cppcheck/gui/translationhandler.cpp

191 lines
6.2 KiB
C++

/*
* Cppcheck - A tool for static C/C++ code analysis
* Copyright (C) 2007-2023 Cppcheck team.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "translationhandler.h"
#include "config.h"
#include "common.h"
#include <QApplication>
#include <QCoreApplication>
#include <QFile>
#include <QFileInfo>
#include <QLocale>
#include <QMessageBox>
#include <QTranslator>
#include <QtGlobal>
// Provide own translations for standard buttons. This (garbage) code is needed to enforce them to appear in .ts files even after "lupdate gui.pro"
static UNUSED void unused()
{
Q_UNUSED(QT_TRANSLATE_NOOP("QPlatformTheme", "OK"))
Q_UNUSED(QT_TRANSLATE_NOOP("QPlatformTheme", "Cancel"))
Q_UNUSED(QT_TRANSLATE_NOOP("QPlatformTheme", "Close"))
Q_UNUSED(QT_TRANSLATE_NOOP("QPlatformTheme", "Save"))
}
TranslationHandler::TranslationHandler(QObject *parent) :
QObject(parent),
mCurrentLanguage("en")
{
// Add our available languages
// Keep this list sorted
addTranslation("Chinese (Simplified)", "cppcheck_zh_CN");
addTranslation("Chinese (Traditional)", "cppcheck_zh_TW");
addTranslation("Dutch", "cppcheck_nl");
addTranslation("English", "cppcheck_en");
addTranslation("Finnish", "cppcheck_fi");
addTranslation("French", "cppcheck_fr");
addTranslation("German", "cppcheck_de");
addTranslation("Italian", "cppcheck_it");
addTranslation("Japanese", "cppcheck_ja");
addTranslation("Korean", "cppcheck_ko");
addTranslation("Russian", "cppcheck_ru");
addTranslation("Serbian", "cppcheck_sr");
addTranslation("Spanish", "cppcheck_es");
addTranslation("Swedish", "cppcheck_sv");
}
TranslationHandler::~TranslationHandler()
{}
bool TranslationHandler::setLanguage(const QString &code)
{
bool failure = false;
QString error;
//If English is the language. Code can be e.g. en_US
if (code.indexOf("en") == 0) {
//Just remove all extra translators
if (mTranslator) {
qApp->removeTranslator(mTranslator);
delete mTranslator;
mTranslator = nullptr;
}
mCurrentLanguage = code;
return true;
}
//Make sure the translator is otherwise valid
const int index = getLanguageIndexByCode(code);
if (index == -1) {
error = QObject::tr("Unknown language specified!");
failure = true;
} else {
// Make sure there is a translator
if (!mTranslator)
mTranslator = new QTranslator(this);
//Load the new language
const QString appPath = QFileInfo(QCoreApplication::applicationFilePath()).canonicalPath();
QString datadir = getDataDir();
QString translationFile;
if (QFile::exists(datadir + "/lang/" + mTranslations[index].mFilename + ".qm"))
translationFile = datadir + "/lang/" + mTranslations[index].mFilename + ".qm";
else if (QFile::exists(datadir + "/" + mTranslations[index].mFilename + ".qm"))
translationFile = datadir + "/" + mTranslations[index].mFilename + ".qm";
else
translationFile = appPath + "/" + mTranslations[index].mFilename + ".qm";
if (!mTranslator->load(translationFile)) {
failure = true;
//If it failed, lets check if the default file exists
if (!QFile::exists(translationFile)) {
error = QObject::tr("Language file %1 not found!");
error = error.arg(translationFile);
}
else {
//If file exists, there's something wrong with it
error = QObject::tr("Failed to load translation for language %1 from file %2");
error = error.arg(mTranslations[index].mName);
error = error.arg(translationFile);
}
}
}
if (failure) {
const QString msg(tr("Failed to change the user interface language:"
"\n\n%1\n\n"
"The user interface language has been reset to English. Open "
"the Preferences-dialog to select any of the available "
"languages.").arg(error));
QMessageBox msgBox(QMessageBox::Warning,
tr("Cppcheck"),
msg,
QMessageBox::Ok);
msgBox.exec();
return false;
}
qApp->installTranslator(mTranslator);
mCurrentLanguage = code;
return true;
}
QString TranslationHandler::getCurrentLanguage() const
{
return mCurrentLanguage;
}
QString TranslationHandler::suggestLanguage() const
{
//Get language from system locale's name ie sv_SE or zh_CN
QString language = QLocale::system().name();
//qDebug()<<"Your language is"<<language;
//And see if we can find it from our list of language files
const int index = getLanguageIndexByCode(language);
//If nothing found, return English
if (index < 0) {
return "en";
}
return language;
}
void TranslationHandler::addTranslation(const char *name, const char *filename)
{
TranslationInfo info;
info.mName = name;
info.mFilename = filename;
const int codeLength = QString(filename).length() - QString(filename).indexOf('_') - 1;
info.mCode = QString(filename).right(codeLength);
mTranslations.append(info);
}
int TranslationHandler::getLanguageIndexByCode(const QString &code) const
{
int index = -1;
for (int i = 0; i < mTranslations.size(); i++) {
if (mTranslations[i].mCode == code || mTranslations[i].mCode == code.left(2)) {
index = i;
break;
}
}
return index;
}