[CoverageFormat2] Remove hand-written loop
While on a fuzzer-found test case (added) that loop was faster, on real fonts, including NotoNastaliq in our benchmark, it was actually slower, which intuitively I would have expected. Still no idea why on that fuzzer case it's faster though. :(
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@ -142,37 +142,12 @@ struct CoverageFormat2_4
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hb_requires (hb_is_sink_of (IterableOut, hb_codepoint_t))>
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void intersect_set (const hb_set_t &glyphs, IterableOut &intersect_glyphs) const
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{
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/* Why the second branch is >2x faster I have no idea, but it seems to be. */
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if (0)
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for (const auto& range : rangeRecord)
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{
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for (const auto& range : rangeRecord)
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{
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hb_codepoint_t last = range.last;
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for (hb_codepoint_t g = range.first - 1;
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glyphs.next (&g) && g <= last;)
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intersect_glyphs << g;
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}
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}
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else
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{
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iter_t c_iter;
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c_iter.init (*this);
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auto s_iter = hb_iter (glyphs);
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while (c_iter.__more__ () && s_iter)
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{
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hb_codepoint_t cv = c_iter.get_glyph ();
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hb_codepoint_t sv = *s_iter;
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if (cv == sv)
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{
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intersect_glyphs << cv;
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c_iter.__next__ ();
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s_iter++;
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}
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else if (cv < sv)
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c_iter.__next__ ();
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else
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s_iter++;
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}
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hb_codepoint_t last = range.last;
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for (hb_codepoint_t g = range.first - 1;
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glyphs.next (&g) && g <= last;)
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intersect_glyphs << g;
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}
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}
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