[colr] Touch up a bit
When a struct is plain old data with no references, etc, it's okay to mark its members public.
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@ -39,25 +39,30 @@ namespace OT {
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struct LayerRecord
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struct LayerRecord
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{
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{
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friend struct COLR;
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inline bool sanitize (hb_sanitize_context_t *c) const
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inline bool sanitize (hb_sanitize_context_t *c) const
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{
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{
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TRACE_SANITIZE (this);
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TRACE_SANITIZE (this);
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return_trace (c->check_struct (this));
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return_trace (c->check_struct (this));
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}
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}
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protected:
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public:
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GlyphID glyphid; /* Glyph ID of layer glyph */
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GlyphID glyphId; /* Glyph ID of layer glyph */
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HBUINT16 colorIdx; /* Index value to use with a selected color palette */
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HBUINT16 colorIdx; /* Index value to use with a
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* selected color palette.
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* An index value of 0xFFFF
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* is a special case indicating
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* that the text foreground
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* color (defined by a
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* higher-level client) should
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* be used and shall not be
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* treated as actual index
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* into CPAL ColorRecord array. */
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public:
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public:
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DEFINE_SIZE_STATIC (4);
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DEFINE_SIZE_STATIC (4);
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};
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};
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struct BaseGlyphRecord
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struct BaseGlyphRecord
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{
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{
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friend struct COLR;
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inline bool sanitize (hb_sanitize_context_t *c) const
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inline bool sanitize (hb_sanitize_context_t *c) const
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{
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{
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TRACE_SANITIZE (this);
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TRACE_SANITIZE (this);
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@ -65,13 +70,18 @@ struct BaseGlyphRecord
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}
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}
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inline int cmp (hb_codepoint_t g) const {
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inline int cmp (hb_codepoint_t g) const {
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return g < glyphid ? -1 : g > glyphid ? 1 : 0;
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return g < glyphId ? -1 : g > glyphId ? 1 : 0;
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}
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}
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protected:
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public:
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GlyphID glyphid; /* Glyph ID of reference glyph */
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GlyphID glyphId; /* Glyph ID of reference glyph */
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HBUINT16 firstLayerIdx; /* Index to the layer record */
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HBUINT16 firstLayerIdx; /* Index (from beginning of
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HBUINT16 numLayers; /* Number of color layers associated with this glyph */
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* the Layer Records) to the
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* layer record. There will be
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* numLayers consecutive entries
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* for this base glyph. */
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HBUINT16 numLayers; /* Number of color layers
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* associated with this glyph */
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public:
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public:
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DEFINE_SIZE_STATIC (6);
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DEFINE_SIZE_STATIC (6);
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};
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};
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@ -121,7 +131,7 @@ struct COLR
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return false;
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return false;
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}
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}
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const LayerRecord &layer = (this+layersZ)[record];
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const LayerRecord &layer = (this+layersZ)[record];
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if (glyph_id) *glyph_id = layer.glyphid;
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if (glyph_id) *glyph_id = layer.glyphId;
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if (color_index) *color_index = layer.colorIdx;
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if (color_index) *color_index = layer.colorIdx;
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return true;
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return true;
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}
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}
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