Fix matching bug when multiple elements match; don't use the sum of all
scores, but the best score. Also more perf opts, e.g. evaluate best over all font sets rather than on a per-set basis (and other changes).
This commit is contained in:
parent
a6d3757d98
commit
5576a5873d
239
src/fcmatch.c
239
src/fcmatch.c
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@ -515,9 +515,24 @@ FcFontSetMatch (FcConfig *config,
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FcFontSet *s;
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FcPattern *best;
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int scoring_index;
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int *sets_offset;
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int set;
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int nfonts;
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int fonts_left;
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FcMatcher *matcher;
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FcMatcher *strong_matchers[NUM_MATCH_VALUES];
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FcMatcher *weak_matchers[NUM_MATCH_VALUES];
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FcPatternElt *pat_elts[NUM_MATCH_VALUES];
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int pat_elt;
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FcBool *match_blocked;
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int block_start;
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if (!nsets || !sets || !p)
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{
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*result = FcResultNoMatch;
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return 0;
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}
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best = 0;
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if (FcDebug () & FC_DBG_MATCH)
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{
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printf ("Match ");
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@ -532,118 +547,129 @@ FcFontSetMatch (FcConfig *config,
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return 0;
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}
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}
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for (set = 0; set < nsets; set++)
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{
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FcBool *matchBlocked;
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int blockStart;
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s = sets[set];
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if (!s)
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sets_offset = (int *)calloc(nsets, sizeof (int));
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nfonts = 0;
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for (set = 0; set < nsets; ++set)
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{
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sets_offset[set] = nfonts;
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if (sets[set])
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nfonts += sets[set]->nfont;
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}
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fonts_left = nfonts;
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match_blocked = (FcBool*)calloc(nfonts, sizeof(FcBool));
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/* Find out all necessary matchers first, so we don't need to find them
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* in every loop.
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*/
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memset(strong_matchers, 0, sizeof (FcMatcher*) * NUM_MATCH_VALUES);
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memset(weak_matchers, 0, sizeof (FcMatcher*) * NUM_MATCH_VALUES);
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memset(pat_elts, 0, sizeof (FcPatternElt*) * NUM_MATCH_VALUES);
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for (pat_elt = 0; pat_elt < p->num; ++pat_elt)
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{
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matcher = FcObjectPtrToMatcher
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((FcPatternEltU(p->elts)+pat_elt)->object);
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if (matcher)
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{
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strong_matchers[matcher->strong] = matcher;
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weak_matchers[matcher->weak] = matcher;
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pat_elts [matcher->strong] = pat_elts [matcher->weak] =
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(FcPatternEltU(p->elts)+pat_elt);
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}
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}
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/* The old algorithm checked if each font beat 'best',
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* scanning all of the value lists for all of the pattern elts. */
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/* This algorithm checks each font on a element-by-element basis
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* and blocks fonts that have already lost on some element from
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* further consideration from being best. Basically, we've
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* swapped the order of loops and short-circuited fonts that
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* are out of contention right away.
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* This saves a lot of time! */
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best = 0;
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block_start = 0;
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for (scoring_index = 0; scoring_index < NUM_MATCH_VALUES; ++scoring_index)
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{
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FcValueListPtr v1;
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FcValueList *v1_ptrU;
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int v1_offset = 0;
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if (!strong_matchers [scoring_index] && !weak_matchers [scoring_index])
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continue;
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matchBlocked = (FcBool*)calloc(s->nfont, sizeof(FcBool));
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blockStart = 0;
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for (v1 = pat_elts[scoring_index]->values, v1_ptrU = FcValueListPtrU(v1);
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v1_ptrU;
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v1 = v1_ptrU->next, v1_ptrU = FcValueListPtrU(v1), ++v1_offset)
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{
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matcher = (v1_ptrU->binding == FcValueBindingWeak) ?
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weak_matchers[scoring_index] : strong_matchers[scoring_index];
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/* The old algorithm checked if each font beat 'best',
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* scanning all of the value lists for all of the pattern elts. */
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/* This algorithm checks each font on a element-by-element basis
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* and blocks fonts that have already lost on some element from
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* further consideration from being best. Basically, we've
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* swapped the order of loops and short-circuited fonts that
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* are out of contention right away.
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* This saves a lot of time! */
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for (scoring_index = 0; scoring_index < NUM_MATCH_VALUES;
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scoring_index++)
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{
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int pat_elt;
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FcPatternElt *pat_elts = FcPatternEltU(p->elts);
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FcMatcher *match = 0;
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FcValueListPtr v1;
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FcValueList *v1_ptrU;
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int v1_offset = 0;
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if (!matcher) continue;
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bestscore = 1e99;
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for (pat_elt = 0; pat_elt < p->num; pat_elt++)
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{
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match = FcObjectPtrToMatcher
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((FcPatternEltU(p->elts)+pat_elt)->object);
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if (match &&
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(match->strong == scoring_index ||
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match->weak == scoring_index))
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break;
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else
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match = 0;
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if (FcDebug () & FC_DBG_MATCHV)
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{
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printf("Scoring Index %d, Value %d: %d(%d) fonts left\n",
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scoring_index, v1_offset, fonts_left, nfonts);
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}
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if (!match)
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continue;
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for (set = 0; set < nsets; ++set)
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{
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s = sets[set];
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if (!s) continue;
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for (v1 = pat_elts[pat_elt].values, v1_ptrU = FcValueListPtrU(v1);
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v1_ptrU;
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v1 = FcValueListPtrU(v1)->next,
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v1_ptrU = FcValueListPtrU(v1), v1_offset++)
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{
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if ((v1_ptrU->binding == FcValueBindingWeak
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&& scoring_index != match->weak)
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|| (v1_ptrU->binding == FcValueBindingStrong
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&& scoring_index != match->strong)
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)
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continue;
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/* All fonts before block_start should have been knocked out. */
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for (f = (block_start > sets_offset[set]) ? (block_start - sets_offset[set]) : 0;
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f < s->nfont; ++f)
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{
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int cand_elt;
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FcPatternElt *cand_elts;
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bestscore = 1e99;
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if (match_blocked[f + sets_offset[set]])
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continue;
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if (FcDebug () & FC_DBG_MATCHV)
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{
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int blocked_fonts = 0;
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for (f = 0; f < s->nfont; f++)
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blocked_fonts += matchBlocked[f] ? 1 : 0;
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printf("Scoring Index %d, Value %d: %d(%d) fonts left\n",
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scoring_index, v1_offset, s->nfont - blocked_fonts, s->nfont);
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}
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for (f = 0; f < s->nfont; f++)
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{
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int cand_elt;
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FcPatternElt *cand_elts;
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if (matchBlocked[f])
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continue;
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score = 0.0;
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score = 1e99;
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cand_elts = FcPatternEltU(s->fonts[f]->elts);
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/* Look for the appropriate element in this candidate
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* pattern 'f' and evaluate its score wrt 'p'. */
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for (cand_elt = 0; cand_elt < s->fonts[f]->num; cand_elt++)
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for (cand_elt = 0; cand_elt < s->fonts[f]->num; ++cand_elt)
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{
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if (cand_elts[cand_elt].object ==
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pat_elts[pat_elt].object)
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{
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if (cand_elts[cand_elt].object == pat_elts[scoring_index]->object)
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{
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FcValueListPtr v2;
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FcValueList *v2_ptrU;
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double v2_best_score = 1e99;
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FcValueList *v2_ptrU;
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for (v2 = cand_elts[cand_elt].values,
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v2_ptrU = FcValueListPtrU(v2);
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FcValueListPtrU(v2);
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v2 = FcValueListPtrU(v2)->next)
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for (v2 = cand_elts[cand_elt].values, v2_ptrU = FcValueListPtrU(v2);
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v2_ptrU;
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v2 = v2_ptrU->next, v2_ptrU = FcValueListPtrU(v2))
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{
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double v = (match->compare)
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(&v1_ptrU->value, &v2_ptrU->value);
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double v = (matcher->compare)(&v1_ptrU->value, &v2_ptrU->value);
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if (v < 0)
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{
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*result = FcResultTypeMismatch;
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free (match_blocked);
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free (sets_offset);
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return 0;
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}
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/* I'm actually kind of surprised that
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* this isn't v + 100 * v1_offset. -PL */
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v = v * 100 + v1_offset;
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if (v < v2_best_score)
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v2_best_score = v;
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/* The old patch said score += v, which
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* seems to be wrong when you have
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* multiple matchers. This takes the
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* best score it can find for that font. */
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if (v < score)
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score = v;
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}
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score += v2_best_score;
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}
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}
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@ -658,34 +684,51 @@ FcFontSetMatch (FcConfig *config,
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if (best)
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{
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int b;
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for (b = blockStart; b < f; ++b)
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matchBlocked[b] = FcTrue;
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for (b = block_start; b < f + sets_offset[set]; ++b)
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if (!match_blocked[b])
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{
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match_blocked[b] = FcTrue;
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--fonts_left;
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}
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}
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bestscore = score;
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best = s->fonts[f];
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blockStart = f;
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block_start = f + sets_offset[set];
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}
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/* If f loses, then it's out too. */
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if (best && score > bestscore)
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matchBlocked[f] = FcTrue;
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{
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match_blocked[f + sets_offset[set]] = FcTrue;
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--fonts_left;
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}
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/* If there is only 1 font left and the best is set,
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* then just return this font
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*/
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if (fonts_left == 1 && best)
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goto end;
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/* Otherwise, f is equal to best on this element.
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* Carry on to next pattern element. */
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}
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if ((FcDebug () & FC_DBG_MATCHV) && best)
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{
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printf ("Best match (scoring index %d) candidate ", scoring_index);
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FcPatternPrint (best);
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}
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}
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}
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free (matchBlocked);
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}
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if ((FcDebug () & FC_DBG_MATCHV) && best)
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{
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printf ("Best match (scoring index %d) candidate %d ", scoring_index, block_start);
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FcPatternPrint (best);
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}
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}
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}
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end:
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free (match_blocked);
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free (sets_offset);
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if ((FcDebug () & FC_DBG_MATCH) && best)
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{
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printf ("Best match ");
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printf ("Best match (scoring index %d) %d ", scoring_index, block_start);
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FcPatternPrint (best);
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}
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if (!best)
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