133 lines
3.9 KiB
C++
133 lines
3.9 KiB
C++
/*
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* Cppcheck - A tool for static C/C++ code analysis
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* Copyright (C) 2007-2009 Daniel Marjamäki, Reijo Tomperi, Nicolas Le Cam,
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* Leandro Penz, Kimmo Varis
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/
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*/
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#ifndef CPPCHECK_H
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#define CPPCHECK_H
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#include <string>
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#include <list>
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#include <sstream>
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#include <vector>
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#include <map>
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#include "settings.h"
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#include "errorlogger.h"
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#include "checkfunctionusage.h"
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/**
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* This is the base class which will use other classes to do
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* static code analysis for C and C++ code to find possible
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* errors or places that could be improved.
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* Usage: See check() for more info.
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*/
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class CppCheck : public ErrorLogger
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{
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public:
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/**
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* Constructor.
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*/
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CppCheck(ErrorLogger &errorLogger);
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/**
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* Destructor.
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*/
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virtual ~CppCheck();
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/**
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* This starts the actual checking. Note that you must call
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* parseFromArgs() or settings() and addFile() before calling this.
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* @return amount of errors found or 0 if none were found.
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*/
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unsigned int check();
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/**
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* Adjust the settings before doing the check. E.g. show only
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* actual bugs or also coding style issues.
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*
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* @param settings New settings which will overwrite the old.
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*/
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void settings(const Settings &settings);
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/**
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* Add new file to be checked.
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*
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* @param path Relative or absolute path to the file to be checked,
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* e.g. "cppcheck.cpp". Note that only source files (.c, .cc or .cpp)
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* should be added to the list. Include filese are gathered automatically.
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*/
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void addFile(const std::string &path);
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/**
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* Add new unreal file to be checked.
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*
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* @param path File name (used for error reporting).
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* @param content If the file would be a real file, this should be
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* the content of the file.
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*/
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void addFile(const std::string &path, const std::string &content);
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/**
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* Parse command line args and get settings and file lists
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* from there.
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*
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* @param argc argc from main()
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* @param argv argv from main()
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* @return Empty string if parameters were accepted, or
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* string containing "help" text if no files were found to be
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* checked.
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*/
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std::string parseFromArgs(int argc, const char* const argv[]);
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private:
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void checkFile(const std::string &code, const char FileName[]);
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/**
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* Errors and warnings are directed here.
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*
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* @param errmsg Errors messages are normally in format
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* "[filepath:line number] Message", e.g.
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* "[main.cpp:4] Uninitialized member variable"
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*/
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virtual void reportErr(const std::string &errmsg);
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/**
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* Information about progress is directed here.
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*
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* @param outmsg, E.g. "Checking main.cpp..."
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*/
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virtual void reportOut(const std::string &outmsg);
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std::list<std::string> _errorList;
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std::ostringstream _errout;
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Settings _settings;
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std::vector<std::string> _filenames;
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/** Key is file name, and value is the content of the file */
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std::map<std::string, std::string> _fileContents;
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CheckFunctionUsage _checkFunctionUsage;
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ErrorLogger *_errorLogger;
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/** Current configuration */
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std::string cfg;
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/** List of include paths, e.g. "my/includes/" which should be used
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for finding include files inside source files. */
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std::list<std::string> _includePaths;
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};
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#endif // CPPCHECK_H
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