[aat] Detect infinite-loops in state machine
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@ -614,15 +614,23 @@ struct StateTableDriver
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machine (machine_),
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machine (machine_),
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buffer (buffer_),
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buffer (buffer_),
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num_glyphs (face_->get_num_glyphs ()),
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num_glyphs (face_->get_num_glyphs ()),
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state (0),
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last_zero (0)
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last_zero (0) {}
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{
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dont_advance_set.init ();
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}
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inline ~StateTableDriver (void)
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{
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dont_advance_set.finish ();
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}
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template <typename context_t>
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template <typename context_t>
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inline void drive (context_t *c)
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inline void drive (context_t *c)
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{
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{
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hb_glyph_info_t *info = buffer->info;
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hb_glyph_info_t *info = buffer->info;
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unsigned int count = buffer->len;
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unsigned int count = buffer->len;
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unsigned int state = 0;
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bool last_was_dont_advance = false;
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for (buffer->idx = 0; buffer->idx <= count; buffer->idx++)
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for (buffer->idx = 0; buffer->idx <= count; buffer->idx++)
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{
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{
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if (!state)
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if (!state)
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@ -637,8 +645,22 @@ struct StateTableDriver
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c->transition (this, entry);
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c->transition (this, entry);
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if (entry->flags & context_t::DontAdvance)
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if (entry->flags & context_t::DontAdvance)
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buffer->idx--; /* TODO Detect infinite loop. */
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{
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if (!last_was_dont_advance)
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dont_advance_set.clear ();
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unsigned int key = info[buffer->idx].codepoint | (state << 16);
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if (likely (!dont_advance_set.has (key)))
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{
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dont_advance_set.add (key);
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buffer->idx--;
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last_was_dont_advance = true;
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}
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}
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else
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last_was_dont_advance = false;
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state = entry->newState;
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state = entry->newState;
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}
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}
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@ -649,11 +671,11 @@ struct StateTableDriver
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public:
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public:
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const StateTable<EntryData> &machine;
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const StateTable<EntryData> &machine;
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hb_buffer_t *buffer;
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hb_buffer_t *buffer;
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unsigned int num_glyphs;
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unsigned int num_glyphs;
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unsigned int state;
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unsigned int last_zero;
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unsigned int last_zero;
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private:
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hb_set_t dont_advance_set; /* Infinite-loop detection */
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};
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};
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