[coretext] Use i32 instead of u32 as well
Shouldn't cause *any* functional changes, but is more correct.
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163c435f18
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ed6962c795
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@ -916,8 +916,8 @@ retry:
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info->cluster = log_clusters[j];
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info->cluster = log_clusters[j];
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info->mask = advance;
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info->mask = advance;
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info->var1.u32 = x_offset;
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info->var1.i32 = x_offset;
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info->var2.u32 = y_offset;
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info->var2.i32 = y_offset;
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info++;
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info++;
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buffer->len++;
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buffer->len++;
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@ -1003,8 +1003,8 @@ retry:
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else /* last glyph */
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else /* last glyph */
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advance = run_advance - (positions[j].x - positions[0].x);
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advance = run_advance - (positions[j].x - positions[0].x);
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info->mask = advance * x_mult;
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info->mask = advance * x_mult;
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info->var1.u32 = x_offset;
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info->var1.i32 = x_offset;
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info->var2.u32 = positions[j].y * y_mult;
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info->var2.i32 = positions[j].y * y_mult;
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info++;
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info++;
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}
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}
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}
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}
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@ -1019,8 +1019,8 @@ retry:
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else /* last glyph */
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else /* last glyph */
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advance = run_advance - (positions[j].y - positions[0].y);
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advance = run_advance - (positions[j].y - positions[0].y);
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info->mask = advance * y_mult;
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info->mask = advance * y_mult;
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info->var1.u32 = positions[j].x * x_mult;
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info->var1.i32 = positions[j].x * x_mult;
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info->var2.u32 = y_offset;
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info->var2.i32 = y_offset;
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info++;
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info++;
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}
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}
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}
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}
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@ -1059,16 +1059,16 @@ retry:
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for (unsigned int i = 0; i < count; i++)
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for (unsigned int i = 0; i < count; i++)
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{
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{
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pos->x_advance = info->mask;
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pos->x_advance = info->mask;
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pos->x_offset = info->var1.u32;
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pos->x_offset = info->var1.i32;
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pos->y_offset = info->var2.u32;
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pos->y_offset = info->var2.i32;
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info++, pos++;
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info++, pos++;
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}
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}
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else
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else
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for (unsigned int i = 0; i < count; i++)
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for (unsigned int i = 0; i < count; i++)
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{
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{
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pos->y_advance = info->mask;
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pos->y_advance = info->mask;
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pos->x_offset = info->var1.u32;
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pos->x_offset = info->var1.i32;
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pos->y_offset = info->var2.u32;
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pos->y_offset = info->var2.i32;
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info++, pos++;
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info++, pos++;
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}
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}
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