Move code around
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@ -552,6 +552,31 @@ struct BEInt<Type, 2>
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private: uint8_t v[2];
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};
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template <typename Type>
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struct BEInt<Type, 3>
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{
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public:
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inline void set (Type V)
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{
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v[0] = (V >> 16) & 0xFF;
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v[1] = (V >> 8) & 0xFF;
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v[2] = (V ) & 0xFF;
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}
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inline operator Type (void) const
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{
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return (v[0] << 16)
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+ (v[1] << 8)
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+ (v[2] );
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}
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inline bool operator == (const BEInt<Type, 3>& o) const
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{
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return v[0] == o.v[0]
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&& v[1] == o.v[1]
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&& v[2] == o.v[2];
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}
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inline bool operator != (const BEInt<Type, 3>& o) const { return !(*this == o); }
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private: uint8_t v[3];
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};
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template <typename Type>
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struct BEInt<Type, 4>
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{
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public:
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@ -579,31 +604,6 @@ struct BEInt<Type, 4>
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inline bool operator != (const BEInt<Type, 4>& o) const { return !(*this == o); }
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private: uint8_t v[4];
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};
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template <typename Type>
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struct BEInt<Type, 3>
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{
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public:
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inline void set (Type V)
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{
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v[0] = (V >> 16) & 0xFF;
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v[1] = (V >> 8) & 0xFF;
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v[2] = (V ) & 0xFF;
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}
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inline operator Type (void) const
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{
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return (v[0] << 16)
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+ (v[1] << 8)
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+ (v[2] );
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}
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inline bool operator == (const BEInt<Type, 3>& o) const
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{
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return v[0] == o.v[0]
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&& v[1] == o.v[1]
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&& v[2] == o.v[2];
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}
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inline bool operator != (const BEInt<Type, 3>& o) const { return !(*this == o); }
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private: uint8_t v[3];
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};
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/* Integer types in big-endian order and no alignment requirement */
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template <typename Type, unsigned int Size>
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