harfbuzz/test/fuzzing/hb-subset-fuzzer.cc

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#include "hb-fuzzer.hh"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "hb-subset.h"
static void
trySubset (hb_face_t *face,
const hb_codepoint_t text[],
int text_length,
bool drop_hints,
bool drop_layout,
bool retain_gids)
{
hb_subset_input_t *input = hb_subset_input_create_or_fail ();
hb_subset_input_set_drop_hints (input, drop_hints);
hb_subset_input_set_drop_layout (input, drop_layout);
hb_subset_input_set_retain_gids (input, retain_gids);
hb_set_t *codepoints = hb_subset_input_unicode_set (input);
for (int i = 0; i < text_length; i++)
{
hb_set_add (codepoints, text[i]);
}
hb_face_t *result = hb_subset (face, input);
hb_face_destroy (result);
hb_subset_input_destroy (input);
}
static void
trySubset (hb_face_t *face,
const hb_codepoint_t text[],
int text_length,
const uint8_t flags[1])
{
bool drop_hints = flags[0] & (1 << 0);
bool drop_layout = flags[0] & (1 << 1);
bool retain_gids = flags[0] & (1 << 2);
trySubset (face, text, text_length,
drop_hints, drop_layout, retain_gids);
}
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size)
{
hb_blob_t *blob = hb_blob_create ((const char *)data, size,
HB_MEMORY_MODE_READONLY, NULL, NULL);
hb_face_t *face = hb_face_create (blob, 0);
/* Just test this API here quickly. */
hb_set_t *output = hb_set_create();
hb_face_collect_unicodes (face, output);
hb_set_destroy (output);
uint8_t flags[1] = {0};
const hb_codepoint_t text[] =
{
'A', 'B', 'C', 'D', 'E', 'X', 'Y', 'Z', '1', '2',
'3', '@', '_', '%', '&', ')', '*', '$', '!'
};
trySubset (face, text, sizeof (text) / sizeof (hb_codepoint_t), flags);
hb_codepoint_t text_from_data[16];
if (size > sizeof(text_from_data) + sizeof(flags)) {
memcpy (text_from_data,
data + size - sizeof(text_from_data),
sizeof(text_from_data));
memcpy (flags,
data + size - sizeof(text_from_data) - sizeof(flags),
sizeof(flags));
unsigned int text_size = sizeof (text_from_data) / sizeof (hb_codepoint_t);
trySubset (face, text_from_data, text_size, flags);
}
hb_face_destroy (face);
hb_blob_destroy (blob);
return 0;
}