[paint] Add internal push_skew/pop_skew API
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@ -374,14 +374,14 @@ _hb_ft_paint (hb_ft_paint_context_t *c,
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{
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float dx = paint.u.skew.center_x / 65536.f;
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float dy = paint.u.skew.center_y / 65536.f;
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float x = +tanf (paint.u.skew.x_skew_angle / 65536.f * (float) M_PI);
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float y = -tanf (paint.u.skew.y_skew_angle / 65536.f * (float) M_PI);
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float sx = paint.u.skew.x_skew_angle / 65536.f;
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float sy = paint.u.skew.y_skew_angle / 65536.f;
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c->funcs->push_translate (c->data, +dx, +dy);
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c->funcs->push_transform (c->data, 1., y, x, 1., 0., 0.);
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c->funcs->push_skew (c->data, sx, sy);
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c->funcs->push_translate (c->data, -dx, -dy);
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c->recurse (paint.u.skew.paint);
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c->funcs->pop_translate (c->data, -dx, -dy);
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c->funcs->pop_transform (c->data);
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c->funcs->pop_skew (c->data, sx, sy);
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c->funcs->pop_translate (c->data, +dx, +dy);
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}
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break;
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@ -1153,11 +1153,11 @@ struct PaintSkew
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void paint_glyph (hb_paint_context_t *c, uint32_t varIdxBase) const
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{
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float x = +tanf (xSkewAngle.to_float(c->instancer (varIdxBase, 0)) * (float) M_PI);
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float y = -tanf (ySkewAngle.to_float(c->instancer (varIdxBase, 1)) * (float) M_PI);
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c->funcs->push_transform (c->data, 1., y, x, 1., 0., 0.);
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float sx = xSkewAngle.to_float(c->instancer (varIdxBase, 0));
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float sy = ySkewAngle.to_float(c->instancer (varIdxBase, 1));
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c->funcs->push_skew (c->data, sx, sy);
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c->recurse (this+src);
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c->funcs->pop_transform (c->data);
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c->funcs->pop_skew (c->data, sx, sy);
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}
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HBUINT8 format; /* format = 28(noVar) or 29 (Var) */
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@ -1189,16 +1189,16 @@ struct PaintSkewAroundCenter
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void paint_glyph (hb_paint_context_t *c, uint32_t varIdxBase) const
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{
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float x = +tanf (xSkewAngle.to_float(c->instancer (varIdxBase, 0)) * (float) M_PI);
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float y = -tanf (ySkewAngle.to_float(c->instancer (varIdxBase, 1)) * (float) M_PI);
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float sx = xSkewAngle.to_float(c->instancer (varIdxBase, 0));
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float sy = ySkewAngle.to_float(c->instancer (varIdxBase, 1));
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float tCenterX = centerX + c->instancer (varIdxBase, 2);
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float tCenterY = centerY + c->instancer (varIdxBase, 3);
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c->funcs->push_translate (c->data, +tCenterX, +tCenterY);
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c->funcs->push_transform (c->data, 1., y, x, 1., 0., 0.);
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c->funcs->push_skew (c->data, sx, sy);
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c->funcs->push_translate (c->data, -tCenterX, -tCenterY);
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c->recurse (this+src);
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c->funcs->pop_translate (c->data, -tCenterX, -tCenterY);
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c->funcs->pop_transform (c->data);
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c->funcs->pop_skew (c->data, sx, sy);
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c->funcs->pop_translate (c->data, +tCenterX, +tCenterY);
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}
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@ -218,6 +218,23 @@ struct hb_paint_funcs_t
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if (a)
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pop_transform (paint_data);
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}
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void push_skew (void *paint_data,
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float sx, float sy)
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{
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if (sx || sy)
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{
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float x = +tanf (sx * (float) M_PI);
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float y = -tanf (sy * (float) M_PI);
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push_transform (paint_data, 1.f, y, x, 1.f, 0.f, 0.f);
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}
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}
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void pop_skew (void *paint_data,
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float sx, float sy)
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{
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if (sx || sy)
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pop_transform (paint_data);
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}
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};
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DECLARE_NULL_INSTANCE (hb_paint_funcs_t);
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