fontconfig/src/fcavl.c

420 lines
9.9 KiB
C

/*
* $XFree86: $
*
* Copyright © 2002 Keith Packard, member of The XFree86 Project, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Keith Packard not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Keith Packard makes no
* representations about the suitability of this software for any purpose. It
* is provided "as is" without express or implied warranty.
*
* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
/*
* Semi-Balanced trees (avl). This only contains two
* routines - insert and delete. Searching is
* reserved for the client to write.
*/
#include "fcint.h"
#include "fcavl.h"
static FcBool
FcAvlRebalanceRight (FcAvlNode **);
static FcBool
FcAvlRebalanceLeft (FcAvlNode **);
/*
* insert a new node
*
* this routine returns FcTrue if the tree has grown
* taller
*/
FcBool
FcAvlInsert (FcAvlMore more, FcAvlNode **treep, FcAvlNode *new)
{
if (!(*treep))
{
new->left = 0;
new->right = 0;
new->balance = 0;
*treep = new;
return FcTrue;
}
else
{
if ((*more) (new, *treep))
{
if (FcAvlInsert (more, &(*treep)->right, new))
switch (++(*treep)->balance) {
case 0:
return FcFalse;
case 1:
return FcTrue;
case 2:
(void) FcAvlRebalanceRight (treep);
}
}
else
{
if (FcAvlInsert (more, &(*treep)->left, new))
switch (--(*treep)->balance) {
case 0:
return FcFalse;
case -1:
return FcTrue;
case -2:
(void) FcAvlRebalanceLeft (treep);
}
}
}
return 0;
}
/*
* delete a node from a tree
*
* this routine return FcTrue if the tree has been shortened
*/
FcBool
FcAvlDelete (FcAvlMore more, FcAvlNode **treep, FcAvlNode *old)
{
if (!*treep)
return FcFalse; /* node not found */
if (old == *treep)
{
FcAvlNode *replacement;
FcAvlNode *replacement_parent;
int replacement_direction;
int delete_direction;
FcAvlNode *swap_temp;
int balance_temp;
/*
* find an empty down pointer (if any)
* and rehook the tree
*/
if (!old->right) {
(*treep) = old->left;
return FcTrue;
} else if (!old->left) {
(*treep) = old->right;
return FcTrue;
} else {
/*
* if both down pointers are full, then
* move a node from the bottom of the tree up here.
*
* This builds an incorrect tree -- the replacement
* node and the old node will not
* be in correct order. This doesn't matter as
* the old node will obviously not leave
* this routine alive.
*/
/*
* if the tree is left heavy, then go left
* else go right
*/
replacement_parent = old;
if (old->balance == -1) {
delete_direction = -1;
replacement_direction = -1;
replacement = old->left;
while (replacement->right) {
replacement_parent = replacement;
replacement_direction = 1;
replacement = replacement->right;
}
} else {
delete_direction = 1;
replacement_direction = 1;
replacement = old->right;
while (replacement->left) {
replacement_parent = replacement;
replacement_direction = -1;
replacement = replacement->left;
}
}
/*
* swap the replacement node into
* the tree where the node is to be removed
*
* this would be faster if only the data
* element was swapped -- but that
* won't work for kalypso. The alternate
* code would be:
data_temp = old->data;
to _be_deleted->data = replacement->data;
replacement->data = data_temp;
*/
swap_temp = old->left;
old->left = replacement->left;
replacement->left = swap_temp;
swap_temp = old->right;
old->right = replacement->right;
replacement->right = swap_temp;
balance_temp = old->balance;
old->balance = replacement->balance;
replacement->balance = balance_temp;
/*
* if the replacement node is directly below
* the to-be-removed node, hook the old
* node below it (instead of below itself!)
*/
if (replacement_parent == old)
replacement_parent = replacement;
if (replacement_direction == -1)
replacement_parent->left = old;
else
replacement_parent->right = old;
(*treep) = replacement;
/*
* delete the node from the sub-tree
*/
if (delete_direction == -1)
{
if (FcAvlDelete (more, &(*treep)->left, old))
{
switch (++(*treep)->balance) {
case 2:
abort ();
case 1:
return FcFalse;
case 0:
return FcTrue;
}
}
return 0;
}
else
{
if (FcAvlDelete (more, &(*treep)->right, old))
{
switch (--(*treep)->balance) {
case -2:
abort ();
case -1:
return FcFalse;
case 0:
return FcTrue;
}
}
return 0;
}
}
}
else if ((*more) (old, *treep))
{
if (FcAvlDelete (more, &(*treep)->right, old))
{
/*
* check the balance factors
* Note that the conditions are
* inverted from the insertion case
*/
switch (--(*treep)->balance) {
case 0:
return FcFalse;
case -1:
return FcTrue;
case -2:
return FcAvlRebalanceLeft (treep);
}
}
return 0;
}
else
{
if (FcAvlDelete (more, &(*treep)->left, old))
{
switch (++(*treep)->balance) {
case 0:
return FcTrue;
case 1:
return FcFalse;
case 2:
return FcAvlRebalanceRight (treep);
}
}
return 0;
}
/*NOTREACHED*/
}
/*
* two routines to rebalance the tree.
*
* rebalance_right -- the right sub-tree is too long
* rebalance_left -- the left sub-tree is too long
*
* These routines are the heart of avl trees, I've tried
* to make their operation reasonably clear with comments,
* but some study will be necessary to understand the
* algorithm.
*
* these routines return FcTrue if the resultant
* tree is shorter than the un-balanced version. This
* is only of interest to the delete routine as the
* balance after insertion can never actually shorten
* the tree.
*/
static FcBool
FcAvlRebalanceRight (FcAvlNode **treep)
{
FcAvlNode *temp;
/*
* rebalance the tree
*/
if ((*treep)->right->balance == -1) {
/*
* double whammy -- the inner sub-sub tree
* is longer than the outer sub-sub tree
*
* this is the "double rotation" from
* knuth. Scheme: replace the tree top node
* with the inner sub-tree top node and
* adjust the maze of pointers and balance
* factors accordingly.
*/
temp = (*treep)->right->left;
(*treep)->right->left = temp->right;
temp->right = (*treep)->right;
switch (temp->balance) {
case -1:
temp->right->balance = 1;
(*treep)->balance = 0;
break;
case 0:
temp->right->balance = 0;
(*treep)->balance = 0;
break;
case 1:
temp->right->balance = 0;
(*treep)->balance = -1;
break;
}
temp->balance = 0;
(*treep)->right = temp->left;
temp->left = (*treep);
(*treep) = temp;
return FcTrue;
} else {
/*
* a simple single rotation
*
* Scheme: replace the tree top node
* with the sub-tree top node
*/
temp = (*treep)->right->left;
(*treep)->right->left = (*treep);
(*treep) = (*treep)->right;
(*treep)->left->right = temp;
/*
* only two possible configurations --
* if the right sub-tree was balanced, then
* *both* sides of it were longer than the
* left side, so the resultant tree will
* have a long leg (the left inner leg being
* the same length as the right leg)
*/
if ((*treep)->balance == 0) {
(*treep)->balance = -1;
(*treep)->left->balance = 1;
return FcFalse;
} else {
(*treep)->balance = 0;
(*treep)->left->balance = 0;
return FcTrue;
}
}
}
static FcBool
FcAvlRebalanceLeft (FcAvlNode **treep)
{
FcAvlNode *temp;
/*
* rebalance the tree
*/
if ((*treep)->left->balance == 1) {
/*
* double whammy -- the inner sub-sub tree
* is longer than the outer sub-sub tree
*
* this is the "double rotation" from
* knuth. Scheme: replace the tree top node
* with the inner sub-tree top node and
* adjust the maze of pointers and balance
* factors accordingly.
*/
temp = (*treep)->left->right;
(*treep)->left->right = temp->left;
temp->left = (*treep)->left;
switch (temp->balance) {
case 1:
temp->left->balance = -1;
(*treep)->balance = 0;
break;
case 0:
temp->left->balance = 0;
(*treep)->balance = 0;
break;
case -1:
temp->left->balance = 0;
(*treep)->balance = 1;
break;
}
temp->balance = 0;
(*treep)->left = temp->right;
temp->right = (*treep);
(*treep) = temp;
return FcTrue;
} else {
/*
* a simple single rotation
*
* Scheme: replace the tree top node
* with the sub-tree top node
*/
temp = (*treep)->left->right;
(*treep)->left->right = (*treep);
(*treep) = (*treep)->left;
(*treep)->right->left = temp;
/*
* only two possible configurations --
* if the left sub-tree was balanced, then
* *both* sides of it were longer than the
* right side, so the resultant tree will
* have a long leg (the right inner leg being
* the same length as the left leg)
*/
if ((*treep)->balance == 0) {
(*treep)->balance = 1;
(*treep)->right->balance = -1;
return FcTrue;
} else {
(*treep)->balance = 0;
(*treep)->right->balance = 0;
return FcFalse;
}
}
}