement::SetGlyphRef">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGGlyphRefElement::SetX( double n ) -->
<function name="wxSVGGlyphRefElement::SetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGGlyphRefElement::SetY( double n ) -->
<function name="wxSVGGlyphRefElement::SetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxString wxSVGGradientElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGGradientElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGGradientElement::GetAttributes( void ) const -->
<function name="wxSVGGradientElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- const wxSVGAnimatedTransformList & wxSVGGradientElement::GetGradientTransform( void ) -->
<function name="wxSVGGradientElement::GetGradientTransform">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedTransformList &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedEnumeration & wxSVGGradientElement::GetGradientUnits( void ) -->
<function name="wxSVGGradientElement::GetGradientUnits">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedEnumeration &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedEnumeration & wxSVGGradientElement::GetSpreadMethod( void ) -->
<function name="wxSVGGradientElement::GetSpreadMethod">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedEnumeration &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGGradientElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGGradientElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGGradientElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGGradientElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGGradientElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGGradientElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGHKernElement::CloneNode( bool deep = true ) -->
<function name="wxSVGHKernElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGHKernElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGHKernElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGHKernElement::GetAttributes( void ) const -->
<function name="wxSVGHKernElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGHKernElement::GetDtd( void ) -->
<function name="wxSVGHKernElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGHKernElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGHKernElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGHKernElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGHKernElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- const wxString & wxSVGICCColor::GetColorProfile( void ) -->
<function name="wxSVGICCColor::GetColorProfile">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGNumberList & wxSVGICCColor::GetColors( void ) -->
<function name="wxSVGICCColor::GetColors">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGNumberList &amp;"/>
<use-retval/>
</function>
<!-- void wxSVGICCColor::SetColorProfile( const wxString & n ) -->
<function name="wxSVGICCColor::SetColorProfile">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGICCColor::SetColors( const wxSVGNumberList & n ) -->
<function name="wxSVGICCColor::SetColors">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGImageElement::CloneNode( bool deep = true ) -->
<function name="wxSVGImageElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGImageElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGImageElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGImageElement::GetAttributes( void ) const -->
<function name="wxSVGImageElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGRect wxSVGImageElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGImageElement::GetBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGImageElement::GetCTM( void ) -->
<function name="wxSVGImageElement::GetCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- wxSVGCanvasItem * wxSVGImageElement::GetCanvasItem( void ) -->
<function name="wxSVGImageElement::GetCanvasItem">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGCanvasItem *"/>
<use-retval/>
</function>
<!-- int wxSVGImageElement::GetDefaultHeight( wxProgressDialog * progressDlg = NULL ) -->
<function name="wxSVGImageElement::GetDefaultHeight">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="int"/>
<arg nr="1" default="NULL" direction="inout"/>
</function>
<!-- int wxSVGImageElement::GetDefaultWidth( wxProgressDialog * progressDlg = NULL ) -->
<function name="wxSVGImageElement::GetDefaultWidth">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="int"/>
<arg nr="1" default="NULL" direction="inout"/>
</function>
<!-- wxSVGDTD wxSVGImageElement::GetDtd( void ) -->
<function name="wxSVGImageElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGImageElement::GetHeight( void ) -->
<function name="wxSVGImageElement::GetHeight">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedPreserveAspectRatio & wxSVGImageElement::GetPreserveAspectRatio( void ) -->
<function name="wxSVGImageElement::GetPreserveAspectRatio">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedPreserveAspectRatio &amp;"/>
<use-retval/>
</function>
<!-- wxSVGRect wxSVGImageElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGImageElement::GetResultBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGImageElement::GetScreenCTM( void ) -->
<function name="wxSVGImageElement::GetScreenCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGImageElement::GetWidth( void ) -->
<function name="wxSVGImageElement::GetWidth">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGImageElement::GetX( void ) -->
<function name="wxSVGImageElement::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGImageElement::GetY( void ) -->
<function name="wxSVGImageElement::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGImageElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGImageElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGImageElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGImageElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGImageElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGImageElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGImageElement::SetCanvasItem( wxSVGCanvasItem * canvasItem ) -->
<function name="wxSVGImageElement::SetCanvasItem">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- void wxSVGImageElement::SetDefaultSize( wxProgressDialog * progressDlg = NULL ) -->
<function name="wxSVGImageElement::SetDefaultSize">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" default="NULL" direction="inout"/>
</function>
<!-- wxString wxSVGLangSpace::GetAttribute( const wxString & name ) const -->
<function name="wxSVGLangSpace::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGLangSpace::GetAttributes( void ) const -->
<function name="wxSVGLangSpace::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- const wxString & wxSVGLangSpace::GetXmllang( void ) -->
<function name="wxSVGLangSpace::GetXmllang">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- const wxString & wxSVGLangSpace::GetXmlspace( void ) -->
<function name="wxSVGLangSpace::GetXmlspace">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGLangSpace::HasAttribute( const wxString & name ) const -->
<function name="wxSVGLangSpace::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGLangSpace::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGLangSpace::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGLangSpace::SetXmllang( const wxString & n ) -->
<function name="wxSVGLangSpace::SetXmllang">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGLangSpace::SetXmlspace( const wxString & n ) -->
<function name="wxSVGLangSpace::SetXmlspace">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGLength::ConvertToSpecifiedUnits( wxSVG_LENGTHTYPE unitType ) -->
<function name="wxSVGLength::ConvertToSpecifiedUnits">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSVG_LENGTHTYPE wxSVGLength::GetUnitType( void ) -->
<function name="wxSVGLength::GetUnitType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVG_LENGTHTYPE"/>
<use-retval/>
</function>
<!-- double wxSVGLength::GetValue( void ) -->
<function name="wxSVGLength::GetValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- wxString wxSVGLength::GetValueAsString( void ) const -->
<function name="wxSVGLength::GetValueAsString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
<const/>
</function>
<!-- double wxSVGLength::GetValueInSpecifiedUnits( void ) -->
<function name="wxSVGLength::GetValueInSpecifiedUnits">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- void wxSVGLength::NewValueSpecifiedUnits( wxSVG_LENGTHTYPE unitType, double valueInSpecifiedUnits ) -->
<function name="wxSVGLength::NewValueSpecifiedUnits">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGLength::SetUnitType( const wxSVG_LENGTHTYPE & n ) -->
<function name="wxSVGLength::SetUnitType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGLength::SetValue( double n ) -->
<function name="wxSVGLength::SetValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGLength::SetValueAsString( const wxString & n ) -->
<function name="wxSVGLength::SetValueAsString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGLength::SetValueInSpecifiedUnits( double n ) -->
<function name="wxSVGLength::SetValueInSpecifiedUnits">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGLength::ToViewportHeight( float viewportHeight ) -->
<function name="wxSVGLength::ToViewportHeight">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-3.402823e+38:3.402823e+38</valid>
</arg>
</function>
<!-- void wxSVGLength::ToViewportSize( float viewportWidth, float viewportHeight ) -->
<function name="wxSVGLength::ToViewportSize">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-3.402823e+38:3.402823e+38</valid>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-3.402823e+38:3.402823e+38</valid>
</arg>
</function>
<!-- void wxSVGLength::ToViewportWidth( float viewportWidth ) -->
<function name="wxSVGLength::ToViewportWidth">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-3.402823e+38:3.402823e+38</valid>
</arg>
</function>
<!-- wxString wxSVGLengthList::GetValueAsString( void ) const -->
<function name="wxSVGLengthList::GetValueAsString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
<const/>
</function>
<!-- void wxSVGLengthList::SetValueAsString( const wxString & value ) -->
<function name="wxSVGLengthList::SetValueAsString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGLineElement::CloneNode( bool deep = true ) -->
<function name="wxSVGLineElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGLineElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGLineElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGLineElement::GetAttributes( void ) const -->
<function name="wxSVGLineElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGRect wxSVGLineElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGLineElement::GetBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGLineElement::GetCTM( void ) -->
<function name="wxSVGLineElement::GetCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- wxSVGCanvasItem * wxSVGLineElement::GetCanvasItem( void ) -->
<function name="wxSVGLineElement::GetCanvasItem">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGCanvasItem *"/>
<use-retval/>
</function>
<!-- wxSVGDTD wxSVGLineElement::GetDtd( void ) -->
<function name="wxSVGLineElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- wxSVGRect wxSVGLineElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGLineElement::GetResultBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGLineElement::GetScreenCTM( void ) -->
<function name="wxSVGLineElement::GetScreenCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGLineElement::GetX1( void ) -->
<function name="wxSVGLineElement::GetX1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGLineElement::GetX2( void ) -->
<function name="wxSVGLineElement::GetX2">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGLineElement::GetY1( void ) -->
<function name="wxSVGLineElement::GetY1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGLineElement::GetY2( void ) -->
<function name="wxSVGLineElement::GetY2">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGLineElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGLineElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGLineElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGLineElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGLineElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGLineElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGLineElement::SetCanvasItem( wxSVGCanvasItem * canvasItem ) -->
<function name="wxSVGLineElement::SetCanvasItem">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- wxSvgXmlNode * wxSVGLinearGradientElement::CloneNode( bool deep = true ) -->
<function name="wxSVGLinearGradientElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGLinearGradientElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGLinearGradientElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGLinearGradientElement::GetAttributes( void ) const -->
<function name="wxSVGLinearGradientElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGLinearGradientElement::GetDtd( void ) -->
<function name="wxSVGLinearGradientElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGLinearGradientElement::GetX1( void ) -->
<function name="wxSVGLinearGradientElement::GetX1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGLinearGradientElement::GetX2( void ) -->
<function name="wxSVGLinearGradientElement::GetX2">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGLinearGradientElement::GetY1( void ) -->
<function name="wxSVGLinearGradientElement::GetY1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGLinearGradientElement::GetY2( void ) -->
<function name="wxSVGLinearGradientElement::GetY2">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGLinearGradientElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGLinearGradientElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGLinearGradientElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGLinearGradientElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGLinearGradientElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGLinearGradientElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGLocatable::GetCTM( const wxSVGElement * element ) -->
<function name="wxSVGLocatable::GetCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<pure/>
<arg nr="1" direction="inout"/>
</function>
<!-- wxSVGRect wxSVGLocatable::GetChildrenBBox( const wxSVGElement * element, wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGLocatable::GetChildrenBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<pure/>
<arg nr="1" direction="inout"/>
<arg nr="2" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGRect wxSVGLocatable::GetChildrenResultBBox( const wxSVGElement * element, wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGLocatable::GetChildrenResultBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<pure/>
<arg nr="1" direction="inout"/>
<arg nr="2" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGRect wxSVGLocatable::GetElementBBox( const wxSVGElement * element, wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGLocatable::GetElementBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<pure/>
<arg nr="1" direction="inout"/>
<arg nr="2" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGRect wxSVGLocatable::GetElementResultBBox( const wxSVGElement * element, wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGLocatable::GetElementResultBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<pure/>
<arg nr="1" direction="inout"/>
<arg nr="2" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGElement * wxSVGLocatable::GetFarthestViewportElement( void ) -->
<function name="wxSVGLocatable::GetFarthestViewportElement">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGElement *"/>
<use-retval/>
</function>
<!-- wxSVGMatrix wxSVGLocatable::GetMatrix( wxSVG_COORDINATES coordinates ) -->
<function name="wxSVGLocatable::GetMatrix">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSVGElement * wxSVGLocatable::GetNearestViewportElement( void ) -->
<function name="wxSVGLocatable::GetNearestViewportElement">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGElement *"/>
<use-retval/>
</function>
<!-- wxSVGMatrix wxSVGLocatable::GetParentMatrix( const wxSVGElement * element ) -->
<function name="wxSVGLocatable::GetParentMatrix">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<pure/>
<arg nr="1" direction="inout"/>
</function>
<!-- wxSVGMatrix wxSVGLocatable::GetScreenCTM( const wxSVGElement * element ) -->
<function name="wxSVGLocatable::GetScreenCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<pure/>
<arg nr="1" direction="inout"/>
</function>
<!-- wxSVGMatrix wxSVGLocatable::GetTransformToElement( const wxSVGElement & element ) const -->
<function name="wxSVGLocatable::GetTransformToElement">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGLocatable::SetFarthestViewportElement( wxSVGElement * n ) -->
<function name="wxSVGLocatable::SetFarthestViewportElement">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- void wxSVGLocatable::SetNearestViewportElement( wxSVGElement * n ) -->
<function name="wxSVGLocatable::SetNearestViewportElement">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- wxSvgXmlNode * wxSVGMPathElement::CloneNode( bool deep = true ) -->
<function name="wxSVGMPathElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGMPathElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGMPathElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGMPathElement::GetAttributes( void ) const -->
<function name="wxSVGMPathElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGMPathElement::GetDtd( void ) -->
<function name="wxSVGMPathElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGMPathElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGMPathElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGMPathElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGMPathElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGMPathElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGMPathElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGMarkerElement::CloneNode( bool deep = true ) -->
<function name="wxSVGMarkerElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGMarkerElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGMarkerElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGMarkerElement::GetAttributes( void ) const -->
<function name="wxSVGMarkerElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGMarkerElement::GetDtd( void ) -->
<function name="wxSVGMarkerElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGMarkerElement::GetMarkerHeight( void ) -->
<function name="wxSVGMarkerElement::GetMarkerHeight">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedEnumeration & wxSVGMarkerElement::GetMarkerUnits( void ) -->
<function name="wxSVGMarkerElement::GetMarkerUnits">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedEnumeration &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGMarkerElement::GetMarkerWidth( void ) -->
<function name="wxSVGMarkerElement::GetMarkerWidth">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedAngle & wxSVGMarkerElement::GetOrientAngle( void ) -->
<function name="wxSVGMarkerElement::GetOrientAngle">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedAngle &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedEnumeration & wxSVGMarkerElement::GetOrientType( void ) -->
<function name="wxSVGMarkerElement::GetOrientType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedEnumeration &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGMarkerElement::GetRefX( void ) -->
<function name="wxSVGMarkerElement::GetRefX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGMarkerElement::GetRefY( void ) -->
<function name="wxSVGMarkerElement::GetRefY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGMarkerElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGMarkerElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGMarkerElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGMarkerElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGMarkerElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGMarkerElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGMarkerElement::SetOrientToAngle( const wxSVGAngle & angle ) -->
<function name="wxSVGMarkerElement::SetOrientToAngle">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGMarkerElement::SetOrientToAuto( void ) -->
<function name="wxSVGMarkerElement::SetOrientToAuto">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- wxSvgXmlNode * wxSVGMaskElement::CloneNode( bool deep = true ) -->
<function name="wxSVGMaskElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGMaskElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGMaskElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGMaskElement::GetAttributes( void ) const -->
<function name="wxSVGMaskElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGMaskElement::GetDtd( void ) -->
<function name="wxSVGMaskElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGMaskElement::GetHeight( void ) -->
<function name="wxSVGMaskElement::GetHeight">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedEnumeration & wxSVGMaskElement::GetMaskContentUnits( void ) -->
<function name="wxSVGMaskElement::GetMaskContentUnits">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedEnumeration &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedEnumeration & wxSVGMaskElement::GetMaskUnits( void ) -->
<function name="wxSVGMaskElement::GetMaskUnits">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedEnumeration &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGMaskElement::GetWidth( void ) -->
<function name="wxSVGMaskElement::GetWidth">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGMaskElement::GetX( void ) -->
<function name="wxSVGMaskElement::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGMaskElement::GetY( void ) -->
<function name="wxSVGMaskElement::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGMaskElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGMaskElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGMaskElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGMaskElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGMaskElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGMaskElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGMatrix::FlipX( void ) const -->
<function name="wxSVGMatrix::FlipX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGMatrix wxSVGMatrix::FlipY( void ) const -->
<function name="wxSVGMatrix::FlipY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
<const/>
</function>
<!-- double wxSVGMatrix::GetA( void ) -->
<function name="wxSVGMatrix::GetA">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGMatrix::GetB( void ) -->
<function name="wxSVGMatrix::GetB">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGMatrix::GetC( void ) -->
<function name="wxSVGMatrix::GetC">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGMatrix::GetD( void ) -->
<function name="wxSVGMatrix::GetD">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGMatrix::GetE( void ) -->
<function name="wxSVGMatrix::GetE">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGMatrix::GetF( void ) -->
<function name="wxSVGMatrix::GetF">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- wxSVGMatrix wxSVGMatrix::Inverse( void ) const -->
<function name="wxSVGMatrix::Inverse">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGMatrix wxSVGMatrix::Multiply( const wxSVGMatrix & secondMatrix ) const -->
<function name="wxSVGMatrix::Multiply">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGMatrix::Rotate( double angle ) const -->
<function name="wxSVGMatrix::Rotate">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<const/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxSVGMatrix wxSVGMatrix::RotateFromVector( double x, double y ) const -->
<function name="wxSVGMatrix::RotateFromVector">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<const/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxSVGMatrix wxSVGMatrix::Scale( double scaleFactor ) const -->
<function name="wxSVGMatrix::Scale">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<const/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxSVGMatrix wxSVGMatrix::ScaleNonUniform( double scaleFactorX, double scaleFactorY ) const -->
<function name="wxSVGMatrix::ScaleNonUniform">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<const/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGMatrix::SetA( double n ) -->
<function name="wxSVGMatrix::SetA">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGMatrix::SetB( double n ) -->
<function name="wxSVGMatrix::SetB">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGMatrix::SetC( double n ) -->
<function name="wxSVGMatrix::SetC">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGMatrix::SetD( double n ) -->
<function name="wxSVGMatrix::SetD">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGMatrix::SetE( double n ) -->
<function name="wxSVGMatrix::SetE">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGMatrix::SetF( double n ) -->
<function name="wxSVGMatrix::SetF">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxSVGMatrix wxSVGMatrix::SkewX( double angle ) const -->
<function name="wxSVGMatrix::SkewX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<const/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxSVGMatrix wxSVGMatrix::SkewY( double angle ) const -->
<function name="wxSVGMatrix::SkewY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<const/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxSVGMatrix wxSVGMatrix::Translate( double x, double y ) const -->
<function name="wxSVGMatrix::Translate">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<const/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxSvgXmlNode * wxSVGMetadataElement::CloneNode( bool deep = true ) -->
<function name="wxSVGMetadataElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGMetadataElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGMetadataElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGMetadataElement::GetAttributes( void ) const -->
<function name="wxSVGMetadataElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGMetadataElement::GetDtd( void ) -->
<function name="wxSVGMetadataElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGMetadataElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGMetadataElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGMetadataElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGMetadataElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGMissingGlyphElement::CloneNode( bool deep = true ) -->
<function name="wxSVGMissingGlyphElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGMissingGlyphElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGMissingGlyphElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGMissingGlyphElement::GetAttributes( void ) const -->
<function name="wxSVGMissingGlyphElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGMissingGlyphElement::GetDtd( void ) -->
<function name="wxSVGMissingGlyphElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGMissingGlyphElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGMissingGlyphElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGMissingGlyphElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGMissingGlyphElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGMissingGlyphElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGMissingGlyphElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- double wxSVGNumber::GetValue( void ) -->
<function name="wxSVGNumber::GetValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- void wxSVGNumber::SetValue( double n ) -->
<function name="wxSVGNumber::SetValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxString wxSVGNumberList::GetValueAsString( void ) const -->
<function name="wxSVGNumberList::GetValueAsString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
<const/>
</function>
<!-- void wxSVGNumberList::SetValueAsString( const wxString & value ) -->
<function name="wxSVGNumberList::SetValueAsString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxCSSValue * wxSVGPaint::Clone( void ) -->
<function name="wxSVGPaint::Clone">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSSValue *"/>
<use-retval/>
</function>
<!-- wxString wxSVGPaint::GetCSSText( void ) const -->
<function name="wxSVGPaint::GetCSSText">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
<const/>
</function>
<!-- wxSVG_PAINTTYPE wxSVGPaint::GetPaintType( void ) -->
<function name="wxSVGPaint::GetPaintType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVG_PAINTTYPE"/>
<use-retval/>
</function>
<!-- const wxString & wxSVGPaint::GetUri( void ) -->
<function name="wxSVGPaint::GetUri">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGPaint::Ok( void ) -->
<function name="wxSVGPaint::Ok">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- void wxSVGPaint::SetICCColor( const wxSVGICCColor & iccColor ) -->
<function name="wxSVGPaint::SetICCColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGPaint::SetPaint( wxSVG_PAINTTYPE paintType, const wxString & uri, const wxString & rgbColor, const wxString & iccColor ) -->
<function name="wxSVGPaint::SetPaint">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
<arg nr="3" direction="in"/>
<arg nr="4" direction="in"/>
</function>
<!-- void wxSVGPaint::SetPaintType( const wxSVG_PAINTTYPE & n ) -->
<function name="wxSVGPaint::SetPaintType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGPaint::SetRGBColor( const wxRGBColor & rgbColor ) -->
<function name="wxSVGPaint::SetRGBColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGPaint::SetUri( const wxString & uri ) -->
<function name="wxSVGPaint::SetUri">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGPathElement::CloneNode( bool deep = true ) -->
<function name="wxSVGPathElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxSVGPathSegArcAbs wxSVGPathElement::CreateSVGPathSegArcAbs( double x, double y, double r1, double r2, double angle, bool largeArcFlag, bool sweepFlag ) const -->
<function name="wxSVGPathElement::CreateSVGPathSegArcAbs">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPathSegArcAbs"/>
<const/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="4" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="5" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="6" direction="in">
<not-uninit/>
</arg>
<arg nr="7" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxSVGPathSegArcRel wxSVGPathElement::CreateSVGPathSegArcRel( double x, double y, double r1, double r2, double angle, bool largeArcFlag, bool sweepFlag ) const -->
<function name="wxSVGPathElement::CreateSVGPathSegArcRel">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPathSegArcRel"/>
<const/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="4" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="5" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="6" direction="in">
<not-uninit/>
</arg>
<arg nr="7" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxSVGPathSegClosePath wxSVGPathElement::CreateSVGPathSegClosePath( void ) const -->
<function name="wxSVGPathElement::CreateSVGPathSegClosePath">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPathSegClosePath"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGPathSegCurvetoCubicAbs wxSVGPathElement::CreateSVGPathSegCurvetoCubicAbs( double x, double y, double x1, double y1, double x2, double y2 ) const -->
<function name="wxSVGPathElement::CreateSVGPathSegCurvetoCubicAbs">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPathSegCurvetoCubicAbs"/>
<const/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="4" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="5" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="6" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxSVGPathSegCurvetoCubicRel wxSVGPathElement::CreateSVGPathSegCurvetoCubicRel( double x, double y, double x1, double y1, double x2, double y2 ) const -->
<function name="wxSVGPathElement::CreateSVGPathSegCurvetoCubicRel">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPathSegCurvetoCubicRel"/>
<const/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="4" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="5" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="6" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxSVGPathSegCurvetoCubicSmoothAbs wxSVGPathElement::CreateSVGPathSegCurvetoCubicSmoothAbs( double x, double y, double x2, double y2 ) const -->
<function name="wxSVGPathElement::CreateSVGPathSegCurvetoCubicSmoothAbs">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPathSegCurvetoCubicSmoothAbs"/>
<const/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="4" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxSVGPathSegCurvetoCubicSmoothRel wxSVGPathElement::CreateSVGPathSegCurvetoCubicSmoothRel( double x, double y, double x2, double y2 ) const -->
<function name="wxSVGPathElement::CreateSVGPathSegCurvetoCubicSmoothRel">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPathSegCurvetoCubicSmoothRel"/>
<const/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="4" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxSVGPathSegCurvetoQuadraticAbs wxSVGPathElement::CreateSVGPathSegCurvetoQuadraticAbs( double x, double y, double x1, double y1 ) const -->
<function name="wxSVGPathElement::CreateSVGPathSegCurvetoQuadraticAbs">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPathSegCurvetoQuadraticAbs"/>
<const/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="4" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxSVGPathSegCurvetoQuadraticRel wxSVGPathElement::CreateSVGPathSegCurvetoQuadraticRel( double x, double y, double x1, double y1 ) const -->
<function name="wxSVGPathElement::CreateSVGPathSegCurvetoQuadraticRel">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPathSegCurvetoQuadraticRel"/>
<const/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="4" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxSVGPathSegCurvetoQuadraticSmoothAbs wxSVGPathElement::CreateSVGPathSegCurvetoQuadraticSmoothAbs( double x, double y ) const -->
<function name="wxSVGPathElement::CreateSVGPathSegCurvetoQuadraticSmoothAbs">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPathSegCurvetoQuadraticSmoothAbs"/>
<const/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxSVGPathSegCurvetoQuadraticSmoothRel wxSVGPathElement::CreateSVGPathSegCurvetoQuadraticSmoothRel( double x, double y ) const -->
<function name="wxSVGPathElement::CreateSVGPathSegCurvetoQuadraticSmoothRel">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPathSegCurvetoQuadraticSmoothRel"/>
<const/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxSVGPathSegLinetoAbs wxSVGPathElement::CreateSVGPathSegLinetoAbs( double x, double y ) const -->
<function name="wxSVGPathElement::CreateSVGPathSegLinetoAbs">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPathSegLinetoAbs"/>
<const/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxSVGPathSegLinetoHorizontalAbs wxSVGPathElement::CreateSVGPathSegLinetoHorizontalAbs( double x ) const -->
<function name="wxSVGPathElement::CreateSVGPathSegLinetoHorizontalAbs">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPathSegLinetoHorizontalAbs"/>
<const/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxSVGPathSegLinetoHorizontalRel wxSVGPathElement::CreateSVGPathSegLinetoHorizontalRel( double x ) const -->
<function name="wxSVGPathElement::CreateSVGPathSegLinetoHorizontalRel">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPathSegLinetoHorizontalRel"/>
<const/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxSVGPathSegLinetoRel wxSVGPathElement::CreateSVGPathSegLinetoRel( double x, double y ) const -->
<function name="wxSVGPathElement::CreateSVGPathSegLinetoRel">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPathSegLinetoRel"/>
<const/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxSVGPathSegLinetoVerticalAbs wxSVGPathElement::CreateSVGPathSegLinetoVerticalAbs( double y ) const -->
<function name="wxSVGPathElement::CreateSVGPathSegLinetoVerticalAbs">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPathSegLinetoVerticalAbs"/>
<const/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxSVGPathSegLinetoVerticalRel wxSVGPathElement::CreateSVGPathSegLinetoVerticalRel( double y ) const -->
<function name="wxSVGPathElement::CreateSVGPathSegLinetoVerticalRel">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPathSegLinetoVerticalRel"/>
<const/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxSVGPathSegMovetoAbs wxSVGPathElement::CreateSVGPathSegMovetoAbs( double x, double y ) const -->
<function name="wxSVGPathElement::CreateSVGPathSegMovetoAbs">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPathSegMovetoAbs"/>
<const/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxSVGPathSegMovetoRel wxSVGPathElement::CreateSVGPathSegMovetoRel( double x, double y ) const -->
<function name="wxSVGPathElement::CreateSVGPathSegMovetoRel">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPathSegMovetoRel"/>
<const/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxString wxSVGPathElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGPathElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGPathElement::GetAttributes( void ) const -->
<function name="wxSVGPathElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGRect wxSVGPathElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGPathElement::GetBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGPathElement::GetCTM( void ) -->
<function name="wxSVGPathElement::GetCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- wxSVGCanvasItem * wxSVGPathElement::GetCanvasItem( void ) -->
<function name="wxSVGPathElement::GetCanvasItem">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGCanvasItem *"/>
<use-retval/>
</function>
<!-- wxSVGDTD wxSVGPathElement::GetDtd( void ) -->
<function name="wxSVGPathElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGPathElement::GetPathLength( void ) -->
<function name="wxSVGPathElement::GetPathLength">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- unsigned long wxSVGPathElement::GetPathSegAtLength( double distance ) -->
<function name="wxSVGPathElement::GetPathSegAtLength">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="unsigned long"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxSVGPoint wxSVGPathElement::GetPointAtLength( double distance ) -->
<function name="wxSVGPathElement::GetPointAtLength">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPoint"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxSVGRect wxSVGPathElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGPathElement::GetResultBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGPathElement::GetScreenCTM( void ) -->
<function name="wxSVGPathElement::GetScreenCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- double wxSVGPathElement::GetTotalLength( void ) -->
<function name="wxSVGPathElement::GetTotalLength">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- bool wxSVGPathElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGPathElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGPathElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGPathElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGPathElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGPathElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGPathElement::SetCanvasItem( wxSVGCanvasItem * canvasItem ) -->
<function name="wxSVGPathElement::SetCanvasItem">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- wxPATHSEG wxSVGPathSeg::GetPathSegType( void ) -->
<function name="wxSVGPathSeg::GetPathSegType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxPATHSEG"/>
<use-retval/>
</function>
<!-- const wxString & wxSVGPathSeg::GetPathSegTypeAsLetter( void ) -->
<function name="wxSVGPathSeg::GetPathSegTypeAsLetter">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- void wxSVGPathSeg::SetPathSegType( const wxPATHSEG & n ) -->
<function name="wxSVGPathSeg::SetPathSegType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGPathSeg::SetPathSegTypeAsLetter( const wxString & n ) -->
<function name="wxSVGPathSeg::SetPathSegTypeAsLetter">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- double wxSVGPathSegArcAbs::GetAngle( void ) -->
<function name="wxSVGPathSegArcAbs::GetAngle">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- bool wxSVGPathSegArcAbs::GetLargeArcFlag( void ) -->
<function name="wxSVGPathSegArcAbs::GetLargeArcFlag">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegArcAbs::GetR1( void ) -->
<function name="wxSVGPathSegArcAbs::GetR1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegArcAbs::GetR2( void ) -->
<function name="wxSVGPathSegArcAbs::GetR2">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- bool wxSVGPathSegArcAbs::GetSweepFlag( void ) -->
<function name="wxSVGPathSegArcAbs::GetSweepFlag">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegArcAbs::GetX( void ) -->
<function name="wxSVGPathSegArcAbs::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegArcAbs::GetY( void ) -->
<function name="wxSVGPathSegArcAbs::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- void wxSVGPathSegArcAbs::SetAngle( double n ) -->
<function name="wxSVGPathSegArcAbs::SetAngle">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegArcAbs::SetLargeArcFlag( bool n ) -->
<function name="wxSVGPathSegArcAbs::SetLargeArcFlag">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
</function>
<!-- void wxSVGPathSegArcAbs::SetR1( double n ) -->
<function name="wxSVGPathSegArcAbs::SetR1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegArcAbs::SetR2( double n ) -->
<function name="wxSVGPathSegArcAbs::SetR2">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegArcAbs::SetSweepFlag( bool n ) -->
<function name="wxSVGPathSegArcAbs::SetSweepFlag">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
</function>
<!-- void wxSVGPathSegArcAbs::SetX( double n ) -->
<function name="wxSVGPathSegArcAbs::SetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegArcAbs::SetY( double n ) -->
<function name="wxSVGPathSegArcAbs::SetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- double wxSVGPathSegArcRel::GetAngle( void ) -->
<function name="wxSVGPathSegArcRel::GetAngle">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- bool wxSVGPathSegArcRel::GetLargeArcFlag( void ) -->
<function name="wxSVGPathSegArcRel::GetLargeArcFlag">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegArcRel::GetR1( void ) -->
<function name="wxSVGPathSegArcRel::GetR1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegArcRel::GetR2( void ) -->
<function name="wxSVGPathSegArcRel::GetR2">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- bool wxSVGPathSegArcRel::GetSweepFlag( void ) -->
<function name="wxSVGPathSegArcRel::GetSweepFlag">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegArcRel::GetX( void ) -->
<function name="wxSVGPathSegArcRel::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegArcRel::GetY( void ) -->
<function name="wxSVGPathSegArcRel::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- void wxSVGPathSegArcRel::SetAngle( double n ) -->
<function name="wxSVGPathSegArcRel::SetAngle">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegArcRel::SetLargeArcFlag( bool n ) -->
<function name="wxSVGPathSegArcRel::SetLargeArcFlag">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
</function>
<!-- void wxSVGPathSegArcRel::SetR1( double n ) -->
<function name="wxSVGPathSegArcRel::SetR1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegArcRel::SetR2( double n ) -->
<function name="wxSVGPathSegArcRel::SetR2">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegArcRel::SetSweepFlag( bool n ) -->
<function name="wxSVGPathSegArcRel::SetSweepFlag">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
</function>
<!-- void wxSVGPathSegArcRel::SetX( double n ) -->
<function name="wxSVGPathSegArcRel::SetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegArcRel::SetY( double n ) -->
<function name="wxSVGPathSegArcRel::SetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- double wxSVGPathSegCurvetoCubicAbs::GetX( void ) -->
<function name="wxSVGPathSegCurvetoCubicAbs::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegCurvetoCubicAbs::GetX1( void ) -->
<function name="wxSVGPathSegCurvetoCubicAbs::GetX1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegCurvetoCubicAbs::GetX2( void ) -->
<function name="wxSVGPathSegCurvetoCubicAbs::GetX2">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegCurvetoCubicAbs::GetY( void ) -->
<function name="wxSVGPathSegCurvetoCubicAbs::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegCurvetoCubicAbs::GetY1( void ) -->
<function name="wxSVGPathSegCurvetoCubicAbs::GetY1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegCurvetoCubicAbs::GetY2( void ) -->
<function name="wxSVGPathSegCurvetoCubicAbs::GetY2">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- void wxSVGPathSegCurvetoCubicAbs::SetX( double n ) -->
<function name="wxSVGPathSegCurvetoCubicAbs::SetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegCurvetoCubicAbs::SetX1( double n ) -->
<function name="wxSVGPathSegCurvetoCubicAbs::SetX1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegCurvetoCubicAbs::SetX2( double n ) -->
<function name="wxSVGPathSegCurvetoCubicAbs::SetX2">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegCurvetoCubicAbs::SetY( double n ) -->
<function name="wxSVGPathSegCurvetoCubicAbs::SetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegCurvetoCubicAbs::SetY1( double n ) -->
<function name="wxSVGPathSegCurvetoCubicAbs::SetY1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegCurvetoCubicAbs::SetY2( double n ) -->
<function name="wxSVGPathSegCurvetoCubicAbs::SetY2">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- double wxSVGPathSegCurvetoCubicRel::GetX( void ) -->
<function name="wxSVGPathSegCurvetoCubicRel::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegCurvetoCubicRel::GetX1( void ) -->
<function name="wxSVGPathSegCurvetoCubicRel::GetX1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegCurvetoCubicRel::GetX2( void ) -->
<function name="wxSVGPathSegCurvetoCubicRel::GetX2">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegCurvetoCubicRel::GetY( void ) -->
<function name="wxSVGPathSegCurvetoCubicRel::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegCurvetoCubicRel::GetY1( void ) -->
<function name="wxSVGPathSegCurvetoCubicRel::GetY1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegCurvetoCubicRel::GetY2( void ) -->
<function name="wxSVGPathSegCurvetoCubicRel::GetY2">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- void wxSVGPathSegCurvetoCubicRel::SetX( double n ) -->
<function name="wxSVGPathSegCurvetoCubicRel::SetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegCurvetoCubicRel::SetX1( double n ) -->
<function name="wxSVGPathSegCurvetoCubicRel::SetX1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegCurvetoCubicRel::SetX2( double n ) -->
<function name="wxSVGPathSegCurvetoCubicRel::SetX2">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegCurvetoCubicRel::SetY( double n ) -->
<function name="wxSVGPathSegCurvetoCubicRel::SetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegCurvetoCubicRel::SetY1( double n ) -->
<function name="wxSVGPathSegCurvetoCubicRel::SetY1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegCurvetoCubicRel::SetY2( double n ) -->
<function name="wxSVGPathSegCurvetoCubicRel::SetY2">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- double wxSVGPathSegCurvetoCubicSmoothAbs::GetX( void ) -->
<function name="wxSVGPathSegCurvetoCubicSmoothAbs::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegCurvetoCubicSmoothAbs::GetX2( void ) -->
<function name="wxSVGPathSegCurvetoCubicSmoothAbs::GetX2">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegCurvetoCubicSmoothAbs::GetY( void ) -->
<function name="wxSVGPathSegCurvetoCubicSmoothAbs::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegCurvetoCubicSmoothAbs::GetY2( void ) -->
<function name="wxSVGPathSegCurvetoCubicSmoothAbs::GetY2">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- void wxSVGPathSegCurvetoCubicSmoothAbs::SetX( double n ) -->
<function name="wxSVGPathSegCurvetoCubicSmoothAbs::SetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegCurvetoCubicSmoothAbs::SetX2( double n ) -->
<function name="wxSVGPathSegCurvetoCubicSmoothAbs::SetX2">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegCurvetoCubicSmoothAbs::SetY( double n ) -->
<function name="wxSVGPathSegCurvetoCubicSmoothAbs::SetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegCurvetoCubicSmoothAbs::SetY2( double n ) -->
<function name="wxSVGPathSegCurvetoCubicSmoothAbs::SetY2">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- double wxSVGPathSegCurvetoCubicSmoothRel::GetX( void ) -->
<function name="wxSVGPathSegCurvetoCubicSmoothRel::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegCurvetoCubicSmoothRel::GetX2( void ) -->
<function name="wxSVGPathSegCurvetoCubicSmoothRel::GetX2">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegCurvetoCubicSmoothRel::GetY( void ) -->
<function name="wxSVGPathSegCurvetoCubicSmoothRel::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegCurvetoCubicSmoothRel::GetY2( void ) -->
<function name="wxSVGPathSegCurvetoCubicSmoothRel::GetY2">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- void wxSVGPathSegCurvetoCubicSmoothRel::SetX( double n ) -->
<function name="wxSVGPathSegCurvetoCubicSmoothRel::SetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegCurvetoCubicSmoothRel::SetX2( double n ) -->
<function name="wxSVGPathSegCurvetoCubicSmoothRel::SetX2">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegCurvetoCubicSmoothRel::SetY( double n ) -->
<function name="wxSVGPathSegCurvetoCubicSmoothRel::SetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegCurvetoCubicSmoothRel::SetY2( double n ) -->
<function name="wxSVGPathSegCurvetoCubicSmoothRel::SetY2">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- double wxSVGPathSegCurvetoQuadraticAbs::GetX( void ) -->
<function name="wxSVGPathSegCurvetoQuadraticAbs::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegCurvetoQuadraticAbs::GetX1( void ) -->
<function name="wxSVGPathSegCurvetoQuadraticAbs::GetX1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegCurvetoQuadraticAbs::GetY( void ) -->
<function name="wxSVGPathSegCurvetoQuadraticAbs::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegCurvetoQuadraticAbs::GetY1( void ) -->
<function name="wxSVGPathSegCurvetoQuadraticAbs::GetY1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- void wxSVGPathSegCurvetoQuadraticAbs::SetX( double n ) -->
<function name="wxSVGPathSegCurvetoQuadraticAbs::SetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegCurvetoQuadraticAbs::SetX1( double n ) -->
<function name="wxSVGPathSegCurvetoQuadraticAbs::SetX1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegCurvetoQuadraticAbs::SetY( double n ) -->
<function name="wxSVGPathSegCurvetoQuadraticAbs::SetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegCurvetoQuadraticAbs::SetY1( double n ) -->
<function name="wxSVGPathSegCurvetoQuadraticAbs::SetY1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- double wxSVGPathSegCurvetoQuadraticRel::GetX( void ) -->
<function name="wxSVGPathSegCurvetoQuadraticRel::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegCurvetoQuadraticRel::GetX1( void ) -->
<function name="wxSVGPathSegCurvetoQuadraticRel::GetX1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegCurvetoQuadraticRel::GetY( void ) -->
<function name="wxSVGPathSegCurvetoQuadraticRel::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegCurvetoQuadraticRel::GetY1( void ) -->
<function name="wxSVGPathSegCurvetoQuadraticRel::GetY1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- void wxSVGPathSegCurvetoQuadraticRel::SetX( double n ) -->
<function name="wxSVGPathSegCurvetoQuadraticRel::SetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegCurvetoQuadraticRel::SetX1( double n ) -->
<function name="wxSVGPathSegCurvetoQuadraticRel::SetX1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegCurvetoQuadraticRel::SetY( double n ) -->
<function name="wxSVGPathSegCurvetoQuadraticRel::SetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegCurvetoQuadraticRel::SetY1( double n ) -->
<function name="wxSVGPathSegCurvetoQuadraticRel::SetY1">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- double wxSVGPathSegCurvetoQuadraticSmoothAbs::GetX( void ) -->
<function name="wxSVGPathSegCurvetoQuadraticSmoothAbs::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegCurvetoQuadraticSmoothAbs::GetY( void ) -->
<function name="wxSVGPathSegCurvetoQuadraticSmoothAbs::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- void wxSVGPathSegCurvetoQuadraticSmoothAbs::SetX( double n ) -->
<function name="wxSVGPathSegCurvetoQuadraticSmoothAbs::SetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegCurvetoQuadraticSmoothAbs::SetY( double n ) -->
<function name="wxSVGPathSegCurvetoQuadraticSmoothAbs::SetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- double wxSVGPathSegCurvetoQuadraticSmoothRel::GetX( void ) -->
<function name="wxSVGPathSegCurvetoQuadraticSmoothRel::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegCurvetoQuadraticSmoothRel::GetY( void ) -->
<function name="wxSVGPathSegCurvetoQuadraticSmoothRel::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- void wxSVGPathSegCurvetoQuadraticSmoothRel::SetX( double n ) -->
<function name="wxSVGPathSegCurvetoQuadraticSmoothRel::SetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegCurvetoQuadraticSmoothRel::SetY( double n ) -->
<function name="wxSVGPathSegCurvetoQuadraticSmoothRel::SetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- double wxSVGPathSegLinetoAbs::GetX( void ) -->
<function name="wxSVGPathSegLinetoAbs::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegLinetoAbs::GetY( void ) -->
<function name="wxSVGPathSegLinetoAbs::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- void wxSVGPathSegLinetoAbs::SetX( double n ) -->
<function name="wxSVGPathSegLinetoAbs::SetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegLinetoAbs::SetY( double n ) -->
<function name="wxSVGPathSegLinetoAbs::SetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- double wxSVGPathSegLinetoHorizontalAbs::GetX( void ) -->
<function name="wxSVGPathSegLinetoHorizontalAbs::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- void wxSVGPathSegLinetoHorizontalAbs::SetX( double n ) -->
<function name="wxSVGPathSegLinetoHorizontalAbs::SetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- double wxSVGPathSegLinetoHorizontalRel::GetX( void ) -->
<function name="wxSVGPathSegLinetoHorizontalRel::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- void wxSVGPathSegLinetoHorizontalRel::SetX( double n ) -->
<function name="wxSVGPathSegLinetoHorizontalRel::SetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- double wxSVGPathSegLinetoRel::GetX( void ) -->
<function name="wxSVGPathSegLinetoRel::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegLinetoRel::GetY( void ) -->
<function name="wxSVGPathSegLinetoRel::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- void wxSVGPathSegLinetoRel::SetX( double n ) -->
<function name="wxSVGPathSegLinetoRel::SetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegLinetoRel::SetY( double n ) -->
<function name="wxSVGPathSegLinetoRel::SetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- double wxSVGPathSegLinetoVerticalAbs::GetY( void ) -->
<function name="wxSVGPathSegLinetoVerticalAbs::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- void wxSVGPathSegLinetoVerticalAbs::SetY( double n ) -->
<function name="wxSVGPathSegLinetoVerticalAbs::SetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- double wxSVGPathSegLinetoVerticalRel::GetY( void ) -->
<function name="wxSVGPathSegLinetoVerticalRel::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- void wxSVGPathSegLinetoVerticalRel::SetY( double n ) -->
<function name="wxSVGPathSegLinetoVerticalRel::SetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegList::DoCopy( const wxSVGPathSegList & src ) -->
<function name="wxSVGPathSegList::DoCopy">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxString wxSVGPathSegList::GetValueAsString( void ) const -->
<function name="wxSVGPathSegList::GetValueAsString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
<const/>
</function>
<!-- void wxSVGPathSegList::SetValueAsString( const wxString & value ) -->
<function name="wxSVGPathSegList::SetValueAsString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- double wxSVGPathSegMovetoAbs::GetX( void ) -->
<function name="wxSVGPathSegMovetoAbs::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegMovetoAbs::GetY( void ) -->
<function name="wxSVGPathSegMovetoAbs::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- void wxSVGPathSegMovetoAbs::SetX( double n ) -->
<function name="wxSVGPathSegMovetoAbs::SetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegMovetoAbs::SetY( double n ) -->
<function name="wxSVGPathSegMovetoAbs::SetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- double wxSVGPathSegMovetoRel::GetX( void ) -->
<function name="wxSVGPathSegMovetoRel::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPathSegMovetoRel::GetY( void ) -->
<function name="wxSVGPathSegMovetoRel::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- void wxSVGPathSegMovetoRel::SetX( double n ) -->
<function name="wxSVGPathSegMovetoRel::SetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPathSegMovetoRel::SetY( double n ) -->
<function name="wxSVGPathSegMovetoRel::SetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxSvgXmlNode * wxSVGPatternElement::CloneNode( bool deep = true ) -->
<function name="wxSVGPatternElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGPatternElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGPatternElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGPatternElement::GetAttributes( void ) const -->
<function name="wxSVGPatternElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGPatternElement::GetDtd( void ) -->
<function name="wxSVGPatternElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGPatternElement::GetHeight( void ) -->
<function name="wxSVGPatternElement::GetHeight">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedEnumeration & wxSVGPatternElement::GetPatternContentUnits( void ) -->
<function name="wxSVGPatternElement::GetPatternContentUnits">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedEnumeration &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedTransformList & wxSVGPatternElement::GetPatternTransform( void ) -->
<function name="wxSVGPatternElement::GetPatternTransform">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedTransformList &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedEnumeration & wxSVGPatternElement::GetPatternUnits( void ) -->
<function name="wxSVGPatternElement::GetPatternUnits">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedEnumeration &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGPatternElement::GetWidth( void ) -->
<function name="wxSVGPatternElement::GetWidth">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGPatternElement::GetX( void ) -->
<function name="wxSVGPatternElement::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGPatternElement::GetY( void ) -->
<function name="wxSVGPatternElement::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGPatternElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGPatternElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGPatternElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGPatternElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGPatternElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGPatternElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- double wxSVGPoint::GetX( void ) -->
<function name="wxSVGPoint::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGPoint::GetY( void ) -->
<function name="wxSVGPoint::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- wxSVGPoint wxSVGPoint::MatrixTransform( const wxSVGMatrix & matrix ) const -->
<function name="wxSVGPoint::MatrixTransform">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPoint"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGPoint::SetX( double n ) -->
<function name="wxSVGPoint::SetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGPoint::SetY( double n ) -->
<function name="wxSVGPoint::SetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxString wxSVGPointList::GetValueAsString( void ) const -->
<function name="wxSVGPointList::GetValueAsString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
<const/>
</function>
<!-- void wxSVGPointList::SetValueAsString( const wxString & value ) -->
<function name="wxSVGPointList::SetValueAsString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGPolygonElement::CloneNode( bool deep = true ) -->
<function name="wxSVGPolygonElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGPolygonElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGPolygonElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGPolygonElement::GetAttributes( void ) const -->
<function name="wxSVGPolygonElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGRect wxSVGPolygonElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGPolygonElement::GetBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGPolygonElement::GetCTM( void ) -->
<function name="wxSVGPolygonElement::GetCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- wxSVGCanvasItem * wxSVGPolygonElement::GetCanvasItem( void ) -->
<function name="wxSVGPolygonElement::GetCanvasItem">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGCanvasItem *"/>
<use-retval/>
</function>
<!-- wxSVGDTD wxSVGPolygonElement::GetDtd( void ) -->
<function name="wxSVGPolygonElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- wxSVGRect wxSVGPolygonElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGPolygonElement::GetResultBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGPolygonElement::GetScreenCTM( void ) -->
<function name="wxSVGPolygonElement::GetScreenCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- bool wxSVGPolygonElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGPolygonElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGPolygonElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGPolygonElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGPolygonElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGPolygonElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGPolygonElement::SetCanvasItem( wxSVGCanvasItem * canvasItem ) -->
<function name="wxSVGPolygonElement::SetCanvasItem">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- wxSvgXmlNode * wxSVGPolylineElement::CloneNode( bool deep = true ) -->
<function name="wxSVGPolylineElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGPolylineElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGPolylineElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGPolylineElement::GetAttributes( void ) const -->
<function name="wxSVGPolylineElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGRect wxSVGPolylineElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGPolylineElement::GetBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGPolylineElement::GetCTM( void ) -->
<function name="wxSVGPolylineElement::GetCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- wxSVGCanvasItem * wxSVGPolylineElement::GetCanvasItem( void ) -->
<function name="wxSVGPolylineElement::GetCanvasItem">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGCanvasItem *"/>
<use-retval/>
</function>
<!-- wxSVGDTD wxSVGPolylineElement::GetDtd( void ) -->
<function name="wxSVGPolylineElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- wxSVGRect wxSVGPolylineElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGPolylineElement::GetResultBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGPolylineElement::GetScreenCTM( void ) -->
<function name="wxSVGPolylineElement::GetScreenCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- bool wxSVGPolylineElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGPolylineElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGPolylineElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGPolylineElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGPolylineElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGPolylineElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGPolylineElement::SetCanvasItem( wxSVGCanvasItem * canvasItem ) -->
<function name="wxSVGPolylineElement::SetCanvasItem">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- wxSVG_PRESERVEASPECTRATIO wxSVGPreserveAspectRatio::GetAlign( void ) -->
<function name="wxSVGPreserveAspectRatio::GetAlign">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVG_PRESERVEASPECTRATIO"/>
<use-retval/>
</function>
<!-- wxSVG_MEETORSLICE wxSVGPreserveAspectRatio::GetMeetOrSlice( void ) -->
<function name="wxSVGPreserveAspectRatio::GetMeetOrSlice">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVG_MEETORSLICE"/>
<use-retval/>
</function>
<!-- wxString wxSVGPreserveAspectRatio::GetValueAsString( void ) const -->
<function name="wxSVGPreserveAspectRatio::GetValueAsString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
<const/>
</function>
<!-- void wxSVGPreserveAspectRatio::SetAlign( const wxSVG_PRESERVEASPECTRATIO & n ) -->
<function name="wxSVGPreserveAspectRatio::SetAlign">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGPreserveAspectRatio::SetMeetOrSlice( const wxSVG_MEETORSLICE & n ) -->
<function name="wxSVGPreserveAspectRatio::SetMeetOrSlice">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGPreserveAspectRatio::SetValueAsString( const wxString & value ) -->
<function name="wxSVGPreserveAspectRatio::SetValueAsString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGRadialGradientElement::CloneNode( bool deep = true ) -->
<function name="wxSVGRadialGradientElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGRadialGradientElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGRadialGradientElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGRadialGradientElement::GetAttributes( void ) const -->
<function name="wxSVGRadialGradientElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGRadialGradientElement::GetCx( void ) -->
<function name="wxSVGRadialGradientElement::GetCx">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGRadialGradientElement::GetCy( void ) -->
<function name="wxSVGRadialGradientElement::GetCy">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- wxSVGDTD wxSVGRadialGradientElement::GetDtd( void ) -->
<function name="wxSVGRadialGradientElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGRadialGradientElement::GetFx( void ) -->
<function name="wxSVGRadialGradientElement::GetFx">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGRadialGradientElement::GetFy( void ) -->
<function name="wxSVGRadialGradientElement::GetFy">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- double wxSVGRadialGradientElement::GetQualifiedCx( void ) const -->
<function name="wxSVGRadialGradientElement::GetQualifiedCx">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
<const/>
</function>
<!-- double wxSVGRadialGradientElement::GetQualifiedCy( void ) const -->
<function name="wxSVGRadialGradientElement::GetQualifiedCy">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
<const/>
</function>
<!-- double wxSVGRadialGradientElement::GetQualifiedFx( void ) const -->
<function name="wxSVGRadialGradientElement::GetQualifiedFx">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
<const/>
</function>
<!-- double wxSVGRadialGradientElement::GetQualifiedFy( void ) const -->
<function name="wxSVGRadialGradientElement::GetQualifiedFy">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
<const/>
</function>
<!-- double wxSVGRadialGradientElement::GetQualifiedR( void ) const -->
<function name="wxSVGRadialGradientElement::GetQualifiedR">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
<const/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGRadialGradientElement::GetR( void ) -->
<function name="wxSVGRadialGradientElement::GetR">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGRadialGradientElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGRadialGradientElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGRadialGradientElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGRadialGradientElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGRadialGradientElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGRadialGradientElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGRect::Clear( void ) -->
<function name="wxSVGRect::Clear">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- double wxSVGRect::GetHeight( void ) -->
<function name="wxSVGRect::GetHeight">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- wxString wxSVGRect::GetValueAsString( void ) const -->
<function name="wxSVGRect::GetValueAsString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
<const/>
</function>
<!-- double wxSVGRect::GetWidth( void ) -->
<function name="wxSVGRect::GetWidth">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGRect::GetX( void ) -->
<function name="wxSVGRect::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGRect::GetY( void ) -->
<function name="wxSVGRect::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- bool wxSVGRect::IsEmpty( void ) -->
<function name="wxSVGRect::IsEmpty">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- wxSVGRect wxSVGRect::MatrixTransform( const wxSVGMatrix & matrix ) const -->
<function name="wxSVGRect::MatrixTransform">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGRect::SetHeight( double n ) -->
<function name="wxSVGRect::SetHeight">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGRect::SetValueAsString( const wxString & value ) -->
<function name="wxSVGRect::SetValueAsString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGRect::SetWidth( double n ) -->
<function name="wxSVGRect::SetWidth">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGRect::SetX( double n ) -->
<function name="wxSVGRect::SetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGRect::SetY( double n ) -->
<function name="wxSVGRect::SetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxSvgXmlNode * wxSVGRectElement::CloneNode( bool deep = true ) -->
<function name="wxSVGRectElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGRectElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGRectElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGRectElement::GetAttributes( void ) const -->
<function name="wxSVGRectElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGRect wxSVGRectElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGRectElement::GetBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGRectElement::GetCTM( void ) -->
<function name="wxSVGRectElement::GetCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- wxSVGCanvasItem * wxSVGRectElement::GetCanvasItem( void ) -->
<function name="wxSVGRectElement::GetCanvasItem">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGCanvasItem *"/>
<use-retval/>
</function>
<!-- wxSVGDTD wxSVGRectElement::GetDtd( void ) -->
<function name="wxSVGRectElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGRectElement::GetHeight( void ) -->
<function name="wxSVGRectElement::GetHeight">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- wxSVGRect wxSVGRectElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGRectElement::GetResultBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGRectElement::GetRx( void ) -->
<function name="wxSVGRectElement::GetRx">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGRectElement::GetRy( void ) -->
<function name="wxSVGRectElement::GetRy">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- wxSVGMatrix wxSVGRectElement::GetScreenCTM( void ) -->
<function name="wxSVGRectElement::GetScreenCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGRectElement::GetWidth( void ) -->
<function name="wxSVGRectElement::GetWidth">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGRectElement::GetX( void ) -->
<function name="wxSVGRectElement::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGRectElement::GetY( void ) -->
<function name="wxSVGRectElement::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGRectElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGRectElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGRectElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGRectElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGRectElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGRectElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGRectElement::SetCanvasItem( wxSVGCanvasItem * canvasItem ) -->
<function name="wxSVGRectElement::SetCanvasItem">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- bool wxSVGSVGElement::AnimationsPaused( void ) -->
<function name="wxSVGSVGElement::AnimationsPaused">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGSVGElement::CheckEnclosure( const wxSVGElement & element, const wxSVGRect & rect ) -->
<function name="wxSVGSVGElement::CheckEnclosure">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGSVGElement::CheckIntersection( const wxSVGElement & element, const wxSVGRect & rect ) -->
<function name="wxSVGSVGElement::CheckIntersection">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGSVGElement::CloneNode( bool deep = true ) -->
<function name="wxSVGSVGElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxSVGAngle wxSVGSVGElement::CreateSVGAngle( void ) const -->
<function name="wxSVGSVGElement::CreateSVGAngle">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGAngle"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGLength wxSVGSVGElement::CreateSVGLength( void ) const -->
<function name="wxSVGSVGElement::CreateSVGLength">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGLength"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGMatrix wxSVGSVGElement::CreateSVGMatrix( void ) const -->
<function name="wxSVGSVGElement::CreateSVGMatrix">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGNumber wxSVGSVGElement::CreateSVGNumber( void ) const -->
<function name="wxSVGSVGElement::CreateSVGNumber">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGNumber"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGPoint wxSVGSVGElement::CreateSVGPoint( void ) const -->
<function name="wxSVGSVGElement::CreateSVGPoint">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPoint"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGRect wxSVGSVGElement::CreateSVGRect( void ) const -->
<function name="wxSVGSVGElement::CreateSVGRect">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGTransform wxSVGSVGElement::CreateSVGTransform( void ) const -->
<function name="wxSVGSVGElement::CreateSVGTransform">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGTransform"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGTransform wxSVGSVGElement::CreateSVGTransformFromMatrix( const wxSVGMatrix & matrix ) const -->
<function name="wxSVGSVGElement::CreateSVGTransformFromMatrix">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGTransform"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGSVGElement::DeselectAll( void ) -->
<function name="wxSVGSVGElement::DeselectAll">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- void wxSVGSVGElement::ForceRedraw( void ) -->
<function name="wxSVGSVGElement::ForceRedraw">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- wxString wxSVGSVGElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGSVGElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGSVGElement::GetAttributes( void ) const -->
<function name="wxSVGSVGElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGRect wxSVGSVGElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGSVGElement::GetBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGSVGElement::GetCTM( void ) -->
<function name="wxSVGSVGElement::GetCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- const wxString & wxSVGSVGElement::GetContentScriptType( void ) -->
<function name="wxSVGSVGElement::GetContentScriptType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- const wxString & wxSVGSVGElement::GetContentStyleType( void ) -->
<function name="wxSVGSVGElement::GetContentStyleType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- double wxSVGSVGElement::GetCurrentScale( void ) -->
<function name="wxSVGSVGElement::GetCurrentScale">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGSVGElement::GetCurrentTime( void ) -->
<function name="wxSVGSVGElement::GetCurrentTime">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- const wxSVGPoint & wxSVGSVGElement::GetCurrentTranslate( void ) -->
<function name="wxSVGSVGElement::GetCurrentTranslate">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGPoint &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGViewSpec & wxSVGSVGElement::GetCurrentView( void ) -->
<function name="wxSVGSVGElement::GetCurrentView">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGViewSpec &amp;"/>
<use-retval/>
</function>
<!-- wxSVGDTD wxSVGSVGElement::GetDtd( void ) -->
<function name="wxSVGSVGElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- wxSvgXmlElement * wxSVGSVGElement::GetElementById( const wxString & elementId ) const -->
<function name="wxSVGSVGElement::GetElementById">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlElement *"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxNodeList wxSVGSVGElement::GetEnclosureList( const wxSVGRect & rect, const wxSVGElement & referenceElement ) -->
<function name="wxSVGSVGElement::GetEnclosureList">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxNodeList"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGSVGElement::GetHeight( void ) -->
<function name="wxSVGSVGElement::GetHeight">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- wxNodeList wxSVGSVGElement::GetIntersectionList( const wxSVGRect & rect, const wxSVGElement & referenceElement ) -->
<function name="wxSVGSVGElement::GetIntersectionList">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxNodeList"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- double wxSVGSVGElement::GetPixelUnitToMillimeterX( void ) -->
<function name="wxSVGSVGElement::GetPixelUnitToMillimeterX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGSVGElement::GetPixelUnitToMillimeterY( void ) -->
<function name="wxSVGSVGElement::GetPixelUnitToMillimeterY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- wxSVGRect wxSVGSVGElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGSVGElement::GetResultBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGSVGElement::GetScreenCTM( void ) -->
<function name="wxSVGSVGElement::GetScreenCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- double wxSVGSVGElement::GetScreenPixelToMillimeterX( void ) -->
<function name="wxSVGSVGElement::GetScreenPixelToMillimeterX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGSVGElement::GetScreenPixelToMillimeterY( void ) -->
<function name="wxSVGSVGElement::GetScreenPixelToMillimeterY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- bool wxSVGSVGElement::GetUseCurrentView( void ) -->
<function name="wxSVGSVGElement::GetUseCurrentView">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- const wxSVGRect & wxSVGSVGElement::GetViewport( void ) -->
<function name="wxSVGSVGElement::GetViewport">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGRect &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGSVGElement::GetWidth( void ) -->
<function name="wxSVGSVGElement::GetWidth">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGSVGElement::GetX( void ) -->
<function name="wxSVGSVGElement::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGSVGElement::GetY( void ) -->
<function name="wxSVGSVGElement::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGSVGElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGSVGElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGSVGElement::PauseAnimations( void ) -->
<function name="wxSVGSVGElement::PauseAnimations">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- bool wxSVGSVGElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGSVGElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGSVGElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGSVGElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGSVGElement::SetContentScriptType( const wxString & n ) -->
<function name="wxSVGSVGElement::SetContentScriptType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGSVGElement::SetContentStyleType( const wxString & n ) -->
<function name="wxSVGSVGElement::SetContentStyleType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGSVGElement::SetCurrentScale( double n ) -->
<function name="wxSVGSVGElement::SetCurrentScale">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGSVGElement::SetCurrentTime( double seconds ) -->
<function name="wxSVGSVGElement::SetCurrentTime">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGSVGElement::SetCurrentTranslate( const wxSVGPoint & n ) -->
<function name="wxSVGSVGElement::SetCurrentTranslate">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGSVGElement::SetCurrentView( const wxSVGViewSpec & n ) -->
<function name="wxSVGSVGElement::SetCurrentView">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGSVGElement::SetPixelUnitToMillimeterX( double n ) -->
<function name="wxSVGSVGElement::SetPixelUnitToMillimeterX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGSVGElement::SetPixelUnitToMillimeterY( double n ) -->
<function name="wxSVGSVGElement::SetPixelUnitToMillimeterY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGSVGElement::SetScreenPixelToMillimeterX( double n ) -->
<function name="wxSVGSVGElement::SetScreenPixelToMillimeterX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGSVGElement::SetScreenPixelToMillimeterY( double n ) -->
<function name="wxSVGSVGElement::SetScreenPixelToMillimeterY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGSVGElement::SetUseCurrentView( bool n ) -->
<function name="wxSVGSVGElement::SetUseCurrentView">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
</function>
<!-- void wxSVGSVGElement::SetViewport( const wxSVGRect & n ) -->
<function name="wxSVGSVGElement::SetViewport">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- unsigned long wxSVGSVGElement::SuspendRedraw( unsigned long max_wait_milliseconds ) -->
<function name="wxSVGSVGElement::SuspendRedraw">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="unsigned long"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- void wxSVGSVGElement::UnpauseAnimations( void ) -->
<function name="wxSVGSVGElement::UnpauseAnimations">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- void wxSVGSVGElement::UnsuspendRedraw( unsigned long suspend_handle_id ) -->
<function name="wxSVGSVGElement::UnsuspendRedraw">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- void wxSVGSVGElement::UnsuspendRedrawAll( void ) -->
<function name="wxSVGSVGElement::UnsuspendRedrawAll">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- void wxSVGSVGElement::UpdateMatrix( wxSVGMatrix & matrix ) -->
<function name="wxSVGSVGElement::UpdateMatrix">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- wxSvgXmlNode * wxSVGScriptElement::CloneNode( bool deep = true ) -->
<function name="wxSVGScriptElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGScriptElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGScriptElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGScriptElement::GetAttributes( void ) const -->
<function name="wxSVGScriptElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGScriptElement::GetDtd( void ) -->
<function name="wxSVGScriptElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxString & wxSVGScriptElement::GetType( void ) -->
<function name="wxSVGScriptElement::GetType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGScriptElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGScriptElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGScriptElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGScriptElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGScriptElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGScriptElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGScriptElement::SetType( const wxString & n ) -->
<function name="wxSVGScriptElement::SetType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGSetElement::CloneNode( bool deep = true ) -->
<function name="wxSVGSetElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGSetElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGSetElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGSetElement::GetAttributes( void ) const -->
<function name="wxSVGSetElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGSetElement::GetDtd( void ) -->
<function name="wxSVGSetElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGSetElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGSetElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGSetElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGSetElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGStopElement::CloneNode( bool deep = true ) -->
<function name="wxSVGStopElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGStopElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGStopElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGStopElement::GetAttributes( void ) const -->
<function name="wxSVGStopElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGStopElement::GetDtd( void ) -->
<function name="wxSVGStopElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumber & wxSVGStopElement::GetOffset( void ) -->
<function name="wxSVGStopElement::GetOffset">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumber &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGStopElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGStopElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGStopElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGStopElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGStopElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGStopElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxCSS_VALUE wxSVGStylable::GetAlignmentBaseline( void ) -->
<function name="wxSVGStylable::GetAlignmentBaseline">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- const wxCSSStyleDeclaration & wxSVGStylable::GetAnimStyle( void ) -->
<function name="wxSVGStylable::GetAnimStyle">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSStyleDeclaration &amp;"/>
<use-retval/>
</function>
<!-- wxString wxSVGStylable::GetAttribute( const wxString & name ) const -->
<function name="wxSVGStylable::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGStylable::GetAttributes( void ) const -->
<function name="wxSVGStylable::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- const wxCSSPrimitiveValue & wxSVGStylable::GetBaselineShift( void ) -->
<function name="wxSVGStylable::GetBaselineShift">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedString & wxSVGStylable::GetClassName( void ) -->
<function name="wxSVGStylable::GetClassName">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedString &amp;"/>
<use-retval/>
</function>
<!-- const wxCSSPrimitiveValue & wxSVGStylable::GetClip( void ) -->
<function name="wxSVGStylable::GetClip">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- const wxCSSPrimitiveValue & wxSVGStylable::GetClipPath( void ) -->
<function name="wxSVGStylable::GetClipPath">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxSVGStylable::GetClipRule( void ) -->
<function name="wxSVGStylable::GetClipRule">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- wxRGBColor wxSVGStylable::GetColor( void ) -->
<function name="wxSVGStylable::GetColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxRGBColor"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxSVGStylable::GetColorInterpolation( void ) -->
<function name="wxSVGStylable::GetColorInterpolation">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxSVGStylable::GetColorInterpolationFilters( void ) -->
<function name="wxSVGStylable::GetColorInterpolationFilters">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- const wxCSSPrimitiveValue & wxSVGStylable::GetColorProfile( void ) -->
<function name="wxSVGStylable::GetColorProfile">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxSVGStylable::GetColorRendering( void ) -->
<function name="wxSVGStylable::GetColorRendering">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- const wxCSSPrimitiveValue & wxSVGStylable::GetCursor( void ) -->
<function name="wxSVGStylable::GetCursor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- wxString wxSVGStylable::GetCustomAttribute( const wxString & name ) const -->
<function name="wxSVGStylable::GetCustomAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGStylable::GetCustomAttributes( void ) const -->
<function name="wxSVGStylable::GetCustomAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxCSS_VALUE wxSVGStylable::GetDirection( void ) -->
<function name="wxSVGStylable::GetDirection">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxSVGStylable::GetDisplay( void ) -->
<function name="wxSVGStylable::GetDisplay">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxSVGStylable::GetDominantBaseline( void ) -->
<function name="wxSVGStylable::GetDominantBaseline">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- const wxCSSStyleDeclaration & wxSVGStylable::GetElementStyle( const wxSVGElement & element ) -->
<function name="wxSVGStylable::GetElementStyle">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSStyleDeclaration &amp;"/>
<pure/>
<arg nr="1" direction="in"/>
</function>
<!-- wxCSS_VALUE wxSVGStylable::GetEnableBackground( void ) -->
<function name="wxSVGStylable::GetEnableBackground">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- const wxSVGPaint & wxSVGStylable::GetFill( void ) -->
<function name="wxSVGStylable::GetFill">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGPaint &amp;"/>
<use-retval/>
</function>
<!-- double wxSVGStylable::GetFillOpacity( void ) -->
<function name="wxSVGStylable::GetFillOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxSVGStylable::GetFillRule( void ) -->
<function name="wxSVGStylable::GetFillRule">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- const wxCSSPrimitiveValue & wxSVGStylable::GetFilter( void ) -->
<function name="wxSVGStylable::GetFilter">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGColor & wxSVGStylable::GetFloodColor( void ) -->
<function name="wxSVGStylable::GetFloodColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGColor &amp;"/>
<use-retval/>
</function>
<!-- double wxSVGStylable::GetFloodOpacity( void ) -->
<function name="wxSVGStylable::GetFloodOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- wxString wxSVGStylable::GetFontFamily( void ) -->
<function name="wxSVGStylable::GetFontFamily">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
</function>
<!-- double wxSVGStylable::GetFontSize( void ) -->
<function name="wxSVGStylable::GetFontSize">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- const wxCSSPrimitiveValue & wxSVGStylable::GetFontSizeAdjust( void ) -->
<function name="wxSVGStylable::GetFontSizeAdjust">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxSVGStylable::GetFontStretch( void ) -->
<function name="wxSVGStylable::GetFontStretch">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxSVGStylable::GetFontStyle( void ) -->
<function name="wxSVGStylable::GetFontStyle">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxSVGStylable::GetFontVariant( void ) -->
<function name="wxSVGStylable::GetFontVariant">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxSVGStylable::GetFontWeight( void ) -->
<function name="wxSVGStylable::GetFontWeight">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- double wxSVGStylable::GetGlyphOrientationHorizontal( void ) -->
<function name="wxSVGStylable::GetGlyphOrientationHorizontal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- const wxCSSPrimitiveValue & wxSVGStylable::GetGlyphOrientationVertical( void ) -->
<function name="wxSVGStylable::GetGlyphOrientationVertical">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxSVGStylable::GetImageRendering( void ) -->
<function name="wxSVGStylable::GetImageRendering">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- const wxCSSPrimitiveValue & wxSVGStylable::GetKerning( void ) -->
<function name="wxSVGStylable::GetKerning">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- const wxCSSPrimitiveValue & wxSVGStylable::GetLetterSpacing( void ) -->
<function name="wxSVGStylable::GetLetterSpacing">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGColor & wxSVGStylable::GetLightingColor( void ) -->
<function name="wxSVGStylable::GetLightingColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGColor &amp;"/>
<use-retval/>
</function>
<!-- const wxCSSPrimitiveValue & wxSVGStylable::GetMarkerEnd( void ) -->
<function name="wxSVGStylable::GetMarkerEnd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- const wxCSSPrimitiveValue & wxSVGStylable::GetMarkerMid( void ) -->
<function name="wxSVGStylable::GetMarkerMid">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- const wxCSSPrimitiveValue & wxSVGStylable::GetMarkerStart( void ) -->
<function name="wxSVGStylable::GetMarkerStart">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- const wxCSSPrimitiveValue & wxSVGStylable::GetMask( void ) -->
<function name="wxSVGStylable::GetMask">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- double wxSVGStylable::GetOpacity( void ) -->
<function name="wxSVGStylable::GetOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxSVGStylable::GetOverflow( void ) -->
<function name="wxSVGStylable::GetOverflow">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxSVGStylable::GetPointerEvents( void ) -->
<function name="wxSVGStylable::GetPointerEvents">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- const wxCSSValue & wxSVGStylable::GetPresentationAttribute( const wxString & name ) -->
<function name="wxSVGStylable::GetPresentationAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSValue &amp;"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxCSSStyleDeclaration wxSVGStylable::GetResultStyle( const wxSVGElement & element ) -->
<function name="wxSVGStylable::GetResultStyle">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSSStyleDeclaration"/>
<pure/>
<arg nr="1" direction="in"/>
</function>
<!-- wxCSS_VALUE wxSVGStylable::GetShapeRendering( void ) -->
<function name="wxSVGStylable::GetShapeRendering">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- const wxSVGColor & wxSVGStylable::GetStopColor( void ) -->
<function name="wxSVGStylable::GetStopColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGColor &amp;"/>
<use-retval/>
</function>
<!-- double wxSVGStylable::GetStopOpacity( void ) -->
<function name="wxSVGStylable::GetStopOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- const wxSVGPaint & wxSVGStylable::GetStroke( void ) -->
<function name="wxSVGStylable::GetStroke">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGPaint &amp;"/>
<use-retval/>
</function>
<!-- const wxCSSValueList & wxSVGStylable::GetStrokeDasharray( void ) -->
<function name="wxSVGStylable::GetStrokeDasharray">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSValueList &amp;"/>
<use-retval/>
</function>
<!-- double wxSVGStylable::GetStrokeDashoffset( void ) -->
<function name="wxSVGStylable::GetStrokeDashoffset">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxSVGStylable::GetStrokeLinecap( void ) -->
<function name="wxSVGStylable::GetStrokeLinecap">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxSVGStylable::GetStrokeLinejoin( void ) -->
<function name="wxSVGStylable::GetStrokeLinejoin">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- double wxSVGStylable::GetStrokeMiterlimit( void ) -->
<function name="wxSVGStylable::GetStrokeMiterlimit">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGStylable::GetStrokeOpacity( void ) -->
<function name="wxSVGStylable::GetStrokeOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGStylable::GetStrokeWidth( void ) -->
<function name="wxSVGStylable::GetStrokeWidth">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- const wxCSSStyleDeclaration & wxSVGStylable::GetStyle( void ) -->
<function name="wxSVGStylable::GetStyle">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSStyleDeclaration &amp;"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxSVGStylable::GetTextAnchor( void ) -->
<function name="wxSVGStylable::GetTextAnchor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxSVGStylable::GetTextDecoration( void ) -->
<function name="wxSVGStylable::GetTextDecoration">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxSVGStylable::GetTextRendering( void ) -->
<function name="wxSVGStylable::GetTextRendering">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxSVGStylable::GetUnicodeBidi( void ) -->
<function name="wxSVGStylable::GetUnicodeBidi">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxSVGStylable::GetVisibility( void ) -->
<function name="wxSVGStylable::GetVisibility">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- const wxCSSPrimitiveValue & wxSVGStylable::GetWordSpacing( void ) -->
<function name="wxSVGStylable::GetWordSpacing">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxCSSPrimitiveValue &amp;"/>
<use-retval/>
</function>
<!-- wxCSS_VALUE wxSVGStylable::GetWritingMode( void ) -->
<function name="wxSVGStylable::GetWritingMode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxCSS_VALUE"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasAlignmentBaseline( void ) -->
<function name="wxSVGStylable::HasAlignmentBaseline">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasAttribute( const wxString & name ) const -->
<function name="wxSVGStylable::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGStylable::HasBaselineShift( void ) -->
<function name="wxSVGStylable::HasBaselineShift">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasClip( void ) -->
<function name="wxSVGStylable::HasClip">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasClipPath( void ) -->
<function name="wxSVGStylable::HasClipPath">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasClipRule( void ) -->
<function name="wxSVGStylable::HasClipRule">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasColor( void ) -->
<function name="wxSVGStylable::HasColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasColorInterpolation( void ) -->
<function name="wxSVGStylable::HasColorInterpolation">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasColorInterpolationFilters( void ) -->
<function name="wxSVGStylable::HasColorInterpolationFilters">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasColorProfile( void ) -->
<function name="wxSVGStylable::HasColorProfile">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasColorRendering( void ) -->
<function name="wxSVGStylable::HasColorRendering">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasCursor( void ) -->
<function name="wxSVGStylable::HasCursor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasCustomAttribute( const wxString & name ) const -->
<function name="wxSVGStylable::HasCustomAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGStylable::HasDirection( void ) -->
<function name="wxSVGStylable::HasDirection">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasDisplay( void ) -->
<function name="wxSVGStylable::HasDisplay">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasDominantBaseline( void ) -->
<function name="wxSVGStylable::HasDominantBaseline">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasEnableBackground( void ) -->
<function name="wxSVGStylable::HasEnableBackground">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasFill( void ) -->
<function name="wxSVGStylable::HasFill">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasFillOpacity( void ) -->
<function name="wxSVGStylable::HasFillOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasFillRule( void ) -->
<function name="wxSVGStylable::HasFillRule">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasFilter( void ) -->
<function name="wxSVGStylable::HasFilter">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasFloodColor( void ) -->
<function name="wxSVGStylable::HasFloodColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasFloodOpacity( void ) -->
<function name="wxSVGStylable::HasFloodOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasFontFamily( void ) -->
<function name="wxSVGStylable::HasFontFamily">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasFontSize( void ) -->
<function name="wxSVGStylable::HasFontSize">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasFontSizeAdjust( void ) -->
<function name="wxSVGStylable::HasFontSizeAdjust">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasFontStretch( void ) -->
<function name="wxSVGStylable::HasFontStretch">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasFontStyle( void ) -->
<function name="wxSVGStylable::HasFontStyle">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasFontVariant( void ) -->
<function name="wxSVGStylable::HasFontVariant">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasFontWeight( void ) -->
<function name="wxSVGStylable::HasFontWeight">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasGlyphOrientationHorizontal( void ) -->
<function name="wxSVGStylable::HasGlyphOrientationHorizontal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasGlyphOrientationVertical( void ) -->
<function name="wxSVGStylable::HasGlyphOrientationVertical">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasImageRendering( void ) -->
<function name="wxSVGStylable::HasImageRendering">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasKerning( void ) -->
<function name="wxSVGStylable::HasKerning">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasLetterSpacing( void ) -->
<function name="wxSVGStylable::HasLetterSpacing">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasLightingColor( void ) -->
<function name="wxSVGStylable::HasLightingColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasMarkerEnd( void ) -->
<function name="wxSVGStylable::HasMarkerEnd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasMarkerMid( void ) -->
<function name="wxSVGStylable::HasMarkerMid">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasMarkerStart( void ) -->
<function name="wxSVGStylable::HasMarkerStart">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasMask( void ) -->
<function name="wxSVGStylable::HasMask">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasOpacity( void ) -->
<function name="wxSVGStylable::HasOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasOverflow( void ) -->
<function name="wxSVGStylable::HasOverflow">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasPointerEvents( void ) -->
<function name="wxSVGStylable::HasPointerEvents">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasShapeRendering( void ) -->
<function name="wxSVGStylable::HasShapeRendering">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasStopColor( void ) -->
<function name="wxSVGStylable::HasStopColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasStopOpacity( void ) -->
<function name="wxSVGStylable::HasStopOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasStroke( void ) -->
<function name="wxSVGStylable::HasStroke">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasStrokeDasharray( void ) -->
<function name="wxSVGStylable::HasStrokeDasharray">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasStrokeDashoffset( void ) -->
<function name="wxSVGStylable::HasStrokeDashoffset">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasStrokeLinecap( void ) -->
<function name="wxSVGStylable::HasStrokeLinecap">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasStrokeLinejoin( void ) -->
<function name="wxSVGStylable::HasStrokeLinejoin">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasStrokeMiterlimit( void ) -->
<function name="wxSVGStylable::HasStrokeMiterlimit">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasStrokeOpacity( void ) -->
<function name="wxSVGStylable::HasStrokeOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasStrokeWidth( void ) -->
<function name="wxSVGStylable::HasStrokeWidth">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasTextAnchor( void ) -->
<function name="wxSVGStylable::HasTextAnchor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasTextDecoration( void ) -->
<function name="wxSVGStylable::HasTextDecoration">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasTextRendering( void ) -->
<function name="wxSVGStylable::HasTextRendering">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasUnicodeBidi( void ) -->
<function name="wxSVGStylable::HasUnicodeBidi">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasVisibility( void ) -->
<function name="wxSVGStylable::HasVisibility">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasWordSpacing( void ) -->
<function name="wxSVGStylable::HasWordSpacing">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxSVGStylable::HasWritingMode( void ) -->
<function name="wxSVGStylable::HasWritingMode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- void wxSVGStylable::SetAlignmentBaseline( wxCSS_VALUE value ) -->
<function name="wxSVGStylable::SetAlignmentBaseline">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetAnimStyle( const wxCSSStyleDeclaration & n ) -->
<function name="wxSVGStylable::SetAnimStyle">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGStylable::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGStylable::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGStylable::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGStylable::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGStylable::SetBaselineShift( const wxCSSPrimitiveValue & value ) -->
<function name="wxSVGStylable::SetBaselineShift">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetClip( const wxCSSPrimitiveValue & value ) -->
<function name="wxSVGStylable::SetClip">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetClipPath( const wxCSSPrimitiveValue & value ) -->
<function name="wxSVGStylable::SetClipPath">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetClipRule( wxCSS_VALUE value ) -->
<function name="wxSVGStylable::SetClipRule">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetColor( const wxRGBColor & value ) -->
<function name="wxSVGStylable::SetColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetColorInterpolation( wxCSS_VALUE value ) -->
<function name="wxSVGStylable::SetColorInterpolation">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetColorInterpolationFilters( wxCSS_VALUE value ) -->
<function name="wxSVGStylable::SetColorInterpolationFilters">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetColorProfile( const wxCSSPrimitiveValue & value ) -->
<function name="wxSVGStylable::SetColorProfile">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetColorRendering( wxCSS_VALUE value ) -->
<function name="wxSVGStylable::SetColorRendering">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetCursor( const wxCSSPrimitiveValue & value ) -->
<function name="wxSVGStylable::SetCursor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGStylable::SetCustomAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGStylable::SetCustomAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGStylable::SetCustomAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGStylable::SetCustomAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGStylable::SetDirection( wxCSS_VALUE value ) -->
<function name="wxSVGStylable::SetDirection">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetDisplay( wxCSS_VALUE value ) -->
<function name="wxSVGStylable::SetDisplay">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetDominantBaseline( wxCSS_VALUE value ) -->
<function name="wxSVGStylable::SetDominantBaseline">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetEnableBackground( wxCSS_VALUE value ) -->
<function name="wxSVGStylable::SetEnableBackground">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetFill( const wxSVGPaint & value ) -->
<function name="wxSVGStylable::SetFill">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetFillOpacity( double value ) -->
<function name="wxSVGStylable::SetFillOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGStylable::SetFillRule( wxCSS_VALUE value ) -->
<function name="wxSVGStylable::SetFillRule">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetFilter( const wxCSSPrimitiveValue & value ) -->
<function name="wxSVGStylable::SetFilter">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetFloodColor( const wxSVGColor & value ) -->
<function name="wxSVGStylable::SetFloodColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetFloodOpacity( double value ) -->
<function name="wxSVGStylable::SetFloodOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGStylable::SetFontFamily( const wxString & value ) -->
<function name="wxSVGStylable::SetFontFamily">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetFontSize( double value ) -->
<function name="wxSVGStylable::SetFontSize">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGStylable::SetFontSizeAdjust( const wxCSSPrimitiveValue & value ) -->
<function name="wxSVGStylable::SetFontSizeAdjust">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetFontStretch( wxCSS_VALUE value ) -->
<function name="wxSVGStylable::SetFontStretch">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetFontStyle( wxCSS_VALUE value ) -->
<function name="wxSVGStylable::SetFontStyle">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetFontVariant( wxCSS_VALUE value ) -->
<function name="wxSVGStylable::SetFontVariant">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetFontWeight( wxCSS_VALUE value ) -->
<function name="wxSVGStylable::SetFontWeight">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetGlyphOrientationHorizontal( double value ) -->
<function name="wxSVGStylable::SetGlyphOrientationHorizontal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGStylable::SetGlyphOrientationVertical( const wxCSSPrimitiveValue & value ) -->
<function name="wxSVGStylable::SetGlyphOrientationVertical">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetImageRendering( wxCSS_VALUE value ) -->
<function name="wxSVGStylable::SetImageRendering">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetKerning( const wxCSSPrimitiveValue & value ) -->
<function name="wxSVGStylable::SetKerning">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetLetterSpacing( const wxCSSPrimitiveValue & value ) -->
<function name="wxSVGStylable::SetLetterSpacing">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetLightingColor( const wxSVGColor & value ) -->
<function name="wxSVGStylable::SetLightingColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetMarkerEnd( const wxCSSPrimitiveValue & value ) -->
<function name="wxSVGStylable::SetMarkerEnd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetMarkerMid( const wxCSSPrimitiveValue & value ) -->
<function name="wxSVGStylable::SetMarkerMid">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetMarkerStart( const wxCSSPrimitiveValue & value ) -->
<function name="wxSVGStylable::SetMarkerStart">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetMask( const wxCSSPrimitiveValue & value ) -->
<function name="wxSVGStylable::SetMask">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetOpacity( double value ) -->
<function name="wxSVGStylable::SetOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGStylable::SetOverflow( wxCSS_VALUE value ) -->
<function name="wxSVGStylable::SetOverflow">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetPointerEvents( wxCSS_VALUE value ) -->
<function name="wxSVGStylable::SetPointerEvents">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetShapeRendering( wxCSS_VALUE value ) -->
<function name="wxSVGStylable::SetShapeRendering">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetStopColor( const wxSVGColor & value ) -->
<function name="wxSVGStylable::SetStopColor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetStopOpacity( double value ) -->
<function name="wxSVGStylable::SetStopOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGStylable::SetStroke( const wxSVGPaint & value ) -->
<function name="wxSVGStylable::SetStroke">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetStrokeDasharray( const wxCSSValueList & value ) -->
<function name="wxSVGStylable::SetStrokeDasharray">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetStrokeDashoffset( double value ) -->
<function name="wxSVGStylable::SetStrokeDashoffset">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGStylable::SetStrokeLinecap( wxCSS_VALUE value ) -->
<function name="wxSVGStylable::SetStrokeLinecap">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetStrokeLinejoin( wxCSS_VALUE value ) -->
<function name="wxSVGStylable::SetStrokeLinejoin">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetStrokeMiterlimit( double value ) -->
<function name="wxSVGStylable::SetStrokeMiterlimit">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGStylable::SetStrokeOpacity( double value ) -->
<function name="wxSVGStylable::SetStrokeOpacity">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGStylable::SetStrokeWidth( double value ) -->
<function name="wxSVGStylable::SetStrokeWidth">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGStylable::SetStyle( const wxCSSStyleDeclaration & n ) -->
<function name="wxSVGStylable::SetStyle">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetTextAnchor( wxCSS_VALUE value ) -->
<function name="wxSVGStylable::SetTextAnchor">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetTextDecoration( wxCSS_VALUE value ) -->
<function name="wxSVGStylable::SetTextDecoration">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetTextRendering( wxCSS_VALUE value ) -->
<function name="wxSVGStylable::SetTextRendering">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetUnicodeBidi( wxCSS_VALUE value ) -->
<function name="wxSVGStylable::SetUnicodeBidi">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetVisibility( wxCSS_VALUE value ) -->
<function name="wxSVGStylable::SetVisibility">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetWordSpacing( const wxCSSPrimitiveValue & value ) -->
<function name="wxSVGStylable::SetWordSpacing">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStylable::SetWritingMode( wxCSS_VALUE value ) -->
<function name="wxSVGStylable::SetWritingMode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGStyleElement::CloneNode( bool deep = true ) -->
<function name="wxSVGStyleElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGStyleElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGStyleElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGStyleElement::GetAttributes( void ) const -->
<function name="wxSVGStyleElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGStyleElement::GetDtd( void ) -->
<function name="wxSVGStyleElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxString & wxSVGStyleElement::GetMedia( void ) -->
<function name="wxSVGStyleElement::GetMedia">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- const wxString & wxSVGStyleElement::GetTitle( void ) -->
<function name="wxSVGStyleElement::GetTitle">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- const wxString & wxSVGStyleElement::GetType( void ) -->
<function name="wxSVGStyleElement::GetType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- const wxString & wxSVGStyleElement::GetXmlspace( void ) -->
<function name="wxSVGStyleElement::GetXmlspace">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGStyleElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGStyleElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGStyleElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGStyleElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGStyleElement::SetMedia( const wxString & n ) -->
<function name="wxSVGStyleElement::SetMedia">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStyleElement::SetTitle( const wxString & n ) -->
<function name="wxSVGStyleElement::SetTitle">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStyleElement::SetType( const wxString & n ) -->
<function name="wxSVGStyleElement::SetType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGStyleElement::SetXmlspace( const wxString & n ) -->
<function name="wxSVGStyleElement::SetXmlspace">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGSwitchElement::CloneNode( bool deep = true ) -->
<function name="wxSVGSwitchElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGSwitchElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGSwitchElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGSwitchElement::GetAttributes( void ) const -->
<function name="wxSVGSwitchElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGRect wxSVGSwitchElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGSwitchElement::GetBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGSwitchElement::GetCTM( void ) -->
<function name="wxSVGSwitchElement::GetCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- wxSVGDTD wxSVGSwitchElement::GetDtd( void ) -->
<function name="wxSVGSwitchElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- wxSVGRect wxSVGSwitchElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGSwitchElement::GetResultBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGSwitchElement::GetScreenCTM( void ) -->
<function name="wxSVGSwitchElement::GetScreenCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- bool wxSVGSwitchElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGSwitchElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGSwitchElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGSwitchElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGSwitchElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGSwitchElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGSymbolElement::CloneNode( bool deep = true ) -->
<function name="wxSVGSymbolElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGSymbolElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGSymbolElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGSymbolElement::GetAttributes( void ) const -->
<function name="wxSVGSymbolElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGSymbolElement::GetDtd( void ) -->
<function name="wxSVGSymbolElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGSymbolElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGSymbolElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGSymbolElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGSymbolElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGSymbolElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGSymbolElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGTBreakElement::CloneNode( bool deep = true ) -->
<function name="wxSVGTBreakElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGTBreakElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGTBreakElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGTBreakElement::GetAttributes( void ) const -->
<function name="wxSVGTBreakElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGTBreakElement::GetDtd( void ) -->
<function name="wxSVGTBreakElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGTBreakElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGTBreakElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGTBreakElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGTBreakElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGTRefElement::CloneNode( bool deep = true ) -->
<function name="wxSVGTRefElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGTRefElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGTRefElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGTRefElement::GetAttributes( void ) const -->
<function name="wxSVGTRefElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGTRefElement::GetDtd( void ) -->
<function name="wxSVGTRefElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGTRefElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGTRefElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGTRefElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGTRefElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGTRefElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGTRefElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGTSpanElement::CloneNode( bool deep = true ) -->
<function name="wxSVGTSpanElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGTSpanElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGTSpanElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGTSpanElement::GetAttributes( void ) const -->
<function name="wxSVGTSpanElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGTSpanElement::GetDtd( void ) -->
<function name="wxSVGTSpanElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGTSpanElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGTSpanElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGTSpanElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGTSpanElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGTSpanElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGTSpanElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxString wxSVGTests::GetAttribute( const wxString & name ) const -->
<function name="wxSVGTests::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGTests::GetAttributes( void ) const -->
<function name="wxSVGTests::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- const wxSVGStringList & wxSVGTests::GetRequiredExtensions( void ) -->
<function name="wxSVGTests::GetRequiredExtensions">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGStringList &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGStringList & wxSVGTests::GetRequiredFeatures( void ) -->
<function name="wxSVGTests::GetRequiredFeatures">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGStringList &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGStringList & wxSVGTests::GetSystemLanguage( void ) -->
<function name="wxSVGTests::GetSystemLanguage">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGStringList &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGTests::HasAttribute( const wxString & name ) const -->
<function name="wxSVGTests::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGTests::HasExtension( const wxString & extension ) -->
<function name="wxSVGTests::HasExtension">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGTests::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGTests::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGTests::SetRequiredExtensions( const wxSVGStringList & n ) -->
<function name="wxSVGTests::SetRequiredExtensions">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGTests::SetRequiredFeatures( const wxSVGStringList & n ) -->
<function name="wxSVGTests::SetRequiredFeatures">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGTests::SetSystemLanguage( const wxSVGStringList & n ) -->
<function name="wxSVGTests::SetSystemLanguage">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxString wxSVGTextContentElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGTextContentElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGTextContentElement::GetAttributes( void ) const -->
<function name="wxSVGTextContentElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- long wxSVGTextContentElement::GetCharNumAtPosition( const wxSVGPoint & point ) -->
<function name="wxSVGTextContentElement::GetCharNumAtPosition">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="long"/>
<arg nr="1" direction="in"/>
</function>
<!-- double wxSVGTextContentElement::GetComputedTextLength( void ) -->
<function name="wxSVGTextContentElement::GetComputedTextLength">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- wxSVGPoint wxSVGTextContentElement::GetEndPositionOfChar( unsigned long charnum ) -->
<function name="wxSVGTextContentElement::GetEndPositionOfChar">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPoint"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- wxSVGRect wxSVGTextContentElement::GetExtentOfChar( unsigned long charnum ) -->
<function name="wxSVGTextContentElement::GetExtentOfChar">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- const wxSVGAnimatedEnumeration & wxSVGTextContentElement::GetLengthAdjust( void ) -->
<function name="wxSVGTextContentElement::GetLengthAdjust">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedEnumeration &amp;"/>
<use-retval/>
</function>
<!-- long wxSVGTextContentElement::GetNumberOfChars( void ) -->
<function name="wxSVGTextContentElement::GetNumberOfChars">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="long"/>
<use-retval/>
</function>
<!-- double wxSVGTextContentElement::GetRotationOfChar( unsigned long charnum ) -->
<function name="wxSVGTextContentElement::GetRotationOfChar">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- wxSVGPoint wxSVGTextContentElement::GetStartPositionOfChar( unsigned long charnum ) -->
<function name="wxSVGTextContentElement::GetStartPositionOfChar">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPoint"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- double wxSVGTextContentElement::GetSubStringLength( unsigned long charnum, unsigned long nchars ) -->
<function name="wxSVGTextContentElement::GetSubStringLength">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- const wxSVGAnimatedLength & wxSVGTextContentElement::GetTextLength( void ) -->
<function name="wxSVGTextContentElement::GetTextLength">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGTextContentElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGTextContentElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGTextContentElement::SelectSubString( unsigned long charnum, unsigned long nchars ) -->
<function name="wxSVGTextContentElement::SelectSubString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- bool wxSVGTextContentElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGTextContentElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGTextContentElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGTextContentElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGTextElement::CloneNode( bool deep = true ) -->
<function name="wxSVGTextElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGTextElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGTextElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGTextElement::GetAttributes( void ) const -->
<function name="wxSVGTextElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGRect wxSVGTextElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGTextElement::GetBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGTextElement::GetCTM( void ) -->
<function name="wxSVGTextElement::GetCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- wxSVGCanvasItem * wxSVGTextElement::GetCanvasItem( void ) -->
<function name="wxSVGTextElement::GetCanvasItem">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGCanvasItem *"/>
<use-retval/>
</function>
<!-- long wxSVGTextElement::GetCharNumAtPosition( const wxSVGPoint & point ) -->
<function name="wxSVGTextElement::GetCharNumAtPosition">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="long"/>
<arg nr="1" direction="in"/>
</function>
<!-- double wxSVGTextElement::GetComputedTextLength( void ) -->
<function name="wxSVGTextElement::GetComputedTextLength">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- wxSVGDTD wxSVGTextElement::GetDtd( void ) -->
<function name="wxSVGTextElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- wxSVGPoint wxSVGTextElement::GetEndPositionOfChar( unsigned long charnum ) -->
<function name="wxSVGTextElement::GetEndPositionOfChar">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPoint"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- wxSVGRect wxSVGTextElement::GetExtentOfChar( unsigned long charnum ) -->
<function name="wxSVGTextElement::GetExtentOfChar">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- long wxSVGTextElement::GetNumberOfChars( void ) -->
<function name="wxSVGTextElement::GetNumberOfChars">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="long"/>
<use-retval/>
</function>
<!-- wxSVGRect wxSVGTextElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGTextElement::GetResultBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- double wxSVGTextElement::GetRotationOfChar( unsigned long charnum ) -->
<function name="wxSVGTextElement::GetRotationOfChar">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- wxSVGMatrix wxSVGTextElement::GetScreenCTM( void ) -->
<function name="wxSVGTextElement::GetScreenCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- wxSVGPoint wxSVGTextElement::GetStartPositionOfChar( unsigned long charnum ) -->
<function name="wxSVGTextElement::GetStartPositionOfChar">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGPoint"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- double wxSVGTextElement::GetSubStringLength( unsigned long charnum, unsigned long nchars ) -->
<function name="wxSVGTextElement::GetSubStringLength">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- bool wxSVGTextElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGTextElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGTextElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGTextElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGTextElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGTextElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGTextElement::SetCanvasItem( wxSVGCanvasItem * canvasItem ) -->
<function name="wxSVGTextElement::SetCanvasItem">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- wxSvgXmlNode * wxSVGTextPathElement::CloneNode( bool deep = true ) -->
<function name="wxSVGTextPathElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGTextPathElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGTextPathElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGTextPathElement::GetAttributes( void ) const -->
<function name="wxSVGTextPathElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGTextPathElement::GetDtd( void ) -->
<function name="wxSVGTextPathElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedEnumeration & wxSVGTextPathElement::GetMethod( void ) -->
<function name="wxSVGTextPathElement::GetMethod">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedEnumeration &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedEnumeration & wxSVGTextPathElement::GetSpacing( void ) -->
<function name="wxSVGTextPathElement::GetSpacing">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedEnumeration &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGTextPathElement::GetStartOffset( void ) -->
<function name="wxSVGTextPathElement::GetStartOffset">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGTextPathElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGTextPathElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGTextPathElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGTextPathElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGTextPathElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGTextPathElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxString wxSVGTextPositioningElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGTextPositioningElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGTextPositioningElement::GetAttributes( void ) const -->
<function name="wxSVGTextPositioningElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- const wxSVGAnimatedLengthList & wxSVGTextPositioningElement::GetDx( void ) -->
<function name="wxSVGTextPositioningElement::GetDx">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLengthList &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLengthList & wxSVGTextPositioningElement::GetDy( void ) -->
<function name="wxSVGTextPositioningElement::GetDy">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLengthList &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedNumberList & wxSVGTextPositioningElement::GetRotate( void ) -->
<function name="wxSVGTextPositioningElement::GetRotate">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedNumberList &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLengthList & wxSVGTextPositioningElement::GetX( void ) -->
<function name="wxSVGTextPositioningElement::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLengthList &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLengthList & wxSVGTextPositioningElement::GetY( void ) -->
<function name="wxSVGTextPositioningElement::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLengthList &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGTextPositioningElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGTextPositioningElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGTextPositioningElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGTextPositioningElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGTextPositioningElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGTextPositioningElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGTitleElement::CloneNode( bool deep = true ) -->
<function name="wxSVGTitleElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGTitleElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGTitleElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGTitleElement::GetAttributes( void ) const -->
<function name="wxSVGTitleElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGTitleElement::GetDtd( void ) -->
<function name="wxSVGTitleElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGTitleElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGTitleElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGTitleElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGTitleElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGTitleElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGTitleElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- double wxSVGTransform::GetAngle( void ) -->
<function name="wxSVGTransform::GetAngle">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- const wxSVGMatrix & wxSVGTransform::GetMatrix( void ) -->
<function name="wxSVGTransform::GetMatrix">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGMatrix &amp;"/>
<use-retval/>
</function>
<!-- wxSVG_TRANSFORM wxSVGTransform::GetType( void ) -->
<function name="wxSVGTransform::GetType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVG_TRANSFORM"/>
<use-retval/>
</function>
<!-- wxString wxSVGTransform::GetValueAsString( void ) const -->
<function name="wxSVGTransform::GetValueAsString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
<const/>
</function>
<!-- void wxSVGTransform::SetAngle( double n ) -->
<function name="wxSVGTransform::SetAngle">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGTransform::SetMatrix( const wxSVGMatrix & n ) -->
<function name="wxSVGTransform::SetMatrix">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGTransform::SetRotate( double angle, double cx, double cy ) -->
<function name="wxSVGTransform::SetRotate">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGTransform::SetScale( double sx, double sy ) -->
<function name="wxSVGTransform::SetScale">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGTransform::SetSkewX( double angle ) -->
<function name="wxSVGTransform::SetSkewX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGTransform::SetSkewY( double angle ) -->
<function name="wxSVGTransform::SetSkewY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGTransform::SetTranslate( double tx, double ty ) -->
<function name="wxSVGTransform::SetTranslate">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGTransform::SetType( const wxSVG_TRANSFORM & n ) -->
<function name="wxSVGTransform::SetType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGTransform::SetValueAsString( const wxString & value ) -->
<function name="wxSVGTransform::SetValueAsString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxString wxSVGTransformList::GetValueAsString( void ) const -->
<function name="wxSVGTransformList::GetValueAsString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
<const/>
</function>
<!-- void wxSVGTransformList::SetValueAsString( const wxString & value ) -->
<function name="wxSVGTransformList::SetValueAsString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxString wxSVGTransformable::GetAttribute( const wxString & name ) const -->
<function name="wxSVGTransformable::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGTransformable::GetAttributes( void ) const -->
<function name="wxSVGTransformable::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- const wxSVGAnimatedTransformList & wxSVGTransformable::GetTransform( void ) -->
<function name="wxSVGTransformable::GetTransform">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedTransformList &amp;"/>
<use-retval/>
</function>
<!-- wxSVGAnimatedTransformList & wxSVGTransformable::GetTransformList( void ) -->
<function name="wxSVGTransformable::GetTransformList">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGAnimatedTransformList &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGTransformable::HasAttribute( const wxString & name ) const -->
<function name="wxSVGTransformable::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGTransformable::Rotate( double angle, double cx = 0, double cy = 0 ) -->
<function name="wxSVGTransformable::Rotate">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" default="0" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="3" default="0" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- bool wxSVGTransformable::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGTransformable::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGTransformable::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGTransformable::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGTransformable::SkewX( double angle ) -->
<function name="wxSVGTransformable::SkewX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGTransformable::SkewY( double angle ) -->
<function name="wxSVGTransformable::SkewY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGTransformable::Transform( const wxSVGMatrix & matrix ) -->
<function name="wxSVGTransformable::Transform">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGTransformable::Translate( double tx, double ty ) -->
<function name="wxSVGTransformable::Translate">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGTransformable::UpdateMatrix( wxSVGMatrix & matrix ) const -->
<function name="wxSVGTransformable::UpdateMatrix">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<const/>
<arg nr="1" direction="inout"/>
</function>
<!-- wxString wxSVGURIReference::GetAttribute( const wxString & name ) const -->
<function name="wxSVGURIReference::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGURIReference::GetAttributes( void ) const -->
<function name="wxSVGURIReference::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- const wxSVGAnimatedString & wxSVGURIReference::GetHref( void ) -->
<function name="wxSVGURIReference::GetHref">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedString &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGURIReference::HasAttribute( const wxString & name ) const -->
<function name="wxSVGURIReference::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGURIReference::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGURIReference::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGURIReference::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGURIReference::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGUseElement::CloneNode( bool deep = true ) -->
<function name="wxSVGUseElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxSVGElementInstance * wxSVGUseElement::GetAnimatedInstanceRoot( void ) -->
<function name="wxSVGUseElement::GetAnimatedInstanceRoot">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGElementInstance *"/>
<use-retval/>
</function>
<!-- wxString wxSVGUseElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGUseElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGUseElement::GetAttributes( void ) const -->
<function name="wxSVGUseElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGRect wxSVGUseElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGUseElement::GetBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGUseElement::GetCTM( void ) -->
<function name="wxSVGUseElement::GetCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- wxSVGDTD wxSVGUseElement::GetDtd( void ) -->
<function name="wxSVGUseElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGUseElement::GetHeight( void ) -->
<function name="wxSVGUseElement::GetHeight">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- wxSVGElementInstance * wxSVGUseElement::GetInstanceRoot( void ) -->
<function name="wxSVGUseElement::GetInstanceRoot">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGElementInstance *"/>
<use-retval/>
</function>
<!-- wxSVGRect wxSVGUseElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGUseElement::GetResultBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGUseElement::GetScreenCTM( void ) -->
<function name="wxSVGUseElement::GetScreenCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGUseElement::GetWidth( void ) -->
<function name="wxSVGUseElement::GetWidth">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGUseElement::GetX( void ) -->
<function name="wxSVGUseElement::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGUseElement::GetY( void ) -->
<function name="wxSVGUseElement::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGUseElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGUseElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGUseElement::SetAnimatedInstanceRoot( wxSVGElementInstance * n ) -->
<function name="wxSVGUseElement::SetAnimatedInstanceRoot">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- bool wxSVGUseElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGUseElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGUseElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGUseElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGUseElement::SetInstanceRoot( wxSVGElementInstance * n ) -->
<function name="wxSVGUseElement::SetInstanceRoot">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- wxSvgXmlNode * wxSVGVKernElement::CloneNode( bool deep = true ) -->
<function name="wxSVGVKernElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGVKernElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGVKernElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGVKernElement::GetAttributes( void ) const -->
<function name="wxSVGVKernElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGVKernElement::GetDtd( void ) -->
<function name="wxSVGVKernElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- bool wxSVGVKernElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGVKernElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGVKernElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGVKernElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSVGVideoElement::CloneNode( bool deep = true ) -->
<function name="wxSVGVideoElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGVideoElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGVideoElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGVideoElement::GetAttributes( void ) const -->
<function name="wxSVGVideoElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGRect wxSVGVideoElement::GetBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGVideoElement::GetBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- double wxSVGVideoElement::GetBegin( void ) -->
<function name="wxSVGVideoElement::GetBegin">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- wxSVGMatrix wxSVGVideoElement::GetCTM( void ) -->
<function name="wxSVGVideoElement::GetCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- wxSVGCanvasItem * wxSVGVideoElement::GetCanvasItem( void ) -->
<function name="wxSVGVideoElement::GetCanvasItem">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGCanvasItem *"/>
<use-retval/>
</function>
<!-- double wxSVGVideoElement::GetClipBegin( void ) -->
<function name="wxSVGVideoElement::GetClipBegin">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGVideoElement::GetClipEnd( void ) -->
<function name="wxSVGVideoElement::GetClipEnd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- wxSVGDTD wxSVGVideoElement::GetDtd( void ) -->
<function name="wxSVGVideoElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- double wxSVGVideoElement::GetDur( void ) -->
<function name="wxSVGVideoElement::GetDur">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- double wxSVGVideoElement::GetDuration( wxProgressDialog * progressDlg = NULL ) -->
<function name="wxSVGVideoElement::GetDuration">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<arg nr="1" default="NULL" direction="inout"/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGVideoElement::GetHeight( void ) -->
<function name="wxSVGVideoElement::GetHeight">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedPreserveAspectRatio & wxSVGVideoElement::GetPreserveAspectRatio( void ) -->
<function name="wxSVGVideoElement::GetPreserveAspectRatio">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedPreserveAspectRatio &amp;"/>
<use-retval/>
</function>
<!-- wxSVGRect wxSVGVideoElement::GetResultBBox( wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER ) -->
<function name="wxSVGVideoElement::GetResultBBox">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGRect"/>
<arg nr="1" default="wxSVG_COORDINATES_USER" direction="in"/>
</function>
<!-- wxSVGMatrix wxSVGVideoElement::GetScreenCTM( void ) -->
<function name="wxSVGVideoElement::GetScreenCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGVideoElement::GetWidth( void ) -->
<function name="wxSVGVideoElement::GetWidth">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGVideoElement::GetX( void ) -->
<function name="wxSVGVideoElement::GetX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGAnimatedLength & wxSVGVideoElement::GetY( void ) -->
<function name="wxSVGVideoElement::GetY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGAnimatedLength &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGVideoElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGVideoElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGVideoElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGVideoElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGVideoElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGVideoElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGVideoElement::SetBegin( double n ) -->
<function name="wxSVGVideoElement::SetBegin">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGVideoElement::SetCanvasItem( wxSVGCanvasItem * canvasItem ) -->
<function name="wxSVGVideoElement::SetCanvasItem">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- void wxSVGVideoElement::SetClipBegin( double n ) -->
<function name="wxSVGVideoElement::SetClipBegin">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGVideoElement::SetClipEnd( double n ) -->
<function name="wxSVGVideoElement::SetClipEnd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGVideoElement::SetDur( double n ) -->
<function name="wxSVGVideoElement::SetDur">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- wxSvgXmlNode * wxSVGViewElement::CloneNode( bool deep = true ) -->
<function name="wxSVGViewElement::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- wxString wxSVGViewElement::GetAttribute( const wxString & name ) const -->
<function name="wxSVGViewElement::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGViewElement::GetAttributes( void ) const -->
<function name="wxSVGViewElement::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGDTD wxSVGViewElement::GetDtd( void ) -->
<function name="wxSVGViewElement::GetDtd">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDTD"/>
<use-retval/>
</function>
<!-- const wxSVGStringList & wxSVGViewElement::GetViewTarget( void ) -->
<function name="wxSVGViewElement::GetViewTarget">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGStringList &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGViewElement::HasAttribute( const wxString & name ) const -->
<function name="wxSVGViewElement::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGViewElement::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGViewElement::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGViewElement::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGViewElement::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGViewElement::SetViewTarget( const wxSVGStringList & n ) -->
<function name="wxSVGViewElement::SetViewTarget">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxString wxSVGViewSpec::GetAttribute( const wxString & name ) const -->
<function name="wxSVGViewSpec::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGViewSpec::GetAttributes( void ) const -->
<function name="wxSVGViewSpec::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- const wxString & wxSVGViewSpec::GetPreserveAspectRatioString( void ) -->
<function name="wxSVGViewSpec::GetPreserveAspectRatioString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGTransformList & wxSVGViewSpec::GetTransform( void ) -->
<function name="wxSVGViewSpec::GetTransform">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGTransformList &amp;"/>
<use-retval/>
</function>
<!-- const wxString & wxSVGViewSpec::GetTransformString( void ) -->
<function name="wxSVGViewSpec::GetTransformString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- const wxString & wxSVGViewSpec::GetViewBoxString( void ) -->
<function name="wxSVGViewSpec::GetViewBoxString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- wxSVGElement * wxSVGViewSpec::GetViewTarget( void ) -->
<function name="wxSVGViewSpec::GetViewTarget">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGElement *"/>
<use-retval/>
</function>
<!-- const wxString & wxSVGViewSpec::GetViewTargetString( void ) -->
<function name="wxSVGViewSpec::GetViewTargetString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxString &amp;"/>
<use-retval/>
</function>
<!-- bool wxSVGViewSpec::HasAttribute( const wxString & name ) const -->
<function name="wxSVGViewSpec::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGViewSpec::SetAnimatedValue( const wxString & name, const wxSVGAnimatedType & value ) -->
<function name="wxSVGViewSpec::SetAnimatedValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- bool wxSVGViewSpec::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGViewSpec::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGViewSpec::SetPreserveAspectRatioString( const wxString & n ) -->
<function name="wxSVGViewSpec::SetPreserveAspectRatioString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGViewSpec::SetTransform( const wxSVGTransformList & n ) -->
<function name="wxSVGViewSpec::SetTransform">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGViewSpec::SetTransformString( const wxString & n ) -->
<function name="wxSVGViewSpec::SetTransformString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGViewSpec::SetViewBoxString( const wxString & n ) -->
<function name="wxSVGViewSpec::SetViewBoxString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGViewSpec::SetViewTarget( wxSVGElement * n ) -->
<function name="wxSVGViewSpec::SetViewTarget">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- void wxSVGViewSpec::SetViewTargetString( const wxString & n ) -->
<function name="wxSVGViewSpec::SetViewTargetString">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxString wxSVGZoomAndPan::GetAttribute( const wxString & name ) const -->
<function name="wxSVGZoomAndPan::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSVGZoomAndPan::GetAttributes( void ) const -->
<function name="wxSVGZoomAndPan::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSVG_ZOOMANDPAN wxSVGZoomAndPan::GetZoomAndPan( void ) -->
<function name="wxSVGZoomAndPan::GetZoomAndPan">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVG_ZOOMANDPAN"/>
<use-retval/>
</function>
<!-- bool wxSVGZoomAndPan::HasAttribute( const wxString & name ) const -->
<function name="wxSVGZoomAndPan::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGZoomAndPan::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSVGZoomAndPan::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSVGZoomAndPan::SetZoomAndPan( const wxSVG_ZOOMANDPAN & n ) -->
<function name="wxSVGZoomAndPan::SetZoomAndPan">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- double wxSVGZoomEvent::GetNewScale( void ) -->
<function name="wxSVGZoomEvent::GetNewScale">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- const wxSVGPoint & wxSVGZoomEvent::GetNewTranslate( void ) -->
<function name="wxSVGZoomEvent::GetNewTranslate">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGPoint &amp;"/>
<use-retval/>
</function>
<!-- double wxSVGZoomEvent::GetPreviousScale( void ) -->
<function name="wxSVGZoomEvent::GetPreviousScale">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- const wxSVGPoint & wxSVGZoomEvent::GetPreviousTranslate( void ) -->
<function name="wxSVGZoomEvent::GetPreviousTranslate">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGPoint &amp;"/>
<use-retval/>
</function>
<!-- const wxSVGRect & wxSVGZoomEvent::GetZoomRectScreen( void ) -->
<function name="wxSVGZoomEvent::GetZoomRectScreen">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="const wxSVGRect &amp;"/>
<use-retval/>
</function>
<!-- void wxSVGZoomEvent::SetNewScale( double n ) -->
<function name="wxSVGZoomEvent::SetNewScale">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGZoomEvent::SetNewTranslate( const wxSVGPoint & n ) -->
<function name="wxSVGZoomEvent::SetNewTranslate">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGZoomEvent::SetPreviousScale( double n ) -->
<function name="wxSVGZoomEvent::SetPreviousScale">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGZoomEvent::SetPreviousTranslate( const wxSVGPoint & n ) -->
<function name="wxSVGZoomEvent::SetPreviousTranslate">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGZoomEvent::SetZoomRectScreen( const wxSVGRect & n ) -->
<function name="wxSVGZoomEvent::SetZoomRectScreen">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSVGHandler::DoCanRead( wxInputStream & stream ) -->
<function name="wxSVGHandler::DoCanRead">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="inout"/>
</function>
<!-- bool wxSVGHandler::LoadFile( wxImage * image, wxInputStream & stream, bool verbose = true, int index = -1 ) -->
<function name="wxSVGHandler::LoadFile">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="inout"/>
<arg nr="2" direction="inout"/>
<arg nr="3" default="true" direction="in">
<not-uninit/>
</arg>
<arg nr="4" default="-1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- bool wxSVGHandler::SaveFile( wxImage * image, wxOutputStream & stream, bool verbose = true ) -->
<function name="wxSVGHandler::SaveFile">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="inout"/>
<arg nr="2" direction="inout"/>
<arg nr="3" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- bool wxFfmpegMediaDecoder::BeginDecode( int width = -1, int height = -1 ) -->
<function name="wxFfmpegMediaDecoder::BeginDecode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<arg nr="1" default="-1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
<arg nr="2" default="-1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- void wxFfmpegMediaDecoder::Close( void ) -->
<function name="wxFfmpegMediaDecoder::Close">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- void wxFfmpegMediaDecoder::CloseVideoDecoder( void ) -->
<function name="wxFfmpegMediaDecoder::CloseVideoDecoder">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- void wxFfmpegMediaDecoder::EndDecode( void ) -->
<function name="wxFfmpegMediaDecoder::EndDecode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- int wxFfmpegMediaDecoder::GetBitrate( unsigned int streamIndex ) -->
<function name="wxFfmpegMediaDecoder::GetBitrate">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="int"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- int wxFfmpegMediaDecoder::GetChannelNumber( unsigned int streamIndex ) -->
<function name="wxFfmpegMediaDecoder::GetChannelNumber">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="int"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- wxString wxFfmpegMediaDecoder::GetCodecName( unsigned int streamIndex ) -->
<function name="wxFfmpegMediaDecoder::GetCodecName">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- wxString wxFfmpegMediaDecoder::GetCodecTag( unsigned int streamIndex ) -->
<function name="wxFfmpegMediaDecoder::GetCodecTag">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- float wxFfmpegMediaDecoder::GetCodecTimeBase( void ) -->
<function name="wxFfmpegMediaDecoder::GetCodecTimeBase">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="float"/>
<use-retval/>
</function>
<!-- double wxFfmpegMediaDecoder::GetDuration( void ) -->
<function name="wxFfmpegMediaDecoder::GetDuration">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- wxString wxFfmpegMediaDecoder::GetFormatName( void ) -->
<function name="wxFfmpegMediaDecoder::GetFormatName">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
</function>
<!-- float wxFfmpegMediaDecoder::GetFps( void ) -->
<function name="wxFfmpegMediaDecoder::GetFps">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="float"/>
<use-retval/>
</function>
<!-- float wxFfmpegMediaDecoder::GetFrameAspectRatio( void ) -->
<function name="wxFfmpegMediaDecoder::GetFrameAspectRatio">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="float"/>
<use-retval/>
</function>
<!-- wxImage wxFfmpegMediaDecoder::GetNextFrame( void ) -->
<function name="wxFfmpegMediaDecoder::GetNextFrame">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxImage"/>
<use-retval/>
</function>
<!-- double wxFfmpegMediaDecoder::GetPosition( void ) -->
<function name="wxFfmpegMediaDecoder::GetPosition">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
</function>
<!-- int wxFfmpegMediaDecoder::GetSampleRate( unsigned int streamIndex ) -->
<function name="wxFfmpegMediaDecoder::GetSampleRate">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="int"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- unsigned int wxFfmpegMediaDecoder::GetStreamCount( void ) -->
<function name="wxFfmpegMediaDecoder::GetStreamCount">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="unsigned int"/>
<use-retval/>
</function>
<!-- StreamType wxFfmpegMediaDecoder::GetStreamType( unsigned int streamIndex ) -->
<function name="wxFfmpegMediaDecoder::GetStreamType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="StreamType"/>
<use-retval/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- wxSize wxFfmpegMediaDecoder::GetVideoSize( void ) -->
<function name="wxFfmpegMediaDecoder::GetVideoSize">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSize"/>
<use-retval/>
</function>
<!-- AVStream * wxFfmpegMediaDecoder::GetVideoStream( void ) -->
<function name="wxFfmpegMediaDecoder::GetVideoStream">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="AVStream *"/>
<use-retval/>
</function>
<!-- void wxFfmpegMediaDecoder::Init( void ) -->
<function name="wxFfmpegMediaDecoder::Init">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<pure/>
</function>
<!-- bool wxFfmpegMediaDecoder::Load( const wxString & fileName ) -->
<function name="wxFfmpegMediaDecoder::Load">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxFfmpegMediaDecoder::OpenVideoDecoder( void ) -->
<function name="wxFfmpegMediaDecoder::OpenVideoDecoder">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- bool wxFfmpegMediaDecoder::SetPosition( double pos, bool keyFrame = true, bool seekBackward = true ) -->
<function name="wxFfmpegMediaDecoder::SetPosition">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="2" default="true" direction="in">
<not-uninit/>
</arg>
<arg nr="3" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- void wxSVGCtrlBase::Clear( void ) -->
<function name="wxSVGCtrlBase::Clear">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- wxSVGDocument * wxSVGCtrlBase::GetSVG( void ) -->
<function name="wxSVGCtrlBase::GetSVG">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGDocument *"/>
<use-retval/>
</function>
<!-- double wxSVGCtrlBase::GetScale( void ) const -->
<function name="wxSVGCtrlBase::GetScale">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
<const/>
</function>
<!-- double wxSVGCtrlBase::GetScaleX( void ) const -->
<function name="wxSVGCtrlBase::GetScaleX">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
<const/>
</function>
<!-- double wxSVGCtrlBase::GetScaleY( void ) const -->
<function name="wxSVGCtrlBase::GetScaleY">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="double"/>
<use-retval/>
<const/>
</function>
<!-- wxSVGMatrix wxSVGCtrlBase::GetScreenCTM( void ) const -->
<function name="wxSVGCtrlBase::GetScreenCTM">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGMatrix"/>
<use-retval/>
<const/>
</function>
<!-- void wxSVGCtrlBase::Init( void ) -->
<function name="wxSVGCtrlBase::Init">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- bool wxSVGCtrlBase::Load( const wxString & filename ) -->
<function name="wxSVGCtrlBase::Load">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSVGCtrlBase::MoveElement( wxSVGElement * elem, double Xposition, double Yposition ) -->
<function name="wxSVGCtrlBase::MoveElement">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
<not-bool/>
<valid>-1.79769e+308:1.79769e+308</valid>
</arg>
</function>
<!-- void wxSVGCtrlBase::OnEraseBackground( wxEraseEvent & event ) -->
<function name="wxSVGCtrlBase::OnEraseBackground">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- void wxSVGCtrlBase::OnPaint( wxPaintEvent & event ) -->
<function name="wxSVGCtrlBase::OnPaint">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- void wxSVGCtrlBase::OnResize( wxSizeEvent & event ) -->
<function name="wxSVGCtrlBase::OnResize">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- void wxSVGCtrlBase::RepaintBuffer( void ) -->
<function name="wxSVGCtrlBase::RepaintBuffer">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
</function>
<!-- void wxSVGCtrlBase::SetFitToFrame( bool fit = true ) -->
<function name="wxSVGCtrlBase::SetFitToFrame">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- void wxSVGCtrlBase::SetSVG( wxSVGDocument * doc ) -->
<function name="wxSVGCtrlBase::SetSVG">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- wxString wxSvgXmlAttribute::GetName( void ) -->
<function name="wxSvgXmlAttribute::GetName">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
</function>
<!-- wxString wxSvgXmlAttribute::GetValue( void ) -->
<function name="wxSvgXmlAttribute::GetValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
</function>
<!-- void wxSvgXmlAttribute::SetName( const wxString & name ) -->
<function name="wxSvgXmlAttribute::SetName">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSvgXmlAttribute::SetValue( const wxString & value ) -->
<function name="wxSvgXmlAttribute::SetValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSvgXmlDocument::AppendChild( wxSvgXmlNode * child ) -->
<function name="wxSvgXmlDocument::AppendChild">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" direction="inout"/>
</function>
<!-- wxSvgXmlElement * wxSvgXmlDocument::CreateElement( const wxString & tagName ) -->
<function name="wxSvgXmlDocument::CreateElement">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlElement *"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSvgXmlDocument::DoCopy( const wxSvgXmlDocument & doc ) -->
<function name="wxSvgXmlDocument::DoCopy">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxString wxSvgXmlDocument::GetEncoding( void ) -->
<function name="wxSvgXmlDocument::GetEncoding">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
</function>
<!-- wxString wxSvgXmlDocument::GetFileEncoding( void ) -->
<function name="wxSvgXmlDocument::GetFileEncoding">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
</function>
<!-- wxSvgXmlNode * wxSvgXmlDocument::GetFirstChild( void ) -->
<function name="wxSvgXmlDocument::GetFirstChild">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<use-retval/>
</function>
<!-- wxSvgXmlNode * wxSvgXmlDocument::GetRoot( void ) -->
<function name="wxSvgXmlDocument::GetRoot">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<use-retval/>
</function>
<!-- wxString wxSvgXmlDocument::GetVersion( void ) -->
<function name="wxSvgXmlDocument::GetVersion">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
</function>
<!-- bool wxSvgXmlDocument::IsOk( void ) -->
<function name="wxSvgXmlDocument::IsOk">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
</function>
<!-- wxSvgXmlNode * wxSvgXmlDocument::RemoveChild( wxSvgXmlNode * child ) -->
<function name="wxSvgXmlDocument::RemoveChild">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" direction="inout"/>
</function>
<!-- void wxSvgXmlDocument::SetEncoding( const wxString & enc ) -->
<function name="wxSvgXmlDocument::SetEncoding">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSvgXmlDocument::SetFileEncoding( const wxString & encoding ) -->
<function name="wxSvgXmlDocument::SetFileEncoding">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSvgXmlDocument::SetRoot( wxSvgXmlNode * node ) -->
<function name="wxSvgXmlDocument::SetRoot">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- void wxSvgXmlDocument::SetVersion( const wxString & version ) -->
<function name="wxSvgXmlDocument::SetVersion">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSvgXmlNode::AddChild( wxSvgXmlNode * child ) -->
<function name="wxSvgXmlNode::AddChild">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- wxSvgXmlNode * wxSvgXmlNode::AppendChild( wxSvgXmlNode * child ) -->
<function name="wxSvgXmlNode::AppendChild">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" direction="inout"/>
</function>
<!-- wxSvgXmlNode * wxSvgXmlNode::CloneNode( bool deep = true ) -->
<function name="wxSvgXmlNode::CloneNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" default="true" direction="in">
<not-uninit/>
</arg>
</function>
<!-- bool wxSvgXmlNode::DeleteProperty( const wxString & name ) -->
<function name="wxSvgXmlNode::DeleteProperty">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSvgXmlNode::DoCopy( const wxSvgXmlNode & node ) -->
<function name="wxSvgXmlNode::DoCopy">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxString wxSvgXmlNode::GetAttribute( const wxString & name ) const -->
<function name="wxSvgXmlNode::GetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlAttrHash wxSvgXmlNode::GetAttributes( void ) const -->
<function name="wxSvgXmlNode::GetAttributes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlAttrHash"/>
<use-retval/>
<const/>
</function>
<!-- wxSvgXmlNode * wxSvgXmlNode::GetChildNodes( void ) -->
<function name="wxSvgXmlNode::GetChildNodes">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<use-retval/>
</function>
<!-- wxSvgXmlNode * wxSvgXmlNode::GetChildren( void ) -->
<function name="wxSvgXmlNode::GetChildren">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<use-retval/>
</function>
<!-- wxString wxSvgXmlNode::GetContent( void ) -->
<function name="wxSvgXmlNode::GetContent">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
</function>
<!-- wxSvgXmlNode * wxSvgXmlNode::GetFirstChild( void ) -->
<function name="wxSvgXmlNode::GetFirstChild">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<use-retval/>
</function>
<!-- wxSvgXmlNode * wxSvgXmlNode::GetLastChild( void ) const -->
<function name="wxSvgXmlNode::GetLastChild">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<use-retval/>
<const/>
</function>
<!-- wxString wxSvgXmlNode::GetName( void ) -->
<function name="wxSvgXmlNode::GetName">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
</function>
<!-- wxSvgXmlNode * wxSvgXmlNode::GetNext( void ) -->
<function name="wxSvgXmlNode::GetNext">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<use-retval/>
</function>
<!-- wxSvgXmlNode * wxSvgXmlNode::GetNextSibling( void ) -->
<function name="wxSvgXmlNode::GetNextSibling">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<use-retval/>
</function>
<!-- wxSvgXmlDocument * wxSvgXmlNode::GetOwnerDocument( void ) -->
<function name="wxSvgXmlNode::GetOwnerDocument">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlDocument *"/>
<use-retval/>
</function>
<!-- wxSvgXmlNode * wxSvgXmlNode::GetParent( void ) -->
<function name="wxSvgXmlNode::GetParent">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<use-retval/>
</function>
<!-- wxSvgXmlNode * wxSvgXmlNode::GetParentNode( void ) -->
<function name="wxSvgXmlNode::GetParentNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<use-retval/>
</function>
<!-- wxSvgXmlNode * wxSvgXmlNode::GetPreviousSibling( void ) const -->
<function name="wxSvgXmlNode::GetPreviousSibling">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<use-retval/>
<const/>
</function>
<!-- bool wxSvgXmlNode::GetPropVal( const wxString & propName, wxString * value ) const -->
<function name="wxSvgXmlNode::GetPropVal">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<const/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="inout"/>
</function>
<!-- wxSvgXmlProperty * wxSvgXmlNode::GetProperties( void ) -->
<function name="wxSvgXmlNode::GetProperties">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlProperty *"/>
<use-retval/>
</function>
<!-- wxSVGElement * wxSvgXmlNode::GetSvgElement( void ) -->
<function name="wxSvgXmlNode::GetSvgElement">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSVGElement *"/>
<use-retval/>
</function>
<!-- wxSvgXmlNodeType wxSvgXmlNode::GetType( void ) -->
<function name="wxSvgXmlNode::GetType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNodeType"/>
<use-retval/>
</function>
<!-- bool wxSvgXmlNode::HasAttribute( const wxString & name ) const -->
<function name="wxSvgXmlNode::HasAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSvgXmlNode::HasProp( const wxString & propName ) const -->
<function name="wxSvgXmlNode::HasProp">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<use-retval/>
<const/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlNode * wxSvgXmlNode::InsertBefore( wxSvgXmlNode * newChild, wxSvgXmlNode * refChild ) -->
<function name="wxSvgXmlNode::InsertBefore">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" direction="inout"/>
<arg nr="2" direction="inout"/>
</function>
<!-- void wxSvgXmlNode::InsertChild( wxSvgXmlNode * child, wxSvgXmlNode * before_node ) -->
<function name="wxSvgXmlNode::InsertChild">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
<arg nr="2" direction="inout"/>
</function>
<!-- void wxSvgXmlNode::RemoveAttribute( const wxString & name ) -->
<function name="wxSvgXmlNode::RemoveAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- bool wxSvgXmlNode::RemoveChild( wxSvgXmlNode * child ) -->
<function name="wxSvgXmlNode::RemoveChild">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="inout"/>
</function>
<!-- bool wxSvgXmlNode::SetAttribute( const wxString & name, const wxString & value ) -->
<function name="wxSvgXmlNode::SetAttribute">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="bool"/>
<arg nr="1" direction="in"/>
<arg nr="2" direction="in"/>
</function>
<!-- void wxSvgXmlNode::SetChildren( wxSvgXmlNode * child ) -->
<function name="wxSvgXmlNode::SetChildren">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- void wxSvgXmlNode::SetContent( const wxString & con ) -->
<function name="wxSvgXmlNode::SetContent">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSvgXmlNode::SetName( const wxString & name ) -->
<function name="wxSvgXmlNode::SetName">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSvgXmlNode::SetNext( wxSvgXmlNode * next ) -->
<function name="wxSvgXmlNode::SetNext">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- void wxSvgXmlNode::SetOwnerDocument( wxSvgXmlDocument * ownerDocument ) -->
<function name="wxSvgXmlNode::SetOwnerDocument">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- void wxSvgXmlNode::SetParent( wxSvgXmlNode * parent ) -->
<function name="wxSvgXmlNode::SetParent">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- void wxSvgXmlNode::SetProperties( wxSvgXmlProperty * prop ) -->
<function name="wxSvgXmlNode::SetProperties">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- void wxSvgXmlNode::SetType( wxSvgXmlNodeType type ) -->
<function name="wxSvgXmlNode::SetType">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxString wxSvgXmlProperty::GetName( void ) -->
<function name="wxSvgXmlProperty::GetName">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
</function>
<!-- wxSvgXmlProperty * wxSvgXmlProperty::GetNext( void ) -->
<function name="wxSvgXmlProperty::GetNext">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlProperty *"/>
<use-retval/>
</function>
<!-- wxString wxSvgXmlProperty::GetValue( void ) -->
<function name="wxSvgXmlProperty::GetValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<use-retval/>
</function>
<!-- void wxSvgXmlProperty::SetName( const wxString & name ) -->
<function name="wxSvgXmlProperty::SetName">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- void wxSvgXmlProperty::SetNext( wxSvgXmlProperty * next ) -->
<function name="wxSvgXmlProperty::SetNext">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
</function>
<!-- void wxSvgXmlProperty::SetValue( const wxString & value ) -->
<function name="wxSvgXmlProperty::SetValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="in"/>
</function>
<!-- wxSvgXmlNode * XmlFindNode( wxSvgXmlNode * parent, const wxString & name ) -->
<function name="XmlFindNode">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" direction="inout"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxSvgXmlNode * XmlFindNodeSimple( wxSvgXmlNode * parent, const wxString & path ) -->
<function name="XmlFindNodeSimple">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxSvgXmlNode *"/>
<arg nr="1" direction="inout"/>
<arg nr="2" direction="in"/>
</function>
<!-- wxString XmlGetClass( wxSvgXmlNode * parent ) -->
<function name="XmlGetClass">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<arg nr="1" direction="inout"/>
</function>
<!-- wxString XmlReadValue( wxSvgXmlNode * parent, const wxString & name ) -->
<function name="XmlReadValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="wxString"/>
<arg nr="1" direction="inout"/>
<arg nr="2" direction="in"/>
</function>
<!-- void XmlSetClass( wxSvgXmlNode * parent, const wxString & classname ) -->
<function name="XmlSetClass">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
<arg nr="2" direction="in"/>
</function>
<!-- void XmlWriteValue( wxSvgXmlNode * parent, const wxString & name, const wxString & value ) -->
<function name="XmlWriteValue">
<noreturn>false</noreturn>
<leak-ignore/>
<returnValue type="void"/>
<arg nr="1" direction="inout"/>
<arg nr="2" direction="in"/>
<arg nr="3" direction="in"/>
</function>
</def>