cppcheck/cfg/opengl.cfg

312 lines
11 KiB
INI

<?xml version="1.0"?>
<def format="2">
<!-- OpenGL Library Configuration -->
<!-- OpenGL library is typically included by "#include <gl/GL.h>" or "#include <GL/gl.h>", but can
also be indirectly include by the GLU or GLUT library ("#include <GL/glu.h>" or
"#include <GL/glut.h>")-->
<!-- ########## OpenGL Types ########## -->
<!-- https://www.khronos.org/opengl/wiki/OpenGL_Type -->
<podtype name="GLboolean" sign="u" size="1"/>
<podtype name="GLbyte" sign="s" size="1"/>
<podtype name="GLubyte" sign="u" size="1"/>
<podtype name="GLshort" sign="s" size="2"/>
<podtype name="GLushort" sign="u" size="2"/>
<podtype name="GLint" sign="s" size="4"/>
<podtype name="GLuint" sign="u" size="4"/>
<!-- TODO: GLfixed -->
<podtype name="GLint64" sign="s" size="8"/>
<podtype name="GLuint64" sign="u" size="8"/>
<podtype name="GLsizei" sign="u" size="4"/>
<podtype name="GLenum" sign="u" size="4"/>
<!-- TODO: GLintptr -->
<!-- TODO: GLsizeiptr -->
<!-- TODO: GLsync -->
<podtype name="GLbitfield" sign="u" size="4"/>
<!-- TODO: GLhalf -->
<define name="GLfloat" value="float"/>
<define name="GLclampf" value="float"/>
<define name="GLdouble" value="double"/>
<define name="GLclampd" value="double"/>
<!-- ########## OpenGL values / defines ########## -->
<define name="GL_TRUE" value="1"/>
<define name="GL_FALSE" value="0"/>
<!-- ########## OpenGL Functions ########## -->
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glBegin.xml -->
<!-- void glBegin( GLenum mode ); -->
<function name="glBegin">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glClear.xml -->
<!-- void glClear( GLbitfield mask ); -->
<function name="glClear">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glEnable.xml -->
<!-- void glDisable( GLenum cap); -->
<function name="glDisable">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glEnable.xml -->
<!-- void glEnable( GLenum cap ); -->
<function name="glEnable">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glBegin.xml -->
<!-- void glEnd(void); -->
<function name="glEnd">
<noreturn>false</noreturn>
<returnValue type="void"/>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glIsEnabled.xml -->
<!-- GLboolean glIsEnabled( GLenum cap ); -->
<function name="glIsEnabled">
<noreturn>false</noreturn>
<returnValue type="GLboolean"/>
<use-retval/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glNormal.xml -->
<!-- void glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); -->
<!-- void glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); -->
<!-- void glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); -->
<!-- void glNormal3i( GLint nx, GLint ny, GLint nz ); -->
<!-- void glNormal3s( GLshort nx, GLshort ny, GLshort nz ); -->
<function name="glNormal3b,glNormal3d,glNormal3f,glNormal3i,glNormal3s">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glNormal.xml -->
<!-- void glNormal3bv( const GLbyte * v ); -->
<!-- void glNormal3dv( const GLdouble * v ); -->
<!-- void glNormal3fv( const GLfloat * v ); -->
<!-- void glNormal3iv( const GLint * v ); -->
<!-- void glNormal3sv( const GLshort * v ); -->
<function name="glNormal3bv,glNormal3dv,glNormal3fv,glNormal3iv,glNormal3sv">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-null/>
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glRotate.xml -->
<!-- void glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ); -->
<!-- void glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); -->
<function name="glRotated,glRotatef">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
</arg>
<arg nr="4" direction="in">
<not-uninit/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glTexCoord.xml -->
<!-- void glTexCoord1s( GLshort s ); -->
<!-- void glTexCoord1i( GLint s ); -->
<!-- void glTexCoord1f( GLfloat s ); -->
<!-- void glTexCoord1d( GLdouble s ); -->
<function name="glTexCoord1s,glTexCoord1i,glTexCoord1f,glTexCoord1d">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- void glTexCoord2s( GLshort s, GLshort t ); -->
<!-- void glTexCoord2i( GLint s, GLint t ); -->
<!-- void glTexCoord2f( GLfloat s, GLfloat t ); -->
<!-- void glTexCoord2d( GLdouble s, GLdouble t ); -->
<function name="glTexCoord2s,glTexCoord2i,glTexCoord2f,glTexCoord2d">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- void glTexCoord3s( GLshort s, GLshort t, GLshort r ); -->
<!-- void glTexCoord3i( GLint s, GLint t, GLint r ); -->
<!-- void glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); -->
<!-- void glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); -->
<function name="glTexCoord3s,glTexCoord3i,glTexCoord3f,glTexCoord3d">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- void glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); -->
<!-- void glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); -->
<!-- void glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); -->
<!-- void glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); -->
<function name="glTexCoord4s,glTexCoord4i,glTexCoord4f,glTexCoord4d">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
</arg>
<arg nr="4" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- void glTexCoord1sv( const GLshort * v ); -->
<!-- void glTexCoord1iv( const GLint * v ); -->
<!-- void glTexCoord1fv( const GLfloat * v ); -->
<!-- void glTexCoord1dv( const GLdouble * v ); -->
<!-- void glTexCoord2sv( const GLshort * v ); -->
<!-- void glTexCoord2iv( const GLint * v ); -->
<!-- void glTexCoord2fv( const GLfloat * v ); -->
<!-- void glTexCoord2dv( const GLdouble * v ); -->
<!-- void glTexCoord3sv( const GLshort * v ); -->
<!-- void glTexCoord3iv( const GLint * v ); -->
<!-- void glTexCoord3fv( const GLfloat * v ); -->
<!-- void glTexCoord3dv( const GLdouble * v ); -->
<!-- void glTexCoord4sv( const GLshort * v ); -->
<!-- void glTexCoord4iv( const GLint * v ); -->
<!-- void glTexCoord4fv( const GLfloat * v ); -->
<!-- void glTexCoord4dv( const GLdouble * v ); -->
<function name="glTexCoord1sv,glTexCoord1iv,glTexCoord1fv,glTexCoord1dv,glTexCoord2sv,glTexCoord2iv,glTexCoord2fv,glTexCoord2dv,glTexCoord3sv,glTexCoord3iv,glTexCoord3fv,glTexCoord4sv,glTexCoord4iv,glTexCoord4fv,glTexCoord4dv">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-null/>
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glVertex.xml -->
<!-- void glVertex2s( GLshort x, GLshort y ); -->
<!-- void glVertex2i( GLint x, GLint y ); -->
<!-- void glVertex2f( GLfloat x, GLfloat y ); -->
<!-- void glVertex2d( GLdouble x, GLdouble y );-->
<function name="glVertex2s,glVertex2i,glVertex2f,glVertex2d">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
</function>
<!-- void glVertex3s( GLshort x, GLshort y, GLshort z ); -->
<!-- void glVertex3i( GLint x, GLint y, GLint z ); -->
<!-- void glVertex3f( GLfloat x, GLfloat y, GLfloat z ); -->
<!-- void glVertex3d( GLdouble x, GLdouble y, GLdouble z); -->
<function name="glVertex3s,glVertex3i,glVertex3f,glVertex3d">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
</arg>
</function>
<!-- void glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); -->
<!-- void glVertex4i( GLint x, GLint y, GLint z, GLint w ); -->
<!-- void glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); -->
<!-- void glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w); -->
<function name="glVertex4s,glVertex4i,glVertex4f,glVertex4d">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
</arg>
<arg nr="4" direction="in">
<not-uninit/>
</arg>
</function>
<!-- void glVertex2sv( const GLshort * v ); -->
<!-- void glVertex2iv( const GLint * v ); -->
<!-- void glVertex2fv( const GLfloat * v ); -->
<!-- void glVertex2dv( const GLdouble * v ); -->
<!-- void glVertex3sv( const GLshort * v ); -->
<!-- void glVertex3iv( const GLint * v ); -->
<!-- void glVertex3fv( const GLfloat * v ); -->
<!-- void glVertex3dv( const GLdouble * v ); -->
<!-- void glVertex4sv( const GLshort * v ); -->
<!-- void glVertex4iv( const GLint * v ); -->
<!-- void glVertex4fv( const GLfloat * v ); -->
<!-- void glVertex4dv( const GLdouble * v ); -->
<function name="glVertex2sv,glVertex2iv,glVertex2fv,glVertex2dv,glVertex3sv,glVertex3iv,glVertex3fv,glVertex3dv,glVertex4sv,glVertex4iv,glVertex4fv,glVertex4dv">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-null/>
<not-uninit/>
</arg>
</function>
</def>