cppcheck/cfg/sdl.cfg

355 lines
10 KiB
INI

<?xml version="1.0"?>
<def format="2">
<!-- SDL (Simple DirectMedia Layer) Library Configuration https://libsdl.org/ -->
<!-- ########## SDL Types ########## -->
<podtype name="Sint8" sign="s" size="1"/>
<podtype name="Uint8" sign="u" size="1"/>
<podtype name="Sint16" sign="s" size="2"/>
<podtype name="Uint16" sign="u" size="2"/>
<podtype name="Sint32" sign="s" size="4"/>
<podtype name="Uint32" sign="u" size="4"/>
<podtype name="Sint64" sign="s" size="8"/>
<podtype name="Uint64" sign="u" size="8"/>
<!-- ########## SDL defines / macros ########## -->
<!-- From https://hg.libsdl.org/SDL/file/default/include/SDL_stdinc.h -->
<define name="SDL_arraysize(array)" value="(sizeof(array)/sizeof(array[0]))"/>
<define name="SDL_TABLESIZE(table)" value="SDL_arraysize(table)"/>
<define name="SDL_min(x, y)" value="(((x) &lt; (y)) ? (x) : (y))"/>
<define name="SDL_max(x, y)" value="(((x) &gt; (y)) ? (x) : (y))"/>
<define name="SDL_zero(x)" value="SDL_memset(&amp;(x), 0, sizeof((x)))"/>
<define name="SDL_zerop(x)" value="SDL_memset((x), 0, sizeof(*(x)))"/>
<define name="SDL_zeroa(x)" value="SDL_memset((x), 0, sizeof((x)))"/>
<define name="SDL_malloc" value="malloc"/>
<define name="SDL_calloc" value="calloc"/>
<define name="SDL_realloc" value="realloc"/>
<define name="SDL_free" value="free"/>
<define name="SDL_memset" value="memset"/>
<define name="SDL_memcpy" value="memcpy"/>
<define name="SDL_memmove" value="memmove"/>
<define name="SDL_memcmp" value="memcmp"/>
<define name="SDL_strlen" value="strlen"/>
<define name="SDL_strlcpy" value="strlcpy"/>
<define name="SDL_strlcat" value="strlcat"/>
<define name="SDL_strdup" value="strdup"/>
<define name="SDL_strchr" value="strchr"/>
<define name="SDL_strrchr" value="strrchr"/>
<define name="SDL_strstr" value="strstr"/>
<define name="SDL_strcmp" value="strcmp"/>
<define name="SDL_strncmp" value="strncmp"/>
<define name="SDL_strcasecmp" value="strcasecmp"/>
<define name="SDL_strncasecmp" value="strncasecmp"/>
<define name="SDL_sscanf" value="sscanf"/>
<define name="SDL_vsscanf" value="vsscanf"/>
<define name="SDL_snprintf" value="snprintf"/>
<define name="SDL_vsnprintf" value="vsnprintf"/>
<!-- ########## SDL Functions ########## -->
<!-- int SDL_BlitSurface(SDL_Surface* src,
const SDL_Rect* srcrect,
SDL_Surface* dst,
SDL_Rect* dstrect) -->
<function name="SDL_BlitSurface">
<noreturn>false</noreturn>
<returnValue type="int"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="out"/>
<arg nr="4" direction="inout">
<not-uninit/>
</arg>
</function>
<!-- SDL_Surface* SDL_CreateRGBSurface(Uint32 flags,
int width,
int height,
int depth,
Uint32 Rmask,
Uint32 Gmask,
Uint32 Bmask,
Uint32 Amask) -->
<function name="SDL_CreateRGBSurface">
<noreturn>false</noreturn>
<returnValue type="SDL_Surface*"/>
<use-retval/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
</arg>
<arg nr="4" direction="in">
<not-uninit/>
</arg>
<arg nr="5" direction="in">
<not-uninit/>
</arg>
<arg nr="6" direction="in">
<not-uninit/>
</arg>
<arg nr="7" direction="in">
<not-uninit/>
</arg>
<arg nr="8" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- void SDL_Delay(Uint32 ms) -->
<function name="SDL_Delay">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
</function>
<!-- int SDL_FillRect(SDL_Surface* dst,
const SDL_Rect* rect,
Uint32 color) -->
<function name="SDL_FillRect">
<noreturn>false</noreturn>
<returnValue type="int"/>
<leak-ignore/>
<arg nr="1" direction="out">
<not-null/>
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- void SDL_FreeSurface(SDL_Surface *surface); -->
<function name="SDL_FreeSurface">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- int SDL_Init(Uint32 flags) -->
<!-- int SDL_InitSubSystem(Uint32 flags) -->
<function name="SDL_Init,SDL_InitSubSystem">
<noreturn>false</noreturn>
<returnValue type="int"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
</function>
<!-- void SDL_Log(const char* fmt, ...) -->
<function name="SDL_Log">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<formatstr/>
<arg nr="1" direction="in">
<not-uninit/>
<formatstr/>
</arg>
</function>
<!-- void SDL_LogMessage(int category,
SDL_LogPriority priority,
const char* fmt,
...) -->
<function name="SDL_LogMessage">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<formatstr/>
<arg nr="3" direction="in">
<not-uninit/>
<formatstr/>
</arg>
</function>
<!-- int SDL_LockSurface(SDL_Surface* surface) -->
<function name="SDL_LockSurface">
<noreturn>false</noreturn>
<returnValue type="int"/>
<leak-ignore/>
<arg nr="1">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- Uint32 SDL_MapRGB(const SDL_PixelFormat* format,
Uint8 r,
Uint8 g,
Uint8 b) -->
<function name="SDL_MapRGB">
<noreturn>false</noreturn>
<returnValue type="Uint32"/>
<use-retval/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
</arg>
<arg nr="4" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- SDL_bool SDL_MUSTLOCK(SDL_Surface* surface) -->
<function name="SDL_MUSTLOCK">
<noreturn>false</noreturn>
<returnValue type="SDL_bool"/>
<use-retval/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<function name="SDL_mutexP">
<noreturn>false</noreturn>
<arg nr="1">
<not-bool/>
<not-null/>
</arg>
</function>
<function name="SDL_mutexV">
<noreturn>false</noreturn>
<arg nr="1">
<not-bool/>
<not-null/>
</arg>
</function>
<!-- void SDL_Quit(void) -->
<function name="SDL_Quit">
<noreturn>false</noreturn>
<returnValue type="void"/>
</function>
<!-- void SDL_QuitSubSystem(Uint32 flags) -->
<function name="SDL_QuitSubSystem">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- Sint64 SDL_RWsize(SDL_RWops* context) -->
<function name="SDL_RWsize">
<noreturn>false</noreturn>
<returnValue type="Sint64"/>
<use-retval/>
<leak-ignore/>
<arg nr="1">
<not-bool/>
<not-null/>
</arg>
</function>
<!-- size_t SDL_RWread(struct SDL_RWops* context,
void* ptr,
size_t size,
size_t maxnum) -->
<function name="SDL_RWread">
<noreturn>false</noreturn>
<returnValue type="size_t"/>
<leak-ignore/>
<arg nr="1">
<not-bool/>
<not-null/>
<not-uninit/>
</arg>
<arg nr="2" direction="out">
<not-bool/>
<not-null/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
</arg>
<arg nr="4" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- int SDL_SetError(const char* fmt, ...) -->
<function name="SDL_SetError">
<noreturn>false</noreturn>
<returnValue type="int">-1</returnValue>
<formatstr/>
<arg nr="1" direction="in">
<not-null/>
<not-uninit/>
<formatstr/>
</arg>
</function>
<!-- void SDL_UnlockSurface(SDL_Surface* surface) -->
<function name="SDL_UnlockSurface">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1">
<not-uninit/>
<not-bool/>
</arg>
</function>
<function name="IMG_isPNG">
<noreturn>false</noreturn>
<arg nr="1">
<not-bool/>
<not-null/>
</arg>
</function>
<function name="IMG_isJPG">
<noreturn>false</noreturn>
<arg nr="1">
<not-bool/>
<not-null/>
</arg>
</function>
<!-- ########## SDL Memory/Resource Allocation/Deallocation ########## -->
<resource>
<dealloc>SDL_FreeSurface</dealloc>
<alloc init="true">SDL_CreateRGBSurface</alloc>
<alloc init="true">SDL_CreateRGBSurfaceFrom</alloc>
<alloc init="true">SDL_ConvertSurface</alloc>
<alloc init="true">TTF_RenderUTF8_Blended</alloc>
<alloc init="true">IMG_LoadPNG_RW</alloc>
<alloc init="true">IMG_LoadJPG_RW</alloc>
<alloc init="true">IMG_Load</alloc>
</resource>
<resource>
<dealloc>SDL_DestroyMutex</dealloc>
<alloc init="true">SDL_CreateMutex</alloc>
</resource>
<resource>
<dealloc>SDL_WaitThread</dealloc>
<alloc init="true">SDL_CreateThread</alloc>
</resource>
<resource>
<dealloc>SDL_RWclose</dealloc>
<alloc init="true">SDL_RWFromFile</alloc>
</resource>
<resource>
<dealloc>SDL_FreeRW</dealloc>
<alloc init="true">SDL_AllocRW</alloc>
</resource>
<resource>
<dealloc>Mix_FreeMusic</dealloc>
<alloc init="true">Mix_LoadMUSType_RW</alloc>
</resource>
</def>