Only form clusters if we are reversing
This produces more accurate cluster mappings. Cluster mappings are minimal now. Combining marks get their own cluster value most of the time.
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@ -177,12 +177,12 @@ hb_ot_position_complex (hb_ot_shape_context_t *c)
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/* Prepare */
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static void
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hb_set_unicode_props (hb_ot_shape_context_t *c)
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hb_set_unicode_props (hb_buffer_t *buffer)
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{
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hb_unicode_funcs_t *unicode = c->buffer->unicode;
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hb_glyph_info_t *info = c->buffer->info;
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hb_unicode_funcs_t *unicode = buffer->unicode;
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hb_glyph_info_t *info = buffer->info;
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unsigned int count = c->buffer->len;
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unsigned int count = buffer->len;
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for (unsigned int i = 1; i < count; i++) {
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info[i].general_category() = hb_unicode_general_category (unicode, info[i].codepoint);
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info[i].combining_class() = hb_unicode_combining_class (unicode, info[i].codepoint);
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@ -190,41 +190,42 @@ hb_set_unicode_props (hb_ot_shape_context_t *c)
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}
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static void
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hb_form_clusters (hb_ot_shape_context_t *c)
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hb_form_clusters (hb_buffer_t *buffer)
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{
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unsigned int count = c->buffer->len;
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unsigned int count = buffer->len;
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for (unsigned int i = 1; i < count; i++)
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if (FLAG (c->buffer->info[i].general_category()) &
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if (FLAG (buffer->info[i].general_category()) &
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(FLAG (HB_UNICODE_GENERAL_CATEGORY_SPACING_MARK) |
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FLAG (HB_UNICODE_GENERAL_CATEGORY_ENCLOSING_MARK) |
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FLAG (HB_UNICODE_GENERAL_CATEGORY_NON_SPACING_MARK)) ||
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is_variation_selector (c->buffer->info[c->buffer->i].codepoint))
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c->buffer->info[i].cluster = c->buffer->info[i - 1].cluster;
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is_variation_selector (buffer->info[buffer->i].codepoint))
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buffer->info[i].cluster = buffer->info[i - 1].cluster;
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}
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static void
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hb_ensure_native_direction (hb_ot_shape_context_t *c)
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hb_ensure_native_direction (hb_buffer_t *buffer)
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{
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hb_direction_t direction = c->buffer->props.direction;
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hb_direction_t direction = buffer->props.direction;
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/* TODO vertical:
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* The only BTT vertical script is Ogham, but it's not clear to me whether OpenType
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* Ogham fonts are supposed to be implemented BTT or not. Need to research that
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* first. */
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if ((HB_DIRECTION_IS_HORIZONTAL (direction) && direction != hb_script_get_horizontal_direction (c->buffer->props.script)) ||
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if ((HB_DIRECTION_IS_HORIZONTAL (direction) && direction != hb_script_get_horizontal_direction (buffer->props.script)) ||
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(HB_DIRECTION_IS_VERTICAL (direction) && direction != HB_DIRECTION_TTB))
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{
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hb_buffer_reverse_clusters (c->buffer);
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c->buffer->props.direction = HB_DIRECTION_REVERSE (c->buffer->props.direction);
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hb_form_clusters (buffer);
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hb_buffer_reverse_clusters (buffer);
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buffer->props.direction = HB_DIRECTION_REVERSE (buffer->props.direction);
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}
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}
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static void
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hb_reset_glyph_infos (hb_ot_shape_context_t *c)
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hb_reset_glyph_infos (hb_buffer_t *buffer)
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{
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unsigned int count = c->buffer->len;
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unsigned int count = buffer->len;
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for (unsigned int i = 0; i < count; i++)
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c->buffer->info[i].var1.u32 = c->buffer->info[i].var2.u32 = 0;
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buffer->info[i].var1.u32 = buffer->info[i].var2.u32 = 0;
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}
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@ -357,17 +358,15 @@ hb_ot_shape_execute_internal (hb_ot_shape_context_t *c)
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/* Save the original direction, we use it later. */
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c->target_direction = c->buffer->props.direction;
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hb_reset_glyph_infos (c); /* BUFFER: Clear buffer var1 and var2 */
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hb_reset_glyph_infos (c->buffer); /* BUFFER: Clear buffer var1 and var2 */
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hb_set_unicode_props (c); /* BUFFER: Set general_category and combining_class in var1 */
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hb_set_unicode_props (c->buffer); /* BUFFER: Set general_category and combining_class in var1 */
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hb_form_clusters (c);
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hb_ensure_native_direction (c);
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hb_ensure_native_direction (c->buffer);
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if (_hb_normalize (c))
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/* Buffer contents changed, reset unicode_props */
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hb_set_unicode_props (c); /* BUFFER: Set general_category and combining_class in var1 */
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hb_set_unicode_props (c->buffer); /* BUFFER: Set general_category and combining_class in var1 */
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hb_ot_shape_setup_masks (c); /* BUFFER: Clobbers var2 */
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