harfbuzz/docs/usermanual-what-is-harfbuzz...

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<chapter id="what-is-harfbuzz">
<title>What is HarfBuzz?</title>
<para>
HarfBuzz is a <emphasis>text-shaping engine</emphasis>. If you
give HarfBuzz a font and a string containing a sequence of Unicode
codepoints, HarfBuzz selects and positions the corresponding
glyphs from the font, applying all of the necessary layout rules
and font features. HarfBuzz then returns the string to you in the
form that is correctly arranged for the language and writing
system.
</para>
<para>
HarfBuzz can properly shape all of the world's major writing
systems. It runs on all major operating systems and software
platforms and it supports the modern font formats in use
today.
</para>
<section id="what-is-text-shaping">
<title>What is text shaping?</title>
<para>
Text shaping is the process of translating a string of character
codes (such as Unicode codepoints) into a properly arranged
sequence of glyphs that can be rendered onto a screen or into
final output form for inclusion in a document.
</para>
<para>
The shaping process is dependent on the input string, the active
font, the script (or writing system) that the string is in, and
the language that the string is in.
</para>
<para>
Modern software systems generally only deal with strings in the
Unicode encoding scheme (although legacy systems and documents may
involve other encodings).
</para>
<para>
There are several font formats that a program might
encounter, each of which has a set of standard text-shaping
rules.
</para>
<para>The dominant format is <ulink
url="http://www.microsoft.com/typography/otspec/">OpenType</ulink>. The
OpenType specification defines a series of <ulink url="https://github.com/n8willis/opentype-shaping-documents">shaping models</ulink> for
various scripts from around the world. These shaping models depend on
the font including certain features in its <literal>GSUB</literal>
and <literal>GPOS</literal> tables.
</para>
<para>
Alternatively, OpenType fonts can include shaping features for
the <ulink url="https://graphite.sil.org/">Graphite</ulink> shaping model.
</para>
<para>
TrueType fonts can also include OpenType shaping
features. Alternatively, TrueType fonts can also include <ulink url="https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html">Apple
Advanced Typography</ulink> (AAT) tables to implement shaping
support. AAT fonts are generally only found on macOS and iOS systems.
</para>
<para>
Text strings will usually be tagged with a script and language
tag that provide the context needed to perform text shaping
correctly. The necessary <ulink
url="https://docs.microsoft.com/en-us/typography/opentype/spec/scripttags">Script</ulink>
and <ulink
url="https://docs.microsoft.com/en-us/typography/opentype/spec/languagetags">language</ulink>
tags are defined by OpenType.
</para>
</section>
<section id="why-do-i-need-a-shaping-engine">
<title>Why do I need a shaping engine?</title>
<para>
Text shaping is an integral part of preparing text for
display. Before a Unicode sequence can be rendered, the
codepoints in the sequence must be mapped to the corresponding
glyphs provided in the font, and those glyphs must be positioned
correctly relative to each other. For many of the scripts
supported in Unicode, these steps involve script-specific layout
rules, including complex joining, reordering, and positioning
behavior. Implementing these rules is the job of the shaping engine.
</para>
<para>
Text shaping is a fairly low-level operation. HarfBuzz is
used directly by text-handling libraries like <ulink
url="https://www.pango.org/">Pango</ulink>, as well as by the layout
engines in Firefox, LibreOffice, and Chromium. Unless you are
<emphasis>writing</emphasis> one of these layout engines
yourself, you will probably not need to use HarfBuzz: normally,
a layout engine, toolkit, or other library will turn text into
glyphs for you.
</para>
<para>
However, if you <emphasis>are</emphasis> writing a layout engine
or graphics library yourself, then you will need to perform text
shaping, and this is where HarfBuzz can help you.
</para>
<para>
Here are some specific scenarios where a text-shaping engine
like HarfBuzz helps you:
</para>
<itemizedlist>
<listitem>
<para>
OpenType fonts contain a set of glyphs (that is, shapes
to represent the letters, numbers, punctuation marks, and
all other symbols), which are indexed by a <literal>glyph ID</literal>.
</para>
<para>
A particular glyph ID within the font does not necessarily
correlate to a predictable Unicode codepoint. For instance,
some fonts have the letter &quot;a&quot; as glyph ID 1, but
many others do not. In order to retrieve the right glyph
from the font to display &quot;a&quot;, you need to consult
the table inside the font (the <literal>cmap</literal>
table) that maps Unicode codepoints to glyph IDs. In other
words, <emphasis>text shaping turns codepoints into glyph
IDs</emphasis>.
</para>
</listitem>
<listitem>
<para>
Many OpenType fonts contain ligatures: combinations of
characters that are rendered as a single unit. For instance,
it is common for the <literal>fi</literal> letter
combination to appear in print as the single ligature glyph
&quot;&quot;.
</para>
<para>
Whether you should render an &quot;f, i&quot; sequence
as <literal>fi</literal> or as &quot;&quot; does not
depend on the input text. Instead, it depends on the whether
or not the font includes an &quot;&quot; glyph and on the
level of ligature application you wish to perform. The font
and the amount of ligature application used are under your
control. In other words, <emphasis>text shaping involves
querying the font's ligature tables and determining what
substitutions should be made</emphasis>.
</para>
</listitem>
<listitem>
<para>
While ligatures like &quot;&quot; are optional typographic
refinements, some languages <emphasis>require</emphasis> certain
substitutions to be made in order to display text correctly.
</para>
<para>
For example, in Tamil, when the letter &quot;TTA&quot; (ட)
letter is followed by &quot;U&quot; (உ), the pair
must be replaced by the single glyph &quot;டு&quot;. The
sequence of Unicode characters &quot;டஉ&quot; needs to be
substituted with a single &quot;டு&quot; glyph from the
font.
</para>
<para>
But &quot;டு&quot; does not have a Unicode codepoint. To
find this glyph, you need to consult the table inside
the font (the <literal>GSUB</literal> table) that contains
substitution information. In other words, <emphasis>text shaping
chooses the correct glyph for a sequence of characters
provided</emphasis>.
</para>
</listitem>
<listitem>
<para>
Similarly, each Arabic character has four different variants
corresponding to the different positions it might appear in
within a sequence. Inside a font, there will be separate
glyphs for the initial, medial, final, and isolated forms of
each letter, each at a different glyph ID.
</para>
<para>
Unicode only assigns one codepoint per character, so a
Unicode string will not tell you which glyph variant to use
for each character. To decide, you need to analyze the whole
string and determine the appropriate glyph for each character
based on its position. In other words, <emphasis>text
shaping chooses the correct form of the letter by its
position and returns the correct glyph from the font</emphasis>.
</para>
</listitem>
<listitem>
<para>
Other languages involve marks and accents that need to be
rendered in specific positions relative a base character. For
instance, the Moldovan language includes the Cyrillic letter
&quot;zhe&quot; (ж) with a breve accent, like so: &quot;ӂ&quot;.
</para>
<para>
Some fonts will provide this character as a single
zhe-with-breve glyph, but other fonts will not and, instead,
will expect the rendering engine to form the character by
superimposing the separate &quot;ж&quot; and &quot;˘&quot;
glyphs.
</para>
<para>
But exactly where you should draw the breve depends on the
height and width of the preceding zhe glyph. To find the
right position, you need to consult the table inside
the font (the <literal>GPOS</literal> table) that contains
positioning information.
In other words, <emphasis>text shaping tells you whether you
have a precomposed glyph within your font or if you need to
compose a glyph yourself out of combining marks&mdash;and,
if so, where to position those marks.</emphasis>
</para>
</listitem>
</itemizedlist>
<para>
If tasks like these are something that you need to do, then you
need a text shaping engine. You could use Uniscribe if you are
writing Windows software; you could use CoreText on macOS; or
you could use HarfBuzz.
</para>
<note>
<para>
In the rest of this manual, the text will assume that the reader
is that implementor of a text-layout engine.
</para>
</note>
</section>
<section>
<title>What does HarfBuzz do?</title>
<para>
HarfBuzz provides text shaping through a cross-platform
C API that accepts sequences of Unicode codepoints as input. Currently,
the following OpenType shaping models are supported:
</para>
<itemizedlist>
<listitem>
<para>
Indic (covering Devanagari, Bengali, Gujarati,
Gurmukhi, Kannada, Malayalam, Oriya, Tamil, Telugu, and
Sinhala)
</para>
</listitem>
<listitem>
<para>
Arabic (covering Arabic, N'Ko, Syriac, and Mongolian)
</para>
</listitem>
<listitem>
<para>
Thai and Lao
</para>
</listitem>
<listitem>
<para>
Khmer
</para>
</listitem>
<listitem>
<para>
Myanmar
</para>
</listitem>
<listitem>
<para>
Tibetan
</para>
</listitem>
<listitem>
<para>
Hangul
</para>
</listitem>
<listitem>
<para>
Hebrew
</para>
</listitem>
<listitem>
<para>
The Universal Shaping Engine or <emphasis>USE</emphasis>
(covering complex scripts not covered by the above shaping
models)
</para>
</listitem>
<listitem>
<para>
A default shaping model for non-complex scripts
(covering Latin, Cyrillic, Greek, Armenian, Georgian, Tifinagh,
and many others)
</para>
</listitem>
<listitem>
<para>
Emoji (including emoji modifier sequences, flag sequences,
and ZWJ sequences)
</para>
</listitem>
</itemizedlist>
<para>
In addition to OpenType shaping, HarfBuzz supports the latest
version of Graphite shaping (the "Graphite 2" model) and AAT
shaping.
</para>
<para>
HarfBuzz can read and understand TrueType fonts (.ttf), TrueType
collections (.ttc), and OpenType fonts (.otf, including those
fonts that contain TrueType-style outlines and those that
contain PostScript CFF or CFF2 outlines).
</para>
<para>
HarfBuzz is designed and tested to run on top of the FreeType
font renderer. It can run on Linux, Android, Windows, macOS, and
iOS systems.
</para>
<para>
In addition to its core shaping functionality, HarfBuzz provides
functions for accessing other font features, including optional
GSUB and GPOS OpenType features, as well as
all color-font formats (<literal>CBDT</literal>,
<literal>sbix</literal>, <literal>COLR/CPAL</literal>, and
<literal>SVG-OT</literal>) and OpenType variable fonts. HarfBuzz
also includes a font-subsetting feature. HarfBuzz can perform
some low-level math-shaping operations, although it does not
currently perform full shaping for mathematical typesetting.
</para>
<para>
A suite of command-line utilities is also provided in the
source-code tree, designed to help users test and debug
HarfBuzz's features on real-world fonts and input.
</para>
</section>
<section id="what-harfbuzz-doesnt-do">
<title>What HarfBuzz doesn't do</title>
<para>
HarfBuzz will take a Unicode string, shape it, and give you the
information required to lay it out correctly on a single
horizontal (or vertical) line using the font provided. That is the
extent of HarfBuzz's responsibility.
</para>
<para>
It is important to note that if you are implementing a complete
text-layout engine you may have other responsibilities that
HarfBuzz will <emphasis>not</emphasis> help you with. For example:
</para>
<itemizedlist>
<listitem>
<para>
HarfBuzz won't help you with bidirectionality. If you want to
lay out text that includes a mix of Hebrew and English, you
will need to ensure that each buffer provided to HarfBuzz
has all of its characters in the same order and that the
directionality of the buffer is set correctly. This may mean
segmenting the text before it is placed into HarfBuzz buffers. In
other words, the user will hit the keys in the following
sequence:
</para>
<programlisting>
A B C [space] ג ב א [space] D E F
</programlisting>
<para>
but will expect to see in the output:
</para>
<programlisting>
ABC אבג DEF
</programlisting>
<para>
This reordering is called <emphasis>bidi processing</emphasis>
(&quot;bidi&quot; is short for bidirectional), and there's an
algorithm as an annex to the Unicode Standard which tells you how
to process a string of mixed directionality.
Before sending your string to HarfBuzz, you may need to apply the
bidi algorithm to it. Libraries such as <ulink
url="http://icu-project.org/">ICU</ulink> and <ulink
url="http://fribidi.org/">fribidi</ulink> can do this for you.
</para>
</listitem>
<listitem>
<para>
HarfBuzz won't help you with text that contains different font
properties. For instance, if you have the string &quot;a
<emphasis>huge</emphasis> breakfast&quot;, and you expect
&quot;huge&quot; to be italic, then you will need to send three
strings to HarfBuzz: <literal>a</literal>, in your Roman font;
<literal>huge</literal> using your italic font; and
<literal>breakfast</literal> using your Roman font again.
</para>
<para>
Similarly, if you change the font, font size, script,
language, or direction within your string, then you will
need to shape each run independently and output them
independently. HarfBuzz expects to shape a run of characters
that all share the same properties.
</para>
</listitem>
<listitem>
<para>
HarfBuzz won't help you with line breaking, hyphenation, or
justification. As mentioned above, HarfBuzz lays out the string
along a <emphasis>single line</emphasis> of, notionally,
infinite length. If you want to find out where the potential
word, sentence and line break points are in your text, you
could use the ICU library's break iterator functions.
</para>
<para>
HarfBuzz can tell you how wide a shaped piece of text is, which is
useful input to a justification algorithm, but it knows nothing
about paragraphs, lines or line lengths. Nor will it adjust the
space between words to fit them proportionally into a line.
</para>
</listitem>
</itemizedlist>
<para>
As a layout-engine implementor, HarfBuzz will help you with the
interface between your text and your font, and that's something
that you'll need&mdash;what you then do with the glyphs that your font
returns is up to you.
</para>
</section>
<section id="why-is-it-called-harfbuzz">
<title>Why is it called HarfBuzz?</title>
<para>
HarfBuzz began its life as text-shaping code within the FreeType
project (and you will see references to the FreeType authors
within the source code copyright declarations), but was then
extracted out to its own project. This project is maintained by
Behdad Esfahbod, who named it HarfBuzz. Originally, it was a
shaping engine for OpenType fonts&mdash;&quot;HarfBuzz&quot; is
the Persian for &quot;open type&quot;.
</para>
</section>
</chapter>