harfbuzz/src/hb-uniscribe-shape.cc

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/*
* Copyright © 2011 Google, Inc.
*
* This is part of HarfBuzz, a text shaping library.
*
* Permission is hereby granted, without written agreement and without
* license or royalty fees, to use, copy, modify, and distribute this
* software and its documentation for any purpose, provided that the
* above copyright notice and the following two paragraphs appear in
* all copies of this software.
*
* IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
* DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
* ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
* IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*
* THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
* ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
*
* Google Author(s): Behdad Esfahbod
*/
#define _WIN32_WINNT 0x0500
#include "hb-private.hh"
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#include <windows.h>
#include <usp10.h>
typedef ULONG WIN_ULONG;
#include "hb-uniscribe.h"
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#include "hb-ot-name-private.hh"
#include "hb-ot-tag.h"
#include "hb-font-private.hh"
#include "hb-buffer-private.hh"
#ifndef HB_DEBUG_UNISCRIBE
#define HB_DEBUG_UNISCRIBE (HB_DEBUG+0)
#endif
/*
DWORD GetFontData(
__in HDC hdc,
__in DWORD dwTable,
__in DWORD dwOffset,
__out LPVOID lpvBuffer,
__in DWORD cbData
);
*/
static bool
populate_log_font (LOGFONTW *lf,
HDC hdc,
hb_font_t *font)
{
memset (lf, 0, sizeof (*lf));
int dpi = GetDeviceCaps (hdc, LOGPIXELSY);
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lf->lfHeight = -font->y_scale;
hb_blob_t *blob = Sanitizer<name>::sanitize (hb_face_reference_table (font->face, HB_TAG ('n','a','m','e')));
const name *name_table = Sanitizer<name>::lock_instance (blob);
unsigned int len = name_table->get_name (3, 1, 0x409, 4,
lf->lfFaceName,
sizeof (lf->lfFaceName[0]) * LF_FACESIZE)
/ sizeof (lf->lfFaceName[0]);
if (unlikely (!len)) {
DEBUG_MSG (UNISCRIBE, NULL, "Didn't find English name table entry");
return FALSE;
}
if (unlikely (len >= LF_FACESIZE)) {
DEBUG_MSG (UNISCRIBE, NULL, "Font name too long");
return FALSE;
}
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for (unsigned int i = 0; i < len; i++)
lf->lfFaceName[i] = hb_be_uint16 (lf->lfFaceName[i]);
lf->lfFaceName[len] = 0;
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return TRUE;
}
hb_bool_t
hb_uniscribe_shape (hb_font_t *font,
hb_buffer_t *buffer,
const hb_feature_t *features,
unsigned int num_features,
const char *shaper_options)
{
buffer->guess_properties ();
HRESULT hr;
if (unlikely (!buffer->len))
return TRUE;
retry:
unsigned int scratch_size;
char *scratch = (char *) buffer->get_scratch_buffer (&scratch_size);
/* Allocate char buffers; they all fit */
#define ALLOCATE_ARRAY(Type, name, len) \
Type *name = (Type *) scratch; \
scratch += len * sizeof (name[0]); \
scratch_size -= len * sizeof (name[0]);
#define utf16_index() var1.u32
WCHAR *pchars = (WCHAR *) scratch;
unsigned int chars_len = 0;
for (unsigned int i = 0; i < buffer->len; i++) {
hb_codepoint_t c = buffer->info[i].codepoint;
buffer->info[i].utf16_index() = chars_len;
if (likely (c < 0x10000))
pchars[chars_len++] = c;
else if (unlikely (c >= 0x110000))
pchars[chars_len++] = 0xFFFD;
else {
pchars[chars_len++] = 0xD800 + ((c - 0x10000) >> 10);
pchars[chars_len++] = 0xDC00 + ((c - 0x10000) & ((1 << 10) - 1));
}
}
ALLOCATE_ARRAY (WCHAR, wchars, chars_len);
ALLOCATE_ARRAY (WORD, log_clusters, chars_len);
ALLOCATE_ARRAY (SCRIPT_CHARPROP, char_props, chars_len);
/* On Windows, we don't care about alignment...*/
unsigned int glyphs_size = scratch_size / (sizeof (WORD) +
sizeof (SCRIPT_GLYPHPROP) +
sizeof (int) +
sizeof (GOFFSET) +
sizeof (uint32_t));
ALLOCATE_ARRAY (WORD, glyphs, glyphs_size);
ALLOCATE_ARRAY (SCRIPT_GLYPHPROP, glyph_props, glyphs_size);
ALLOCATE_ARRAY (int, advances, glyphs_size);
ALLOCATE_ARRAY (GOFFSET, offsets, glyphs_size);
ALLOCATE_ARRAY (uint32_t, vis_clusters, glyphs_size);
#define FAIL(...) \
HB_STMT_START { \
DEBUG_MSG (UNISCRIBE, NULL, __VA_ARGS__); \
return FALSE; \
} HB_STMT_END;
#define MAX_ITEMS 10
SCRIPT_ITEM items[MAX_ITEMS + 1];
SCRIPT_STATE bidi_state = {0};
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WIN_ULONG script_tags[MAX_ITEMS];
int item_count;
bidi_state.uBidiLevel = HB_DIRECTION_IS_FORWARD (buffer->props.direction) ? 0 : 1;
bidi_state.fOverrideDirection = 1;
hr = ScriptItemizeOpenType (wchars,
chars_len,
MAX_ITEMS,
NULL,
&bidi_state,
items,
script_tags,
&item_count);
if (unlikely (FAILED (hr)))
FAIL ("ScriptItemizeOpenType() failed: 0x%08xL", hr);
#undef MAX_ITEMS
int *range_char_counts = NULL;
TEXTRANGE_PROPERTIES **range_properties = NULL;
int range_count = 0;
if (num_features) {
/* XXX setup ranges */
}
hb_blob_t *blob = hb_face_get_blob (font->face);
unsigned int blob_length;
const char *blob_data = hb_blob_get_data (blob, &blob_length);
if (unlikely (!blob_length))
FAIL ("Empty font blob");
DWORD num_fonts_installed;
HANDLE fh = AddFontMemResourceEx ((void *) blob_data, blob_length, 0, &num_fonts_installed);
hb_blob_destroy (blob);
if (unlikely (!fh))
FAIL ("AddFontMemResourceEx() failed");
/* FREE stuff, specially when taking fallback... */
HDC hdc = GetDC (NULL); /* XXX The DC should be cached on the face I guess? */
LOGFONTW log_font;
if (unlikely (!populate_log_font (&log_font, hdc, font)))
FAIL ("populate_log_font() failed");
HFONT hfont = CreateFontIndirectW (&log_font);
SelectObject (hdc, hfont);
SCRIPT_CACHE script_cache = NULL;
OPENTYPE_TAG language_tag = hb_ot_tag_from_language (buffer->props.language);
unsigned int glyphs_offset = 0;
unsigned int glyphs_len;
for (unsigned int i = 0; i < item_count; i++)
{
unsigned int chars_offset = items[i].iCharPos;
unsigned int item_chars_len = items[i + 1].iCharPos - chars_offset;
OPENTYPE_TAG script_tag = script_tags[i]; /* XXX buffer->props.script */
hr = ScriptShapeOpenType (hdc,
&script_cache,
&items[i].a,
script_tag,
language_tag,
range_char_counts,
range_properties,
range_count,
wchars + chars_offset,
item_chars_len,
glyphs_size - glyphs_offset,
/* out */
log_clusters + chars_offset,
char_props + chars_offset,
glyphs + glyphs_offset,
glyph_props + glyphs_offset,
(int *) &glyphs_len);
if (unlikely (items[i].a.fNoGlyphIndex))
FAIL ("ScriptShapeOpenType() set fNoGlyphIndex");
if (unlikely (hr == E_OUTOFMEMORY))
{
buffer->ensure (buffer->allocated * 2);
if (buffer->in_error)
FAIL ("Buffer resize failed");
goto retry;
}
if (unlikely (hr == USP_E_SCRIPT_NOT_IN_FONT))
FAIL ("ScriptShapeOpenType() failed: Font doesn't support script");
if (unlikely (FAILED (hr)))
FAIL ("ScriptShapeOpenType() failed: 0x%08xL", hr);
hr = ScriptPlaceOpenType (hdc,
&script_cache,
&items[i].a,
script_tag,
language_tag,
range_char_counts,
range_properties,
range_count,
wchars + chars_offset,
log_clusters + chars_offset,
char_props + chars_offset,
item_chars_len,
glyphs + glyphs_offset,
glyph_props + glyphs_offset,
glyphs_len,
/* out */
advances + glyphs_offset,
offsets + glyphs_offset,
NULL);
if (unlikely (FAILED (hr)))
FAIL ("ScriptPlaceOpenType() failed: 0x%08xL", hr);
glyphs_offset += glyphs_len;
}
glyphs_len = glyphs_offset;
ReleaseDC (NULL, hdc);
DeleteObject (hfont);
RemoveFontMemResourceEx (fh);
/* Ok, we've got everything we need, now compose output buffer,
* very, *very*, carefully! */
/* Calculate visual-clusters. That's what we ship. */
for (unsigned int i = 0; i < buffer->len; i++)
vis_clusters[log_clusters[buffer->info[i].utf16_index()]] = buffer->info[i].cluster;
for (unsigned int i = 1; i < glyphs_len; i++)
if (!glyph_props[i].sva.fClusterStart)
vis_clusters[i] = vis_clusters[i - 1];
#undef utf16_index
buffer->ensure (glyphs_len);
if (buffer->in_error)
FAIL ("Buffer in error");
#undef FAIL
/* Set glyph infos */
for (unsigned int i = 0; i < glyphs_len; i++)
{
hb_glyph_info_t *info = &buffer->info[i];
info->codepoint = glyphs[i];
info->cluster = vis_clusters[i];
/* The rest is crap. Let's store position info there for now. */
info->mask = advances[i];
info->var1.u32 = offsets[i].du;
info->var2.u32 = offsets[i].dv;
}
buffer->len = glyphs_len;
/* Set glyph positions */
buffer->clear_positions ();
for (unsigned int i = 0; i < glyphs_len; i++)
{
hb_glyph_info_t *info = &buffer->info[i];
hb_glyph_position_t *pos = &buffer->pos[i];
/* TODO vertical */
pos->x_advance = info->mask;
pos->x_offset = info->var1.u32;
pos->y_offset = info->var2.u32;
}
/* Wow, done! */
return TRUE;
}