harfbuzz/src/hb-ot-shape-normalize.cc

280 lines
8.6 KiB
C++

/*
* Copyright © 2011,2012 Google, Inc.
*
* This is part of HarfBuzz, a text shaping library.
*
* Permission is hereby granted, without written agreement and without
* license or royalty fees, to use, copy, modify, and distribute this
* software and its documentation for any purpose, provided that the
* above copyright notice and the following two paragraphs appear in
* all copies of this software.
*
* IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
* DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
* ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
* IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*
* THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
* ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
*
* Google Author(s): Behdad Esfahbod
*/
#include "hb-ot-shape-normalize-private.hh"
#include "hb-ot-shape-private.hh"
/*
* HIGHLEVEL DESIGN:
*
* This file exports one main function: _hb_ot_shape_normalize().
*
* This function closely reflects the Unicode Normalization Algorithm,
* yet it's different.
*
* Each shaper specifies whether it prefers decomposed (NFD) or composed (NFC).
* The logic however tries to use whatever the font can support.
*
* In general what happens is that: each grapheme is decomposed in a chain
* of 1:2 decompositions, marks reordered, and then recomposed if desired,
* so far it's like Unicode Normalization. However, the decomposition and
* recomposition only happens if the font supports the resulting characters.
*
* The goals are:
*
* - Try to render all canonically equivalent strings similarly. To really
* achieve this we have to always do the full decomposition and then
* selectively recompose from there. It's kinda too expensive though, so
* we skip some cases. For example, if composed is desired, we simply
* don't touch 1-character clusters that are supported by the font, even
* though their NFC may be different.
*
* - When a font has a precomposed character for a sequence but the 'ccmp'
* feature in the font is not adequate, use the precomposed character
* which typically has better mark positioning.
*
* - When a font does not support a combining mark, but supports it precomposed
* with previous base, use that. This needs the itemizer to have this
* knowledge too. We need to provide assistance to the itemizer.
*
* - When a font does not support a character but supports its decomposition,
* well, use the decomposition.
*
* - The Indic shaper requests decomposed output. This will handle splitting
* matra for the Indic shaper.
*/
static void
output_glyph (hb_buffer_t *buffer, hb_codepoint_t glyph)
{
buffer->output_glyph (glyph);
_hb_glyph_info_set_unicode_props (&buffer->prev(), buffer->unicode);
}
static bool
decompose (hb_font_t *font, hb_buffer_t *buffer,
bool shortest,
hb_codepoint_t ab)
{
hb_codepoint_t a, b, glyph;
if (!hb_unicode_decompose (buffer->unicode, ab, &a, &b) ||
(b && !hb_font_get_glyph (font, b, 0, &glyph)))
return false;
bool has_a = hb_font_get_glyph (font, a, 0, &glyph);
if (shortest && has_a) {
/* Output a and b */
output_glyph (buffer, a);
if (b)
output_glyph (buffer, b);
return true;
}
if (decompose (font, buffer, shortest, a)) {
if (b)
output_glyph (buffer, b);
return true;
}
if (has_a) {
output_glyph (buffer, a);
if (b)
output_glyph (buffer, b);
return true;
}
return false;
}
static void
decompose_current_glyph (hb_font_t *font, hb_buffer_t *buffer,
bool shortest)
{
if (decompose (font, buffer, shortest, buffer->cur().codepoint))
buffer->skip_glyph ();
else
buffer->next_glyph ();
}
static void
decompose_single_char_cluster (hb_font_t *font, hb_buffer_t *buffer,
bool will_recompose)
{
hb_codepoint_t glyph;
/* If recomposing and font supports this, we're good to go */
if (will_recompose && hb_font_get_glyph (font, buffer->cur().codepoint, 0, &glyph)) {
buffer->next_glyph ();
return;
}
decompose_current_glyph (font, buffer, will_recompose);
}
static void
decompose_multi_char_cluster (hb_font_t *font, hb_buffer_t *buffer,
unsigned int end)
{
/* TODO Currently if there's a variation-selector we give-up, it's just too hard. */
for (unsigned int i = buffer->idx; i < end; i++)
if (unlikely (_hb_unicode_is_variation_selector (buffer->info[i].codepoint))) {
while (buffer->idx < end)
buffer->next_glyph ();
return;
}
while (buffer->idx < end)
decompose_current_glyph (font, buffer, false);
}
static int
compare_combining_class (const hb_glyph_info_t *pa, const hb_glyph_info_t *pb)
{
unsigned int a = _hb_glyph_info_get_modified_combining_class (pa);
unsigned int b = _hb_glyph_info_get_modified_combining_class (pb);
return a < b ? -1 : a == b ? 0 : +1;
}
void
_hb_ot_shape_normalize (hb_font_t *font, hb_buffer_t *buffer,
hb_ot_shape_normalization_mode_t mode)
{
bool recompose = mode != HB_OT_SHAPE_NORMALIZATION_MODE_DECOMPOSED;
bool has_multichar_clusters = false;
unsigned int count;
/* We do a fairly straightforward yet custom normalization process in three
* separate rounds: decompose, reorder, recompose (if desired). Currently
* this makes two buffer swaps. We can make it faster by moving the last
* two rounds into the inner loop for the first round, but it's more readable
* this way. */
/* First round, decompose */
buffer->clear_output ();
count = buffer->len;
for (buffer->idx = 0; buffer->idx < count;)
{
unsigned int end;
for (end = buffer->idx + 1; end < count; end++)
if (buffer->cur().cluster != buffer->info[end].cluster)
break;
if (buffer->idx + 1 == end)
decompose_single_char_cluster (font, buffer, recompose);
else {
decompose_multi_char_cluster (font, buffer, end);
has_multichar_clusters = true;
}
}
buffer->swap_buffers ();
if (mode != HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_FULL && !has_multichar_clusters)
return; /* Done! */
/* Second round, reorder (inplace) */
count = buffer->len;
for (unsigned int i = 0; i < count; i++)
{
if (_hb_glyph_info_get_modified_combining_class (&buffer->info[i]) == 0)
continue;
unsigned int end;
for (end = i + 1; end < count; end++)
if (_hb_glyph_info_get_modified_combining_class (&buffer->info[end]) == 0)
break;
/* We are going to do a bubble-sort. Only do this if the
* sequence is short. Doing it on long sequences can result
* in an O(n^2) DoS. */
if (end - i > 10) {
i = end;
continue;
}
hb_bubble_sort (buffer->info + i, end - i, compare_combining_class);
i = end;
}
if (!recompose)
return;
/* Third round, recompose */
/* As noted in the comment earlier, we don't try to combine
* ccc=0 chars with their previous Starter. */
buffer->clear_output ();
count = buffer->len;
unsigned int starter = 0;
buffer->next_glyph ();
while (buffer->idx < count)
{
hb_codepoint_t composed, glyph;
if (/* If mode is NOT COMPOSED_FULL (ie. it's COMPOSED_DIACRITICS), we don't try to
* compose a CCC=0 character with it's preceding starter. */
(mode == HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_FULL ||
_hb_glyph_info_get_modified_combining_class (&buffer->cur()) != 0) &&
/* If there's anything between the starter and this char, they should have CCC
* smaller than this character's. */
(starter == buffer->out_len - 1 ||
_hb_glyph_info_get_modified_combining_class (&buffer->prev()) < _hb_glyph_info_get_modified_combining_class (&buffer->cur())) &&
/* And compose. */
hb_unicode_compose (buffer->unicode,
buffer->out_info[starter].codepoint,
buffer->cur().codepoint,
&composed) &&
/* And the font has glyph for the composite. */
hb_font_get_glyph (font, composed, 0, &glyph))
{
/* Composes. Modify starter and carry on. */
buffer->out_info[starter].codepoint = composed;
/* XXX update cluster */
_hb_glyph_info_set_unicode_props (&buffer->out_info[starter], buffer->unicode);
buffer->skip_glyph ();
continue;
}
/* Blocked, or doesn't compose. */
buffer->next_glyph ();
if (_hb_glyph_info_get_modified_combining_class (&buffer->prev()) == 0)
starter = buffer->out_len - 1;
}
buffer->swap_buffers ();
}