355 lines
10 KiB
INI
355 lines
10 KiB
INI
<?xml version="1.0"?>
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<def format="2">
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<!-- SDL (Simple DirectMedia Layer) Library Configuration https://libsdl.org/ -->
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<!-- ########## SDL Types ########## -->
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<podtype name="Sint8" sign="s" size="1"/>
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<podtype name="Uint8" sign="u" size="1"/>
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<podtype name="Sint16" sign="s" size="2"/>
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<podtype name="Uint16" sign="u" size="2"/>
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<podtype name="Sint32" sign="s" size="4"/>
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<podtype name="Uint32" sign="u" size="4"/>
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<podtype name="Sint64" sign="s" size="8"/>
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<podtype name="Uint64" sign="u" size="8"/>
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<!-- ########## SDL defines / macros ########## -->
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<!-- From https://hg.libsdl.org/SDL/file/default/include/SDL_stdinc.h -->
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<define name="SDL_arraysize(array)" value="(sizeof(array)/sizeof(array[0]))"/>
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<define name="SDL_TABLESIZE(table)" value="SDL_arraysize(table)"/>
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<define name="SDL_min(x, y)" value="(((x) < (y)) ? (x) : (y))"/>
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<define name="SDL_max(x, y)" value="(((x) > (y)) ? (x) : (y))"/>
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<define name="SDL_zero(x)" value="SDL_memset(&(x), 0, sizeof((x)))"/>
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<define name="SDL_zerop(x)" value="SDL_memset((x), 0, sizeof(*(x)))"/>
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<define name="SDL_zeroa(x)" value="SDL_memset((x), 0, sizeof((x)))"/>
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<define name="SDL_malloc" value="malloc"/>
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<define name="SDL_calloc" value="calloc"/>
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<define name="SDL_realloc" value="realloc"/>
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<define name="SDL_free" value="free"/>
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<define name="SDL_memset" value="memset"/>
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<define name="SDL_memcpy" value="memcpy"/>
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<define name="SDL_memmove" value="memmove"/>
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<define name="SDL_memcmp" value="memcmp"/>
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<define name="SDL_strlen" value="strlen"/>
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<define name="SDL_strlcpy" value="strlcpy"/>
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<define name="SDL_strlcat" value="strlcat"/>
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<define name="SDL_strdup" value="strdup"/>
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<define name="SDL_strchr" value="strchr"/>
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<define name="SDL_strrchr" value="strrchr"/>
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<define name="SDL_strstr" value="strstr"/>
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<define name="SDL_strcmp" value="strcmp"/>
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<define name="SDL_strncmp" value="strncmp"/>
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<define name="SDL_strcasecmp" value="strcasecmp"/>
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<define name="SDL_strncasecmp" value="strncasecmp"/>
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<define name="SDL_sscanf" value="sscanf"/>
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<define name="SDL_vsscanf" value="vsscanf"/>
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<define name="SDL_snprintf" value="snprintf"/>
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<define name="SDL_vsnprintf" value="vsnprintf"/>
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<!-- ########## SDL Functions ########## -->
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<!-- int SDL_BlitSurface(SDL_Surface* src,
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const SDL_Rect* srcrect,
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SDL_Surface* dst,
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SDL_Rect* dstrect) -->
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<function name="SDL_BlitSurface">
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<noreturn>false</noreturn>
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<returnValue type="int"/>
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<arg nr="1" direction="in">
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<not-uninit/>
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</arg>
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<arg nr="2" direction="in">
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<not-uninit/>
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</arg>
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<arg nr="3" direction="out"/>
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<arg nr="4" direction="inout">
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<not-uninit/>
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</arg>
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</function>
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<!-- SDL_Surface* SDL_CreateRGBSurface(Uint32 flags,
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int width,
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int height,
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int depth,
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Uint32 Rmask,
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Uint32 Gmask,
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Uint32 Bmask,
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Uint32 Amask) -->
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<function name="SDL_CreateRGBSurface">
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<noreturn>false</noreturn>
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<returnValue type="SDL_Surface*"/>
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<use-retval/>
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<arg nr="1" direction="in">
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<not-uninit/>
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</arg>
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<arg nr="2" direction="in">
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<not-uninit/>
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</arg>
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<arg nr="3" direction="in">
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<not-uninit/>
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</arg>
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<arg nr="4" direction="in">
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<not-uninit/>
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</arg>
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<arg nr="5" direction="in">
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<not-uninit/>
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</arg>
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<arg nr="6" direction="in">
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<not-uninit/>
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</arg>
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<arg nr="7" direction="in">
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<not-uninit/>
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</arg>
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<arg nr="8" direction="in">
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<not-uninit/>
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<not-bool/>
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</arg>
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</function>
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<!-- void SDL_Delay(Uint32 ms) -->
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<function name="SDL_Delay">
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<noreturn>false</noreturn>
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<returnValue type="void"/>
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<leak-ignore/>
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<arg nr="1" direction="in">
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<not-uninit/>
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</arg>
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</function>
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<!-- int SDL_FillRect(SDL_Surface* dst,
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const SDL_Rect* rect,
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Uint32 color) -->
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<function name="SDL_FillRect">
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<noreturn>false</noreturn>
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<returnValue type="int"/>
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<leak-ignore/>
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<arg nr="1" direction="out">
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<not-null/>
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<not-uninit/>
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</arg>
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<arg nr="2" direction="in">
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<not-uninit/>
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</arg>
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<arg nr="3" direction="in">
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<not-uninit/>
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<not-bool/>
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</arg>
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</function>
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<!-- void SDL_FreeSurface(SDL_Surface *surface); -->
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<function name="SDL_FreeSurface">
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<noreturn>false</noreturn>
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<returnValue type="void"/>
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<arg nr="1">
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<not-uninit/>
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<not-bool/>
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</arg>
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</function>
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<!-- int SDL_Init(Uint32 flags) -->
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<!-- int SDL_InitSubSystem(Uint32 flags) -->
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<function name="SDL_Init,SDL_InitSubSystem">
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<noreturn>false</noreturn>
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<returnValue type="int"/>
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<leak-ignore/>
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<arg nr="1" direction="in">
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<not-uninit/>
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</arg>
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</function>
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<!-- void SDL_Log(const char* fmt, ...) -->
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<function name="SDL_Log">
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<noreturn>false</noreturn>
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<returnValue type="void"/>
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<leak-ignore/>
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<formatstr/>
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<arg nr="1" direction="in">
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<not-uninit/>
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<formatstr/>
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</arg>
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</function>
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<!-- void SDL_LogMessage(int category,
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SDL_LogPriority priority,
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const char* fmt,
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...) -->
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<function name="SDL_LogMessage">
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<noreturn>false</noreturn>
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<returnValue type="void"/>
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<leak-ignore/>
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<arg nr="1" direction="in">
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<not-uninit/>
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</arg>
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<arg nr="2" direction="in">
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<not-uninit/>
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</arg>
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<formatstr/>
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<arg nr="3" direction="in">
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<not-uninit/>
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<formatstr/>
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</arg>
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</function>
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<!-- int SDL_LockSurface(SDL_Surface* surface) -->
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<function name="SDL_LockSurface">
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<noreturn>false</noreturn>
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<returnValue type="int"/>
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<leak-ignore/>
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<arg nr="1">
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<not-uninit/>
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<not-bool/>
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</arg>
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</function>
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<!-- Uint32 SDL_MapRGB(const SDL_PixelFormat* format,
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Uint8 r,
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Uint8 g,
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Uint8 b) -->
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<function name="SDL_MapRGB">
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<noreturn>false</noreturn>
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<returnValue type="Uint32"/>
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<use-retval/>
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<leak-ignore/>
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<arg nr="1" direction="in">
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<not-uninit/>
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</arg>
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<arg nr="2" direction="in">
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<not-uninit/>
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</arg>
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<arg nr="3" direction="in">
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<not-uninit/>
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</arg>
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<arg nr="4" direction="in">
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<not-uninit/>
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<not-bool/>
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</arg>
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</function>
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<!-- SDL_bool SDL_MUSTLOCK(SDL_Surface* surface) -->
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<function name="SDL_MUSTLOCK">
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<noreturn>false</noreturn>
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<returnValue type="SDL_bool"/>
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<use-retval/>
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<leak-ignore/>
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<arg nr="1" direction="in">
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<not-uninit/>
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<not-bool/>
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</arg>
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</function>
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<function name="SDL_mutexP">
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<noreturn>false</noreturn>
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<arg nr="1">
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<not-bool/>
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<not-null/>
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</arg>
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</function>
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<function name="SDL_mutexV">
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<noreturn>false</noreturn>
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<arg nr="1">
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<not-bool/>
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<not-null/>
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</arg>
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</function>
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<!-- void SDL_Quit(void) -->
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<function name="SDL_Quit">
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<noreturn>false</noreturn>
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<returnValue type="void"/>
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</function>
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<!-- void SDL_QuitSubSystem(Uint32 flags) -->
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<function name="SDL_QuitSubSystem">
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<noreturn>false</noreturn>
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<returnValue type="void"/>
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<arg nr="1" direction="in">
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<not-uninit/>
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<not-bool/>
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</arg>
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</function>
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<!-- Sint64 SDL_RWsize(SDL_RWops* context) -->
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<function name="SDL_RWsize">
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<noreturn>false</noreturn>
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<returnValue type="Sint64"/>
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<use-retval/>
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<leak-ignore/>
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<arg nr="1">
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<not-bool/>
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<not-null/>
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</arg>
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</function>
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<!-- size_t SDL_RWread(struct SDL_RWops* context,
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void* ptr,
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size_t size,
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size_t maxnum) -->
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<function name="SDL_RWread">
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<noreturn>false</noreturn>
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<returnValue type="size_t"/>
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<leak-ignore/>
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<arg nr="1">
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<not-bool/>
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<not-null/>
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<not-uninit/>
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</arg>
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<arg nr="2" direction="out">
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<not-bool/>
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<not-null/>
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</arg>
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<arg nr="3" direction="in">
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<not-uninit/>
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</arg>
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<arg nr="4" direction="in">
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<not-uninit/>
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<not-bool/>
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</arg>
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</function>
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<!-- int SDL_SetError(const char* fmt, ...) -->
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<function name="SDL_SetError">
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<noreturn>false</noreturn>
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<returnValue type="int">-1</returnValue>
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<formatstr/>
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<arg nr="1" direction="in">
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<not-null/>
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<not-uninit/>
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<formatstr/>
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</arg>
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</function>
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<!-- void SDL_UnlockSurface(SDL_Surface* surface) -->
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<function name="SDL_UnlockSurface">
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<noreturn>false</noreturn>
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<returnValue type="void"/>
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<leak-ignore/>
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<arg nr="1">
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<not-uninit/>
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<not-bool/>
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</arg>
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</function>
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<function name="IMG_isPNG">
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<noreturn>false</noreturn>
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<arg nr="1">
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<not-bool/>
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<not-null/>
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</arg>
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</function>
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<function name="IMG_isJPG">
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<noreturn>false</noreturn>
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<arg nr="1">
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<not-bool/>
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<not-null/>
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</arg>
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</function>
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<!-- ########## SDL Memory/Resource Allocation/Deallocation ########## -->
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<resource>
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<dealloc>SDL_FreeSurface</dealloc>
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<alloc init="true">SDL_CreateRGBSurface</alloc>
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<alloc init="true">SDL_CreateRGBSurfaceFrom</alloc>
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<alloc init="true">SDL_ConvertSurface</alloc>
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<alloc init="true">TTF_RenderUTF8_Blended</alloc>
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<alloc init="true">IMG_LoadPNG_RW</alloc>
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<alloc init="true">IMG_LoadJPG_RW</alloc>
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<alloc init="true">IMG_Load</alloc>
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</resource>
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<resource>
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<dealloc>SDL_DestroyMutex</dealloc>
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<alloc init="true">SDL_CreateMutex</alloc>
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</resource>
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<resource>
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<dealloc>SDL_WaitThread</dealloc>
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<alloc init="true">SDL_CreateThread</alloc>
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</resource>
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<resource>
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<dealloc>SDL_RWclose</dealloc>
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<alloc init="true">SDL_RWFromFile</alloc>
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</resource>
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<resource>
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<dealloc>SDL_FreeRW</dealloc>
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<alloc init="true">SDL_AllocRW</alloc>
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</resource>
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<resource>
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<dealloc>Mix_FreeMusic</dealloc>
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<alloc init="true">Mix_LoadMUSType_RW</alloc>
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</resource>
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</def>
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