Document normalization design
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@ -25,20 +25,55 @@
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*/
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*/
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#include "hb-ot-shape-private.hh"
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#include "hb-ot-shape-private.hh"
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#include "hb-ot-shape-complex-private.hh"
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HB_BEGIN_DECLS
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HB_BEGIN_DECLS
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/*
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* HIGHLEVEL DESIGN:
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*
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* This file exports one main function: _hb_ot_shape_normalize().
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*
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* This function closely reflects the Unicode Normalization Algorithm,
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* yet it's different. The shaper an either prefer decomposed (NFD) or
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* composed (NFC).
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*
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* In general what happens is that: each grapheme is decomposed in a chain
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* of 1:2 decompositions, marks reordered, and then recomposed if desires,
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* so far it's like Unicode Normalization. However, the decomposition and
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* recomposition only happens if the font supports the resulting characters.
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*
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* The goals are:
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*
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* - Try to render all canonically equivalent strings similarly. To really
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* achieve this we have to always do the full decomposition and then
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* selectively recompose from there. It's kinda too expensive though, so
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* we skip some cases. For example, if composed is desired, we simply
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* don't touch 1-character clusters that are supported by the font, even
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* though their NFC may be different.
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*
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* - When a font has a precomposed character for a sequence but the 'ccmp'
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* feature in the font is not adequate, form use the precomposed character
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* which typically has better mark positioning.
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*
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* - When a font does not support a character but supports its decomposition,
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* well, use the decomposition.
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*
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* - The Indic shaper requests decomposed output. This will handle splitting
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* matra for the Indic shaper.
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*/
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static bool
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static bool
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get_glyph (hb_ot_shape_context_t *c, unsigned int i)
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get_glyph (hb_ot_shape_context_t *c, unsigned int i)
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{
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{
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hb_buffer_t *b = c->buffer;
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hb_codepoint_t glyph;
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hb_codepoint_t glyph;
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return hb_font_get_glyph (c->font, b->info[i].codepoint, 0, &glyph);
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return hb_font_get_glyph (c->font, c->buffer->info[i].codepoint, 0, &glyph);
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}
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}
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static bool
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static bool
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decompose_single_char_cluster (hb_ot_shape_context_t *c,
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decompose_single_char_cluster (hb_ot_shape_context_t *c,
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bool recompose,
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unsigned int i)
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unsigned int i)
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{
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{
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return FALSE;
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return FALSE;
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@ -46,22 +81,24 @@ decompose_single_char_cluster (hb_ot_shape_context_t *c,
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static bool
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static bool
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handle_single_char_cluster (hb_ot_shape_context_t *c,
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handle_single_char_cluster (hb_ot_shape_context_t *c,
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bool recompose,
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unsigned int i)
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unsigned int i)
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{
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{
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/* If the single char is supported by the font, we're good. */
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/* If recomposing and the single char is supported by the font, we're good. */
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if (get_glyph (c, i))
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if (recompose && get_glyph (c, i))
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return FALSE;
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return FALSE;
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/* Decompose */
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/* Decompose */
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return decompose_single_char_cluster (c, i);
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return decompose_single_char_cluster (c, recompose, i);
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}
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}
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static bool
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static bool
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handle_multi_char_cluster (hb_ot_shape_context_t *c,
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handle_multi_char_cluster (hb_ot_shape_context_t *c,
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bool recompose,
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unsigned int start,
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unsigned int start,
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unsigned int end)
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unsigned int end)
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{
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{
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/* If there's a variation-selector, give-up, it's just too hard. */
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/* TODO Currently if there's a variation-selector we give-up, it's just too hard. */
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for (unsigned int i = start; i < end; i++)
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for (unsigned int i = start; i < end; i++)
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if (unlikely (is_variation_selector (c->buffer->info[i].codepoint)))
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if (unlikely (is_variation_selector (c->buffer->info[i].codepoint)))
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return FALSE;
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return FALSE;
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@ -70,24 +107,33 @@ handle_multi_char_cluster (hb_ot_shape_context_t *c,
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}
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}
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bool
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bool
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_hb_normalize (hb_ot_shape_context_t *c)
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_hb_ot_shape_normalize (hb_ot_shape_context_t *c)
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{
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{
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hb_buffer_t *b = c->buffer;
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hb_buffer_t *buffer = c->buffer;
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bool changed = FALSE;
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bool changed = FALSE;
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bool recompose = !hb_ot_shape_complex_prefer_decomposed (c->plan->shaper);
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buffer->clear_output ();
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unsigned int count = buffer->len;
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for (buffer->i = 0; buffer->i < count;)
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{
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unsigned int count = b->len;
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for (unsigned int i = 0; i < count;) {
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unsigned int end;
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unsigned int end;
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for (end = i + 1; end < count; end++)
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for (end = buffer->i + 1; end < count; end++)
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if (b->info[i].cluster != b->info[end].cluster)
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if (buffer->info[buffer->i].cluster != buffer->info[end].cluster)
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break;
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break;
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if (i + 1 == end)
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changed |= handle_single_char_cluster (c, i);
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if (buffer->i + 1 == end)
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changed |= handle_single_char_cluster (c, recompose, buffer->i);
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else
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else
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changed |= handle_multi_char_cluster (c, i, end);
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changed |= handle_multi_char_cluster (c, recompose, buffer->i, end);
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i = end;
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while (buffer->i < end)
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c->buffer->next_glyph ();
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}
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}
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buffer->swap ();
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return changed;
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return changed;
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}
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}
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@ -100,7 +100,7 @@ is_variation_selector (hb_codepoint_t unicode)
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}
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}
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HB_INTERNAL bool _hb_normalize (hb_ot_shape_context_t *c);
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HB_INTERNAL bool _hb_ot_shape_normalize (hb_ot_shape_context_t *c);
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HB_END_DECLS
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HB_END_DECLS
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@ -254,11 +254,13 @@ static void
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hb_map_glyphs (hb_font_t *font,
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hb_map_glyphs (hb_font_t *font,
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hb_buffer_t *buffer)
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hb_buffer_t *buffer)
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{
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{
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hb_codepoint_t glyph;
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if (unlikely (!buffer->len))
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if (unlikely (!buffer->len))
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return;
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return;
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hb_codepoint_t glyph;
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buffer->clear_output ();
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buffer->clear_output ();
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unsigned int count = buffer->len - 1;
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unsigned int count = buffer->len - 1;
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for (buffer->i = 0; buffer->i < count;) {
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for (buffer->i = 0; buffer->i < count;) {
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if (unlikely (is_variation_selector (buffer->info[buffer->i + 1].codepoint))) {
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if (unlikely (is_variation_selector (buffer->info[buffer->i + 1].codepoint))) {
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@ -363,7 +365,7 @@ hb_ot_shape_execute_internal (hb_ot_shape_context_t *c)
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hb_ensure_native_direction (c->buffer);
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hb_ensure_native_direction (c->buffer);
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if (_hb_normalize (c))
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if (_hb_ot_shape_normalize (c))
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/* Buffer contents changed, reset unicode_props */
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/* Buffer contents changed, reset unicode_props */
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hb_set_unicode_props (c->buffer); /* BUFFER: Set general_category and combining_class in var1 */
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hb_set_unicode_props (c->buffer); /* BUFFER: Set general_category and combining_class in var1 */
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