cppcheck/cli/filelister_win32.cpp

201 lines
5.7 KiB
C++

/*
* Cppcheck - A tool for static C/C++ code analysis
* Copyright (C) 2007-2011 Daniel Marjamäki and Cppcheck team.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <sstream>
#include <vector>
#include <cstring>
#include <string>
#include <cctype>
#include <algorithm>
#include "filelister.h"
#include "filelister_win32.h"
#include "path.h"
#if defined(_WIN32)
#include <windows.h>
#ifndef __BORLANDC__
#include <shlwapi.h>
#endif
#endif
#if defined(_WIN32)
// Here is the catch: cppcheck core is Ansi code (using char type).
// When compiling Unicode targets WinAPI automatically uses *W Unicode versions
// of called functions. So we must convert data given to WinAPI functions from
// ANSI to Unicode. Likewise we must convert data we get from WinAPI from
// Unicode to ANSI.
// Note that qmake creates VS project files that define UNICODE but don't
// define _UNICODE! Which means e.g. TCHAR macros don't work properly.
#if defined(UNICODE)
static bool TransformUcs2ToAnsi(LPCWSTR psUcs, LPSTR psAnsi, int nAnsi)
{
WideCharToMultiByte(CP_ACP, 0, psUcs, -1, psAnsi, nAnsi, NULL, NULL);
return true;
}
static bool TransformAnsiToUcs2(LPCSTR psAnsi, LPWSTR psUcs, UINT nUcs)
{
MultiByteToWideChar(CP_ACP, 0, psAnsi, -1, psUcs, nUcs);
return true;
}
static BOOL MyIsDirectory(std::string path)
{
WCHAR * unicodeCleanPath = new WCHAR[path.size() + 1];
TransformAnsiToUcs2(path.c_str(), unicodeCleanPath,
(path.size() * sizeof(WCHAR)) + 1);
// See http://msdn.microsoft.com/en-us/library/bb773621(VS.85).aspx
BOOL res = PathIsDirectory(unicodeCleanPath);
delete [] unicodeCleanPath;
return res;
}
static HANDLE MyFindFirstFile(std::string path, LPWIN32_FIND_DATA findData)
{
WCHAR * unicodeOss = new wchar_t[path.size() + 1];
TransformAnsiToUcs2(path.c_str(), unicodeOss, (path.size() + 1) * sizeof(WCHAR));
HANDLE hFind = FindFirstFile(unicodeOss, findData);
delete [] unicodeOss;
return hFind;
}
#else // defined(UNICODE)
static BOOL MyIsDirectory(std::string path)
{
#ifdef __BORLANDC__
return (GetFileAttributes(path.c_str()) & FILE_ATTRIBUTE_DIRECTORY);
#else
// See http://msdn.microsoft.com/en-us/library/bb773621(VS.85).aspx
return PathIsDirectory(path.c_str());
#endif
}
static HANDLE MyFindFirstFile(std::string path, LPWIN32_FIND_DATA findData)
{
HANDLE hFind = FindFirstFile(path.c_str(), findData);
return hFind;
}
#endif // defined(UNICODE)
void FileListerWin32::recursiveAddFiles(std::vector<std::string> &filenames, const std::string &path)
{
// oss is the search string passed into FindFirst and FindNext.
// bdir is the base directory which is used to form pathnames.
// It always has a trailing backslash available for concatenation.
std::ostringstream bdir, oss;
std::string cleanedPath = Path::toNativeSeparators(path);
oss << cleanedPath;
if (MyIsDirectory(cleanedPath.c_str()))
{
char c = cleanedPath[ cleanedPath.size()-1 ];
switch (c)
{
case '\\':
oss << '*';
bdir << cleanedPath;
break;
case '*':
bdir << cleanedPath.substr(0, cleanedPath.length() - 1);
break;
default:
oss << "\\*";
if (cleanedPath != ".")
bdir << cleanedPath << '\\';
}
}
else
{
std::string::size_type pos;
pos = cleanedPath.find_last_of('\\');
if (std::string::npos != pos)
{
bdir << cleanedPath.substr(0, pos + 1);
}
}
WIN32_FIND_DATA ffd;
HANDLE hFind = MyFindFirstFile(oss.str(), &ffd);
if (INVALID_HANDLE_VALUE == hFind)
return;
do
{
if (ffd.cFileName[0] == '.' || ffd.cFileName[0] == '\0')
continue;
#if defined(UNICODE)
char * ansiFfd = new char[wcslen(ffd.cFileName) + 1];
TransformUcs2ToAnsi(ffd.cFileName, ansiFfd, wcslen(ffd.cFileName) + 1);
#else // defined(UNICODE)
const char * ansiFfd = &ffd.cFileName[0];
if (strchr(ansiFfd,'?'))
{
ansiFfd = &ffd.cAlternateFileName[0];
}
#endif // defined(UNICODE)
std::ostringstream fname;
fname << bdir.str().c_str() << ansiFfd;
if ((ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) == 0)
{
// File
// If recursive is not used, accept all files given by user
if (Path::sameFileName(path,ansiFfd) || FileLister::acceptFile(ansiFfd))
{
const std::string nativename = Path::fromNativeSeparators(fname.str());
filenames.push_back(nativename);
}
}
else
{
// Directory
getFileLister()->recursiveAddFiles(filenames, fname.str());
}
#if defined(UNICODE)
delete [] ansiFfd;
#endif // defined(UNICODE)
}
while (FindNextFile(hFind, &ffd) != FALSE);
if (INVALID_HANDLE_VALUE != hFind)
{
FindClose(hFind);
hFind = INVALID_HANDLE_VALUE;
}
}
bool FileListerWin32::isDirectory(const std::string &path)
{
return (MyIsDirectory(path) != FALSE);
}
#endif // _WIN32