fontconfig/src/fcmatch.c

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/*
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* $RCSId: xc/lib/fontconfig/src/fcmatch.c,v 1.20 2002/08/31 22:17:32 keithp Exp $
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*
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* Copyright © 2000 Keith Packard
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*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Keith Packard not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Keith Packard makes no
* representations about the suitability of this software for any purpose. It
* is provided "as is" without express or implied warranty.
*
* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#include <string.h>
#include <ctype.h>
#include "fcint.h"
#include <stdio.h>
static double
FcCompareNumber (char *object, FcValue *value1, FcValue *value2)
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{
double v1, v2, v;
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switch (value1->type) {
case FcTypeInteger:
v1 = (double) value1->u.i;
break;
case FcTypeDouble:
v1 = value1->u.d;
break;
default:
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return -1.0;
}
switch (value2->type) {
case FcTypeInteger:
v2 = (double) value2->u.i;
break;
case FcTypeDouble:
v2 = value2->u.d;
break;
default:
return -1.0;
}
v = v2 - v1;
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if (v < 0)
v = -v;
return (double) v;
}
static double
FcCompareString (char *object, FcValue *v1, FcValue *v2)
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{
FcValue value1 = FcValueCanonicalize(v1), value2 = FcValueCanonicalize(v2);
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if (value2.type != FcTypeString || value1.type != FcTypeString)
return -1.0;
return (double) FcStrCmpIgnoreCase (value1.u.s, value2.u.s) != 0;
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}
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static double
FcCompareFamily (char *object, FcValue *v1, FcValue *v2)
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{
FcValue value1 = FcValueCanonicalize(v1), value2 = FcValueCanonicalize(v2);
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if (value2.type != FcTypeString || value1.type != FcTypeString)
return -1.0;
return (double) FcStrCmpIgnoreBlanksAndCase (value1.u.s, value2.u.s) != 0;
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}
static double
FcCompareLang (char *object, FcValue *v1, FcValue *v2)
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{
FcLangResult result;
FcValue value1 = FcValueCanonicalize(v1), value2 = FcValueCanonicalize(v2);
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switch (value1.type) {
case FcTypeLangSet:
switch (value2.type) {
case FcTypeLangSet:
result = FcLangSetCompare (value1.u.l, value2.u.l);
break;
case FcTypeString:
result = FcLangSetHasLang (value1.u.l,
value2.u.s);
break;
default:
return -1.0;
}
break;
case FcTypeString:
switch (value2.type) {
case FcTypeLangSet:
result = FcLangSetHasLang (value2.u.l, value1.u.s);
break;
case FcTypeString:
result = FcLangCompare (value1.u.s,
value2.u.s);
break;
default:
return -1.0;
}
break;
default:
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return -1.0;
}
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switch (result) {
case FcLangEqual:
return 0;
case FcLangDifferentCountry:
return 1;
case FcLangDifferentLang:
default:
return 2;
}
}
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static double
FcCompareBool (char *object, FcValue *value1, FcValue *value2)
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{
if (value2->type != FcTypeBool || value1->type != FcTypeBool)
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return -1.0;
return (double) value2->u.b != value1->u.b;
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}
static double
FcCompareCharSet (char *object, FcValue *v1, FcValue *v2)
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{
FcValue value1 = FcValueCanonicalize(v1), value2 = FcValueCanonicalize(v2);
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if (value2.type != FcTypeCharSet || value1.type != FcTypeCharSet)
return -1.0;
return (double) FcCharSetSubtractCount (value1.u.c, value2.u.c);
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}
static double
FcCompareSize (char *object, FcValue *value1, FcValue *value2)
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{
double v1, v2, v;
switch (value1->type) {
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case FcTypeInteger:
v1 = value1->u.i;
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break;
case FcTypeDouble:
v1 = value1->u.d;
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break;
default:
return -1;
}
switch (value2->type) {
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case FcTypeInteger:
v2 = value2->u.i;
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break;
case FcTypeDouble:
v2 = value2->u.d;
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break;
default:
return -1;
}
if (v2 == 0)
return 0;
v = v2 - v1;
if (v < 0)
v = -v;
return v;
}
typedef struct _FcMatcher {
char *object;
double (*compare) (char *object, FcValue *value1, FcValue *value2);
int strong, weak;
} FcMatcher;
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/*
* Order is significant, it defines the precedence of
* each value, earlier values are more significant than
* later values
*/
static FcMatcher _FcMatchers [] = {
{ FC_FOUNDRY, FcCompareString, 0, 0 },
#define MATCH_FOUNDRY 0
#define MATCH_FOUNDRY_INDEX 0
{ FC_CHARSET, FcCompareCharSet, 1, 1 },
#define MATCH_CHARSET 1
#define MATCH_CHARSET_INDEX 1
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{ FC_FAMILY, FcCompareFamily, 2, 4 },
#define MATCH_FAMILY 2
#define MATCH_FAMILY_STRONG_INDEX 2
#define MATCH_FAMILY_WEAK_INDEX 4
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{ FC_LANG, FcCompareLang, 3, 3 },
#define MATCH_LANG 3
#define MATCH_LANG_INDEX 3
{ FC_SPACING, FcCompareNumber, 5, 5 },
#define MATCH_SPACING 4
#define MATCH_SPACING_INDEX 5
{ FC_PIXEL_SIZE, FcCompareSize, 6, 6 },
#define MATCH_PIXEL_SIZE 5
#define MATCH_PIXEL_SIZE_INDEX 6
{ FC_STYLE, FcCompareString, 7, 7 },
#define MATCH_STYLE 6
#define MATCH_STYLE_INDEX 7
{ FC_SLANT, FcCompareNumber, 8, 8 },
#define MATCH_SLANT 7
#define MATCH_SLANT_INDEX 8
{ FC_WEIGHT, FcCompareNumber, 9, 9 },
#define MATCH_WEIGHT 8
#define MATCH_WEIGHT_INDEX 9
{ FC_WIDTH, FcCompareNumber, 10, 10 },
#define MATCH_WIDTH 9
#define MATCH_WIDTH_INDEX 10
{ FC_ANTIALIAS, FcCompareBool, 11, 11 },
#define MATCH_ANTIALIAS 10
#define MATCH_ANTIALIAS_INDEX 11
{ FC_RASTERIZER, FcCompareString, 12, 12 },
#define MATCH_RASTERIZER 11
#define MATCH_RASTERIZER_INDEX 12
{ FC_OUTLINE, FcCompareBool, 13, 13 },
#define MATCH_OUTLINE 12
#define MATCH_OUTLINE_INDEX 13
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{ FC_FONTVERSION, FcCompareNumber, 14, 14 },
#define MATCH_FONTVERSION 13
#define MATCH_FONTVERSION_INDEX 14
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};
#define NUM_MATCH_VALUES 15
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static FcBool
FcCompareValueList (const char *object,
Add functionality to allow fontconfig data structure serialization. This patch allows the fundamental fontconfig data structures to be serialized. I've converted everything from FcPattern down to be able to use *Ptr objects, which can be either static or dynamic (using a union which either contains a pointer or an index) and replaced storage of pointers in the heap with the appropriate *Ptr object. I then changed all writes of pointers to the heap with a *CreateDynamic call, which creates a dynamic Ptr object pointing to the same object as before. This way, the fundamental fontconfig semantics should be unchanged; I did not have to change external signatures this way, although I did change some internal signatures. When given a *Ptr object, just run *U to get back to a normal pointer; it gives the right answer regardless of whether we're using static or dynamic storage. I've also implemented a Fc*Serialize call. Calling FcFontSetSerialize converts the dynamic FcFontSets contained in the config object to static FcFontSets and also converts its dependencies (e.g. everything you'd need to write to disk) to static objects. Note that you have to call Fc*PrepareSerialize first; this call will count the number of objects that actually needs to be allocated, so that we can avoid realloc. The Fc*Serialize calls then check the static pointers for nullness, and allocate the buffers if necessary. I've tested the execution of fc-list and fc-match after Fc*Serialize and they appear to work the same way.
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FcValueListPtr v1orig, /* pattern */
FcValueListPtr v2orig, /* target */
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FcValue *bestValue,
double *value,
FcResult *result)
{
Add functionality to allow fontconfig data structure serialization. This patch allows the fundamental fontconfig data structures to be serialized. I've converted everything from FcPattern down to be able to use *Ptr objects, which can be either static or dynamic (using a union which either contains a pointer or an index) and replaced storage of pointers in the heap with the appropriate *Ptr object. I then changed all writes of pointers to the heap with a *CreateDynamic call, which creates a dynamic Ptr object pointing to the same object as before. This way, the fundamental fontconfig semantics should be unchanged; I did not have to change external signatures this way, although I did change some internal signatures. When given a *Ptr object, just run *U to get back to a normal pointer; it gives the right answer regardless of whether we're using static or dynamic storage. I've also implemented a Fc*Serialize call. Calling FcFontSetSerialize converts the dynamic FcFontSets contained in the config object to static FcFontSets and also converts its dependencies (e.g. everything you'd need to write to disk) to static objects. Note that you have to call Fc*PrepareSerialize first; this call will count the number of objects that actually needs to be allocated, so that we can avoid realloc. The Fc*Serialize calls then check the static pointers for nullness, and allocate the buffers if necessary. I've tested the execution of fc-list and fc-match after Fc*Serialize and they appear to work the same way.
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FcValueListPtr v1, v2;
double v, best, bestStrong, bestWeak;
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int i;
int j;
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/*
* Locate the possible matching entry by examining the
* first few characters in object
*/
i = -1;
switch (FcToLower (object[0])) {
case 'f':
switch (FcToLower (object[1])) {
case 'o':
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switch (FcToLower (object[2])) {
case 'u':
i = MATCH_FOUNDRY; break;
case 'n':
i = MATCH_FONTVERSION; break;
}
break;
case 'a':
i = MATCH_FAMILY; break;
}
break;
case 'c':
i = MATCH_CHARSET; break;
case 'a':
i = MATCH_ANTIALIAS; break;
case 'l':
i = MATCH_LANG; break;
case 's':
switch (FcToLower (object[1])) {
case 'p':
i = MATCH_SPACING; break;
case 't':
i = MATCH_STYLE; break;
case 'l':
i = MATCH_SLANT; break;
}
break;
case 'p':
i = MATCH_PIXEL_SIZE; break;
case 'w':
switch (FcToLower (object[1])) {
case 'i':
i = MATCH_WIDTH; break;
case 'e':
i = MATCH_WEIGHT; break;
}
break;
case 'r':
i = MATCH_RASTERIZER; break;
case 'o':
i = MATCH_OUTLINE; break;
}
if (i == -1 ||
FcStrCmpIgnoreCase ((FcChar8 *) _FcMatchers[i].object,
(FcChar8 *) object) != 0)
{
if (bestValue)
*bestValue = FcValueCanonicalize(&FcValueListPtrU(v2orig)->value);
return FcTrue;
}
#if 0
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for (i = 0; i < NUM_MATCHER; i++)
{
if (!FcStrCmpIgnoreCase ((FcChar8 *) _FcMatchers[i].object,
(FcChar8 *) object))
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break;
}
if (i == NUM_MATCHER)
{
if (bestValue)
*bestValue = v2orig->value;
return FcTrue;
}
#endif
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best = 1e99;
bestStrong = 1e99;
bestWeak = 1e99;
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j = 0;
Add functionality to allow fontconfig data structure serialization. This patch allows the fundamental fontconfig data structures to be serialized. I've converted everything from FcPattern down to be able to use *Ptr objects, which can be either static or dynamic (using a union which either contains a pointer or an index) and replaced storage of pointers in the heap with the appropriate *Ptr object. I then changed all writes of pointers to the heap with a *CreateDynamic call, which creates a dynamic Ptr object pointing to the same object as before. This way, the fundamental fontconfig semantics should be unchanged; I did not have to change external signatures this way, although I did change some internal signatures. When given a *Ptr object, just run *U to get back to a normal pointer; it gives the right answer regardless of whether we're using static or dynamic storage. I've also implemented a Fc*Serialize call. Calling FcFontSetSerialize converts the dynamic FcFontSets contained in the config object to static FcFontSets and also converts its dependencies (e.g. everything you'd need to write to disk) to static objects. Note that you have to call Fc*PrepareSerialize first; this call will count the number of objects that actually needs to be allocated, so that we can avoid realloc. The Fc*Serialize calls then check the static pointers for nullness, and allocate the buffers if necessary. I've tested the execution of fc-list and fc-match after Fc*Serialize and they appear to work the same way.
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for (v1 = v1orig; FcValueListPtrU(v1);
v1 = FcValueListPtrU(v1)->next)
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{
Add functionality to allow fontconfig data structure serialization. This patch allows the fundamental fontconfig data structures to be serialized. I've converted everything from FcPattern down to be able to use *Ptr objects, which can be either static or dynamic (using a union which either contains a pointer or an index) and replaced storage of pointers in the heap with the appropriate *Ptr object. I then changed all writes of pointers to the heap with a *CreateDynamic call, which creates a dynamic Ptr object pointing to the same object as before. This way, the fundamental fontconfig semantics should be unchanged; I did not have to change external signatures this way, although I did change some internal signatures. When given a *Ptr object, just run *U to get back to a normal pointer; it gives the right answer regardless of whether we're using static or dynamic storage. I've also implemented a Fc*Serialize call. Calling FcFontSetSerialize converts the dynamic FcFontSets contained in the config object to static FcFontSets and also converts its dependencies (e.g. everything you'd need to write to disk) to static objects. Note that you have to call Fc*PrepareSerialize first; this call will count the number of objects that actually needs to be allocated, so that we can avoid realloc. The Fc*Serialize calls then check the static pointers for nullness, and allocate the buffers if necessary. I've tested the execution of fc-list and fc-match after Fc*Serialize and they appear to work the same way.
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for (v2 = v2orig; FcValueListPtrU(v2);
v2 = FcValueListPtrU(v2)->next)
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{
v = (*_FcMatchers[i].compare) (_FcMatchers[i].object,
&FcValueListPtrU(v1)->value,
&FcValueListPtrU(v2)->value);
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if (v < 0)
{
*result = FcResultTypeMismatch;
return FcFalse;
}
if (FcDebug () & FC_DBG_MATCHV)
printf (" v %g j %d ", v, j);
v = v * 100 + j;
if (v < best)
{
if (bestValue)
*bestValue = FcValueCanonicalize(&FcValueListPtrU(v2)->value);
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best = v;
}
Add functionality to allow fontconfig data structure serialization. This patch allows the fundamental fontconfig data structures to be serialized. I've converted everything from FcPattern down to be able to use *Ptr objects, which can be either static or dynamic (using a union which either contains a pointer or an index) and replaced storage of pointers in the heap with the appropriate *Ptr object. I then changed all writes of pointers to the heap with a *CreateDynamic call, which creates a dynamic Ptr object pointing to the same object as before. This way, the fundamental fontconfig semantics should be unchanged; I did not have to change external signatures this way, although I did change some internal signatures. When given a *Ptr object, just run *U to get back to a normal pointer; it gives the right answer regardless of whether we're using static or dynamic storage. I've also implemented a Fc*Serialize call. Calling FcFontSetSerialize converts the dynamic FcFontSets contained in the config object to static FcFontSets and also converts its dependencies (e.g. everything you'd need to write to disk) to static objects. Note that you have to call Fc*PrepareSerialize first; this call will count the number of objects that actually needs to be allocated, so that we can avoid realloc. The Fc*Serialize calls then check the static pointers for nullness, and allocate the buffers if necessary. I've tested the execution of fc-list and fc-match after Fc*Serialize and they appear to work the same way.
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if (FcValueListPtrU(v1)->binding == FcValueBindingStrong)
{
if (v < bestStrong)
bestStrong = v;
}
else
{
if (v < bestWeak)
bestWeak = v;
}
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}
j++;
}
if (FcDebug () & FC_DBG_MATCHV)
{
printf (" %s: %g ", object, best);
FcValueListPrint (v1orig);
printf (", ");
FcValueListPrint (v2orig);
printf ("\n");
}
if (value)
{
int weak = _FcMatchers[i].weak;
int strong = _FcMatchers[i].strong;
if (weak == strong)
value[strong] += best;
else
{
value[weak] += bestWeak;
value[strong] += bestStrong;
}
}
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return FcTrue;
}
/*
* Return a value indicating the distance between the two lists of
* values
*/
static FcBool
FcCompare (FcPattern *pat,
FcPattern *fnt,
double *value,
FcResult *result)
{
int i, i1, i2;
for (i = 0; i < NUM_MATCH_VALUES; i++)
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value[i] = 0.0;
i1 = 0;
i2 = 0;
while (i1 < pat->num && i2 < fnt->num)
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{
Add functionality to allow fontconfig data structure serialization. This patch allows the fundamental fontconfig data structures to be serialized. I've converted everything from FcPattern down to be able to use *Ptr objects, which can be either static or dynamic (using a union which either contains a pointer or an index) and replaced storage of pointers in the heap with the appropriate *Ptr object. I then changed all writes of pointers to the heap with a *CreateDynamic call, which creates a dynamic Ptr object pointing to the same object as before. This way, the fundamental fontconfig semantics should be unchanged; I did not have to change external signatures this way, although I did change some internal signatures. When given a *Ptr object, just run *U to get back to a normal pointer; it gives the right answer regardless of whether we're using static or dynamic storage. I've also implemented a Fc*Serialize call. Calling FcFontSetSerialize converts the dynamic FcFontSets contained in the config object to static FcFontSets and also converts its dependencies (e.g. everything you'd need to write to disk) to static objects. Note that you have to call Fc*PrepareSerialize first; this call will count the number of objects that actually needs to be allocated, so that we can avoid realloc. The Fc*Serialize calls then check the static pointers for nullness, and allocate the buffers if necessary. I've tested the execution of fc-list and fc-match after Fc*Serialize and they appear to work the same way.
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i = FcObjectPtrCompare((FcPatternEltU(pat->elts)+i1)->object,
(FcPatternEltU(fnt->elts)+i2)->object);
if (i > 0)
i2++;
else if (i < 0)
i1++;
else
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{
Add functionality to allow fontconfig data structure serialization. This patch allows the fundamental fontconfig data structures to be serialized. I've converted everything from FcPattern down to be able to use *Ptr objects, which can be either static or dynamic (using a union which either contains a pointer or an index) and replaced storage of pointers in the heap with the appropriate *Ptr object. I then changed all writes of pointers to the heap with a *CreateDynamic call, which creates a dynamic Ptr object pointing to the same object as before. This way, the fundamental fontconfig semantics should be unchanged; I did not have to change external signatures this way, although I did change some internal signatures. When given a *Ptr object, just run *U to get back to a normal pointer; it gives the right answer regardless of whether we're using static or dynamic storage. I've also implemented a Fc*Serialize call. Calling FcFontSetSerialize converts the dynamic FcFontSets contained in the config object to static FcFontSets and also converts its dependencies (e.g. everything you'd need to write to disk) to static objects. Note that you have to call Fc*PrepareSerialize first; this call will count the number of objects that actually needs to be allocated, so that we can avoid realloc. The Fc*Serialize calls then check the static pointers for nullness, and allocate the buffers if necessary. I've tested the execution of fc-list and fc-match after Fc*Serialize and they appear to work the same way.
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if (!FcCompareValueList (FcObjectPtrU((FcPatternEltU(pat->elts)+i1)->object),
(FcPatternEltU(pat->elts)+i1)->values,
(FcPatternEltU(fnt->elts)+i2)->values,
0,
value,
result))
return FcFalse;
i1++;
i2++;
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}
}
return FcTrue;
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#if 0
for (i1 = 0; i1 < pat->num; i1++)
{
for (i2 = 0; i2 < fnt->num; i2++)
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{
if (!strcmp (pat->elts[i1].object, fnt->elts[i2].object))
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{
break;
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}
}
}
return FcTrue;
#endif
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}
FcPattern *
FcFontRenderPrepare (FcConfig *config,
FcPattern *pat,
FcPattern *font)
{
FcPattern *new;
int i;
FcPatternElt *fe, *pe;
FcValue v;
FcResult result;
new = FcPatternCreate ();
if (!new)
return 0;
for (i = 0; i < font->num; i++)
{
Add functionality to allow fontconfig data structure serialization. This patch allows the fundamental fontconfig data structures to be serialized. I've converted everything from FcPattern down to be able to use *Ptr objects, which can be either static or dynamic (using a union which either contains a pointer or an index) and replaced storage of pointers in the heap with the appropriate *Ptr object. I then changed all writes of pointers to the heap with a *CreateDynamic call, which creates a dynamic Ptr object pointing to the same object as before. This way, the fundamental fontconfig semantics should be unchanged; I did not have to change external signatures this way, although I did change some internal signatures. When given a *Ptr object, just run *U to get back to a normal pointer; it gives the right answer regardless of whether we're using static or dynamic storage. I've also implemented a Fc*Serialize call. Calling FcFontSetSerialize converts the dynamic FcFontSets contained in the config object to static FcFontSets and also converts its dependencies (e.g. everything you'd need to write to disk) to static objects. Note that you have to call Fc*PrepareSerialize first; this call will count the number of objects that actually needs to be allocated, so that we can avoid realloc. The Fc*Serialize calls then check the static pointers for nullness, and allocate the buffers if necessary. I've tested the execution of fc-list and fc-match after Fc*Serialize and they appear to work the same way.
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fe = FcPatternEltU(font->elts)+i;
pe = FcPatternFindElt (pat, FcObjectPtrU(fe->object));
if (pe)
{
Add functionality to allow fontconfig data structure serialization. This patch allows the fundamental fontconfig data structures to be serialized. I've converted everything from FcPattern down to be able to use *Ptr objects, which can be either static or dynamic (using a union which either contains a pointer or an index) and replaced storage of pointers in the heap with the appropriate *Ptr object. I then changed all writes of pointers to the heap with a *CreateDynamic call, which creates a dynamic Ptr object pointing to the same object as before. This way, the fundamental fontconfig semantics should be unchanged; I did not have to change external signatures this way, although I did change some internal signatures. When given a *Ptr object, just run *U to get back to a normal pointer; it gives the right answer regardless of whether we're using static or dynamic storage. I've also implemented a Fc*Serialize call. Calling FcFontSetSerialize converts the dynamic FcFontSets contained in the config object to static FcFontSets and also converts its dependencies (e.g. everything you'd need to write to disk) to static objects. Note that you have to call Fc*PrepareSerialize first; this call will count the number of objects that actually needs to be allocated, so that we can avoid realloc. The Fc*Serialize calls then check the static pointers for nullness, and allocate the buffers if necessary. I've tested the execution of fc-list and fc-match after Fc*Serialize and they appear to work the same way.
2005-06-28 05:41:02 +02:00
if (!FcCompareValueList (FcObjectPtrU(pe->object), pe->values,
fe->values, &v, 0, &result))
{
FcPatternDestroy (new);
return 0;
}
}
else
v = FcValueCanonicalize(&FcValueListPtrU(fe->values)->value);
Add functionality to allow fontconfig data structure serialization. This patch allows the fundamental fontconfig data structures to be serialized. I've converted everything from FcPattern down to be able to use *Ptr objects, which can be either static or dynamic (using a union which either contains a pointer or an index) and replaced storage of pointers in the heap with the appropriate *Ptr object. I then changed all writes of pointers to the heap with a *CreateDynamic call, which creates a dynamic Ptr object pointing to the same object as before. This way, the fundamental fontconfig semantics should be unchanged; I did not have to change external signatures this way, although I did change some internal signatures. When given a *Ptr object, just run *U to get back to a normal pointer; it gives the right answer regardless of whether we're using static or dynamic storage. I've also implemented a Fc*Serialize call. Calling FcFontSetSerialize converts the dynamic FcFontSets contained in the config object to static FcFontSets and also converts its dependencies (e.g. everything you'd need to write to disk) to static objects. Note that you have to call Fc*PrepareSerialize first; this call will count the number of objects that actually needs to be allocated, so that we can avoid realloc. The Fc*Serialize calls then check the static pointers for nullness, and allocate the buffers if necessary. I've tested the execution of fc-list and fc-match after Fc*Serialize and they appear to work the same way.
2005-06-28 05:41:02 +02:00
FcPatternAdd (new, FcObjectPtrU(fe->object), v, FcFalse);
}
for (i = 0; i < pat->num; i++)
{
Add functionality to allow fontconfig data structure serialization. This patch allows the fundamental fontconfig data structures to be serialized. I've converted everything from FcPattern down to be able to use *Ptr objects, which can be either static or dynamic (using a union which either contains a pointer or an index) and replaced storage of pointers in the heap with the appropriate *Ptr object. I then changed all writes of pointers to the heap with a *CreateDynamic call, which creates a dynamic Ptr object pointing to the same object as before. This way, the fundamental fontconfig semantics should be unchanged; I did not have to change external signatures this way, although I did change some internal signatures. When given a *Ptr object, just run *U to get back to a normal pointer; it gives the right answer regardless of whether we're using static or dynamic storage. I've also implemented a Fc*Serialize call. Calling FcFontSetSerialize converts the dynamic FcFontSets contained in the config object to static FcFontSets and also converts its dependencies (e.g. everything you'd need to write to disk) to static objects. Note that you have to call Fc*PrepareSerialize first; this call will count the number of objects that actually needs to be allocated, so that we can avoid realloc. The Fc*Serialize calls then check the static pointers for nullness, and allocate the buffers if necessary. I've tested the execution of fc-list and fc-match after Fc*Serialize and they appear to work the same way.
2005-06-28 05:41:02 +02:00
pe = FcPatternEltU(pat->elts)+i;
fe = FcPatternFindElt (font, FcObjectPtrU(pe->object));
if (!fe)
Add functionality to allow fontconfig data structure serialization. This patch allows the fundamental fontconfig data structures to be serialized. I've converted everything from FcPattern down to be able to use *Ptr objects, which can be either static or dynamic (using a union which either contains a pointer or an index) and replaced storage of pointers in the heap with the appropriate *Ptr object. I then changed all writes of pointers to the heap with a *CreateDynamic call, which creates a dynamic Ptr object pointing to the same object as before. This way, the fundamental fontconfig semantics should be unchanged; I did not have to change external signatures this way, although I did change some internal signatures. When given a *Ptr object, just run *U to get back to a normal pointer; it gives the right answer regardless of whether we're using static or dynamic storage. I've also implemented a Fc*Serialize call. Calling FcFontSetSerialize converts the dynamic FcFontSets contained in the config object to static FcFontSets and also converts its dependencies (e.g. everything you'd need to write to disk) to static objects. Note that you have to call Fc*PrepareSerialize first; this call will count the number of objects that actually needs to be allocated, so that we can avoid realloc. The Fc*Serialize calls then check the static pointers for nullness, and allocate the buffers if necessary. I've tested the execution of fc-list and fc-match after Fc*Serialize and they appear to work the same way.
2005-06-28 05:41:02 +02:00
FcPatternAdd (new, FcObjectPtrU(pe->object),
FcValueCanonicalize(&FcValueListPtrU(pe->values)->value), FcTrue);
}
FcConfigSubstituteWithPat (config, new, pat, FcMatchFont);
return new;
}
2002-02-15 00:34:13 +01:00
FcPattern *
FcFontSetMatch (FcConfig *config,
FcFontSet **sets,
int nsets,
FcPattern *p,
FcResult *result)
2002-02-15 00:34:13 +01:00
{
double score[NUM_MATCH_VALUES], bestscore[NUM_MATCH_VALUES];
2002-02-15 00:34:13 +01:00
int f;
FcFontSet *s;
FcPattern *best;
int i;
int set;
2002-02-15 00:34:13 +01:00
for (i = 0; i < NUM_MATCH_VALUES; i++)
2002-02-15 00:34:13 +01:00
bestscore[i] = 0;
best = 0;
if (FcDebug () & FC_DBG_MATCH)
{
printf ("Match ");
FcPatternPrint (p);
}
if (!config)
{
config = FcConfigGetCurrent ();
if (!config)
{
*result = FcResultOutOfMemory;
2002-02-15 00:34:13 +01:00
return 0;
}
2002-02-15 00:34:13 +01:00
}
for (set = 0; set < nsets; set++)
2002-02-15 00:34:13 +01:00
{
s = sets[set];
2002-02-15 00:34:13 +01:00
if (!s)
continue;
for (f = 0; f < s->nfont; f++)
{
if (FcDebug () & FC_DBG_MATCHV)
{
printf ("Font %d ", f);
FcPatternPrint (s->fonts[f]);
}
if (!FcCompare (p, s->fonts[f], score, result))
return 0;
if (FcDebug () & FC_DBG_MATCHV)
{
printf ("Score");
for (i = 0; i < NUM_MATCH_VALUES; i++)
2002-02-15 00:34:13 +01:00
{
printf (" %g", score[i]);
}
printf ("\n");
}
for (i = 0; i < NUM_MATCH_VALUES; i++)
2002-02-15 00:34:13 +01:00
{
if (best && bestscore[i] < score[i])
break;
if (!best || score[i] < bestscore[i])
{
for (i = 0; i < NUM_MATCH_VALUES; i++)
2002-02-15 00:34:13 +01:00
bestscore[i] = score[i];
best = s->fonts[f];
break;
}
}
}
}
if (FcDebug () & FC_DBG_MATCH)
{
printf ("Best score");
for (i = 0; i < NUM_MATCH_VALUES; i++)
2002-02-15 00:34:13 +01:00
printf (" %g", bestscore[i]);
FcPatternPrint (best);
}
if (!best)
{
*result = FcResultNoMatch;
return 0;
}
return FcFontRenderPrepare (config, p, best);
2002-02-15 00:34:13 +01:00
}
FcPattern *
FcFontMatch (FcConfig *config,
FcPattern *p,
FcResult *result)
{
FcFontSet *sets[2];
int nsets;
if (!config)
{
config = FcConfigGetCurrent ();
if (!config)
return 0;
}
nsets = 0;
if (config->fonts[FcSetSystem])
sets[nsets++] = config->fonts[FcSetSystem];
if (config->fonts[FcSetApplication])
sets[nsets++] = config->fonts[FcSetApplication];
return FcFontSetMatch (config, sets, nsets, p, result);
}
typedef struct _FcSortNode {
FcPattern *pattern;
double score[NUM_MATCH_VALUES];
} FcSortNode;
static int
FcSortCompare (const void *aa, const void *ab)
{
FcSortNode *a = *(FcSortNode **) aa;
FcSortNode *b = *(FcSortNode **) ab;
double *as = &a->score[0];
double *bs = &b->score[0];
double ad = 0, bd = 0;
int i;
i = NUM_MATCH_VALUES;
while (i-- && (ad = *as++) == (bd = *bs++))
;
return ad < bd ? -1 : ad > bd ? 1 : 0;
}
static FcBool
FcSortWalk (FcSortNode **n, int nnode, FcFontSet *fs, FcCharSet **cs, FcBool trim)
{
FcCharSet *ncs;
FcSortNode *node;
while (nnode--)
{
node = *n++;
if (FcPatternGetCharSet (node->pattern, FC_CHARSET, 0, &ncs) ==
FcResultMatch)
{
/*
* If this font isn't a subset of the previous fonts,
* add it to the list
*/
if (!trim || !*cs || !FcCharSetIsSubset (ncs, *cs))
{
if (*cs)
{
ncs = FcCharSetUnion (ncs, *cs);
if (!ncs)
return FcFalse;
FcCharSetDestroy (*cs);
}
else
ncs = FcCharSetCopy (ncs);
*cs = ncs;
FcPatternReference (node->pattern);
2002-07-07 01:47:44 +02:00
if (FcDebug () & FC_DBG_MATCH)
{
printf ("Add ");
FcPatternPrint (node->pattern);
}
if (!FcFontSetAdd (fs, node->pattern))
{
FcPatternDestroy (node->pattern);
return FcFalse;
}
}
}
}
return FcTrue;
}
void
FcFontSetSortDestroy (FcFontSet *fs)
{
FcFontSetDestroy (fs);
}
FcFontSet *
FcFontSetSort (FcConfig *config,
FcFontSet **sets,
int nsets,
FcPattern *p,
FcBool trim,
FcCharSet **csp,
FcResult *result)
{
FcFontSet *ret;
FcFontSet *s;
FcSortNode *nodes;
FcSortNode **nodeps, **nodep;
int nnodes;
FcSortNode *new;
FcCharSet *cs;
int set;
int f;
int i;
int nPatternLang;
FcBool *patternLangSat;
FcValue patternLang;
2002-07-07 01:47:44 +02:00
if (FcDebug () & FC_DBG_MATCH)
{
printf ("Sort ");
FcPatternPrint (p);
}
nnodes = 0;
for (set = 0; set < nsets; set++)
{
s = sets[set];
if (!s)
continue;
nnodes += s->nfont;
}
if (!nnodes)
goto bail0;
for (nPatternLang = 0;
FcPatternGet (p, FC_LANG, nPatternLang, &patternLang) == FcResultMatch;
nPatternLang++)
;
/* freed below */
nodes = malloc (nnodes * sizeof (FcSortNode) +
nnodes * sizeof (FcSortNode *) +
nPatternLang * sizeof (FcBool));
if (!nodes)
goto bail0;
nodeps = (FcSortNode **) (nodes + nnodes);
patternLangSat = (FcBool *) (nodeps + nnodes);
new = nodes;
nodep = nodeps;
for (set = 0; set < nsets; set++)
{
s = sets[set];
if (!s)
continue;
for (f = 0; f < s->nfont; f++)
{
if (FcDebug () & FC_DBG_MATCHV)
{
printf ("Font %d ", f);
FcPatternPrint (s->fonts[f]);
}
new->pattern = s->fonts[f];
if (!FcCompare (p, new->pattern, new->score, result))
goto bail1;
if (FcDebug () & FC_DBG_MATCHV)
{
printf ("Score");
for (i = 0; i < NUM_MATCH_VALUES; i++)
{
printf (" %g", new->score[i]);
}
printf ("\n");
}
*nodep = new;
new++;
nodep++;
}
}
nnodes = new - nodes;
qsort (nodeps, nnodes, sizeof (FcSortNode *),
FcSortCompare);
for (i = 0; i < nPatternLang; i++)
patternLangSat[i] = FcFalse;
for (f = 0; f < nnodes; f++)
{
FcBool satisfies = FcFalse;
/*
* If this node matches any language, go check
* which ones and satisfy those entries
*/
if (nodeps[f]->score[MATCH_LANG_INDEX] < nPatternLang)
{
for (i = 0; i < nPatternLang; i++)
{
FcValue nodeLang;
if (!patternLangSat[i] &&
FcPatternGet (p, FC_LANG, i, &patternLang) == FcResultMatch &&
FcPatternGet (nodeps[f]->pattern, FC_LANG, 0, &nodeLang) == FcResultMatch)
{
double compare = FcCompareLang (FC_LANG, &patternLang,
&nodeLang);
if (compare >= 0 && compare < 2)
{
if (FcDebug () & FC_DBG_MATCHV)
{
FcChar8 *family;
FcChar8 *style;
if (FcPatternGetString (nodeps[f]->pattern, FC_FAMILY, 0, &family) == FcResultMatch &&
FcPatternGetString (nodeps[f]->pattern, FC_STYLE, 0, &style) == FcResultMatch)
printf ("Font %s:%s matches language %d\n", family, style, i);
}
patternLangSat[i] = FcTrue;
satisfies = FcTrue;
break;
}
}
}
}
if (!satisfies)
nodeps[f]->score[MATCH_LANG_INDEX] = 1000.0;
}
/*
* Re-sort once the language issues have been settled
*/
qsort (nodeps, nnodes, sizeof (FcSortNode *),
FcSortCompare);
ret = FcFontSetCreate ();
if (!ret)
goto bail1;
cs = 0;
if (!FcSortWalk (nodeps, nnodes, ret, &cs, trim))
goto bail2;
if (csp)
*csp = cs;
else
FcCharSetDestroy (cs);
free (nodes);
return ret;
bail2:
if (cs)
FcCharSetDestroy (cs);
FcFontSetDestroy (ret);
bail1:
free (nodes);
bail0:
return 0;
}
FcFontSet *
FcFontSort (FcConfig *config,
FcPattern *p,
FcBool trim,
FcCharSet **csp,
FcResult *result)
{
FcFontSet *sets[2];
int nsets;
if (!config)
{
config = FcConfigGetCurrent ();
if (!config)
return 0;
}
nsets = 0;
if (config->fonts[FcSetSystem])
sets[nsets++] = config->fonts[FcSetSystem];
if (config->fonts[FcSetApplication])
sets[nsets++] = config->fonts[FcSetApplication];
return FcFontSetSort (config, sets, nsets, p, trim, csp, result);
}