[aat] Simplify unsafe-to-break logic

This commit is contained in:
Behdad Esfahbod 2018-02-06 11:39:36 -05:00
parent cc1e0840ba
commit f49256d80f
1 changed files with 3 additions and 8 deletions

View File

@ -639,15 +639,10 @@ struct StateTableDriver
* go differently if we start from state 0 here. */
if (state && buffer->idx)
{
/* Special-case easy cases: if starting here at state 0 is not
* actionable, and leads to the same next state, then it's safe.
* Let's hope... Maybe disable the conditional later, if proves
* insufficient. */
/* If starting here at state 0 has the exact same entry, it's safe
* to break as before as far as we are concerned. */
const Entry<EntryData> *start_entry = machine.get_entryZ (0, klass);
if (start_entry->newState != entry->newState ||
(start_entry->flags & context_t::DontAdvance) != (entry->flags & context_t::DontAdvance) ||
c->is_actionable (this, entry) ||
c->is_actionable (this, start_entry))
if (memcmp (start_entry, entry, sizeof (*entry)))
buffer->unsafe_to_break (buffer->idx - 1, buffer->idx + 1);
}