[OT] Slightly adjust normalizer
The change is very subtle. If we have a single-char cluster that decomposes to three or more characters, then try recomposition, in case the farther mark may compose with the base.
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07d6828063
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f4cb476298
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@ -286,41 +286,50 @@ skip_char (hb_buffer_t *buffer)
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buffer->skip_glyph ();
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}
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static bool
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/* Returns 0 if didn't decompose, number of resulting characters otherwise. */
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static inline unsigned int
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decompose (hb_font_t *font, hb_buffer_t *buffer, bool shortest, hb_codepoint_t ab)
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{
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hb_codepoint_t a, b, a_glyph, b_glyph;
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if (!decompose_func (buffer->unicode, ab, &a, &b) ||
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(b && !font->get_glyph (b, 0, &b_glyph)))
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return false;
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return 0;
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bool has_a = font->get_glyph (a, 0, &a_glyph);
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if (shortest && has_a) {
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/* Output a and b */
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output_char (buffer, a, a_glyph);
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if (b)
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if (likely (b)) {
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output_char (buffer, b, b_glyph);
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return true;
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return 2;
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}
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return 1;
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}
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if (decompose (font, buffer, shortest, a)) {
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if (b)
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unsigned int ret;
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if ((ret = decompose (font, buffer, shortest, a))) {
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if (b) {
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output_char (buffer, b, b_glyph);
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return true;
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return ret + 1;
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}
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return ret;
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}
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if (has_a) {
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output_char (buffer, a, a_glyph);
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if (b)
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if (likely (b)) {
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output_char (buffer, b, b_glyph);
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return true;
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return 2;
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}
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return 1;
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}
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return false;
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return 0;
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}
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static bool
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/* Returns 0 if didn't decompose, number of resulting characters otherwise. */
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static inline bool
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decompose_compatibility (hb_font_t *font, hb_buffer_t *buffer, hb_codepoint_t u)
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{
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unsigned int len, i;
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@ -329,34 +338,42 @@ decompose_compatibility (hb_font_t *font, hb_buffer_t *buffer, hb_codepoint_t u)
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len = buffer->unicode->decompose_compatibility (u, decomposed);
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if (!len)
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return false;
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return 0;
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for (i = 0; i < len; i++)
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if (!font->get_glyph (decomposed[i], 0, &glyphs[i]))
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return false;
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return 0;
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for (i = 0; i < len; i++)
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output_char (buffer, decomposed[i], glyphs[i]);
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return true;
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return len;
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}
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static void
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/* Returns true if recomposition may be benefitial. */
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static inline bool
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decompose_current_character (hb_font_t *font, hb_buffer_t *buffer, bool shortest)
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{
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hb_codepoint_t glyph;
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unsigned int len = 1;
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/* Kind of a cute waterfall here... */
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if (shortest && font->get_glyph (buffer->cur().codepoint, 0, &glyph))
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next_char (buffer, glyph);
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else if (decompose (font, buffer, shortest, buffer->cur().codepoint))
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else if ((len = decompose (font, buffer, shortest, buffer->cur().codepoint)))
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skip_char (buffer);
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else if (!shortest && font->get_glyph (buffer->cur().codepoint, 0, &glyph))
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next_char (buffer, glyph);
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else if (decompose_compatibility (font, buffer, buffer->cur().codepoint))
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else if ((len = decompose_compatibility (font, buffer, buffer->cur().codepoint)))
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skip_char (buffer);
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else
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next_char (buffer, glyph); /* glyph is initialized in earlier branches. */
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/*
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* A recomposition would only be useful if we decomposed into at least three
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* characters...
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*/
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return len > 2;
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}
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static inline void
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@ -378,20 +395,34 @@ handle_variation_selector_cluster (hb_font_t *font, hb_buffer_t *buffer, unsigne
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}
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}
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static void
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/* Returns true if recomposition may be benefitial. */
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static inline bool
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decompose_multi_char_cluster (hb_font_t *font, hb_buffer_t *buffer, unsigned int end)
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{
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/* TODO Currently if there's a variation-selector we give-up, it's just too hard. */
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for (unsigned int i = buffer->idx; i < end; i++)
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if (unlikely (buffer->unicode->is_variation_selector (buffer->info[i].codepoint))) {
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handle_variation_selector_cluster (font, buffer, end);
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return;
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return false;
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}
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while (buffer->idx < end)
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decompose_current_character (font, buffer, false);
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/* We can be smarter here and only return true if there are at least two ccc!=0 marks.
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* But does not matter. */
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return true;
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}
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static inline bool
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decompose_cluster (hb_font_t *font, hb_buffer_t *buffer, bool recompose, unsigned int end)
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{
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if (likely (buffer->idx + 1 == end))
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return decompose_current_character (font, buffer, recompose);
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else
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return decompose_multi_char_cluster (font, buffer, end);
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}
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static int
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compare_combining_class (const hb_glyph_info_t *pa, const hb_glyph_info_t *pb)
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{
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@ -401,12 +432,13 @@ compare_combining_class (const hb_glyph_info_t *pa, const hb_glyph_info_t *pb)
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return a < b ? -1 : a == b ? 0 : +1;
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}
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void
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_hb_ot_shape_normalize (hb_font_t *font, hb_buffer_t *buffer,
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hb_ot_shape_normalization_mode_t mode)
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{
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bool recompose = mode != HB_OT_SHAPE_NORMALIZATION_MODE_DECOMPOSED;
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bool has_multichar_clusters = false;
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bool can_use_recompose = false;
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unsigned int count;
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/* We do a fairly straightforward yet custom normalization process in three
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@ -427,17 +459,12 @@ _hb_ot_shape_normalize (hb_font_t *font, hb_buffer_t *buffer,
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if (buffer->cur().cluster != buffer->info[end].cluster)
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break;
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if (buffer->idx + 1 == end)
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decompose_current_character (font, buffer, recompose);
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else {
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decompose_multi_char_cluster (font, buffer, end);
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has_multichar_clusters = true;
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}
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can_use_recompose = decompose_cluster (font, buffer, recompose, end) || can_use_recompose;
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}
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buffer->swap_buffers ();
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if (mode != HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_FULL && !has_multichar_clusters)
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if (mode != HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_FULL && !can_use_recompose)
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return; /* Done! */
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