[colr] Add variation to rest of the paints
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5bce005346
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0757519092
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@ -625,8 +625,12 @@ struct PaintRadialGradient
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hb_color_line_t cl = { this, format };
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c->funcs->radial_gradient (c->data, &cl,
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(float)x0, (float)y0, (float)radius0,
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(float)x1, (float)y1, (float)radius1);
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x0 + c->instancer (varIdxBase, 0),
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y0 + c->instancer (varIdxBase, 1),
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x1 + c->instancer (varIdxBase, 3),
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y1 + c->instancer (varIdxBase, 4),
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radius0 + c->instancer (varIdxBase, 2),
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radius1 + c->instancer (varIdxBase, 5));
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}
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unsigned int get_color_stops (unsigned int start,
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@ -680,9 +684,10 @@ struct PaintSweepGradient
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hb_color_line_t cl = { this, format };
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c->funcs->sweep_gradient (c->data, &cl,
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(float)centerX, (float)centerY,
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(startAngle.to_float () + 1) * (float)M_PI,
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(endAngle.to_float () + 1) * (float)M_PI);
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centerX + c->instancer (varIdxBase, 0),
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centerY + c->instancer (varIdxBase, 1),
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(startAngle.to_float (c->instancer (varIdxBase, 2)) + 1) * (float) M_PI,
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(endAngle.to_float (c->instancer (varIdxBase, 3)) + 1) * (float) M_PI);
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}
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unsigned int get_color_stops (unsigned int start,
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@ -831,7 +836,10 @@ struct PaintTranslate
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void paint_glyph (hb_paint_context_t *c, uint32_t varIdxBase) const
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{
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c->funcs->push_transform (c->data, 1., 0., 0., 1., (float)dx, (float)dy);
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c->funcs->push_transform (c->data,
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1., 0., 0., 1.,
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dx + c->instancer (varIdxBase, 0),
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dy + c->instancer (varIdxBase, 0));
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paint_glyph_dispatch (&(this+src), c);
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c->funcs->pop_transform (c->data);
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}
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@ -865,7 +873,11 @@ struct PaintScale
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void paint_glyph (hb_paint_context_t *c, uint32_t varIdxBase) const
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{
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c->funcs->push_transform (c->data, scaleX.to_float (), 0., 0., scaleY.to_float (), 0., 0.);
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c->funcs->push_transform (c->data,
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scaleX.to_float (c->instancer (varIdxBase, 0)),
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0., 0.,
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scaleY.to_float (c->instancer (varIdxBase, 1)),
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0., 0.);
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paint_glyph_dispatch (&(this+src), c);
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c->funcs->pop_transform (c->data);
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}
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@ -899,9 +911,15 @@ struct PaintScaleAroundCenter
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void paint_glyph (hb_paint_context_t *c, uint32_t varIdxBase) const
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{
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c->funcs->push_transform (c->data, 0., 0., 0., 0., (float)centerX, (float)centerY);
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c->funcs->push_transform (c->data, scaleX.to_float (), 0., 0., scaleY.to_float (), 0., 0.);
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c->funcs->push_transform (c->data, 0., 0., 0., 0., - (float)centerX, - (float)centerY);
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float tCenterX = centerX + c->instancer (varIdxBase, 2);
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float tCenterY = centerY + c->instancer (varIdxBase, 3);
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c->funcs->push_transform (c->data, 0., 0., 0., 0., +tCenterX, +tCenterY);
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c->funcs->push_transform (c->data,
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scaleX.to_float (c->instancer (varIdxBase, 0)),
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0., 0.,
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scaleY.to_float (c->instancer (varIdxBase, 1)),
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0., 0.);
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c->funcs->push_transform (c->data, 0., 0., 0., 0., -tCenterX, -tCenterY);
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paint_glyph_dispatch (&(this+src), c);
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c->funcs->pop_transform (c->data);
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c->funcs->pop_transform (c->data);
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@ -939,7 +957,8 @@ struct PaintScaleUniform
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void paint_glyph (hb_paint_context_t *c, uint32_t varIdxBase) const
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{
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c->funcs->push_transform (c->data, scale.to_float (), 0., 0., scale.to_float (), 0., 0.);
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float s = scale + c->instancer (varIdxBase, 0);
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c->funcs->push_transform (c->data, s, 0., 0., s, 0., 0.);
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paint_glyph_dispatch (&(this+src), c);
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c->funcs->pop_transform (c->data);
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}
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@ -972,9 +991,12 @@ struct PaintScaleUniformAroundCenter
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void paint_glyph (hb_paint_context_t *c, uint32_t varIdxBase) const
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{
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c->funcs->push_transform (c->data, 0., 0., 0., 0., (float)centerX, (float)centerY);
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c->funcs->push_transform (c->data, scale.to_float (), 0., 0., scale.to_float (), 0., 0.);
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c->funcs->push_transform (c->data, 0., 0., 0., 0., - (float)centerX, - (float)centerY);
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float s = scale + c->instancer (varIdxBase, 0);
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float tCenterX = centerX + c->instancer (varIdxBase, 1);
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float tCenterY = centerY + c->instancer (varIdxBase, 2);
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c->funcs->push_transform (c->data, 0., 0., 0., 0., +tCenterX, +tCenterY);
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c->funcs->push_transform (c->data, s, 0., 0., s, 0., 0.);
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c->funcs->push_transform (c->data, 0., 0., 0., 0., -tCenterX, -tCenterY);
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paint_glyph_dispatch (&(this+src), c);
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c->funcs->pop_transform (c->data);
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c->funcs->pop_transform (c->data);
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@ -1011,8 +1033,9 @@ struct PaintRotate
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void paint_glyph (hb_paint_context_t *c, uint32_t varIdxBase) const
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{
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float cc = cosf (angle.to_float() * (float)M_PI);
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float ss = sinf (angle.to_float() * (float)M_PI);
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float a = angle.to_float (c->instancer (varIdxBase, 0));
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float cc = cosf (a * (float) M_PI);
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float ss = sinf (a * (float) M_PI);
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c->funcs->push_transform (c->data, cc, ss, -ss, cc, 0., 0.);
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paint_glyph_dispatch (&(this+src), c);
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c->funcs->pop_transform (c->data);
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@ -1046,11 +1069,14 @@ struct PaintRotateAroundCenter
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void paint_glyph (hb_paint_context_t *c, uint32_t varIdxBase) const
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{
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float cc = cosf (angle.to_float() * (float)M_PI);
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float ss = sinf (angle.to_float() * (float)M_PI);
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c->funcs->push_transform (c->data, 0., 0., 0., 0., (float)centerX, (float)centerY);
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float a = angle.to_float (c->instancer (varIdxBase, 0));
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float cc = cosf (a * (float) M_PI);
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float ss = sinf (a * (float) M_PI);
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float tCenterX = centerX + c->instancer (varIdxBase, 1);
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float tCenterY = centerY + c->instancer (varIdxBase, 2);
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c->funcs->push_transform (c->data, 0., 0., 0., 0., +tCenterX, +tCenterY);
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c->funcs->push_transform (c->data, cc, ss, -ss, cc, 0., 0.);
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c->funcs->push_transform (c->data, 0., 0., 0., 0., - (float)centerX, - (float)centerY);
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c->funcs->push_transform (c->data, 0., 0., 0., 0., -tCenterX, -tCenterY);
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paint_glyph_dispatch (&(this+src), c);
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c->funcs->pop_transform (c->data);
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c->funcs->pop_transform (c->data);
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@ -1087,8 +1113,8 @@ struct PaintSkew
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void paint_glyph (hb_paint_context_t *c, uint32_t varIdxBase) const
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{
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float x = tanf (xSkewAngle.to_float() * (float)M_PI);
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float y = - tanf (ySkewAngle.to_float() * (float)M_PI);
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float x = +tanf (xSkewAngle.to_float(c->instancer (varIdxBase, 0)) * (float) M_PI);
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float y = -tanf (ySkewAngle.to_float(c->instancer (varIdxBase, 1)) * (float) M_PI);
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c->funcs->push_transform (c->data, 1., y, x, 1., 0., 0.);
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paint_glyph_dispatch (&(this+src), c);
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c->funcs->pop_transform (c->data);
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@ -1123,11 +1149,13 @@ struct PaintSkewAroundCenter
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void paint_glyph (hb_paint_context_t *c, uint32_t varIdxBase) const
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{
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float x = tanf (xSkewAngle.to_float() * (float)M_PI);
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float y = - tanf (ySkewAngle.to_float() * (float)M_PI);
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c->funcs->push_transform (c->data, 0., 0., 0., 0., (float)centerX, (float)centerY);
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float x = +tanf (xSkewAngle.to_float(c->instancer (varIdxBase, 0)) * (float) M_PI);
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float y = -tanf (ySkewAngle.to_float(c->instancer (varIdxBase, 1)) * (float) M_PI);
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float tCenterX = centerX + c->instancer (varIdxBase, 2);
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float tCenterY = centerY + c->instancer (varIdxBase, 3);
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c->funcs->push_transform (c->data, 0., 0., 0., 0., +tCenterX, +tCenterY);
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c->funcs->push_transform (c->data, 1., y, x, 1., 0., 0.);
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c->funcs->push_transform (c->data, 0., 0., 0., 0., - (float)centerX, - (float)centerY);
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c->funcs->push_transform (c->data, 0., 0., 0., 0., -tCenterX, -tCenterY);
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paint_glyph_dispatch (&(this+src), c);
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c->funcs->pop_transform (c->data);
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c->funcs->pop_transform (c->data);
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