Keep Unicode props updated as we go so we avoid a scan later
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@ -63,6 +63,15 @@ HB_BEGIN_DECLS
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* matra for the Indic shaper.
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*/
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static void
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output_glyph (hb_ot_shape_context_t *c,
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hb_codepoint_t glyph)
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{
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hb_buffer_t *buffer = c->buffer;
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buffer->output_glyph (glyph);
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hb_glyph_info_set_unicode_props (&buffer->out_info[buffer->out_len - 1], buffer->unicode);
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}
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static bool
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decompose (hb_ot_shape_context_t *c,
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@ -78,42 +87,39 @@ decompose (hb_ot_shape_context_t *c,
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bool has_a = hb_font_get_glyph (c->font, a, 0, &glyph);
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if (shortest && has_a) {
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/* Output a and b */
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c->buffer->output_glyph (a);
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output_glyph (c, a);
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if (b)
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c->buffer->output_glyph (b);
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output_glyph (c, b);
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return TRUE;
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}
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if (decompose (c, shortest, a)) {
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if (b)
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c->buffer->output_glyph (b);
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output_glyph (c, b);
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return TRUE;
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}
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if (has_a) {
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c->buffer->output_glyph (a);
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output_glyph (c, a);
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if (b)
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c->buffer->output_glyph (b);
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output_glyph (c, b);
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return TRUE;
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}
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return FALSE;
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}
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static bool
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static void
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decompose_current_glyph (hb_ot_shape_context_t *c,
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bool shortest)
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{
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if (decompose (c, shortest, c->buffer->info[c->buffer->idx].codepoint)) {
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if (decompose (c, shortest, c->buffer->info[c->buffer->idx].codepoint))
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c->buffer->skip_glyph ();
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return TRUE;
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} else {
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else
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c->buffer->next_glyph ();
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return FALSE;
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}
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}
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static bool
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static void
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decompose_single_char_cluster (hb_ot_shape_context_t *c,
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bool will_recompose)
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{
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@ -122,27 +128,23 @@ decompose_single_char_cluster (hb_ot_shape_context_t *c,
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/* If recomposing and font supports this, we're good to go */
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if (will_recompose && hb_font_get_glyph (c->font, c->buffer->info[c->buffer->idx].codepoint, 0, &glyph)) {
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c->buffer->next_glyph ();
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return FALSE;
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return;
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}
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return decompose_current_glyph (c, will_recompose);
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decompose_current_glyph (c, will_recompose);
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}
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static bool
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static void
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decompose_multi_char_cluster (hb_ot_shape_context_t *c,
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unsigned int end)
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{
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bool changed = FALSE;
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/* TODO Currently if there's a variation-selector we give-up, it's just too hard. */
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for (unsigned int i = c->buffer->idx; i < end; i++)
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if (unlikely (is_variation_selector (c->buffer->info[i].codepoint)))
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return changed;
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return;
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while (c->buffer->idx < end)
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changed |= decompose_current_glyph (c, FALSE);
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return changed;
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decompose_current_glyph (c, FALSE);
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}
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void
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@ -150,11 +152,10 @@ _hb_ot_shape_normalize (hb_ot_shape_context_t *c)
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{
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hb_buffer_t *buffer = c->buffer;
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bool recompose = !hb_ot_shape_complex_prefer_decomposed (c->plan->shaper);
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bool changed = FALSE;
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bool has_multichar_clusters = FALSE;
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unsigned int count;
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/* We do a farily straightforward yet custom normalization process in three
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/* We do a fairly straightforward yet custom normalization process in three
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* separate rounds: decompose, reorder, recompose (if desired). Currently
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* this makes two buffer swaps. We can make it faster by moving the last
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* two rounds into the inner loop for the first round, but it's more readable
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@ -173,9 +174,9 @@ _hb_ot_shape_normalize (hb_ot_shape_context_t *c)
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break;
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if (buffer->idx + 1 == end)
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changed |= decompose_single_char_cluster (c, recompose);
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decompose_single_char_cluster (c, recompose);
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else {
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changed |= decompose_multi_char_cluster (c, end);
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decompose_multi_char_cluster (c, end);
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has_multichar_clusters = TRUE;
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}
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}
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@ -193,9 +194,6 @@ _hb_ot_shape_normalize (hb_ot_shape_context_t *c)
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if (!has_multichar_clusters)
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return; /* Done! */
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if (changed)
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_hb_set_unicode_props (c->buffer); /* BUFFER: Set general_category and combining_class in var1 */
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/* Second round, reorder (inplace) */
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