Optimize positioning for when h_origin is nil
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@ -654,22 +654,22 @@ hb_ot_position_default (hb_ot_shape_context_t *c)
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if (HB_DIRECTION_IS_HORIZONTAL (direction))
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{
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for (unsigned int i = 0; i < count; i++)
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{
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pos[i].x_advance = c->font->get_glyph_h_advance (info[i].codepoint);
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c->font->subtract_glyph_h_origin (info[i].codepoint,
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&pos[i].x_offset,
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&pos[i].y_offset);
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}
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if (c->font->has_glyph_h_origin_func ())
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for (unsigned int i = 0; i < count; i++)
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c->font->subtract_glyph_h_origin (info[i].codepoint,
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&pos[i].x_offset,
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&pos[i].y_offset);
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}
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else
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{
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for (unsigned int i = 0; i < count; i++)
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{
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pos[i].y_advance = c->font->get_glyph_v_advance (info[i].codepoint);
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c->font->subtract_glyph_v_origin (info[i].codepoint,
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&pos[i].x_offset,
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&pos[i].y_offset);
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}
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if (c->font->has_glyph_v_origin_func ())
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for (unsigned int i = 0; i < count; i++)
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c->font->subtract_glyph_v_origin (info[i].codepoint,
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&pos[i].x_offset,
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&pos[i].y_offset);
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}
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if (c->buffer->scratch_flags & HB_BUFFER_SCRATCH_FLAG_HAS_SPACE_FALLBACK)
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_hb_ot_shape_fallback_spaces (c->plan, c->font, c->buffer);
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@ -719,17 +719,19 @@ hb_ot_position_complex (hb_ot_shape_context_t *c)
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/* Change glyph origin to what GPOS expects (horizontal), apply GPOS, change it back. */
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for (unsigned int i = 0; i < count; i++)
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c->font->add_glyph_h_origin (info[i].codepoint,
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&pos[i].x_offset,
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&pos[i].y_offset);
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if (c->font->has_glyph_h_origin_func ())
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for (unsigned int i = 0; i < count; i++)
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c->font->add_glyph_h_origin (info[i].codepoint,
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&pos[i].x_offset,
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&pos[i].y_offset);
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c->plan->position (c->font, c->buffer);
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for (unsigned int i = 0; i < count; i++)
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c->font->subtract_glyph_h_origin (info[i].codepoint,
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&pos[i].x_offset,
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&pos[i].y_offset);
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if (c->font->has_glyph_h_origin_func ())
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for (unsigned int i = 0; i < count; i++)
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c->font->subtract_glyph_h_origin (info[i].codepoint,
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&pos[i].x_offset,
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&pos[i].y_offset);
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ret = true;
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}
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