[colr] Flesh out variations for a few paints
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@ -458,9 +458,12 @@ struct Affine2x3
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void paint_glyph (hb_paint_context_t *c, uint32_t varIdxBase) const
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void paint_glyph (hb_paint_context_t *c, uint32_t varIdxBase) const
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{
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{
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c->funcs->push_transform (c->data,
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c->funcs->push_transform (c->data,
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xx.to_float (), yx.to_float (),
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xx.to_float (c->instancer (varIdxBase, 0)),
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xy.to_float (), yy.to_float (),
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yx.to_float (c->instancer (varIdxBase, 1)),
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dx.to_float (), dy.to_float ());
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xy.to_float (c->instancer (varIdxBase, 2)),
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yy.to_float (c->instancer (varIdxBase, 3)),
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dx.to_float (c->instancer (varIdxBase, 4)),
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dy.to_float (c->instancer (varIdxBase, 5)));
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}
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}
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F16DOT16 xx;
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F16DOT16 xx;
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@ -525,7 +528,9 @@ struct PaintSolid
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void paint_glyph (hb_paint_context_t *c, uint32_t varIdxBase) const
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void paint_glyph (hb_paint_context_t *c, uint32_t varIdxBase) const
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{
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{
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c->funcs->solid (c->data, paletteIndex, alpha.to_float ());
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c->funcs->solid (c->data,
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paletteIndex,
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alpha.to_float (c->instancer (varIdxBase, 0)));
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}
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}
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HBUINT8 format; /* format = 2(noVar) or 3(Var)*/
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HBUINT8 format; /* format = 2(noVar) or 3(Var)*/
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@ -561,9 +566,12 @@ struct PaintLinearGradient
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hb_color_line_t cl = { this, format };
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hb_color_line_t cl = { this, format };
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c->funcs->linear_gradient (c->data, &cl,
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c->funcs->linear_gradient (c->data, &cl,
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(float)x0, (float)y0,
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x0 + c->instancer (varIdxBase, 0),
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(float)x1, (float)y1,
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y0 + c->instancer (varIdxBase, 1),
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(float)x2, (float)y2);
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x1 + c->instancer (varIdxBase, 2),
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y1 + c->instancer (varIdxBase, 3),
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x2 + c->instancer (varIdxBase, 4),
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y2 + c->instancer (varIdxBase, 5));
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}
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}
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unsigned int get_color_stops (unsigned int start,
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unsigned int get_color_stops (unsigned int start,
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