#include "hb-fuzzer.hh" #include #include #include #include #include "hb-subset.h" static void trySubset (hb_face_t *face, const hb_codepoint_t text[], int text_length, unsigned flag_bits) { hb_subset_input_t *input = hb_subset_input_create_or_fail (); if (!input) return; hb_subset_input_set_flags (input, (hb_subset_flags_t) flag_bits); hb_set_t *codepoints = hb_subset_input_unicode_set (input); for (int i = 0; i < text_length; i++) hb_set_add (codepoints, text[i]); hb_face_t *result = hb_subset_or_fail (face, input); if (result) { hb_blob_t *blob = hb_face_reference_blob (result); unsigned int length; const char *data = hb_blob_get_data (blob, &length); // Something not optimizable just to access all the blob data unsigned int bytes_count = 0; for (unsigned int i = 0; i < length; ++i) if (data[i]) ++bytes_count; assert (bytes_count || !length); hb_blob_destroy (blob); } hb_face_destroy (result); hb_subset_input_destroy (input); } extern "C" int LLVMFuzzerTestOneInput (const uint8_t *data, size_t size) { alloc_state = _fuzzing_alloc_state (data, size); hb_blob_t *blob = hb_blob_create ((const char *) data, size, HB_MEMORY_MODE_READONLY, nullptr, nullptr); hb_face_t *face = hb_face_create (blob, 0); /* Just test this API here quickly. */ hb_set_t *output = hb_set_create (); hb_face_collect_unicodes (face, output); hb_set_destroy (output); unsigned flags = HB_SUBSET_FLAGS_DEFAULT; const hb_codepoint_t text[] = { 'A', 'B', 'C', 'D', 'E', 'X', 'Y', 'Z', '1', '2', '3', '@', '_', '%', '&', ')', '*', '$', '!' }; trySubset (face, text, sizeof (text) / sizeof (hb_codepoint_t), flags); hb_codepoint_t text_from_data[16]; if (size > sizeof (text_from_data) + sizeof (flags)) { memcpy (text_from_data, data + size - sizeof (text_from_data), sizeof (text_from_data)); memcpy (&flags, data + size - sizeof (text_from_data) - sizeof (flags), sizeof (flags)); unsigned int text_size = sizeof (text_from_data) / sizeof (hb_codepoint_t); trySubset (face, text_from_data, text_size, flags); } hb_face_destroy (face); hb_blob_destroy (blob); return 0; }