[cairo] Try fix msvc build
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c652e8e1b7
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488be52467
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@ -425,25 +425,25 @@ normalize (Point p)
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{
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{
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float len = sqrt (dot (p, p));
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float len = sqrt (dot (p, p));
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return (Point) { p.x / len, p.y / len };
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return Point { p.x / len, p.y / len };
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}
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}
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static inline Point
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static inline Point
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sum (Point p, Point q)
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sum (Point p, Point q)
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{
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{
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return (Point) { p.x + q.x, p.y + q.y };
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return Point { p.x + q.x, p.y + q.y };
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}
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}
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static inline Point
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static inline Point
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difference (Point p, Point q)
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difference (Point p, Point q)
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{
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{
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return (Point) { p.x - q.x, p.y - q.y };
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return Point { p.x - q.x, p.y - q.y };
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}
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}
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static inline Point
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static inline Point
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scale (Point p, float f)
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scale (Point p, float f)
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{
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{
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return (Point) { p.x * f, p.y * f };
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return Point { p.x * f, p.y * f };
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}
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}
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typedef struct {
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typedef struct {
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@ -493,13 +493,13 @@ add_sweep_gradient_patches1 (float cx, float cy, float radius,
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float a1, color_t *c1,
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float a1, color_t *c1,
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cairo_pattern_t *pattern)
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cairo_pattern_t *pattern)
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{
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{
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Point center = (Point) { cx, cy };
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Point center = Point { cx, cy };
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int num_splits;
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int num_splits;
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Point p0;
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Point p0;
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color_t color0, color1;
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color_t color0, color1;
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num_splits = ceilf (fabs (a1 - a0) / MAX_ANGLE);
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num_splits = ceilf (fabs (a1 - a0) / MAX_ANGLE);
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p0 = (Point) { cosf (a0), sinf (a0) };
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p0 = Point { cosf (a0), sinf (a0) };
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color0 = *c0;
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color0 = *c0;
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for (int a = 0; a < num_splits; a++)
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for (int a = 0; a < num_splits; a++)
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@ -517,12 +517,12 @@ add_sweep_gradient_patches1 (float cx, float cy, float radius,
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patch.color0 = color0;
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patch.color0 = color0;
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patch.color1 = color1;
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patch.color1 = color1;
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p1 = (Point) { cosf (angle1), sinf (angle1) };
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p1 = Point { cosf (angle1), sinf (angle1) };
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patch.p0 = sum (center, scale (p0, radius));
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patch.p0 = sum (center, scale (p0, radius));
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patch.p1 = sum (center, scale (p1, radius));
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patch.p1 = sum (center, scale (p1, radius));
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A = normalize (sum (p0, p1));
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A = normalize (sum (p0, p1));
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U = (Point) { -A.y, A.x };
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U = Point { -A.y, A.x };
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C0 = sum (A, scale (U, dot (difference (p0, A), p0) / dot (U, p0)));
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C0 = sum (A, scale (U, dot (difference (p0, A), p0) / dot (U, p0)));
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C1 = sum (A, scale (U, dot (difference (p1, A), p1) / dot (U, p1)));
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C1 = sum (A, scale (U, dot (difference (p1, A), p1) / dot (U, p1)));
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