Eliminate relocations for glyph name table.
Glyph names (now used only for dingbats) were using many relocations, causing startup latency plus per-process memory usage. Replace pointers with table indices, shrinking table size and elimninating relocations.
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@ -219,13 +219,13 @@ dump (FcGlyphName * const *table, const char *name)
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{
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int i;
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printf ("static const FcGlyphName *%s[%d] = {\n", name, hash);
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printf ("static const FcGlyphId %s[%d] = {\n", name, hash);
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for (i = 0; i < hash; i++)
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if (table[i])
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printf ("(FcGlyphName *) &glyph%d,\n", rawindex(table[i]));
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printf (" %d,\n", rawindex(table[i]));
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else
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printf ("0,\n");
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printf (" -1,\n");
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printf ("};\n");
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}
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@ -237,6 +237,7 @@ main (int argc, char **argv)
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char line[1024];
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FILE *f;
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int i;
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char *type;
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i = 0;
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while (argv[i+1])
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@ -283,16 +284,27 @@ main (int argc, char **argv)
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printf ("#define FC_GLYPHNAME_HASH %u\n", hash);
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printf ("#define FC_GLYPHNAME_REHASH %u\n", rehash);
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printf ("#define FC_GLYPHNAME_MAXLEN %d\n\n", max_name_len);
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if (nraw < 128)
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type = "int8_t";
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else if (nraw < 32768)
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type = "int16_t";
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else
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type = "int32_t";
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printf ("typedef %s FcGlyphId;\n\n", type);
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/*
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* Dump out entries
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*/
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printf ("static const struct { const FcChar32 ucs; const FcChar8 name[%d]; } glyphs[%d] = {\n",
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max_name_len + 1, nraw);
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for (i = 0; i < nraw; i++)
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printf ("static const struct { const FcChar32 ucs; const FcChar8 name[%d]; }"
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" glyph%d = { 0x%lx, \"%s\" };\n",
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(int) strlen ((char *) raw[i]->name) + 1,
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i, (unsigned long) raw[i]->ucs, raw[i]->name);
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printf (" { 0x%lx, \"%s\" },\n",
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(unsigned long) raw[i]->ucs, raw[i]->name);
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printf ("};\n");
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/*
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* Dump out name_to_ucs table
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@ -2304,12 +2304,12 @@ FcUcs4ToGlyphName (FcChar32 ucs4)
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{
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int i = (int) (ucs4 % FC_GLYPHNAME_HASH);
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int r = 0;
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const FcGlyphName *gn;
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FcGlyphId gn;
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while ((gn = ucs_to_name[i]))
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while ((gn = ucs_to_name[i]) != -1)
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{
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if (gn->ucs == ucs4)
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return gn->name;
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if (glyphs[gn].ucs == ucs4)
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return glyphs[gn].name;
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if (!r)
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{
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r = (int) (ucs4 % FC_GLYPHNAME_REHASH);
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@ -2329,12 +2329,12 @@ FcGlyphNameToUcs4 (FcChar8 *name)
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FcChar32 h = FcHashGlyphName (name);
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int i = (int) (h % FC_GLYPHNAME_HASH);
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int r = 0;
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const FcGlyphName *gn;
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FcGlyphId gn;
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while ((gn = name_to_ucs[i]))
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while ((gn = name_to_ucs[i]) != -1)
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{
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if (!strcmp ((char *) name, (char *) gn->name))
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return gn->ucs;
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if (!strcmp ((char *) name, (char *) glyphs[gn].name))
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return glyphs[gn].ucs;
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if (!r)
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{
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r = (int) (h % FC_GLYPHNAME_REHASH);
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