/* * Copyright © 2011,2012 Google, Inc. * * This is part of HarfBuzz, a text shaping library. * * Permission is hereby granted, without written agreement and without * license or royalty fees, to use, copy, modify, and distribute this * software and its documentation for any purpose, provided that the * above copyright notice and the following two paragraphs appear in * all copies of this software. * * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. * * Google Author(s): Behdad Esfahbod */ #include "hb-ot-shape-normalize-private.hh" #include "hb-ot-shape-private.hh" /* * HIGHLEVEL DESIGN: * * This file exports one main function: _hb_ot_shape_normalize(). * * This function closely reflects the Unicode Normalization Algorithm, * yet it's different. * * Each shaper specifies whether it prefers decomposed (NFD) or composed (NFC). * The logic however tries to use whatever the font can support. * * In general what happens is that: each grapheme is decomposed in a chain * of 1:2 decompositions, marks reordered, and then recomposed if desired, * so far it's like Unicode Normalization. However, the decomposition and * recomposition only happens if the font supports the resulting characters. * * The goals are: * * - Try to render all canonically equivalent strings similarly. To really * achieve this we have to always do the full decomposition and then * selectively recompose from there. It's kinda too expensive though, so * we skip some cases. For example, if composed is desired, we simply * don't touch 1-character clusters that are supported by the font, even * though their NFC may be different. * * - When a font has a precomposed character for a sequence but the 'ccmp' * feature in the font is not adequate, use the precomposed character * which typically has better mark positioning. * * - When a font does not support a combining mark, but supports it precomposed * with previous base, use that. This needs the itemizer to have this * knowledge too. We need to provide assistance to the itemizer. * * - When a font does not support a character but supports its decomposition, * well, use the decomposition. * * - The Indic shaper requests decomposed output. This will handle splitting * matra for the Indic shaper. */ static void output_glyph (hb_font_t *font, hb_buffer_t *buffer, hb_codepoint_t glyph) { buffer->output_glyph (glyph); _hb_glyph_info_set_unicode_props (&buffer->prev(), buffer->unicode); } static bool decompose (hb_font_t *font, hb_buffer_t *buffer, bool shortest, hb_codepoint_t ab) { hb_codepoint_t a, b, glyph; if (!hb_unicode_decompose (buffer->unicode, ab, &a, &b) || (b && !hb_font_get_glyph (font, b, 0, &glyph))) return FALSE; bool has_a = hb_font_get_glyph (font, a, 0, &glyph); if (shortest && has_a) { /* Output a and b */ output_glyph (font, buffer, a); if (b) output_glyph (font, buffer, b); return TRUE; } if (decompose (font, buffer, shortest, a)) { if (b) output_glyph (font, buffer, b); return TRUE; } if (has_a) { output_glyph (font, buffer, a); if (b) output_glyph (font, buffer, b); return TRUE; } return FALSE; } static void decompose_current_glyph (hb_font_t *font, hb_buffer_t *buffer, bool shortest) { if (decompose (font, buffer, shortest, buffer->cur().codepoint)) buffer->skip_glyph (); else buffer->next_glyph (); } static void decompose_single_char_cluster (hb_font_t *font, hb_buffer_t *buffer, bool will_recompose) { hb_codepoint_t glyph; /* If recomposing and font supports this, we're good to go */ if (will_recompose && hb_font_get_glyph (font, buffer->cur().codepoint, 0, &glyph)) { buffer->next_glyph (); return; } decompose_current_glyph (font, buffer, will_recompose); } static void decompose_multi_char_cluster (hb_font_t *font, hb_buffer_t *buffer, unsigned int end) { /* TODO Currently if there's a variation-selector we give-up, it's just too hard. */ for (unsigned int i = buffer->idx; i < end; i++) if (unlikely (_hb_unicode_is_variation_selector (buffer->info[i].codepoint))) { while (buffer->idx < end) buffer->next_glyph (); return; } while (buffer->idx < end) decompose_current_glyph (font, buffer, FALSE); } static int compare_combining_class (const hb_glyph_info_t *pa, const hb_glyph_info_t *pb) { unsigned int a = _hb_glyph_info_get_modified_combining_class (pa); unsigned int b = _hb_glyph_info_get_modified_combining_class (pb); return a < b ? -1 : a == b ? 0 : +1; } void _hb_ot_shape_normalize (hb_font_t *font, hb_buffer_t *buffer, hb_ot_shape_normalization_mode_t mode) { bool recompose = mode != HB_OT_SHAPE_NORMALIZATION_MODE_DECOMPOSED; bool has_multichar_clusters = FALSE; unsigned int count; /* We do a fairly straightforward yet custom normalization process in three * separate rounds: decompose, reorder, recompose (if desired). Currently * this makes two buffer swaps. We can make it faster by moving the last * two rounds into the inner loop for the first round, but it's more readable * this way. */ /* First round, decompose */ buffer->clear_output (); count = buffer->len; for (buffer->idx = 0; buffer->idx < count;) { unsigned int end; for (end = buffer->idx + 1; end < count; end++) if (buffer->cur().cluster != buffer->info[end].cluster) break; if (buffer->idx + 1 == end) decompose_single_char_cluster (font, buffer, recompose); else { decompose_multi_char_cluster (font, buffer, end); has_multichar_clusters = TRUE; } } buffer->swap_buffers (); if (mode != HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_FULL && !has_multichar_clusters) return; /* Done! */ /* Second round, reorder (inplace) */ count = buffer->len; for (unsigned int i = 0; i < count; i++) { if (_hb_glyph_info_get_modified_combining_class (&buffer->info[i]) == 0) continue; unsigned int end; for (end = i + 1; end < count; end++) if (_hb_glyph_info_get_modified_combining_class (&buffer->info[end]) == 0) break; /* We are going to do a bubble-sort. Only do this if the * sequence is short. Doing it on long sequences can result * in an O(n^2) DoS. */ if (end - i > 10) { i = end; continue; } hb_bubble_sort (buffer->info + i, end - i, compare_combining_class); i = end; } if (!recompose) return; /* Third round, recompose */ /* As noted in the comment earlier, we don't try to combine * ccc=0 chars with their previous Starter. */ buffer->clear_output (); count = buffer->len; unsigned int starter = 0; buffer->next_glyph (); while (buffer->idx < count) { hb_codepoint_t composed, glyph; if (/* If mode is NOT COMPOSED_FULL (ie. it's COMPOSED_DIACRITICS), we don't try to * compose a CCC=0 character with it's preceding starter. */ (mode == HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_FULL || _hb_glyph_info_get_modified_combining_class (&buffer->cur()) != 0) && /* If there's anything between the starter and this char, they should have CCC * smaller than this character's. */ (starter == buffer->out_len - 1 || _hb_glyph_info_get_modified_combining_class (&buffer->prev()) < _hb_glyph_info_get_modified_combining_class (&buffer->cur())) && /* And compose. */ hb_unicode_compose (buffer->unicode, buffer->out_info[starter].codepoint, buffer->cur().codepoint, &composed) && /* And the font has glyph for the composite. */ hb_font_get_glyph (font, composed, 0, &glyph)) { /* Composes. Modify starter and carry on. */ buffer->out_info[starter].codepoint = composed; /* XXX update cluster */ _hb_glyph_info_set_unicode_props (&buffer->out_info[starter], buffer->unicode); buffer->skip_glyph (); continue; } /* Blocked, or doesn't compose. */ buffer->next_glyph (); if (_hb_glyph_info_get_modified_combining_class (&buffer->prev()) == 0) starter = buffer->out_len - 1; } buffer->swap_buffers (); }