Accept TT_PLATFORM_MICROSOFT, TT_MS_ID_SYMBOL_CS from name table
The OT spec says: "When building a Unicode font for Windows, the platform ID should be 3 and the encoding ID should be 1. When building a symbol font for Windows, the platform ID should be 3 and the encoding ID should be 0." We were ignoring the SYMBOL_CS entry before. It's UTF-16/UCS-2 like the UNICODE_CS. Also, always use UTF-16BE instead of UCS-2BE. The conversion was doing UTF-16BE anyway.
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@ -115,18 +115,19 @@ typedef struct {
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#define FC_ENCODING_MAC_ROMAN "MACINTOSH"
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static const FcFtEncoding fcFtEncoding[] = {
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{ TT_PLATFORM_APPLE_UNICODE, TT_ENCODING_DONT_CARE, "UCS-2BE" },
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{ TT_PLATFORM_APPLE_UNICODE, TT_ENCODING_DONT_CARE, "UTF-16BE" },
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{ TT_PLATFORM_MACINTOSH, TT_MAC_ID_ROMAN, "MACINTOSH" },
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{ TT_PLATFORM_MACINTOSH, TT_MAC_ID_JAPANESE, "SJIS" },
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{ TT_PLATFORM_MICROSOFT, TT_MS_ID_SYMBOL_CS, "UTF-16BE" },
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{ TT_PLATFORM_MICROSOFT, TT_MS_ID_UNICODE_CS, "UTF-16BE" },
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{ TT_PLATFORM_MICROSOFT, TT_MS_ID_SJIS, "SJIS-WIN" },
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{ TT_PLATFORM_MICROSOFT, TT_MS_ID_GB2312, "GB2312" },
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{ TT_PLATFORM_MICROSOFT, TT_MS_ID_BIG_5, "BIG-5" },
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{ TT_PLATFORM_MICROSOFT, TT_MS_ID_WANSUNG, "Wansung" },
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{ TT_PLATFORM_MICROSOFT, TT_MS_ID_JOHAB, "Johab" },
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{ TT_PLATFORM_MICROSOFT, TT_MS_ID_UCS_4, "UCS-2BE" },
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{ TT_PLATFORM_MICROSOFT, TT_MS_ID_UCS_4, "UTF-16BE" },
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{ TT_PLATFORM_ISO, TT_ISO_ID_7BIT_ASCII, "ASCII" },
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{ TT_PLATFORM_ISO, TT_ISO_ID_10646, "UCS-2BE" },
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{ TT_PLATFORM_ISO, TT_ISO_ID_10646, "UTF-16BE" },
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{ TT_PLATFORM_ISO, TT_ISO_ID_8859_1, "ISO-8859-1" },
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};
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