Round, instead of floor, when applying variations
Hoping this would fix remaining text-rendering-tests failures, but so far no luck.
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@ -541,7 +541,7 @@ struct hb_font_t {
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}
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}
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inline hb_position_t em_scalef (float v, int scale)
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inline hb_position_t em_scalef (float v, int scale)
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{
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{
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return (hb_position_t) (v * scale / face->get_upem ());
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return (hb_position_t) round (v * scale / face->get_upem ());
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}
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}
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};
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};
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@ -333,7 +333,7 @@ struct Anchor
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case 1: u.format1.get_anchor (c, glyph_id, x, y); return;
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case 1: u.format1.get_anchor (c, glyph_id, x, y); return;
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case 2: u.format2.get_anchor (c, glyph_id, x, y); return;
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case 2: u.format2.get_anchor (c, glyph_id, x, y); return;
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case 3: u.format3.get_anchor (c, glyph_id, x, y); return;
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case 3: u.format3.get_anchor (c, glyph_id, x, y); return;
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default: return;
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default: return;
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}
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}
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}
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}
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@ -40,6 +40,7 @@
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#define HB_OT_H_IN
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#define HB_OT_H_IN
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#endif
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#endif
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#include <math.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <stddef.h>
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#include <stddef.h>
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#include <string.h>
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#include <string.h>
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