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<chapter id="what-is-harfbuzz">
<title>What is HarfBuzz?</title>
<para>
HarfBuzz is a <emphasis>text shaping engine</emphasis>. It solves
the problem of selecting and positioning glyphs from a font given a
Unicode string.
HarfBuzz is a <emphasis>text shaping engine</emphasis>. If you
give HarfBuzz a font and a string containing a sequence of Unicode
codepoints, HarfBuzz selects and positions the corresponding
glyphs from the font, applying all of the necessary layout rules
and font features. HarfBuzz then returns the string to you in the
form that is correctly arranged for the language and writing
system.
</para>
<section id="why-do-i-need-it">
<title>Why do I need it?</title>
<para>
HarfBuzz can properly shape all of the world's major writing
systems. It runs on virtually all operating systems and software
platforms, and it supports all of the standard font formats in use
today.
</para>
<section id="why-do-i-need-a-shaping-engine">
<title>Why do I need a shaping engine?</title>
<para>
Text shaping is an integral part of preparing text for display. It
is a fairly low level operation; HarfBuzz is used directly by
graphic rendering libraries such as Pango, and the layout engines
in Firefox, LibreOffice and Chromium. Unless you are
<emphasis>writing</emphasis> one of these layout engines yourself,
you will probably not need to use HarfBuzz - normally higher level
libraries will turn text into glyphs for you.
Text shaping is an integral part of preparing text for
display. Before a Unicode sequence can be rendered, the
codepoints in the sequence must be mapped to the glyphs
provided in the font, and the glyphs must be positioned
correctly relative to each other. For many of the scripts
supported in Unicode, these steps involve script-specific layout
rules.
</para>
<para>
Text shaping is a fairly low-level operation. HarfBuzz is
used directly by graphic rendering libraries such as Pango, as
well as by the layout engines in Firefox, LibreOffice, and
Chromium. Unless you are <emphasis>writing</emphasis> one of
these layout engines yourself, you will probably not need to use
HarfBuzz: normally, lower-level libraries will turn text into
glyphs for you.
</para>
<para>
However, if you <emphasis>are</emphasis> writing a layout engine
or graphics library yourself, you will need to perform text
shaping, and this is where HarfBuzz can help you. Here are some
reasons why you need it:
shaping, and this is where HarfBuzz can help you.
</para>
<para>
Here are some specific scenarios where a text-shaping engine
like HarfBuzz helps you:
</para>
<itemizedlist>
<listitem>
<para>
OpenType fonts contain a set of glyphs, indexed by glyph ID.
The glyph ID within the font does not necessarily relate to a
Unicode codepoint. For instance, some fonts have the letter
&quot;a&quot; as glyph ID 1. To pull the right glyph out of
the font in order to display it, you need to consult a table
within the font (the &quot;cmap&quot; table) which maps
Unicode codepoints to glyph IDs. Text shaping turns codepoints
into glyph IDs.
OpenType fonts contain a set of glyphs (that is, shapes
to represent the letters, numbers, punctuation marks, and
all other symbols), which are indexed by a <literal>glyph ID</literal>.
</para>
<para>
The glyph ID within the font does not necessarily correlate
to a predictable Unicode codepoint. For instance, some fonts
have the letter &quot;a&quot; as glyph ID 1, but many others do
not. To pull the right glyph out of the font in order to
display &quot;a&quot;, you need to consult the table inside
the font (the <literal>cmap</literal> table) that maps Unicode
codepoints to glyph IDs. In other words, <emphasis>text shaping turns
codepoints into glyph IDs</emphasis>.
</para>
</listitem>
<listitem>
<para>
Many OpenType fonts contain ligatures: combinations of
characters which are rendered together. For instance, it's
common for the <literal>fi</literal> combination to appear in
print as the single ligature &quot;&quot;. Whether you should
render text as <literal>fi</literal> or &quot;&quot; does not
depend on the input text, but on the capabilities of the font
and the level of ligature application you wish to perform.
Text shaping involves querying the font's ligature tables and
determining what substitutions should be made.
characters that are rendered as a single unit. For instance,
it is common for the <literal>fi</literal> letter
combination to appear in print as the single ligature glyph
&quot;&quot;.
</para>
<para>
Whether you should render an &quot;f, i&quot; sequence
as <literal>fi</literal> or as &quot;&quot; does not
depend on the input text. Rather, it depends on the whether
or not the font includes an &quot;&quot; glyph and on the
level of ligature application you wish to perform. The font
and the amount of ligature application used are under your
control. In other words, <emphasis>text shaping involves
querying the font's ligature tables and determining what
substitutions should be made</emphasis>.
</para>
</listitem>
<listitem>
<para>
While ligatures like &quot;&quot; are typographic
refinements, some languages <emphasis>require</emphasis> such
While ligatures like &quot;&quot; are optional typographic
refinements, some languages <emphasis>require</emphasis> certain
substitutions to be made in order to display text correctly.
In Tamil, when the letter &quot;TTA&quot; (ட) letter is
followed by &quot;U&quot; (உ), the combination should appear
as the single glyph &quot;டு&quot;. The sequence of Unicode
characters &quot;டஉ&quot; needs to be rendered as a single
glyph from the font - text shaping chooses the correct glyph
from the sequence of characters provided.
</para>
<para>
For example, in Tamil, when the letter &quot;TTA&quot; (ட)
letter is followed by &quot;U&quot; (உ), the pair
must be replaced by the single glyph &quot;டு&quot;. The
sequence of Unicode characters &quot;டஉ&quot; needs to be
substituted with a single &quot;டு&quot; glyph from the
font.
</para>
<para>
But &quot;டு&quot; does not have a Unicode codepoint. To
find this glyph, you need to consult the table inside
the font (the <literal>GSUB</literal> table) that contains
substitution information. In other words, <emphasis>text shaping
chooses the correct glyph for a sequence of characters
provided</emphasis>.
</para>
</listitem>
<listitem>
<para>
Similarly, each Arabic character has four different variants:
within a font, there will be glyphs for the initial, medial,
final, and isolated forms of each letter. Unicode only encodes
one codepoint per character, and so a Unicode string will not
tell you which glyph to use. Text shaping chooses the correct
form of the letter and returns the correct glyph from the font
that you need to render.
Similarly, each Arabic character has four different variants
corresponding to the different positions in might appear in
within a sequence. Inside a font, there will be separate
glyphs for the initial, medial, final, and isolated forms of
each letter, each at a different glyph ID.
</para>
<para>
Unicode only assigns one codepoint per character, so a
Unicode string will not tell you which glyph variant to use
for each character. To decide, you need to analyze the whole
string and determine the appropriate glyph for each character
based on its position. In other words, <emphasis>text
shaping chooses the correct form of the letter by its
position and returns the correct glyph from the font</emphasis>.
</para>
</listitem>
<listitem>
<para>
Other languages have marks and accents which need to be
rendered in certain positions around a base character. For
instance, the Moldovan language has the Cyrillic letter
&quot;zhe&quot; (ж) with a breve accent, like so: ӂ. Some
fonts will contain this character as an individual glyph,
whereas other fonts will not contain a zhe-with-breve glyph
but expect the rendering engine to form the character by
overlaying the two glyphs ж and ˘. Where you should draw the
combining breve depends on the height of the preceding glyph.
Again, for Arabic, the correct positioning of vowel marks
depends on the height of the character on which you are
placing the mark. Text shaping tells you whether you have a
Other languages involve marks and accents that need to be
rendered in specific positions relative a base character. For
instance, the Moldovan language includes the Cyrillic letter
&quot;zhe&quot; (ж) with a breve accent, like so: &quot;ӂ&quot;.
</para>
<para>
Some fonts will provide this character as a single
zhe-with-breve glyph, but other fonts will not and, instead,
will expect the rendering engine to form the character by
superimposing the separate &quot;ж&quot; and &quot;˘&quot;
glyphs.
</para>
<para>
But exactly where you should draw the breve depends on the
height and width of the preceding zhe glyph. To find the
right position, you need to consult the table inside
the font (the <literal>GPOS</literal> table) that contains
positioning information.
In other words, <emphasis>text shaping tells you whether you have a
precomposed glyph within your font or if you need to compose a
glyph yourself out of combining marks, and if so, where to
position those marks.
glyph yourself out of combining marks&mdash;and, if so, where to
position those marks.</emphasis>
</para>
</listitem>
</itemizedlist>
<para>
If this is something that you need to do, then you need a text
shaping engine: you could use Uniscribe if you are using Windows;
you could use CoreText on OS X; or you could use HarfBuzz. In the
rest of this manual, we are going to assume that you are the
implementor of a text layout engine.
If tasks like these are something that you need to do, then you need a text
shaping engine. You could use Uniscribe if you are writing
Windows software; you could use CoreText on macOS; or you could
use HarfBuzz.
</para>
<para>
In the rest of this manual, we are going to assume that you are the
implementor of a text-layout engine.
</para>
</section>
<section id="why-is-it-called-harfbuzz">
<title>Why is it called HarfBuzz?</title>
<para>
HarfBuzz began its life as text shaping code within the FreeType
project, (and you will see references to the FreeType authors
within the source code copyright declarations) but was then
abstracted out to its own project. This project is maintained by
HarfBuzz began its life as text-shaping code within the FreeType
project (and you will see references to the FreeType authors
within the source code copyright declarations), but was then
extracted out to its own project. This project is maintained by
Behdad Esfahbod, and named HarfBuzz. Originally, it was a shaping
engine for OpenType fonts - &quot;HarfBuzz&quot; is the Persian
for &quot;open type&quot;.
</para>
</section>
</chapter>
</chapter>