COLRv1: Return bool from paint_glyph
This will let hb_ot_font_paint_glyph() try multiple tables in turn.
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@ -1950,7 +1950,7 @@ struct COLR
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return false;
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}
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void
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bool
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paint_glyph (hb_font_t *font, hb_codepoint_t glyph, hb_paint_funcs_t *funcs, void *data) const
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{
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VarStoreInstancer instancer (this+varStore,
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@ -1959,16 +1959,16 @@ struct COLR
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hb_paint_context_t c (this, funcs, data, instancer);
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const Paint *paint = get_base_glyph_paint (glyph);
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if (paint)
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{
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int xscale, yscale;
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unsigned int upem;
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hb_font_get_scale (font, &xscale, &yscale);
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upem = hb_face_get_upem (hb_font_get_face (font));
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const Paint *paint = get_base_glyph_paint (glyph);
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if (paint)
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{
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// COLRv1 glyph
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// FIXME handle slant
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funcs->push_transform (data, xscale/(float)upem, 0,
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0, yscale/(float)upem,
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@ -1976,21 +1976,36 @@ struct COLR
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c.recurse (*paint);
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funcs->pop_transform (data);
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c.funcs->pop_transform (c.data);
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return true;
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}
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else
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const BaseGlyphRecord *record = get_base_glyph_record (glyph);
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if (record && ((hb_codepoint_t) record->glyphId == glyph))
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{
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const BaseGlyphRecord &record = (this+baseGlyphsZ).bsearch (numBaseGlyphs, glyph);
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// COLRv0 glyph
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// FIXME handle slant
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funcs->push_transform (data, xscale/(float)upem, 0,
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0, yscale/(float)upem,
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0, 0);
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hb_array_t<const LayerRecord> all_layers = (this+layersZ).as_array (numLayers);
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for (unsigned int i = 0; i < record.numLayers; i++)
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for (unsigned int i = 0; i < record->numLayers; i++)
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{
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const LayerRecord *r = &all_layers[record.firstLayerIdx + i];
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const LayerRecord *r = &all_layers[record->firstLayerIdx + i];
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c.funcs->push_clip_glyph (c.data, r->glyphId);
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c.funcs->color (c.data, r->colorIdx, 1.);
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c.funcs->pop_clip (c.data);
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}
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c.funcs->pop_transform (c.data);
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return true;
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}
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return false;
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}
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protected:
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